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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Thog A Kuma
Planetary Response Organisation
70
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Posted - 2013.05.07 13:16:00 -
[1] - Quote
Smoky The Bear wrote:Halfway thru the vid and you have 2 kills with MD.. And probly 100 rounds fired...lols guys with just a sliver left and not dying is unheard of with MD..
Lowratehitman usually does pretty well with a md, he wasn't doing well there at all..
It is really early to tell, but I think MD went dinosaur as a main weapon, personally i'll keep plugging away at it.
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Thog A Kuma
Planetary Response Organisation
110
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Posted - 2013.05.13 23:52:00 -
[2] - Quote
Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1
So how about now? Link PLEASE!
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Thog A Kuma
Planetary Response Organisation
114
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Posted - 2013.05.19 15:11:00 -
[3] - Quote
Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver. MD last I looked was a slow firing arcing AR that had shot effects that didn't match up with the actual shot, it has a splash that is almost the same size as the sidearm flaylock (but did less damage) the point isn't that it doesn't kill, the point is that it doesn't do its job.
You can be a putz and insult people but that doesn't make you an authority. hush and be civil.
So have any Devs said anything official yet?
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Thog A Kuma
Planetary Response Organisation
114
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Posted - 2013.05.19 15:20:00 -
[4] - Quote
Cosgar wrote:Jin Robot wrote:Smoky The Bear wrote:11 page and still NOTHING.. not even a freakin response? seriously? At this point.. im quitting the game completely.. My alts will not play...
My friends ALREADY quit.. ANd I'll make sure not to recommend this game to anyone ..
THE GAME AS IT IS= GARBAGE...
and I wont lower myself to play this crap if this kind of treatment is normal day to day business for CCP..
BYE and I hope you go bankrupt.. If I was CCP I wouldnt respond to this garbage either. threats and tears=low priority. Try sounding like something besides a spoiled child, might work out better for you. ^This! Well, in his defense, we've tried all the different steps
We skipped precontemplation because nobody thought it was something to tell us was coming. we had shock anger Rejection of the change most people are at Acceptance by now (I don't think Smoky or I are there yet). and of course Hope there is always hope...
but ppeople put up mathcraft theorycraft they talked about their feelings. some lied some told the truth about their ability with the weapon the way it is now.. through it all 5 or so threads, thirty to fifty pages of posts no DEV.. Threatening or whining and "I quit" posts are mostely absent from the early posts, they are due.. maybe they'll work, nothing else has..
Has anyone written in all caps? |
Thog A Kuma
Planetary Response Organisation
115
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Posted - 2013.05.24 12:53:00 -
[5] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Welcome to the thread
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Thog A Kuma
Planetary Response Organisation
115
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Posted - 2013.05.25 04:14:00 -
[6] - Quote
Thor Odinson42 wrote:Smoky The Bear wrote:Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
You seem pretty angry for a self proclaimed pot head. I'm sure you'll be successful in your venture to fix mass drivers. It's usually the people who rage the loudest that get things accomplished. Shoot me an invite in game sometime and I'll squad up with you to give some pointers on how to use a MD. I'd be happy to help you out. In the meantime go smoke a bowl and calm down. It is hard to determine where you really stand Mr. Thor. We know the MD was nurfed, we know it is gimped by some bugs both visual and mechanical. we know it's role is either changed or not functional. We know that anyone that says about MD splash radius "woul'dnt you think we only need a 0.5 m at most?" is trolling, clearly, inarguable. When anyone types "I'll squad up with you to give some pointers on how to use a MD" when they didn't specifically ask for help is also trolling, or so condescending as to be indistinguishable from trolling in function or appearance.
We've been talking about the MD stealth nurf for 2 weeks with no DEV response to clear mostly on topic mature posts. Smoky's quest "...to fix mass drivers" as you put it is what everyone wants, (the definition of fixed is the issue) Many of us believe "fixed" means to fill its old role. You do not appear to agree. Rachoi's definition of "fixed" appears to be what happens to stray male dogs that are captured by the dogpound.
We have run the gamut of types of posts to try to get DEV attention, it appears the DEVs require what Smoky is cooking, why should he calm down? It seems that you believe his behavior is stupid but if it is stupid and it works it ain't stupid. We all want MD fixed (at least technically, in code, systemically, unbugged). He has done the MD community a service, as you have , as many of us have. the dogged pursuit of maintaining this thread has paid off.
Now we need to work to find what the MD's role is as envisioned by CCP. Is the MD a individual weapon like the Flaylock that functions with a small splash and kills by direct hits, is it a AR that assigns its damage in big chunks? Or is the MD a squad support weapon used to herd, deny ground, or punish poor tactics? Is there another choice?
I personally believe the MD should not be a weapon that rewards the direct hits as much as it rewards teamwork, denial or maneuver. I believe the question is how do you make MD a functional balanced weapon that is visually, mechanically and functionally different than a direct fire weapon. Giving the MD a splash of a half meter (per Rachoi) Ignores everything it used to do. Arguing that some people (or even most people or ALL people) still kill with it ignores the question of its role or niche. DUST514 has dozen itirations of weapons that reward twitch/direct fire/Line of Sight. (HMG,AR,SG,Flaylock,Scrambler Rifle/Pistol...on and on) CCP made the MD different originally, Why exactly can't we have that back?
I say that an MD that people use to kill primarily as a 1v1 weapon is out of role. That isn't to say that MD players always have to function in a squad, I mean that the MD should have some mechanics that require the player to behave in a manner that is unlike how other players are rewarded as successful.
I want to see where we go from here and what CCP wants for the MD, both the weapon and the players that use it.
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Thog A Kuma
Planetary Response Organisation
120
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Posted - 2013.05.28 17:11:00 -
[7] - Quote
Herpn Derpidus wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman i like this, small changes at a time How small?
Maybe any changes at all? They're worried about a broken weapon being more broken by fixing it.
Lets say they revert the weapon back to what it was while they fix it for the next few weeks....then they fix the desync and the partial occlusion bugs and the weapon *then* is OP, can't that be fixed at that time? Why nurf a weapon out of its role in the off chance that it MAY be OP at some point in the future?
Lets say (For the sake of argument) that their intended fixed does create an OP Mass Driver Will that really throw a huge wrench into DUST514? Most everyone has spent their SP nobody is going to be flying into MD5 in the week or 3 that it takes for CCP to clamp back down on the stats..
I get conservatism in making changes to big complex systems, but CCP, you already blew that argument, just change it back while you figure out and finally impliment your fixes...I'd like to not have wasted the SP spent on MD5,Pro5,Reload3, on a weapon eclipsed by the base flayloc.
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Thog A Kuma
Planetary Response Organisation
120
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Posted - 2013.05.28 23:19:00 -
[8] - Quote
Sam Tektzby wrote:Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. while your results may vary, the thing that made the MD fun was that you had to think to use it, I don't have too much trouble hitting cars or even heavy Air, I have issues with people.
I think vehicles are not as important as people. |
Thog A Kuma
Planetary Response Organisation
124
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Posted - 2013.06.06 22:52:00 -
[9] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. I've stopped playing, though I'd not say I've quit, I'm just waiting. They said they will fix it, I kinda believe them. I check the forums every couple days, I played a match two or three days ago. Spent some accrued SP. I'll keep checking. I have 20k or so AUR, I gotta stay active enough to not trigger a purge some time down the line so I can give my stuff to my Eve guy if nothing else. Still I'm hopeful they'll get it fixed.
Booby, if you aren't an Alt of whatshisname I'd be surprised, stranger things have happened I suppose. |
Thog A Kuma
Planetary Response Organisation
125
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Posted - 2013.06.10 23:57:00 -
[10] - Quote
Smoky The Bear wrote:Shady IceCream Truck wrote:Beeeees wrote:Obligatory +1 even though im the ice cream delivery president I still like ice cream! just occurred to me.. The fix that they wont apply yet.. thats gotta be BS.. anyone care to explain to me why you would fix something that big, then just sit on it? nah.. you havent fixed anything yet have you CCP? could be sony gets a say.
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