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Thread Statistics | Show CCP posts - 2 post(s) |
Smoky The Bear
Intergalactic Cannibus Cartel
39
|
Posted - 2013.05.10 02:09:00 -
[91] - Quote
MASS DR1V3R wrote:[quote=Daxxis KANNAH][quote
It sounds as though most of you are bad shots, yes. Tons of people on this thread say the weapon is unusable, which is just not the case. And I don't think I can say this enough. It is a GOOD thing the MD got a blast radius nerf. Because when PC hits and friendly fire is on, you want to be hitting your enemy and not your own team. It didn't need the damage nerf though, but whatever. It still works.
Sounds to me like ur full of it.. I only need to offer one fact at this point.. THERE ARE NO MORE MD's on the BF.. NO SNIPERS either..
Population of the server dropping with a quickness
All the MD's left or speccd to AR's.. SO now all thats left are the trolls , and one guy who managed to get 12 kills.. Congratulations, the gun is still broken.. At the very least the gun has simply become NOT FUN .. either way nobody is using it anymore.. So mission accomplished AR514 ... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
606
|
Posted - 2013.05.10 02:16:00 -
[92] - Quote
CLONE117 wrote:Cosgar wrote:CLONE117 wrote:
the ar is not op
only the tac ar is op...
Every light weapon (and the HMG) took a damage nerf... except the AR. That makes it OP by default. the reg ar is fine right now the tac ar got a damage raise and hmgs did to much damage really fast anyways and they still do lots of damage. what u pl really should have been complaining about its damage mods.. they make every gun seem over powered.. if u got obliterated really fast and u have decent shields and armor u likely got killed by some1 with 20 stacked damage mods. ar never really needed damage mods as its effective enough as is. of course im using free miltia fits and im pwning but that's just cause I actually have skill... if u want to complain about op weps blame damage mods they make weps op... People have been complaining about damage mods since replication, but nobody listens. Damage mods on any weapon makes it OP. The way people gravitate to different weapons when one gets nerfed and another one becomes OP. Every weapon in the game can't be OP right? My suggestion on raising the CPU/PG requirements on them so you can't stack a ton of them went silent like all the other suggestions were. Hell, let assaults get a fitting reduction bonus for using them for all I care, but attack the problem at the head. Everything in this damn game is taking turns getting nerfed into the ground.
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Cross Atu
Conspiratus Immortalis League of Infamy
935
|
Posted - 2013.05.10 06:46:00 -
[93] - Quote
KAGEHOSHI Horned Wolf wrote:Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. Now it seems like a pointless trinket for novelty, not something actually meant to be used for serious conflicts.
And then there's the ammo, when a weapon takes ~4 rounds to kill and holds ~18 rounds it's useful life is very limited and supply dependent. The ammo limit was a great balancing aspect prior to the nerf, now it's more like insult to injury.
And we haven't even talked about trying to fight an opponent who has any elevation advantage.
I would like to hear CCP explain what battlefield role they see the Mass Driver filling and how this nerf properly supports that role while still keeping the weapon viable.... because quite frankly I don't see that it does either.
0.02 ISK Cross |
Sev Kimura
Planetary Response Organization
92
|
Posted - 2013.05.10 06:54:00 -
[94] - Quote
Yeh, the mass driver definitely needs to be changed. I agree with a lot of you that it needs a blast radius buff, then it could be the great support weapon it used to be, even if the damage was nerfed at the same time. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
620
|
Posted - 2013.05.10 06:55:00 -
[95] - Quote
Cross Atu wrote:KAGEHOSHI Horned Wolf wrote:Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. Now it seems like a pointless trinket for novelty, not something actually meant to be used for serious conflicts. And then there's the ammo, when a weapon takes ~4 rounds to kill and holds ~18 rounds it's useful life is very limited and supply dependent. The ammo limit was a great balancing aspect prior to the nerf, now it's more like insult to injury. And we haven't even talked about trying to fight an opponent who has any elevation advantage. I would like to hear CCP explain what battlefield role they see the Mass Driver filling and how this nerf properly supports that role while still keeping the weapon viable.... because quite frankly I don't see that it does either. 0.02 ISK Cross I'd like to see their intended repurpose on it too. At this point, the laser is turning out to be a better support weapon. Finally being able to get consistent kills is fun and all, but I had more fun trolling the AR tryhards. |
Smoky The Bear
Intergalactic Cannibus Cartel
40
|
Posted - 2013.05.10 15:42:00 -
[96] - Quote
Intended repurpose? lol..
I want to use my gun again.. and I wont until they rollback the RIDICULOUS nerfs... |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 00:11:00 -
[97] - Quote
I had MD 5 and proficiency 1 last buid but only used up to advanced MD. I could reliably kill even with Breach MD which I ended up liking more because in my mind it was more skill dependent since you had to aim well. This build it's total garbage. Admitedly I have MD only to 3 but splash damage is so low and glitchy it does not do anything. And for some reason direct hits have become near impossible (which definitely was not the case last build). Some say it's the smoke trail that's way off, others say it's b/c half the shells disappear in landscape w/o exploding (anymation of explosion not being the same as the explosion itself taking place) like they did a couple of builds ago. I personally think that ROF and time of shell flight got also nerfed a lot. To me the time of shell flight is especially annoying since I can line up a shot pefectly at a targe 5-10 m away and the target can more far enough in the time that it takes for the shell to reach them to move out of the direct hit area and get away only with the miniscule damage from splash. Leading a taget is not an option either in close quarters as ppl zig and zag too much to make it possible. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 00:30:00 -
[98] - Quote
Jack McReady wrote:1. all weapon do less damage because weaponry does not increase damage any more.
2. lets be honest, the all MD was just too good. I used it before and often I was sitting somewhere and aiming at the general direction of an enemy squad trying to take an objective and I was collecting kills left and right due to the huge splash without a big effort and no chance of retaliation. the "nerf" brings it on par of other weapons, now you have to aim better thats all.
Uhuh...
i remem seeing ur name right at the top of the KDR leaderboards. Gotta be all those mad MD kills
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 01:17:00 -
[99] - Quote
Cosgar wrote:Anyone else notice everything except the AR got a damage nerf?
Yep, cuz CCP are scared to touch the AR since 80% of players play with it. I think CCP caters to the AR club. I think two builds ago they tried to nerf AR damage and got a tihs storm on the forums. Suffice it to say that AR has not lost any ground. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.05.11 01:20:00 -
[100] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were.
Funny how the video got pulled. I wonder why. |
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Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 01:41:00 -
[101] - Quote
Because hes a fraud..
HIs MD skills are Garbage.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
|
Posted - 2013.05.11 02:11:00 -
[102] - Quote
Smoky The Bear wrote:Because hes a fraud..
HIs MD skills are Garbage.. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting.
Anyway, I've been screwing around with the MD and noticed how drastically straighter the trajectory is now. It seems like they're trying to make it into a slayer weapon when it shouldn't be. Instead of shooting from the hip, I've found with practice it's easier to actually ADS, aiming just a few degrees higher or lower depending on elevation and consistently landing direct hits. This could explain why they felt the need for the damage and radius nerf.
Before, we used to aim upward and lob rounds, making the larger blast radius and high damage almost a necessity. Now, it's much easier to hit your mark. After a while with the standards and assaults, I thought "what if..." Bingo! The breach is a freaking monster now! Seriously, take some time to get used to the more straight trajectory, focus on trick shooting at targets and get used to it. But even with all this said, I miss the awkward trajectory and larger blast radius from Chrome. Turning the MD into a slayer weapon when it wasn't being used as one was a bad move in my opinion.
Also, to add insult to injury, people are actually picking it up for the first time and getting kills easily and thinking that it really was a noob tube in Chromosome. It's making us all look bad.
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MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 02:23:00 -
[103] - Quote
Cosgar wrote:Smoky The Bear wrote:Because hes a fraud..
HIs MD skills are Garbage.. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Anyway, I've been screwing around with the MD and noticed how drastically straighter the trajectory is now. It seems like they're trying to make it into a slayer weapon when it shouldn't be. Instead of shooting from the hip, I've found with practice it's easier to actually ADS, aiming just a few degrees higher or lower depending on elevation and consistently landing direct hits. This could explain why they felt the need for the damage and radius nerf. Before, we used to aim upward and lob rounds, making the larger blast radius and high damage almost a necessity. Now, it's much easier to hit your mark. After a while with the standards and assaults, I thought "what if..." Bingo! The breach is a freaking monster now! Seriously, take some time to get used to the more straight trajectory, focus on trick shooting at targets and get used to it. But even with all this said, I miss the awkward trajectory and larger blast radius from Chrome. Turning the MD into a slayer weapon when it wasn't being used as one was a bad move in my opinion. Also, to add insult to injury, people are actually picking it up for the first time and getting kills easily and thinking that it really was a noob tube in Chromosome. It's making us all look bad.
Thank you. Finally something constructive. I've found that I do 10x better using the Freedom rather than the EX0. If you had read into my posts, you'd see that I've been saying this the whole time. Perhaps all of you should try builds with it rather than the EX0. I'm starting to think the Freedom has higher stats than it states. I promise it makes a drastic difference. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 02:24:00 -
[104] - Quote
Ludvig Enraga wrote:MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. Funny how the video got pulled. I wonder why.
Dude, you're in my corp. I know there's like 700 of us but wtf. If you had read on the keq forums, I asked cody already why he pulled it. I haven't had a chance to speak to him yet though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
|
Posted - 2013.05.11 02:33:00 -
[105] - Quote
MASS DR1V3R wrote:Cosgar wrote:Smoky The Bear wrote:Because hes a fraud..
HIs MD skills are Garbage.. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Anyway, I've been screwing around with the MD and noticed how drastically straighter the trajectory is now. It seems like they're trying to make it into a slayer weapon when it shouldn't be. Instead of shooting from the hip, I've found with practice it's easier to actually ADS, aiming just a few degrees higher or lower depending on elevation and consistently landing direct hits. This could explain why they felt the need for the damage and radius nerf. Before, we used to aim upward and lob rounds, making the larger blast radius and high damage almost a necessity. Now, it's much easier to hit your mark. After a while with the standards and assaults, I thought "what if..." Bingo! The breach is a freaking monster now! Seriously, take some time to get used to the more straight trajectory, focus on trick shooting at targets and get used to it. But even with all this said, I miss the awkward trajectory and larger blast radius from Chrome. Turning the MD into a slayer weapon when it wasn't being used as one was a bad move in my opinion. Also, to add insult to injury, people are actually picking it up for the first time and getting kills easily and thinking that it really was a noob tube in Chromosome. It's making us all look bad. Thank you. Finally something constructive. I've found that I do 10x better using the Freedom rather than the EX0. If you had read into my posts, you'd see that I've been saying this the whole time. Perhaps all of you should try builds with it rather than the EX0. I'm starting to think the Freedom has higher stats than it states. I promise it makes a drastic difference. Even with all these discoveries, I would trade those kills for the arcing trajectory and some of the damage and radius back. We probably don't need all of the radius since the terrain glitch is fixed, but we need a little more oomph in damage to be threatening and a little more blast radius for area denial. If I cared about kills, I'd be using a TAR right now. I picked the MD for tactics and utility. |
Cross Atu
Conspiratus Immortalis League of Infamy
946
|
Posted - 2013.05.11 02:47:00 -
[106] - Quote
I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
647
|
Posted - 2013.05.11 03:12:00 -
[107] - Quote
Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it.
My 0.4 ISK
Cosgar |
KA24DERT
Not Guilty EoN.
30
|
Posted - 2013.05.11 03:30:00 -
[108] - Quote
I don't understand what you all are saying regarding them making the MD a slayer weapon. How can a reduction of all relevant stats make it more effective at killing people?
It's doubtful that there was any rationale behind these changes aside from "Well, as long as we're tweaking values, let's adjust these too." This is just a thoughtless nerf. If it was some sort of holistic balance attempt, then the smoke trail wouldn't be following the old trajectory path. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
647
|
Posted - 2013.05.11 03:40:00 -
[109] - Quote
KA24DERT wrote:I don't understand what you all are saying regarding them making the MD a slayer weapon. How can a reduction of all relevant stats make it more effective at killing people?
It's doubtful that there was any rationale behind these changes aside from "Well, as long as we're tweaking values, let's adjust these too." This is just a thoughtless nerf. If it was some sort of holistic balance attempt, then the smoke trail wouldn't be following the old trajectory path. Because before, the trajectory had more of a falloff which required arcing the weapon upwards and lobbing rounds. The larger blast radius was necessary because aiming required more skill than just point, ADS, collect kill. Even with the awkwardness it brought on utility purposes with the larger blast radius. Also, back in Chromosome, splash damage was calculated on a 2-D plane for all splash damage weapons which made the MD rounds not register damage on a target that had so much of a pixel of incline or elevation. It was a skill based weapon with a high learning curve and very useful for squad tactics like pinning enemies down for heavies and scouts to close in or simply herding an enemy squad from a downed teammate for logistics to raise them.
Now, since the grenades fly straighter, it's much easier to land direct hits that you couldn't in Chromosome at the cost of the splash radius and damage (10% damage buff in hot fix helped) which causes the weapon to lose its finesse when used for a support role. Being able to land direct hits makes it much easier to kill with the MD meaning that it has been reverted to a slayer weapon at the cost to what made it special: area denial and support. |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 03:45:00 -
[110] - Quote
SO its constructive to say "this thread is a joke" and You just cant aim.. thats troll ****.. and im not here to make any friends.. Im here to help this game progress in a positive way.. I just felt it was necessary to point out that the guy saying I cant Aim and my thread is a joke.. GETS HIS .... handed to him each and EVERY time he meets up with me..
Im here to represent my weapon which I know better than anyone.. just check time played with this weapon.. and since Ive never seen anyone do as well as I with it.. I cant think of anyone better to represent this gun.. sorry if this offends, maybe I never played against/with you yet..
Ive tried to make my point as clear as possible, but Im not gonna stand by and let tiny insignificant trolls run this game into the ground..
Thanks for your support ACTUAL Mass Driver users... |
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KA24DERT
Not Guilty EoN.
30
|
Posted - 2013.05.11 03:46:00 -
[111] - Quote
Cosgar wrote:KA24DERT wrote:I don't understand what you all are saying regarding them making the MD a slayer weapon. How can a reduction of all relevant stats make it more effective at killing people?
It's doubtful that there was any rationale behind these changes aside from "Well, as long as we're tweaking values, let's adjust these too." This is just a thoughtless nerf. If it was some sort of holistic balance attempt, then the smoke trail wouldn't be following the old trajectory path. Because before, the trajectory had more of a falloff which required arcing the weapon upwards and lobbing rounds. The larger blast radius was necessary because aiming required more skill than just point, ADS, collect kill. Even with the awkwardness it brought on utility purposes with the larger blast radius. Also, back in Chromosome, splash damage was calculated on a 2-D plane for all splash damage weapons which made the MD rounds not register damage on a target that had so much of a pixel of incline or elevation. It was a skill based weapon with a high learning curve and very useful for squad tactics like pinning enemies down for heavies and scouts to close in or simply herding an enemy squad from a downed teammate for logistics to raise them. Now, since the grenades fly straighter, it's much easier to land direct hits that you couldn't in Chromosome at the cost of the splash radius and damage (10% damage buff in hot fix helped) which causes the weapon to lose its finesse when used for a support role. Being able to land direct hits makes it much easier to kill with the MD meaning that it has been reverted to a slayer weapon at the cost to what made it special: area denial and support.
I think I get what you're saying.
I just want my old MD back. |
Cross Atu
Conspiratus Immortalis League of Infamy
947
|
Posted - 2013.05.11 03:56:00 -
[112] - Quote
Cosgar wrote:Cross Atu wrote:I'll reiterate this basic point again as I have done in various threads regarding all sorts of weapons and game mechanics.
Balance needs to be derived from the average not the outliers. What this means in a general context is that if you are in the top 20% then you are not an appropriate case for balance assessments. Nefing things so the they "take skill" (i.e. are significantly more difficult to use) for those with the top gun game is bad game design. It's net effect is to take those few who are already excelling and give them an even greater advantage. This creates more pub stomps, red lines, and blow outs. Meaning that ultimately this creates a more boring play experience and diminishes the over all player population.
Not all weapons function the same, nor should they. Weapons, like any of the other gear, or indeed many of the skills in Dust ideally should fill a role and be evaluated with regards to the success in that role. At bear minimum evaluations need to be more complex than is "X weapon good/bad" and they certainly need more context then anecdotal debates between various players about their KDR in a smattering of matches (matches which often aren't even put in any sort of context).
Balance is about game health, not personal preference, a specific play style or a singular feature/role.
Consider this a request to for all concerned to provide detailed, sober feedback within explicit context, and hopefully to do so with a focus on the macro level of the game rather than simply on their own personal reactions.
0.02 ISK Cross This blanket statement just points out that all you did was read the OP and maybe just skimmed the rest of the fist page. The problem with the mass driver isn't because it's not this super OP weapon that got nerfed. The problem is the tactical aspects and utility of the weapon has been traded for the ability to slay. Please go further in the topic and read some of the more recent posts. We've been trying to find out the direction the Devs took the MD and why we disagree with it. My 0.4 ISK Cosgar
False conclusion is false. I've read the thread, even participated in it as it's progressed, note post #59, Post #62, Post #93. As a point of interest I actually raised the question of why CCP made the changes they did and what their intentions were/are several posts ago
Cross Atu wrote: I would like to hear CCP explain what battlefield role they see the Mass Driver filling and how this nerf properly supports that role while still keeping the weapon viable.... because quite frankly I don't see that it does either.
0.02 ISK Cross
I've been around for MASS DR1V3R making statements about the superiority of the EX0 over the Freedom, and while I agree that yes the Freedom is hands down the better weapon I find the contention that using one is an address to all the current MD issues to be inaccurate, as I stated in a post 41 posts prior to his
Cross Atu wrote:As I've stated elsewhere I had fewer skills (both SP and Levels) into MD in the last build than I do in Uprising and my Freedom now works almost as well as my EXO did then (excluding the price point in both ISK and CPU/PG). Besides the overall drop in effectiveness the role of the weapon has been nerfed. Dust will live or die by it's diversity and the ability of players to make 'risk v reward' choices. The way this change was handled is been a kick in the pants to both of those (and the poor Heavies got it even worse
I stand by my general concept statement and will further point out that it wasn't directed at anyone specifically, that's why it was a general statement.... although it is interesting that you felt the need to react to it and did so by inaccurately assuming I hadn't read the thread even after you've quoted prior posts of mine herein.
Getting more fully back on topic; the recent hotfix has helped to a degree however while potential kill to clip ratio is better now that does not diminish how the changes in general have nerfed the role of the MD or does it make the blanket nature of the changes better. There are variations of MD and they should remain diverse even if (for some reason I haven't yet seen) the MD needed to be nerfed. The current changes as they stand, hotfix or no, are not supportive of the niche the MD fills and constrain it to a role more like the AR (but generally less effective at it). As such I'll reiterate my call for CCP to explain why these changes were made and what their vision for the MD's role on the battlefield is. Personally I think they should simply be rolled back, but I'd rather ask for information than make demands. Oh and these new changes reduce the tactical elements of MD use in PC as well because now you're just unloading at red dots rather than having to maintain situational awareness to avoid hurting your squad with FF.
0.02 ISK Cross |
Spartacus Dust
The Phoenix Federation
0
|
Posted - 2013.05.11 04:10:00 -
[113] - Quote
Well I think it's working good, just needed flux grenades to help it out. It works fine. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 04:11:00 -
[114] - Quote
Okay I give in/don't care anymore. Give us the old MDs back. I killed with them then, and I kill with them now. If it makes the rest of my fellow MD users happy, then let's have it back the way it was. I just got tired of being called a noob tuber, people saying that I used a noob tube, or that the weapon took no skill to use because of the insane splash damage. But whatever, like I said, I don't care anymore.
Smoky The Bear wrote:SO its constructive to say "this thread is a joke" and You just cant aim.. thats troll ****.. and im not here to make any friends.. Im here to help this game progress in a positive way.. I just felt it was necessary to point out that the guy saying I cant Aim and my thread is a joke.. GETS HIS .... handed to him each and EVERY time he meets up with me..
Im here to represent my weapon which I know better than anyone.. just check time played with this weapon.. and since Ive never seen anyone do as well as I with it.. I cant think of anyone better to represent this gun.. sorry if this offends, maybe I never played against/with you yet..
Ive tried to make my point as clear as possible, but Im not gonna stand by and let tiny insignificant trolls run this game into the ground..
Thanks for your support ACTUAL Mass Driver users...
The title of your thread is that the Mass Driver is unplayable. Well I play fine with it and so do others in my corp. That's why I said your precious thread is a joke.
I'm really enjoying the fact that I made you so angry. You're going to give yourself an aneurism, an ulcer, or both. Have fun thinking you know me or that you've ever killed me once. I don't have time for children other than my own anyways. |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 04:26:00 -
[115] - Quote
Ok look let me try to break this down a bit more in depth.. Since Ive been responding too much to trolls when I guess I should be wasting more time making huge posts to say the same thing over and over.. but anyways here we go...
Problems in order from Worst to least
TRAJECTORY: If im standing in a perfectly flat open field with no walls/rocks etc.. and my target is directly in front of me, my only choice is to hit his feet... and i gotta be very accurate .. since the weapon now shoots straight forward this makes it very difficult to land accurately... *remember we are already at a huge disadvantage on terrain with hills whether we are looking up (impossible) or down ..even if we manage to snag a rock outcropping and make it close to him.. the texture bug usually eats it up..WE NEED OLD TRAJECTORY BACK
RADIUS: (width AND height) This is where most of my frustration sets in.. Ok so we know you don't aim AT the MAN.. because for some reason even if you directly hit him it goes THRU him .. So all MD users have to aim at a wall or the floor.. I think when I started to really excel at this weapon was when i became proficient at hitting these walls at just the right time etc.. BIG PROBLEM.. the blasts are not radiating out correctly (or have been nerfed so hard as to not work) .. EXAMPLE: theres a guy 10 feet away with his back to a wall .. I hit the wall and hes not injured.. Or BARELY injured ..where in the past that was a KILL/ huge dmg depending on suit/ shield etc.. Ive heard people saying its just a flat .. not 3D blast radius now.. that makes sense and is DRIVING ME NUTS...
RANGE: This gun at the top level needs to have waaay more range. A MD cannot effectively deny an area if they cant shoot more than 50 feet.. Ive had my shots "fading" into the distance at very close ranges.. the range was fine before..
DAMAGE: Ok Ive been thinking about this alot and.. I (holding with the last builds balance) This gun needs to
1. Be effective at lower levels
2. At the level 5 Proficiency with dmg mods this gun needs to have ability for 1 shot 1 kill on the "weaker" builds, this enables people at lower levels to be able to perform area denial with some success.. (this is why i loved this gun, because even when I was 1milllion SP's I could do some WORK) this got me hooked and kept me in the game.. then the payoff came when I was able to get Proficiency up with Dmg mods..
CONCLUSION This weapon was pretty much perfect as it was conceived originally.. (kudos to the guy who invented the mechanics of this gun because it WAS original and DAMN fun) .. And im sure he felt a slight twinge when 50% arbitrary reduction nerfs completely ruined his VERY precise and balanced stats... I dont know how hard it would be to just copy and paste the exact stats from previous build and hit APPLY would be.. but thats the solution to this WEAPON ending patch..
Thank you and goodnight..
* I really could go on and on about all the bugs and stuff that I didnt even cover, but this is just what comes to mind ATM |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 04:28:00 -
[116] - Quote
I'm really enjoying the fact that I made you so angry. You're going to give yourself an aneurism, an ulcer, or both. Have fun thinking you know me or that you've ever killed me once. I don't have time for children other than my own anyways.[/quote]
Please tell me ur not populating the world with more trolls? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
|
Posted - 2013.05.11 04:32:00 -
[117] - Quote
MASS DR1V3R wrote:Okay I give in/don't care anymore. Give us the old MDs back. I killed with them then, and I kill with them now. If it makes the rest of my fellow MD users happy, then let's have it back the way it was. I just got tired of being called a noob tuber, people saying that I used a noob tube, or that the weapon took no skill to use because of the insane splash damage. But whatever, like I said, I don't care anymore. Yeah, here's the issue with the noob toob stigma. Back then you could argue that they go out and use it and see how much of a noob tube it is. They usually came back with their tail between their legs, realizing that the damn thing required skills and finesse. Now if you make that same argument, they'll go out and get freaking kills. It feels more like a slow ROF AR that just happens to shoot grenades and less like that niche support weapon I fell in love with back in January.
@Cross, I'll retract my statement, but I want to know something? If you have such strong views on the weapon and it's uses, why make that blanket statement in the first place? It really did give the impression that you just read the OP and commented without reading like most people usually do. I understand your statement, but it just felt out of place.
Also, OP needs to change the title so it just doesn't look like a complaint thread and give a more validating OP. Devs have been proven to respond more to articulate and constructive feedback than complaints. It will make it easier to open a possible dialogue with them.
-Explain what you feel the weapon's intended purpose was with the MD -Explain your discontent with the changes -Brainstorm solutions to make the MD better (with sacrifices)
There's a lot of good ideas in this thread (and many others) from MD enthusiasts and we need to put out a good impression if we want our weapon back.
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MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.11 04:43:00 -
[118] - Quote
Smoky The Bear wrote: Please tell me ur not populating the world with more trolls?
Know you or killed you ..lol are u serious.. When you rock a MD you tend to notice when your kill line looks like this
Smokeythebear Mass Driver: M@SS DRIVER
Lol... I hate you in real life.. as a person..not a gamer .. hahaha (i know im feeding the trolls)
I'm glad I made you hate me so easily. It just points to how low of human being you really are. I don't hate anybody. Not even you. But I think if that blood vessel that's popping out of your forehead every time you read my posts suddenly ruptures, the world (especially the Dust 514 world) will be a much better place. Have fun getting the last word in because I'm done with you and this thread. Obviously the devs were done with it before you even typed out the OP. |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 04:51:00 -
[119] - Quote
"I'm glad I made you hate me so easily" and "I'm really enjoying the fact that I made you so angry"
this says it all.. later trolll..
Let the thoughtful discussion resume.. I have changed the name of the post to not include BS :) |
Smoky The Bear
Intergalactic Cannibus Cartel
42
|
Posted - 2013.05.11 05:01:00 -
[120] - Quote
Even with all these discoveries, I would trade those kills for the arcing trajectory and some of the damage and radius back. We probably don't need all of the radius since the terrain glitch is fixed, but we need a little more oomph in damage to be threatening and a little more blast radius for area denial. If I cared about kills, I'd be using a TAR right now. I picked the MD for tactics and utility.[/quote]
THIS!!! |
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