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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Thor Odinson42
Molon Labe. League of Infamy
283
|
Posted - 2013.05.26 16:37:00 -
[301] - Quote
What if they increase the splash damage to 20 meters but don't fix hit detection?
If you dig into that question I think it will help penetrate your thick skull. |
BangBang Chuck
Les Rebelles A Qc
7
|
Posted - 2013.05.26 22:14:00 -
[302] - Quote
How's the testing of the fix going ? Are we close to a fix been released?
Thanks |
Booby Tuesdays
Ahrendee Mercenaries
72
|
Posted - 2013.05.26 23:40:00 -
[303] - Quote
Smoky The Bear wrote: Man M@SSDRIVER.. why cant you use your real name? Still on this .5 ****? lol.. its not working .. START YOUR OWN THREAD and see what support YOU get ok... You are a sad, pathetic little man, and I hope you fall in a vat of dipping cheese later today.. Aint nobody slowing their role , and aint nobody buying that this a new char.. and not another on of your alts.. GET A LIFE
and .. if you want to know what was nerfed and what needs to be unnerfed go read the rest of the thread., poppin in at the end and talkn **** about a .5 splash radius is incredibly insulting.. and just plain STUPID.. hows it feel? to know you are one of the less intelligent ones? just curious
Wow, just... Wow. Are you so blind with rage that you're even swinging at people that agree with you? I've been out of town working since before Uprising. Came home a few days ago, specced back into MD's, realized the nerf, checked the forums. We're here to provide feedback to the Dev's so they can get the MD back to being the great support weapon that it was. Just because people don't agree with you 100% doesn't mean they're against you. I don't see how you can argue with a slight bump in splash radius being the remedy once hit detection is fixed. Perhaps 4m for standard, 4.5m for advanced, and 5m for proto? That gives proto a blast radius better than grenades, but not overkill. Others are trying to be rational here. I understand that the squeaky wheel gets the grease, but seriously dude, calm the kitten down. |
KA24DERT
Not Guilty EoN.
53
|
Posted - 2013.05.26 23:56:00 -
[304] - Quote
I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
46
|
Posted - 2013.05.27 00:07:00 -
[305] - Quote
KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver.
There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver.
It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. |
J Falcs
Bojo's School of the Trades
59
|
Posted - 2013.05.27 00:41:00 -
[306] - Quote
What is everyone's max kill range now on average, but often enough, I feel it is in the low to mid 20 meter range. It is not easy to suppress or deny anyone once they are that close. My average range however is probably closer to 7-10m
This is in reality a shotgun that requires a flux grenade for any opponent with over 250 shields, i.e., about 4 rounds to kill with an Exo and 1 complex damage mod (non-direct hit). |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
203
|
Posted - 2013.05.27 01:11:00 -
[307] - Quote
LMAO i forgot about this thread. I think it's plain enough CCP does not fix things when asked to. They only deigned to communicate with the player base right at the beginning of uprising when ppl were rage quitting. Right now as they get their 7K plus players on the server on weekends and got a s teady cash flow, they are too busy counting money to worry about fixing things. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
46
|
Posted - 2013.05.27 08:16:00 -
[308] - Quote
Dear CCP
We are not going away. Our mass drivers need to be unnerfed. I literally have nothing else to say. This thread says it all. CCP EAT A SNICKERS... |
Jenova's Witness
Red and Silver Hand Amarr Empire
43
|
Posted - 2013.05.27 08:30:00 -
[309] - Quote
XxGhazbaranxX wrote:KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver. It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. Wait, what? They nerfed it because of an office LAN party? If true, that's pretty unprofessional. I'm not going to pull punches on that either, it's down right selfish and unfair to those few who took interest in the weapon. It also makes me wonder how many other game mechanics have been nerfed out of personal gains and in reality discourages me from wanting to spend money on the game. Did my beloved HMG fall under the nerf bat too? When is a dev going to get butt hurt over **** **** strictly using the DTAR with modded controllers. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
48
|
Posted - 2013.05.27 17:35:00 -
[310] - Quote
Jenova's Witness wrote:XxGhazbaranxX wrote:KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver. It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. Wait, what? They nerfed it because of an office LAN party? If true, that's pretty unprofessional. I'm not going to pull punches on that either, it's down right selfish and unfair to those few who took interest in the weapon. It also makes me wonder how many other game mechanics have been nerfed out of personal gains and in reality discourages me from wanting to spend money on the game. Did my beloved HMG fall under the nerf bat too? When is a dev going to get butt hurt over **** **** strictly using the DTAR with modded controllers.
Yes if you go through the posts you'll ind the post sooner or later. I have to go soon so I can't find it for you.
STILL HERE CCP ^^ |
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Smoky The Bear
Intergalactic Cannibus Cartel
84
|
Posted - 2013.05.27 17:55:00 -
[311] - Quote
KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver.
.... ya bro!
why do I get the feeling there is some powerful dork in some leadership position that got his ... handed to him with a MD? perhaps by someone from this thread? lol |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
48
|
Posted - 2013.05.28 05:54:00 -
[312] - Quote
I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
51
|
Posted - 2013.05.28 06:13:00 -
[313] - Quote
XxGhazbaranxX wrote:I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. All the above can be attributed to rushing the product out for that 5/14 date. Uprising was way behind schedule and they made as many changes as possible, ignoring any and all meaningful feedback, eliminating the purpose behind having a damn beta. Just look at the patch notes, there's more holes in there than plot holes in a Quentin Tarantino movie trying to be avant garde. No matter how you look it it, Dust 514 could have used at least another 3 months of beta for bugs/fixes and a year at most to get all available content ready like the missing weapons and dropsuits. |
XxGhazbaranxX
The Unholy Legion of Darkstar DARKSTAR ARMY
51
|
Posted - 2013.05.28 12:59:00 -
[314] - Quote
Jenova's Witness wrote:XxGhazbaranxX wrote:I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. All the above can be attributed to rushing the product out for that 5/14 date. Uprising was way behind schedule and they made as many changes as possible, ignoring any and all meaningful feedback, eliminating the purpose behind having a damn beta. Just look at the patch notes, there's more holes in there than plot holes in a Quentin Tarantino movie trying to be avant garde. No matter how you look it it, Dust 514 could have used at least another 3 months of beta for bugs/fixes and a year at most to get all available content ready like the missing weapons and dropsuits.
The date was one of the only things they did right, just for the sake of being an interesting release date coinciding with the game name, although like you said, the game was not ready by it. Most of us expected shiny new graphics and new content, then we got slapped in the face with a Nerf frenzy. CCP should reflect on how they misjudged the changes. As we speak they are still doing internal testing which does not reflect real player experience and will only lead to more mistakes. Taking dust out of beta only made it less possible for them to openly tinker with changes in the wild and be open to more mistakes like the changes made to the mass driver because of internal testing and not months of beta. |
J Falcs
Bojo's School of the Trades
60
|
Posted - 2013.05.28 14:12:00 -
[315] - Quote
So contact grenades are now (or will be) an isk purchasable item. In all seriousness, do the new contact grenades better fill the role of the MD now? |
Justin Tymes
Condotta Rouvenor Gallente Federation
133
|
Posted - 2013.05.28 14:40:00 -
[316] - Quote
J Falcs wrote:So contact grenades are now (or will be) an isk purchasable item. In all seriousness, do the new contact grenades better fill the role of the MD now?
Assaults maintain the niche, but there is no reason to use Standard or Breach anymore. |
Smoky The Bear
Intergalactic Cannibus Cartel
84
|
Posted - 2013.05.28 16:26:00 -
[317] - Quote
Just got this update .. still wondering if they changed anything.. Let us know .. We deserve a CHANGE LOG! |
Herpn Derpidus
Outkast Blood
28
|
Posted - 2013.05.28 16:36:00 -
[318] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman
i like this, small changes at a time |
Thog A Kuma
Planetary Response Organisation
120
|
Posted - 2013.05.28 17:11:00 -
[319] - Quote
Herpn Derpidus wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman i like this, small changes at a time How small?
Maybe any changes at all? They're worried about a broken weapon being more broken by fixing it.
Lets say they revert the weapon back to what it was while they fix it for the next few weeks....then they fix the desync and the partial occlusion bugs and the weapon *then* is OP, can't that be fixed at that time? Why nurf a weapon out of its role in the off chance that it MAY be OP at some point in the future?
Lets say (For the sake of argument) that their intended fixed does create an OP Mass Driver Will that really throw a huge wrench into DUST514? Most everyone has spent their SP nobody is going to be flying into MD5 in the week or 3 that it takes for CCP to clamp back down on the stats..
I get conservatism in making changes to big complex systems, but CCP, you already blew that argument, just change it back while you figure out and finally impliment your fixes...I'd like to not have wasted the SP spent on MD5,Pro5,Reload3, on a weapon eclipsed by the base flayloc.
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Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
|
Posted - 2013.05.28 19:13:00 -
[320] - Quote
I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades. Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game.
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Rachoi
HavoK Core RISE of LEGION
78
|
Posted - 2013.05.28 23:02:00 -
[321] - Quote
Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-Śmon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP )
the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
|
Posted - 2013.05.28 23:12:00 -
[322] - Quote
Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-Śmon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key
its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. |
Thog A Kuma
Planetary Response Organisation
120
|
Posted - 2013.05.28 23:19:00 -
[323] - Quote
Sam Tektzby wrote:Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-Śmon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. while your results may vary, the thing that made the MD fun was that you had to think to use it, I don't have too much trouble hitting cars or even heavy Air, I have issues with people.
I think vehicles are not as important as people. |
Rachoi
HavoK Core RISE of LEGION
78
|
Posted - 2013.05.28 23:24:00 -
[324] - Quote
Thog A Kuma wrote:Sam Tektzby wrote:Rachoi wrote:Sam Tektzby wrote:I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades are here coz splash-damage not because you need to hit "boyo2daFace". Mass need bigger splash, faster speed of fired projectile and better sights for sure. DMG is fine, but still..CCP..ITS GRENADE LAUCHNER XD
Boyo boyo why explosives are UP like hell in this game. (in easy way, every explosive projectile in DUST is underpowered by something, "Nadespawners" by splash and speed of projectile, nades are throwed like by hand of 82 years old "grandpa" clone and "Swarmies"..oh boyo vehicles faster that rocket..like c-Śmon CCP make it stop, make DUST game just more than "tactical AR club" PLEASE XP ) the firing speed is fine, i just want them to make it to where the enemy is faster, and wider splash, not too much, but it's been said over and over in this forum already, SPLASH area is the key its not fine at all, "nadespawner" should be a tactical arm. If you will have "clown car" aproaching you should be possesed with ability to hit it, not wait if you shoot it directly. Thats core of grenade lauchner, push contender back, no trying to hit him directly. while your results may vary, the thing that made the MD fun was that you had to think to use it, I don't have too much trouble hitting cars or even heavy Air, I have issues with people. I think vehicles are not as important as people.
agreed, should be an AP weapon at its heart, not so much to fire at cars, but to flush people out of cover with a blast right by them when you arc a shell just right. also.. its not a 'nadespawner' as people have come to call it, it's a shell launcher, and those of caldari choosing have nothing to fear from it as it is, so please realize you can actually make MD users miserable by getting really close normally |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
7
|
Posted - 2013.05.28 23:59:00 -
[325] - Quote
boyo one ore two mlsecond and that should be awesome XP |
hgghyujh
Expert Intervention Caldari State
6
|
Posted - 2013.05.29 02:17:00 -
[326] - Quote
rage much?? but I dont disagree the mass driver as a direct fire weapon is stupid, it was damn near perfect before and while I have heard its easier to land direct hits and therefor the weapon merited some rebalanceing, splash was not the way to go. frankly the mass driver will always be a subpar direct fire weapon even for those skilled in using it. Where it really shines is as a AOE suppressive/support fire weapon that is used for clearing cover and breaking up large groups, yes there are grenades for this but they really don't fulfill the role adequately where the mass driver was spot on. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.05.29 04:58:00 -
[327] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better.
I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.
I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build.
You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play.
And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past... |
Booby Tuesdays
Ahrendee Mercenaries
73
|
Posted - 2013.05.29 05:16:00 -
[328] - Quote
Cosgar's Alt wrote:My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build.
Almost true. On top of my MD getting nerfed, the minmitar logi has 90 starting shields now, down from 125 in chromosome. I got double nerfed this build. We have only 40 more base EHP than a friggin scout... |
Buster Friently
Rosen Association
550
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Posted - 2013.05.29 05:50:00 -
[329] - Quote
Cosgar's Alt wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this. CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better. I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build. You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play. And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past...
Very True. CCP, if it isn't happening on Tranquility, it isn't an issue. FYI, there isn't anything wrong with the Logis (possibly Caldari bonus doesn't fit the role) but there is something wrong with the MD.
Also, I'm tired of seeing the TAR fill the killfeed.
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
15
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Posted - 2013.05.29 10:54:00 -
[330] - Quote
Buster Friently wrote:Cosgar's Alt wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this. CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better. I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build. You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play. And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past... Very True. CCP, if it isn't happening on Tranquility, it isn't an issue. FYI, there isn't anything wrong with the Logis (possibly Caldari bonus doesn't fit the role) but there is something wrong with the MD. Also, I'm tired of seeing the TAR fill the killfeed. Get ready to see a bunch of Fused Locus Grenades on the kill feed today since they're adding an ISK variant. |
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