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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
0
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Posted - 2013.05.13 11:32:00 -
[1] - Quote
Hopefully tommorrow they will FIX the Mass Driver!!! |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
1
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Posted - 2013.05.14 11:39:00 -
[2] - Quote
Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1
WHOOOO HOOOOOO.. and to all those who "didnt mind " conceding this or that, to a perfectly balanced weapon.. Well you sold out.. Just Dessert |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
14
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Posted - 2013.05.15 16:59:00 -
[3] - Quote
Well I guess you could get a truck? |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
14
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Posted - 2013.05.19 17:07:00 -
[4] - Quote
Orion Sanjeet wrote:Ok, original poster, lift up your hand, palm directed toward your face mind you, and repeatedly with great velocity force your hand to come in contact with the flesh on your face, because you sir, just suck with it. Start trying different weapons until you find one that fits or get used to the way the weapon currently works. It isn't broken if I can go 18-0 (with a good squad) with only one point in MD operation while using the base meta level 1 Mass Driver.
guarantadamntee ya.. id go 20-30 kills a game with an AR.. dont want to.. Theres much better games for that and im much better than you at said games..
haters gonna hate .. and even if im wrong im right.. for simple fact that CCP refuses to respond period.. bit shady dont you think? |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
19
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Posted - 2013.05.21 15:37:00 -
[5] - Quote
Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button."
this |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
19
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Posted - 2013.05.21 20:27:00 -
[6] - Quote
when ?? All im seeing is that info we had about 1/4 of the way through this thread.. nothing new |
Shady IceCream Truck
Silent Stalkerz Hephaestus Forge Alliance
21
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Posted - 2013.05.23 04:48:00 -
[7] - Quote
Cosgar wrote:KA24DERT wrote:Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver? I think they kicked up muzzle flare on everything. I've noticed it on HMGs and ARs too.
I think they found the "fix" for the MD sync lag issues.. Now you just cant see if it lagged or not .. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
43
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Posted - 2013.06.05 12:34:00 -
[8] - Quote
So no fixes until next major update... even though you have it working now? lol.. lies |
Shady IceCream Truck
Intergalactic Cannibus Cartel
44
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Posted - 2013.06.06 10:02:00 -
[9] - Quote
Cosgar wrote:I'd like to thank everyone that has come together and shared their input on the MD, defended the weapon, mourned its nerf or simply posted about the good old days when we could troll AR users. But, I think it's time for me to throw in the towel and move on. Having a weapon that's literally broken and unreliable in a high stakes FPS and it not being a top priority has put a lot of things into perspective for me and has discouraged me from playing. I don't think I've hit my weekly cap, let alone, put a dent into it since Uprising and honestly, I don't care enough to anymore since all I'm going to do is get frustrated over that one MD that went through my target instead of killing him or reminiscing about how I used to be able to make my squad better players through the now gone tactical aspects of the weapon. So with that said, this will probably be my final post on the forums and I'm contemplating biomassing my toon to eliminate temptation to want to come back. It's not worth playing anymore if a broken weapon on a FPS isn't a #1 concern. Farewell fellow massholes, maybe we'll meet again in another game that can get the grenade launcher right.
PS: Yes you can have my stuff... once trading gets implemented.
You sound like a 12 year old kid whose mom took his WOW account........ |
Shady IceCream Truck
Intergalactic Cannibus Cartel
46
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Posted - 2013.06.06 19:30:00 -
[10] - Quote
martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
all they did was reword the original post a couple of times, the only thing new we found out was that we should not expect anything until next patch.. Which is just another blow off... |
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Shady IceCream Truck
Intergalactic Cannibus Cartel
46
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Posted - 2013.06.06 19:38:00 -
[11] - Quote
Booby Tuesdays wrote:martinofski wrote:They are looking into it but people still complain, that's just to bad. I was really glad when they announced they would check it out closely and then found the issue. It is just a matter of behing patient.
With a fixed hit detection for the splash and Sync fix, this gun will be really good. Right now, direct hit do pretty good, I can't imagine when splash will work properly.
I don't play MD by the way, but everytime I play, I am with 2 dedicated MD players, so I do hear the complain quite often, but they know it's going to be fixed, so they deal with it until it is fixed. They enjoy it anyway.
This fix isn't just quick number change, it's a background fix, which need to be deployed in a bigger update, uprising 1.2
Be patient Cosgar, just take a break, come back when it is fixed, you'll be happy the market isn't there yet so you get to keep your stuff.
Yep. Just be careful with being rational around here, smoky's gonna call you an "alt".
Booby we all know you are either his buddies account or on of his alts.. would you please stop interrupting our thread and go start your own? thanks .... rider |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 14:47:00 -
[12] - Quote
XxGhazbaranxX wrote:First off I'd like to apologize for not being as active as I used to be, went on vacation and then returned and needed to have my fix of dust. But i'm back now and that's what matters. With me I bring the weekly update news they have in the link below for those of you who don't have the time or don't want to dig too deep. WEEKLY UPDATE SECTIONNo mass driver mentioned this week in the weakly update section either. Weekly updates on dust 514Discussed this week:
- Templar Manhunt Event
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
- Adjusting the low-value secondary weapon skills
Update: Great info from the player base, we are reviewing this and working on fixes to address this.
- Shield > Armor and detailed explanation why
Update: New armor modules being introduced in the next patch should address this issue.
- Planetary Conquest
Update: New armor modules being introduced in the next patch should address this issue.
- Laser Rifles in Uprising
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
- LAV "death taxis"
Update: We are working on resolving this issue.
- Suns and moons
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
Still no word on the mass driver or any evidence of our Thread being fully acknowledged as REAL ISSUE apart from what we already know. Seeing things said about the MASS DRIVER in other threads that are not nearly as long as this one, have not been half the time in the first page as this one has nor directly related to MASS DRIVERS, I can't help but think that we might never get a solid answer apart from the ones we already have. Even if they manage to fix desync issues and what not, I worry that that's as far as the fix is going to get and we will continue to get the silent treatment afterword and a nice "look here's a bone go play with it before it goes to the garbage again". PERTINENT QUOTE SECTIONFor those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it. ** The quote below is linked in red letters as the pertinent quote section title CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). NEW SECTION: OLD VERSUS NEW STATSIn this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly. ODD = Old direct damage NDD = New direct damage OSD = Old Splash damage NSD = New Splash damage OSR = Old Splash radius NSR = New Splash Radius STATS--MASS DRIVER--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3----EK-A2---FREEDOM---BOUNDLESS--CORE ODD-------- 225 ------------ 247.5 ------- 315 ------ 247.5 ------ 270 ----- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 ------- 338 ------- 254 ------- 254 ----- 152.5 ----- 355 -------- 266 -------- 159 -------- 372 OSD-------- 115 ------------ 126.0 ------- 80.5 ----- 126.5 ------ 138 ------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 ------- 81.0 ----- 121.8 ----- 121.8 ----- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3 OSR--------- 4 --------------- 4.4 --------- 3.0 -------- 4.4 -------- 4.8 ------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 --------- 2.2 -------- 3.1 -------- 3.1 ------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5 As we can see by the information above, the nerf of up to 39% of some of these, the reduction to splash damage of all but the original MASS DRIVER,the shield buff to most dropsuits and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield.
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
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Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 15:06:00 -
[13] - Quote
XxGhazbaranxX wrote:Shady IceCream Truck wrote:
you should go back a few pages and read the newest development.. they wont touch it.. wait for the next update
There has been no new development. This we know. This we know to be wrong. They want to fix desync issues because they don't want to admit they did something wrong. Like I've said before. they prefer doing something more complex instead of actually accepting that they are wrong. That means making changes to how the server and client communicate in next patxh instead of making a simple tweak to the stats the fubar'd. CCP has this reputation. Make a change, it suck,,, then make a complicated solution just so they don't end up loyoking bad. If i where to make a wheel for a car which is supposed to be round, then decide i prefer making that wheel square. After that someone tells me that it's not working. I don't want to be wrong so I just add a couple of more sides to the square and make a hexagon. This hexagon doesn't function quite as well as the wheel but it roles better than the square. I don't get to say i'm wrong because I told the person i fixed it and now this pseudo wheel roles somewhat but the problem is not fixed. It was just me trying to not be wrong. his is classic CCP behavior and to be redundant... They break it, then make a complex solution just to say they weren't wrong. And just to be clear, I have been following this thread. My last post before this the one you commented on was in page 21. So no. There is no new development That i don't know of. The post was to be thorough and to show all the info that has not been presented in a tangible and digested manner in all the time we have been in this thread.
ok my bad, thought you missed that.. you said you were gone for a week..
Ya CCP is like a caveman that is trying to re-invent the wheel... swallow your pride CCP, either that or you kids wont be swallowing food..imo
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Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 16:46:00 -
[14] - Quote
XxGhazbaranxX wrote:No big issue, I just don't like what's happened to the mass driver and get a bit passionate about it. Apologies if it came out as me being a but rough
sall good ..
You are one of the "real" ones.. not trying to **** you off lol |
Shady IceCream Truck
Intergalactic Cannibus Cartel
51
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Posted - 2013.06.08 23:18:00 -
[15] - Quote
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
and you realize that you werent here when we needed your support now you want to add this ? Try reading the thread, and acting like you give a ****?
if the fix is real, thats great... what about the nerf? this is the issue, but true to your form you would avoid that tidbit
How bout you go back to worrying about "a new player experience" and leave the real work to us.. I think I see some replys that should be deleted/ edited to your version.. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
52
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Posted - 2013.06.10 05:03:00 -
[16] - Quote
Beeeees wrote:Obligatory +1
yummmm ice cream! |
Shady IceCream Truck
Intergalactic Cannibus Cartel
55
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Posted - 2013.06.12 06:22:00 -
[17] - Quote
WASTED MERC wrote:I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR
Wait what? buff the AR? that was sooo last week.. |
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