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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Rachoi
HavoK Core RISE of LEGION
43
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Posted - 2013.05.08 00:15:00 -
[1] - Quote
The Loathing wrote:In the end our problem is Splash more than Damage. Even if our rounds are less effective to shields, the AoE is what makes this weapon suppressive.
Who would pick a weapon that requires to land a direct hit for damage, yet still requires trajectory and speed judgement for each shot? It makes the weapon redundant, even as a suppressive tool.
I have faith CCP are listening and ready to fix this, since there is so much negative feedback on them. But in the meantime I need to give consideration to another weapon until then.
damned straight, the reason the MD was so fearsome is because even with just the EXO you could damage a pile of enemies [saying 3 - 6] that are holding a position well, and hit them all just hard enough to chase them off for a moment.... enough time for the rest of the squad to wipe out the runners.
now... cant even do that to a pair of enemies, making it way too freaking impossible.
i want the medium range combat again, where we could shell a small group out of hiding.... not this CQ clusterfuck |
Rachoi
HavoK Core RISE of LEGION
45
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Posted - 2013.05.13 23:03:00 -
[2] - Quote
i use it best when i'm running with a squad... that damage boost helps, but i'd've rather had the splash back honestly.
my thought is increase the splash of all the MD by about 0.5m.... translates into everyone that uses splash to have less than five meters with the regular model, but still over 4 when you use a proto... that's about my only suggestion for it, since i seem to keep killing people when they jump
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Rachoi
HavoK Core RISE of LEGION
45
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Posted - 2013.05.13 23:56:00 -
[3] - Quote
Thog A Kuma wrote:Smoky The Bear wrote:Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... ....
THey are BUFFING the MD even beyond last patch.. AND are adding a whole new line OF MD"s that are all capable of 1 shot 1 kill .. after skilling into them ofc.. With HUGE splash damage.. omg .. THANK YOU SOO MUCH CCP!!1 So how about now? Link PLEASE!
sounds like a Troll Post.... uh... i hope MDs dont get that stupid.. i just want the splash back |
Rachoi
HavoK Core RISE of LEGION
52
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Posted - 2013.05.20 15:40:00 -
[4] - Quote
my thoughts now on the whole issue is that there is only a need for the MD line of normal [standard, EXO, FREEDOM] to only reach a bit over 5m blast when totally skilled into, and since damage wasn't too horrible for such a splash in the wold build, i rather enjoyed it.
now, i know i ticked off heavies when i would somehow direct hit a leg, or arm and nearly wipe them in one hit. only the breach should have that kind of direct hit power. now with what happened to it all, giving people so much health, and the MD not even touched so far, i highly doubt we are going to see a change to them soon. i would rather the kill the damage on the Tacticals first in all honesty |
Rachoi
HavoK Core RISE of LEGION
61
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Posted - 2013.05.21 15:12:00 -
[5] - Quote
Martin0 Brancaleone wrote:CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman It's good to know that the MD is actually bugged and doesen't suck (only) because of the nerf. I hope it will be fixed soon so that we can actually see if it good as it is now or needs a buff.
need to find Wolfman and tell him the MD only really needs about a 0.5 m splash increase |
Rachoi
HavoK Core RISE of LEGION
61
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Posted - 2013.05.21 16:03:00 -
[6] - Quote
Smoky The Bear wrote:I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
hah... spoken by someone that used the MD just to splash people to death.
honestly, thats the only thing i see is the issue anymore, is the face we have lost our splash.
but when we get the balanced MD back, oh the fun we'll have [they're probably gonna have to beef the old damage stats 10% like they did with every other gun though]
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Rachoi
HavoK Core RISE of LEGION
61
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Posted - 2013.05.21 20:43:00 -
[7] - Quote
Smoky The Bear wrote:Rachoi wrote:Smoky The Bear wrote:I am glad to see some feedback here.. seriously.. MD's we worked hard for it..
I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets just revert back to Chromosome stats .. The gun was definitely not OP... well except in MY hands :)
hah... spoken by someone that used the MD just to splash people to death. honestly, thats the only thing i see is the issue anymore, is the face we have lost our splash. but when we get the balanced MD back, oh the fun we'll have [they're probably gonna have to beef the old damage stats 10% like they did with every other gun though] Listen asshat if you wanna see me on the field with ANY weapon of your choice.. name time and place.. ill make u wear a dress and call me daddy.. Next time try making sentences that make sense..
i'm sorry it sounded like an insult, but i STILL use the MD, i rather love it still, i want it to go back to how it once was. and i sat it'd get the 10% damage boost still cause all other weapons did, since our weaponry skill killed the potential for early damage improvements.
and seeing you with an AR would make me sad.. please still with MD, us that use the mare far too outnumbered |
Rachoi
HavoK Core RISE of LEGION
61
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Posted - 2013.05.21 21:40:00 -
[8] - Quote
Smoky The Bear wrote:RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. and thats all i do.. explosions.. Level 5 MD level 5 flaylock grenades..
dude... defensive bomb central, i want to see you in action big time... lets get you into Demolitions so you can use mines and remotes |
Rachoi
HavoK Core RISE of LEGION
61
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Posted - 2013.05.21 22:02:00 -
[9] - Quote
Smoky The Bear wrote:Rachoi wrote:Smoky The Bear wrote:RoundEy3 wrote:I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par.
I can agree though being shot at by them that Mass Drivers and explosion/ splash damage in general needs much more work. If someone is shooting a MD at me I laugh as I sprint and bound all over the place while their grenades give me an interesting light show with minimal damage.
Summary: Explosions in DUST are weak, end of story. and thats all i do.. explosions.. Level 5 MD level 5 flaylock grenades.. dude... defensive bomb central, i want to see you in action big time... lets get you into Demolitions so you can use mines and remotes Ya I had remotes on last build... Working on them again currently .. but its soo derpressing working on this stuff and resisting the AR route..
dont break on this one, i do believe that there is going to be alot of changes on the Tac AR at the rate people are hating how its the only gun you see getting kills 90% of the time.
we need the diversity, and Remotes have not been damaged in the slightest.... only reason i prefer SMGs as a side arm and not the flaylock is sheer offset, since i need something that has long firing endurance without a nano hive, other than that... my Exo is my best friend, and i'm wanting to get MDO to 5 just so i can have something closer to 4m splash... |
Rachoi
HavoK Core RISE of LEGION
70
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Posted - 2013.05.22 22:36:00 -
[10] - Quote
not really, i jsut noticed it kicks up too much dust when it explodes |
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Rachoi
HavoK Core RISE of LEGION
74
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Posted - 2013.05.23 17:21:00 -
[11] - Quote
Thor Odinson42 wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I agree about it being a monster. If we get reliable hit detection I don't need any additional splash damage. I'm afraid if you fix these issues and buff it to Chromosome levels there will be LASER level outcries for nerfing. Whatever you all have done for PC battles recently has helped. The first week of PC was really tough with a MD.
alright, i'll give you that much, since the reliable hit detection has been an issue, but havint it like in the old builds seems a bit counter productive. the boost it needs is not big when it comes to the splash, woul'dnt you think we only need a 0.5 m at most? we dont need it being called a noob tube again, especially by those that have never really tried it |
Rachoi
HavoK Core RISE of LEGION
76
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Posted - 2013.05.23 18:29:00 -
[12] - Quote
XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing doing just over 1 tenth the damage of a grenade in slash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled.
okay... full agreement with that.
i did understand how to use it in Chromosome... i loved scaring people away with a well placed shell behind a corner, and the fact it hit them all is why i found it effective.
honestly, direct damage should only be used as... say.. hurting a tank in a supporting manner, and nothing really else. if they bring back more of the splash, then we will see it being used as what it's supposed to be. Lets face it, if a scout can effectively jump over the splash of it then there is probably something wrong with the actual radius. but without an effective hit detect, we wont know if he's actually jumping high enough, or if his hitbox jitterjumped |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 21:37:00 -
[13] - Quote
Smoky The Bear wrote:XxGhazbaranxX wrote:Hit detection is not the issue.... If a grenade launcher splashes with a radius of a firecracker it's not a grenade launcher. Splash radius makes a grenade launcher just that; a grenade launcher. Anyone saying the splash radius is ok is using the weapon wrong and are using it as a direct hit weapon in which case they are better off using assault rifles or any other direct hit weapon. Mass Drivers throw grenades and grenades explode. If you consider the mass driver doing just over 1 tenth the damage of a grenade in splash damage we have a weapon that makes no sense when it does not even have that splash radius necessary to emulate at least the effect of a grenade. A direct damage grenade launcher is no grenade launcher.
Those of you who only use the Freedom variant have no clue of what crowd control or area of denial means no matter how much you say you do. 3.3 meters is not a large area, and unless you have a nearly direct hit no damage will be applied to suits that have a minimum movement speed of 3.6 meters (heavy militia suit) and a sprint speed of 5.1m/s minimum (militia heavy ).
I'm not saying, and it's been said many times in this thread, that the Mass Driver is not a useful or handy weapon; I'm saying it's role as an area of denial weapon ( as per description of the weapon ) is not fulfilled. Keep it up.. Im tired of you nabs talking like its ok.. i got some kills with it ..comments ..great for you.. you had a couple decent games.. nobody cares about that.. this thread is about the facts.. and the numbers speak for themselves.. Blaylock does same or more dmg.. half the time textures just 'eat' up the grenade.. bodies dont set off the explosive.. splash and damage are a joke.. all you need to do is go back and read the rest of the thread to get that its about a 50% nerf that this weapon received all things told.. and on top of that Protos suits buffed .. i really hate to say same things over .. if you didnt read the whole thread, and arent level 5 pro with MD please GTFO.. thanks...l.. Let them fix it..
oooh, mister proto...
snide comment aside, just listening to the proto users is NOT always the most effective tactic. now, i use the Exo, i used it in Chromosome. there ARE hit detection issues, because even then i had scouts some how ninja leaping through a 5.5m blast... not over, but through.... now i have assualts trying the same thing [suceeding about 20% of the time] and getting away some how.... now if the hit detect works flawlessly, it will make that bunny hopping useless, and MD will get a much needed boost in what we can actually hit |
Rachoi
HavoK Core RISE of LEGION
78
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Posted - 2013.05.28 23:02:00 -
[14] - Quote
Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP )
the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key |
Rachoi
HavoK Core RISE of LEGION
78
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Posted - 2013.05.28 23:24:00 -
[15] - Quote
Thog A Kuma wrote:Sam Tektzby wrote:Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-¦mon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. while your results may vary, the thing that made the MD fun was that you had to think to use it, I don't have too much trouble hitting cars or even heavy Air, I have issues with people. I think vehicles are not as important as people.
agreed, should be an AP weapon at its heart, not so much to fire at cars, but to flush people out of cover with a blast right by them when you arc a shell just right. also.. its not a 'nadespawner' as people have come to call it, it's a shell launcher, and those of caldari choosing have nothing to fear from it as it is, so please realize you can actually make MD users miserable by getting really close normally |
Rachoi
HavoK Core RISE of LEGION
81
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Posted - 2013.05.29 23:56:00 -
[16] - Quote
honestly, them bringing back the impact grenades have quite easily just phased out all but the most dedicated mass driver user.
and i say this for the simple fact because people can carry the [soon to be nerfed, but still annoying] Tac AR, and still have these grenades to throw when they know that they cant win. i hate that, because it means that untill the gun is fixed, its unfair to even think about using anything else, because just go pew pew boom. that clears out even heavies when done, and that is damned annoying. MD need the splash back, just so we can keep up with those damned impact grenades that everyone and their mother is going to carry now. |
Rachoi
HavoK Core RISE of LEGION
82
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Posted - 2013.06.03 22:58:00 -
[17] - Quote
i'm not giving my MD up, ever, i will use it to death, because when it comes back to actual use... lets face it, people will cry for a re nerf because it kills them. and because their precious ARs started to get walked down. MD has not gotten any help or support, aside from the [early] dev posts.
right now, they do need to fix the Hit Detect issues, and then worry about other things, because that5 desynch actually leads to issues with connectivity the farther in you are of your day of play |
Rachoi
HavoK Core RISE of LEGION
87
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Posted - 2013.06.05 23:41:00 -
[18] - Quote
its still gonna be a major desync issue, and when that is fully fixed.. i think MD is gonna be a hazard again, we will have to wait and see.
side note: it is no longer directtly AR514, murder taxis are next to get walked down i hope |
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