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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
IR Scifi
Silver Talon Corporation
43
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Posted - 2013.07.03 17:54:00 -
[571] - Quote
I agree with everything Cosgar said, the Mass Driver is back as a viable weapon. I still find it has a bit of a problem firing "uphill" so to speak but it's nothing I wouldn't expect from it and may be more of problem on my end than the game side.
I know my K/D ratio has gone up by about 0.10 since the patch and that's with doing all my normal logi duties. |
RoundEy3
Metal Mind Industries
155
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Posted - 2013.07.03 18:04:00 -
[572] - Quote
I can say the mass driver is much more of a threat now. Before 1.2 I didn't take being shot at by a mass driver seriosuly, I knew I had little chance of being hit by much of anything. Now I'm like "oh crap, that thing is actually hurting me!"
Best thing to do to a MD guy now is run up point blank to him while firing away, hopefully cause a panic and make him blow himself away. |
Steve 19
Better Hide R Die D.E.F.I.A.N.C.E
1
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Posted - 2013.07.03 18:38:00 -
[573] - Quote
I was very pleased to be using the EXO-5 last night. It seemed to be getting direct hits on infantry as well as splash damage on hilly terrain. I found myself lobbing volleys over squad mates heads in Ambush and being able to herd the blobs into their fire. In Skirmish it's once again a not only viable but desirable point defense weapon or breaching tool.
I still find that I need backup though (which is the way it should be) because I lost most of my 1v1s. I donGÇÖt really expect to win those unless I end up suicide-ing and taking the enemy out too...I don't really consider that a win though :)
All in all a great MD experience...with the exception of the canister spin on reload. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2155
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Posted - 2013.07.03 18:53:00 -
[574] - Quote
I'm pretty sure the canister has to be spun because it's spring loaded. That's pretty high tech for Minmatar lol. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
16
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Posted - 2013.07.03 19:01:00 -
[575] - Quote
yeah it's fixed, only problem left is still when a red is hacking a clone or depot and you sneak behind and shoot him in the back, the installation seems to absorb most of the damage, gotta switch to sidearm to bag the easy kill, but overall i'm pretty happy with it |
Aquinarius Zoltanus
0uter.Heaven
130
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Posted - 2013.07.04 00:29:00 -
[576] - Quote
I can confirm that the MD rounds connect much more consistently now, and we've received a small boost in splash radius. My Exo-5 now lists a 4.2m radius.
I'm glad I stuck by the MD. I consider the last 2 months as some hardcore practice on getting direct hits. And I've been doing decent with the weak/inconsistent form, now I'm gonna be a beast. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
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Posted - 2013.07.04 01:05:00 -
[577] - Quote
Hello guys,
Even Though CCP did not state it directly in the patch notes the mass driver has been fixed. They have been given a splash radius buff and the damage application is now more consistent. Even though CCP abstained from contacting us directly, the mass driver community, It is that Time. That time to Say THANK YOU CCP because, even though you did it through gritted teeth, and gave us the silent treatment, you swallowed your pride and listened to the community. So thank you again and I hope the sour taste of this thread does not stay long in your hearts... |
Thor McStrut
Reckoners
34
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Posted - 2013.07.04 01:11:00 -
[578] - Quote
I had the same experience last night. With the more consistent aiming, I did find myself having to relearn where to aim again, but it came back quickly. I'm very satisfied that I didn't respec into something else, and just stuck it out. The improved smoke, blast radius and splash damage application was fantastic. In fact, I dueled with several people on the other team wielding MD for the first time in weeks. Unless I was running with the Massholes, I was almost always the only guy on the field with a MD since Chromo. Just waiting for the wifey to relinquish the TV now.
Looking forward to the 3x SP this weekend! |
Rugudorull Apophicyria
Caitlin Stasey dooo
20
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Posted - 2013.07.04 03:05:00 -
[579] - Quote
The md is definately a threat now that they fixed the desync issues coupled with the slight radius buff. I'm having a blast by shelling targets at very long ranges Aside from the md fix has anyone notice more flaylock usage? |
Idye Lotz
xCosmic Voidx The Superpowers
37
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Posted - 2013.07.04 04:33:00 -
[580] - Quote
Rugudorull Apophicyria wrote:The md is definately a threat now that they fixed the desync issues coupled with the slight radius buff. I'm having a blast by shelling targets at very long ranges Aside from the md fix has anyone notice more flaylock usage?
Yes everyone seems to be using them makes me wonder the relevance on md |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2177
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Posted - 2013.07.04 06:01:00 -
[581] - Quote
Idye Lotz wrote:Rugudorull Apophicyria wrote:The md is definately a threat now that they fixed the desync issues coupled with the slight radius buff. I'm having a blast by shelling targets at very long ranges Aside from the md fix has anyone notice more flaylock usage? Yes everyone seems to be using them makes me wonder the relevance on md I've come across quite a few Flaylockers tonight and won every encounter. MD > Flaylock because we have double the ammo capacity. Flaylocks are just around to troll AR nerds lol. |
Harpyja
DUST University Ivy League
177
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Posted - 2013.07.04 07:11:00 -
[582] - Quote
Good to know the MD has be restored to its former glory.
Now CCP has to do the same with missiles. |
D legendary hero
Strong-Arm
270
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Posted - 2013.07.04 07:12:00 -
[583] - Quote
Rejoice, the MD is useful again!
Flaylocks are perfectly fine though as a secondary, when counting the rounds and damage required its total damage per clip is equal to that of an SMG or scrambler pistol, the difference is that it does damage in chunks instead of chippping damage. but a SMG and flayloc of the same level will tear through armr just as fast. AR nerds get mad because their bunny hopping doesn't help them avoid flaylocks.
but since everyone is complaining, increasing the reload time by 1 second could help, because it would make flaylocks harder to spam, this would be unattractive to noob spammers and only dedicated flaylock technicians like me would remain.
most flayloc spammers need 2 clips to kill a single target. thats poor marksmanship |
D legendary hero
Strong-Arm
270
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Posted - 2013.07.04 07:14:00 -
[584] - Quote
wrote: Edit: And to keep the nerf QQ heat off of us apparently. Still haven't seen a n00b tube tropic after all the killing I've been doing. I'm rather disappointed.
thats because everyone is running around in caldari logistics suits so they dnt notice damage as much |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2180
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Posted - 2013.07.04 07:17:00 -
[585] - Quote
D legendary hero wrote: wrote: Edit: And to keep the nerf QQ heat off of us apparently. Still haven't seen a n00b tube tropic after all the killing I've been doing. I'm rather disappointed.
thats because everyone is running around in caldari logistics suits so they dnt notice damage as much Any self respecting masshole will always have flux grenades on them.... especially since they kill more frequently too. |
D legendary hero
Strong-Arm
270
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Posted - 2013.07.04 07:22:00 -
[586] - Quote
Cosgar wrote:D legendary hero wrote: wrote: Edit: And to keep the nerf QQ heat off of us apparently. Still haven't seen a n00b tube tropic after all the killing I've been doing. I'm rather disappointed.
thats because everyone is running around in caldari logistics suits so they dnt notice damage as much Any self respecting masshole will always have flux grenades on them .... especially since they kill more frequently too.
lolol flux kill now? thats great! i need to start running them again! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2182
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Posted - 2013.07.04 07:33:00 -
[587] - Quote
D legendary hero wrote:lolol flux kill now? thats great! i need to start running them again! They always did an initial explosion damage, but the radius was so small, kills were rare. I think it might be glitched again though, been seeing a lot of flux kills lately. |
D legendary hero
Strong-Arm
270
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Posted - 2013.07.04 07:41:00 -
[588] - Quote
Cosgar wrote:D legendary hero wrote:lolol flux kill now? thats great! i need to start running them again! They always did an initial explosion damage, but the radius was so small, kills were rare. I think it might be glitched again though, been seeing a lot of flux kills lately.
i hope it stays that way...lol im gonna have fun torturing sheild tankers... |
IR Scifi
Silver Talon Corporation
43
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Posted - 2013.07.04 15:27:00 -
[589] - Quote
D legendary hero wrote:Rejoice, the MD is useful again!
AR nerds get mad because their bunny hopping doesn't help them avoid flaylocks.
If anything bunny hopping just makes it easier for us (both flaylock and MD) to get a kill because 9 times out of 10 you know EXACTLY where they are going to land. |
Son Down
SamsClub
23
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Posted - 2013.07.04 15:58:00 -
[590] - Quote
Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button."
"Huge learning curve".....it is every game's noob tube with rapid fire. "Jump"...."Shoot at feet"...."get kill". Yep.....lengthy learning curve indeed. How f*cking stupid do you think the devs are.
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
138
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Posted - 2013.07.04 17:09:00 -
[591] - Quote
Son Down wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." "Huge learning curve".....it is every game's noob tube with rapid fire. "Jump"...."Shoot at feet"...."get kill". Yep.....lengthy learning curve indeed. How f*cking stupid do you think the devs are.
Yes, because players only ever use the MD for CQC . They never use it over distances where trajectory and anticipation is a factor...Can tell when people try and speak about weapons they clearly have little to no experience with. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2194
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Posted - 2013.07.04 17:17:00 -
[592] - Quote
Son Down wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." "Huge learning curve".....it is every game's noob tube with rapid fire. "Jump"...."Shoot at feet"...."get kill". Yep.....lengthy learning curve indeed. How f*cking stupid do you think the devs are. Finally some MD QQ. I thought the Flaylock was going to hold everyone's attention. Now I know the MD is officially back now that it's been christened by Son Down's tears. |
Waruiko DUST
G I A N T EoN.
102
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Posted - 2013.07.04 18:47:00 -
[593] - Quote
Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2202
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Posted - 2013.07.04 18:50:00 -
[594] - Quote
That's been gone since closed beta. |
Buster Friently
Rosen Association
872
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Posted - 2013.07.04 18:50:00 -
[595] - Quote
Waruiko DUST wrote:Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to.
Someone correct me if I'm wrong, but I think that was removed in Uprising. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
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Posted - 2013.07.04 19:21:00 -
[596] - Quote
Buster Friently wrote:Waruiko DUST wrote:Did they remove the aim disruption that being hit use to give? Feels like I'm not shaking my targets like I used to. Someone correct me if I'm wrong, but I think that was removed in Uprising.
They Did remove this in Uprising |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
36
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Posted - 2013.07.04 20:18:00 -
[597] - Quote
Cosgar wrote:That's been gone since closed beta.
It was still there for open beta Chromosome. It got removed when Uprising hit. It was another stealth nerf for the MD that kinda got overlooked because the blast radius nerf, trajectory change, smoke change, nanohive nerf, and shield buff were the most widely complained about topics. |
Welcoming Grave
Psygod9 RISE of LEGION
9
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Posted - 2013.07.05 01:15:00 -
[598] - Quote
As others have said the MD is back is business. Its not like it was in Chrom, but that might be for the better. I think its slowly getting its 'fearful' reputation back. At least I'm actually pushing people back with it and flushing others out more often now. Even killed myself with it a few times. As lulzly as it sounds I'm glad I actually have to think before firing in CQC now.
Edit: The smoke effect it has when rounds detonate is nice too. Not as good as back in Chrom, but I'm glad they're back. |
WASTED MERC
The Southern Legion RISE of LEGION
24
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Posted - 2013.07.05 13:46:00 -
[599] - Quote
I may return to dust to test out the MD I read from CCP they fixed the injector, but could mean anything from, xmas cake to hot air ballons |
Cosgar
ParagonX
2216
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Posted - 2013.07.05 15:17:00 -
[600] - Quote
WASTED MERC wrote:I may return to dust to test out the MD I read from CCP they fixed the injector, but could mean anything from, xmas cake to hot air ballons Injector works between than Chr |
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