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Thread Statistics | Show CCP posts - 2 post(s) |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 03:17:00 -
[361] - Quote
Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. The damage has already been done. Playing it safe after making a sweeping change is like an alcoholic going off the wagon and claiming he'll be fine from the next day forward. Like that person with alcoholism needing to go through treatment again, the MD needs to go back to basics and be adjusted from there. Keep in mind that while all this is going on, we have the TAR and the Caldar logis's racial bonus which are being abused to exploitative levels. |
Smoky The Bear
Intergalactic Cannibus Cartel
95
|
Posted - 2013.05.31 03:28:00 -
[362] - Quote
Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little.
BUd they arent going to do anything no matter how understated your request..
If anything they should give the MD a buff UP from Chromosome to Uprising.. Since the suits were all buffed and mechanics/nanos were borked.. Whats so wrong with wanting a weapon that does its intended job? And here you are talking yourselves into a state of blandness and obscurity.. I didnt come here to play AR, and If thats the only choice then I choose to leave..
Im all in for the MD.. If they don't return it to what it was, they will lose me and many others.. period
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Skipper Jones
ZionTCD Unclaimed.
105
|
Posted - 2013.05.31 04:31:00 -
[363] - Quote
Smoky The Bear wrote:
IF you have a different opinion you are WRONG.. bye
Do you know what an opinion means? |
Thor McStrut
Intara Direct Action Caldari State
23
|
Posted - 2013.05.31 04:50:00 -
[364] - Quote
Smoky The Bear wrote:Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. BUd they arent going to do anything no matter how understated your request.. If anything they should give the MD a buff UP from Chromosome to Uprising.. Since the suits were all buffed and mechanics/nanos were borked.. Whats so wrong with wanting a weapon that does its intended job? And here you are talking yourselves into a state of blandness and obscurity.. I didnt come here to play AR, and If thats the only choice then I choose to leave.. Im all in for the MD.. If they don't return it to what it was, they will lose me and many others.. period
There is nothing wrong with wanting a weapon that does its intended job. There is something wrong with saying "it's my way or the highway". I'm doing what you're wanting with the EXO every day. Could it be better? A little, yeah. But honestly, I consider myself a below average player, and I have good success. I don't want everyone and their mom using it, cus I know what I can do with it. If you're on your way out, don't forget to contract your MDs to me. Thanks for playing. Come back and tell us how Ghosts is.
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
107
|
Posted - 2013.05.31 05:11:00 -
[365] - Quote
Look at how few people used it in Chrome. I don't think we'll ever have to worry about the MD being the FotM... ever.... |
Thor McStrut
Intara Direct Action Caldari State
23
|
Posted - 2013.05.31 05:24:00 -
[366] - Quote
Cosgar's Alt wrote:Look at how few people used it in Chrome. I don't think we'll ever have to worry about the MD being the FotM... ever....
True. I can count on two fingers the times I've squared off against other MD users in this build. But where are people going to go after the TAC changes coming? Hopefully to Scramblers. I need more teammates to strip away shields. |
Smoky The Bear
Intergalactic Cannibus Cartel
95
|
Posted - 2013.05.31 05:37:00 -
[367] - Quote
Thor McStrut wrote:Smoky The Bear wrote:Thor McStrut wrote:Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic. I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. BUd they arent going to do anything no matter how understated your request.. If anything they should give the MD a buff UP from Chromosome to Uprising.. Since the suits were all buffed and mechanics/nanos were borked.. Whats so wrong with wanting a weapon that does its intended job? And here you are talking yourselves into a state of blandness and obscurity.. I didnt come here to play AR, and If thats the only choice then I choose to leave.. Im all in for the MD.. If they don't return it to what it was, they will lose me and many others.. period There is nothing wrong with wanting a weapon that does its intended job. There is something wrong with saying "it's my way or the highway". I'm doing what you're wanting with the EXO every day. Could it be better? A little, yeah. But honestly, I consider myself a below average player, and I have good success. I don't want everyone and their mom using it, cus I know what I can do with it. If you're on your way out, don't forget to contract your MDs to me. Thanks for playing. Come back and tell us how Ghosts is.
Yes M@SSDRIVER you are a below average player.. this is the only valid point that you have
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
109
|
Posted - 2013.05.31 05:58:00 -
[368] - Quote
Smoky, slow your roll. You're doing it again... |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
116
|
Posted - 2013.05.31 09:13:00 -
[369] - Quote
*sigh* Memories... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4121
|
Posted - 2013.05.31 09:26:00 -
[370] - Quote
Mass driver is a dead weapon, just like the laser rifle now. |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
116
|
Posted - 2013.05.31 10:00:00 -
[371] - Quote
KAGEHOSHI Horned Wolf wrote:Mass driver is a dead weapon, just like the laser rifle now. Man, I'm almost tempted to use my respec just to focus on my logi suit, modules, equipment, and core skills with 0 SP in a weapon and use the Exile 24/7. ARs are so powerful compared to everything else that you don't even need SP invested in them. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
11
|
Posted - 2013.05.31 15:27:00 -
[372] - Quote
KAGEHOSHI Horned Wolf wrote:Mass driver is a dead weapon, just like the laser rifle now.
They remaping LR now, i just pray for fix on MD boyo now, because i DEFO dont want stuck with DUST 514-AR edition |
Cross Atu
Conspiratus Immortalis Covert Intervention
1038
|
Posted - 2013.05.31 16:07:00 -
[373] - Quote
Cosgar's Alt wrote:KAGEHOSHI Horned Wolf wrote:Mass driver is a dead weapon, just like the laser rifle now. Man, I'm almost tempted to use my respec just to focus on my logi suit, modules, equipment, and core skills with 0 SP in a weapon and use the Exile 24/7. ARs are so powerful compared to everything else that you don't even need SP invested in them.
I've actually begun doing this already even without a remap simply because it's proving on balance more effective (not to mention totally free). To be fair I use the Militia AR, the Dren AR, and the Toxin AR just for verities sake... but then again aside from their appearance their differences are minimal.
Even at it's height the LR never competed with the GEK for title of "killed me most" during Chrome. And that's a single AR type vs an entire light weapon type. Under Uprising it's a new day and the TAR currently reigns supreme yet I still see the GEK getting more killfeed time than the LR or MD combined (granted this is a subjective sample of my own experiences but when compared with Chrome it's still pretty telling.)
While I understand why CCP would be hesitant to alter weapon values while bugs are still effecting gameplay I have to wonder where the risk is within this situation? Under the prior Chrome values the MD was not the most powerful nor most used weapon the field, it wasn't even the second most common within the matches I played. It was also one of the least easy to use as it shared the least with other weapons regarding aiming, fire time (projectile impact delay, not RoF) etc. To be totally blunt I thought it was OP'ed at the start of Chrome... then I took the challenge another Merc issued to me and I actually played with it. What I discovered was a niche support weapon which wouldn't net me kills very often but could grab many assists and provide a worthy tactical value while doing so. It was a great weapon for a Logi and flattening that role into more of a pure slayer usage devalues the entire MD line bugs or no bugs. Having a more direct fire high damage type is great, I like the option being present but compressing the utility of the whole MD weapon type further into that module? I still can't see a reason for that, nor have I yet heard a Dev response (or even a player response for that matter) which contests this conclusion.
We could all earn the SP to run Proto MDs by next build staring from 0 SP invested now... CCP any chance we can find out if those fixes are likely to be implemented fully before the next build is released? It'd be interesting to see how much my free AR eclipses the utility of my Proto MD if I actually had SP spent into ARs which I may end up doing if the fixes are months away.
0.02 ISK Cross |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.31 19:03:00 -
[374] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Hello just reminding CCP and The community of their words. I don't feel the need to say anything else. I will try to have this in every page so everyone can see it. |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.05.31 21:16:00 -
[375] - Quote
XxGhazbaranxX wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). Hello just reminding CCP and The community of their words. I don't feel the need to say anything else. I will try to have this in every page so everyone can see it.
game blows now.. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
135
|
Posted - 2013.05.31 21:56:00 -
[376] - Quote
Link
Konohamaru Sarutobi wrote:First of all, I didn't spec into Caldari Logi Suit (or any Logi suit) and I didn't spec into Duvolle Tactical Assault Rifle.
Said it this. My question is:
Anytime that CCP makes change in the game, like change the weapons stats, suits stats, sights, HAVs, LAVs, Dropships, etc, will they make a respec?
Because people spend time to spec into something that they like to use, and if CCP changes those things and then people don't feel good with those things, well... that's ****.
I would love to know is that the way of CCP. Make a bad development and then change all the game without compensate the players that wasted time... Or make a bad development, change the whole game and then give to the players the possibility to start again?
What's the way CCP?
Because is very possible that CCP Nerfer makes changes in LAVs, TAR, Logies, etc. And then what? What will happen with those guys?
PS: CPMs don't respond to this thread till you get better in the game and learn more about the gameplay. Thank you.
Bye. Kisses.
Cosgar's Alt wrote:I've been wondering the same thing. Listing nerfs in the patch notes is one thing, but the ninja nerfs that occur are very off putting in a game like this where your investments aren't meant to be refunded and you have to live with that choice investment. What's even more off putting, and down right discourages me from opening my wallet, let alone my client is the motivation behind said ninja nerfs: CCP Remnant wrote:KA24DERT wrote:SirManBoy wrote:The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current state, the mass driver is a hot mess that no longer commands any respect on the battlefield, which means all of its tactical value is gone. This is especially true for logi bros who used it to enhance their support role. A mass driver used to scare people away long enough to make revives, throw down nanos, and make repairs. This is no longer the case. Yeah, the MD has gotten hit pretty hard: MD Specific: 1) Splash Radius 2) Misleading Smoke Trail 3) Damage nerf 4) Range Nerf General, but hits MD hard: 1) Nanohive Nerf (my smg kills have gone way up.) This has changed the weapon entirely. People can hide behind obstacles and be safe, People can run from cover to cover at a distance and be safe. People can charge at me and absorb my damage while taking me down (easier than before). I've adjusted my playstyle to this. And am now finding myself charging into groups of enemies and using the MD like a blind man's shotgun. It works, but i'm not sure that's the weapon's intended role. If the 10% damage buff is across the board, then bringing back the splash radius and increasing the range will bring this weapon back up to snuff. To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance. One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon. I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That portion in the quote which I underlined has been rubbing me the wrong way since I've first seen this quote. How many other game mechanics where changed on a whim based on events that didn't occur on tranquility? More importantly, how many more will change in this context? Am I going to suddenly log in one day and find out that all my fittings are invalid because my Minmatar logi suit has been confined to a sidearm based on how many people are using the suit on a dev server? Outside of wanting to keep in touch with my friends in game, I have severely cut down my play time because of this. It's not fair for players that invest millions of SP into their respective roles which they find fun to suddenly have them changed overnight. I've lost a lot of faith in Dust 514 changing for the better when I discovered the grounds behind some of these more drastic changes and I know others that have too. This cloak and dagger practice of "rebalancing" needs to stop and significant changes to game mechanics need to be communicated or this game really will die before it's true potential can shine. I've hand waved many a change in this game that let a bad taste in my mouth, but this is the number one thing that has really disappointed me. Honestly, if it weren't for the optional skill respec, which was unrelated to this occurrence, I would have since left, biomassing my avatar to prevent temptation of coming back.
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SirManBoy
Molon Labe. League of Infamy
63
|
Posted - 2013.06.01 02:01:00 -
[377] - Quote
Keeping hope alive for an MD buff. This weapon has been neutered beyond recognition. The most unfortunate part about this situation is that this nerf came as a response to internal testing. Talk about being disconnected from what's really happening online among your players. Literally. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1044
|
Posted - 2013.06.01 02:55:00 -
[378] - Quote
I realize this is not a comment which will be exclusive to the Mass Driver but it is relevant to the Mass Driver situation. Hold for triple layered font effects of emphasis.
All "ninja" nerfs/buffs most unequivocally cease!
Listed in the stats for the weapon etc is also patendtly inadquate, every time there is a change to the stats of any weapon, suit, skill, et al the specific details need to be listed in a patch notes thread along with an in game notice that such a change has been made and to see the thread for details. Ideally all smaller changes (read those which are not a new build) would be sent out to all characters via an in game mail message as well so that those PS3 users who do not possess ready access to a computer are not left out of the loop.
Dealing with having a weapon toned down due to it being overpowered (even if I've spent SP into it) is fine. No respec needed, no complaints. However dealing with any piece of gear or any skill which has been altered without specific notice shifts the burden of responsibility to the developers rather than the players for it is patently unreasonable to expect every player to review every skill and bit of gear they use each and every time they log in to play the game.
0.02 ISK Cross |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
173
|
Posted - 2013.06.01 03:01:00 -
[379] - Quote
Cross Atu wrote:I realize this is not a comment which will be exclusive to the Mass Driver but it is relevant to the Mass Driver situation. Hold for triple layered font effects of emphasis.
All "ninja" nerfs/buffs most unequivocally cease!
Listed in the stats for the weapon etc is also patendtly inadquate, every time there is a change to the stats of any weapon, suit, skill, et al the specific details need to be listed in a patch notes thread along with an in game notice that such a change has been made and to see the thread for details. Ideally all smaller changes (read those which are not a new build) would be sent out to all characters via an in game mail message as well so that those PS3 users who do not possess ready access to a computer are not left out of the loop.
Dealing with having a weapon toned down due to it being overpowered (even if I've spent SP into it) is fine. No respec needed, no complaints. However dealing with any piece of gear or any skill which has been altered without specific notice shifts the burden of responsibility to the developers rather than the players for it is patently unreasonable to expect every player to review every skill and bit of gear they use each and every time they log in to play the game.
0.02 ISK Cross You need to make a topic on this. Preferably general, since they're going to wind up moving it to the graveyard feedback anyway. Might as well give it some exposure. Just add a little more background on the situation, including the HMG, pistols, and all vehicles. All of the above suffered significant ninja nerfs. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1046
|
Posted - 2013.06.01 03:15:00 -
[380] - Quote
Cosgar's Alt wrote:Cross Atu wrote:I realize this is not a comment which will be exclusive to the Mass Driver but it is relevant to the Mass Driver situation. Hold for triple layered font effects of emphasis.
All "ninja" nerfs/buffs most unequivocally cease!
Listed in the stats for the weapon etc is also patendtly inadquate, every time there is a change to the stats of any weapon, suit, skill, et al the specific details need to be listed in a patch notes thread along with an in game notice that such a change has been made and to see the thread for details. Ideally all smaller changes (read those which are not a new build) would be sent out to all characters via an in game mail message as well so that those PS3 users who do not possess ready access to a computer are not left out of the loop.
Dealing with having a weapon toned down due to it being overpowered (even if I've spent SP into it) is fine. No respec needed, no complaints. However dealing with any piece of gear or any skill which has been altered without specific notice shifts the burden of responsibility to the developers rather than the players for it is patently unreasonable to expect every player to review every skill and bit of gear they use each and every time they log in to play the game.
0.02 ISK Cross You need to make a topic on this. Preferably general, since they're going to wind up moving it to the graveyard feedback anyway. Might as well give it some exposure. Just add a little more background on the situation, including the HMG, pistols, and all vehicles. All of the above suffered significant ninja nerfs. You know what? I think I'll do that right now. |
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Thor Odinson42
Molon Labe. League of Infamy
301
|
Posted - 2013.06.01 03:43:00 -
[381] - Quote
SirManBoy wrote:Keeping hope alive for an MD buff. This weapon has been neutered beyond recognition. The most unfortunate part about this situation is that this nerf came as a response to internal testing. Talk about being disconnected from what's really happening online among your players. Literally. Since the respec the hit detection issue is really clear. With people having so much more HP it's tough to put down someone in less than 4 rounds. In PC battles its next to impossible even if they were to stand still for you and let you reload. I'm L5 Prof w/ 2 damage mods. I'm using the EXO because its not worth the isk to use the Freedom with the inconsistency.
Add in the fact they've seemed to do something with flux grenades.
Ammunition is tough even with proto hives because of the hit detection.
A little off topic, but the nanite injector and me being greedy with the nanohives have turned me into an assault guy in a logi suit.
These DEVs really need to get into the game and out of their closed off little sessions.
If they read this, I invite them to swing by "sand castles" (our public channel) and squad up with us. Hell we'll give up a spot in a squad against ghettostar in our PC battle tomorrow and one of them can follow me around and watch. I think they'd be embarrassed.
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.06.01 03:50:00 -
[382] - Quote
No mass driver changes mentioned this week in Weekly updates on dust 514
Discussed this week was:
- "Hover mode" on assault dropships
- Restock options and net gain/loss info
- Timestamps in chat
- Multiple grenade slots: ---> Really sad this is even being considered
- Stick deflection vs rotation speed
Looking through past and present things that where discussed it makes me think they are purposefully not taking mass drivers into consideration and that we might have actually made some dev feel either pissed or angry enough to ignore us completely. Most of the things discussed have not even been on the first page for more than a couple of days and are actually being discussed. I feel very sorry that the same company behind EVE online is making such a big mistake as this one. I honestly think they are ignoring or not comenting on this problem on purpose.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
As promised here is the famous quote. I will have it on every of my posts and so should you. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
177
|
Posted - 2013.06.01 04:01:00 -
[383] - Quote
You know, I should have shared this from the start. I'm a very, very forgiving person and I don't hold grudges. You make a mistake doing what you thought was right at the time? No big deal, nobody's perfect. But what you do to make things right is the true sign of character. All I've seen is a lot of talk about playing it safe after the damage was done and tight lips afterwards. I have money and a stable internet connection. Make things right and I'll buy your boosters and log in religiously like it never happened and we can put all this behind us. This isn't me bargaining, this is the truth. You want me to continue being a customer, give me some customer service. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
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Posted - 2013.06.01 04:14:00 -
[384] - Quote
No mass driver changes mentioned this week in Weekly updates on dust 514
Discussed this week was:
- "Hover mode" on assault dropships
- Restock options and net gain/loss info
- Timestamps in chat
- Multiple grenade slots: ---> Really sad this is even being considered
- Stick deflection vs rotation speed
Looking through past and present things that where discussed it makes me think they are purposefully not taking mass drivers into consideration and that we might have actually made some dev feel either pissed or angry enough to ignore us completely. Most of the things discussed have not even been on the first page for more than a couple of days and are actually being discussed. I feel very sorry that the same company behind EVE online is making such a big mistake as this one. I honestly think they are ignoring or not comenting on this problem on purpose.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
As promised here is the famous quote. I will have it on every of my posts and so should you.
Sorry to double post this but i feel the need have these facts on every single page. so it's always visible. I will try to have the weekly update included to my posts now so people are up to date on what is being discussed that they feel is more important than the mass driver nerf.
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Beeeees
KILL-EM-QUICK RISE of LEGION
9
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Posted - 2013.06.01 04:30:00 -
[385] - Quote
Bumping the thread until I see a dev response that is not bs damage control. |
xSir Campsalotx
Isuuaya Tactical Caldari State
6
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Posted - 2013.06.01 04:56:00 -
[386] - Quote
I've seen the proto type mass drivers being used with caldari logi to good effect (not great) but I've seen these guys do some mean damage. Albeit it's most likely to them stacking damage mods and it seemed like they always had high ground. I'm a heavy and the HMG is not as good as it once was but works good in its cqc niche. We both got hit uprising and CCP has somewhat rectified the hard nerf but we are limited. I hope CCP fixes your MD problem but try focusing on being on high ground it seems to boost MD power just my observation. Lol still kill armor tankers pretty decent. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
179
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Posted - 2013.06.01 05:03:00 -
[387] - Quote
xSir Campsalotx wrote:I've seen the proto type mass drivers being used with caldari logi to good effect (not great) but I've seen these guys do some mean damage. Albeit it's most likely to them stacking damage mods and it seemed like they always had high ground. I'm a heavy and the HMG is not as good as it once was but works good in its cqc niche. We both got hit uprising and CCP has somewhat rectified the hard nerf but we are limited. I hope CCP fixes your MD problem but try focusing on being on high ground it seems to boost MD power just my observation. Lol still kill armor tankers pretty decent.
Your support is appreciated. I'm glad that your weapon was brought back to some semblance of usefulness. In fact, not too long ago I was in the city map and there was a heavy that was wrecking out team like it was his job. My whole squad was cursing though our teeth at this guy until one guy shouted "These goddamned heavies need to be nerfed!"
Right then and there, I knew you guys were in good shape again. Should another OP ever pop up these forums to declare your effectiveness on the battlefield be reduced again, I'll make sure I do my part to defend your role as I hope you do the same with mine. Us niche characters need to stick together and preserve our different playstyles for the sake of balance and variety in this game. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1056
|
Posted - 2013.06.01 05:15:00 -
[388] - Quote
Cosgar's Alt wrote:xSir Campsalotx wrote:I've seen the proto type mass drivers being used with caldari logi to good effect (not great) but I've seen these guys do some mean damage. Albeit it's most likely to them stacking damage mods and it seemed like they always had high ground. I'm a heavy and the HMG is not as good as it once was but works good in its cqc niche. We both got hit uprising and CCP has somewhat rectified the hard nerf but we are limited. I hope CCP fixes your MD problem but try focusing on being on high ground it seems to boost MD power just my observation. Lol still kill armor tankers pretty decent. Your support is appreciated. I'm glad that your weapon was brought back to some semblance of usefulness. In fact, not too long ago I was in the city map and there was a heavy that was wrecking out team like it was his job. My whole squad was cursing though our teeth at this guy until one guy shouted "These goddamned heavies need to be nerfed!" Right then and there, I knew you guys were in good shape again. Should another OP ever pop up these forums to declare your effectiveness on the battlefield be reduced again, I'll make sure I do my part to defend your role as I hope you do the same with mine. Us niche characters need to stick together and preserve our different playstyles for the sake of balance and variety in this game. ^This. All of it. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
183
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Posted - 2013.06.01 06:24:00 -
[389] - Quote
More classic MD footage... |
xSir Campsalotx
Isuuaya Tactical Caldari State
8
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Posted - 2013.06.01 06:32:00 -
[390] - Quote
Agreed niche weapons are a dying breed CCP the MD needs a little assistance here, bring back the variety.
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