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1. Now that Shields have been nerfed for no reason... - in Feedback/Requests [original thread]
Cat Merc wrote: Keri Starlight wrote: Mobius Wyvern wrote: The ONLY reason armor isn't trash right now is because the TTK is out of whack and the only way to get kills anymore is to stack damage mods, which armor can do without sacrifici...
- by Saoa Scum - at 2013.12.06 22:18:00
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2. The shield change isn't a big deal. - in General Discussions [original thread]
TERMINALANCE wrote: Sana Rayya wrote: Son-Of A-Gun wrote: Daxxis KANNAH wrote: Son-Of A-Gun wrote: Forrscale plates do not reduce the speed penalty of other plates. The stacking penalty is what reduses the speed penalty beyond the ...
- by Saoa Scum - at 2013.12.06 16:44:00
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3. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
Good idea +1 How about making it "deployable" like in day of defeat. I remember when playing that if a machine gunner was deployed you do not go in front of it. But that might force CCP to add prone into the game i guess...
- by Saoa Scum - at 2013.12.06 06:33:00
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4. ccp AGAIN is making sht work! - in General Discussions [original thread]
I give up, If you cant see the problem then youre just being naive..
- by Saoa Scum - at 2013.12.05 15:11:00
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5. Before you shield -QQ... - in General Discussions [original thread]
Beren Hurin wrote: The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is tr...
- by Saoa Scum - at 2013.12.05 14:56:00
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6. ccp AGAIN is making sht work! - in General Discussions [original thread]
Michael Cratar wrote: Mejt0 wrote: Thier intelligence is briliant that they NERF already worster shields!! Armor is now main tank option. Shield already have hardcore mode bec everything melts you in secs. Armor have no pentaly. Every body r...
- by Saoa Scum - at 2013.12.05 14:54:00
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7. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Cat Merc wrote: Saoa Scum wrote: Cat Merc wrote: Saoa Scum wrote: Remove the enhanced repper and put another plate...still balanced?.. Now lets think if they have a Logi with them with a repper?.. still balanced?... Imagen if galle...
- by Saoa Scum - at 2013.12.04 23:08:00
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8. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Cat Merc wrote: Saoa Scum wrote: Remove the enhanced repper and put another plate...still balanced?.. Now lets think if they have a Logi with them with a repper?.. still balanced?... Imagen if gallente had a healing nanohive with him?.. ...
- by Saoa Scum - at 2013.12.04 22:35:00
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9. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Remove the enhanced repper and put another plate...still balanced?.. Now lets think if they have a Logi with them with a repper?.. still balanced?... Imagen if gallente had a healing nanohive with him?.. still balanced?..
- by Saoa Scum - at 2013.12.04 22:30:00
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10. Dear shield users, - in General Discussions [original thread]
8213 wrote: The new weapons will help balance both sides. I never skilled into Gallente despite always knowing what they were capable of. I skilled everything except that race for whatever reason. I regret it like I knew I would but my Caldari...
- by Saoa Scum - at 2013.12.04 22:14:00
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11. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Give me one good reason for the shield nerf? And here i was actually hoping for a balance on this patch but instead you made it worse.. Frustrating i must say..
- by Saoa Scum - at 2013.12.04 22:00:00
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12. Let's talk dust: Mass Drivers. - in General Discussions [original thread]
MD is an awesome weapon, especially now when most ppl armor tank. And it requires alot of skill, tactical planning and preferably some fluxes on the side. Its the only weapon that can make a squad of players run away from you...at least for me.. :)
- by Saoa Scum - at 2013.12.03 17:58:00
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13. TAC AR - in General Discussions [original thread]
Lea Silencio wrote: calvin b wrote: All I can say is its freakin horrible. I tried out the TAC AR and I had to knell to put rounds on target and even then if the target moved the rounds would just fly by. At the same time I am struggling to ...
- by Saoa Scum - at 2013.12.03 17:51:00
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14. Change shield extender fitting cost - in General Discussions [original thread]
Cosgar wrote: Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over: Make suits work like EVE ships (with minor tweaks) Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Lo...
- by Saoa Scum - at 2013.12.03 07:43:00
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15. [Request] Damage Mods. - in Feedback/Requests [original thread]
Remove the 10% dmgbuff on rifles (AR, SCR) and add kick/dispersion, after that we should adjust modules if needed. This i believe is the best way to balance things
- by Saoa Scum - at 2013.12.03 07:11:00
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16. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Pokey Dravon wrote: Poonmunch wrote: Which slots do the damage mods go in EVE? Munch Typically Low. There are a few exceptions but generally speaking they're low slot items. Scanners, EWAR, Target Painters, ect go in Medium Slots, thoug...
- by Saoa Scum - at 2013.12.02 21:26:00
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17. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
DeathwindRising wrote: max skills for proto caldari assault is 394 cpu and 79 pg. the fit i built is this using complex mods except for the AR which is an Exile: this suit use 390 cpu and 46pg 3 extenders 1 energizer 3 regulators with t...
- by Saoa Scum - at 2013.12.02 13:18:00
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18. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Ekrano Fergus wrote: When you think about it dust high slots are more like eve mid slots, while weapon and equipment slots would be high slots in eve. Actually its just like in eve... look at the names on the slot layout and it says midslot...
- by Saoa Scum - at 2013.12.02 12:21:00
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19. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
DeathwindRising wrote: At first i wanted to say increase complex shield regulators to 30%. but then i ran the numbers to see what 30% shield regulators would look like... my god would it be OP. (Caldari Assault would have a 1.35s delay with a 2...
- by Saoa Scum - at 2013.12.02 11:31:00
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20. EVE / Dust combined mission live! - in General Discussions [original thread]
Awesome video! great job :)
- by Saoa Scum - at 2013.12.02 11:14:00
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