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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1242
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Posted - 2013.06.08 21:40:00 -
[481] - Quote
You do that too? Lol, I thought I was the only one.
If the weapon still worked as intended, people would be running away instead of charging at us. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.08 23:15:00 -
[482] - Quote
in summary we have asked for a return of the stats to pre patch levels, the supposed "fix" is a totally separate issue.
And are outraged at the the entire premise of the nerfs to begin with.. What was beta testing about? I was here since closed beta putting my time and loyalty into your system.. then it bent us all over and then just like a spoiled bully took their ball and went home..
This was an arbitrary decision by 1 man, who got pwnd..
plain and simply disgusting and totally unprofessional |
Shady IceCream Truck
Intergalactic Cannibus Cartel
51
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Posted - 2013.06.08 23:18:00 -
[483] - Quote
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
and you realize that you werent here when we needed your support now you want to add this ? Try reading the thread, and acting like you give a ****?
if the fix is real, thats great... what about the nerf? this is the issue, but true to your form you would avoid that tidbit
How bout you go back to worrying about "a new player experience" and leave the real work to us.. I think I see some replys that should be deleted/ edited to your version.. |
WASTED MERC
The Southern Legion RISE of LEGION
9
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Posted - 2013.06.09 01:00:00 -
[484] - Quote
Cosgar wrote:You do that too? Lol, I thought I was the only one.
If the weapon still worked as intended, people would be running away instead of charging at us.
Yeah I noticed that, they charge a lot more now Something else I noticed is the rounds go straight through vehicles??? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
70
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Posted - 2013.06.09 02:56:00 -
[485] - Quote
Hello, It's a new page and a new opportunity to have all the facts out there for new readers. We have interesting and, I might point out, mixed news, a CPM posted in our thread. Although i had mixed emotion, good and bad, I must point out that there was a bit of ignorance in his statement : LINK
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment? Now I have said that I am happy or grateful that they answered, but further reflection on the commentshas left a sour taste in my mouth. First of all, it shows ignorance because this topic has been on the first pages frequently and I have made it my personal agenda to try and put it there any chance I get. Second; This thread is the largest thread that directly deals with problems with the mass driver and as such any information about it should have been posted here by the devs. Thirdly CPM did not in any way try to help us out nor try to communicate any information on it when the Mass Driver community, even if it is a small one, albeit smaller because of the nerf, needed representation. They did not give us a voice and as of yet still don't. The comment was an under educated one that was done without even reading half the thread.
WEEKLY UPDATE SECTION
Eliminated for lack of space in this post still no mass driver mentioned LINK
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
WASTED MERC
The Southern Legion RISE of LEGION
9
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Posted - 2013.06.09 04:27:00 -
[486] - Quote
You're telling, with bonuses to my splash dmg range it will increase from about 3.5m to 5m :)
The only thing I'm pissed about is respecing into the MD class before I checked stats, I should have joined the AR clan cause apparently during internal office game play session one afternoon I assume with unlimited ISK and SP, the AR was the underdog so Id rather go that path. Apparently once we all get to proto and have unlimited cash the AR guys will get owned by the MD guys
Meanwhile in actual gameplay reality "at one stage, for players who actually have to spend time grinding and earning SP and ISK before before they can use it on skills and equipment, AR usage nearly dropped down to 90% of the player base"
A basic PID control loop would probably better balance the game then CCPs 2 game work place lunch time effort that all decisions get based on |
Beeeees
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.06.09 20:19:00 -
[487] - Quote
Obligatory +1 |
Shady IceCream Truck
Intergalactic Cannibus Cartel
52
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Posted - 2013.06.10 05:03:00 -
[488] - Quote
Beeeees wrote:Obligatory +1
yummmm ice cream! |
Smoky The Bear
Intergalactic Cannibus Cartel
105
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Posted - 2013.06.10 14:08:00 -
[489] - Quote
Shady IceCream Truck wrote:Beeeees wrote:Obligatory +1 even though im the ice cream delivery president I still like ice cream!
just occurred to me..
The fix that they wont apply yet.. thats gotta be BS.. anyone care to explain to me why you would fix something that big, then just sit on it? nah.. you havent fixed anything yet have you CCP? |
Thog A Kuma
Planetary Response Organisation
125
|
Posted - 2013.06.10 23:57:00 -
[490] - Quote
Smoky The Bear wrote:Shady IceCream Truck wrote:Beeeees wrote:Obligatory +1 even though im the ice cream delivery president I still like ice cream! just occurred to me.. The fix that they wont apply yet.. thats gotta be BS.. anyone care to explain to me why you would fix something that big, then just sit on it? nah.. you havent fixed anything yet have you CCP? could be sony gets a say.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1294
|
Posted - 2013.06.11 00:00:00 -
[491] - Quote
Except for the fact that Sony practically disowned Dust 514 since they announced PS2 coming to the PS4... |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.11 15:47:00 -
[492] - Quote
time is getting short for CCP, I think we may see something soon ...
With server numbers falling under 2000 last night, and new titles being announced ... Its make or break time..
Will CCP respond? Or will everyone leave.. We shall see shortly |
WASTED MERC
The Southern Legion RISE of LEGION
12
|
Posted - 2013.06.11 16:08:00 -
[493] - Quote
If everyone leaves I wont notice how crap the MD is cause I'll have nobody to shoot at, problem solved I guess |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
72
|
Posted - 2013.06.11 19:15:00 -
[494] - Quote
Hello CCP. We are still here and apart from a half baked and ignorant comment from a CPM we still await your true attention. Now more than ever you need to get this game straightened out because of the tough competition ahead. As it stands the game is getting stale and the fixes are coming slower than they should be coming out. My mass driver is still sub par and no hit detection will change that. The splash radius and damage have suffered so bad That the community has to damage one target at a time, even with the so-called high splash radius ones. Why should we have to choose a target with a weapon that is described as area of denial. More so. Why do we have a weapon that consistently deals more damage at a similar radius, I'm talking about the flaylock. As it stands, the flaylock should be it's younger brother and not it's steroid abusing twin. I'm getting real tired CCP. Tired of having a weapon that does so little, even in a 5 player squad all using mass drivers. Tired of people telling me to get another weapon or that I don't know how to use mine. Well i'll tell you what CCP. I have a challenge for the DEVS. Why don't they Join Massholes channel. Play with us in a squad for a little bit with real skills on a skilled up character, not one they just made, modded and put full proto gear on, and tell us how balanced they think it is when you have people using militia AR's in militia suits laughing at your laughable damage while they skull **** your soul before you get the third shot in.
WEEKLY UPDATE SECTION
Eliminated for lack of space in this post still no mass driver mentioned LINK
PERTINENT QUOTE SECTION
For those of you new or fairly new to this thread this quote is an outright acceptance of how unnecessarily the mass driver was nerfed. This quote shows puzzlement over it being nerfed in the first place and acknowledgment that it was nerfed due to internal testing. This has a angered the mass driver community simply because months of beta testing were not taken into account, instead internal play testing was used, which did not reflect how the mass driver was used nor the very small number of people that used it.
** The quote below is linked in red letters as the pertinent quote section title
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
LINK
Iron Wolf Saber wrote:You guys do realize there has been a projectile bug fix already made but its waiting for a code deployment?
Real ignorant response by Iron Wolf saber. Please look into the problem a bit more before commenting. You will see hit detection is not all that's wrong with the mass driver.
NEW SECTION: OLD VERSUS NEW STATS
In this section I will post only the changed stats of the weapons which are area of effect and damage. Please note that I am not aware if the page rearranges text if viewed on devices such as tablets of phones so if it does the following pseudo table will not view correctly.
ODD = Old direct damage NDD = New direct damage
OSD = Old Splash damage NSD = New Splash damage
OSR = Old Splash radius NSR = New Splash Radius
STATS--MASSDRVR--"TSUNAMI"--BREACH---EXO-5---"CYCONE"---EC-3---EK-A2---FReeDOM---BOUNDLESS--CORE
ODD-------- 225 ------------ 247.5 -------- 315 -------- 247.5 ------ 270 ------- 148.5 ---- 346.5 ------ 270 -------- 162 -------- 378 NDD-------- 242 ------------ 242.0 -------- 338 --------- 254 -------- 254 ------- 152.5 ----- 355 -------- 266 -------- 159 -------- 372
OSD-------- 115 ------------ 126.0 -------- 80.5 ------- 126.5 ------ 138 --------- 75 ------ 88.6 ------- 138.0 ------- 82.8 ------- 96.6 NSD-------- 116 ------------ 116.0 -------- 81.0 ------- 121.8 ----- 121.8 ------- 73.1 ----- 85.3 ------- 127.6 ------- 76.6 ------- 89.3
OSR--------- 4 --------------- 4.4 ---------- 3.0 ---------- 4.4 --------- 4.8 --------- 6.6 ------ 3.3 --------- 4.8 ---------- 7.2 --------- 3.6 NSR--------- 3 --------------- 3.0 ---------- 2.2 ---------- 3.1 --------- 3.1 --------- 4.7 ------ 2.4 --------- 3.3 ----------- 5 ----------- 2.5
As we can see by the information above, the nerf of up to 39% splash radius of some of these, the reduction to splash damage of all but the original MASS DRIVER, the shield buff to most dropsiuts and the reduced efficiency this weapon has against shields has made it obsolete for the battlefield. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1338
|
Posted - 2013.06.11 19:20:00 -
[495] - Quote
I would love to get some game sin with the devs, Mass Drivers, Lasers, Scrambler Rifles, HMGs, Shotguns, the whole nine and we can all get wiped out by MLT ARs together laughing all the way. |
WASTED MERC
The Southern Legion RISE of LEGION
12
|
Posted - 2013.06.11 19:30:00 -
[496] - Quote
I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR |
IR Scifi
Silver Talon Corporation
37
|
Posted - 2013.06.11 22:43:00 -
[497] - Quote
Got to admit, having watched the trailer for Tom Clancy's The Division I'm really going to be giving it some serious thought when the time comes. Hopefully we'll get a mass driver fix in before then. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.12 02:36:00 -
[498] - Quote
IR Scifi wrote:Got to admit, having watched the trailer for Tom Clancy's The Division I'm really going to be giving it some serious thought when the time comes. Hopefully we'll get a mass driver fix in before then.
Well since they basicly drove Rb6 into the ground.. id say EA will probly ruin this title as well.. But Ill be getting it .. lol.. and probly that new star wars joint.. anyways.. tick tock .. tick tock |
Cross Atu
Conspiratus Immortalis Covert Intervention
1146
|
Posted - 2013.06.12 05:01:00 -
[499] - Quote
EA /shudder never again EA, never again.
/on topic We really need at least an approximate ETA on the bug fixes related to the MD issues so that we have a time frame for when we can test and provide direct feedback on the new values in an unbroken context.
As long as Grenades maintain their current stats I honestly expect the MD to require a buff even after the fixes but it would be nice to know when I'll be able to actually begin testing that hypothesis in game.
0.02 ISK Cross |
Shady IceCream Truck
Intergalactic Cannibus Cartel
55
|
Posted - 2013.06.12 06:22:00 -
[500] - Quote
WASTED MERC wrote:I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR
Wait what? buff the AR? that was sooo last week.. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1147
|
Posted - 2013.06.12 07:01:00 -
[501] - Quote
Cosgar wrote:I would love to get some game sin with the devs, Mass Drivers, Lasers, Scrambler Rifles, HMGs, Shotguns, the whole nine and we can all get wiped out by MLT ARs together laughing all the way. I've said it before and I'll say it again, my free AR is currently a more effective weapon than my proto MD. I acknowledge that there are bugs but some of them are game wide bugs meaning my free AR is operating under them as well and yet seems to suffer less (either that or the bugs aren't actually altering balance between weapons). I'm guessing the single shot nature of the MD makes them more susceptible to certain bugs but I do have to wonder as contact grenades seem to be working pretty well (if they're doing this while suffering from the bugs then post fix they'll be the new "I Win Button" .
I would love to get some games in with Devs to test this stuff. My proposal is a player team restricted to using only BPOs/Militia gear against a Dev team restricted to not using ARs, Cal Logi, or sniping of any kind (the whole on top of/inside the MCC thing wouldn't help testing nor would redline sniping in a HAV).
I'm a Logi with a poor average KDR but I'd be happy to put my free fit up against such an opposing gear configuration, and I think the results would be rather telling... at the very least they have been in game for me thus far within Uprising (even post TAR nerf).
0.02 ISK Cross |
WASTED MERC
The Southern Legion RISE of LEGION
12
|
Posted - 2013.06.12 13:53:00 -
[502] - Quote
Shady IceCream Truck wrote:WASTED MERC wrote:I agree, militia AR need a massive boost and heavy passive buffing, they really need +283% ammo at least 184.6m more effective range +71% to ROF a special +62% damage mod only for ARs plus at least 3-4 other heavy buffs are needed to balance the severely nerfed AR Wait what? buff the AR? that was sooo last week..
Well a week has past, its due for another buff This isnt a movement its a revolution, standard weekly AR buffs, guarenteed |
Still blazn
Intergalactic Cannibus Cartel
25
|
Posted - 2013.06.12 14:58:00 -
[503] - Quote
in @ 500 posts, almost 10,000 views
still they refuse to do anything... whats it gonna take? Server #'s are down 80% |
Beeeees
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.06.12 21:57:00 -
[504] - Quote
Im still waiting. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1437
|
Posted - 2013.06.12 22:07:00 -
[505] - Quote
It's sad that we have to deal with a weapon not being functional... in a FPS and I'm not even talking about the desynch issues. The MD took the biggest nerfs out of any other weapon in the game: Damage nerf + EHP buff, trajectory "nerf" and the nanohive nerf that starved a weapon that already had terrible battlefield longevity to begin with. All we need until the fix coming in 1.2 is for the MD to be rolled back to what it was before. Hell, we'll still be gimped thanks to the nanohive nerf and EHP buff.
Also, for the love of god, don't try to rebalance the MD from its nerfed state. Roll it back to the previous damage, splash and awkward trajectory and work from there. Rebalancing a broken weapon is like trying to put spinners on a Volkswagen Beetle. Roll it back, see if people actually complain about the thing and take action if (I severely doubt it) things get out of hand. This will actually work in favor to dealing with the crazy abundance of AR blob warfare. |
Beeeees
KILL-EM-QUICK RISE of LEGION
18
|
Posted - 2013.06.12 22:12:00 -
[506] - Quote
Pretty much the above.
The only way to counter an AR blob now is an AR blob. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1438
|
Posted - 2013.06.12 22:20:00 -
[507] - Quote
Beeeees wrote:Pretty much the above.
The only way to counter an AR blob now is an AR blob. Another sign that the MD needs to be buffed is that we don't get the occasional "OMG1!! the nerf th N00b tube!" posts anymore. Those were good times too because people that were on both ends of the weapon would defend it. If people aren't complaining, something's wrong... |
Omareth Nasadra
Rebelles A Quebec Orion Empire
12
|
Posted - 2013.06.13 01:28:00 -
[508] - Quote
don't really have enough isk to use my freedom MD anymore, spent a week playing the EXO, ended up pretty pissed about having to fire almost a full mag to kill someone... I'm now using shotgun and having fun again, until they fix it in uprising 1.2 wich is schedule for july, that gonna be a long month |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1619
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Posted - 2013.06.14 00:45:00 -
[509] - Quote
Please let this be true... Look at that blast radius and the smoke. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.14 03:19:00 -
[510] - Quote
Well I am done waiting, if they were going to reverse the nerfs they would have already done it ..
This is farewell .. I moving on to another game
Just want to apologize to CCP for not trying harder to save their game for them.. |
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