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Thread Statistics | Show CCP posts - 2 post(s) |
IR Scifi
Silver Talon Corporation
24
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Posted - 2013.05.07 05:30:00 -
[1] - Quote
XXfootnoteXX wrote:
MD was my primary weapon last build. 95% of the time it was what I was using. I could use it with my logi or if I wanted to play pure assault. Now the MD is even more of a nitch weapon, it has taken a massive nerf.
Has it ruined the MD? I dont think so, but the MD is now defiantly a situational weapon and while you see a lot of people running with them now I think a LOT will drop away from them. It will take a lot more time to use them proficiently. Damage did not take a nerf, but splash did.
tl:dr
MD did take a good sized nerf, those who have skill with them will still use them to great effect.
I've skilled up for the exo but I don't have a suit that can support it and the rest of my logi-build yet. That being said this mirrors my experience with the lower-end MD's. Direct hits still seem to pack the same punch they did but you might as well be firing spitballs if you're counting on splash damage.
I also think the elevation glitch is still in effect but I need to do some more testing before calling it for sure. |
IR Scifi
Silver Talon Corporation
26
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Posted - 2013.05.16 16:52:00 -
[2] - Quote
I'm still using a MD but only because I've gone and done like BangBang Chuck did and dumped a kitten load of points into it. Using the exo as well, it's nowhere near as effective of a stopping tool like it was pre-patch. The splash radius nerf is the real killer for me. I used to be able to hold off two or three people with splash damage (not necessarily kill but prevent them from breaking cover). Now if three people are hiding behind a box I'll maybe hit one of them if I'm lucky while the other two just wait for me to reload and then rush.
Losing the arcing trajectory hurt too, before if there was a hill or ramp between you and the target you could fairly reliably arc a shot over and hit them, now not so much. |
IR Scifi
Silver Talon Corporation
30
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Posted - 2013.05.21 20:23:00 -
[3] - Quote
Good to know that a fix is in the works. It'll be hella-nice to have this be viable weapon again on any surface other than table flat wide-open areas. |
IR Scifi
Silver Talon Corporation
32
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Posted - 2013.05.30 16:19:00 -
[4] - Quote
So are we still waiting on some kind of update as to how the fix is coming along? |
IR Scifi
Silver Talon Corporation
33
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Posted - 2013.05.30 20:51:00 -
[5] - Quote
Wojoxs wrote:If they're playing in their office Smokey, I think will. They have to know they made a huge mistake. Great thread btw. Makes it worth throwing my controller after firing at a guy 5 times and not even seeing a hit marker at an afk heavy. I even moved my television and ps3 to my corp ceos appartment and he witnessed it. He said "now I know why you don't want to play".
It makes it even worse since (I assume) most of us are logi's, if our primary weapon isn't working we don't have an option to fall back to like everyone else. |
IR Scifi
Silver Talon Corporation
37
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Posted - 2013.06.06 19:11:00 -
[6] - Quote
Shady IceCream Truck wrote:Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented. Dude as a fellow MD enthusiast, I want to like you. But you're acting like a spoiled 12 year old throwing a tantrum because his mom canceled his WoW account. Chill out, take a deep breath and help us figure out a solution instead of pouting.
Have to agree, this is some serious "I'm taking my ball and going home" whining here. Despite the initial nerf CCP has acknowledged the problem and are working on a fix. The only thing holding it up appears to be the testing and deployment policy. I don't know how PSN handles things but I remember reading that XBLive's policy only allowed a set number of deployments a year. I couldn't imagine PSN operating much differently.
Plus look how long the TAC nerf took, I think CCP may have learned their lesson and are finally moving ahead more cautiously as to not make things WORSE. |
IR Scifi
Silver Talon Corporation
37
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Posted - 2013.06.11 22:43:00 -
[7] - Quote
Got to admit, having watched the trailer for Tom Clancy's The Division I'm really going to be giving it some serious thought when the time comes. Hopefully we'll get a mass driver fix in before then. |
IR Scifi
Silver Talon Corporation
38
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Posted - 2013.06.23 17:18:00 -
[8] - Quote
Yeah that seems to be the current line of thinking on how to fix the caldari logi, "just restrict all logis to sidearms". Because my 5% hacking bonus is totally OP and helps me survive all encounters... As far as the nerf went I'd say one or the other should have been ok to get nerfed, either splash radius or splash damage, both seemed a bit over the top. Also bring back our firing arc! But I'm not holding out much hope for it going back to pre-nerf state too many people think it's a n00b t00b and is vastly OP (because MD is all you see in the kill feeds nowadays).
Maybe it's just me though and I've started compensating for the MD quirks but it does seem to have gotten a bit better lately. Perhaps we got lucky and there was some kind of stealth patch? |
IR Scifi
Silver Talon Corporation
43
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Posted - 2013.07.03 17:54:00 -
[9] - Quote
I agree with everything Cosgar said, the Mass Driver is back as a viable weapon. I still find it has a bit of a problem firing "uphill" so to speak but it's nothing I wouldn't expect from it and may be more of problem on my end than the game side.
I know my K/D ratio has gone up by about 0.10 since the patch and that's with doing all my normal logi duties. |
IR Scifi
Silver Talon Corporation
43
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Posted - 2013.07.04 15:27:00 -
[10] - Quote
D legendary hero wrote:Rejoice, the MD is useful again!
AR nerds get mad because their bunny hopping doesn't help them avoid flaylocks.
If anything bunny hopping just makes it easier for us (both flaylock and MD) to get a kill because 9 times out of 10 you know EXACTLY where they are going to land. |
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