White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.06.06 20:43:00 -
[1] - Quote
Since the mass driver OG's decided to post ill do so to. First of all it will get fixed in uprising 1.2 i hope. So after the sinc bugs, and countless others we will have an operational wpn. And it will be crap. CCP remnant ( i think ur in charge of the wepns) you took away half of the blast radius cuz of an in house game. U basically spit in the face of every beta tester who used the md and gave u feedback for 5 months. The 'almost every1 is using it ' excuse isnt gonna fly . Do u know how ignorant that sounds like . Its as if u said : " hey everyone is using the ar lets half its dmg'. + it was a game of like 20 dev's , whats up with the 1000 players who were using the md??? No ine was complaining about the mass drivdr being op . The reason why every merc in new eden started using the TAR is because it was the only wpn that could pack a punch. Now that its also nerfed, the hmg has the range of a compact nanohive( i can throw a basketball 2 times the distance of the hmg's projectiles), im not even going to start about the laser pointer. U listened to QQ-ers and now that mistake is gonna bite u in the ass when the player base disapears cuz of a select few with bad character. The core problem is MATCHMAKING but thats a whole new topic. I would like nothing more than this game to succeed but at this rate its crashing faster than the titanic. Get your stuff together |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2013.06.07 12:51:00 -
[2] - Quote
Cosgar wrote:IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right?
Exactly, And it would be shamefull if the md' doesnt get fixed, then out of 15 wpns, only 3 will be usable
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