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Thread Statistics | Show CCP posts - 2 post(s) |
Thog A Kuma
Planetary Response Organisation
124
|
Posted - 2013.06.06 22:52:00 -
[451] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. I've stopped playing, though I'd not say I've quit, I'm just waiting. They said they will fix it, I kinda believe them. I check the forums every couple days, I played a match two or three days ago. Spent some accrued SP. I'll keep checking. I have 20k or so AUR, I gotta stay active enough to not trigger a purge some time down the line so I can give my stuff to my Eve guy if nothing else. Still I'm hopeful they'll get it fixed.
Booby, if you aren't an Alt of whatshisname I'd be surprised, stranger things have happened I suppose. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1201
|
Posted - 2013.06.07 06:39:00 -
[452] - Quote
IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right? |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.06.07 12:51:00 -
[453] - Quote
Cosgar wrote:IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right?
Exactly, And it would be shamefull if the md' doesnt get fixed, then out of 15 wpns, only 3 will be usable
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
|
Posted - 2013.06.07 13:21:00 -
[454] - Quote
I specc'd Mass Drivers up to ADV and have been using them for the first time since Chromosome. The flaylock lead me back to the fun that was the MD. After using this thing for 3 days, my aim does not suck, the reliability of the damage output of this thing is.
I use this thing as a sidearm, that's how weak/inconsistant it is. Before, I thought you were all exaggerating. NOPE.
I'm in this with you guys now. |
Smoky The Bear
Intergalactic Cannibus Cartel
100
|
Posted - 2013.06.07 14:03:00 -
[455] - Quote
Cosgar wrote:IR Scifi wrote:Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting. Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently. Ya, my point was not that you should feel bad for being pissed off, it was that you shouldnt have been talkn **** in the first place.. Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. Yeah, sorry about that. I literally just got finished rage quitting a skirmish where I was getting killed by militia ARs because of... what else? ghost rounds going through them. Adding insult to injury, it was my favorite map, the city where B is next to the CRU and I used to lob rounds in that little room and flush people out for my squad to deal with. Even with flux grenades, I was getting people down to slivers of armor, and just couldn't finish them off. Not because I have crappy aim, but because the hits just weren't registering. I didn't even see the news of the MD getting an expected fix and posted my laments like some spoiled brat. For that, I'm sorry. I wish the MD can get fixed sooner than Uprising 1.2, but I guess I need to Adapt or Die, or HTFU in the meantime, right? At the same time though, we still need to address the actual nerfing which has put the MD in just as worse shape as the laser. Rounds just don't deal enough damage to threaten anyone, it takes almost an entire clip to kill someone in a proto suit... with the Freedom, which deals around the same damage as the EXO-5 back in Chrome, splash radius is non-existent for area denial, the arcing trajectory ruins the tactical aspects of the weapon, and the nanohive nerf starves the MD more than any other weapon in the game. Something has to give to make people want to use this thing. Blob tactics are actually viable again with so many assaults in conga lines as if they're mocking us. We need some, if not all of what made the MD a proper area denial weapon back. And if I'm not mistaken, that those issues could be easily resolved with hotfixes similar to the TAC AR, right?
Ya well my point was not to make you feel bad for being completely pissed off, it was that its pretty weak to be trying to get some recognition by insulting me, because you thought your bootykissn would get the DEVs attention and then you could be the "mature" one?... Now the tables have turned and you didn't think I was gonna let you slide? lol
also, you dont have to avoid me in the Massholes channel.. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 14:44:00 -
[456] - Quote
First off I'd like to apologize for not being as active as I used to be, went on vacation and then returned and needed to have my fix of dust. But i'm back now and that's what matters. With me I bring the weekly update news they have in the link below for those of you who don't have the time or don't want to dig too deep.
WEEKLY UPDATE SECTION
No mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514
Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again".
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
|
Posted - 2013.06.07 14:47:00 -
[457] - Quote
XxGhazbaranxX wrote:First off I'd like to apologize for not being as active as I used to be, went on vacation and then returned and needed to have my fix of dust. But i'm back now and that's what matters. With me I bring the weekly update news they have in the link below for those of you who don't have the time or don't want to dig too deep. WEEKLY UPDATE SECTIONNo mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again". PERTINENT QUOTE SECTIONFor those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it. ** The quote below is linked in red letters as the pertinent quote section title CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). NEW SECTION: OLD VERSUS NEW STATSIn this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly. ODD = Old direct damage NDD = New direct damage OSD = Old Splash damage NSD = New Splash damage OSR = Old Splash radius NSR = New Splash Radius STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3----EK-A2---FREEDOM---BOUNDLESS--CORE ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372 OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3 OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5 As we can see by the information above, the nerf of up to 39% of some of these, the reduction to splash damage of all but the original MASS DRIVER,the shield buff to most dropsuits and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 15:02:00 -
[458] - Quote
Shady IceCream Truck wrote:
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
There has been no new development. This we know. This we know to be wrong. They want to fix desync issues because they don't want to admit they did something wrong. Like I've said before. they prefer doing something more complex instead of actually accepting that they are wrong. That means making changes to how the server and client communicate in next patxh instead of making a simple tweak to the stats the fubar'd. CCP has this reputation. Make a change, it suck,,, then make a complicated solution just so they don't end up loyoking bad.
If i where to make a wheel for a car which is supposed to be round, then decide i prefer making that wheel square. After that someone tells me that it's not working. I don't want to be wrong so I just add a couple of more sides to the square and make a hexagon. This hexagon doesn't function quite as well as the wheel but it roles better than the square. I don't get to say i'm wrong because I told the person i fixed it and now this pseudo wheel roles somewhat but the problem is not fixed. It was just me trying to not be wrong.
his is classic CCP behavior and to be redundant... They break it, then make a complex solution just to say they weren't wrong.
And just to be clear, I have been following this thread. My last post before this the one you commented on was in page 21. So no. There is no new development That i don't know of. The post was to be thorough and to show all the info that has not been presented in a tangible and digested manner in all the time we have been in this thread. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
|
Posted - 2013.06.07 15:06:00 -
[459] - Quote
XxGhazbaranxX wrote:Shady IceCream Truck wrote:
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
There has been no new development. This we know. This we know to be wrong. They want to fix desync issues because they don't want to admit they did something wrong. Like I've said before. they prefer doing something more complex instead of actually accepting that they are wrong. That means making changes to how the server and client communicate in next patxh instead of making a simple tweak to the stats the fubar'd. CCP has this reputation. Make a change, it suck,,, then make a complicated solution just so they don't end up loyoking bad. If i where to make a wheel for a car which is supposed to be round, then decide i prefer making that wheel square. After that someone tells me that it's not working. I don't want to be wrong so I just add a couple of more sides to the square and make a hexagon. This hexagon doesn't function quite as well as the wheel but it roles better than the square. I don't get to say i'm wrong because I told the person i fixed it and now this pseudo wheel roles somewhat but the problem is not fixed. It was just me trying to not be wrong. his is classic CCP behavior and to be redundant... They break it, then make a complex solution just to say they weren't wrong. And just to be clear, I have been following this thread. My last post before this the one you commented on was in page 21. So no. There is no new development That i don't know of. The post was to be thorough and to show all the info that has not been presented in a tangible and digested manner in all the time we have been in this thread.
ok my bad, thought you missed that.. you said you were gone for a week..
Ya CCP is like a caveman that is trying to re-invent the wheel... swallow your pride CCP, either that or you kids wont be swallowing food..imo
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 15:23:00 -
[460] - Quote
No big issue, I just don't like what's happened to the mass driver and get a bit passionate about it. Apologies if it came out as me being a but rough |
|
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
|
Posted - 2013.06.07 16:46:00 -
[461] - Quote
XxGhazbaranxX wrote:No big issue, I just don't like what's happened to the mass driver and get a bit passionate about it. Apologies if it came out as me being a but rough
sall good ..
You are one of the "real" ones.. not trying to **** you off lol |
Smoky The Bear
Intergalactic Cannibus Cartel
101
|
Posted - 2013.06.07 17:59:00 -
[462] - Quote
Shady IceCream Truck wrote: NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3----EK-A2---FREEDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% of some of these, the reduction to splash damage of all but the original MASS DRIVER,the shield buff to most dropsuits and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
and add the Proto suit buffs.. and you have a 50% reduction in stats for MD
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update[/quote]
and here it is.. once again all in cold hard mathmaticals ..thanks for the reminder
I would add an extra 20% nerf due to the amount of DUDS.. and another 10% for just being like .... it im running now.. cuz they the red dots not even noticing me dumpin on em..
Thats like a 90% nerf... sweeeet this is what makes me pissy when some wannabe comes around this thread talking about its fine.. we just cant aim or some such nonsense.. I aint giving none of ya halfsteppers an ounce of respect (or anything else).. Either your down with the MD or your NOT.. Solidarity will get this done, if your not with us your against us.. (going for the braveheart speech).... |
Pseudonym0
Free Guard of Arrakis
4
|
Posted - 2013.06.07 20:35:00 -
[463] - Quote
Just thinking about this and, while I still think basing weapons changes based on an "office LAN party" is silly. Maybe part of it was that many of the devs used standard weapons. I mean, really we love the MD for it's utility and it's difficulty to master, but we get something out of it's novelty too. It's so different from everything else. I can recount a time when I've taken out a sniper on a hillside 3/4 of a mile away with it, dropped one shell on him, he starts running and I manage to drop the second round right on him while he's moving. I'm sure he's thinking I've got some sort of overpowered weapon, and there's no way I should have that ability. What he doesn't realize is that headshotting me at that range is pretty much another day at the office for him. Back here on the other side of the screen, I'm feeling like Tiger Woods, I want my damned green jacket after that shot.
Really there's nothing to compare with that feeling with more standard weapons. You may be able to get lots of kills with assault rifles and such, but you're very seldom or never going to get that "holy #*#* I can't believe I just did that" moment that you can get with more niche weapons. The long range hail mary kill, the direct hit out of the air, or the particularly timely double kill on two softened guys running at you when you've only got one in the clip....there's no comparison with a normal "shoot lots of rounds and try to keep roughly on target" weapon.
Think maybe this kind of thing got a little confused with "they're having too much fun, it must be overpowered".
Not sure if there was really any point to that shpiel...but hey it's page 23.... |
Thor McStrut
Reckoners
26
|
Posted - 2013.06.07 20:59:00 -
[464] - Quote
I hear ya. I got a kill last night at 118m. I felt like a champ! One of my favorite things to do is engage snipers and FG at range. It's more challenging and fun to place shells and pick up a kill at range then to just run around on the ground dodging grenades and trying to separate mobs. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
|
Posted - 2013.06.07 21:14:00 -
[465] - Quote
New Development. In the fight against the mass Driver Nerf Massholes has United for a first 4 man Mass driver Team. We Owned everything; Wait no that was a dream. We did go out, four of us mind you, using high end mass drivers and guess what. Nothing... Enemies where not scared, I mean 4 guys throwing down on them and not even a tickle. Yes we got kills. Yes we had fun, but at the end of the day it takes about half a dozen shots to kill one guy who kills half your squad.
WEEKLY UPDATE SECTION
No mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514
Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again".
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
|
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
39
|
Posted - 2013.06.08 00:00:00 -
[466] - Quote
dont want alot do you |
WASTED MERC
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.08 00:57:00 -
[467] - Quote
Jammer JAMS wrote:To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
The rep tool, the trigger operation is crappy The eq selection screen is of crappy design
|
WASTED MERC
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.08 05:56:00 -
[468] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
Half the people in the office? Do you make all your decisions based on how people play in the office? Cause back then most ppl who actually played for playing not for testing or developing the game were NOT using MDs
Due to other annoying reasons I stopped playing several months ago I start playing again and hay presto, Im much better with the AR then I was before Cool lets use my earned skill points and go back to the MD After I used my skill points on MD and started using it again I was thinking OK you guys have stuffed the MD somehow and made the AR better. Way to go for variation, youve just decreased the ppl using MD from about 5% to about 1%. NEWFLASH CCP the MD was never a popular weapon before and its even less popular now
This is another one of those illogical things, like hand held guns are more effective then vehicle or turret mounted guns. It's a bag @$$ gun mounted on a structure, a single round should kill or do serious damage |
Omareth Nasadra
Rebelles A Quebec Orion Empire
10
|
Posted - 2013.06.08 09:03:00 -
[469] - Quote
redberries hackking an objectives, sneak behind him, get within 5 feet and shot him direct hit between the shoulders, deal no damage or ridiculous splash damage, fire 5 round won't even kill him FFS, try the same thing aiming for the feet, splash damage barely registering, switch to smg almost insta kill hacking sunavabitsh, is there something wrong with my freaking noobtube, we need answer CCP!!!!! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1226
|
Posted - 2013.06.08 14:03:00 -
[470] - Quote
WASTED MERC wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
Half the people in the office? Do you make all your decisions based on how people play in the office? Cause back then most ppl who actually played for playing not for testing or developing the game were NOT using MDs Due to other annoying reasons I stopped playing several months ago I start playing again and hay presto, Im much better with the AR then I was before Cool lets use my earned skill points and go back to the MD After I used my skill points on MD and started using it again I was thinking OK you guys have stuffed the MD somehow and made the AR better. Way to go for variation, youve just decreased the ppl using MD from about 5% to about 1%. NEWFLASH CCP the MD was never a popular weapon before and its even less popular now This is another one of those illogical things, like hand held guns are more effective then vehicle or turret mounted guns. It's a bag @$$ gun mounted on a structure, a single round should kill or do serious damage I want to actually see what they were doing to make the MD so effective. It's a fun to use weapon and all, but I've never got my KDR above 1.5 in Chrome when I started using it full time. On top of that, I'd like to see a developer use the Freedom or Boundless, trying to break up a blob of assaults and see how dead the weapon is. Hell, throw some laser, ScR, and HMG footage in there too to see how all these weapons are just novelties now. All I see on the field are ARs and the occasional LAV kill streak with some thukker grenades thrown in for good measure. As a gift, I came up with an ad you guys can use to promote Dust 514. >>Click Me!<<< |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
|
Posted - 2013.06.08 14:26:00 -
[471] - Quote
If anyone has the numbers I'd be interested in a contrast between the old MD stats vs nades (esp the contact nades) and then a second contrast between the new MD stats and nades (again esp the contacts).
For ease of contrast I was thinking base stats for 1 MD clip vs 2 nades. The clip will take longer to deploy (i.e. shoot) and the nades are a bit more finite (i.e. only one "clip" before have/depot) so it gives us a decent ballpark to look at. Of course the nades don't take a light weapon slot so there's that implicit advantage but we can keep that in mind rather than try to correct the base data for it.
Anyone have these numbers on hand? Cross |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.06.08 20:03:00 -
[472] - Quote
To use the mass driver in a way thats actually worth using join the Massholes channel. This channel started In this thread by mass driver users for mass driver user to be in quad together. The most people I've been with is 5 and has been a blast. It has also made me very sad that we need 5 people, one of them using proto with 2 complex damage mods to reach the effectiveness of the old high end mass drivers. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 20:21:00 -
[473] - Quote
Been kind of busy lately with some corp business, I'll try to get together with you guys sometime next week. |
Iron Wolf Saber
Den of Swords
4988
|
Posted - 2013.06.08 20:31:00 -
[474] - Quote
You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 20:39:00 -
[475] - Quote
We know about the fix, but the reasoning behind the nerf is a major issue as well. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.06.08 20:46:00 -
[476] - Quote
Yes. We as a community are not happy about the reasons for the nerf. We are also happy that we have finally been addressed directly and would like to thank you for it. |
Thor McStrut
Reckoners
28
|
Posted - 2013.06.08 21:12:00 -
[477] - Quote
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
The question is when? This should be a hotfix deployed long ago when the desync issue was discovered. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
68
|
Posted - 2013.06.08 21:15:00 -
[478] - Quote
We as a community also hope CCP is willing to admit their mistake if this fix does not address how underwhelming this weapon is in its current form.So much so that people prefer the flaylock for it,s higher damage more consistent damage even when it,s a difficult to aim. After the bug fix mention I still see the flaylock being the better choice because of its high blast damage.
By admit I mean bring back chromosome stats |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 21:18:00 -
[479] - Quote
Also, how hard would it to be to work on rebalancing the splash radius, damage, trajectory, clip size and ammo capacity in the meantime. Even with the desynch, the MD is sub-par at best right now. I scare campers more by swinging the MD at them. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
68
|
Posted - 2013.06.08 21:34:00 -
[480] - Quote
Cosgar wrote:Also, how hard would it to be to work on rebalancing the splash radius, damage, trajectory, clip size and ammo capacity in the meantime. Even with the desynch, the MD is sub-par at best right now. I scare campers more by swinging the MD at them.
When people are more afraid of melee than the weapon your are using, you know something is wrong. I've actually ran at people when I'm out mass rounds and have had better results than shooting at them. |
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