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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Smoky The Bear
Intergalactic Cannibus Cartel
15
|
Posted - 2013.05.07 12:52:00 -
[31] - Quote
Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD.. |
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:04:00 -
[32] - Quote
Smoky The Bear wrote:Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD.. obviously more kills than you. in short, l2p |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:13:00 -
[33] - Quote
Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all.
Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods.
I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. |
Thog A Kuma
Planetary Response Organisation
70
|
Posted - 2013.05.07 13:16:00 -
[34] - Quote
Smoky The Bear wrote:Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD..
Lowratehitman usually does pretty well with a md, he wasn't doing well there at all..
It is really early to tell, but I think MD went dinosaur as a main weapon, personally i'll keep plugging away at it.
|
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:26:00 -
[35] - Quote
Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:33:00 -
[36] - Quote
Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally.
I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts.
Boundless Assaults was doing well over 70 Splash without any boosts.
And the damage nerf is to every MD weapon.
Edit: You can see the stats here: http://dust514.wikia.com/wiki/Mass_Drivers |
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:36:00 -
[37] - Quote
Justin Tymes wrote:Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts. Boundless Assaults was doing well over 70 Splash(over 80 IIRC) without any boosts. And the damage nerf is to every MD weapon. cool story bro |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:38:00 -
[38] - Quote
Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:Justin Tymes wrote:Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all. Bullshit on the first, the MD is roughly 20% weaker than it was in the last build, excluding Damage mods and weaponry boost. I'm fine with a nerf, but the nerf was too hard. Assault max spread should be bumped up to 7.0, Standard max should be bumped up to 5.0, and Breach Max to 4.0. The way it is now, you will not be hitting clumped reds with anything other than the Assault which is pitifully weak with the damage nerf, the Standard is pretty much limited to 1-1 combat, and Breach is horrible in every way imaginable. MD does the same base damage as before only the splash is lower. allsuits just have slightly more HP and weaponry damage bonus is gone but this affects everyone equally. I'm saying that's BS, Freedom was easily doing over 130 splash without any boosts. Boundless Assaults was doing well over 70 Splash(over 80 IIRC) without any boosts. And the damage nerf is to every MD weapon. cool story bro
http://dust514.wikia.com/wiki/Mass_Drivers |
Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:40:00 -
[39] - Quote
and now check current stats ingame =D
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Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 13:45:00 -
[40] - Quote
Jack McReady wrote:and now check current stats ingame =D
And you're trolling. I can't believe Freedom has the same amount of splash and splash damage as BASE MASS DRIVER from the last build. And that's not including the spread boost it would get from Operation. That's ridiculous, it's right up there with the Heavy nerf. |
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Jack McReady
DUST University Ivy League
143
|
Posted - 2013.05.07 13:48:00 -
[41] - Quote
Justin Tymes wrote:Jack McReady wrote:and now check current stats ingame =D And you're trolling. I can't believe Freedom has the same amount of splash and splash damage as BASE MASS DRIVER from the last build. And that's not including the spread boost it would get from Operation. That's ridiculous, it's right up there with the Heavy nerf. I am not trolling, you just need to l2p and aim better |
Thor Odinson42
Planetary Response Organization
156
|
Posted - 2013.05.07 14:33:00 -
[42] - Quote
Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way.
It doesn't make people choose a new route to rush you from. They just keep coming.
I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective.
I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on.
I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest.
I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again.
Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately).
Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything? |
KA24DERT
Not Guilty EoN.
25
|
Posted - 2013.05.07 15:05:00 -
[43] - Quote
Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything?
The mouse is currently pretty ******, wait till it's fixed or you might have an aneurysm.
From my experience yesterday, people are already basically ignoring my damage. Before the patch it was only Proto suits that could run up on me with impunity, now even militia suits are coming at me.
We'll see what happens. Maybe us MD users will just have to run in pairs. |
Smoky The Bear
Intergalactic Cannibus Cartel
19
|
Posted - 2013.05.07 16:00:00 -
[44] - Quote
Now can we do the right thing and put it back how it WAS??? ffs |
OG- Kush
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.05.07 17:07:00 -
[45] - Quote
Smoky The Bear wrote:Now can we do the right thing and put it back how it WAS??? ffs
This is all I want to know.. |
Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 17:42:00 -
[46] - Quote
OG- Kush wrote:Smoky The Bear wrote:Now can we do the right thing and put it back how it WAS??? ffs This is all I want to know..
Me 2 |
Smoky The Bear
Intergalactic Cannibus Cartel
25
|
Posted - 2013.05.07 18:14:00 -
[47] - Quote
BUMP.. |
Justin Tymes
Condotta Rouvenor Gallente Federation
84
|
Posted - 2013.05.07 18:20:00 -
[48] - Quote
KA24DERT wrote:Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything? The mouse is currently pretty ******, wait till it's fixed or you might have an aneurysm. From my experience yesterday, people are already basically ignoring my damage. Before the patch it was only Proto suits that could run up on me with impunity, now even militia suits are coming at me. We'll see what happens. Maybe us MD users will just have to run in pairs.
Pretty much the best option right now. Pair with another MD user to get the same result as your weapon from the previous build. |
Smoky The Bear
Intergalactic Cannibus Cartel
25
|
Posted - 2013.05.07 18:25:00 -
[49] - Quote
Ya now if I had a clone machine.. hmmmm |
OG- Kush
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.05.07 19:08:00 -
[50] - Quote
Lol thats the best the trolls can come up with.. Just clone yourself and everything will be ok? |
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Still blazn
Planetary Response Organisation
1
|
Posted - 2013.05.07 19:58:00 -
[51] - Quote
CAN WE get SOME ACTION ?????????????????????????????????//// |
Smoky The Bear
Intergalactic Cannibus Cartel
27
|
Posted - 2013.05.07 20:38:00 -
[52] - Quote
This isnt gonna just go away... |
J Lav
Opus Arcana Orion Empire
58
|
Posted - 2013.05.07 20:49:00 -
[53] - Quote
Seems to me everyone has more health now. Amarr militia suit has 400+ health. It's harder to kill people for many reasons in this build - lower ranges, weapon nerfs and health buffs means fewer glass cannons on the field. |
The Loathing
The Southern Legion RISE of LEGION
44
|
Posted - 2013.05.07 23:43:00 -
[54] - Quote
In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
|
Posted - 2013.05.07 23:51:00 -
[55] - Quote
I'm not sure what you guys are doing, but MD is working fine for me. I have level 2 proficiency, and using the EC-3. Outside of the explosion effect that makes it hard to tell if you're hitting something or not, it feels more reliable now that splash damage is adjusted for elevation and incline. |
Rachoi
HavoK Core RISE of LEGION
43
|
Posted - 2013.05.08 00:15:00 -
[56] - Quote
The Loathing wrote:In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then.
damned straight, the reason the MD was so fearsome is because even with just the EXO you could damage a pile of enemies [saying 3 - 6] that are holding a position well, and hit them all just hard enough to chase them off for a moment.... enough time for the rest of the squad to wipe out the runners.
now... cant even do that to a pair of enemies, making it way too freaking impossible.
i want the medium range combat again, where we could shell a small group out of hiding.... not this CQ clusterfuck |
Garrett Blacknova
Codex Troopers
2761
|
Posted - 2013.05.08 00:51:00 -
[57] - Quote
Still blazn wrote:Exactly... tiny pufts of smoke.. Id do better blowin smoke rings out my left nostril at em.. Confirmed right nostrils are OP.
Nerf coming. |
Thor Odinson42
Planetary Response Organization
169
|
Posted - 2013.05.08 01:01:00 -
[58] - Quote
The Loathing wrote:In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then. I hope it's announced that the dude in charge of weapons had a momentary lapse of sanity, but they were able to correct the issue with medication. |
Cross Atu
Conspiratus Immortalis League of Infamy
905
|
Posted - 2013.05.08 02:06:00 -
[59] - Quote
XXfootnoteXX wrote:Still blazn wrote:Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS... MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf. Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did. tl:dr MD did take a good sized nerf, those who have skill with them will still use them to great effect.
^This
I can still use the MD and to fairly good effect but it did take a nerf. The highest splash MD used to have over 7m base (before skills) and now has 5m, all the rest have been similarly scaled down.
When combined with the new shift in dps vs eHP ratio (i.e. game wide it's harder to kill things now, a change which I actually support) and the continued lack of spherical explosive ranges (currently 2d not 3d) the net effect is a substantial nerf.
I do not think it's unplayable in this form but it's certainly a weaker weapon now than it was in the last build. My effective dps/KDR is much lower in this build than in Chromosome and I have more SP invested into the MD now in Uprising than I did in Chromosome, not just in raw SP but in actual skill levels trained.
Currently within Uprising the MD isn't just a niche weapon, it's niche has been both diminished and somewhat redefined. Under Chromosome it was an area denial support weapon useful for either softening up targets or finishing off wounded opponents. It functioned very well in coordinated fire situations, and really sung when used from higher ground.
Under Uprising it''s still a support weapon most useful in coordinated fire situations, and still greatly helped by use of high ground, but it's "area denial" value has been greatly stripped. It's splash is roughly speaking a third less across the board and the dps applied (due to other shifts in Uprising) as a lessor net effect.
While the changes to the MD aren't as harsh as the HMG nerf they are in excess. Last build I could use the MD to suppress passage through choke points like a doorway long enough for my squad to reload. In the present build even with max damage skills some scouts (ADV by the way not just Proto) can take up to 4 direct hits before they drop. Even assuming my subjective first hand experience is off and one of those four hits missed and another was splash only that's still three rounds to take out the most fragile suit type allowing any player to simply rush through the choke point.
If CCP for some reason truly felt the MD had to be nerfed it should at least have been done differently within every class of the weapon, the AoE focused versions should have kept splash and lost a bit of dps, the direct hit versions should have lost splash as per present and taken a bit of a hit to dmg (tho they've effectively already had that happen) and the mid range like the Freedom should have gotten a lighter version of both.
This may all change when the splash damage is fixed so that it's 3d not 2d, but until then it seems like an over nerf that rather than promoting the role of the weapon just reduces it's overall effectiveness.
0.02 ISK Cross
EDIT: Even the smoke is nerfed, I've had various non-MD users comment on it already. |
Smoky The Bear
Intergalactic Cannibus Cartel
35
|
Posted - 2013.05.08 03:51:00 -
[60] - Quote
Just thought I'd check in and make sure its like i thought.. CCP doesnt give a ****. enoough to make a SINGLE post regarding these issues.. IM OUT.. you lost a die hard fan CCP |
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