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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:40:00 -
[271] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing.
Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:44:00 -
[272] - Quote
Smoky The Bear wrote:thats the problem with "stealth" nerfs.. if we knew what was coming would be nice
hate waking up one day to find your grenade launcher shoots potatoes
Are you still having problems? I strictly use MD and my KDR has gone up 15% since the stats started counting for skirmish. I'm loving the MD. Playing against higher level players in PC battles is tough though. I'm hoping these fixes close that gap.
If you can't put down guys with 1/4 armor left from 10 ft away with a MD something is wrong. When it's a noob it's not that big of a deal. If it's a quality player, you are about to lose a clone that you shouldn't have and those clones aren't cheap these days. |
Rachoi
HavoK Core RISE of LEGION
74
|
Posted - 2013.05.23 17:21:00 -
[273] - Quote
Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD.
alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 17:28:00 -
[274] - Quote
Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it I think it's best to see how it operates with reliable hit detection. With skills my splash is around 10ft with a Freedom. That's alot. I'm proficiency level 4 so I'm putting out quite a bit of damage. The only reason I say that is that I hope people are trying to base MD performance off of 100,000 SP into the weapon. I've got months of experience and a ton of SP in it along with a lot of HP to withstand incoming rounds when I step out to take a shot.
If proto players step into pub matches and go 40-0 with a Freedom it'll be bad for all MD users. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.23 18:23:00 -
[275] - Quote
Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing doing just over 1 tenth the damage of a grenade in slash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon, I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 18:29:00 -
[276] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing doing just over 1 tenth the damage of a grenade in slash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled.
okay... full agreement with that.
i did understand how to use it in Chromosome... i loved scaring people away with a well placed shell behind a corner, and the fact it hit them all is why i found it effective.
honestly, direct damage should only be used as... say.. hurting a tank in a supporting manner, and nothing really else. if they bring back more of the splash, then we will see it being used as what it's supposed to be. Lets face it, if a scout can effectively jump over the splash of it then there is probably something wrong with the actual radius. but without an effective hit detect, we wont know if he's actually jumping high enough, or if his hitbox jitterjumped |
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.23 19:47:00 -
[277] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled.
Keep it up..
Im tired of you nabs talking like its ok.. i got some kills with it ..comments ..great for you.. you had a couple decent games.. nobody cares about that..
this thread is about the facts.. and the numbers speak for themselves.. Blaylock does same or more dmg.. half the time textures just 'eat' up the grenade.. bodies dont set off the explosive.. splash and damage are a joke.. all you need to do is go back and read the rest of the thread to get that its about a 50% nerf that this weapon received all things told.. and on top of that Protos suits buffed .. i really hate to say same things over .. if you didnt read the whole thread, and arent level 5 pro with MD please GTFO.. thanks...l.. Let them fix it.. |
Thor Odinson42
Molon Labe. League of Infamy
272
|
Posted - 2013.05.23 20:05:00 -
[278] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. My point is that if they fix the hit detection the splash damage nerf may not be an issue.
The DEV in this thread said as much. Be happy, they are fixing it. |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 21:37:00 -
[279] - Quote
Smoky The Bear wrote:XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. Keep it up.. Im tired of you nabs talking like its ok.. i got some kills with it ..comments ..great for you.. you had a couple decent games.. nobody cares about that.. this thread is about the facts.. and the numbers speak for themselves.. Blaylock does same or more dmg.. half the time textures just 'eat' up the grenade.. bodies dont set off the explosive.. splash and damage are a joke.. all you need to do is go back and read the rest of the thread to get that its about a 50% nerf that this weapon received all things told.. and on top of that Protos suits buffed .. i really hate to say same things over .. if you didnt read the whole thread, and arent level 5 pro with MD please GTFO.. thanks...l.. Let them fix it..
oooh, mister proto...
snide comment aside, just listening to the proto users is NOT always the most effective tactic. now, i use the Exo, i used it in Chromosome. there ARE hit detection issues, because even then i had scouts some how ninja leaping through a 5.5m blast... not over, but through.... now i have assualts trying the same thing [suceeding about 20% of the time] and getting away some how.... now if the hit detect works flawlessly, it will make that bunny hopping useless, and MD will get a much needed boost in what we can actually hit |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.23 22:04:00 -
[280] - Quote
Thor Odinson42 wrote:
The DEV in this thread said as much. Be happy, they are fixing it.
I've been playing eve far too long to be happy they are fixing a problem in dust. This will be the only thing they will try to fix it, and that is based on experience with the company. They don't roll back changes and I'm sure that since DUST is out of beta they would prefer to make more variants with higher blast radius that need spec 5 than actually fix what they broke that wasn't broken to begin with. They usually prefer to make complicated changes before admitting they were wrong. |
|
NaglfarBP
Not Guilty EoN.
32
|
Posted - 2013.05.23 22:37:00 -
[281] - Quote
CCP any word on a fix for the MD issues? Pardon my impatience. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.23 23:24:00 -
[282] - Quote
NaglfarBP wrote:CCP any word on a fix for the MD issues? Pardon my impatience.
There was a small post about desync issues and that they where going to look up on that,but nothing about actually fixing any of the Mass drivers stats. |
Jenova's Witness
Red and Silver Hand Amarr Empire
16
|
Posted - 2013.05.24 07:05:00 -
[283] - Quote
XxGhazbaranxX wrote:Thor Odinson42 wrote:
The DEV in this thread said as much. Be happy, they are fixing it.
I've been playing eve far too long to be happy they are fixing a problem in dust. This will be the only thing they will try to fix, and that is based on experience with the company. They don't roll back changes and I'm sure that since DUST is out of beta they would prefer to make more variants with higher blast radius that need spec 5 than actually fix what they broke that wasn't broken to begin with. They usually prefer to make complicated changes before admitting they were wrong. When CCP (or any developer for that matter) fixes something, they wind up breaking 10 other things. Or in this case, they end up breaking something that didn't need fixing to begin with. Being on the receiving end of the MD has been a joke lately. During that first week of uprising, the displaced smoke and trails allowed a lot of the weapons users to get some luck shots on me... which felt more like a slap and tickle with the shield buff. Even with the weapon damage bonuses, the radius nerf really took the terror away from a weapon of terror. Occasionally, I still see a player of two that tries to hold me and my squad back, but wind up at the business end of our weapons that send them to their next fitting selection. After the first few times, I thought it was a stroke of luck, but the more it happened, I realized something was amiss. As a HMG user, you guys have my fully sympathy and respect for sticking with a weapon that you care about and not the current FotM. I hope all this gets resolved soon so I can go back to cursing at the guy lobbing grenades through the window of objective B and taking my whole squad out. |
Thog A Kuma
Planetary Response Organisation
115
|
Posted - 2013.05.24 12:53:00 -
[284] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
Welcome to the thread
|
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.24 13:54:00 -
[285] - Quote
Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it
Lol nobody calls it "noob tube" MASSHOLE.. why you keep using different names to try to derail my weapon.. Personal vendetta? Came back as this rachoi guy acting all legit? and yet the underlying tone stays the same.. Do you have manhood issues ? someone made fun of you in Gym class showers? Get over it man.. its ok ..its the motion of the ocean right?
GTFO you have been outed as a troll.. and not a very smart either |
Thor Odinson42
Molon Labe. League of Infamy
278
|
Posted - 2013.05.24 14:48:00 -
[286] - Quote
Smoky The Bear wrote:Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it Omg the return of MASSDRIVER Lol nobody calls it "noob tube" MASSHOLE.. why you keep using different names to try to derail my weapon.. Personal vendetta? Came back as this rachoi guy acting all legit? and yet the underlying tone stays the same.. Do you have manhood issues ? someone made fun of you in Gym class showers? Get over it man.. its ok ..its the motion of the ocean right? remember when you see this huge thread with your name on it , we not talking about your 'tube" ok.. GTFO you have been outed as a troll.. and not a very smart one either
You need to calm down if you want anyone to take you seriously. The dude is agreeing with you that changes need to be made. What he is saying is that he doesn't want it to go too far. If it turns into a "noob tube" people will call for nerfs and it will probably be too much of a nerf and we'll be back at square one.
Let them fix the hit detection issues.
All that being said, if you aren't getting it done in pub matches with a MD right now, then you need to find a new weapon. I'm crushing skulls in pub matches with it. This is why I think it's a hit detection problem. You can make due using 3 or 4 extra rounds in a pub match to finish someone off. In a PC battle you get put down before you have time to reload or replenish ammo on a nanohive. |
Smoky The Bear
Villore Sec Ops Gallente Federation
78
|
Posted - 2013.05.24 16:20:00 -
[287] - Quote
Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
|
Thor Odinson42
Molon Labe. League of Infamy
280
|
Posted - 2013.05.24 17:24:00 -
[288] - Quote
Smoky The Bear wrote:Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
You seem pretty angry for a self proclaimed pot head.
I'm sure you'll be successful in your venture to fix mass drivers. It's usually the people who rage the loudest that get things accomplished.
Shoot me an invite in game sometime and I'll squad up with you to give some pointers on how to use a MD. I'd be happy to help you out. In the meantime go smoke a bowl and calm down. |
Thog A Kuma
Planetary Response Organisation
115
|
Posted - 2013.05.25 04:14:00 -
[289] - Quote
Thor Odinson42 wrote:Smoky The Bear wrote:Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
You seem pretty angry for a self proclaimed pot head. I'm sure you'll be successful in your venture to fix mass drivers. It's usually the people who rage the loudest that get things accomplished. Shoot me an invite in game sometime and I'll squad up with you to give some pointers on how to use a MD. I'd be happy to help you out. In the meantime go smoke a bowl and calm down. It is hard to determine where you really stand Mr. Thor. We know the MD was nurfed, we know it is gimped by some bugs both visual and mechanical. we know it's role is either changed or not functional. We know that anyone that says about MD splash radius "woul'dnt you think we only need a 0.5 m at most?" is trolling, clearly, inarguable. When anyone types "I'll squad up with you to give some pointers on how to use a MD" when they didn't specifically ask for help is also trolling, or so condescending as to be indistinguishable from trolling in function or appearance.
We've been talking about the MD stealth nurf for 2 weeks with no DEV response to clear mostly on topic mature posts. Smoky's quest "...to fix mass drivers" as you put it is what everyone wants, (the definition of fixed is the issue) Many of us believe "fixed" means to fill its old role. You do not appear to agree. Rachoi's definition of "fixed" appears to be what happens to stray male dogs that are captured by the dogpound.
We have run the gamut of types of posts to try to get DEV attention, it appears the DEVs require what Smoky is cooking, why should he calm down? It seems that you believe his behavior is stupid but if it is stupid and it works it ain't stupid. We all want MD fixed (at least technically, in code, systemically, unbugged). He has done the MD community a service, as you have , as many of us have. the dogged pursuit of maintaining this thread has paid off.
Now we need to work to find what the MD's role is as envisioned by CCP. Is the MD a individual weapon like the Flaylock that functions with a small splash and kills by direct hits, is it a AR that assigns its damage in big chunks? Or is the MD a squad support weapon used to herd, deny ground, or punish poor tactics? Is there another choice?
I personally believe the MD should not be a weapon that rewards the direct hits as much as it rewards teamwork, denial or maneuver. I believe the question is how do you make MD a functional balanced weapon that is visually, mechanically and functionally different than a direct fire weapon. Giving the MD a splash of a half meter (per Rachoi) Ignores everything it used to do. Arguing that some people (or even most people or ALL people) still kill with it ignores the question of its role or niche. DUST514 has dozen itirations of weapons that reward twitch/direct fire/Line of Sight. (HMG,AR,SG,Flaylock,Scrambler Rifle/Pistol...on and on) CCP made the MD different originally, Why exactly can't we have that back?
I say that an MD that people use to kill primarily as a 1v1 weapon is out of role. That isn't to say that MD players always have to function in a squad, I mean that the MD should have some mechanics that require the player to behave in a manner that is unlike how other players are rewarded as successful.
I want to see where we go from here and what CCP wants for the MD, both the weapon and the players that use it.
|
Smoky The Bear
Villore Sec Ops Gallente Federation
79
|
Posted - 2013.05.25 06:16:00 -
[290] - Quote
Thank you !
And I didn't even have to use an alt .. lol
*to the guy who wants to teach me something.. lol... Anytime brah |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
578
|
Posted - 2013.05.25 09:26:00 -
[291] - Quote
CCP Wolfman wrote:We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
Does this apply to the splash damage of the Plasma Cannon? |
Jenova's Witness
Red and Silver Hand Amarr Empire
24
|
Posted - 2013.05.25 09:44:00 -
[292] - Quote
Arramakaian Eka wrote:CCP Wolfman wrote:We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon. Does this apply to the splash damage of the Plasma Cannon? It's probably safe to assume this translates to all weapons that have splash damage. |
Thor Odinson42
Molon Labe. League of Infamy
281
|
Posted - 2013.05.25 14:07:00 -
[293] - Quote
I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
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Chinduko
KILL-EM-QUICK RISE of LEGION
110
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Posted - 2013.05.25 15:44:00 -
[294] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
If only the MD as well as all other weapon weren't changed from the last build. All the weapons seemed to work great which to me is balance. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
45
|
Posted - 2013.05.26 04:41:00 -
[295] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
TL;DR
CCP Wolfman wrote:Hi guys, ... We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance...
CCP Wolfman
I don't know if you've been told CCP but i think you mean you are hesitant to make any changes to the weapons unbalance you created.
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Beeeees
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.26 05:47:00 -
[296] - Quote
I agree.
The MD has become a pubmatch fatsuit weapon only. A poor mans shotgun.
Even if the fixes are implemented, I dont see how the MD will be able to fullfill its designated role at all.
The straight firing trajectory defeats its purpose as a support weapon, and its laughable splash radius defeats its purpose of being a terror weapon.
In a recent match my squad got under an MD barrage, it was just painful to watch, near direct hits absolutely negated by a single repair tool beam.
It was fine as it was in chromosome. Hard to handle, hard to hit. The only way to get yourself killed by its fire was due to YOLO levels of running into the line of fire.
In Chromosome it instilled fear in anyone up to proto users, and was effectively the last bastion of non-proto users against proto users, as it gave its wielder a tactical edge, a way to buy himself and his squad some time to either regroup or retreat.
Now its just a joke, and a sad one to boot.
And to adress the in-studio tests, as in "anyone running with MDs", from my experience, there were hardly ANY MD users in pub matches in Chromosome, simply because it wasnt an effective direct damage weapon, even the standart AR outclassed it in direct battle. It was a squad support and crowd control device, thats right, device, it hardly did anything without solid teamwork to justify its use.
As it is, even with the fixes implemented, its a menacing looking flaregun. Aside from giving the MD a fireburst function, the only option I see to fix it is to revert it to its Chromosome status. |
Booby Tuesdays
Ahrendee Mercenaries
72
|
Posted - 2013.05.26 06:52:00 -
[297] - Quote
Thor Odinson42 wrote:I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
Agreed. I strictly played MD in Chromosome, and I got pretty good with it. Sure, I would go 0 - 2 sometimes, but I had plenty of 20 - 1 matches as well. Love the darn thing. Specced back into it a couple days ago and finally got to dive into Uprising. MD nerf hurt at first, but I'm getting used to it. The main problem, as has been stated, is the severe lack of hit detection and ability to bunny hop over my blasts and flux grenades. Fix the hit detection, add maybe the .5 meter radius increase, and I think it will be "close" to where it was last build. I'll keep using it in the mean time, and hope the Dev's keep working with us to get this crucial support weapon back to where it deserves to be.
To Smoky, thanks for heading in the right direction with this thread. You've done the MD community a service. Just slow your roll with the rage a tad, lol. |
Smoky The Bear
Villore Sec Ops Gallente Federation
79
|
Posted - 2013.05.26 12:49:00 -
[298] - Quote
Booby Tuesdays wrote:Thor Odinson42 wrote:I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
Agreed. I strictly played MD in Chromosome, and I got pretty good with it. Sure, I would go 0 - 2 sometimes, but I had plenty of 20 - 1 matches as well. Love the darn thing. Specced back into it a couple days ago and finally got to dive into Uprising. MD nerf hurt at first, but I'm getting used to it. The main problem, as has been stated, is the severe lack of hit detection and ability to bunny hop over my blasts and flux grenades. Fix the hit detection, add maybe the .5 meter radius increase, and I think it will be "close" to where it was last build. I'll keep using it in the mean time, and hope the Dev's keep working with us to get this crucial support weapon back to where it deserves to be. To Smoky, thanks for heading in the right direction with this thread. You've done the MD community a service. Just slow your roll with the rage a tad, lol.
Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious |
Justin Tymes
Condotta Rouvenor Gallente Federation
127
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Posted - 2013.05.26 14:50:00 -
[299] - Quote
0.5 meters isn't going to do much of anything. The standard MD max spread has to be increased by at least a meter for it to be doing anything outside of 1 vs 1 combat. MD is meant for crowd control; how are you controlling a crowd with a max spread of 4m or 4.5m? It needs 5 for it to do its job. Right now there is no reason to be using any MD other than the Assault MD, and Assault is pitiful against ADV suits or above with complex shield extenders if you don't use damage mods, especially if you don't have MD prof. 5. |
Smoky The Bear
Villore Sec Ops Gallente Federation
81
|
Posted - 2013.05.26 14:58:00 -
[300] - Quote
Justin Tymes wrote:0.5 meters isn't going to do much of anything. The standard MD max spread has to be increased by at least a meter for it to be doing anything outside of 1 vs 1 combat. MD is meant for crowd control; how are you controlling a crowd with a max spread of 4m or 4.5m? It needs 5 for it to do its job. Right now there is no reason to be using any MD other than the Assault MD, and Assault is pitiful against ADV suits or above with complex shield extenders if you don't use damage mods, especially if you don't have MD prof. 5.
this coming from someone who doesnt have 5 pro and 2x dmg mods.. I do.. and it doesn't help..
Ya protos just rush in with a elbow or something.. and ur done.. not viable please fix immediately.. im tired of posting |
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