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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Smoky The Bear
Intergalactic Cannibus Cartel
99
|
Posted - 2013.06.05 12:37:00 -
[421] - Quote
Shady IceCream Truck wrote:So no fixes until next major update... even though you have it working now? lol.. lies
In @ 420
and out.... |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.05 12:44:00 -
[422] - Quote
When all they need to do to make it work is rollback to Chomosome stats? Instead on making us wait until next update, only to find out its still ...... and nerfed? No thanks, its gonna take more than a quote of a quote, to satisfy me...
Cowards cant even address the situation directly in the thread where it matters..
Done with this kind of game, This may have worked great for a bunch of spaceships but this is a shooter.. and you are completely lost CCP.. sorry truth is what it is
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Smoky The Bear
Intergalactic Cannibus Cartel
99
|
Posted - 2013.06.05 12:46:00 -
[423] - Quote
Still blazn wrote:When all they need to do to make it work is rollback to Chomosome stats? Instead on making us wait until next update, only to find out its still ...... and nerfed? No thanks, its gonna take more than a quote of a quote, to satisfy me...
Cowards cant even address the situation directly in the thread where it matters..
Done with this kind of game, This may have worked great for a bunch of spaceships but this is a shooter.. and you are completely lost CCP.. sorry truth is what it is
in @420
out @ 4ever |
XXfootnoteXX
DUST University Ivy League
334
|
Posted - 2013.06.05 13:03:00 -
[424] - Quote
XxGhazbaranxX wrote:CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). This quote is not being lost. every page will have it and All my posts too. CCP, fix what you broke, blah blah blah, I already said it too much. Only reason we are still here is because Dust is a great game but fix the mass driver already
Can you please link this too? Thanks. |
Booby Tuesdays
Ahrendee Frontlinez
94
|
Posted - 2013.06.05 16:57:00 -
[425] - Quote
Jenova's Witness wrote:https://forums.dust514.com/default.aspx?g=posts&m=904354#post904354 CCP Wolfman wrote:Iron Wolf Saber wrote:Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions. We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update. CCP Wolfman Outstanding. Finally a fix is in sight! Do any of you wonder why this quote wasn't directly posted in this thread by Wolfman? It was posted in a rational discussion thread about the TAC AR. It was posted there because those folks weren't coming across like whiny little kittens. Truth be told, if I was a Dev, I wouldn't have wanted to talk to most people in this thread either. It's amazing how they (TAC AR thread) got a dev response in less than 3 pages about a completely different weapon balance by keeping a level head, and having a grown up conversation about weapon balancing. Please fellow MD users, let's stay civil. We need the devs to WANT to listen and help us. BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver. |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:11:00 -
[426] - Quote
Booby Tuesdays wrote: Outstanding. Finally a fix is in sight! Do any of you wonder why this quote wasn't directly posted in this thread by Wolfman? It was posted in a rational discussion thread about the TAC AR. It was posted there because those folks weren't coming across like whiny little kittens. Truth be told, if I was a Dev, I wouldn't have wanted to talk to most people in this thread either. It's amazing how they (TAC AR thread) got a dev response in less than 3 pages about a completely different weapon balance by keeping a level head, and having a grown up conversation about weapon balancing. Please fellow MD users, let's stay civil. We need the devs to WANT to listen and help us. BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver.
"In sight"... seriously?
"In Sight" requires a timetable not a half hearted promise that they'll get around to fixing a weapon breaking flaw whenever they get around to the next update.
Don't try and compare the Mass Drive to the TAC, they're two totally different worlds. The TAC was OP but Mass Drivers DO NOT ******* WORK. This is why people are ****ing pissed off. If all of a sudden after the TAC patch today all assault rifles were suddenly registering their hits 5 feet off from where they were actually being pointed you can damn well bet there would be a 20+ page thread full of well deserved bitching.
They know what the problem is, they know how to fix it, THEY HAVE THE ******* FIX SITTING THERE but they won't actually fix it because boohoo it's too hard to do right now. |
Booby Tuesdays
Ahrendee Frontlinez
94
|
Posted - 2013.06.05 17:23:00 -
[427] - Quote
Mike Poole wrote: "In sight"... seriously?
"In Sight" requires a timetable not a half hearted promise that they'll get around to fixing a weapon breaking flaw whenever they get around to the next update.
Don't try and compare the Mass Drive to the TAC, they're two totally different worlds. The TAC was OP but Mass Drivers DO NOT ******* WORK. This is why people are ****ing pissed off. If all of a sudden after the TAC patch today all assault rifles were suddenly registering their hits 5 feet off from where they were actually being pointed you can damn well bet there would be a 20+ page thread full of well deserved bitching.
They know what the problem is, they know how to fix it, THEY HAVE THE ******* FIX SITTING THERE but they won't actually fix it because boohoo it's too hard to do right now.
Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one. |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:26:00 -
[428] - Quote
Booby Tuesdays wrote: Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one.
This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS.
Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
|
Booby Tuesdays
Ahrendee Frontlinez
94
|
Posted - 2013.06.05 17:32:00 -
[429] - Quote
Mike Poole wrote: This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS.
Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
Agreed, the sooner the better. The fact that my flux grenades explode in a group of people and take out maybe one or two of their shields, proves it's not just the mass driver. However, I have not noticed the locus grenades having any hit detection problems. Maybe it's because I use flux way more often, but when I throw a locus or have one thrown at me, it explodes and causes damage (minus the duds of course). As far as the fix goes, it's allegedly done according to that dev post. It's being tested internally in optimal conditions, the same conditions that resulted in the over nerf of MD's in the first place. That alone makes me skeptical of how this fix will work in the wild... |
TonYtigr
Les Rebelles A Qc
30
|
Posted - 2013.06.05 21:55:00 -
[430] - Quote
Booby Tuesdays wrote:BTW, had some fun in the Masshole channel last night! Lot's of explosions almost made up for the poor old mass driver.
Oh yeah that was fun! And we were only 3... Imagine a full squad! For the others, give it a try! |
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Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
15
|
Posted - 2013.06.05 22:26:00 -
[431] - Quote
Smoky The Bear wrote:Shady IceCream Truck wrote:So no fixes until next major update... even though you have it working now? lol.. lies Looks like Ill have a life this summer.. Cuz I definitely wont be playing AR514/ DeathRace514
Its basicaly what CCP expecting from fps in this time DEATHRACE 514-AR edition XD IAM FOR CHANGE NAME OF THIS GAME XD |
Obodiah Garro
Tech Guard General Tso's Alliance
52
|
Posted - 2013.06.05 23:34:00 -
[432] - Quote
2 guys in my corp use MD to devasting effect, but if you don't have the stomach to relearn its use, just use flaylock pistol lol. |
Rachoi
HavoK Core RISE of LEGION
87
|
Posted - 2013.06.05 23:41:00 -
[433] - Quote
its still gonna be a major desync issue, and when that is fully fixed.. i think MD is gonna be a hazard again, we will have to wait and see.
side note: it is no longer directtly AR514, murder taxis are next to get walked down i hope |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 02:23:00 -
[434] - Quote
Mike Poole wrote:Booby Tuesdays wrote: Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had out first "big" patch around January/February, another with Uprising in May. Hopefully this puts the next one (and our beloved MD fix) in July or August. I have to admit, I want it to be sooner than that, we NEED it to be sooner than that. There have been hints of a patch much sooner than July, so I'm hoping they can sneak it in with that one.
This isn't a god damn "oh wouldn't this be nice to have, hope they add it in an update someday" issue. THEY ARE WEAPON BREAKING BUGS. Hell the issues extend beyond the mass driver and into ALL explosive based damages and they can't realize that it may be a itty bitty priority that an entire range of damage not properly registering should maybe warrant an emergency update if they're just sitting on the fix.
Booby clearly = M@SSDRIVER
hes has like 5 alts taking turns trolling until they get busted...
anything he says is aimed at undermining our cause
he only posts to say its not him lol...
anyways he might be a Dev or something.. either that or just incredibly doucheeee |
Meeko Fent
Mercenary incorperated
29
|
Posted - 2013.06.06 02:33:00 -
[435] - Quote
From the Vid, it Seems he was getting a bit of Assists, so Maybe that's the New Direction of the MD, Assist Hound. I Don't know, I don't use the MD. I liked the SCR and the SMG. They Are The Most Fun Combo for Me. |
Beeeees
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.06.06 06:35:00 -
[436] - Quote
+1 for a great cause.
Still waiting for a fix. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1195
|
Posted - 2013.06.06 08:03:00 -
[437] - Quote
I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. |
Aoena Rays
Bragian Order Amarr Empire
94
|
Posted - 2013.06.06 08:09:00 -
[438] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. They did say it will be fixed and can't push hotfix for it. Just sit back, relax and keep that towel around your neck until that is done then come back ;) Free to play game ftw. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
8
|
Posted - 2013.06.06 08:34:00 -
[439] - Quote
c`mon cosgar keep the faith! |
Shady IceCream Truck
Intergalactic Cannibus Cartel
44
|
Posted - 2013.06.06 10:02:00 -
[440] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented.
You sound like a 12 year old kid whose mom took his WOW account........ |
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Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 10:22:00 -
[441] - Quote
ooo BURN.. lol
Whats matter Cosgar, u mad brah? Looks like your bandwagon **** didnt work, so you tried defecting to side of the faithful? We dont want you.. GTFO |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 10:56:00 -
[442] - Quote
Still blazn wrote:ooo BURN.. lol Whats matter Cosgar, u mad brah? Looks like your bandwagon **** didnt work, so you tried defecting to darkside? We dont want you.. GTFO
|
IR Scifi
Silver Talon Corporation
37
|
Posted - 2013.06.06 19:11:00 -
[443] - Quote
Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting.
Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently.
Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. |
martinofski
Les Rebelles A Qc
170
|
Posted - 2013.06.06 19:27:00 -
[444] - Quote
They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
|
Shady IceCream Truck
Intergalactic Cannibus Cartel
46
|
Posted - 2013.06.06 19:30:00 -
[445] - Quote
martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
all they did was reword the original post a couple of times, the only thing new we found out was that we should not expect anything until next patch.. Which is just another blow off... |
Booby Tuesdays
Ahrendee Frontlinez
97
|
Posted - 2013.06.06 19:31:00 -
[446] - Quote
martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
Yep. Just be careful with being rational around here, smoky's gonna call you an "alt". |
Shady IceCream Truck
Intergalactic Cannibus Cartel
46
|
Posted - 2013.06.06 19:38:00 -
[447] - Quote
Booby Tuesdays wrote:martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
Yep. Just be careful with being rational around here, smoky's gonna call you an "alt".
Booby we all know you are either his buddies account or on of his alts.. would you please stop interrupting our thread and go start your own? thanks .... rider |
Booby Tuesdays
Ahrendee Frontlinez
97
|
Posted - 2013.06.06 19:54:00 -
[448] - Quote
Shady IceCream Truck wrote: Booby we all know you are either his buddies account or on of his alts.. would you please stop interrupting our thread and go start your own? thanks .... rider
I think your cartel has been smoking too much of its product. It's making you paranoid. I'll gladly leave this thread of kittening and moaning. Shoot me a message in game if you ever decide to put on your big boy pants and have a rational, adult discussion. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.06.06 20:43:00 -
[449] - Quote
Since the mass driver OG's decided to post ill do so to. First of all it will get fixed in uprising 1.2 i hope. So after the sinc bugs, and countless others we will have an operational wpn. And it will be crap. CCP remnant ( i think ur in charge of the wepns) you took away half of the blast radius cuz of an in house game. U basically spit in the face of every beta tester who used the md and gave u feedback for 5 months. The 'almost every1 is using it ' excuse isnt gonna fly . Do u know how ignorant that sounds like . Its as if u said : " hey everyone is using the ar lets half its dmg'. + it was a game of like 20 dev's , whats up with the 1000 players who were using the md??? No ine was complaining about the mass drivdr being op . The reason why every merc in new eden started using the TAR is because it was the only wpn that could pack a punch. Now that its also nerfed, the hmg has the range of a compact nanohive( i can throw a basketball 2 times the distance of the hmg's projectiles), im not even going to start about the laser pointer. U listened to QQ-ers and now that mistake is gonna bite u in the ass when the player base disapears cuz of a select few with bad character. The core problem is MATCHMAKING but thats a whole new topic. I would like nothing more than this game to succeed but at this rate its crashing faster than the titanic. Get your stuff together |
Mike Poole
Kirkinen Risk Control Caldari State
173
|
Posted - 2013.06.06 22:26:00 -
[450] - Quote
I wish I have been recording some of the **** this weapon does just to prove a point.
I was running toward a clone station when all of a sudden an enemy pops out of it. Hide for a second and notice they're not moving an inch and think "oh great they're afk, a chance to practice lining up direct shots". Point the cross hair directly at his head and fire off two shots, they land dead on target and... nothing... two more shots... nothing...
There was a god damn ramp in front of him at maybe knee height absorbing every explosion even as the rounds thunked against his head. |
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