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Thread Statistics | Show CCP posts - 2 post(s) |
Booby Tuesdays
Ahrendee Mercenaries
72
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Posted - 2013.05.26 06:52:00 -
[1] - Quote
Thor Odinson42 wrote:I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
Agreed. I strictly played MD in Chromosome, and I got pretty good with it. Sure, I would go 0 - 2 sometimes, but I had plenty of 20 - 1 matches as well. Love the darn thing. Specced back into it a couple days ago and finally got to dive into Uprising. MD nerf hurt at first, but I'm getting used to it. The main problem, as has been stated, is the severe lack of hit detection and ability to bunny hop over my blasts and flux grenades. Fix the hit detection, add maybe the .5 meter radius increase, and I think it will be "close" to where it was last build. I'll keep using it in the mean time, and hope the Dev's keep working with us to get this crucial support weapon back to where it deserves to be.
To Smoky, thanks for heading in the right direction with this thread. You've done the MD community a service. Just slow your roll with the rage a tad, lol. |
Booby Tuesdays
Ahrendee Mercenaries
72
|
Posted - 2013.05.26 23:40:00 -
[2] - Quote
Smoky The Bear wrote: Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious
Wow, just... Wow. Are you so blind with rage that you're even swinging at people that agree with you? I've been out of town working since before Uprising. Came home a few days ago, specced back into MD's, realized the nerf, checked the forums. We're here to provide feedback to the Dev's so they can get the MD back to being the great support weapon that it was. Just because people don't agree with you 100% doesn't mean they're against you. I don't see how you can argue with a slight bump in splash radius being the remedy once hit detection is fixed. Perhaps 4m for standard, 4.5m for advanced, and 5m for proto? That gives proto a blast radius better than grenades, but not overkill. Others are trying to be rational here. I understand that the squeaky wheel gets the grease, but seriously dude, calm the kitten down. |
Booby Tuesdays
Ahrendee Mercenaries
73
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Posted - 2013.05.29 05:16:00 -
[3] - Quote
Cosgar's Alt wrote:My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build.
Almost true. On top of my MD getting nerfed, the minmitar logi has 90 starting shields now, down from 125 in chromosome. I got double nerfed this build. We have only 40 more base EHP than a friggin scout... |
Booby Tuesdays
Ahrendee Frontlinez
84
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Posted - 2013.06.01 20:32:00 -
[4] - Quote
Thor Odinson42 wrote: I'm frustrated to the edge of taking a vacation from the game.
Agreed. The fact that my flux grenades and MD hit detection are "inconsistent" at best, is beyond frustrating. Far more frustrating that the "hey i'm being shot, no wait, i'm already dead" TAC AR... |
Booby Tuesdays
Ahrendee Frontlinez
94
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Posted - 2013.06.05 16:57:00 -
[5] - Quote
Jenova's Witness wrote:https://forums.dust514.com/default.aspx?g=posts&m=904354#post904354 CCP Wolfman wrote:Iron Wolf Saber wrote:Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions. We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update. CCP Wolfman Outstanding. Finally a fix is in sight! Do any of you wonder why this quote wasn't directly posted in this thread by Wolfman? It was posted in a rational discussion thread about the TAC AR. It was posted there because those folks weren't coming across like whiny little kittens. Truth be told, if I was a Dev, I wouldn't have wanted to talk to most people in this thread either. It's amazing how they (TAC AR thread) got a dev response in less than 3 pages about a completely different weapon balance by keeping a level head, and having a grown up conversation about weapon balancing. Please fellow MD users, let's stay civil. We need the devs to WANT to listen and help us. BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver. |
Booby Tuesdays
Ahrendee Frontlinez
94
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Posted - 2013.06.05 17:23:00 -
[6] - Quote
Mike Poole wrote: "In sight"... seriously?
"In Sight" requires a timetable not a half hearted promise that they'll get around to fixing a weapon breaking flaw whenever they get around to the next update.
Don't try and compare the Mass Drive to the TAC, they're two totally different worlds. The TAC was OP but Mass Drivers DO NOT ******* WORK. This is why people are ****ing pissed off. If all of a sudden after the TAC patch today all assault rifles were suddenly registering their hits 5 feet off from where they were actually being pointed you can damn well bet there would be a 20+ page thread full of well deserved bitching.
They know what the problem is, they know how to fix it, THEY HAVE THE ******* FIX SITTING THERE but they won't actually fix it because boohoo it's too hard to do right now.
Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one. |
Booby Tuesdays
Ahrendee Frontlinez
94
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Posted - 2013.06.05 17:32:00 -
[7] - Quote
Mike Poole wrote: This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS.
Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
Agreed, the sooner the better. The fact that my flux grenades explode in a group of people and take out maybe one or two of their shields, proves it's not just the mass driver. However, I have not noticed the locus grenades having any hit detection problems. Maybe it's because I use flux way more often, but when I throw a locus or have one thrown at me, it explodes and causes damage (minus the duds of course). As far as the fix goes, it's allegedly done according to that dev post. It's being tested internally in optimal conditions, the same conditions that resulted in the over nerf of MD's in the first place. That alone makes me skeptical of how this fix will work in the wild... |
Booby Tuesdays
Ahrendee Frontlinez
97
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Posted - 2013.06.06 19:31:00 -
[8] - Quote
martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
Yep. Just be careful with being rational around here, smoky's gonna call you an "alt". |
Booby Tuesdays
Ahrendee Frontlinez
97
|
Posted - 2013.06.06 19:54:00 -
[9] - Quote
Shady IceCream Truck wrote: Booby we all know you are either his buddies account or on of his alts.. would you please stop interrupting our thread and go start your own? thanks .... rider
I think your cartel has been smoking too much of its product. It's making you paranoid. I'll gladly leave this thread of kittening and moaning. Shoot me a message in game if you ever decide to put on your big boy pants and have a rational, adult discussion. |
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