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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Thor Odinson42
Planetary Response Organization
156
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Posted - 2013.05.07 14:33:00 -
[1] - Quote
Vickers S Grunt wrote:All i know about the mass driver is yesterday i was slaughtering everything that was put in front of me
the guy who killed me the most ......had a mass driver The problem is that the splash damage made the weapon an area denial weapon. Right now it doesn't work that way.
It doesn't make people choose a new route to rush you from. They just keep coming.
I was doing great yesterday to be honest. But I don't think it will last. Lots of people are reacting to MD rounds the same way they used to. When they realize that it doesn't hurt their shields they are going to rush and like others have said above, make you ineffective.
I understand that you can use a flux, but in CQ the flux will hurt yourself and your teammates even without FF on.
I also understand that you have to adapt, but I think the drawbacks of the MD are now too great to consider using it in planetary conquest.
I'm going to stick with it because perhaps I'll find the sweet spot. Maybe I'll try the KB/M again.
Those saying that the damage didn't get nerfed are incorrect. The Freedom went from 270 to 240 (approximately).
Overall it just seems that they should have tried removing the sharpshooter (range) skill and nerfing the laser a bit then see what happens. How can they get an idea of what to do if they change everything? |
Thor Odinson42
Planetary Response Organization
169
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Posted - 2013.05.08 01:01:00 -
[2] - Quote
The Loathing wrote:In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then. I hope it's announced that the dude in charge of weapons had a momentary lapse of sanity, but they were able to correct the issue with medication. |
Thor Odinson42
Planetary Response Organization
205
|
Posted - 2013.05.12 01:56:00 -
[3] - Quote
There's a nice discussion going on here so I hate to interrupt, but what I'm finding with the Freedom is a lack of consistency. Some matches I do well and others I feel like launching my controller through the TV.
There are times when dudes are down to nothing and they are still charging me. I'm putting them at their feet and it does nothing. I end up running out of ammo and having to run or die.
I've tried being much more careful, but I'm having to spam so many rounds its eating up my nano hives.
In the last build there were people always saying, that shot was badass. It's dumb luck if I kill anybody beyond 10 or 20 meters.
I really can't believe they haven't even commented on the nerf to the MD.
Overall it's making me a poor team player. As a logi the inability to consistently hit targets is effecting my logi work. I go into an "I'm gonna get you sucka" mode. Maybe I just suck, but there seems to be a inconsistency with the splash radius. Skilled up it should be around 10 feet for the Freedom. Nobody can suck bad enough to miss somebody with no HP left standing right in front of them.
I'll be on later tonight to test it out further on you SOBs. Take it easy on me, it seems like I'm lobbing non lethal rounds. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:40:00 -
[4] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing.
Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 16:44:00 -
[5] - Quote
Smoky The Bear wrote:thats the problem with "stealth" nerfs.. if we knew what was coming would be nice
hate waking up one day to find your grenade launcher shoots potatoes
Are you still having problems? I strictly use MD and my KDR has gone up 15% since the stats started counting for skirmish. I'm loving the MD. Playing against higher level players in PC battles is tough though. I'm hoping these fixes close that gap.
If you can't put down guys with 1/4 armor left from 10 ft away with a MD something is wrong. When it's a noob it's not that big of a deal. If it's a quality player, you are about to lose a clone that you shouldn't have and those clones aren't cheap these days. |
Thor Odinson42
Molon Labe. League of Infamy
271
|
Posted - 2013.05.23 17:28:00 -
[6] - Quote
Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it I think it's best to see how it operates with reliable hit detection. With skills my splash is around 10ft with a Freedom. That's alot. I'm proficiency level 4 so I'm putting out quite a bit of damage. The only reason I say that is that I hope people are trying to base MD performance off of 100,000 SP into the weapon. I've got months of experience and a ton of SP in it along with a lot of HP to withstand incoming rounds when I step out to take a shot.
If proto players step into pub matches and go 40-0 with a Freedom it'll be bad for all MD users. |
Thor Odinson42
Molon Labe. League of Infamy
272
|
Posted - 2013.05.23 20:05:00 -
[7] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. My point is that if they fix the hit detection the splash damage nerf may not be an issue.
The DEV in this thread said as much. Be happy, they are fixing it. |
Thor Odinson42
Molon Labe. League of Infamy
278
|
Posted - 2013.05.24 14:48:00 -
[8] - Quote
Smoky The Bear wrote:Rachoi wrote:Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD. alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it Omg the return of MASSDRIVER Lol nobody calls it "noob tube" MASSHOLE.. why you keep using different names to try to derail my weapon.. Personal vendetta? Came back as this rachoi guy acting all legit? and yet the underlying tone stays the same.. Do you have manhood issues ? someone made fun of you in Gym class showers? Get over it man.. its ok ..its the motion of the ocean right? remember when you see this huge thread with your name on it , we not talking about your 'tube" ok.. GTFO you have been outed as a troll.. and not a very smart one either
You need to calm down if you want anyone to take you seriously. The dude is agreeing with you that changes need to be made. What he is saying is that he doesn't want it to go too far. If it turns into a "noob tube" people will call for nerfs and it will probably be too much of a nerf and we'll be back at square one.
Let them fix the hit detection issues.
All that being said, if you aren't getting it done in pub matches with a MD right now, then you need to find a new weapon. I'm crushing skulls in pub matches with it. This is why I think it's a hit detection problem. You can make due using 3 or 4 extra rounds in a pub match to finish someone off. In a PC battle you get put down before you have time to reload or replenish ammo on a nanohive. |
Thor Odinson42
Molon Labe. League of Infamy
280
|
Posted - 2013.05.24 17:24:00 -
[9] - Quote
Smoky The Bear wrote:Dude stop trying to get in at the end and try to change what the thread has already concluded.. Your too late and your vain attemp to keep a good MD down is fail..
Apparently they already took me seriously? who the .... are you? another nabcake troll? go start YOUR own thread about how its just fine.. U mad that your last thread only got 4 hits ? Take your nonsense elsewhere..
.5 meters splash roflmao
WE all know what the dude is saying cuz he been here trolling this thread the whole time.. so stfu and read
You seem pretty angry for a self proclaimed pot head.
I'm sure you'll be successful in your venture to fix mass drivers. It's usually the people who rage the loudest that get things accomplished.
Shoot me an invite in game sometime and I'll squad up with you to give some pointers on how to use a MD. I'd be happy to help you out. In the meantime go smoke a bowl and calm down. |
Thor Odinson42
Molon Labe. League of Infamy
281
|
Posted - 2013.05.25 14:07:00 -
[10] - Quote
I was being a smart ass to Smoky.
My point is that they need to fix hit detection. At this time I don't think splash radius is the problem. I think they should fix the hit detection and let us know when they've done it instead of it being a stealth fix.
If problems are still there then possibly fix the splash damage. From what CCP Wolfman said its a problem that's been here since Chromosome so let's see what happens after they fix it.
It may have taken too long for them to respond to our request, but at least they have. The dude Smoky raged on that caused me to ask him to calm down seemed to me to be requesting a .5 meter increase in splash damage not a total splash damage of .5 meters.
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Thor Odinson42
Molon Labe. League of Infamy
283
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Posted - 2013.05.26 16:37:00 -
[11] - Quote
What if they increase the splash damage to 20 meters but don't fix hit detection?
If you dig into that question I think it will help penetrate your thick skull. |
Thor Odinson42
Molon Labe. League of Infamy
301
|
Posted - 2013.06.01 03:43:00 -
[12] - Quote
SirManBoy wrote:Keeping hope alive for an MD buff. This weapon has been neutered beyond recognition. The most unfortunate part about this situation is that this nerf came as a response to internal testing. Talk about being disconnected from what's really happening online among your players. Literally. Since the respec the hit detection issue is really clear. With people having so much more HP it's tough to put down someone in less than 4 rounds. In PC battles its next to impossible even if they were to stand still for you and let you reload. I'm L5 Prof w/ 2 damage mods. I'm using the EXO because its not worth the isk to use the Freedom with the inconsistency.
Add in the fact they've seemed to do something with flux grenades.
Ammunition is tough even with proto hives because of the hit detection.
A little off topic, but the nanite injector and me being greedy with the nanohives have turned me into an assault guy in a logi suit.
These DEVs really need to get into the game and out of their closed off little sessions.
If they read this, I invite them to swing by "sand castles" (our public channel) and squad up with us. Hell we'll give up a spot in a squad against ghettostar in our PC battle tomorrow and one of them can follow me around and watch. I think they'd be embarrassed.
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Thor Odinson42
Molon Labe. League of Infamy
305
|
Posted - 2013.06.01 20:15:00 -
[13] - Quote
Smoky The Bear wrote:brings tears to my eyes.... miss that smoke.. my personal fog of war I take back my posts toward you earlier in this thread.
I'm frustrated to the edge of taking a vacation from the game. |
Thor Odinson42
Molon Labe. League of Infamy
307
|
Posted - 2013.06.01 22:57:00 -
[14] - Quote
Someone should create a MD channel so we can squad up. Maybe between 6 of us and a ton of nano hives we can make up for the hit detection. |
Thor Odinson42
Molon Labe. League of Infamy
310
|
Posted - 2013.06.03 14:43:00 -
[15] - Quote
I joined the channel and don't see anyone there. |
Thor Odinson42
Molon Labe. League of Infamy
319
|
Posted - 2013.06.04 20:34:00 -
[16] - Quote
J Falcs wrote:Still hoping for change. Someday...
Soon |
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