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CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
83
|
Posted - 2013.05.29 11:32:00 -
[331] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
EDIT: I know thats not being very specific.. so here you go..
Ok look let me try to break this down a bit more in depth..
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM
I specced my 2m SP alt into proto mass driver, proficiency, damage mods.
You're 100% right. the thing is completely broken, no splash damage, no hit detection. When you do get a direct hit you see how devastating the weapon could be. it's like having a really nice car with a broken engine. |
J Falcs
Bojo's School of the Trades
66
|
Posted - 2013.05.29 12:19:00 -
[332] - Quote
About the contact nades:
Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD.
I know I don't have to go into skill requirements or fitting requirements for the above analysis, but needless to say, it's lopsided in favor of the nades.
|
Cross Atu
Conspiratus Immortalis
1028
|
Posted - 2013.05.29 23:35:00 -
[333] - Quote
J Falcs wrote:About the contact nades:
Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD.
I know I don't have to go into skill requirements or fitting requirements for the above analysis, but needless to say, it's lopsided in favor of the nades.
The nades also have a dedicated slot of their own and don't take up a Light Weapon slot. Meaning that while someone using a MD has given up other battlefield advantages to run it (use of other light weapons) the player using contact nades can still be rocking a TAR as well (and I've already lost count of the number of six man squads I've seen doing just that). If the MD is going to stay as a pale version of the grenade (albeit one with more rounds on board) then can we at least get two additional MD lines one that does Flux style damage and one for AV?
Cheers, Cross |
Rachoi
HavoK Core RISE of LEGION
81
|
Posted - 2013.05.29 23:56:00 -
[334] - Quote
honestly, them bringing back the impact grenades have quite easily just phased out all but the most dedicated mass driver user.
and i say this for the simple fact because people can carry the [soon to be nerfed, but still annoying] Tac AR, and still have these grenades to throw when they know that they cant win. i hate that, because it means that untill the gun is fixed, its unfair to even think about using anything else, because just go pew pew boom. that clears out even heavies when done, and that is damned annoying. MD need the splash back, just so we can keep up with those damned impact grenades that everyone and their mother is going to carry now. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.05.30 01:00:00 -
[335] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Since CCP is not responding anymore to our thread let us remind them of their own words. From now on, everyone copy the quote above from CCP Remnant so they do not forget that months of beta where ignored. This must not be tolerated ever again. CCP must take into account how the systems work in the wild even if it works differently with their uber no lag awesome hit detection hardware. This is the internetz and internal platesting has no power here. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
56
|
Posted - 2013.05.30 02:09:00 -
[336] - Quote
^This! |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.05.30 04:25:00 -
[337] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Please remember to add the quote above every post you make. This should never be forgotten and any troll out there that tries to demean our situation will have a CCP staff member acknowledging the problem and being "Baffled" by it on every post. If you support rollback on changes done to the mass drivers or even if you support a rebalance to radius, add CCP Remnant's quote to your post.
|
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.05.30 06:57:00 -
[338] - Quote
Booby Tuesdays wrote:Smoky The Bear wrote: Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious
Wow, just... Wow. Are you so blind with rage that you're even swinging at people that agree with you? I've been out of town working since before Uprising. Came home a few days ago, specced back into MD's, realized the nerf, checked the forums. We're here to provide feedback to the Dev's so they can get the MD back to being the great support weapon that it was. Just because people don't agree with you 100% doesn't mean they're against you. I don't see how you can argue with a slight bump in splash radius being the remedy once hit detection is fixed. Perhaps 4m for standard, 4.5m for advanced, and 5m for proto? That gives proto a blast radius better than grenades, but not overkill. Others are trying to be rational here. I understand that the squeaky wheel gets the grease, but seriously dude, calm the kitten down.
The guy thinks you're me. He's thought a few people were me in this thread when this is the only name I've ever posted on this forum under. He just can't handle it when people disagree with him. Plus, I think think he's really paranoid, which is fitting. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
8
|
Posted - 2013.05.30 15:34:00 -
[339] - Quote
What it should be:
http://www.youtube.com/watch?v=nTinjZequR0&feature=player_embedded
What we have right now:
http://www.youtube.com/watch?v=C0GZczud_ew
XD |
IR Scifi
Silver Talon Corporation
32
|
Posted - 2013.05.30 16:19:00 -
[340] - Quote
So are we still waiting on some kind of update as to how the fix is coming along? |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
83
|
Posted - 2013.05.30 16:21:00 -
[341] - Quote
IR Scifi wrote:So are we still waiting on some kind of update as to how the fix is coming along? They'd rather play it safe and bring back isk fused locus grenades... |
Smoky The Bear
Intergalactic Cannibus Cartel
88
|
Posted - 2013.05.30 17:18:00 -
[342] - Quote
Well I dont know if I have the energy or even care enough to keep posting..
If this is the kind of "community involvement" I can expect from this company, Its probably just best If I leave now instead of playing a couple years, when the investment alone requires continued play..
Just boring, lame shooter... No reason to cap checkpoints anymore, hell even winning is barely more points..
MD's are at our breaking point.. we will NOT wait any longer for you to fix what you broke because your epeen got hurt.. |
RoundEy3
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.05.30 17:24:00 -
[343] - Quote
Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through. |
Wojoxs
The Killers CO.
9
|
Posted - 2013.05.30 17:31:00 -
[344] - Quote
Cosgar's Alt wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this. CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better. I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build. You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play. And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past...
Well said.
|
Smoky The Bear
Intergalactic Cannibus Cartel
91
|
Posted - 2013.05.30 18:14:00 -
[345] - Quote
RoundEy3 wrote:Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through.
Thanks for your support, I'm just realizing that they dont care if they lose everyone... as long as they dont have to buck up and admit a mistake BY FIXING IT.. just dont see any reason to continue this fight |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
10
|
Posted - 2013.05.30 18:20:00 -
[346] - Quote
RoundEy3 wrote:Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through.
Im just curious why they put all of they power to rewriting ARs (3 times now i presume) and for MD there was just one BIG NERF an nothing else. BTW i saw somewhere they put their intntion to buff LR. I starting to feel like they want rifle-only friendly game. |
RoundEy3
Condotta Rouvenor Gallente Federation
14
|
Posted - 2013.05.30 18:30:00 -
[347] - Quote
I can't explain their decisions of course, I'm just making the most informed comments I can.
It is impressive how out of tune weapons can be in this game I'll agree with everyone on that. I've never played a shooter that couldn't get AR's and grenades to work decent with the rest of the game.
|
Wojoxs
The Killers CO.
9
|
Posted - 2013.05.30 20:25:00 -
[348] - Quote
If they're playing in their office Smokey, I think will. They have to know they made a huge mistake. Great thread btw. Makes it worth throwing my controller after firing at a guy 5 times and not even seeing a hit marker at an afk heavy. I even moved my television and ps3 to my corp ceos appartment and he witnessed it. He said "now I know why you don't want to play". |
IR Scifi
Silver Talon Corporation
33
|
Posted - 2013.05.30 20:51:00 -
[349] - Quote
Wojoxs wrote:If they're playing in their office Smokey, I think will. They have to know they made a huge mistake. Great thread btw. Makes it worth throwing my controller after firing at a guy 5 times and not even seeing a hit marker at an afk heavy. I even moved my television and ps3 to my corp ceos appartment and he witnessed it. He said "now I know why you don't want to play".
It makes it even worse since (I assume) most of us are logi's, if our primary weapon isn't working we don't have an option to fall back to like everyone else. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2013.05.30 23:09:00 -
[350] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Because I feel The need to remind CCP at least once on each of these pages that this nerf was bogus and not based on months of beta, here's the quote again.
I will be here every day until I manage to help this community get the mass driver back to what it should be. I have used logic and numbers in my posts and so have many people who actually care about what happens to their weapon without any other response from CCP.
CCP. Respect the community and not some sad little programmer who got OWNED by a mass driver and emorage nerfed it.
CCP. Tell your programmers to play the game from their homes instead of in the office among themselves at least one hour a day as a study on how the game works in the wild.
CCP. Stop making ninja changes. Make the updates window include ALL changes, not just the ones you want people to know.
|
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Thor McStrut
Intara Direct Action Caldari State
20
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Posted - 2013.05.30 23:59:00 -
[351] - Quote
I use the MD, specifically the EXO, as my primary weapon. As the days wear on, I've grown used to the changes. The flatter trajectory, the random smoke trails, the occasional duds. These two below are the things that, IMO, have the most damaging affect on MD users;
Splash damage not applying correctly from vertical surfaces, ie walls, nor to anyone standing above where the shell explodes on a sloped surface.
The smoke trail not accurately identifying the actual trajectory of the shell, nor ending where the shell explodes.
These two specific problems lead to a severe hampering of developing actual skill with the weapon, and lead to a more spray-n-pray type of game.
I, unlike others here, won't be speccing out of this weapon. It still has a role to serve, and is still functional enough to somewhat get the job done. I do get kills with this weapon, I still get many assists, and I can go toe to toe with heavies, assaults with ARs, and slaughter scouts that aren't paying attention. I can engage at range, motivate people to move in and out of cover, and cause general havoc where needed.
All that said, this weapon still needs fine tuning. I'd like them to fix the synch issues first though, before touching trajectory, damage, splash, clip size, ect.... CCP, please, give us the players time with a WORKING weapon before making any more changes to this weapon! |
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
84
|
Posted - 2013.05.31 00:08:00 -
[352] - Quote
XxGhazbaranxX wrote:
Because I feel The need to remind CCP at least once on each of these pages that this nerf was bogus and not based on months of beta, here's the quote again.
I will be here every day until I manage to help this community get the mass driver back to what it should be. I have used logic and numbers in my posts and so have many people who actually care about what happens to their weapon without any other response from CCP.
CCP. Respect the community and not some sad little programmer who got OWNED by a mass driver and emorage nerfed it.
CCP. Tell your programmers to play the game from their homes instead of in the office among themselves at least one hour a day as a study on how the game works in the wild.
CCP. Stop making ninja changes. Make the updates window include ALL changes, not just the ones you want people to know.
Thanks for reposting that, I had never actually seen it. It's crazy that they admit that the nerf was a bad, poorly planned idea, but they still won't reverse it. And I have yet to hear a timeline on when they will fix the splash damage bugs. But then again, the laser rifle skills had horrible bugs (they were broken) throughout all of Chromosome, so I don't really have my hopes up.... |
Cross Atu
Conspiratus Immortalis Covert Intervention
1032
|
Posted - 2013.05.31 00:39:00 -
[353] - Quote
Update: I've now been playing with MD throughout Uprising and here are my further experiences.
MD under Uprising still remains drastically less effective on average. The Freedom of Uprising is what the EXO was under Chromosome. There are many variables still in play of course, the bugs CCP has mentioned, the brokenly powerful TAR the return of contact nades (and the lack of scaling within the MD line to accommodate that).
I come from EVE and there's a motto oft thrown around there "Adapt or Die". Most people use it more as a fancy way of saying "STFU" but I'd like to consider a more sophisticated use of the phrase. Let's consider the following
- The player that cannot adapt will "die" (i.e. fail and perhaps give up playing)
- The item that cannot 'adapt' will die (i.e. cease to be used as its value no longer justifies it's cost).
I've learned to be adaptable and I've spent Uprising trying to adapt to the current state of the MD. When my prior heavily tanked Logi build with MD ceased to be functional I altered my fits. Stacking more armor in place of shields, adding more damage mods to compensate for the underwhelming showing of the current MD. This has met with some success however it removes much of my support functionality as my "already-slower-than-an-assault " logi suit is even slower with the use of armor plates and even on a logi suit I lack the low slots to fully make up for the HP loss due to high slots now filled with damage mods. The combined effects of being both slower and more squish (not to mention bright yellow) result in a nearly unplayable fitting outside of highly rarefied contexts. I can still camp an objective panel from above with great effect but then I'm not being a Logi because I'm isolated from my squad.
Over the course of this build I've found myself using my prototype Mass Driver less and less. In it's place I've been using my free AR. As it turns out using a Dren, Exile, or Militia AR nets me on average more kills than use of the proto mass driver (note I say proto mass driver because I'm not using just one type). Furthermore the free AR costs me less ISK, takes less CPU/PG to fit and is doing all this with an investment of zero SP as opposed to the several million it takes to max out the MD (note my MD skills are not all maxed, but they are high enough to use every MD on the market). In addition to the above I'm running my AR fits with a full shield tank and no damage mods, this allows me to survive longer and spend more time on support actions (a weak tank means you can't support your squad until all hostiles are dead, which makes a Logi 2/3rds useless most of the time) so my free AR fits are on average earning me more War Points (and thus more SP and ISK) than my proto MD fits.
As the build wears on I use the MD rarely and the free AR often, I can only imagine how much better the performance of the AR would be if I were using any of the advanced, let alone proto (let's just leave the TAR out of it) ARs or had any SP invested to support my free AR.
"Adapt or Die" yes such is the nature of New Eden and as things currently stand I will be forced to adapt by moving into the use of a less support oriented weapon, because ironically it now fills the support role better than the MD currently does. And while I adapt the MD will largely die because even those who can employ raw gun game enough to make it work will only do so out of nostalgia or stubbornness when you can get a TAR (or other proto AR) for the same price in ISK and SP.
An ETA on the bug fixes would be great because it takes around 14.5 months to max out a light weapon (assuming you cap every week and use both boosters). If the fixes that will make possibly make the MD on balance viable again are coming in that range or sometime after I'd love to know it so I can put my points elsewhere in the mean time.
0.02 ISK Cross |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 00:40:00 -
[354] - Quote
Sam Tektzby wrote:RoundEy3 wrote:Smokey don't give up it's just these forums.
Seriously these forums can be notoriously bad. I'm not kissing any a$$es here but CPP is a pretty serious company, and this game is still being worked on intensively.
I've posted on a fair number of game forums and this is the only one that has inspired me to lay down some gratuitous s**t. There are some really smart respectful people here, and some real idiots too. Just don't take it too seriously and pay attention to what happens with the game and it's changes. Patience, thick skin and or indifference will see you through. Im just curious why they put all of they power to rewriting ARs (3 times now i presume) and for MD there was just one BIG NERF an nothing else. BTW i saw somewhere they put their intntion to buff LR. I starting to feel like they want rifle-only friendly game. It's like they wish to CoDdle their player base instead of having weapons with tactical uses. |
Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.31 00:50:00 -
[355] - Quote
I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 01:34:00 -
[356] - Quote
Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. The MD was a good support weapon for a class that can run support. We don't want the weapon rolled back to make it easier to get kills, we want the tactical aspects back for the weapon. Defending points, scattering squads that use blob warfare, herding enemies away from a downed ally to raise them. All that is gone and the MD has been downgraded from a weapon of terror, to a potato lanucher that you could instill more fear by swinging it. |
Beeeees
KILL-EM-QUICK RISE of LEGION
6
|
Posted - 2013.05.31 02:00:00 -
[357] - Quote
Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution.
MD was a terror weapon, while it wasnt the most effective assault weapon, it sure was great as a support weapon.
Bang some shells in the general direction of the reddots, so they got to regroup, and you-Šve got time to rez half of your squad. It was the perfect support weapon, because people **** their pants just at the sound of it, and while you couldnt hit much with it, the off chance of hitting them in the face was enough to make them take another route.
TL;DR Crowd control, time management, a fair competition to proto-runners, safe-ish heavy disposal. Huge downsides, golden in the right hands. |
Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.31 02:06:00 -
[358] - Quote
Cosgar's Alt wrote:Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. The MD was a good support weapon for a class that can run support. We don't want the weapon rolled back to make it easier to get kills, we want the tactical aspects back for the weapon. Defending points, scattering squads that use blob warfare, herding enemies away from a downed ally to raise them. All that is gone and the MD has been downgraded from a weapon of terror, to a potato lanucher that you could instill more fear by swinging it.
I get it. As far as a weapon of terror, I still get primary'd as soon as I loose my first shell. So someone is still scared of it.
I honestly feel that just having a reliable trajectory and consistent explosions that damage people within the blast radius would go very far in reviving our role. I would like to see the Chromosome arc come back, and maybe a tertiary skill to further increase the blast radius, but I'm not trying to be greedy. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 02:16:00 -
[359] - Quote
Thor McStrut wrote:Cosgar's Alt wrote:Thor McStrut wrote:I can't dispute any of what you're saying Cross, but why is it that so many here are using the MD in logi suits?
I run an armor tanked Gal assault with complex damage mod and shield extender, flux nades and nanohive. I'm currently experimenting with a double repped and double plated suit. I personally like the double plated fit better, but I really don't have enough games in with the double repper to accurately compare.
There are so many situations where the MD is the wrong weapon to have, that I'd be pissed without my SMG. With the logi being slower and no sidearm, I'd think that any AR would be a better weapon choice for a logi. More versatile, more ammo, more even damage distribution. The MD was a good support weapon for a class that can run support. We don't want the weapon rolled back to make it easier to get kills, we want the tactical aspects back for the weapon. Defending points, scattering squads that use blob warfare, herding enemies away from a downed ally to raise them. All that is gone and the MD has been downgraded from a weapon of terror, to a potato lanucher that you could instill more fear by swinging it. I get it. As far as a weapon of terror, I still get primary'd as soon as I loose my first shell. So someone is still scared of it. I honestly feel that just having a reliable trajectory and consistent explosions that damage people within the blast radius would go very far in reviving our role. I would like to see the Chromosome arc come back, and maybe a tertiary skill to further increase the blast radius, but I'm not trying to be greedy. It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency. |
Thor McStrut
Intara Direct Action Caldari State
20
|
Posted - 2013.05.31 02:39:00 -
[360] - Quote
Cosgar's Alt wrote: It's not greedy when a game mechanic is altered based on personal opinion when a company prides itself on transparency through attention to player feedback. Aside from the occasional person crying nerf that would get shut down by players that have been on both sides of the weapon, there wasn't any feedback warranting these sweeping changes. Even with the desynch issues which are entirely unrelated, having the Chrome equivalent of the MD now would only be fair since EHP had been significantly buffed and nanohives were nerfed, which starve the weapon as well. At the very least, we would have some semblance of a fighting chance. Instead, we get stuck with a lower ROF AR that just happens to shoot grenades when they want to work when a sidearm with similar properties does the job better. Also, after next week our discontent will fall on blind eyes when fused locus grenades begin selling for in game currency.
I've not worked with the Flaylock yet, but I've been considering it. I hate fused grenades too, but they are only comparable in CQC. You can't throw a nade as far or as accurately as you can with the MD. The fact that they are both in the isk and aur market is a terrible decision, but that's getting off topic.
I don't know, I'm not here to argue with you guys. I just feel that we need to moderate our requests, since CCP can't moderate their balancing. Demanding big sweeping changes, or full reverts is counter productive, and often ends with a weapon being severely OP'd or drastically nerfed. We can't possibly know how a weapon will perform and without a test server available to the public, I think we need to go about making changes little by little. |
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