|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
XXfootnoteXX
DUST University Ivy League
246
|
Posted - 2013.05.07 05:00:00 -
[1] - Quote
Still blazn wrote:Can we hear from players that actually use a MD at a high level? I wouldnt be here if it wasnt absolutely BS...
MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf.
Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did.
tl:dr
MD did take a good sized nerf, those who have skill with them will still use them to great effect. |
XXfootnoteXX
DUST University Ivy League
246
|
Posted - 2013.05.07 05:17:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Been trying them on an alt... quite disappointing. Sure splash damage is a big advantage, but the range, firing arc, and low DPS compared to the AR (even with direct hits) balanced it. Now it seems like a pointless trinket for novelty, not something actually meant to be used for serious conflicts.
Yup. Now it can really only be used in specific situations, its no longer a viable option as a main weapon. I still plan on using it to see if its something I can adapt too but the 10 games I have played so far are not giving me much hope. |
XXfootnoteXX
DUST University Ivy League
299
|
Posted - 2013.05.20 03:14:00 -
[3] - Quote
Bettie Boop 2100190003 wrote:Im not even to the Proto level and I can 1 shot people with my EX0-5. I understand why you want the weapon to have more oomph, but skill shots with this gun are still powerful. Unlike the previous build this is not a newb tube, it requires a lot of skill and practice to use.
In the previous build people would run when they saw the rounds exploding in front of them. Now most just think of a MD user as an easy kill. The way explosions are currently working is also a problem with the current build, they are too easy to dodge.
CCP already stated that it is bugged, so there is no arguing this point.
I used it last build exclusively. I rarely saw anyone else using the MD. The Mass Driver was not, and is not a noob tube. |
XXfootnoteXX
DUST University Ivy League
334
|
Posted - 2013.06.05 13:03:00 -
[4] - Quote
XxGhazbaranxX wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). This quote is not being lost. every page will have it and All my posts too. CCP, fix what you broke, blah blah blah, I already said it too much. Only reason we are still here is because Dust is a great game but fix the mass driver already
Can you please link this too? Thanks. |
|
|
|