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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
KA24DERT
Not Guilty EoN.
61
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Posted - 2013.06.14 15:37:00 -
[511] - Quote
Maybe it's the power of suggestion, but I think it does look better.
But why the lack of response? And why not just roll those tweaks out right now like they did with the TAR? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1679
|
Posted - 2013.06.14 18:08:00 -
[512] - Quote
KA24DERT wrote:Maybe it's the power of suggestion, but I think it does look better. But why the lack of response? And why not just roll those tweaks out right now like they did with the TAR? Because they like to be magnificent bastards and in control?
Hell, I figured out something about the future of this game not to long ago and my posts got deleted. If they share this kind of information from the start, people would calm the **** down instead of posting Destiny footage and going in doom and gloom mode... |
cedz636
ILL OM3NS
7
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Posted - 2013.06.14 19:45:00 -
[513] - Quote
I am somewhat of a new player (only a couple million carefully placed SP) with grand plans of logibro'ness. I was drawn to Dust 514 by the claims of many different weapons to choose from, all of which grow with your character over time. I was sitting there like OK that's fantastic...I'll adopt a truly supportive logi role and wield the MD to aid in area denial to further compliment said role. Upon reading this thread in its entirety...boy oh boy...how my strategy was forced to change.
It's completely ridiculous that a FREE AR would emerge the victor in a stand-off against a PROTO MD...complete and utter madness... The weapons and their proficiencies on the battlefield have resulted in gameplay that is nothing short of Call of Duty in space (please don't spam me...I am a huge fan of Dust and am behind it 100%...or at least I thought I was). The only viable weapon on the battlefield seems to be the AR, which pretty much "chops down" the entire concept of a progressive skill tree (<-----see what i did there?). If a player invests millions of SP and months of his or her time skilling a weapon, be it a MD, an AR, Laser, HMG, or the flipping Nova Knives (we won't go there), logic would dictate that skilled, advanced variants of these weapons would be superior to say, a Militia AR at their effective ranges. I'm not saying an SMG should outgun an AR at 80 meters just because you maxed the SMG skill tree. What I am saying is the Mass Driver SHOULD...if not to scare the pants of the rifleman and prevent him from charging you. It should simply perform the way it is intended to perform, and, given the nerf, it doesn't...which brings me to my next topic...
Why'd it nerfed in the first place? I frequent the forums and the youtube channels, and, before the nerf, I hardly saw more than the noob complaining about getting blown to bits by the MD. (That wasn't me, I swear). If you got stomped because your squad charged into an open field and a MD lit you up, it's because your squad charged into an open field and a MD lit you up. It wasn't OP to begin with...in fact, in my opinion, it performed the way the MD SHOULD. Area denial...instill "MASS" amounts of fear in a rushing squad..."MASS" amounts of splash damage, and damn sure be close to a 1 hit kill if hit direct. The MD simply doesn't do what it was designed to do. OK the HMG blasting away at 60 meters...the ridiculously OP laser rifle...the TAR fiasco...all nerfs that were not only appreciated by the general masses, but were accepted by users of those weapons because, lets face it, we knew they were OP. Show me one heavy who complained about not being able to "snipe" with their HMG. It's plain confusing, CCP. You get it right, for the most part, and then you fall flat on your face with this MD nerf. When the TAR was being spammed, the issue was addressed relatively quickly, and a fix was imposed. What's the big deal with simply reverting what you did, and going back to the way things were with the MD. If it ain't broke don't fix it.
Oh, and now that they changed the sound of the AR, and probably 90% of the community run them, the battlefield sounds like a paintball field...hardly epic.
So now if I want to continue with my logibro build, I am pretty much forced to use the AR. Honestly, I'll probably just wait for the MD to get fixed and do something else till then. I am disappointed, because I want to play Dust 514, not CoD in space. With new titles on the horizon, you'd think they'd address something as relatively simple as this so they could move onto more important things like...everything else...
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1687
|
Posted - 2013.06.14 19:52:00 -
[514] - Quote
I wholeheartedly agree. +1
As for something else to do, I'd suggest playing Demoman in TF2. The grenade launcher in there isn't the area denial weapon the MD was, but at least it's fun to use and that's what it boils down to. |
D legendary hero
Strong-Arm
166
|
Posted - 2013.06.15 08:36:00 -
[515] - Quote
cedz636 wrote:I am somewhat of a new player (only a couple million carefully placed SP) with grand plans of logibro'ness. I was drawn to Dust 514 by the claims of many different weapons to choose from, all of which grow with your character over time. I was sitting there like OK that's fantastic...I'll adopt a truly supportive logi role and wield the MD to aid in area denial to further compliment said role. Upon reading this thread in its entirety...boy oh boy...how my strategy was forced to change. It's completely ridiculous that a FREE AR would emerge the victor in a stand-off against a PROTO MD...complete and utter madness... The weapons and their proficiencies on the battlefield have resulted in gameplay that is nothing short of Call of Duty in space (please don't spam me...I am a huge fan of Dust and am behind it 100%...or at least I thought I was). The only viable weapon on the battlefield seems to be the AR, which pretty much "chops down" the entire concept of a progressive skill tree (<-----see what i did there?). If a player invests millions of SP and months of his or her time skilling a weapon, be it a MD, an AR, Laser, HMG, or the flipping Nova Knives (we won't go there), logic would dictate that skilled, advanced variants of these weapons would be superior to say, a Militia AR at their effective ranges. I'm not saying an SMG should outgun an AR at 80 meters just because you maxed the SMG skill tree. What I am saying is the Mass Driver SHOULD...if not scare the pants of the rifleman and prevent him from charging you. It should simply perform the way it is intended to perform, and, given the nerf, it doesn't...which brings me to my next topic... Why'd it nerfed in the first place? I frequent the forums and the youtube channels, and, before the nerf, I hardly saw more than the noob complaining about getting blown to bits by the MD. (That wasn't me, I swear). If you got stomped because your squad charged into an open field and a MD lit you up, it's because your squad charged into an open field and a MD lit you up. It wasn't OP to begin with...in fact, in my opinion, it performed the way the MD SHOULD. Area denial...instill "MASS" amounts of fear in a rushing squad..."MASS" amounts of splash damage, and damn sure be close to a 1 hit kill if hit direct. The MD simply doesn't do what it was designed to do. OK the HMG blasting away at 60 meters...the ridiculously OP laser rifle...the TAR fiasco...all nerfs that were not only appreciated by the general masses, but were accepted by users of those weapons because, lets face it, we knew they were OP. Show me one heavy who complained about not being able to "snipe" with their HMG. It's plain confusing, CCP. You get it right, for the most part, and then you fall flat on your face with this MD nerf. When the TAR was being spammed, the issue was addressed relatively quickly, and a fix was imposed. What's the big deal with simply reverting what you did, and going back to the way things were with the MD. If it ain't broke don't fix it. Oh, and now that they changed the sound of the AR, and probably 90% of the community run them, the battlefield sounds like a paintball field...hardly epic. So now if I want to continue with my logibro build, I am pretty much forced to use the AR. Honestly, I'll probably just wait for the MD to get fixed and do something else till then. I am disappointed, because I want to play Dust 514, not CoD in space. With new titles on the horizon, you'd think they'd address something as relatively simple as this so they could move onto more important things like...everything else...
*single tear rolls down cheek* CCP the blood of my MD is on your hands
(side note: HMG was nerfed into a shotgun with half the damage, but the mass driver was nerfed into the darkages when the minmintar were still slaves) |
Beeeees
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.06.15 23:20:00 -
[516] - Quote
So does CCP plan to troll us all by unf-Ścking the thing in a ninja fix, or do they plan to troll us by not unf-Ścking it at all? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
|
Posted - 2013.06.16 05:15:00 -
[517] - Quote
Beeeees wrote:So does CCP plan to troll us all by unf-Ścking the thing in a ninja fix, or do they plan to troll us by not unf-Ścking it at all? Depends on how many people in the office are using it in their next LAN party.... |
D legendary hero
Strong-Arm
186
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Posted - 2013.06.16 05:17:00 -
[518] - Quote
they need more soap and rubber duckies for the tub in the office, where all our ideas get read..... |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
34
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Posted - 2013.06.16 09:16:00 -
[519] - Quote
Cosgar wrote:I wholeheartedly agree. +1 As for something else to do, I'd suggest playing Demoman in TF2. The grenade launcher in there isn't the area denial weapon the MD was, but at least it's fun to use and that's what it boils down to.
That's funny. I played a ****-ton of TF2 and almost always played the Demoman. It's why I chose the MD on this game to begin with. |
Omareth Nasadra
Rebelles A Quebec Orion Empire
15
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Posted - 2013.06.16 11:26:00 -
[520] - Quote
can we have some fking blue love in here, it's been forever we haven't have anyone from ccp post in this thread, weapon is broken period, and no devs posting whatsoever, thought they hired the chick to PR, she must been part of that LAN office party afterall, guess MD now belong to the graveyard like the laser rifle |
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WASTED MERC
The Southern Legion RISE of LEGION
13
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Posted - 2013.06.16 14:15:00 -
[521] - Quote
cedz636 wrote:Why'd it nerfed in the first place?
didnt you hear...
True story, CCP was playing dust during a lunch break to balance the game, (most likely with unlimited SP and ISK) Half the people decided to use the MD They concluded from this that the MD was OP and nerfed it They did not look into or consider what people were actually using in the actual game, what real life people spent there time, SP and ISK on was not taken into account
That's right, it's isnt made up, it is in this thread I believe and posted by a someone from CCP
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1737
|
Posted - 2013.06.16 14:25:00 -
[522] - Quote
They probably did fix and in-nerf it for 1.2 but I bet I'll log in with all my fittings invalid because Logis will be limited to sidearms. |
WASTED MERC
The Southern Legion RISE of LEGION
13
|
Posted - 2013.06.16 14:30:00 -
[523] - Quote
sidearms you say... I'd be ok with that the flaylock pistol is probably better then the MD |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1737
|
Posted - 2013.06.16 14:36:00 -
[524] - Quote
No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2013.06.16 15:20:00 -
[525] - Quote
Please check this on the plasma cannon too. Hit detection is horrible when enemies are close to crates for example... |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
146
|
Posted - 2013.06.16 15:36:00 -
[526] - Quote
Cosgar wrote:No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds.
Flaylock troll is the best troll.
Spectral Clone wrote:Please check this on the plasma cannon too. Hit detection is horrible when enemies are close to crates for example...
I'm pretty sure anything that relies on splash damage is currently screwed up. Direct hit seems to be the only viable way to kill anything with something that goes BOOM ATM. |
D legendary hero
Strong-Arm
187
|
Posted - 2013.06.17 00:04:00 -
[527] - Quote
Cosgar wrote:No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds.
that explains why all my hate mail about my using flaylocks are only from people who use ARs...lol
flaylocks take skill to use, require high SP input, and you need the advanced before you can actually use splash damage.
flaylocks are ok on shield but destroy completely armor...lol you need on average 4-5 shots on a fully shielded opponent thats moving.
because its damage is instant instead of spam like SMG or pistols (i aint hatin) ppl scream OP, but the only thing i read on kill feeds are AR, AR, GLU, GEK, DUV, TAC, SR, ASR,
|
D legendary hero
Strong-Arm
187
|
Posted - 2013.06.17 00:06:00 -
[528] - Quote
Cyrius Li-Moody wrote:Cosgar wrote:No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds. Flaylock troll is the best troll. Spectral Clone wrote:Please check this on the plasma cannon too. Hit detection is horrible when enemies are close to crates for example... I'm pretty sure anything that relies on splash damage is currently screwed up. Direct hit seems to be the only viable way to kill anything with something that goes BOOM ATM. Also, I gotta say, I spec'd into the mass driver to try to bring some spice to the game play. All it has brought me is sadness. A tear runs down my cheek every time I fire those grenade like things through the air to have them land and sputter like I'm firing blanks. Another tear runs down my other cheek when those 15 rounds are up 30 seconds later and I'm forced to sit at a nanohive for the next 45 seconds hoping nobody sees me and offs me like the weakest in the herd like every MD is.
MDs explode confetti |
Still blazn
Intergalactic Cannibus Cartel
36
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Posted - 2013.06.17 07:05:00 -
[529] - Quote
heard a nasty rumor that MD's got a stealth ammo buff????
I hope they don"t think this will appease us... more like a slap .. if its true |
WASTED MERC
The Southern Legion RISE of LEGION
13
|
Posted - 2013.06.17 12:39:00 -
[530] - Quote
lol ammo buff maybe we should change our tactic
CCP listen up slap nuts, MDs dont need more splash dmg or blast radius, I demand you nerf that **** right now BTW I played DUST, with some friends, at work, during lunch to see how balanced it is and 95% used the AR
awesome, guys we are now going to get a splash dmg and radius buff, sweet |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1780
|
Posted - 2013.06.17 12:42:00 -
[531] - Quote
Can someone confirm this? I don't have Dust 514 installed anymore. I deleted it for Section 8 prejudice. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.06.17 18:09:00 -
[532] - Quote
D legendary hero wrote:MDs explode confetti
That would explain a lot.
Confetti Driver for FABULOUS crowd control
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1809
|
Posted - 2013.06.17 18:13:00 -
[533] - Quote
Cyrius Li-Moody wrote:D legendary hero wrote:MDs explode confetti That would explain a lot. Confetti Driver for FABULOUS crowd control So is this the Plasma Cannon and HMG? |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
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Posted - 2013.06.17 19:22:00 -
[534] - Quote
Cosgar wrote:Cyrius Li-Moody wrote:D legendary hero wrote:MDs explode confetti That would explain a lot. Confetti Driver for FABULOUS crowd control So is this the Plasma Cannon and HMG?
Perfect.
A motion to change all broken guns to confetti variants. Confetti Driver, confetti cannon, heavy confetti gun. Proximity Explosives will now be Glitter Bombs. |
D legendary hero
One-Armed Bandits
199
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Posted - 2013.06.17 23:23:00 -
[535] - Quote
^^i move to make them as such...lol |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1880
|
Posted - 2013.06.17 23:45:00 -
[536] - Quote
Cyrius Li-Moody wrote:Cosgar wrote:Cyrius Li-Moody wrote:D legendary hero wrote:MDs explode confetti That would explain a lot. Confetti Driver for FABULOUS crowd control So is this the Plasma Cannon and HMG? Perfect. A motion to change all broken guns to confetti variants. Confetti Driver, confetti cannon, heavy confetti gun. Proximity Explosives will now be Glitter Bombs. Derpships should explode like a pinata full of tears and false hope
|
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
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Posted - 2013.06.19 02:23:00 -
[537] - Quote
i can get kills with the basic md... |
Sinboto Simmons
SVER True Blood Public Disorder.
235
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Posted - 2013.06.19 04:00:00 -
[538] - Quote
Personally I thing the md just needs a spash damage increased *shrugs* |
Dustin Peril
Krullefor Organization Minmatar Republic
2
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Posted - 2013.06.19 04:12:00 -
[539] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Beeeees
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2013.06.19 04:16:00 -
[540] - Quote
Now this is what I call viral marketing!
You do realize that you advertize on corporate turf? |
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