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Thread Statistics | Show CCP posts - 2 post(s) |
martinofski
Rebelles A Quebec Orion Empire
101
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Posted - 2013.05.16 17:18:00 -
[1] - Quote
Bump from a heavy, who got some love from CCP. I agree MD are not good, stats are not reflecting SP invested in proto, splash is laughable on a "harder to aim" gun.
This as become a CQC weapon from what I saw in battle, never getting close to match against CQC shooty, HMG, pistol, TAC AR or anything CQC (TAC shouldn't be there I agree).
Even more with the clip size and total ammo for the current stats.
Shame. Remnant should give this gun a quick push but I do understand he is probably looking at all of them at once, since MD isn't the only gun with issue, even though it is now pretty much at the bottom of the list when looking at efficiency.
Go on guys, don't let this go to page 2!. |
martinofski
Rebelles A Quebec Orion Empire
114
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Posted - 2013.05.21 12:16:00 -
[2] - Quote
XxGhazbaranxX wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Prototype mass drivers Oh yes quite a monster with a splash radius of 4 meters and 100 splash damage on the prototype and that's the high damage low radius one or you mean a monster with 78 splash damage with 5 meter radius, cause no other weapon can deal so much damage right. On top of that you have to compensate for travel time of the projectile. Also They are very week against shields. Edit: They also have maximum of 8 rounds in the chamber for the high radius low damage variety vs the assault rifle that gets dozens of rounds. Prototype AR Assault rifle prototype 78 direct damage and 700+ bullets per minute at 60+ meters for a total of 910 damage per second without including skills, small travel time on the projectile and almost no shield damage penalty is no monster of course. I hope you understand my sarcasm.TL;DR
Mass Drivers where fine in chromosome.
At the same time I see perfectly your sarcasm, I do also feel you are comparing only the basics and making the TAR shine a little bit to much.
With the Chromosome MD, you could (which can't be done with a AR: - Direct hit people, not only dealing splash damages - Damage people getting covered - Damage people on the other side of a corner. - Damage more than 1 people in a single shot, Direct hit on one, splash on others.
I am definitely not saying the TAR ins't ok as is, but I don't think you can just say bring it back as it was when CCP is telling you they are fixing performances bugs in it and they rebalancing it.
I would definately prefer seeing a reliable MD, which hit the guy when I was dead on target, than a powerful MD which misses shots half the time, dealing splash dmg when it should have been direct, and no dmg when it should have been splash.
TL;DR Wait and see before asking for things you aren't sure of the impact after CCP's changes.
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martinofski
Les Rebelles A Qc
170
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Posted - 2013.06.06 19:27:00 -
[3] - Quote
They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
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