Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
WASTED MERC
The Southern Legion RISE of LEGION
16
|
Posted - 2013.06.19 09:30:00 -
[541] - Quote
play dust, learn how to use fireworks and other festive activities while being shot at with real guns that actaully kill you by clones with no regard for any kind of life including there own |
HAILgenocide
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.06.21 00:04:00 -
[542] - Quote
Bump? |
NaglfarBP
Subdreddit Test Alliance Please Ignore
34
|
Posted - 2013.06.21 06:48:00 -
[543] - Quote
Mass Driver was not in the weekly updates. I am disappoint |
Sinboto Simmons
SVER True Blood Public Disorder.
252
|
Posted - 2013.06.21 06:50:00 -
[544] - Quote
NaglfarBP wrote:Mass Driver was not in the weekly updates. I am disappoint Someday...... |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.21 11:14:00 -
[545] - Quote
NaglfarBP wrote:Mass Driver was not in the weekly updates. I am disappoint
Don't you listen, CCP has actually said the mass driver is a very popular weapon, CCP proved with there own testing and then said on the forums, more then half the players use mass drivers. So Im guessing it doesnt need to be in the weekly update |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.06.21 12:05:00 -
[546] - Quote
Hello guys, sorry to be terribly absent as of late but I hit a little bit of a rough patch with my mass driver love affair and was internally raging, so instead of raging here I just took a hiatus. Here I bring the usual; stat changes, the weekly update and weekly update link, and a bit of my personal opinions. I hope this thread stays Alive and healthy. Fingers crossed that CCP will fix this aberration.
Cheers CCP on an awesome game but a horrible choice.
WEEKLY UPDATE SECTION
Can't believe mass drivers are yet to be included in the weekly updates section. To add insult to injury "not recovering stamina while falling" has become such an issue that they felt the need to make a post and include that they where looking into it. God forbid your stamina gets you killed out of all the other things. I guess they need that stamina to run away from militia assault rifles weekly updates
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.06.22 07:38:00 -
[547] - Quote
bumped for Mass Deliciousness. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
333
|
Posted - 2013.06.22 08:14:00 -
[548] - Quote
XxGhazbaranxX wrote:Hello guys, sorry to be terribly absent as of late but I hit a little bit of a rough patch with my mass driver love affair and was internally raging, so instead of raging here I just took a hiatus. Here I bring the usual; stat changes, the weekly update and weekly update link, and a bit of my personal opinions. I hope this thread stays Alive and healthy. Fingers crossed that CCP will fix this aberration. Cheers CCP on an awesome game but a horrible choice. WEEKLY UPDATE SECTIONCan't believe mass drivers are yet to be included in the weekly updates section. To add insult to injury "not recovering stamina while falling" has become such an issue that they felt the need to make a post and include that they where looking into it. God forbid your stamina gets you killed out of all the other things. I guess they need that stamina to run away from militia assault rifles weekly updatesPERTINENT QUOTE SECTIONFor those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it. ** The quote below is linked in red letters as the pertinent quote section title CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). NEW SECTION: OLD VERSUS NEW STATSIn this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly. ODD = Old direct damage NDD = New direct damage OSD = Old Splash damage NSD = New Splash damage OSR = Old Splash radius NSR = New Splash Radius STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372 OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3 OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5 As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
I hate CCP with all my being, WHY don't they at least fix the ******* broken explosion mechanic? If the MD actually WORKED maybe it would be usable, but noooooo, fixing something before balancing it would be too smart to do. |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.23 11:48:00 -
[549] - Quote
contrary to what they say all they adjust is numbers |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2054
|
Posted - 2013.06.23 15:39:00 -
[550] - Quote
I'd just be happy with the Chromosome values returned, bugs be damned. But like I said before, they better not just try to buff the MD from its current state. Heh, they'll probably roll back the MD but confine logis to sidearms just to troll the majority of us. |
|
IR Scifi
Silver Talon Corporation
38
|
Posted - 2013.06.23 17:18:00 -
[551] - Quote
Yeah that seems to be the current line of thinking on how to fix the caldari logi, "just restrict all logis to sidearms". Because my 5% hacking bonus is totally OP and helps me survive all encounters... As far as the nerf went I'd say one or the other should have been ok to get nerfed, either splash radius or splash damage, both seemed a bit over the top. Also bring back our firing arc! But I'm not holding out much hope for it going back to pre-nerf state too many people think it's a n00b t00b and is vastly OP (because MD is all you see in the kill feeds nowadays).
Maybe it's just me though and I've started compensating for the MD quirks but it does seem to have gotten a bit better lately. Perhaps we got lucky and there was some kind of stealth patch? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2060
|
Posted - 2013.06.23 22:12:00 -
[552] - Quote
I'm starting to think that they "fixed" the firing arc which made the MD too effective in their little play tests. I can see how having the new trajectory with the old splash damage/radius could have made the weapon OP, but again, they tried to fix something that wasn't broken. I used to hate the slow firing grenades and the arc, but learned to appreciate the usefulness when flushing out campers. |
Vethosis
Militaires-Sans-Frontieres
391
|
Posted - 2013.06.23 22:37:00 -
[553] - Quote
I was MD in chromosome and didn't skill into it uprising because I heard the bad reviews on it, I wish I could get a respec when the MD's are fixed. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
|
Posted - 2013.06.23 23:19:00 -
[554] - Quote
J Falcs wrote:About the contact nades:
Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD.
I know I don't have to go into skill requirements or fitting requirements for the above analysis, but needless to say, it's lopsided in favor of the nades.
Make MD rounds more similar to nades in splash damage, the MD is still broken as a suppresion weapon. |
BangBang Chuck
Rebelles A Quebec Orion Empire
7
|
Posted - 2013.06.25 14:57:00 -
[555] - Quote
R.I.P. Mass Driver
It's one thing to acknowledge a hit detect issue and say we'll fix it "soon tm" on the next big patch...
But seriously CCP... Doing sweet F.... nothing about it for more than 5 weeks when you could easily tweak the splash radius, damage, and so on to make the wait bearable is insulting to the players who decided to specialize in MD. I can't believe you're letting this slide... Am I missing something or asking too much???
I'm disappointed of your double standard considering how quickly you've reacted to the Heavy nerf. You could easily do something about it and your lack of actions and communication about this issue is speaking a lot...
I was seriously contemplating the idea of getting an Elite Pack... But I can't rationalize such a purchase seeing how you're handling the MD and setting up my expectations for the upcoming issues... Maybe if i was an AR player it would be worth it, but i'm not...
So I'll vote with my cash...
Chuck Dust 514 Logics ... 7k shotgun build > 150k MD build
|
Sinboto Simmons
SVER True Blood Public Disorder.
265
|
Posted - 2013.06.26 07:36:00 -
[556] - Quote
MD lovin |
CAULDRON BLACK RAM
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.06.28 22:50:00 -
[557] - Quote
Bumperooski. |
Sinboto Simmons
SVER True Blood Public Disorder.
269
|
Posted - 2013.06.28 23:01:00 -
[558] - Quote
Just used the proto mass driver against proto infantry and I may as well have been using a militia ar |
TonYtigr
Rebelles A Quebec Orion Empire
37
|
Posted - 2013.06.28 23:18:00 -
[559] - Quote
Hopefully this will solve everything.
* Improved server to client performance of projectile based weaponry
Source: post #5 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2144
|
Posted - 2013.07.02 17:42:00 -
[560] - Quote
Anyone try the MD in 1.2 yet? |
|
Steve 19
Better Hide R Die D.E.F.I.A.N.C.E
0
|
Posted - 2013.07.02 19:46:00 -
[561] - Quote
Not yet, but I did check out the stats...
Looks like a 29% to 36% blast radius buff depending on your choice of MD. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.07.02 20:51:00 -
[562] - Quote
It SEEMS like I am getting more consistent hits since 1.2 Might be my imagination. Anyone else opinions? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
374
|
Posted - 2013.07.02 21:01:00 -
[563] - Quote
I confirm that i can actually hit and damage people with my MD \o/
Now i have to get used to it again.
Soon the forums shall be flooded with "MD are OP" threads. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
135
|
Posted - 2013.07.02 21:02:00 -
[564] - Quote
I hav had a SIGNIFICANTLY better experience with the MD. Still need to do more testing but I think our baby's back in action :D. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
|
Posted - 2013.07.02 21:09:00 -
[565] - Quote
OMG I am so excited. Still can't play since my wife is playing borderlands with here sister and then I have to download the update :S. I hope we made a difference, Please someone confirm new stats if any or confirm it being more reliable :O |
Green Living
0uter.Heaven League of Infamy
477
|
Posted - 2013.07.02 21:12:00 -
[566] - Quote
Must be nice to have your weapon fixed.
signed Laser Rifle |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
|
Posted - 2013.07.02 21:22:00 -
[567] - Quote
I wrote that with enthusiasm but I still havent played. Cross your fingers, they might fix yours too. They kind of let loose with the nerfs and nerfed almost everything too harshly and now they have to fix it little by little.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.07.02 23:04:00 -
[568] - Quote
Now I wish I didnt respec into scrambler rifles, I kinda gave up at some point =/
Will be the next big thing I spec into after getting proto suits |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
215
|
Posted - 2013.07.02 23:29:00 -
[569] - Quote
Is this trueeeee? I wont be logging into this character today so I can't test it out.
Let it be true! I don't want to specc into ARs anymore. =( |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2144
|
Posted - 2013.07.03 05:16:00 -
[570] - Quote
So I tried out the MD today. The blast radius is much better and the splash damage "fix" has made the weapon more reliable than it was in Chrome. Area denial actually works again as I was able to push back whole squads to revive teammates and flush people out of corners. I think a lot of people were caught off guard thinking the MD was still crap because I was racking up double, triple, and even quadruple kills on anyone dumb generous enough to blob together in CQC areas. Don't expect to win any 1 v 1 fights with anyone using a rifle, but you can disorient them enough to get away and regroup with your squad. Shotgunning scouts are easier to kill, but I'm pretty sure the problem is on their end. (They really need a speed buff.)
The new smoke animation was a big surprise. It doesn't linger around as long as the old smoke did in Chrome, but it's just enough to catch people off guard. Don't rely on it to keep you alive though, it dissipates surprisingly fast for such a large cloud. But judging bu the consistency of where it was landing, it looks like all the desynch issues are finally gone.
I would recommend sticking with the EXO-5 or EC-3 Assault. The Freedom and Boundless are way to expensive ISK and fitting wise for every day use based on how little of a damage boost you get compared to before. If you have the fitting flexibility and ISK to burn, knock yourself out. I don't have damage mods anymore since my respec, but they're not necessarily needed anymore, I'll probably spec back into them again during the upcoming 3x SP event since I don't need the high slots for shields, just to engage people mid/short range anymore.
Ammo is still a major issue, even more since the nanohive nerf and the new HP values in Uprising don't help either. I had to stay within proximity of a supply depot because of all the rounds I was going through. We're probably going to need an ammo capacity buff in the future, just to keep up with other weapons or just traversing larger maps. In the meantime, I've been running with 2 nanohives on my Mk.0 just to compensate. Battlefield longevity issues aside, the MD is back. Expect plenty of nerf topics in the future from AR nerds and CoDers alike.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 :: one page |
First page | Previous page | Next page | Last page |