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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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xSir Campsalotx
Isuuaya Tactical Caldari State
8
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Posted - 2013.06.01 06:46:00 -
[391] - Quote
That was some brutal footage shredding heavies so hard. It hurts a little lol. |
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Smoky The Bear
Intergalactic Cannibus Cartel
95
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Posted - 2013.06.01 06:49:00 -
[392] - Quote
brings tears to my eyes....
miss that smoke.. my personal fog of war |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
192
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Posted - 2013.06.01 12:42:00 -
[393] - Quote
Judging by how silent CCP is and the lack of posts from CPM members, (Even IWS is silent, which is scary) I'm expecting a big announcement on Monday on the state of the entire game. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1059
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Posted - 2013.06.01 20:01:00 -
[394] - Quote
I'm still puzzled by this bit, even assuming that the hit detection issues et al more or less balance out the stat nerfs and give us a on balance Chrome level MD (which certainly wasn't overpowered as I learned through testing), even if all that is accurate and pans out why the alteration to the smoke?
It's not part of the numbers but the smoke most certainly was part of the tactical value of the MD as a support weapon, for example it most certainly helps a support player preform a rearguard action while the squad makes a tactical retreat. I wonder what the motive behind changing it was.
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Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 20:15:00 -
[395] - Quote
Smoky The Bear wrote:brings tears to my eyes.... miss that smoke.. my personal fog of war I take back my posts toward you earlier in this thread.
I'm frustrated to the edge of taking a vacation from the game. |
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Booby Tuesdays
Ahrendee Frontlinez
84
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Posted - 2013.06.01 20:32:00 -
[396] - Quote
Thor Odinson42 wrote: I'm frustrated to the edge of taking a vacation from the game.
Agreed. The fact that my flux grenades and MD hit detection are "inconsistent" at best, is beyond frustrating. Far more frustrating that the "hey i'm being shot, no wait, i'm already dead" TAC AR... |
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Mike Poole
Kirkinen Risk Control Caldari State
94
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Posted - 2013.06.01 20:49:00 -
[397] - Quote
It would be really nice if CCP would just admit that they made a horrible mistake with what they did with this weapon and fix it already.
When you have a weapon that has a relatively slow projectile speed, limited ammunition, limited range and aiming mechanics far more difficult than just about any other weapon you have to actually balance those negatives with something positive. |
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J Falcs
Bojo's School of the Trades
82
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Posted - 2013.06.01 22:48:00 -
[398] - Quote
One of the first MD videos I remember watching when I was deciding what weapon to spec into. Those explosions... I miss them. |
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Thor Odinson42
Molon Labe. League of Infamy
307
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Posted - 2013.06.01 22:57:00 -
[399] - Quote
Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection. |
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NaglfarBP
Not Guilty EoN.
33
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Posted - 2013.06.01 23:53:00 -
[400] - Quote
Thor Odinson42 wrote:Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection.
I'd be up for that. Sounds fun.
C'mon CCP give us an update on how MD fix is going. |
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TonYtigr
Les Rebelles A Qc
29
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Posted - 2013.06.02 00:09:00 -
[401] - Quote
Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
217
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Posted - 2013.06.02 01:38:00 -
[402] - Quote
TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes |
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Mike Poole
Kirkinen Risk Control Caldari State
96
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Posted - 2013.06.02 01:45:00 -
[403] - Quote
If after the next patch there was suddenly a bug with assault rifles where your bullets actually hit 5 feet to the left of where you were aiming, do you think it would take this long for a fix to come about? |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1069
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Posted - 2013.06.02 01:48:00 -
[404] - Quote
NaglfarBP wrote:Thor Odinson42 wrote:Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection. I'd be up for that. Sounds fun. C'mon CCP give us an update on how MD fix is going. All sorts of this^
And to reiterate, once we have a channel name I'll show up there 
Cheers, Cross |
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TonYtigr
Les Rebelles A Qc
29
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Posted - 2013.06.02 01:49:00 -
[405] - Quote
Cosgar's Alt wrote:TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes
+1 for Massholes |
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Smoky The Bear
Intergalactic Cannibus Cartel
96
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Posted - 2013.06.02 14:45:00 -
[406] - Quote
TonYtigr wrote:Cosgar's Alt wrote:TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes +1 for Massholes
Lets just go with Massholes.. Ill put up the channel now .. stand together or die seperately |
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Thor Odinson42
Molon Labe. League of Infamy
310
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Posted - 2013.06.03 14:43:00 -
[407] - Quote
I joined the channel and don't see anyone there. |
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Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
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Posted - 2013.06.03 17:06:00 -
[408] - Quote
Bump for great justice.
As a heavy, you guys have my sympathy.
Why does it seem like Minmatar weapons get the short end of the stick anyway? Are the SMG and Flaylock pistol next? |
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Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
11
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Posted - 2013.06.03 22:05:00 -
[409] - Quote
That awesome video  |
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J Lav
Opus Arcana Orion Empire
85
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Posted - 2013.06.03 22:36:00 -
[410] - Quote
Been having fun with my scrambler rifle in the meantime... I want my MD back. :(
Will be checking the massholes channel soon |
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Rachoi
HavoK Core RISE of LEGION
82
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Posted - 2013.06.03 22:58:00 -
[411] - Quote
i'm not giving my MD up, ever, i will use it to death, because when it comes back to actual use... lets face it, people will cry for a re nerf because it kills them. and because their precious ARs started to get walked down. MD has not gotten any help or support, aside from the [early] dev posts.
right now, they do need to fix the Hit Detect issues, and then worry about other things, because that5 desynch actually leads to issues with connectivity the farther in you are of your day of play |
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TonYtigr
Les Rebelles A Qc
29
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Posted - 2013.06.04 03:08:00 -
[412] - Quote
Saw 4 mercs (including me) on the channel. Sorry J Lav, next time we squad. A full squad of MD would be nice. |
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Smoky The Bear
Intergalactic Cannibus Cartel
97
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Posted - 2013.06.04 03:09:00 -
[413] - Quote
yep.. i will never goto AR..
Played some today trying out the Massholes channel.. OMG.. im really disgusted with this.. Absolutely unplayalble..
I want to thank CCP for their fake DDOS attack (check the twitter feed mighty suspicious) .. You broke the cycle of addiction, I no longer even remotely like this game..
Id rather be playing rubix cube..
Peace and thanks again CCP for being so arrogant and unprofessional, you have successfully convinced me to not play this game EVEN if you fix the MD.. your stealth nerf/ stealth buff technique is way lame.. and giving nerfs because of some drunken office party .. is really unforgivable.. |
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Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
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Posted - 2013.06.04 04:23:00 -
[414] - Quote
I would like to see what the play testers were doing to warrant such a nerf. Also I would like to see Remnant and Wolfman actually use the MD, HMG, laser, and scrambler rifles against players with TAC ARs so they can see what we're dealing with. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1078
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Posted - 2013.06.04 06:20:00 -
[415] - Quote
Smoky The Bear wrote:TonYtigr wrote:Cosgar's Alt wrote:TonYtigr wrote:Great idea for the MD channel. I suggest ''MDunited''. I'm gonna be there! How about.... Massholes +1 for Massholes Lets just go with Massholes.. Ill put up the channel now .. stand together or die seperately
Channel name noted, will check it out in game. |
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J Falcs
Bojo's School of the Trades
85
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Posted - 2013.06.04 20:30:00 -
[416] - Quote
Still hoping for change. |
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Thor Odinson42
Molon Labe. League of Infamy
319
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Posted - 2013.06.04 20:34:00 -
[417] - Quote
J Falcs wrote:Still hoping for change. Someday...
Soon |
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Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
169
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Posted - 2013.06.05 05:36:00 -
[418] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=904354#post904354
CCP Wolfman wrote:Iron Wolf Saber wrote:Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions. We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update. CCP Wolfman
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
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Posted - 2013.06.05 08:12:00 -
[419] - Quote
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
This quote is not being lost. every page will have it and All my posts too.
CCP, fix what you broke, blah blah blah, I already said it too much. Only reason we are still here is because Dust is a great game but fix the mass driver already |
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Shady IceCream Truck
Intergalactic Cannibus Cartel
43
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Posted - 2013.06.05 12:34:00 -
[420] - Quote
So no fixes until next major update... even though you have it working now? lol.. lies |
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