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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
531
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Posted - 2013.05.08 03:54:00 -
[61] - Quote
Anyone else notice everything except the AR got a damage nerf? |
Cross Atu
Conspiratus Immortalis League of Infamy
906
|
Posted - 2013.05.08 04:21:00 -
[62] - Quote
Thor Odinson42 wrote:Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way. It doesn't make people choose a new route to rush you from. They just keep coming. I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective. I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on. I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest. I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again. Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately). Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything?
^This is a very valid question/assessment with regards to balancing and development. While I'm sure there was internal testing done there's no way for internal QA to account for everything a full player base can/will do and altering so many variables at once makes the true effect/meaning of the changes much harder to track.
Another thing worth noting is that these changes were not clearly and specifically listed, if you're going to change fundamental elements of a weapon during a patch, especially one which comes with a respec then listing nefs to damage, splash, etc is a pretty fundamental thing to do.
As I've stated elsewhere I had fewer skills (both SP and Levels) into MD in the last build than I do in Uprising and my Freedom now works almost as well as my EXO did then (excluding the price point in both ISK and CPU/PG). Besides the overall drop in effectiveness the role of the weapon has been nerfed. Dust will live or die by it's diversity and the ability of players to make 'risk v reward' choices. The way this change was handled is been a kick in the pants to both of those (and the poor Heavies got it even worse
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OG- Kush
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2013.05.08 06:10:00 -
[63] - Quote
Cosgar wrote:Anyone else notice everything except the AR got a damage nerf?
they are starting to get it.. |
Smoky The Bear
Intergalactic Cannibus Cartel
36
|
Posted - 2013.05.08 07:03:00 -
[64] - Quote
Fix my gun yet? i wanna play.... |
NaglfarBP
Not Guilty EoN.
24
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Posted - 2013.05.08 07:56:00 -
[65] - Quote
+1
The MD was nerfed too hard. Dial it back a bit please CCP. |
Mike Grizzly xX
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.05.08 09:44:00 -
[66] - Quote
I use a mass drive as my main weapon and it works for me. I rely on the splash damage to knock off the enemy's shields and to keep them in check as my teammates finish them off with one or two pulls of the trigger. Player trying to cap an objective? all it takes is two hits before he realizes where I am. Use the mass driver for support and help your team to victory otherwise use a weapon better suited for the frontline |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.08 12:17:00 -
[67] - Quote
I keep hearing this use it for support arguement.. what support? have you played since the patch? ITs incredibly WEAK against shields SO>>>.. your not removing their shields at any better rate than 1/4 per direct hit.. and i mean DIRECT.. SO you blow 6 rounds downfield ur lookn at maybe 2 shields damaged by a quarter??? This is being realistic.. you can say im a bad shot.. but you would be wrong.. I dont see this as support.. unless you mean BAIT?
And by this time the AR mob has swallowed you whole and **** you out the backside of your MCC.. |
Stormy Geddon
Imperfects Negative-Feedback
42
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Posted - 2013.05.08 19:56:00 -
[68] - Quote
Not much to say that hasn't been said. MD isn't worth using right now, which makes me sad. GIVE ME MY BLAST RADIUS BACK. |
J Falcs
Bojo's School of the Trades
30
|
Posted - 2013.05.08 20:05:00 -
[69] - Quote
I will sign simply to state that I think the MD needs to be looked at again.
Here are my thoughts:
SPLASH RADIUS AND KILLS PER "CLIP" The splash radius change is the biggest detriment to the MD. Where an MD player was able to "miss" a player, but still catch apply some of the damage, the MD player then had 5 or so rounds left to finish off the player (or leave, wait for backup, etc.). Now, with the reduced radius, little errors can be made, especially with the increased shielding of players. So, where other weapons are easily able to finish off a player or two within its effective range (not touching this aspect) while still missing a significant portion of its "bullets," the MD can rarely make two kills with one "clip."
AREA DENIAL The splash radius also compromised the area denial aspect of the MD. Shooting an enemy behind cover and having them move because of splash damage is as valid a playstyle as chucking a nade for the same effect.
DAMAGE REDUCTION AND INCREASE OF SHIELDS The damage nerf I feel was misplaced in light of the increased shielding of players. It has now made the MD intimately linked to the flux grenade. The biggest weakness to the MD in Chromosome was shields, now there are even more shields and the MD does less damages (because of a reduction in the weapon's damage and in the skills). It has led to what I hope are unintended consequences.
WORKAROUND I simply think that one nerf or the other should have first been applied. Really, I think a damage nerft would have been enough. But both at once I feel has compromised the weapon. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
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Posted - 2013.05.08 20:09:00 -
[70] - Quote
What are you even talking about? I've not had any problems using it, and it's always been my primary weapon. If anything it's better than before, 'specially against Gallente Assaults. |
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nicholas73
Starfox Merc Corp
0
|
Posted - 2013.05.08 22:04:00 -
[71] - Quote
I have been using MD always, and am pretty good at it. In this build I have maxed out MD skills and proficiency. So basically I have 25% more blast radius and 15% more damage. I have played a few games now. Result is that its now useless at short-mid range. I can only get kills at really close range.
Blast radius needs to be increased. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
581
|
Posted - 2013.05.09 06:52:00 -
[72] - Quote
Flanked some reds to fire a few EC-3 rounds into a crowd of assaults to herd them to my squad just like old times. Except this time they just turned around and gunned me down. I'd scare someone more if I fed the damn thing to them. |
Mr Gloo Gloo
What The French CRONOS.
69
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Posted - 2013.05.09 07:54:00 -
[73] - Quote
Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
|
Posted - 2013.05.09 08:08:00 -
[74] - Quote
Mr Gloo Gloo wrote:Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!! The issue isn't lonewolfing with the MD. It doesn't suppress like it's supposed to anymore. I ran with my static squad mates where my EC-3 used to shine. Most of our tactics involved me being the first to engage from a distance lobbing a few rounds in the enemy's general direction to pin them back while my squad rushed in. Now, when I try to do the same thing, they shrug off the damage and gun me down. I'm a logistics and I run support with the MD and it's not even good enough for a support weapon anymore because people can just shrug the damage off like it's nothing.
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MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
12
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Posted - 2013.05.09 08:32:00 -
[75] - Quote
This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. |
Medic 1879
The Tritan Industries RISE of LEGION
240
|
Posted - 2013.05.09 10:21:00 -
[76] - Quote
I get quite allot of kills with the MD still and it is still effective at killing if used right and used with flux nades. However I do agree that it has lost some of its use as an area denial tool e.g. my squad push some enemies into cover and I give them a choice get MD'd to death in cover, run and hope for the best or come out and fight. I can still do this it is just less effective and harder I am just having to relearn the MD and you just have to be more accurate with it thats all. I agree with MASS DR1V3R it just takes more skill now and seeing as you should be trying for direct hits when ever you have a clear LOS to your target eventually you will get good at hitting people again.
Also not sure if this is a glitch but I was in a game yesterday and on the kill thing at the end I had 3 headshot kills with the MD lol so maybe we get a headshot bonus now which would be nice. |
Saoa Scum
Judge Mercenaries
7
|
Posted - 2013.05.09 11:07:00 -
[77] - Quote
Mr Gloo Gloo wrote:Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!!
I assume it was you, you basterd! was reading thru this thread and i was thinking to myself wth are people talking bout...met a guy from what a french yesterday who absolutly wrecked everything in his path with MD, i raged quite a bit and cried to myself "nerf" the ********** weapon
Now when i calmed down, i dont want a nerf on it but however some people make it work incredible good... try to adapt |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 12:41:00 -
[78] - Quote
MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team.
You sir.. are a LIAR |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 17:10:00 -
[79] - Quote
Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR
Please just rage quit. You are just making yourself look bad. |
Mr Gloo Gloo
What The French CRONOS.
70
|
Posted - 2013.05.09 18:02:00 -
[80] - Quote
Saoa Scum wrote:Mr Gloo Gloo wrote:Hi all,
Juste read a few posts on the first page.
I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit.
MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. The answer to the Mass Driver is FLUX NADE !!!
And the most important : you barely can't play it by yourself, you need to play with a squad. It's not a lonewolf weapon.
Good training ;) !!! I assume it was you, you basterd! was reading thru this thread and i was thinking to myself wth are people talking bout...met a guy from what a french yesterday who absolutly wrecked everything in his path with MD, i raged quite a bit and cried to myself "nerf" the ********** weapon Now when i calmed down, i dont want a nerf on it but however some people make it work incredible good... try to adapt
Don't know if it was me, we are 3 to play fully MD in WTF, and only 1 other is really good...
I advice all MD users to use the EXO-5 at least instead of the assault variants. Just learn to aim, and don't try to face assault dropsuit groups shield tanking without flux nade --> you'll just be down in a sec, or you could kill them all in 2 sec ;) !!! |
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MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 18:17:00 -
[81] - Quote
Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR
http://www.youtube.com/watch?v=RucZsGn0W_o
Luckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2013.05.09 20:51:00 -
[82] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were.
so your answer to the issue is we are all bad shots.
I just thought a weapon that fires grenades should be able to do comparative splash damage and would be used to hit in an area not direct, unless its the Breach. I just want CCP to tell us what the desired function of the weapon is.
If its an area denial / suppresion type weapon then I think it needs to be looked at. Throwing grenades shouldnt be a better option. |
Chunky Munkey
Amarr Templars Amarr Empire
431
|
Posted - 2013.05.09 21:13:00 -
[83] - Quote
Smoky The Bear wrote:I am fully speccd with proficiency and was using an Exo Mass..
I CANT KILL ANYONE PERIOD at ANY range ...
Takes like 6 direct hits to kill anyone .. AND IM TOP OF THE LINE MD..
NO splash damage at all..
This needs to be corrected ASAP.. I dont know what you did to the range.. IM not even going there yet.. BUT the damage and RADIUS is RIDICULOUS>. ABSOLUTELY UNPLAYABLE..
IF you have a different opinion you are WRONG.. bye
All weapons are harder to kill with now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.09 23:51:00 -
[84] - Quote
Doesn't the standard Flaylock pistol deal 200 damage on a direct hit? |
Spartacus Dust
The Phoenix Federation
0
|
Posted - 2013.05.10 00:16:00 -
[85] - Quote
well I just went 13 and 4 last game with a fossil militia minmatar blueprint suit, massdriver, and some flux grenades. Worked beautifully. I honestly think that it's more of getting use to it again, it has always sucked against shields. I think you just have to get use to it again. Still the AR is way too OP now and days and everyone and there mom is using them.
Sidenote: 14 kill assist. |
CLONE117
Planetary Response Organisation
0
|
Posted - 2013.05.10 00:47:00 -
[86] - Quote
Levi McDaniel wrote:I agree, not happy with it at all, it seems the assault rifle is the only thing to survive. I think all the weapons should go back to their original stats. Nerfing anything was a bad move. HMG's are upset, MD's are upset, the only people who aren't upset are the people who went into assault rifles, bring back the variety
don't forget lazers
although in truth I think that grenade launcher so many of u love should be a heavy weapon.
I probly wouldn't have nerfed the mass drivers a lot but I would have greatly nerfed the rate of fire.
its to fast for a grenade launcher.. |
CLONE117
Planetary Response Organisation
0
|
Posted - 2013.05.10 00:51:00 -
[87] - Quote
Spartacus Dust wrote:well I just went 13 and 4 last game with a fossil militia minmatar blueprint suit, massdriver, and some flux grenades. Worked beautifully. I honestly think that it's more of getting use to it again, it has always sucked against shields. I think you just have to get use to it again. Still the AR is way too OP now and days and everyone and there mom is using them.
Sidenote: 14 kill assist.
the ar is not op
only the tac ar is op...
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:53:00 -
[88] - Quote
CLONE117 wrote:
the ar is not op
only the tac ar is op...
Every light weapon (and the HMG) took a damage nerf... except the AR. That makes it OP by default. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.10 01:01:00 -
[89] - Quote
Daxxis KANNAH wrote:MASS DR1V3R wrote:Smoky The Bear wrote:MASS DR1V3R wrote:This thread is a joke. I run the MD at a proficiency of only lvl 1 and I'm regularly going 21/3, 14/0, 16/3, etc. with the Freedom. I think the worst game I've had with the Freedom was 12/6 with like 18 assists. If you aren't doing well with it, then your aim is off. I've even pissed off my own corp mates using it during q-synced matches. I reply with "you have nothing to complain about anymore since the blast radius got nerfed. You actually have to have SKILL to use it now."
And when PC hits and friendly fire is on, everyone will be rejoicing the fact that the blast radius got nerfed. It will still be a viable weapon in CQC even with corp mates around. If it had the Chromosome blast radius, all MD users would be holding their shots a LOT more so or risk getting yelled at by their own team. You sir.. are a LIAR http://www.youtube.com/watch?v=RucZsGn0W_oLuckily I had a corp mate recording some matches last night. Here you go. The video isn't of me, but I'm in the match. You can go to the end if you want to just look at end of match screen. I went 11/0 using the Freedom as my primary, and I was pinned down by 2 tanks through part of the match. He recorded another match where I went 12/9 using the standard mass driver as my primary. Maybe you just aren't as good as you thought you were. so your answer to the issue is we are all bad shots. I just thought a weapon that fires grenades should be able to do comparative splash damage and would be used to hit in an area not direct, unless its the Breach. I just want CCP to tell us what the desired function of the weapon is. If its an area denial / suppresion type weapon then I think it needs to be looked at. Throwing grenades shouldnt be a better option.
It sounds as though most of you are bad shots, yes. Tons of people on this thread say the weapon is unusable, which is just not the case. And I don't think I can say this enough. It is a GOOD thing the MD got a blast radius nerf. Because when PC hits and friendly fire is on, you want to be hitting your enemy and not your own team. It didn't need the damage nerf though, but whatever. It still works. |
CLONE117
Planetary Response Organisation
1
|
Posted - 2013.05.10 01:26:00 -
[90] - Quote
Cosgar wrote:CLONE117 wrote:
the ar is not op
only the tac ar is op...
Every light weapon (and the HMG) took a damage nerf... except the AR. That makes it OP by default.
the reg ar is fine right now the tac ar got a damage raise and hmgs did to much damage really fast anyways and they still do lots of damage.
what u pl really should have been complaining about its damage mods..
they make every gun seem over powered..
if u got obliterated really fast and u have decent shields and armor u likely got killed by some1 with 20 stacked damage mods.
ar never really needed damage mods as its effective enough as is. of course im using free miltia fits and im pwning but that's just cause I actually have skill...
if u want to complain about op weps blame damage mods they make weps op... |
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