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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:35:00 -
[1] - Quote
Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
After reading some of the comments in response to this petition, many people are requesting something be done about the gunnlogi vs madrugar tank battles. The only way for a gunnlogi to outgun a madrugar is to put rail guns on but even then a madrugar with rails can easily destroy a gunnlogi. Back in chromsome i was a shield tank and madrugars were still more powerful than the gunnlogis but the balance was gunnlogis were fast. Me personally ran chassis modules ( which are still removed) and every time a madrugar popped out i would either drive away or drive to a more tactical location. But now madrugars are faster than gunnlogis and have the ability to put on nitrous modules and they out gun us and out race us. I know the balance is gunns are more effective against infantry but still. It needs to be like a scout vs a heavy. The scout can outgun the heavy but it has the speed to either outrun it or jump behind him or kill him. But now the gunnlogi heavy with the body of a scout and the madrugar is a scout with the body of a heavy. So please ccp, let the madrugars outgun gunnlogis but atleast give the gunnlogi the means to escape
After reading some comments this will also be added, the biggest thing that ruined things for tanks is the Logi Lav's. After everyone saw how affective they were everyone started specing into Av. All the time my buddy goes 20 & 0 in his logi lav and when me and him squad up together and im getting hammered i literally ask him to take the forge gun shots for me since he can survive them better than i can. LLAV > Tank should not happen i shouldn't feel safer in a llav than my tank i know the point of the llav is to sit in the middle of the battlefield and revive people but no one does that. They just murder taxi
So far the supporters of the list are: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you. |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:35:00 -
[2] - Quote
sadfsdfsadf |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:35:00 -
[3] - Quote
sdafsdfsadf |
Void Echo
Internal Error. League of Infamy
522
|
Posted - 2013.07.12 04:41:00 -
[4] - Quote
reserved
also I suggest you keep just one post for the list and one for the petition itself |
Shield Creno
Kill Mode Activated
0
|
Posted - 2013.07.12 04:43:00 -
[5] - Quote
My shield tank character as well! |
Mary Sedillo
BetaMax. CRONOS.
135
|
Posted - 2013.07.12 04:43:00 -
[6] - Quote
If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:44:00 -
[7] - Quote
Void Echo wrote:reserved
also I suggest you keep just one post for the list and one for the petition itself
thats what im doing :) |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:45:00 -
[8] - Quote
Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail.
Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:50:00 -
[9] - Quote
x |
Mary Sedillo
BetaMax. CRONOS.
135
|
Posted - 2013.07.12 04:51:00 -
[10] - Quote
TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars
I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance.
THINK, DAMNIT!
All of you pansies who want CCP to spoon feed ya!
You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either,
-BUT-
I don't cry for an "iWin" button when I lose. |
|
Cormack's Modified Griefer
Expert Intervention Caldari State
52
|
Posted - 2013.07.12 04:52:00 -
[11] - Quote
TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars My missile mad has killed it's fair share of enforcers even, it's not like tanks are locked to hybrids or railguns amd missiles only. |
Void Echo
Internal Error. League of Infamy
523
|
Posted - 2013.07.12 04:54:00 -
[12] - Quote
we aren't getting that much feedback on this thread as we were on the other one, but I guess its because all the pages were just arguments |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:54:00 -
[13] - Quote
Alright let's play a game of logic shield missle v mad blaster outside city shield wins shield missle v mad blaster inside city mad wins now marry where do you see mads 95% of the time? besides im not trying to say it's not possible for gunns to kill mads ive killed many mads but based of stats and other info mads outgun gunns and thats perfectly fine im just saying shields need the speed like they used to too stand a chance or i'll just continue to rail mads like i do in p/c
|
gbh08
Seituoda Taskforce Command Caldari State
63
|
Posted - 2013.07.12 04:55:00 -
[14] - Quote
LoL
You can take my name off the list
crybaby tankers are crybabys
I <3 my lame shield tank as said in previous posts
Voids a *****
/thread |
Void Echo
Internal Error. League of Infamy
523
|
Posted - 2013.07.12 04:56:00 -
[15] - Quote
TakeCover OrDie wrote:Alright let's play a game of logic shield missle v mad blaster outside city shield wins shield missle v mad blaster inside city mad wins now marry where do you see mads 95% of the time? besides im not trying to say it's not possible for gunns to kill mads ive killed many mads but based of stats and other info mads outgun gunns and thats perfectly fine im just saying shields need the speed like they used to too stand a chance or i'll just continue to rail mads like i do in p/c
it honestly depends on the drivers ability to pilot and use the modules of their tank that determines the victory, Iv gone up against rails with a blaster before and I won every time because I would activate my modules I need to win.
continue to flag the post above this one until it is deleted. no trolling allowed in this thread by me |
low genius
The Sound Of Freedom Renegade Alliance
195
|
Posted - 2013.07.12 04:58:00 -
[16] - Quote
this is the wrong room, and a bad idea. |
Void Echo
Internal Error. League of Infamy
524
|
Posted - 2013.07.12 04:59:00 -
[17] - Quote
low genius wrote:this is the wrong room, and a bad idea.
how so? |
Mary Sedillo
BetaMax. CRONOS.
135
|
Posted - 2013.07.12 05:01:00 -
[18] - Quote
Your Role is mostly Anti-Infantry.
If you can kill an armor tank, good, but that is not what you excel at. If you don't like that, go gallente and learn why we LOVE AV nades.
I also do dropships, and sometimes I have to swallow my pride. For example, if they enemy team is wielding 2-3 (or more forge guns) my role of air to air and air to ground suppression and intel is suppressed itself. I COULD stay on the field but I would always be risking that the FGs would work together and take me out fast. So I recall and approach differently.
-IF- you know the enemy is fielding a well fit madrugar, ask yourself and your teammates what kind of turret it has. From my experience to counter: Blaster >>> Use your mobility and blindside us. Your rockets outrange our blaster. However, if you don't use the terrain and surprise we just might catch you. 9/10 I will disengage a Gunnlogi missile tank if he/she is striking me because good lvl of missiles really puts the hurt on them. Missile >>> Use rail. Unless he or she is really close, your rail's will outrange his rockets. It may take many more hits due to the extra PG he gets due to the lowered pg reqs of it, but you will be able to put the hurting on it. Rails are where it gets complicated. A rail to rail fight tends to tip towards the madrugar UNLESS the caldari tank has the presence of mind to recall/bring in new tanks when needed and fit for survivability rather than pure damage output.
These are potential counters, but your real strength lies in how much you can resist the main Madrugar killing weaponry, swarms and AV nades. |
Cy Clone1
Kinsho Swords Caldari State
113
|
Posted - 2013.07.12 05:05:00 -
[19] - Quote
Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail.
missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly. |
Void Echo
Internal Error. League of Infamy
524
|
Posted - 2013.07.12 05:06:00 -
[20] - Quote
Original thread taken over by a troll |
|
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:10:00 -
[21] - Quote
Cy Clone1 wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly.
EXACTLY! everyone click this link to see the picture to see what this brilliant mans explanation did to me!
http://images.sodahead.com/polls/002260503/1620742673_532dd66d_mind_blown_xlarge.jpeg |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:12:00 -
[22] - Quote
gbh08 wrote:LoL
You can take my name off the list
crybaby tankers are crybabys
I <3 my lame shield tank as said in previous posts
Voids a *****
/thread
btw everyone flag this person he was very rude to many people in the last post of this topic and will continue to be, thank you |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:18:00 -
[23] - Quote
Where gaining support! :) keep up the good work everyone keep spreading the word ccp will have to compromise with us eventually :) |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:21:00 -
[24] - Quote
x |
CuuCH Crusher
Commando Perkone Caldari State
87
|
Posted - 2013.07.12 05:22:00 -
[25] - Quote
No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:25:00 -
[26] - Quote
CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about.
i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. |
CuuCH Crusher
Commando Perkone Caldari State
87
|
Posted - 2013.07.12 05:32:00 -
[27] - Quote
TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster.
Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy? |
Cy Clone1
Kinsho Swords Caldari State
114
|
Posted - 2013.07.12 05:34:00 -
[28] - Quote
I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help. |
Void Echo
Internal Error. League of Infamy
525
|
Posted - 2013.07.12 05:35:00 -
[29] - Quote
Cy Clone1 wrote: I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help.
+1 I agree |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:37:00 -
[30] - Quote
CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy?
You know you still don't get the issue your adorable what 40k? 60k? even possibly 100k dropsuit with forge can get way up above me or even just at an awkward angle on pipes pop in and out or just sit at a range where it's virtually impossible to hit you, you have almost no range, and you can destroy me in 3-4 shots, and if i turn around (i dont lots of people do) to run away you hit my weak point and one shot me. Perfectly balanced :) ps btw my tank costs like 600-800k 1.7 mill for p/c |
|
Cy Clone1
Kinsho Swords Caldari State
114
|
Posted - 2013.07.12 05:37:00 -
[31] - Quote
CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy?
keeping a tank moving wont save it from a forgegun. if I can be flying as fast as possible in a asd and still get hit tanks are fish in a barrel. You know how often logi lavs pull up with a proto assault forgegun and gun tanks down? |
The Attorney General
ZionTCD
336
|
Posted - 2013.07.12 05:38:00 -
[32] - Quote
That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
|
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:38:00 -
[33] - Quote
Cy Clone1 wrote:CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy? keeping a tank moving wont save it from a forgegun. if I can be flying as fast as possible in a asd and still get hit tanks are fair game. You know how often logi lavs pull up with a proto assault forgegun and gun tanks down?
ALWAYS :) |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:40:00 -
[34] - Quote
The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
I dont give 2 craps about pubs ( i do a little ) i'm talking about P/C cause pc is all that matters!!! |
Void Echo
Internal Error. League of Infamy
525
|
Posted - 2013.07.12 05:42:00 -
[35] - Quote
The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
troll...but with a twist |
Nix Vulken
Psygod9 RISE of LEGION
30
|
Posted - 2013.07.12 05:42:00 -
[36] - Quote
I'm not a tanker, I never will be, but I want all of these things. Fantastic post and GL. |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:43:00 -
[37] - Quote
The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
but anyways you can criticize this petition all you want YOU dont control dust the PLAYERS do and if the majority vote on this petition then hopefully it will happen
|
Patoman Radiant
ZionTCD
151
|
Posted - 2013.07.12 05:43:00 -
[38] - Quote
supported, lengthy, but has all the points. |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:44:00 -
[39] - Quote
Nix Vulken wrote:I'm not a tanker, I never will be, but I want all of these things. Fantastic post and GL.
thanks bro, it's good to have non-tanker support also. Because i know infantry can see a problem also. Please tell others to help support our cause. :) |
Crimson Judgment
ROGUE SPADES EoN.
54
|
Posted - 2013.07.12 05:44:00 -
[40] - Quote
hey i thought of some skill ideas of what the amarr and caldari pilot suit bonus's could be and i would like to hear other vehicle/av players to tell me what you think.
amarr pilot suit +2% to module active time per level.
caldari pilot suit +15% to vehicle shield recharge rate per level.
please let me know what you all (excluding trolls) think of this.
by the way i completely support this thread gunns need a bit of love and turret costs are insane and almost completely nullify the price cut to dropships great thread tanks overall need to be a bit more like tanks. |
|
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:44:00 -
[41] - Quote
Patoman Radiant wrote:supported, lengthy, but has all the points.
added to the list :) |
Cy Clone1
Kinsho Swords Caldari State
114
|
Posted - 2013.07.12 05:45:00 -
[42] - Quote
The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
honestly I think this is more of an awareness petition over a meet our demands or else kinda thing. I don't agree with all the points, but Id rather have some points seen imstead of trying to convince everyone and eventually come to a consensus then have it posted. |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:46:00 -
[43] - Quote
Crimson Judgment wrote:hey i thought of some skill ideas of what the amarr and caldari pilot suit bonus's could be and i would like to hear other vehicle/av players to tell me what you think . amarr pilot suit +2% to module active time per level. caldari pilot suit +15% to vehicle shield recharge rate per level. please let me know what you all (excluding trolls) think of this. by the way i completely support this thread gunns need a bit of love and turret costs are insane and almost completely nullify the price cut to dropships great thread tanks overall need to be a bit more like tanks.
I'll probably add it to the list :) |
CuuCH Crusher
Commando Perkone Caldari State
87
|
Posted - 2013.07.12 05:46:00 -
[44] - Quote
Cy Clone1 wrote: I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help.
Thank you for acknowledging AV players. I don't want to ruin your experience. If it were up to me I would make your tank cost as much as my FG. Another solution would be to put barriers on the top of buildings to prevent tower forge gunning. I see alot of people complaining about that. |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:47:00 -
[45] - Quote
Cy Clone1 wrote:The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
honestly I think this is more of an awareness petition over a meet our demands or else kinda thing. I don't agree with all the points, but Id rather have some points seen imstead of trying to convince everyone and eventually come to a consensus then have it posted.
Yes that's how a petition works and the movie the longest yard worked we might not get the whole candy bar but we do want a hershey's kiss :)
|
Sgt Buttscratch
Algintal Core Gallente Federation
453
|
Posted - 2013.07.12 05:47:00 -
[46] - Quote
Signed |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:48:00 -
[47] - Quote
CuuCH Crusher wrote:Cy Clone1 wrote: I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help. Thank you for acknowledging AV players. I don't want to ruin your experience. If it were up to me I would make your tank cost as much as my FG. Another solution would be to put barriers on the top of buildings to prevent tower forge gunning. I see alot of people complaining about that.
That's what this petition is for, your added to the list :) |
Void Echo
Internal Error. League of Infamy
525
|
Posted - 2013.07.12 05:54:00 -
[48] - Quote
1st petition that tank drivers have made |
TakeCover OrDie
Not Guilty EoN.
30
|
Posted - 2013.07.12 05:57:00 -
[49] - Quote
[quote=Void Echo]1st petition that tank drivers have made[/qu
So.....i've created the first unification of tanks on DUST514? |
daishi mk03
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.07.12 06:09:00 -
[50] - Quote
I've read only ~half oft the posts (old and new thread) but I fully support gbh08 here. Fyi, I currently sit in a 600k railgun madrugar.
We can one-shot 90% of every infantary, kill enemy installations with ease, kill lav, air and other hav and take a ton of damage. What do you guys want more? Of course 3-4 proto AV guys can kill you in a coordinated attack, but they are food for your mates and paying also thousands of ISK.
It is good how it is at the moment. |
|
Void Echo
Internal Error. League of Infamy
525
|
Posted - 2013.07.12 06:13:00 -
[51] - Quote
daishi mk03 wrote:I've read only ~half oft the posts (old and new thread) but I fully support gbh08 here. Fyi, I currently sit in a 600k railgun madrugar.
We can one-shot 90% of every infantary, kill enemy installations with ease, kill lav, air and other hav and take a ton of damage. What do you guys want more? Of course 3-4 proto AV guys can kill you in a coordinated attack, but they are food for your mates and paying also thousands of ISK.
It is good how it is at the moment.
you must be his alt, but if your not, then let me enlighten you, do you think that its fair that there is advanced and prototype av weapons yet we don't have advanced or prototype HAVs? |
Void Echo
Internal Error. League of Infamy
525
|
Posted - 2013.07.12 06:14:00 -
[52] - Quote
TakeCover OrDie wrote:[quote=Void Echo]1st petition that tank drivers have made[/qu
So.....i've created the first unification of tanks on DUST514?
no, just the 1st tank petition |
TakeCover OrDie
Not Guilty EoN.
30
|
Posted - 2013.07.12 06:20:00 -
[53] - Quote
daishi mk03 wrote:I've read only ~half oft the posts (old and new thread) but I fully support gbh08 here. Fyi, I currently sit in a 600k railgun madrugar.
We can one-shot 90% of every infantary, kill enemy installations with ease, kill lav, air and other hav and take a ton of damage. What do you guys want more? Of course 3-4 proto AV guys can kill you in a coordinated attack, but they are food for your mates and paying also thousands of ISK.
It is good how it is at the moment.
exactly that's rail gunning and if your good you might kill my gunn rail but i usually kill mad rails even though they outgun gunns brutally but yea we all no it's hard to kill rail tank when he's on mountains but you come close those swarms with almost infinite range and forges will get you and we're mostly talking about blaster/ close range tanking |
CharCharOdell
Shining Flame Amarr Empire
460
|
Posted - 2013.07.12 06:36:00 -
[54] - Quote
Void Echo wrote:My Addition-
Give us the advanced and Prototype HAVs already, we are tired of waiting, and make them actually worth the SP and ISK required to use them. The PG/CPU output of the Advanced and Prototype should be increased form the standard stats, and the base shield and armor should be increased by around 10% for both tiers.
im not saying to make a god mode tank, im saying make them worth the cost that they are and are going to be.
Also, remove the Enforcers, they are a complete joke of HAVs, they are utterly useless and die faster than militia HAVs do. the SP people put into the Enforcers should be redirected into the advanced HAV category so they don't get cheated by this.
I like this, but I also would want and advanced HAV to get 1 more high and low slot than the basic, and the PRO to get 2 more than the basic. |
Andrew Sheaffer
ZionTCD
40
|
Posted - 2013.07.12 06:37:00 -
[55] - Quote
i am not much of a tanker . i really only do it for fun . but a 130000 up tank should never be destroyed by a 8000 or so av . even with ten hits . I will siged |
daishi mk03
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.07.12 06:38:00 -
[56] - Quote
@Void Echo No, I only sympathize with him. Who cares about the label? Standard, Adv, Proto ... we could label the mad/gunn as prototype if you want. Also, one tank cost as much as the gear it takes to kill it easily. So I see no problem here, despite the naming, no.
@TakeCover OrDie I don't stay on mountains right now (mainly because of the missing drawing above 300 m). Usually I stay behind the infantry line right now, somewhere near cover. High armor, 2x hardeners and heavy repair offer a big enough time window to take cover, if they try to focus me. Forges have 300 m range and swarms aren't that intelligent, but yeah, those people kill you and this is fine. Four AVs in Protogear pay as much as my tank for their equip and they are just food for my infantry.
I won many games just because the enemy had to switch to AV and got steamrolled by our assaults. From public skirmish to PC a high amount of coordination appears and things get harder, but this is the case for every role, not just tanks. |
DickMason
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.07.12 06:39:00 -
[57] - Quote
Signed |
CharCharOdell
Shining Flame Amarr Empire
460
|
Posted - 2013.07.12 06:44:00 -
[58] - Quote
Void Echo wrote:TakeCover OrDie wrote:[quote=Void Echo]1st petition that tank drivers have made[/qu
So.....i've created the first unification of tanks on DUST514? no, just the 1st tank petition
There was the petition not to kill eachother in 1.0 |
Dunkel Hoffnung Mk3
BurgezzE.T.F
0
|
Posted - 2013.07.12 06:44:00 -
[59] - Quote
Since he is banned, he asked me to post this for him.
BobThe843CakeMan signs this petition |
CharCharOdell
Shining Flame Amarr Empire
460
|
Posted - 2013.07.12 06:45:00 -
[60] - Quote
daishi mk03 wrote:@Void Echo No, I only sympathize with him. Who cares about the label? Standard, Adv, Proto ... we could label the mad/gunn as prototype if you want. Also, one tank cost as much as the gear it takes to kill it easily. So I see no problem here, despite the naming, no.
@TakeCover OrDie I don't stay on mountains right now (mainly because of the missing drawing above 300 m). Usually I stay behind the infantry line right now, somewhere near cover. High armor, 2x hardeners and heavy repair offer a big enough time window to take cover, if they try to focus me. Forges have 300 m range and swarms aren't that intelligent, but yeah, those people kill you and this is fine. Four AVs in Protogear pay as much as my tank for their equip and they are just food for my infantry.
I won many games just because the enemy had to switch to AV and got steamrolled by our assaults. From public skirmish to PC a high amount of coordination appears and things get harder, but this is the case for every role, not just tanks.
Dost' thou even hoist?
But really, who are you? Is this an alt? SHOW YOURSELF! |
|
Void Echo
Internal Error. League of Infamy
526
|
Posted - 2013.07.12 06:53:00 -
[61] - Quote
CharCharOdell wrote:Void Echo wrote:TakeCover OrDie wrote:[quote=Void Echo]1st petition that tank drivers have made[/qu
So.....i've created the first unification of tanks on DUST514? no, just the 1st tank petition There was the petition not to kill eachother in 1.0
technically that wasn't even a petition, it was a failed truce between tankers only, nothing that even remotely involved CCP's intervention |
CharCharOdell
Shining Flame Amarr Empire
460
|
Posted - 2013.07.12 07:16:00 -
[62] - Quote
Dunkel Hoffnung Mk3 wrote:Since he is banned, he asked me to post this for him.
BobThe843CakeMan signs this petition
he's OP. dont count it. |
CharCharOdell
Shining Flame Amarr Empire
461
|
Posted - 2013.07.12 07:17:00 -
[63] - Quote
Mary Sedillo wrote:TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance. THINK, DAMNIT! All of you pansies who want CCP to spoon feed ya! You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either, -BUT- I don't cry for an "iWin" button when I lose.
i use armor and shields and...they suck either way |
KenKaniff69
Subdreddit Test Alliance Please Ignore
111
|
Posted - 2013.07.12 07:22:00 -
[64] - Quote
I am for all of the points in the petition. They are realistic and achievable by the Devs. My only suggestion might be the addition of more racial vehicles (amarr and minmitar). This might freshen things up a bit, similar to Uprising and dropsuits. |
Covert Clay
Red Star. EoN.
51
|
Posted - 2013.07.12 07:23:00 -
[65] - Quote
TakeCover OrDie wrote:So far the supporters of the list are: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason
You forgot to add my name to the list |
CharCharOdell
Shining Flame Amarr Empire
461
|
Posted - 2013.07.12 07:24:00 -
[66] - Quote
Covert Clay wrote:TakeCover OrDie wrote:So far the supporters of the list are: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason You forgot to add my name to the list
and bobthe843cakeman's |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
248
|
Posted - 2013.07.12 08:44:00 -
[67] - Quote
You got my name. And as for the Caldari vs. Gallente, just make passive Shield tanking viable, and then make the repps do about the same, higher though, and pulses every .5 seconds for 10 seconds, and a 20 second cooldown. Perfect. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
473
|
Posted - 2013.07.12 08:47:00 -
[68] - Quote
Signed. |
Dizzy Rocket
DIOS X. II
0
|
Posted - 2013.07.12 09:56:00 -
[69] - Quote
I support this. |
marksmn
Gespenster Kompanie Villore Accords
0
|
Posted - 2013.07.12 10:57:00 -
[70] - Quote
Yea i surrport this good thread |
|
Aleksander Black
Shining Flame Amarr Empire
0
|
Posted - 2013.07.12 11:14:00 -
[71] - Quote
Put my name in that list |
Void Echo
Internal Error. League of Infamy
528
|
Posted - 2013.07.12 11:16:00 -
[72] - Quote
I wonder how many signatures we will need before CCP notices us.. |
Takahiro Kashuken
Red Star. EoN.
647
|
Posted - 2013.07.12 11:41:00 -
[73] - Quote
Just add this lot
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 |
Tony Calif
Seraphim Initiative. CRONOS.
2441
|
Posted - 2013.07.12 11:45:00 -
[74] - Quote
LoL no. MORE armour resists? I can run 94% resists on my Madrugar. Gtfo. Obviously stacking penalties apply. It works out I take less than 1/3rd damage in that fit. Swarms just need to be properly animated. No change to distance. I simply need to see them comming. Rail shield tank is rubbish. You need missiles and big balls. Basically shield tanks need to be buffed. If your tank is caught by AV grenades, you made a mistake. Tanks are very effective in PC.
I just hope this is a troll post. All that needs doing is making shield tanks "tankier". Armour tanks are in a really good way right now.
Do not add me to the list. I'm not as bad as y'all clearly :) *feels warm n fuzzy* |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.07.12 11:56:00 -
[75] - Quote
Do any or all of the things mentioned in this thread and rivers of tears will flow from the AV guys.
CCP knows that money comes form the foot AR soldiers and not you tankers.
Hell your DEV has gone MIA from these forums do to the fact that him and his team can't get vehicle balance right. |
Void Echo
Internal Error. League of Infamy
530
|
Posted - 2013.07.12 12:19:00 -
[76] - Quote
bump |
Void Echo
Internal Error. League of Infamy
530
|
Posted - 2013.07.12 12:19:00 -
[77] - Quote
CHIPMINT BUTTERCUP wrote:Do any or all of the things mentioned in this thread and rivers of tears will flow from the AV guys.
CCP knows that money comes form the foot AR soldiers and not you tankers.
Hell your DEV has gone MIA from these forums do to the fact that him and his team can't get vehicle balance right.
worth a try |
Sir Meode
Seraphim Initiative. CRONOS.
725
|
Posted - 2013.07.12 12:26:00 -
[78] - Quote
The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
I agree with this guy.
You are all asking for the wrong things to balance the game. |
Void Echo
Internal Error. League of Infamy
531
|
Posted - 2013.07.12 12:30:00 -
[79] - Quote
Sir Meode wrote:The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
I agree with this guy. You are all asking for the wrong things to balance the game.
so wanting advanced and prototype havs would unbalance a game where infantry has advanced and prototype av weapons available? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
475
|
Posted - 2013.07.12 12:43:00 -
[80] - Quote
Im persomally happy with std and adv AV balance against us but its the lack of true proto tanks and mods that make us like paper thin against pro av . Thats the imbalance if we got our proto havs and not more sub standard adv havs we would see the balance. |
|
daishi mk03
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.07.12 12:43:00 -
[81] - Quote
Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both? |
Void Echo
Internal Error. League of Infamy
531
|
Posted - 2013.07.12 12:46:00 -
[82] - Quote
pegasis prime wrote:Im persomally happy with std and adv AV balance against us but its the lack of true proto tanks and mods that make us like paper thin against pro av . Thats the imbalance if we got our proto havs and not more sub standard adv havs we would see the balance.
omg finally someone that understands what im talking about |
Takahiro Kashuken
Red Star. EoN.
648
|
Posted - 2013.07.12 12:46:00 -
[83] - Quote
daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both?
No because proto AV can easily solo them in 2-3 shots |
Void Echo
Internal Error. League of Infamy
531
|
Posted - 2013.07.12 12:46:00 -
[84] - Quote
daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both?
absolutely ..........NOT |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
475
|
Posted - 2013.07.12 12:47:00 -
[85] - Quote
Void Echo wrote:pegasis prime wrote:Im persomally happy with std and adv AV balance against us but its the lack of true proto tanks and mods that make us like paper thin against pro av . Thats the imbalance if we got our proto havs and not more sub standard adv havs we would see the balance. omg finally someone that understands what im talking about
God iv been screeming this since the start of uprising and the removal of the marauders. |
Void Echo
Internal Error. League of Infamy
531
|
Posted - 2013.07.12 12:47:00 -
[86] - Quote
pegasis prime wrote:Void Echo wrote:pegasis prime wrote:Im persomally happy with std and adv AV balance against us but its the lack of true proto tanks and mods that make us like paper thin against pro av . Thats the imbalance if we got our proto havs and not more sub standard adv havs we would see the balance. omg finally someone that understands what im talking about God iv been screeming this since the start of uprising and the removal of the marauders.
surprised I haven't seen it.... |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
475
|
Posted - 2013.07.12 12:48:00 -
[87] - Quote
daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both?
My clone just face palmed and shot him self after reading this. |
LudiKure ninda
Trans Worlds Operations League of Infamy
0
|
Posted - 2013.07.12 12:55:00 -
[88] - Quote
Put my vote on this petition!!
PS: Please do something ccp! |
Tony Calif
Seraphim Initiative. CRONOS.
2442
|
Posted - 2013.07.12 12:59:00 -
[89] - Quote
Takahiro Kashuken wrote:daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both? No because proto AV can easily solo them in 2-3 shots
If you don't have resists or reps then sure. But that's your fault for not using your modules. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
252
|
Posted - 2013.07.12 12:59:00 -
[90] - Quote
daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both?
You're drunk. Go home. |
|
Takahiro Kashuken
Red Star. EoN.
649
|
Posted - 2013.07.12 13:14:00 -
[91] - Quote
Tony Calif wrote:Takahiro Kashuken wrote:daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both? No because proto AV can easily solo them in 2-3 shots If you don't have resists or reps then sure. But that's your fault for not using your modules.
Even with modules it can still be 3 shot
Only diff is FG require aim so they can miss but when it hits its instant and hard
lolswarms never miss even when you behind cover your only defense is activate everything, pray to god and gtfo and hope they do hit something other than you or that he is that far away the travel time for the missiles gives you enough time to rep some hp back or that they time out |
Brjann InnRee
WarRavens League of Infamy
2
|
Posted - 2013.07.12 13:23:00 -
[92] - Quote
I run maddy tanks, I approve this message |
Sir Meode
Seraphim Initiative. CRONOS.
725
|
Posted - 2013.07.12 13:28:00 -
[93] - Quote
Void Echo wrote:Sir Meode wrote:The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
I agree with this guy. You are all asking for the wrong things to balance the game. so wanting advanced and prototype havs would unbalance a game where infantry has advanced and prototype av weapons available?
There will always be an imbalance between vehicles and infantry, A HAV will slaughter infantry in a few seconds. For Infantry it takes alot longer so putting proto HAV and modules will only make HAV survive a little better, they will still farm infantry.
Now dont get me wrong some AV is quite powerfull and does to HAV what HAV do to them and yes some AV is easier to use than others. (lolnades and lolswarms)
Swarms do to armour HAV what forge do to shield HAV, they hammer them if they catch them off guard.
Vehicles should be balanced between other vehicles not between AV. If you balance it with AV it defeats the point of AV. What would be the point of using AV if killing a vehicle is easier with another vehicle? you would just call in another vehicle to take them out. Vehicles are also anti Infantry as well as AV so as a tankers you have an all round role and are very versitile.
CCP need to look at the balance between vehicle variants and their modules, THEN look at introducing proto variants. Which is what they should have done with all weapon types. But such a big update wont be for a long time 6 - 12 months so whining to them to bring in proto vehicles aint helping.
This petition wont change any thing, all CCP will see is a list of whiners and will be less likely to listen to your input in the future.
Like i said you have your priorities in the wrong order, your all being greedy.
HTFU and be patient |
daishi mk03
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.07.12 13:36:00 -
[94] - Quote
So let me rephrase my question: Nowadays (and now I would like to use more realistic numbers) 3-4 Proto Forgegunners / Swarmers can reliably kill my Madruger even with 2x hardners and repairs running.
So, how many AV Infantry you want to be able to kill / survive to? Four AV infantry is 25% of the enemy team. |
Exergonic
TeamPlayers EoN.
173
|
Posted - 2013.07.12 13:47:00 -
[95] - Quote
Sir Meode wrote:Void Echo wrote:Sir Meode wrote:The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
I agree with this guy. You are all asking for the wrong things to balance the game. so wanting advanced and prototype havs would unbalance a game where infantry has advanced and prototype av weapons available? There will always be an imbalance between vehicles and infantry, A HAV will slaughter infantry in a few seconds. For Infantry it takes alot longer so putting proto HAV and modules will only make HAV survive a little better, they will still farm infantry. Now dont get me wrong some AV is quite powerfull and does to HAV what HAV do to them and yes some AV is easier to use than others. (lolnades and lolswarms) Swarms do to armour HAV what forge do to shield HAV, they hammer them if they catch them off guard. Vehicles should be balanced between other vehicles not between AV. If you balance it with AV it defeats the point of AV. What would be the point of using AV if killing a vehicle is easier with another vehicle? you would just call in another vehicle to take them out. Vehicles are also anti Infantry as well as AV so as a tankers you have an all round role and are very versitile. CCP need to look at the balance between vehicle variants and their modules, THEN look at introducing proto variants. Which is what they should have done with all weapon types. But such a big update wont be for a long time 6 - 12 months so whining to them to bring in proto vehicles aint helping. This petition wont change any thing, all CCP will see is a list of whiners and will be less likely to listen to your input in the future. Like i said you have your priorities in the wrong order, your all being greedy. HTFU and be patient
I agree with some of what you say...
I don't think they need to touch AV Its fine and where it needs to be (Maybe take 40m off the range of swarms)
Tanks are not where they need to be... Ever since they were superpowers in Chrom they have been beat with the nerf bat down to a pool of bloody pulp... Mostly with them taking away our marauder class tank and giving us lolenforcers
A tank should be something that you have to plan around... It should be feared... But now all you need is a homebody who can get up high and rain down h*ll
Or...
If CCPs point is to make tanks that fluffy then the price needs to be brought down by atleast 1/3rd
Thats just my 2 cents |
Exergonic
TeamPlayers EoN.
173
|
Posted - 2013.07.12 13:50:00 -
[96] - Quote
daishi mk03 wrote:So let me rephrase my question: Nowadays (and now I would like to use more realistic numbers) 3-4 Proto Forgegunners / Swarmers can reliably kill my Madruger even with me retreating, 2x hardners and repairs running.
So, how many AV Infantry you want to be able to kill / survive to? Four AV infantry is 25% of the enemy team.
1 for Std, 2 for Adv, and 3 for Proto would make me a happy duck |
Ninjanomyx
One Who Bears Fangs At GOD
94
|
Posted - 2013.07.12 14:43:00 -
[97] - Quote
Duh......signed. I'd prefer them to be significantly less expensive. A MLT w/o Fittings = Fitted Proto Dropsuit.....this is no bueno. And when we get ADV & PRO.....oh God.....just aweful. Saggaris/Surya were essentially ADV disguised as PRO (Black-Ops were "PRO") & cost 1.5 Mil BASE.....so a Fully Fit PRO could run upwards of 10 Mil Base??? (If 6x Price Trend continues....assuming not more since ADV to PRO usually entails a higher multiplier)
And OMFG.....ENF STD = 1.5 BASE, wrf will PRO be.....a friggin' EVE Spaceship in cost??? It sickens me to know the "Value" of something that only .50% of the entire Playerbase can use effectively (Let alone Efficiently.....) is trending further towards IMPOSSIBLE to Profit.
And when that Blue gets in.....forget about it, better off Redlining yourself to Assisted Suicide the lot of ya rather than CARRY the Squatter Scrub to FREE ISK. Let us have BOTH Driver Seat Lock (Unlocks upon Owner Death) & Eject Button (Built-In FREE Module) so we can toss the Squatter Scrubs @ an Objective or Redline-Dump them for Spite (Karma agrees.....they deserve it). Heck....let us eliminate the 2 Small Turrets to save CPU/PG, further disincentive for the Squatter Scrubs to sit in, more Fitting for us, Win-Win. You don't force Dropsuits to equip a Sidearm so WTF???
Too many factors make Vehicle Spec the least desirable Role ever in a Video Game. Seriously.....an ISK/SP Sink where a "Teammate" can literally devalue & ruin your Gameplay.....& increase the Risk of Loss??? FML.... |
We are 138
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.07.12 14:50:00 -
[98] - Quote
I too put my name on the list. I am but a lowly gunner but I would like a chance to do just that instead of staring mournfully at the smoldering wreckage that use to be a nice tank. At very least let us know what update we can expect to see new HAV's/skills/stuff&things |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.12 14:54:00 -
[99] - Quote
Public matches vehicle que reach I am frustrated that I can not bring me Madruger on battle 2min. after match start, because everyone ordered free militia LAV, and we run out of vehicle slots. I want to see vehicle que slots being separated on they type, so on each battle our team can bring for example: 3 HAV, 3 DS, 6 LAV and thanks to that HAV pilots will have bigger chances to not see "vehicle que rech" information.
Passengers should be able to see vehicle fit We are heading in that direction - at some point in future we will be able to see our detailed kill-mails(with fit that was on vehicle, how many dmg did he tank, how long fight last etc.). I want to give information about vehicle to passengers that they just entered so they can act in it accordingly to fit that this vehicle have. For example: if it's speed tanking DS, without dmg mod, it should give some information to passengers to bailout as soon they reach point to capture. I think that gunner should be able to clearly tell what type turret he handles before he kill someone with it(it's sound logical).
Passive Heat Sink In my previous posts I asked CCP to add some kind of sound information for gunners telling that pilot just activate Heat Sink, or other module that have impact on how Small Turrets works, because right now just pilot itself see that and gunners usually overheat turrets right before pilot activates HS. Now I think it will be cool to see modules with separate activation trigger. If gunner A want to kill something, and he need longer period of time to do so, he can activate his Heat Sink whenever he want , and this will not affect gunner B or HAV pilot itself(they use same module, but with separate trigger, cooldown and all other module attribute)
How to deploy this vehicle? We are doomed to the Bolas pilot imagination, for some reason sometimes he have bad day(the soup was too salty) and on that day he deploy all our vehicle backwards to battle center, to expose HAV weak point - why? It would be wonderful if information about "which way we looked" while ordering HAV have the meaning for Bolas pilot, so he can deploy front of the vehicle in that direction. He have plenty of time to do so, he can approach deploying zone from different direction or have vehicle attach in different way.
Thats all for now. |
Pombe Geek
Red Star. EoN.
78
|
Posted - 2013.07.12 16:25:00 -
[100] - Quote
Tanks are OP. Let's make them more OP. |
|
Andra Syra
Science For Death The Shadow Eclipse
0
|
Posted - 2013.07.12 16:40:00 -
[101] - Quote
While I'll add a more constructive comment once I get some time to sit down and write a proper post, for now - SIGNED. +1. Whatever. Tanks, and vehicles in general, need a buff. |
Gary Togeris
DETHDEALERS The Shadow Eclipse
0
|
Posted - 2013.07.12 16:42:00 -
[102] - Quote
signed |
Crimson Judgment
ROGUE SPADES EoN.
54
|
Posted - 2013.07.12 16:54:00 -
[103] - Quote
i don't like it when people tell tanks to HTFU it reminds me how pathetic my hardeners are but don't worry i can still HTFU but only for 10 seconds at a time every 30 seconds |
Bendaiii Schrodinger
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.07.12 18:39:00 -
[104] - Quote
You can count me in. I use a gunnlogi and would absolutely love to see this petition go through... |
TakeCover OrDie
Not Guilty EoN.
36
|
Posted - 2013.07.12 19:34:00 -
[105] - Quote
show some support everyone either sign the petition or voice your opinion |
Medic 1879
Tritan's Onslaught RISE of LEGION
638
|
Posted - 2013.07.12 19:36:00 -
[106] - Quote
Add my alt Robotic Tortoise. |
The Attorney General
ZionTCD
346
|
Posted - 2013.07.12 19:37:00 -
[107] - Quote
Void Echo wrote:
so wanting advanced and prototype havs would unbalance a game where infantry has advanced and prototype av weapons available?
There is a big difference between wanting something, and demanding that it be done immediately.
No one knows where Blam went, or who is leading the vehicle section. Trying to make these types of gestures just makes people look bad. If the vehicle team is without a leader, it might be a LONG time before we see any changes. I hate to say it, but everyone needs to sac up and deal with that reality.
Do you not think that heavies want their racial variants? Same goes for the light frames.
DS pilots need more help than any tankers right now, but yet here you guys are trying to get more for the tankers.
Did no one even read the post from Blam back when uprising came out regarding the speed change? It is a racial trait that the Gallente have better propulsion. Is it good for balance? I personally don't think so, but that is a discussion we need to have with the devs, not presented as a page of crying.
Honestly, the thread where Exmaple and I were having a back and forth was far more productive than this laundry list of complaints, most of which are just the bawls of children who want to be able to run up into a horde of enemy and slay them all without backup.
I feel for the guys who have specced into Caldari tanks expecting to get an AT capable monster that can shrug off expolsive damage all day. But instead of presenting a list of demands, how about we have a rational discussion about the weaknesses and present arguments and most importantly, potential solutions that are practical and would not unbalance things.
Anyone who wants an 8 low slot Gallente tank is bad and should feel bad about asking for something that would be so blatantly OP, regardless of price. At some point in time, there will be transfers from EvE, and then ISK won't matter to certain factions, and what will happen then? Certain corps have a rep for pubstomping already, imagine if you gave them a trillion ISK and said go have some fun kids.
Could shield tanks use better regen and active hardeners that are worth something? Of course, but that is a totally different discussion from this thread, which is a lot of bad tankers feeling sorry for themselves and demanding all sorts of stuff from a dev house that is notoriously bad at being punctual.
The OP tanks of pre Uprising are gone. Let them go, you won't get them back. Instead lets all put our heads together and think about ways we can restore parity, or more clearly defined roles for the vehicles we do have while we wait and see what the pilots suits bring us.
We know they are coming, and if it takes until 1.4, so be it. Patience is a virtue most tankers should have by now. Lets see how they change things before we go all mental asking for things we don't need because some tankers just can't hack it.
Lastly, I want to say this one thing , so that you guys can understand where I am really coming from:
Choosing to be a tanker is putting a massive target on your back, and if you are anything other than terrible the enemy team must counter you. The faster they do this, the better for them. No tank should survive a co-ordinated squad seeking to take it down. Especially in PC, where you can expect nothing but proto AV, and proper tactics.
If you cannot deal with being a primary target, don't tank. If you cannot understand that as soon as you bring in your tank you become a focal point for the enemy team, don't tank. You can be winning a match handily and the enemy just might send a couple of LAV's packed with AV troops to come after just you. If you can't accept that fact, then maybe infantry is where you should be.
This is not directed at you Void, as I know you know how to tank, but rather for the new guys who are getting kicked around and wondering why it is happening.
I shouldn't have to write these types of posts for people who call themselves tankers.
|
Alpha 443-6732
Not Guilty EoN.
13
|
Posted - 2013.07.12 20:56:00 -
[108] - Quote
Signing for myself and bear90211; he doesn't have a computer atm and asked if someone would sign for him. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
120
|
Posted - 2013.07.12 21:00:00 -
[109] - Quote
I concur. |
TakeCover OrDie
Not Guilty EoN.
36
|
Posted - 2013.07.12 21:03:00 -
[110] - Quote
The Attorney General your obviously just a troll it doesn't take a squad to destroy a tank me single handedly can destroy and harrass a 1.5 mill dollar tank with just a swarm launcher or with a forge up on the roof. Yea we all know tanks have a target painted on them much like a proto setinel but i rarely ever have a well cordinated av attack squad against my tank it's just want 60k ballsy forge gun up on a roof or a swarm in a logi lav |
|
ladwar
Dead Six Initiative Lokun Listamenn
845
|
Posted - 2013.07.12 21:03:00 -
[111] - Quote
while i support the general idea, i do not think armor HAVs need a buff, just re-balancing so yea add my name there. oh and rendering on rails.. im not going to reply to any post on here or replies to this one. |
TakeCover OrDie
Not Guilty EoN.
36
|
Posted - 2013.07.12 21:07:00 -
[112] - Quote
good work everyone we've amassed over 50 signatures so far keep up the good work :) |
MetalWolf-Cell
ROGUE SPADES EoN.
3
|
Posted - 2013.07.12 21:13:00 -
[113] - Quote
+1 to this from a full - time tanker
I will sign this as well as these are really good ideas that should be implemented |
TakeCover OrDie
Not Guilty EoN.
36
|
Posted - 2013.07.12 21:15:00 -
[114] - Quote
MetalWolf-Cell wrote:+1 to this from a full - time tanker
I will sign this as well as these are really good ideas that should be implemented
Thanks wolf :) |
Shadow of War88
0uter.Heaven
0
|
Posted - 2013.07.12 21:22:00 -
[115] - Quote
Sagaris |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
70
|
Posted - 2013.07.12 21:29:00 -
[116] - Quote
TakeCover OrDie wrote:So far the supporters of the list are numbering over 50: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell
Add Titanica Xangore to the list!
I would add, change up the controls for the tank. there is no reason I should have to slow down just because I want to make a slight turn to the right. I really like the LAV controls as they were changed in the recent build, why not setup something similar for tankers. Then we wouldn't have to worry so much about lodsing momentum that then takes precious time to get going again. |
Covert Clay
Red Star. EoN.
51
|
Posted - 2013.07.12 21:30:00 -
[117] - Quote
You still haven't added my name o the list :( |
TakeCover OrDie
Not Guilty EoN.
44
|
Posted - 2013.07.12 21:32:00 -
[118] - Quote
Covert Clay wrote:You still haven't added my name o the list :(
IT'S CAUSE NO ONE LIKES YOU! XD just kidding their you go :) |
TakeCover OrDie
Not Guilty EoN.
44
|
Posted - 2013.07.12 21:35:00 -
[119] - Quote
ATTENTION CEOS OR DIRECTORS, WE NEED YOUR HELP! IF YOU'RE TIRED OF YOUR TANKERS IN P/C GETTING DESTROYED ALMOST INSTANTLY, PLEASE SEND YOUR CORP OR ALLIANCE A MESSAGE SAYING TO SIGN AND COMMENT ON THIS THREAD. IT DOESN'T MATTER WHETHER YOUR A TANK OR A NON-TANK, WE ALL NEED TO WORK TOGETHER AND WE NEED EVERYONE'S HELP! |
TakeCover OrDie
Not Guilty EoN.
49
|
Posted - 2013.07.12 21:38:00 -
[120] - Quote
#1 Posted: 2013.07.12 21:16 | Report Like 2 I created an alt a few days ago and decided to spec into Gallente HAVs. I transfer 5 million isk from my main to get started.
At first I thought tanking was a piece of cake (I was farming kills at the academy), then reality set in after I got int a real match where people could actually kill me. I didn't have a problem with being blown up because I am new at it . I had a problem with not being about to turn a profit. The price of tanks is super high. I now see why tankers complain about being blown up. If you get blown up 2 times, that's a 1 million Isk loss. People earn about 240,000 per game which means you need to play 4 games to make it up.
I never new how much I was costing tankers when I blew up their tanks. This experience has made me feel sorry for tankers.
I absolutely don't support nerfing AV (I'm a forge gunner), but CCP should lower the price of vehicles. This would help both AV players and tankers.
AV players will have more targets to take out, and tankers will be able to turn a profit.
My fit for anyone interested was:
80GJ Compressed Blaster 20GJ Scattered Blaster x2 Militia Active Heat Sink Militia Powergrid Expansion Unit x3 Heavy IG-L Polarized Armor Regenerator 180mm Reinforced Steel Plates.
Some tips on how best to fit my tank would be appreciated.
This is a quote from another player but yea, i don't 100% agree on not nerfing forges a little bit but as you can see, even the av feel our pain :( |
|
Washlee
Not Guilty EoN.
180
|
Posted - 2013.07.12 21:40:00 -
[121] - Quote
Signed Sagaris Por Favor
|
TakeCover OrDie
Not Guilty EoN.
49
|
Posted - 2013.07.12 21:41:00 -
[122] - Quote
Almost 600 views, 50 likes, over 200 replies, and overr 60 signatures, thank you everyone let's keep the ball rolling :) |
richiesutie 2
Seraphim Auxiliaries CRONOS.
120
|
Posted - 2013.07.12 21:46:00 -
[123] - Quote
signed. |
Aythadis Smith
The Generals EoN.
67
|
Posted - 2013.07.12 21:56:00 -
[124] - Quote
I want tanks to be ...tanky.
Signed. |
The Attorney General
ZionTCD
346
|
Posted - 2013.07.12 22:09:00 -
[125] - Quote
TakeCover OrDie wrote:The Attorney General your obviously just a troll it doesn't take a squad to destroy a tank me single handedly can destroy and harrass a 1.5 mill dollar tank with just a swarm launcher or with a forge up on the roof. Yea we all know tanks have a target painted on them much like a proto setinel but i rarely ever have a well cordinated av attack squad against my tank it's just want 60k ballsy forge gun up on a roof or a swarm in a logi lav
Have a director attack the zion district.
If you can solo my tank before I destroy every installation on the field, I will cover the cost of the attack.
|
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
132
|
Posted - 2013.07.12 22:10:00 -
[126] - Quote
Add my name to this petition please. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
120
|
Posted - 2013.07.12 22:14:00 -
[127] - Quote
The Attorney General wrote:TakeCover OrDie wrote:The Attorney General your obviously just a troll it doesn't take a squad to destroy a tank me single handedly can destroy and harrass a 1.5 mill dollar tank with just a swarm launcher or with a forge up on the roof. Yea we all know tanks have a target painted on them much like a proto setinel but i rarely ever have a well cordinated av attack squad against my tank it's just want 60k ballsy forge gun up on a roof or a swarm in a logi lav Have a director attack the zion district. If you can solo my tank before I destroy every installation on the field, I will cover the cost of the attack. including crus and supplu depots? |
Void Echo
Internal Error. League of Infamy
563
|
Posted - 2013.07.12 22:33:00 -
[128] - Quote
I wont let this die so easily |
MetalWolf-Cell
ROGUE SPADES EoN.
3
|
Posted - 2013.07.12 22:42:00 -
[129] - Quote
Today it actually did take a coordinated squad of Swarms to take me out. It was sad that I lost my tank, but awesome to see finally tactics at play.
I'm still signed but here is my two cents. I understand Attorney General and his comments. Dropships DO need attention at this point and now before any other vehicle that can potentially be a threat can kill them off for good. And I understand the PROTO tanks and why we shouldn't rush CCP on this.
But at the same time, it is saddening that I saw today one swarm scout take out a 7000 armor Madrugar in 2 shots, because he was proto and the tank was basic. I wholeheartedly don't want a Instagib tank that cannot die worth of anything, nor a PROTO tank that can withstand PROTO gear without much effort and kill them. What I do hope for in the future is a tank that can reasonably withstand PROTO Av like my Madrugar that can withstand a squad of standard to advanced AV before its destruction.
the "PROTO" tank does not need to have a ridiculous powergrid or CPU, but something that can hold PROTO modules well enough to be tanky but can still cripple if not careful. That is what I hope for in the future. So I hope I do not come off as a whiner as I can also see the AV POV on how it is annoying to destroy a very resilient tank and how the AV merc can easily die by other mercs. |
Tank Creno
Kill Mode Activated
24
|
Posted - 2013.07.12 23:00:00 -
[130] - Quote
Someone tell Chicagocubs4ever about this! |
|
TakeCover OrDie
Not Guilty EoN.
52
|
Posted - 2013.07.12 23:46:00 -
[131] - Quote
Tank Creno wrote:Someone tell Chicagocubs4ever about this!
we have he sent an alliance wide mail we ask that cronos and LOI and other alliances do the same |
Patoman Radiant
ZionTCD
151
|
Posted - 2013.07.12 23:53:00 -
[132] - Quote
The Attorney General wrote:TakeCover OrDie wrote:The Attorney General your obviously just a troll it doesn't take a squad to destroy a tank me single handedly can destroy and harrass a 1.5 mill dollar tank with just a swarm launcher or with a forge up on the roof. Yea we all know tanks have a target painted on them much like a proto setinel but i rarely ever have a well cordinated av attack squad against my tank it's just want 60k ballsy forge gun up on a roof or a swarm in a logi lav Have a director attack the zion district. If you can solo my tank before I destroy every installation on the field, I will cover the cost of the attack.
This is a misleading challenge to prove anything, because all installations, at least turrets are on the outside of 'the city. And a tanker could snipe them from far away. So a tank on the defensive from av that is inevitably on the top of the map could do this. |
The Attorney General
ZionTCD
347
|
Posted - 2013.07.13 00:16:00 -
[133] - Quote
Thanks for ruining the fun pato.
It wasn't an open challenge, just an open invitation for the op to show his chops.
Just like his tanking his AV is subpar. |
Hired Pinp
Intrepidus XI EoN.
5
|
Posted - 2013.07.13 02:17:00 -
[134] - Quote
Sign me up we're in need of some sort of survival, or coping method against those proto AV players |
Fighter4all
Not Guilty EoN.
0
|
Posted - 2013.07.13 02:22:00 -
[135] - Quote
I Agree and Want to sign up... thought more people would have came thou... I guess not a lot of people use the forums |
Lorhak Gannarsein
DUST University Ivy League
58
|
Posted - 2013.07.13 02:34:00 -
[136] - Quote
/signed, and I've linky-ed to D-Uni's forum... |
TakeCover OrDie
Not Guilty EoN.
52
|
Posted - 2013.07.13 02:57:00 -
[137] - Quote
Make sure to tell everyone you know about this post |
The Attorney General
ZionTCD
348
|
Posted - 2013.07.13 03:35:00 -
[138] - Quote
TakeCover OrDie wrote:Make sure to tell everyone you know about this post
So they can join the scrub club? |
Cy Clone1
Internal Error. League of Infamy
117
|
Posted - 2013.07.13 03:44:00 -
[139] - Quote
I don't agree with decreasing the swarms range or increasing the blasters range. I think a decrease in the forge guns projectiles speed would still allow its effectiveness at a distance, but making hitting at long range harder. Tanks have fairly low resistances, but only in comparison to logi lavs. I think that the resistances should be left as is. maybe introduce new mods, but not the base resistance. |
Adelia Lafayette
DUST University Ivy League
99
|
Posted - 2013.07.13 03:47:00 -
[140] - Quote
Signed.
this game still needs a lot of work. I hope to either see new game modes like pve that make tanking profitable or some other balance to keep it viable. Would love dropships to be viable but I've given up on those. |
|
Void Echo
Internal Error. League of Infamy
573
|
Posted - 2013.07.13 05:20:00 -
[141] - Quote
not gona let this die |
gbt555
Mannar Focused Warfare Gallente Federation
1
|
Posted - 2013.07.13 05:32:00 -
[142] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year.........
Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
|
CharCharOdell
Shining Flame Amarr Empire
470
|
Posted - 2013.07.13 05:38:00 -
[143] - Quote
7 pages and no CCP response. |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 07:35:00 -
[144] - Quote
Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map stop the unlimited ammo and make them resupply at supply depots - then they'll stop destroying them constantly since they need them as much as anyone else
|
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
257
|
Posted - 2013.07.13 07:39:00 -
[145] - Quote
Stinker Butt wrote:Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map
Fixed.
|
Purona
The Vanguardians
16
|
Posted - 2013.07.13 10:07:00 -
[146] - Quote
Stinker Butt wrote:Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map stop the unlimited ammo and make them resupply at supply depots - then they'll stop destroying them constantly since they need them as much as anyone else
you see 2-3 militia tanks in every match they are worthless and get destroyed easy I can fight a militia tanks in my madrugar with only a minor hit to my armor
lowering prices would just increase the amount of high end tanks you could see in a match i dont want the tank i have now for a cheaper price i want the tank i have now to reflect its price in durability or offensive power
tanks rail snipe because being a blaster tank is really freaking dangerous right now and i wouldnt want people being able to use top end tanks because its cheap
i would still destroy supply depots since they are basic a signal for enemy AV to quickly swap out to proto AV and just randomly crap out damage
not to mention there's always that one supply depot at your base that can only be destroyed by the enemy |
Alpha 443-6732
Not Guilty EoN.
13
|
Posted - 2013.07.13 10:27:00 -
[147] - Quote
Stinker Butt wrote:Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map stop the unlimited ammo and make them resupply at supply depots - then they'll stop destroying them constantly since they need them as much as anyone else
A tank is not a one man army, trust me. It can't maneuver for **** and is a huge target. It doesn't even have the defense to back up its slow acceleration. Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.
However, the balance of a standard tank against standard AV is good. Against advanced AV, thinks get a little bit messy, but manageable. Against proto AV, it isnt even a challenge for the AVer, regardless of whether they use a forgegun or a swarm launcher.
Basically what we are asking for are higher end tanks that can be fielded in a PC battle without just simply being a distraction. Where a vehicle should truly be feared, and not so easily destroyed by a single handheld weapon. Maybe once we get custom installations that can be built full AV, those pesky AVers who still want to dominate tanks will spec into a true, dedicated and proper way of combating tanks (custom installations), not simply an adaption used for supporting your fellow footsoldiers (forge gun and swarm launcher). |
Alpha 443-6732
Not Guilty EoN.
13
|
Posted - 2013.07.13 10:31:00 -
[148] - Quote
Also, where the KITTEN is CCP Blam!? |
Tony Calif
Seraphim Initiative. CRONOS.
2447
|
Posted - 2013.07.13 10:36:00 -
[149] - Quote
Only thing which needs fixing for my armour tank is these god damn invisible swarms. I play active tank, and knowing I'm going to be hit is key.
Invisible swarms need to be fixed. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
262
|
Posted - 2013.07.13 10:40:00 -
[150] - Quote
Alpha 443-6732 wrote:Also, where the KITTEN is CCP Blam!?
Nobody knows. Probably trolling us because some people requested to do some... ummm.......... hateful things, and also requested that he be fired. I just want him to come and talk to us. I think he might hate us |
|
Alpha 443-6732
Not Guilty EoN.
13
|
Posted - 2013.07.13 11:27:00 -
[151] - Quote
BUMP |
daishi mk01
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.07.13 11:40:00 -
[152] - Quote
Alpha 443-6732 wrote:[..]Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.[..]
No. Maybe your Madrugar, not mine. |
Takahiro Kashuken
Red Star. EoN.
653
|
Posted - 2013.07.13 11:58:00 -
[153] - Quote
Stinker Butt wrote:Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map stop the unlimited ammo and make them resupply at supply depots - then they'll stop destroying them constantly since they need them as much as anyone else
Only reason it seems that a tank is a 'one man army' is because all it takes is 1 man to operate it which sounds easy enough but in the thick of it turning modules on and off while still moving and trying to kill a tank or something else while getting rocked by AV is a major pain in the arse and if it was so easy then why isnt everyone in a tank?
Majority are not in a tank and instead skill up AV because its super easy and can be easily skilled up while you use your main suit and skill up the primary weapon while having lots of SP to spare
The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
Lower price - 200k to 100k while my turret still costs me 1mil that aint going to do ****, turret prices are the problem
Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
Unlimited ammo - Again another bad idea and i will go over why it is
We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 17:10:00 -
[154] - Quote
Purona wrote: you see 2-3 militia tanks in every match they are worthless and get destroyed easy I can fight a militia tanks in my madrugar with only a minor hit to my armor
so 3-4 tanks that are considerably more "durable" is better? I disagree. So another suggestion. Limit tanks to 1 tank per side.
Alpha 443-6732 wrote: A tank is not a one man army, trust me. It can't maneuver for **** and is a huge target. It doesn't even have the defense to back up its slow acceleration. Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
Takahiro Kashuken wrote:The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied?
Takahiro Kashuken wrote:Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly.
Takahiro Kashuken wrote: We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game
Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one.
Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you.
I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same. |
Void Echo
Internal Error. League of Infamy
583
|
Posted - 2013.07.13 17:19:00 -
[155] - Quote
Quote:you see 2-3 militia tanks in every match they are worthless and get destroyed easy I can fight a militia tanks in my madrugar with only a minor hit to my armor
so 3-4 tanks that are considerably more "durable" is better? I disagree. So another suggestion. Limit tanks to 1 tank per side.
A tank is not a one man army, trust me. It can't maneuver for **** and is a huge target. It doesn't even have the defense to back up its slow acceleration. Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied?
Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly.
We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game
Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one.
Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you.
I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same.
soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 18:10:00 -
[156] - Quote
Void Echo wrote:soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works
LOL, this guy thinks only tank drivers are entitled to speak.
I'm skilled into vehicles. I don't drive tanks because I don't like to drive them. So why don't you clarify which parts of my post are soooooo wrong? |
Void Echo
Internal Error. League of Infamy
584
|
Posted - 2013.07.13 18:11:00 -
[157] - Quote
Stinker Butt wrote:Void Echo wrote:soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works LOL, this guy thinks only tank drivers are entitled to speak. I'm skilled into vehicles. I don't drive tanks because I don't like to drive them. So why don't you clarify which parts of my post are soooooo wrong?
ok hold on thisl take a while |
Void Echo
Internal Error. League of Infamy
584
|
Posted - 2013.07.13 18:16:00 -
[158] - Quote
your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance. |
TakeCover OrDie
Not Guilty EoN.
55
|
Posted - 2013.07.13 18:29:00 -
[159] - Quote
Where the heck is a CPM and or CCP DEV?!!? |
TakeCover OrDie
Not Guilty EoN.
55
|
Posted - 2013.07.13 18:40:00 -
[160] - Quote
anyone know a ccp dev personally? |
|
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 18:42:00 -
[161] - Quote
Void Echo wrote:your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance.
As stated before, those are my opinions. You're allowed to disagree.
The statement that you shouldn't have to resupply because you're worried about AV is a poor argument. But like I said, nobody is ever going to want to have to resupply when they have unlimited ammo. But it seems a little odd to me that you can hammer down vehicles, installations, and infantry the entire match, barely letting go of the trigger and never running out of ammo.
I know this isn't real life, but real tanks require 4 people to man them and they still get disabled by RPG's. Why do solo tankers think they should be unbeatable by a single AV player? Just lower the price. Balance will be achieved. |
EnglishSnake
Zumari Force Projection Caldari State
1405
|
Posted - 2013.07.13 18:44:00 -
[162] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied? Takahiro Kashuken wrote:Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly. Takahiro Kashuken wrote: We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one. Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you. I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same.
I said leaderboard is BS, i didnt say anything else really except how a tank driver can easily get to the top
Yes it is true, only time swarms dont hit is if im already behind cover yet they can still lock on and fly to my position
Its my small turret, i might want someone who can aim and use it, you know that thing that infantry players consistantly moan about vehicle pilots not using, what is it now i think it begins with a t
Anyways its my tank and my turret and my ammo hes wasting which will cost me isk so no
Resupply at depots its that simple, hold on let me climb these stairs to it sorry my hav wont fit
|
Void Echo
Internal Error. League of Infamy
588
|
Posted - 2013.07.13 18:48:00 -
[163] - Quote
Stinker Butt wrote:Void Echo wrote:your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance. As stated before, those are my opinions. You're allowed to disagree. The statement that you shouldn't have to resupply because you're worried about AV is a poor argument. But like I said, nobody is ever going to want to have to resupply when they have unlimited ammo. But it seems a little odd to me that you can hammer down vehicles, installations, and infantry the entire match, barely letting go of the trigger and never running out of ammo. I know this isn't real life, but real tanks require 4 people to man them and they still get disabled by RPG's. Why do solo tankers think they should be unbeatable by a single AV player? Just lower the price. Balance will be achieved.
lower the price wont help alone, if you really want balance, then youl agree with us that getting advanced and prototype HAVs will finally bring the balance.
this is not like other games, in BF vehicles require more than 1 person to operate yes, but do those players personally skill up to get to drive them or operate the turrets, do they personally buy the vehicles they use there? no, no other game iv ever heard of lets you personally skill into and buy vehicles, Dust 514 stands alone in that.
for me to personally invest almost all of my SP into the skills of the tank then use my ISK to buy, then all of a sudden I get the message that im required to have people inside of my tank that never did the same? no way in hell will I ever let some random blue get into my vehicle and use the turrets.
and about the "well squad up and you wont have to worry about it", there are lots of times when im not able to squad up with others, either everyone is already in a match, squads are already full or nobody is online, leaving me to go solo (which is what I do 90% of the time). |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 19:10:00 -
[164] - Quote
EnglishSnake wrote: Yes it is true, only time swarms dont hit is if im already behind cover yet they can still lock on and fly to my position
Since I use swarms, I know that's not true - unless there's some glitch that I don't know about. Since I also drive vehicles, I know it seems true.
Void Echo wrote: lower the price wont help alone, if you really want balance, then youl agree with us that getting advanced and prototype HAVs will finally bring the balance.
this is not like other games, in BF vehicles require more than 1 person to operate yes, but do those players personally skill up to get to drive them or operate the turrets, do they personally buy the vehicles they use there? no, no other game iv ever heard of lets you personally skill into and buy vehicles, Dust 514 stands alone in that.
for me to personally invest almost all of my SP into the skills of the tank then use my ISK to buy, then all of a sudden I get the message that im required to have people inside of my tank that never did the same? no way in hell will I ever let some random blue get into my vehicle and use the turrets.
and about the "well squad up and you wont have to worry about it", there are lots of times when im not able to squad up with others, either everyone is already in a match, squads are already full or nobody is online, leaving me to go solo (which is what I do 90% of the time).
You're missing the point. I dont want you to have to squad up. But if you're solo, and I'm solo, and we're both spec'd into vehicles and anti-vehicles respectively, then I deserve a decent chance at taking you down.
I agree with lowering the price, as I've said before. But nothing more. You're proto HAV's will come and dominate all in time.
|
undeadsoldier90
Hellstorm Inc League of Infamy
599
|
Posted - 2013.07.13 20:14:00 -
[165] - Quote
Signed like 1000000000000000000900000000000000000000000000000000000000000000000000000 Times. |
Void Echo
Internal Error. League of Infamy
589
|
Posted - 2013.07.13 22:02:00 -
[166] - Quote
still increasing in numbers |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 23:56:00 -
[167] - Quote
my name should come off. I can't agree to all of that, sorry. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
113
|
Posted - 2013.07.14 00:06:00 -
[168] - Quote
Where is CCP Blam!? His last post was May 23rd. He needs to recognize some of the great suggestions that appear through discussions like this. Even if nothing is done to AV or tanks themselves, there are several mechanics, adjustments, and variants that could be added to the vehicles as a whole. Blam is in charge of vehicles and balancing. Why doesn't he do his job or react with the community to get some feedback? We can't lose this thread to trolls or get discouraged. IT TOOK 20 PAGES OF DROPSHIP FEEDBACK TO EVEN GET HIM TO RESPOND BEFORE. We might as well have Mintchip be in charge of vehicles. She has interacted more with the community and done more than CCP Blam has in the past month. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 01:03:00 -
[169] - Quote
Stinker Butt wrote:
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
Firstly, I said the proto swarm launcher can 3 shot a tank, as in I've witnessed it and experienced it multiple times. If he catches you with your reps available, and you have cover nearby, you would make a mad dash for said cover, rep, attempt to continue what you were doing before, get harassed by an infinite amount of swarm launcher rounds (2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
So what if it takes 6+ swarm launcher rounds to take out a tank? The shots are usually spread out over time, because you have probably pinned down the tank (or even more than 1 easily, lol), rendering him useless as one person, with no actual skill or large sp/isk investment involved
Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies. Dropships can take you places where tanks cant reach you but you can shoot at them. LAVs can easily be used to ambush a tanker. On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
That being said, I don't have that much of a problem with forgeguns, as they at least involve aiming and leading their targets. Although it does need a little bit of tweaking in general, because the ishukone forge becomes a great infantry slaying tool and vehicle slaying tool. Just a tad strong at the moment, nothing gamebreaking.
On a more positive note, I just want to say I don't want anything AV related nerfed. I want swarms to get their missile physics and behavior reworked, forge guns to stay pretty much how they are and AV nades to get a rework (less raw damage, possibly a strong slowing effect to counter speedy LAVs and other upcoming vehicles). What I do want to see is proper advanced and proto tanks, against advanced and proto AV.
TL;DR bring us advanced and proto tanks, swarms need missile behaviour reworked to be easier to counter, forge guns stay how they are for the most part, AV nades need a rework but not a nerf. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 01:10:00 -
[170] - Quote
ALSO, people who damage vehicles with AV weapons should get bonus points based on how much damage they do, with a limit that varies between vehicle class.
E.G. 50 bonus WP for each 1000 dmg dealt to a standard tank with a cap of 300 bonus WP.
This means if they do all the damage to the tank and someone nabs the last hit, he/she who nabbed said vehicle will, at the most (fully loaded tank), be earning equal warpoints to the person who did all the work taking the tank down. |
|
Purpleness
Gravity Prone EoN.
0
|
Posted - 2013.07.14 01:27:00 -
[171] - Quote
You shouldn't ask for an av nerf or a tank buff when you don't have proto tanks. |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.14 01:57:00 -
[172] - Quote
Alpha 443-6732 wrote:(2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
that's an interesting concept of unlimited ammo. by that logic, tanks will still have unlimited ammo if they have to resupply, so it shouldn't affect you. I've never seen a tank that wasn't spam, spam, spamming with no punishment for missing. Tanks do 3k+ damage to my lav in the span of a few seconds, much faster than swarms. So if I don't have the element of surprise, or good cover, there's little chance of surviving the encounter.
Alpha 443-6732 wrote: Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
then allow me to enlighten you. Level 3 weapony 174k Level 3 light weapon 174k Level 5 swarm launcher 621k Level 5 Handheld weapon upgrades 621k Level 5 Swarm proficiency 1.554 mil Level 5 AV grenades 1.243 mil
That's just shy of 4.4mil. but wait, I don't have a suit yet. We need those when we're not in a tank, walking around with a swarm launcher and people are shooting as us. Throw on another 2 mil for your choice of suits. Sidearm would be nice so I'm not defenseless when the other 95% of your team attacks me. And those advance nanohives you think we all have cost sp too. You want me to use my Dropship and my LAV to help me beat you? well those cost SP too unless you want me to be OHK'd.
Alpha 443-6732 wrote: Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies.
Are you going to claim railguns can't snipe infantry? wow, ok.
Alpha 443-6732 wrote: On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
I feel this is a glitch that needs to be fixed. separate issue. Similar issues apply to snipers, forge guns, even Tanks.
I think I'm pretty good at what I do. Maybe not the best, but I hold my own. It's not as easy as tankers claim, unless you're sitting on the towers where nobody can reach you.
|
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
133
|
Posted - 2013.07.14 03:09:00 -
[173] - Quote
Bump. This thread needs to stay front page. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 04:54:00 -
[174] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:(2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
that's an interesting concept of unlimited ammo. by that logic, tanks will still have unlimited ammo if they have to resupply, so it shouldn't affect you. I've never seen a tank that wasn't spam, spam, spamming with no punishment for missing. Tanks do 3k+ damage to my lav in the span of a few seconds, much faster than swarms. So if I don't have the element of surprise, or good cover, there's little chance of surviving the encounter. Alpha 443-6732 wrote: Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
then allow me to enlighten you. Level 3 weapony 174k Level 3 light weapon 174k Level 5 swarm launcher 621k Level 5 Handheld weapon upgrades 621k Level 5 Swarm proficiency 1.554 mil Level 5 AV grenades 1.243 mil That's just shy of 4.4mil. but wait, I don't have a suit yet. We need those when we're not in a tank, walking around with a swarm launcher and people are shooting as us. Throw on another 2 mil for your choice of suits. Sidearm would be nice so I'm not defenseless when the other 95% of your team attacks me. And those advance nanohives you think we all have cost sp too. You want me to use my Dropship and my LAV to help me beat you? well those cost SP too unless you want me to be OHK'd. Alpha 443-6732 wrote: Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies.
Are you going to claim railguns can't snipe infantry? wow, ok. Alpha 443-6732 wrote: On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
I feel this is a glitch that needs to be fixed. separate issue. Similar issues apply to snipers, forge guns, even Tanks. I think I'm pretty good at what I do. Maybe not the best, but I hold my own. It's not as easy as tankers claim, unless you're sitting on the towers where nobody can reach you.
On the topic of ammo, nanohives can be wherever you need them, while supply depos cannot, and sometimes unreachable even.
On the topic of SP requirement, I believe I said bare minimum to run an effective AV role, you have gone beyond that with the build you have given me an almost completed suit. If we wanted to go by the standard you were using, then a tanker would need around 8 mil to max out his standard tanks, but as I had said before, this still isnt enough to effectively combat high tier AV (still possible to adapt, but we are here to balance the game). In the foreseeable future, it may cost around 10-12mil SP to field an effective ADV tank (estimate), in addition to the massively increased isk prices as well.
When I said you need to rethink your strategies, I had meant that as an AV specialist, you should always be looking for the highest/most exploitable vantage point on the map. This is one of the things that make the swarm launcher so powerful. It makes it almost inescapable, as the swarm rockets would fly to your targets at such an angle that cover would be useless if you were to shoot at ground targets from all the way up there. On top of this, the swarm launcher does not suffer from hit detection/lag because it locks onto a target, meaning that you will be hitting tankers, even if you are in blaster range of us, while we cannot effectively retaliate and attempt pull out of the situation, or have to depend on luck to remove AV threats.
Lastly, I don't doubt your skill as we serve the same corporation. I just want to see tanking and AV looked at from an objective point of view. I want handheld AV vs tank to be fun and balanced. I want actual dedicated custom AV installations to wreck our **** if we make mistakes because that's what they are... dedicated and immobile installations. Handheld AV even in RL was never meant to dominate tanks, it was merely meant as an adaption/countermeasure to allow infantry to retaliate against armored vehicles. Vehicles are effective at fighting vehicles simply because they can field a bigger gun than an infantryman could ever dream of holding, and we should retain that logic. As AV on foot you can fit places that tanks simply can't reach you at/hit you and be a nuisance.
In the end, there is more to balancing then just stats like damage. People fail to realize the nature of each different class, their downsides, like size, mobility, counters, etc. People wanting to balance tanks and handheld AV should first ask themselves, "why were tanks made to begin with?," and start from there.
On top of this, people tell us to HTFU. Of course we are capable of HTFU, what we are complaining about is balance issues in a broken game, while at the same time, in pursuit of what is truly logical, fair, balanced and strengthens the diversity in this game, for both AV users and vehicle operators alike.
These are just my thoughts, I hope I didn't offend anyone. Thanks for taking the time to read the petition, especially to those that contributed feedback so far. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 04:58:00 -
[175] - Quote
Purpleness wrote:You shouldn't ask for an av nerf or a tank buff when you don't have proto tanks.
What would really be nice would be having a temporary tank buff to make tanks more relevant in PC, then removing that buff when the higher tiered tanks come out. I think I speak for many when I say that we desperately need a change soon, and proto tanks dont seem to be on the roadmap atm.
|
Harpyja
DUST University Ivy League
250
|
Posted - 2013.07.14 08:41:00 -
[176] - Quote
I support. I just want tanks to not get soloed by proto AVers anymore. With so much proto AV now, we are no longer a challenge but simply juicy WPs. Give us some love, especially shield tanks. We need a lot of love! |
thhrey eyuwayreyuwr
Super Smash Corp.
2
|
Posted - 2013.07.14 09:37:00 -
[177] - Quote
remove this cancer of a game from the ps3 |
CharCharOdell
Shining Flame Amarr Empire
494
|
Posted - 2013.07.14 12:05:00 -
[178] - Quote
We will need at least 500 lists before the devas take us seriously, like on the MD and drop ship threads. Keep bumping! I want every tanker and av guy here! |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
488
|
Posted - 2013.07.14 12:07:00 -
[179] - Quote
Harpyja wrote:I support. I just want tanks to not get soloed by proto AVers anymore. With so much proto AV now, we are no longer a challenge but simply juicy WPs. Give us some love, especially shield tanks. We need a lot of love!
We all know that the only way we shall stand a chance against proto av is with the return of the marauders or even the introduction of proto HAVs. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
63
|
Posted - 2013.07.14 12:11:00 -
[180] - Quote
Dear CCP my tank gets killed by AV.
QQ
|
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Kam Elto
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.07.14 12:15:00 -
[181] - Quote
TakeCover OrDie wrote:CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy? You know you still don't get the issue your adorable what 40k? 60k? even possibly 100k dropsuit with forge can get way up above me or even just at an awkward angle on pipes pop in and out or just sit at a range where it's virtually impossible to hit you, you have almost no range, and you can destroy me in 3-4 shots, and if i turn around (i dont lots of people do) to run away you hit my weak point and one shot me. Perfectly balanced :) ps btw my tank costs like 600-800k 1.7 mill for p/c you switch from corp to corp really fast. just use that same strategy with your tank. switch from position to position really fast. we'll have a harder time killing you with our FGs. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
488
|
Posted - 2013.07.14 12:17:00 -
[182] - Quote
Sotapopthegrey gay wrote:Dear CCP I am a hopeles waste of life and have managed to fail I everything I have ever attempted to achieve. So I am now going to come on here and vent my frustration on thus verry forum . I am going to lamely attempt to troll threads that reach beiond my intalectual prowess. Once I am done trolling I am going to shove my controll pad so far up my own arse ill be able to taste whats left of the ooz that I seep from every pore on my body. Then finally I am goi g to go roll up in the fetal position and cry myself to sleep
Wow dude you have some serious issues. I can recomend a food therapist if you like.
|
Azura Sakura
Militaires-Sans-Frontieres
289
|
Posted - 2013.07.14 12:42:00 -
[183] - Quote
/signed
I love my tankers. I have a drop ship with armor reps as well . But just to warn some of you, once you get your proto tanks we should have our proto drop ships and I will be hovering over your ass with my ADS, like I do most matches until I forge gunner ruins my fun :( |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
64
|
Posted - 2013.07.14 15:03:00 -
[184] - Quote
pegasis prime wrote:Sotapopthegrey gay wrote:Dear CCP I am a hopeles waste of life and have managed to fail I everything I have ever attempted to achieve. So I am now going to come on here and vent my frustration on thus verry forum . I am going to lamely attempt to troll threads that reach beiond my intalectual prowess. Once I am done trolling I am going to shove my controll pad so far up my own arse ill be able to taste whats left of the ooz that I seep from every pore on my body. Then finally I am goi g to go roll up in the fetal position and cry myself to sleep Wow dude you have some serious issues. I can recomend a food therapist if you like.
I didn't write that, but you've got tankers down to a tee. |
CharCharOdell
Shining Flame Amarr Empire
495
|
Posted - 2013.07.14 15:13:00 -
[185] - Quote
Sotapopthegrey gay wrote:pegasis prime wrote:Sotapopthegrey gay wrote:Dear CCP I am a hopeles waste of life and have managed to fail I everything I have ever attempted to achieve. So I am now going to come on here and vent my frustration on thus verry forum . I am going to lamely attempt to troll threads that reach beiond my intalectual prowess. Once I am done trolling I am going to shove my controll pad so far up my own arse ill be able to taste whats left of the ooz that I seep from every pore on my body. Then finally I am goi g to go roll up in the fetal position and cry myself to sleep Wow dude you have some serious issues. I can recomend a food therapist if you like. I didn't write that, but you've got tankers down to a tee.
How many times u been banned? I'm at 2 :) |
DEATH KLOK
Amarr Templars Amarr Empire
21
|
Posted - 2013.07.14 15:15:00 -
[186] - Quote
TakeCover OrDie wrote:Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
4th thing Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you.
ATTENTION ANY ADDED INFORMATION WILL BE POSTED UNDER HERE FOLLOW BY THE LIST OF SUPPORTERS
hahahahahahahahahahahahahaa hey guess what? I STOLE YOUR TANK!!!!! OOOH YES I DID!!!!! http://www.youtube.com/watch?v=oKJjuqkd6Yg |
Serimos Haeraven
Deep Space Republic Top Men.
248
|
Posted - 2013.07.14 15:17:00 -
[187] - Quote
With this petition for tanks, there also needs to be a like-minded consideration for dropships as well. While there haven't been petitions, it's obvious that the main conscientious is that there needs to be a nearly simultaneous improvement to not only tanks, but a buff to dropship HP as well, in the respective armor/shield classes. Because if there is only an improvement made to tanks, it will put dropships in the worst situation ever, and with more and more pilots starting to emerge (I'm seeing more and more users in the sky with me flying advanced dropships), it's imapritive we not leave these fragile, flying pieces of paper un-worked. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
489
|
Posted - 2013.07.14 15:27:00 -
[188] - Quote
CharCharOdell wrote:Sotapopthegrey gay wrote:pegasis prime wrote:Sotapopthegrey gay wrote:Dear CCP I am a hopeles waste of life and have managed to fail I everything I have ever attempted to achieve. So I am now going to come on here and vent my frustration on thus verry forum . I am going to lamely attempt to troll threads that reach beiond my intalectual prowess. Once I am done trolling I am going to shove my controll pad so far up my own arse ill be able to taste whats left of the ooz that I seep from every pore on my body. Then finally I am goi g to go roll up in the fetal position and cry myself to sleep Wow dude you have some serious issues. I can recomend a food therapist if you like. I didn't write that, but you've got tankers down to a tee. How many times u been banned? I'm at 2 :)
CCP loves my posts hence iv never been banned no matter how much I try |
Alpha 443-6732
Not Guilty EoN.
25
|
Posted - 2013.07.14 16:17:00 -
[189] - Quote
Serimos Haeraven wrote:With this petition for tanks, there also needs to be a like-minded consideration for dropships as well. While there haven't been petitions, it's obvious that the main conscientious is that there needs to be a nearly simultaneous improvement to not only tanks, but a buff to dropship HP as well, in the respective armor/shield classes. Because if there is only an improvement made to tanks, it will put dropships in the worst situation ever, and with more and more pilots starting to emerge (I'm seeing more and more users in the sky with me flying advanced dropships), it's imapritive we not leave these fragile, flying pieces of paper un-worked upon.
Totally agree with that. More HP for dropships is a good idea, but I would have more acceleration and overall agility to all dropships before I would have more HP. Or, simply a defense value that reflects the clunky and slow feeling the dropships have right now (simple HP and resist buff).
All though most importantly, getting WP options should be the top priority for dropships. From there, everything else should fall into place, with a little tweaking. |
CharCharOdell
Shining Flame Amarr Empire
509
|
Posted - 2013.07.14 16:21:00 -
[190] - Quote
Triple drop ship HP. Problem solved. |
|
SUCIA-KEILY
Corporacion Lince
0
|
Posted - 2013.07.14 17:45:00 -
[191] - Quote
Account with my vote fondamental questions support all requests it is time that we listen to CCP |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 17:50:00 -
[192] - Quote
What is balance to a tanker? How many people should it take to counter one person driving a tank?
if you're going to require 3-4 people to take a tank down, it should require 3-4 people to operate it. That's the only balance that makes sense. I know you guys get hit by multiple people at once, but that's part of the game. As infantry you constantly get hit by 2+ people, and usually die in those situations. The only problem is your cost, and that needs better balance. |
Harpija
DUST University Ivy League
0
|
Posted - 2013.07.14 17:50:00 -
[193] - Quote
Can my alt sign as well? |
Harpija
DUST University Ivy League
0
|
Posted - 2013.07.14 17:52:00 -
[194] - Quote
Stinker Butt wrote:What is balance to a tanker? How many people should it take to counter one person driving a tank?
if you're going to require 3-4 people to take a tank down, it should require 3-4 people to operate it. That's the only balance that makes sense. I know you guys get hit by multiple people at once, but that's part of the game. As infantry you constantly get hit by 2+ people, and usually die in those situations. The only problem is your cost, and that needs better balance. This guy knows nothing about tanking...
My alt's .02 ISK |
KenKaniff69
Subdreddit Test Alliance Please Ignore
114
|
Posted - 2013.07.14 17:56:00 -
[195] - Quote
BLAM! WHERE ARE YOU? |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 18:13:00 -
[196] - Quote
Harpija wrote:Stinker Butt wrote:What is balance to a tanker? How many people should it take to counter one person driving a tank?
if you're going to require 3-4 people to take a tank down, it should require 3-4 people to operate it. That's the only balance that makes sense. I know you guys get hit by multiple people at once, but that's part of the game. As infantry you constantly get hit by 2+ people, and usually die in those situations. The only problem is your cost, and that needs better balance. This guy knows nothing about tanking... My alt's .02 ISK
You got ripped off. that post isn't worth 0.02 ISK.
So answer the question, for balance sake, how many people should it require to take down a solo tank? |
Alpha 443-6732
Not Guilty EoN.
25
|
Posted - 2013.07.14 18:43:00 -
[197] - Quote
Stinker Butt wrote:Harpija wrote:Stinker Butt wrote:What is balance to a tanker? How many people should it take to counter one person driving a tank?
if you're going to require 3-4 people to take a tank down, it should require 3-4 people to operate it. That's the only balance that makes sense. I know you guys get hit by multiple people at once, but that's part of the game. As infantry you constantly get hit by 2+ people, and usually die in those situations. The only problem is your cost, and that needs better balance. This guy knows nothing about tanking... My alt's .02 ISK You got ripped off. that post isn't worth 0.02 ISK. So answer the question, for balance sake, how many people should it require to take down a solo tank?
3 AVers of an even gear tier to take it down. The balancing factor of the tank is how big of a target it is and its lack of agility, making it easy to team up against as AV.
This, combined with the huge sp/isk sink.
If we balance tanks for pubs where no one wants to work together, the pubs will never adapt and begin working together. If we balance tanks for PC where we typically have a 3 man group on AV duty, then blueberries will adapt, teamwork will improve, etc.
BUT, I say for sure, AVers absolutely need to get points based on who did damage to the vehicle, so AVers can have fun fighting more powerful tanks AND get a decent paycheck to boot.
|
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 19:08:00 -
[198] - Quote
it has to be balanced toward pub matches since that's what 99% of the matches are. Or just ban tanks from pub matches. |
Alpha 443-6732
Not Guilty EoN.
25
|
Posted - 2013.07.14 19:11:00 -
[199] - Quote
Stinker Butt wrote:it has to be balanced toward pub matches since that's what 99% of the matches are. Or just ban tanks from pub matches.
Absolutely not. If you have the ability to field your proto gear and stomp, then I want the ability to do the same with a vehicle. |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 19:22:00 -
[200] - Quote
Alpha 443-6732 wrote: Absolutely not. If you have the ability to field your proto gear and stomp, then I want the ability to do the same with a vehicle.
Thank you. that's what I've been waiting to hear. Tankers want to stomp. You won't be happy until you top all the leaderboards. You already have the highest kills, the most war points, now you want 0 deaths too.
You cant compare to proto infantry - getting run over, gang raped by an entire squad, or blown up riding in someone else's vehicle. easy deaths no matter what your gear. |
|
Alpha 443-6732
Not Guilty EoN.
25
|
Posted - 2013.07.14 19:27:00 -
[201] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote: Absolutely not. If you have the ability to field your proto gear and stomp, then I want the ability to do the same with a vehicle.
Thank you. that's what I've been waiting to hear. Tankers want to stomp. You won't be happy until you top all the leaderboards. You already have the highest kills, the most war points, now you want 0 deaths too. You cant compare to proto infantry - getting run over, gang raped by an entire squad, or blown up riding in someone else's vehicle. easy deaths no matter what your gear.
What you just pulled there is called a strawman arguement. We don't want to be pubstomping kings. We just want to be as effective at our job as everyone else is at theirs.
Why do infantrymen get to top all the leaderboards, but not vehicle users? |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 19:50:00 -
[202] - Quote
Alpha 443-6732 wrote: What you just pulled there is called a strawman arguement. We don't want to be pubstomping kings. We just want to be as effective at our job as everyone else is at theirs.
Why do infantrymen get to top all the leaderboards, but not vehicle users?
Don't get me wrong, it's fun. I remember riding around with Exmaple Core, laughing at people trying to beat his tank. Unstoppable, dominating the leaderboard. Good times. Throw a defend order on him, use a small turret with one hand while eating a burrito with the other - and rake in massive points. orbitals left and right.
I don't blame you for wanting that again. I guess it's human nature.
Good luck with your petition.
For the record - 3 vs 1 is not balance. |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 20:15:00 -
[203] - Quote
Killar-12 wrote: Last I checked a Cal Logi is at the top of the Leaderboards.
that's new since the lav buff. and probably short lived. |
Alpha 443-6732
Not Guilty EoN.
27
|
Posted - 2013.07.14 20:16:00 -
[204] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote: What you just pulled there is called a strawman arguement. We don't want to be pubstomping kings. We just want to be as effective at our job as everyone else is at theirs.
Why do infantrymen get to top all the leaderboards, but not vehicle users?
Don't get me wrong, it's fun. I remember riding around with Exmaple Core, laughing at people trying to beat his tank. Unstoppable, dominating the leaderboard. Good times. Throw a defend order on him, use a small turret with one hand while eating a burrito with the other - and rake in massive points. orbitals left and right. I don't blame you for wanting that again. I guess it's human nature. Good luck with your petition. For the record - 3 vs 1 is not balance.
How condescending of you. Maybe we should just turn all vehicles into dropsuits so we can have a sick 1v1 420 quickscope match! Why have teamwork right guys? We should water down gameplay so much that diversity is thrown out of the window!
Thinking like this is why this game is devolving more and more into just another infantry only arena shooter. Vehicles are seriously a joke at their current state in any serious competitive playing environment. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
56
|
Posted - 2013.07.14 20:19:00 -
[205] - Quote
Tanks rule CCP! Take one and stick to cover you say? Death by AV nade spam, F this, I'm heading away from these A-holes, ez mode swarmed to death. You troops deserve to be ran over by LAV spam. |
Purpleness
Gravity Prone EoN.
1
|
Posted - 2013.07.14 20:33:00 -
[206] - Quote
I don't see a problem as 4 good tankers rips a team to shreds and takes an entire team to try and kill them. |
DRE PrEaCh
subsonic synthesis Alpha Wolf Pack
20
|
Posted - 2013.07.14 20:37:00 -
[207] - Quote
DEEEEEEEEEEEEEENNNNNNNNNNNNNNNNNNNIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDD
thank you for coming out |
Abby Invo
muse.and.fury
4
|
Posted - 2013.07.14 20:44:00 -
[208] - Quote
+1
tanks need a major cost effectiveness boost |
Pocket Rocket Girl
Psygod9 RISE of LEGION
3
|
Posted - 2013.07.14 20:46:00 -
[209] - Quote
Takahiro Kashuken wrote:daishi mk03 wrote:Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both? No because proto AV can easily solo them in 2-3 shots
Only if they are improperly fitted. Being a AV Minny, I never expect to destroy a tank on my own just push them back (especially if they are in the red zone sitting on a hill). other than that it is a pleasant surprise to actually solo a tank. I also do not expect to take down a shield tank being a swarm user so i depend on my FG mate. With that said i do support some of what the op has to say about tanks but no all of it , I do believe that the range on the FG and swarms as well as the blasters and the other turrets are fine (i have ridden in tanks and yes there are some odd angles that the turrets cant reach). i don't know much about the resistance mods and i don't use av nades so i don't know how well they work so i can not comment on that. When i engage a tank most of the drivers tend to bug out as soon as they are hit and I also do the same as soon as i see the turret turn to my direction( I rather run and live than be a idiot and die). Other than that the biggest problem i have is with the all the LAV's that have shields over 3k, in my opinion that should not be especially if my memory serves me correctly there is a LAV with a natural 35% armor resistance (i cold be completely wrong but I'm not sure) i also never expect to one shot a LAV but to deter them from approaching. As far as I consider the swarm launcher is used to push back tanks and LAV's. |
The WindowLicker
Backstabbers N Cheaters Union
9
|
Posted - 2013.07.14 20:55:00 -
[210] - Quote
Add my name, AV is ridiculous now |
|
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.14 21:09:00 -
[211] - Quote
Alpha 443-6732 wrote: How condescending of you. Maybe we should just turn all vehicles into dropsuits so we can have a sick 1v1 420 quickscope match! Why have teamwork right guys? We should water down gameplay so much that diversity is thrown out of the window!
Thinking like this is why this game is devolving more and more into just another infantry only arena shooter. Vehicles are seriously a joke at their current state in any serious competitive playing environment.
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate.
Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill.
PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know. |
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.14 22:46:00 -
[212] - Quote
Stinker Butt wrote:
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate. Why should AVers have to use teamwork when tankers dont?
Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill.
PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know.
Apology accepted. I can say that in the average pub match, I will lose a tank about .33 times (once every 3 matches). But that is excluding the times I am against decent AV, where I can lose up to 2 tanks in a single match, costing me 2 million isk total.
The reason why tankers don't often die, is because if they do, there is a massive punishment. What frustrates me is that handheld/portable AV being as strong as it is, makes this punishment almost impossible to avoid.
Also, if there was any confusion before about what I mean by handheld AV, I mean the AV weapons that are held in the hand by a footsoldier, not who are being handheld. That's all I have for now. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
556
|
Posted - 2013.07.14 22:52:00 -
[213] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote: How condescending of you. Maybe we should just turn all vehicles into dropsuits so we can have a sick 1v1 420 quickscope match! Why have teamwork right guys? We should water down gameplay so much that diversity is thrown out of the window!
Thinking like this is why this game is devolving more and more into just another infantry only arena shooter. Vehicles are seriously a joke at their current state in any serious competitive playing environment.
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate. Why should AVers have to use teamwork when tankers dont? Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill. PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know.
Personally I can play all day in the same tank and not loose one but some days you have a run of vad games and can losse a tank on every battle pending on resistanse from the opposition. Loosing 1 tank every 3 games will make a tanker bankrupt eventually as we dont profit from our tanks till the 4th or 5th gameso if we loose one we are really out of pocket. Its a bit different loosing a tank compaird to a dropsuit .we shoild be hard to kill we drive tanks for christ sake. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2357
|
Posted - 2013.07.14 23:02:00 -
[214] - Quote
I think both tankers and AVers would agree that drastically reducing the price of HAVs would be best for the game. Currently infantry rule because only infantry is profitable. |
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.14 23:03:00 -
[215] - Quote
Stinker Butt wrote: Why should AVers have to use teamwork when tankers dont?
To equalize the effort put in on both sides, i.e. a tanker has to put in a lot of effort to combat a single proto swarmlauncher, while the swarmlauncher either strafes it off and is impossible to hit due to bad hit detection, or is unreachable.
You ignore that currently when we have 3 standard swarm launchers pounding on a tank, it is an even fight with even effort both ways. We just want to bring that up to the proto level with proto tanks, so AVers don't have such an easy time as they do now.
If you want to keep your homing swarms and av nades of death that are incredibly easy to use, at least balance it around its ease of use. What is so important to me is the balance of input from both sides, so neither side has it easy or difficult when even tiers are present.
Also, going to say this again:
"I want handheld AV vs tank to be fun and balanced. I want actual dedicated custom AV installations to wreck our **** if we make mistakes because that's what they are... dedicated and immobile installations. Handheld AV even in RL was never meant to dominate tanks, it was merely meant as an adaption/countermeasure to allow infantry to retaliate against armored vehicles. Vehicles are effective at fighting vehicles simply because they can field a bigger gun than an infantryman could ever dream of holding, and we should retain that logic. As AV on foot you can fit places that tanks simply can't reach you at/hit you and be a nuisance."
What I mean by this, is that you WILL most likely see AV that will be able to wreck a tanks **** no problem 1v1, whether it is proto or not. Just not handheld/portable AV like what we focus our arguements on right now. So you will not be doomed to be the slaves of proto tanks you want to solo, there will be more to come. I promise. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2357
|
Posted - 2013.07.14 23:05:00 -
[216] - Quote
Cy Clone1 wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly. But the speed mad window missile flying boom are shoot the shield so drive to no boom, then sneaky sneaky stick da chompy. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.14 23:05:00 -
[217] - Quote
When I first started tanking I would lose 3 mlt tanks a match.
I'm at a point where on average a tank will last me 10 games because I play so ridiculously safe. I cannot afford to die. its non option.
Although in factional warfare I have been known to lose up to 4 tanks in a match. My wallet for caldari. Gallente scum must die. |
Void Echo
Internal Error. League of Infamy
694
|
Posted - 2013.07.14 23:09:00 -
[218] - Quote
with the great war going on, im expecting to lose a lot of ISK within the next few months, iv already lost 6 million to EoN, hehe but iv destroyed 8 of their tanks as well.... |
Pocket Rocket Girl
Psygod9 RISE of LEGION
3
|
Posted - 2013.07.15 00:05:00 -
[219] - Quote
Stinker Butt wrote: Why should AVers have to use teamwork when tankers dont?
who says tankers don't use teams just because they don't roll with other tanks does not mean that they don't have any one inside, I've also seen tanks roll with other tanks watching each others back. There were plenty of times when i went to assault a tank from behind and get gunned down from the top turret.
Alpha 443-6732 wrote: You ignore that currently when we have 3 standard swarm launchers pounding on a tank, it is an even fight with even effort both ways. We just want to bring that up to the proto level with proto tanks, so AVers don't have such an easy time as they do now.
If you want to keep your homing swarms and av nades of death that are incredibly easy to use, at least balance it around its ease of use. What is so important to me is the balance of input from both sides, so neither side has it easy or difficult when even tiers are present.
I have to disagree with you on some of that , yes when you have a a team of swarms working on a single tank it should go down but that's not always the case. Like i said before i DO NOT expect my solo swarm to take down a tank on it 's own, push it back behind cover so my team can move in with out being gunned down in the 10-15 seconds before the tank comes back YES. I will admit there have been times where I've gotten tunnel vision and have gone after a tank and its about 1 or of 4 that i end up soloing, other than that it's either I get gunned down, or the tank retreats behind cover where I cannot get it or hides in the red zone. I cannot comment on the AV nades because i do not use them. I really think that the only reason why it seems that the AV are having a easy time is because a lot of people are carrying AV nades and when you have and bunch of nades thrown at you it does not matter what you do some one will get you ( its the same with the flaylocks and the fused contact nades but thats a different topic). |
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.15 02:05:00 -
[220] - Quote
bump for life |
|
We are 138
Subdreddit Test Alliance Please Ignore
111
|
Posted - 2013.07.15 02:23:00 -
[221] - Quote
re-bump for more life. 11 pages guys! |
KenKaniff69
Subdreddit Test Alliance Please Ignore
114
|
Posted - 2013.07.15 02:28:00 -
[222] - Quote
Blam where are you? There are a lot of excellent suggestions in this post. |
Covert Clay
Red Star. EoN.
51
|
Posted - 2013.07.15 03:00:00 -
[223] - Quote
KenKaniff69 wrote:Blam where are you? There are a lot of excellent suggestions in this post.
Blam, your about to miss your opportunity |
Svipdagr Hero
Molon Labe. League of Infamy
20
|
Posted - 2013.07.15 03:19:00 -
[224] - Quote
+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:06:00 -
[225] - Quote
Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo.
Mechanics need reworking. Numbers need changing.
We don't need to become gods. |
CharCharOdell
Shining Flame Amarr Empire
555
|
Posted - 2013.07.15 04:08:00 -
[226] - Quote
Awesome suggestions here. My recent additions:
I lose 1 tank/6 pubs and break even. Much more in PC. Sometimes I'll lose five but that's to other really good tankers...and they'll lose six. Lol.
It's true, with what the best tankers due, now, we would never die in real proto tanks except to eachother but that's no different than the very best AR players BC they play very smart.
The argument that we can't have nice things BC we will solo stomp new berries is a match making issue and would solve itself if they stopped putting us against guys with 750k SP when we have ten or more million. The acady should cut off at 6mil but that's another issue.
If tanks get buffed, AV needs to get WP and ISk based on the damage they throw at them. (10k ISK/1k damage) I want any tank fixes to benefit av just as much. This way, just holding a tank bank will be worth time.
Example is good and there is no reason to punish him or any of us for our skill. |
CharCharOdell
Shining Flame Amarr Empire
555
|
Posted - 2013.07.15 04:09:00 -
[227] - Quote
Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods.
You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:14:00 -
[228] - Quote
CharCharOdell wrote:Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods. You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them.
I take offence to that. I am definitely better than the average tanker. I lose my tanks a lot less than other people quote but i admit I rarely meet any top tier tankers on the battlefield due to not playing pc much. |
CharCharOdell
Shining Flame Amarr Empire
555
|
Posted - 2013.07.15 04:17:00 -
[229] - Quote
Eurydice Itzhak wrote:CharCharOdell wrote:Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods. You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them. I take offence to that. I am definitely better than the average tanker. I lose my tanks a lot less than other people quote but i admit I rarely meet any top tier tankers on the battlefield due to not playing pc much.
So what is your point? |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:23:00 -
[230] - Quote
That the requested changes go too far and I could do too much with them. |
|
CharCharOdell
Shining Flame Amarr Empire
557
|
Posted - 2013.07.15 04:28:00 -
[231] - Quote
Eurydice Itzhak wrote:That the requested changes go too far and I could do too much with them.
Sounds like a matchmaking issue to me. |
CharCharOdell
Shining Flame Amarr Empire
557
|
Posted - 2013.07.15 04:30:00 -
[232] - Quote
Well we have broken coast the replies of the drop ship post when it got a reply from CCP. Keep going! This thread will be first page until we get an answer! |
Ghost Kaisar
Intrepidus XI EoN.
148
|
Posted - 2013.07.15 04:37:00 -
[233] - Quote
I don't even tank, but I know that those things are expensive as hell, and the high level fits only resist low level AV. ADV or Proto AV shreds through tanks, which is BS when you consider it only takes about 200k SP to get ADV, and barely half a mil to go proto.
TL;DR It takes more SP to build a great tank than to take it apart. Just like the scout. (btw, one of you guys should bump the scout post ) |
Void Echo
Internal Error. League of Infamy
704
|
Posted - 2013.07.15 04:38:00 -
[234] - Quote
only a scrub would take offence to what char said, lately though, all the real tankers are either in EoN fighting against LoI's tanks, nd the other way around all in pc matches. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2013.07.15 05:24:00 -
[235] - Quote
ive seen plenty of good tankers dominate troops who spec into av REALLY EASY
all he had to do was drive safe and have expensive gear he killed ALL attempts our team made to kill him and more or less redlines us
hell his friends called in tanks as well just to overwhelm us |
TechMechMeds
Swamp Marines
70
|
Posted - 2013.07.15 06:16:00 -
[236] - Quote
Bump |
Gogo O'Dell
Psygod9 RISE of LEGION
0
|
Posted - 2013.07.15 06:39:00 -
[237] - Quote
Got banned again :( Anyway, signed as ALT #2. |
Kekklian Noobatronic
Goonfeet Top Men.
187
|
Posted - 2013.07.15 07:29:00 -
[238] - Quote
Time to smack down yet another crybaby tanker. God I love this job.
TakeCover OrDie wrote:Useless Paragraph, mostly pleading to no end
List of stupid items I want fixed since I can't drive tanks well yet, but want the benefit of a well skilled tanker:
First, I think proto tanks will solve everything, give me them NAO!
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
Ok, enough monkeying around. Clearly the train of thought he was driving turned into a train of thought wreck. You want AV range to get even *smaller*? You must be horribad on the battlefield, because AV weapons are designed around enabling their users to kill vehicles (Hint: ANTI vehicle), not the other way around. Furthermore, why would you ask for reduced AV range, then go on to say dropships have no height ceiling? So, you're basically asking for dropships to be IMPOSSIBLE to kill? You do realize, all they have to do is go.. Up.. And then we cant hit them on most maps?
TakeCover OrDie wrote: 3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
Ahh you've shown your true colors here. Another FOTM Mardrugar pilot who got smacked down by someone who invested well over 2 million SP into an Anti-Vehicle weapon system. And in THIS case, he WAS in your blaster range. So clearly, it's not the blaster range you want buffed, but all aspects of the tank - since this case clearly demonstrates you don't know how to recognize threats OR avoid them. Protip: If someone is RUNNING AT YOUR TANK - and you don't attempt to keep distance(Or you arent good enough to kill him LAWL) - you're gonna have a bad time.
Btw, Mardrugars can have 2 active hardeners and a large repper active at one time. I've literally pumped jacked up Proficency 4 breach shots and Swarms in to Mardrugers before, only to have them rep through the damage. Mardrugars are the FOTM of the month for a reason. Well trained, you have a base 8-10% resist, plus two active hardeners for another ~25% resist(or more? Fairly sure it's more - being conservative here). That's over 35% damage resist, plus HUGE reps. L2Fit, son.
Oh, and a final thought - Let's say you took 3 grenades. You actually are complaining about not being able to SIT THERE AND TAKE MORE while he slowly hives back up? People like you give tank drivers a bad name. You never see real tankers like Sir Meode griping about not being able to sit there and take 5 Lai Dai grenades(Probably because he and other 'real tankers' know what they're doing).
TakeCover OrDie wrote: 4th thing Now me personally don't want tanks to be OP...
*Cough* BS *Cough*
TakeCover OrDie wrote: ... anti-armor should have to put some effort... I personally ... have single handedly ... kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
I did a big post about the math of time-to-kill with Swarms, but then I re-read the paragraph. First you say it takes 3-4 swarms. Then it takes more for a gunnlogi. Then you say it takes 2 swarms, and 3-4 for a gunnlogi. Which is it?
Also, let your friend know - only scrub AVers use more than 2 mods. STACKING PENALTIES ARE SRS BIZ BRO (10 - 5 - 2.5 - 1.75 - .75 - Last 3 not worth it). Oh, and your friend has no sidearm, E Z PICKINGS.
TakeCover OrDie wrote: profit off tanking 600-1.5 mill for one tank In my AR suit that costs 12k or less This game is about making money not losing money
Oh, and can u make them dirt cheap, too? Because buffed auto-win buttons should be dirt cheap. Oh, and can you rename this WORLD OF DUST514 TANKS too?
Please like my dumb noob petition.
ALSO PLZ DONT FLAME ME Q_Q
I went ahead and cut out the fluff on this one. Also, I'm too busy laughing to actually take that paragraph down, you did a beautiful job yourself.. Hahaha..
Ha.. Haa..
Sigh.
I don't want to live on this planet anymore.. |
demonkiller 12
Seraphim Initiative. CRONOS.
64
|
Posted - 2013.07.15 08:03:00 -
[239] - Quote
as a shield and armor tanker, ill sign up, also my 1.5mil SP Gunloggi better against infantry that my 7.5mil SP madrugar, what? |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 08:21:00 -
[240] - Quote
Kekklian Noobatronic wrote:[..]
Finally, someone who isn't completly insane showed up.
What is you **** problem with dying to AV people, you selfmade "A-list" tankers? Make an alt, skill Proto Swarms, be on the giving end from time to time. |
|
raex001
Eliters D.E.F.I.A.N.C.E
36
|
Posted - 2013.07.15 08:48:00 -
[241] - Quote
signed |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
133
|
Posted - 2013.07.15 08:52:00 -
[242] - Quote
For Tanks being a "dead breed" you guys sure do QQ a awful lot and always get 10+ pages easy of QQ. God mode is fine as is. I see corps bringing in 3 tanks and putting up good fights. Even with all the AV Tanks are more than fine if anything nerfs are in order. |
Gogo O'Dell
Psygod9 rise of legion
0
|
Posted - 2013.07.15 14:10:00 -
[243] - Quote
Xero The Mishima wrote:For Tanks being a "dead breed" you guys sure do QQ a awful lot and always get 10+ pages easy of QQ. God mode is fine as is. I see corps bringing in 3 tanks and putting up good fights. Even with all the AV Tanks are more than fine if anything nerfs are in order.
Really? Do you even tank? |
Pikachu Power
Planetary Response Organisation
0
|
Posted - 2013.07.15 14:11:00 -
[244] - Quote
Xero The Mishima wrote:For Tanks being a "dead breed" you guys sure do QQ a awful lot and always get 10+ pages easy of QQ. God mode is fine as is. I see corps bringing in 3 tanks and putting up good fights. Even with all the AV Tanks are more than fine if anything nerfs are in order.
^Never tanked in his life. |
noname warrior
DUST University Ivy League
21
|
Posted - 2013.07.15 14:39:00 -
[245] - Quote
I gotta weight in on this. As someone who runs primarily AV, tanks HAVE TO BE VULNERABLE. Proto tanks were incredibly hard to kill, almost impossible in fact, unless by another tank or turret or unless everyone on the enemy team targets it with AV fits.
The tank fit as it stands now is that if you've leveled up enough and speced out your tank fit with the proper shields/armor and repair, you have a good chance of survival IF you think. Retreat to cover when your tank's been weakened. Tanks can strafe too, - fire, retreat behind cover so the swarm hits a wall instead of you, etc. Those days when a proto tank could take everything I could throw at it with not much damage, not have to retreat and survive and kill at will made those tanks way too OP and way out of balance with the rest of the game.
Remember, I'm on foot with only one effective anti infantry weapon - an smg - and as such I'm one of the most vulnerable players on the battlefield. A tank has far more mobility, amo and range, is wrapped in well over a thousand points of health and has firepower and rate of fire that I can't even begin to match. There has to be some balance on the dust battlefield. And, there has to be some risk on the battlefield as well. Wrapping yourself in a proto tank speced with proto armor, shields and weapons quite frankly doesn't seem to involve much risk the the driver.
|
Takahiro Kashuken
Red Star. EoN.
691
|
Posted - 2013.07.15 14:44:00 -
[246] - Quote
noname warrior wrote:I gotta weight in on this. As someone who runs primarily AV, tanks HAVE TO BE VULNERABLE. Proto tanks were incredibly hard to kill,
Stopped reading there
Never had proto tanks, you dont know what you are talking about |
Gogo O'Dell
Psygod9 rise of legion
0
|
Posted - 2013.07.15 15:00:00 -
[247] - Quote
Takahiro Kashuken wrote:noname warrior wrote:I gotta weight in on this. As someone who runs primarily AV, tanks HAVE TO BE VULNERABLE. Proto tanks were incredibly hard to kill,
Stopped reading there Never had proto tanks, you dont know what you are talking about
I was gonna comment but you already have it done. lol. nice one. |
The Attorney General
ZionTCD
414
|
Posted - 2013.07.15 15:06:00 -
[248] - Quote
Jesus you guys are petty. Substitute Marauder for proto in his statement if you need to feel better.
You refuse to debate someone without them using your terms, so that you can highlight what you consider to be your plight.
I am starting to understand why Blam committed seppuku, just to get away from you guys. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
572
|
Posted - 2013.07.15 15:15:00 -
[249] - Quote
The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto in his statement if you need to feel better.
You refuse to debate someone without them using your terms, so that you can highlight what you consider to be your plight.
I am starting to understand why Blam committed seppuku, just to get away from you guys.
^^ claims to be a tanker but takes an infantry sided view. Face palm. |
Kekklian Noobatronic
Goonfeet Top Men.
189
|
Posted - 2013.07.15 15:18:00 -
[250] - Quote
CharCharOdell wrote:Awesome suggestions here. My recent additions:
I lose 1 tank/6 pubs and break even. Much more in PC. Sometimes I'll lose five but that's to other really good tankers...and they'll lose six. Lol.
It's true, with what the best tankers due, now, we would never die in real proto tanks except to eachother but that's no different than the very best AR players BC they play very smart.
The argument that we can't have nice things BC we will solo stomp new berries is a match making issue and would solve itself if they stopped putting us against guys with 750k SP when we have ten or more million. The acady should cut off at 6mil but that's another issue.
If tanks get buffed, AV needs to get WP and ISk based on the damage they throw at them. (10k ISK/1k damage) I want any tank fixes to benefit av just as much. This way, just holding a tank bank will be worth time.
Example is good and there is no reason to punish him or any of us for our skill.
I support this. AV needs some love, even if they fail to remove the tank from the match. Some tanks are very tough nuts to crack, and while AV may not be able to bring them down, they are forcing them either off the field, or out of combat. And that's just as good in some cases. |
|
Killar-12
Greatness Achieved Through Training EoN.
190
|
Posted - 2013.07.15 16:05:00 -
[251] - Quote
Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well. and then keep FG's and AV nades how they are and a minor buff to Swarms range(making assault Swarm launcers a close range 100m short lock-on weapon 1-1.5 sec) and make there be two Plasma cannon variants An Breach AV variant with longer charge time more direct damage for AV An Assualt for Infantry with larger blast radius and splash damage with reduced direct damage
To adress Tankstomping Matchmaking should be used with some maps allowing vehicles and others for infantry who refuse to spec into AV or use teamwork to eliminate tanks. |
The Attorney General
ZionTCD
416
|
Posted - 2013.07.15 16:13:00 -
[252] - Quote
Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender.
|
Takahiro Kashuken
Red Star. EoN.
691
|
Posted - 2013.07.15 16:17:00 -
[253] - Quote
The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto
Stopped reading there
Marauder was never proto, you dont know what you are talking about
|
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 16:24:00 -
[254] - Quote
pegasis prime wrote:^^ claims to be a tanker but takes an infantry sided view. Face palm.
Criticising someone for looking at a topic from different point of views and being open minded. I don't want to live on this planet anymore.
Right now, one proto AV player doesn't pose a threat and can be killed alone, two AV guys force you to retreat and might kill you (depends on you), three have good chances to kill you and four AV player seal your fate. -> Perfectly fine.
AV guys have to run around with sidearm vs your normal infantry (forget about Commando suits). |
The Attorney General
ZionTCD
416
|
Posted - 2013.07.15 16:25:00 -
[255] - Quote
Takahiro Kashuken wrote:The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto Stopped reading there Marauder was never proto, you dont know what you are talking about
Never said it was. I said substitute the use of the word proto with Marauder.
Thanks for trying to troll, but you should get past basic english comprehension before attempting to play.
No wonder you guys can't get CCP to help buff your stuff, you can't even figure out how to deconstruct a sentence let alone concepts like game balance. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
573
|
Posted - 2013.07.15 16:28:00 -
[256] - Quote
daishi mk03 wrote:pegasis prime wrote:^^ claims to be a tanker but takes an infantry sided view. Face palm. Criticising someone for looking at a topic from different point of views and being open minded. I don't want to live on this planet anymore. Right now, one proto AV player doesn't pose a threat and can be killed alone, two AV guys force you to retreat and might kill you (depends on you), three have good chances to kill you and four AV player seal your fate. -> Perfectly fine. AV guys have to run around with sidearm vs your normal infantry (forget about Commando suits).
Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm. |
Takahiro Kashuken
Red Star. EoN.
691
|
Posted - 2013.07.15 16:29:00 -
[257] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto Stopped reading there Marauder was never proto, you dont know what you are talking about Never said it was. I said substitute the use of the word proto with Marauder. Thanks for trying to troll, but you should get past basic english comprehension before attempting to play. No wonder you guys can't get CCP to help buff your stuff, you can't even figure out how to deconstruct a sentence let alone concepts like game balance.
You cant sub it in
The whole post was based on this mythical proto tank the OP was harping on about and going against
Your solution was subbing in Marauder for proto
Ergo Marauder = Proto
Ergo you still fail |
The Attorney General
ZionTCD
416
|
Posted - 2013.07.15 16:34:00 -
[258] - Quote
Takahiro Kashuken wrote:
You cant sub it in
The whole post was based on this mythical proto tank the OP was harping on about and going against
Your solution was subbing in Marauder for proto
Ergo Marauder = Proto
Ergo you still fail
The post you are referring to was someone saying that Marauders were hard to kill.
He mistakenly called them proto.
The rest is you trying to be smart, but failing horribly.
Just because you think you are smart doesn't make it so. Sadly, when you grow up a little this will sink in.
Probably about the time you get KTFO'd for trying to use ergo in a bar at 2 a.m.
Have fun with that. |
The Attorney General
ZionTCD
416
|
Posted - 2013.07.15 16:37:00 -
[259] - Quote
pegasis prime wrote: And tge atoury there has dissagreed with every other tanker I know.
Incorrect. Exmaple and I had a very productive discussion on improving Shield tanks.
Keep on thinking that all dissent is some sort of infantry bias.
That really makes you seem reasonable. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 16:48:00 -
[260] - Quote
pegasis prime wrote:Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm.
I'm sorry, what did you read there? I said AV makes sacrifices to be effective against vehicles (besides AV grenades, they are small sacrifices), so let them. Don't tell me you will **** every Assault, Sniper or Heavy, you are food for them. Why the **** do you want to beat the whole enemy team alone as tank? I'm happy to kill all those DSs, LAVs and one-shot every infantry. Don't need god mode. |
|
Killar-12
Greatness Achieved Through Training EoN.
193
|
Posted - 2013.07.15 17:31:00 -
[261] - Quote
daishi mk03 wrote:pegasis prime wrote:Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm. I'm sorry, what did you read there? I said AV makes sacrifices to be effective against vehicles (besides AV grenades, they are small sacrifices), so let them. Don't tell me you will **** every Assault, Sniper or Heavy, you are food for them. Why the **** do you want to beat the whole enemy team alone as tank? I'm happy to kill all those DSs, LAVs and one-shot every infantry. Don't need god mode. Shouldn't an AV'er have a Escort? |
TakeCover OrDie
Not Guilty EoN.
81
|
Posted - 2013.07.15 17:53:00 -
[262] - Quote
holy crap 13 pages! |
Harpyja
DUST University Ivy League
265
|
Posted - 2013.07.15 18:04:00 -
[263] - Quote
Every single infantry player and AV'er seems to think like this:
"Every tank must be soloable by militia AV."
What if we tankers suddenly started asking for:
"Every dropsuit with an AV weapon must be killed by one militia AR bullet."
Because that's what you're trying to do: trying to nerf us to extinction. It's not enough for you that our current STD tanks can be 3 shotted by PRO AV? For shield tankers, they especially get the shaft because armor tanks are better, which means they have to be aware for both AV and armor tanks.
It seems that whenever tanks above STD level are brought into question, every infantry player tries to nerf vehicles. But when it comes to proto pubstomping, you only complain about matchmaking . You don't call for nerfs on proto suits and proto weapons. So don't talk away ideas about ADV and PRO vehicles, because in reality it's matchmaking that's at fault.
I say, fix matchmaking, bring in ADV and PRO vehicles, and balance shield and armor between tanks. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 18:26:00 -
[264] - Quote
What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine? |
Stile451
Red Star. EoN.
144
|
Posted - 2013.07.15 18:28:00 -
[265] - Quote
I would love to see proto tanks back. Now that there is proto AV just about everywhere they probably don't even need a minor nerf. |
Medic 1879
Tritan's Onslaught rise of legion
686
|
Posted - 2013.07.15 18:31:00 -
[266] - Quote
I would just really love the rendering issues fixed, on my alt most of the tanks I have lost have been to swarm launchers firing from a distance where the swarm rounds dont render even when they hit the tank that coupled with the occasional hit indicator coming from one side but you are infact getting hit from the other makes it extremely hard to dodge them. Or you realise the SL guy is sitting on top of a very tall building and your turret cant aim high enough to get an angle on them and because they are so high up it doesn't matter if you get in cover they can fire over it or failing that the swarms do the whole stop and re-direct thing.
|
Medic 1879
Tritan's Onslaught rise of legion
686
|
Posted - 2013.07.15 18:33:00 -
[267] - Quote
daishi mk03 wrote:What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine?
Well because 1 proto AV can kill you quite easily what happens if the proto guy survives your rail gun, or you miss, or your not just railgun sniping or more importantly in my opinion the proto AV guy is attacking you from beyond your draw distance so you dont have a clue where he is and are there fore unable to fight back.
EDIT apologies for double post. |
Harpyja
DUST University Ivy League
265
|
Posted - 2013.07.15 18:41:00 -
[268] - Quote
daishi mk03 wrote:What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine? Perhaps you're lucky and the AV people you come across are not as skilled.
Otherwise, Madrugars get destroyed by 3-4 proto SL volleys and Gunnlogis get destroyed by 4 proto assault FG shots. So, therefore, one single proto AV can solo our current tanks without needing to reload. Nanohive and AV grenade spam is just bull****. |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 18:50:00 -
[269] - Quote
Harpyja wrote:Every single infantry player and AV'er seems to think like this:
"Every tank must be soloable by militia AV."
What if we tankers suddenly started asking for:
"Every dropsuit with an AV weapon must be killed by one militia AR bullet."
Because that's what you're trying to do: trying to nerf us to extinction. It's not enough for you that our current STD tanks can be 3 shotted by PRO AV? For shield tankers, they especially get the shaft because armor tanks are better, which means they have to be aware for both AV and armor tanks.
It seems that whenever tanks above STD level are brought into question, every infantry player tries to nerf vehicles. But when it comes to proto pubstomping, you only complain about matchmaking . You don't call for nerfs on proto suits and proto weapons. So don't talk away ideas about ADV and PRO vehicles, because in reality it's matchmaking that's at fault.
I say, fix matchmaking, bring in ADV and PRO vehicles, and balance shield and armor between tanks.
That type of response is hilariously ridiculous.
I love how people act as if the current situation is completely unacceptable because bad tankers get ripped apart. That hasn't changed from Chromosome.
I'm not that good but I make a healthy profit. Clearly tanking can be sustainable provided you aren't an idiot. Yes proto AV hurts, but just one AV user can be avoided or killed before you go down, provided you don't make a mistake.
Now, lets talk about something most of the tankers in these threads don't like to have mentioned. In Chromo, FG's did a little less damage than they do now, but they also had double the range. This made it much easier for a single FG to deny access to vast stretches of the field simply by getting into a good location and being aware. Now, they have much less area denial but are more effective within that area owing to the higher DPS output. In any situation where a FG can hit you, if you have a rail, you can hit them back. Doesn't matter where they are hiding, every map gives you an option to tilt your tank up enough to hit any place an FG can hide.
If you are not aware of a FG, it can rip you apart very quickly. If a heavy can wait until you are already engaged then it will probably turn out poorly for you. Teamwork sucks like that. But in a 1 v 1, the tanker has the range and mobility advantage, and those are huge.
As for swarms, the biggest issue in my eyes is the whole bunnyhopping while reloading and targetting BS. But that is a larger issue throughout the whole game. Add in the render issues, which are also a problem throughout the game, and they can be very frustrating. But there is a hard counter to the swarm launcher: the AR. You destroy the supply depot and let your infantry advance to clear out the AV troops.
AV grenades are interesting, if only because I feel they are too strong at lower levels. I have no problem with Lai Dai packed, other than maybe giving them a longer refresh time from a hive. However the lower grade packed AV nades need to be toned down enough to encourage SP investment.
As for ADV vehicles, I say we should start by reducing the movement penalty on Enforcer tanks. The main reason for the death of many a Falchion is the absolutely horrid acceleration preventing proper tactical movement in a firefight. However, one needs to be cautious with how much one makes changes, because it very quickly reaches a point where the Falchion or the Vayu would completely supplant the STD tanks if you take the penalty too low. Right now, there is almost zero reason to ever put a Vayu on the field. There is currently a place for the Falchion as the anchor to a pair of Maddy sweepers, but again, caution needs to be advised before you relegate the Gunnloggi to a non factor if you make the Falchion too good.
For any future vehicles, it is important that we as the community get to have a dialogue with the devs about the intended role of the vehicle BEFORE it gets released. I won't engage in supposition about something that is on the drawing board. Lets instead do our best to initiate a discussion on those hypothetical vehicles so that we can help the devs to create a balanced vehicle that we as tankers can use, and the AV folks can still destroy if the have the right tools.
I do not believe that merely having a proto tank should make you immune to being destroyed by low level AV, because stupid drivers deserve to lose their shirts just as much as bad proto assaults deserve to go ISK negative.
Now, I know that the bad tankers, and the ones who used to have their crutches will not like these things that i have said. I don't care. Most of them have no AV experience, and simply want to be able to roll into a group of infantry and take their time picking them apart before rolling away to rep. That is a stupid idea, and not balanced at all. Any tanker who rolls up on a group of infantry without their own infantry to close with and kill the enemy deserves to get popped. Any tanker who believes that they should be able to operate in close environments without supporting troops deserves to get AV grenaded to death and have the enemy dancing on their hull like so many Afghans prancing on a T-72.
But let us also be real here:
I don't see infantry calling for tank nerfs. So don't pretend as if everyone is on a crusade to make the game really tough for you.
At the same time though, the life of a tanker SHOULD be difficult. If you are any good, the enemy team should focus on wiping you out. They should send a squad after you. If that squad is any good, you should go down. I don't care if they have MLT swarms, or just three kamikaze douchebags out to Jihad Jeep you. If the enemy is prepared to throw 4 guys at you over and over, you will, and should go down if they are competent.
Now watch the "tankers" fall over themselves calling me all sorts of names. |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 18:56:00 -
[270] - Quote
Harpyja wrote: Perhaps you're lucky and the AV people you come across are not as skilled.
Otherwise, Madrugars get destroyed by 3-4 proto SL volleys and Gunnlogis get destroyed by 4 proto assault FG shots. So, therefore, one single proto AV can solo our current tanks without needing to reload. Nanohive and AV grenade spam is just bull****.
Don't you have reps and hardeners?
When I see six missiles get fired(seeing them is another issue that is not tank specific) I don't mess around and keep going forward. I hit the repper, activate the hardeners and report to my infantry on where the AV troops are and quickly figure out how to get my infantry into contact with those AV guys.
I routinely survive whole clips from Ishukone Assault forges without issue, and because I am aware of their range, normally by the time the fourth is fired I am at the extreme of their range or out of their sight.
You know the great thing about the whole nanohive AV nade thing? You can hear them throw the hive down before they get started. If you are having that much trouble from nades, start moving more, but also equip a nitrous module to help you get out of AV range faster. It works wonders.
If you are getting solo'd by proto AV, then there is a problem with your fit, your tactics, or your intelligence. That is the hard truth, and I am sorry to break it to you that way.
If you are getting tackled by a proto AV while you are engaged with someone else, thats teamwork, enjoy the respawn screen. |
|
General John Ripper
The Generals EoN.
1808
|
Posted - 2013.07.15 18:58:00 -
[271] - Quote
I want to sign but I also want my name to be in bold like all the cool guys at the top. |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 19:09:00 -
[272] - Quote
General John Ripper wrote:I want to sign but I also want my name to be in bold like all the cool guys at the top.
Or just be like Charlotte and get all your alts to sign.
|
Void Echo
Internal Error. League of Infamy
714
|
Posted - 2013.07.15 19:11:00 -
[273] - Quote
The Attorney General wrote:General John Ripper wrote:I want to sign but I also want my name to be in bold like all the cool guys at the top. Or just be like Charlotte and get all your alts to sign.
that's a little too far dude |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
132
|
Posted - 2013.07.15 19:12:00 -
[274] - Quote
we never had proto tanks not once |
Medic 1879
Tritan's Onslaught rise of legion
688
|
Posted - 2013.07.15 19:14:00 -
[275] - Quote
The Attorney General wrote:Harpyja wrote: Perhaps you're lucky and the AV people you come across are not as skilled.
Otherwise, Madrugars get destroyed by 3-4 proto SL volleys and Gunnlogis get destroyed by 4 proto assault FG shots. So, therefore, one single proto AV can solo our current tanks without needing to reload. Nanohive and AV grenade spam is just bull****.
Don't you have reps and hardeners? When I see six missiles get fired(seeing them is another issue that is not tank specific) I don't mess around and keep going forward. I hit the repper, activate the hardeners and report to my infantry on where the AV troops are and quickly figure out how to get my infantry into contact with those AV guys. I routinely survive whole clips from Ishukone Assault forges without issue, and because I am aware of their range, normally by the time the fourth is fired I am at the extreme of their range or out of their sight. You know the great thing about the whole nanohive AV nade thing? You can hear them throw the hive down before they get started. If you are having that much trouble from nades, start moving more, but also equip a nitrous module to help you get out of AV range faster. It works wonders. If you are getting solo'd by proto AV, then there is a problem with your fit, your tactics, or your intelligence. That is the hard truth, and I am sorry to break it to you that way. If you are getting tackled by a proto AV while you are engaged with someone else, thats teamwork, enjoy the respawn screen.
Last tank I lost was to a proto SL and wonder of wonders I could actually see the rounds so I carried on moving heading for cover and managed to tank 3 rounds using my hardener and my repper I got behind the wall thinking I am safe for the time being time to move. At this point the last SL rounds overshot the wall and did a perfect 120 degree turn on a sixpence to come back for me. The main issues I see are with SL's behaviour they can be fired from distances that render them invisible, they can defy physics with their turning abilities. The whole jumping/dancing while reloading/aiming thing happens with every gun nearly though to I wont mention that at the moment.
Conversely as a user of proto swarms as well their behaviour can also be a hinderance, occasionally they seem to fire a few seconds after you wish them to, they seem to target the bottom of installations so if there is even a slight hill infront of it they will plow into that usually. Weird spreading effect, I have fired from the open before and they spread out a little then other times they seem to spread to the four corners of the world before heading to your target. |
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.15 19:16:00 -
[276] - Quote
daishi mk03 wrote:What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine?
Because thats not how it works now, unless you are redline sniping. Really don't know where you are getting those numbers, as well.
|
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 19:24:00 -
[277] - Quote
Medic 1879 wrote:
Last tank I lost was to a proto SL and wonder of wonders I could actually see the rounds so I carried on moving heading for cover and managed to tank 3 rounds using my hardener and my repper I got behind the wall thinking I am safe for the time being time to move. At this point the last SL rounds overshot the wall and did a perfect 120 degree turn on a sixpence to come back for me. The main issues I see are with SL's behaviour they can be fired from distances that render them invisible, they can defy physics with their turning abilities. The whole jumping/dancing while reloading/aiming thing happens with every gun nearly though to I wont mention that at the moment.
Conversely as a user of proto swarms as well their behaviour can also be a hinderance, occasionally they seem to fire a few seconds after you wish them to, they seem to target the bottom of installations so if there is even a slight hill infront of it they will plow into that usually. Weird spreading effect, I have fired from the open before and they spread out a little then other times they seem to spread to the four corners of the world before heading to your target.
Absolutely agreed on the odd behaviours of swarms at times. I have had them go through walls and crates, through turrets, and on one spectacular occasion orbiting a CRU to get a hit.
Honestly, I am not sure how best to remedy such a problem, other than making them track straight to a target, rather than the location when they are fired then adjusting. Would make them much easier to fight if they were more predictable.
The render distance thing is across the whole game, and affects everyone. Hopefully they can make some improvements soon on that front.
The jumping reloading dance needs to go. It makes the game so stupid. Watching live streams the amount of bunnyhopping really turns me off of the whole ground game. It is so ridiculous that no one has ever come upon the idea of reduced accuracy after you press the jump button. Would make the game so much better. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 19:27:00 -
[278] - Quote
So you are claiming that you die to one single AV guy who needs to fire at least five times (vs 2x hardeners and 1x rep) and who dies instantly to one single shot of your railgun. If it is a heavy, he won't even move fast. Okay. Yeah, then you got a problem. |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 19:29:00 -
[279] - Quote
Void Echo wrote:The Attorney General wrote:General John Ripper wrote:I want to sign but I also want my name to be in bold like all the cool guys at the top. Or just be like Charlotte and get all your alts to sign. that's a little too far dude
How so? I'm not letting someone who won't show up to a 1 v 1 after trash talking get off easy.
Especially when they are trying to bolster their own cause by basically committing a fraud through inflating the signee count.
Integrity counts for something. Charlotte has none. |
Void Echo
Internal Error. League of Infamy
714
|
Posted - 2013.07.15 19:30:00 -
[280] - Quote
you posting on this thread is just going too far.. |
|
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.15 19:33:00 -
[281] - Quote
I approve this thread. :D |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 19:35:00 -
[282] - Quote
Void Echo wrote:you posting on this thread is just going too far..
Would you like to counter that really long post I put up?
Please do so. Or is the substance of your opinion that you just want stronger tanks, and everyone else can go flap in the wind?
|
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.15 19:36:00 -
[283] - Quote
The Attorney General wrote:General John Ripper wrote:I want to sign but I also want my name to be in bold like all the cool guys at the top. Or just be like Charlotte and get all your alts to sign.
Honestly I would just shut up before making a further fool of yourself, you're looking more like a fan of S & M than tanking. Along with all the drama and fallacies thrown into your arguements, and your inexperience with tanking (2 months... LOL).
If you are so good at tanking, why don't I see you in PC dominating other tankers left and right? Why do you think you can insult us because you think we should adapt to something that is clearly broken? Why aren't we telling everyone to adapt to flaylocks? |
Void Echo
Internal Error. League of Infamy
716
|
Posted - 2013.07.15 19:43:00 -
[284] - Quote
funny thing is that noobs with even a months experience with tanks think that they know more about it that the real tankers do... |
aflatoxin
Planetary Response Organisation
0
|
Posted - 2013.07.15 19:45:00 -
[285] - Quote
signed |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 19:50:00 -
[286] - Quote
Alpha 443-6732 wrote:
Honestly I would just shut up before making a further fool of yourself, you're looking more like a fan of S & M than tanking. Along with all the drama and fallacies thrown into your arguements, and your inexperience with tanking (2 months... LOL).
If you are so good at tanking, why don't I see you in PC dominating other tankers left and right? Why do you think you can insult us because you think we should adapt to something that is clearly broken? Why aren't we telling everyone to adapt to flaylocks?
You must have me confused with someone who has something to prove.
I came out on top of the best of the Imps in PC ringing for STB.
Since they were the best in the game, and pretty much all retired afterwards, there is no real challenge left. But if your bosses want me to do your job for you, they can mail me and pay my fee.
Or if you feel like throwing away 30 mill you can drop me a mail and respectfully ask for a 1 v 1.
Otherwise, feel free to go back to your crying about how you can't make a profit, or AV is too strong, or how you can no longer go 30- 0 now that people have specced into real AV.
Poor baby. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.15 19:55:00 -
[287] - Quote
@ attorney
ur basing ur tanking carrer on 1 battle when u probably destroyed instalations. |
Void Echo
Internal Error. League of Infamy
716
|
Posted - 2013.07.15 19:55:00 -
[288] - Quote
The Attorney General wrote:Alpha 443-6732 wrote:
Honestly I would just shut up before making a further fool of yourself, you're looking more like a fan of S & M than tanking. Along with all the drama and fallacies thrown into your arguements, and your inexperience with tanking (2 months... LOL).
If you are so good at tanking, why don't I see you in PC dominating other tankers left and right? Why do you think you can insult us because you think we should adapt to something that is clearly broken? Why aren't we telling everyone to adapt to flaylocks?
You must have me confused with someone who has something to prove. I came out on top of the best of the Imps in PC ringing for STB. Since they were the best in the game, and pretty much all retired afterwards, there is no real challenge left. But if your bosses want me to do your job for you, they can mail me and pay my fee. Or if you feel like throwing away 30 mill you can drop me a mail and respectfully ask for a 1 v 1. Otherwise, feel free to go back to your crying about how you can't make a profit, or AV is too strong, or how you can no longer go 30- 0 now that people have specced into real AV. Poor baby.
go back to infantry, you wouldn't be such a sore thumb if you were |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 19:56:00 -
[289] - Quote
Void Echo wrote:funny thing is that noobs with even a months experience with tanks think that they know more about it that the real tankers do...
sad thing is that people, who call themselves and each other "A-list tankers" and "best tank players", write that they get wrecked by a single forgegun in three shots. |
Void Echo
Internal Error. League of Infamy
716
|
Posted - 2013.07.15 19:57:00 -
[290] - Quote
daishi mk03 wrote:Void Echo wrote:funny thing is that noobs with even a months experience with tanks think that they know more about it that the real tankers do... sad thing is that people, who call themselves and each other "A-list tankers" and "best tank players", write that they get wrecked by a single forgegun in three shots.
if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not |
|
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.15 20:09:00 -
[291] - Quote
The Attorney General wrote: You must have me confused with someone who has something to prove.
I came out on top of the best of the Imps in PC ringing for STB.
Since they were the best in the game, and pretty much all retired afterwards, there is no real challenge left. But if your bosses want me to do your job for you, they can mail me and pay my fee.
Or if you feel like throwing away 30 mill you can drop me a mail and respectfully ask for a 1 v 1.
Otherwise, feel free to go back to your crying about how you can't make a profit, or AV is too strong, or how you can no longer go 30- 0 now that people have specced into real AV.
Poor baby.
You're so full of yourself, with nothing of any value to prove it. I think you need to grow up or go back to call of duty, your e-p33n flexing and arrogance would be more accepted over there.
|
The Attorney General
ZionTCD
421
|
Posted - 2013.07.15 20:32:00 -
[292] - Quote
Big long post on the last page, no talk of nerfs. Clearly vpid you can't read or you can't formulate a reply. Well done buddy.
Alpha, that's funny. You try and talk down to me but won't put your money where your mouth is. Are you yet another of Charlottes alt? |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 20:33:00 -
[293] - Quote
Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not
Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank.
Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ... |
The Attorney General
ZionTCD
421
|
Posted - 2013.07.15 20:34:00 -
[294] - Quote
Void Echo wrote:daishi mk03 wrote:Void Echo wrote:funny thing is that noobs with even a months experience with tanks think that they know more about it that the real tankers do... sad thing is that people, who call themselves and each other "A-list tankers" and "best tank players", write that they get wrecked by a single forgegun in three shots. if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not
If you get three shot by any forge you don't know how to fit a tank. |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.15 20:59:00 -
[295] - Quote
I keep seeing tankers say they are killed by a solo AVer, but they dont mention that they probably killed 10 to 20 AVers between deaths. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
157
|
Posted - 2013.07.15 21:03:00 -
[296] - Quote
Please make our tanks stronger so we can be good for once! |
Tank Gorillarape
Not Guilty EoN.
21
|
Posted - 2013.07.15 21:26:00 -
[297] - Quote
God all tankers are such complainers i hate tankers they are the biggest douchbags in the game |
oso tiburon
The Generals EoN.
186
|
Posted - 2013.07.15 21:30:00 -
[298] - Quote
CuuCH Crusher wrote:Cy Clone1 wrote: I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help. Thank you for acknowledging AV players. I don't want to ruin your experience. If it were up to me I would make your tank cost as much as my FG. Another solution would be to put barriers on the top of buildings to prevent tower forge gunning. I see alot of people complaining about that. in the generals im a heavy munitions specalist .. havs heavy drop suit and im lvl 5 forge prof and as well a very worthy tank set up its sad to say i can survive longer on the ground with my assult fg than i ever could in my tank . i use missiles primarily and as such im close to medium range support role even with fitting decent plate reps and hardners i cant fully support my squad without have to run for my life after a limited engagment |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
157
|
Posted - 2013.07.15 21:56:00 -
[299] - Quote
Tank Gorillarape wrote:God all tankers are such complainers i hate tankers they are the biggest douchbags in the game
Agreed, they are the biggest babies in all of DUST. Constantly crying and making petitions. |
Tank Gorillarape
Not Guilty EoN.
22
|
Posted - 2013.07.15 21:57:00 -
[300] - Quote
Xero The Mishima wrote:Tank Gorillarape wrote:God all tankers are such complainers i hate tankers they are the biggest douchbags in the game Agreed, they are the biggest babies in all of DUST. Constantly crying and making petitions. They like it up the butt |
|
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.15 23:05:00 -
[301] - Quote
Tank Gorillarape wrote:Xero The Mishima wrote:Tank Gorillarape wrote:God all tankers are such complainers i hate tankers they are the biggest douchbags in the game Agreed, they are the biggest babies in all of DUST. Constantly crying and making petitions. They like it up the butt
From a tanker, so must be true. :P |
Pocket Rocket Girl
Psygod9 rise of legion
3
|
Posted - 2013.07.16 00:00:00 -
[302] - Quote
Harpyja wrote:daishi mk03 wrote:What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine? Perhaps you're lucky and the AV people you come across are not as skilled. Otherwise, Madrugars get destroyed by 3-4 proto SL volleys and Gunnlogis get destroyed by 4 proto assault FG shots. So, therefore, one single proto AV can solo our current tanks without needing to reload. Nanohive and AV grenade spam is just bull****.
That's why you retreat...... being proto AV i do not expect to solo a tank just push them back. a majority of tanks that i have came across have retreated as soon as they are hit with the first volley of swarms, i do not use av nade simply because there a delay between firing. |
Purpleness
Gravity Prone EoN.
2
|
Posted - 2013.07.16 00:18:00 -
[303] - Quote
Man you people complain to much. |
Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.16 02:39:00 -
[304] - Quote
The Attorney General wrote:Big long post on the last page, no talk of nerfs. Clearly vpid you can't read or you can't formulate a reply. Well done buddy.
Alpha, that's funny. You try and talk down to me but won't put your money where your mouth is. Are you yet another of Charlottes alt?
If I was one of Charlottes alts, why would I be in a competitive PC corp? Obviously, if anyone has a different point of view than you, they must be lying, or faking, or an alt, since your "no true scotsman" arguements are absolutely flawless... |
Church The Sniper
Gravity Prone EoN.
0
|
Posted - 2013.07.16 03:38:00 -
[305] - Quote
Hi i'm a Gunnlogi pilot and i started tanking with uprising (not includig my experience pre-uprising since it involved a good amount of time running tough sicas.) Now this post really only has to do with shield tanking since i dont have any experience running armor tanks as far a im concerned they are the end all be all in regards to tank on tank combat seeing as the effectiveness of their rep and compatability with hybrid weaponry puts my gunnlogi in its grave in a 1v1 situation.
1. Putting your eggs in the wrong basket if you want to help out tanks in pubs, take is concerned with gunnlogi survivability in PCs also cant seem to understand that their doesn't mean what he thinks it does. 2.Shield tanks need the effectiveness of their repps buffed to give it a fighting chance in tank v tank 3. If possible decrease refresh rate of AV nades from hives 4. Lets find someone interested in balancing tanks as a whole rather than making them viable in PC only and get them in touch with ccp. 5.bind and gag echo & take and start listenting to Attorney & Meode.. 6. For those up&comers like myself dont do what you see alot of idiots doing and idle at a sweetspot in order to rack up kills or do a circuit in order for your reps to recharge only to return and reinfoce that you are a problem and must be dealt with ,stay mobile & be aware of your surroundings and you wont have alot of the problems other tankers seem to have.
GL and happy hunting. |
Eurydice Itzhak
Militaires Sans Jeux
112
|
Posted - 2013.07.16 03:53:00 -
[306] - Quote
daishi mk03 wrote:Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank. Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ...
Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
|
The Attorney General
ZionTCD
424
|
Posted - 2013.07.16 05:16:00 -
[307] - Quote
Eurydice Itzhak wrote:daishi mk03 wrote:Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank. Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ... Get out of that npc corp man. No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
I took a full mag from a Gastuns Forge today. Didn't even move because I knew the FG user.
Build your tank better. |
Eurydice Itzhak
Militaires Sans Jeux
112
|
Posted - 2013.07.16 05:19:00 -
[308] - Quote
The Attorney General wrote:Eurydice Itzhak wrote:daishi mk03 wrote:Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank. Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ... Get out of that npc corp man. No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position. I took a full mag from a Gastuns Forge today. Didn't even move because I knew the FG user. Build your tank better.
Sure must be nice to have a gallente tank and all your cooldowns ready. |
The Attorney General
ZionTCD
424
|
Posted - 2013.07.16 05:25:00 -
[309] - Quote
Eurydice Itzhak wrote:
Sure must be nice to have a gallente tank and all your cooldowns ready.
If a forge gunner catches you after or while you are engaged with someone else, their teamwork beats your solo tank.
How can you complain about that?
|
Pikachu Power
Planetary Response Organisation
1
|
Posted - 2013.07.16 05:28:00 -
[310] - Quote
The Attorney General wrote:Eurydice Itzhak wrote:daishi mk03 wrote:Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank. Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ... Get out of that npc corp man. No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position. I took a full mag from a Gastuns Forge today. Didn't even move because I knew the FG user. Build your tank better.
Wow...you must be kidding. I'd do the math, but we all know it is impossible. From what I recall, you just hide behind buildings when people shoot at you. I've seen you tank; you're not great. You're not even top 20. Not even top 30 if I had to make a list. Why? Because no real tanker relies on HP to succeed. |
|
Pikachu Power
Planetary Response Organisation
1
|
Posted - 2013.07.16 05:30:00 -
[311] - Quote
Church The Sniper wrote:Hi i'm a Gunnlogi pilot and i started tanking with uprising (not includig my experience pre-uprising since it involved a good amount of time running tough sicas.) Now this post really only has to do with shield tanking since i dont have any experience running armor tanks as far a im concerned they are the end all be all in regards to tank on tank combat seeing as the effectiveness of their rep and compatability with hybrid weaponry puts my gunnlogi in its grave in a 1v1 situation.
1. Putting your eggs in the wrong basket if you want to help out tanks in pubs, take is concerned with gunnlogi survivability in PCs also cant seem to understand that their doesn't mean what he thinks it does. 2.Shield tanks need the effectiveness of their repps buffed to give it a fighting chance in tank v tank 3. If possible decrease refresh rate of AV nades from hives 4. Lets find someone interested in balancing tanks as a whole rather than making them viable in PC only and get them in touch with ccp. 5.bind and gag echo & take and start listenting to Attorney & Meode.. 6. For those up&comers like myself dont do what you see alot of idiots doing and idle at a sweetspot in order to rack up kills or do a circuit in order for your reps to recharge only to return and reinfoce that you are a problem and must be dealt with ,stay mobile & be aware of your surroundings and you wont have alot of the problems other tankers seem to have.
GL and happy hunting.
Attorney is a bad tanker. All the good ones are duking it out in the Great War. |
Pikachu Power
Planetary Response Organisation
1
|
Posted - 2013.07.16 05:33:00 -
[312] - Quote
The Attorney General wrote:Big long post on the last page, no talk of nerfs. Clearly vpid you can't read or you can't formulate a reply. Well done buddy.
Alpha, that's funny. You try and talk down to me but won't put your money where your mouth is. Are you yet another of Charlottes alt?
No, my alts are charchar, tango, gogo, and this one im posting with right now. I fought12 battles today and didn't see you in a single one. Probably because Eon already picked up all the good tankers left. I don't think there is one serious hardcore tanker who would say you are any good. Anyone with a good rep want to back Attorney up? I'll wait. |
Pikachu Power
Planetary Response Organisation
1
|
Posted - 2013.07.16 05:35:00 -
[313] - Quote
Where is a dev post? We have the second most replies to this of any other post except the respec. |
The Attorney General
ZionTCD
424
|
Posted - 2013.07.16 05:50:00 -
[314] - Quote
Pikachu Power wrote:
Wow...you must be kidding. I'd do the math, but we all know it is impossible. From what I recall, you just hide behind buildings when people shoot at you. I've seen you tank; you're not great. You're not even top 20. Not even top 30 if I had to make a list. Why? Because no real tanker relies on HP to succeed.
And all you do is get orbitaled for sitting on hills in the open right?
You say I am bad, yet a couple of days ago you put me on your A list of tankers, with the loving quote that that you hate me but my tactics are not bad. But today, now that you got shown to be afraid of a 1 v 1, you are going to say I'm bad.
Guess what I am awful. Horrible even.
Still better than you though.
As for the forge gun, it did happen, it can happen.
You guys who complain about AV being so strong are just doing it wrong. You can take a whole magazine from a Gastuns forge. on a 180 nano plate with a heavy efficient rep and 2 x carapace.
Learn to fit before you go around saying that AV is OP.
The fact that you don't know the limits of the tanks in this game and claim to be anything is laughable. |
The Attorney General
ZionTCD
424
|
Posted - 2013.07.16 05:54:00 -
[315] - Quote
Alpha 443-6732 wrote:
If I was one of Charlottes alts, why would I be in a competitive PC corp? Obviously, if anyone has a different point of view than you, they must be lying, or faking, or an alt, since your "no true scotsman" arguements are absolutely flawless...
Wow, you have no sense of humour.
Must have just got blown up by a militia swarm. |
medomai grey
WarRavens League of Infamy
72
|
Posted - 2013.07.16 06:24:00 -
[316] - Quote
Church The Sniper wrote:Hi i'm a Gunnlogi pilot
Does Tex know your cheating on her with Caboose's tank? |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
158
|
Posted - 2013.07.16 06:27:00 -
[317] - Quote
Tanks are too OP. Nerf them please CCP. |
medomai grey
WarRavens League of Infamy
72
|
Posted - 2013.07.16 06:34:00 -
[318] - Quote
The Attorney General, please stop trying to help them by explaining how to properly fit and pilot a tank. And instead join us in collecting their sweet sweet tears. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.16 06:35:00 -
[319] - Quote
Eurydice Itzhak wrote:Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
The breach version has the highest damage / shot and it won't three shot a 'properly fitted' madrugar. How will the assault forge gun do it. Please, tell me. |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.16 13:40:00 -
[320] - Quote
The Attorney General wrote:
I took a full mag from a Gastuns Forge today. Didn't even move because I knew the FG user.
Build your tank better.
So far you're the only tanker I really believe when I read this thread. I don't know if I've ever faced you, but I've unloaded all of my proto AV swarms, and packed lai dai's into tanks that have withstood it only to mow me down. I hate to think of what it would be like if tanks were buffed to any significant amount.
Luckily most tanks aren't fitted well or people just aren't good at tanking - So a well equipped AVer has a chance. |
|
FRGTHEN4CR
GunFall Mobilization Covert Intervention
7
|
Posted - 2013.07.16 14:39:00 -
[321] - Quote
JUst a quick suggestion for both tanks and dropships, this game is based in the future, right? So why not add flares to both to deflect some of the swarms making then less efective. Im sure the technology is advanced enough in the future to provide that type of protection since it exist in present time. The ship or tank will still receive damage but not as much giving then time to flee a situation and make the necessary repairs or if there just stupid drivers or pilots they will go down. As far as flux grenades, in theory what activates then to explode? If its metal shouldnt the shields prevent them from exploding and if electricity or whatever shields are made of shouldnt they not affect armor as much????? The fact that it effects both sounds kinda sketch!!! |
Eurydice Itzhak
Militaires Sans Jeux
112
|
Posted - 2013.07.16 15:11:00 -
[322] - Quote
daishi mk03 wrote:Eurydice Itzhak wrote:Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
The breach version has the highest damage / shot and it won't three shot a 'properly fitted' madrugar. How will the assault forge gun do it. Please, tell me. Must be nice to be gallente. I don't know how this turned from "tanks can all survive proto av, np." To "one specialization of tanks can survive this particular av with all its cooldowns up so its Kk."
Wyrkomi and packed Lai dai wreck armor. |
Muud Kipz
Elevated Technologies
21
|
Posted - 2013.07.16 15:32:00 -
[323] - Quote
+1, get signed. |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.16 15:43:00 -
[324] - Quote
daishi mk03 wrote:Eurydice Itzhak wrote:Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
The breach version has the highest damage / shot and it won't three shot a 'properly fitted' madrugar. How will the assault forge gun do it. Please, tell me.
Actually, the breach for all of its hitting power is kind of garbage. The charge time makes it rather ineffective against tanks, but makes it perfect for dropships.
The assault hits hard, but most importantly cycles fast enough to put out a fatal amount of damage if you can get the tanker off rep cycle.
Ishukone Assault forge puts out close to 9k damage per mag with prof 5 and two damage mods, but it does it in about 8 seconds, versus around 18(?) seconds for the breach forge to dump its mag. |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.16 15:49:00 -
[325] - Quote
Stinker Butt wrote:
So far you're the only tanker I really believe when I read this thread. I don't know if I've ever faced you, but I've unloaded all of my proto AV swarms, and packed lai dai's into tanks that have withstood it only to mow me down. I hate to think of what it would be like if tanks were buffed to any significant amount.
Luckily most tanks aren't fitted well or people just aren't good at tanking - So a well equipped AVer has a chance.
I don't know about getting a all your swarms and Lai Dai grenades and not getting a kill. I would suspect at least one if not two of the grenades missed.
When facing armor tanks, proto swarms with 2 damage mods can absolutely devastate them. Depending on reps and hardeners you can take up to 6 hits MAYBE. And that assumes that nothing else hits you, which normally never happens.
Best case scenario for a swarmer as an armor tank is that you can get away in time without magically following swarms finding you in cover and popping your ass.
But make no mistake, an armor tank that doesn't start going for cover as soon as they see the first volley of six pop out will more than likely die. IF they see them. IF they are not coming from someone on top of the MCC, or up above where the angles and cover don't matter, etc. |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.16 15:54:00 -
[326] - Quote
Eurydice Itzhak wrote: Must be nice to be gallente. I don't know how this turned from "tanks can all survive proto av, np." To "one specialization of tanks can survive this particular av with all its cooldowns up so its Kk."
Wyrkomi and packed Lai dai wreck armor.
Must be nice to not have to go into full retreat every time someone pops off a swarm at you.
Seriously, we could have a great discussion about how to make shield tanks more relevant, but any attempt to have a rational discussion in this thread is met with calls of me being pro-infantry, or crying to nerf tanks.
There seems to be this fraternity of tankers that are colluding to try and manipulate CCP into buffing their stuff.
The fact is that a well built Madrugar can withstand a whole magazine of Officer Forge. A shield tank probably can't. Lets do something about THAT, instead of pointing fingers.
Lets work together to make shield tanks better. I don't drive them, but I don't want you guys to be irrelevant any more than you do.
|
Seymor Krelborn
DUST University Ivy League
208
|
Posted - 2013.07.16 16:00:00 -
[327] - Quote
I am not a dedicated tanker but these requests are reasonable and im for anything that brings more balance to the game...../signed |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.16 16:21:00 -
[328] - Quote
I took the breach version to show, that not even this thing can three-hit you, of coz it is crap, immobilizing for 6 sec means death to railgun. Learn to retreat and trust your mates to handle av. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
579
|
Posted - 2013.07.16 16:25:00 -
[329] - Quote
daishi mk03 wrote:I took the breach version to show, that not even this thing can three-hit you, of coz it is crap, immobilizing for 6 sec means death to railgun. Learn to retreat and trust your mates to handle av.
Dude I used to solo sagis and suyrias last build with the dcma breech . That was when tanks were allot harder to kill . If your using the breech the trick is to get behind the tank and hit the sweet spot. If a tank sees you when your using the breeh your doing it wrong.
|
The Attorney General
ZionTCD
434
|
Posted - 2013.07.16 16:30:00 -
[330] - Quote
pegasis prime wrote:
Dude I used to solo horribly driven sagis and suyrias last build with the dcma breech .
Fixed that for you.
Seriously, if any tank driver is going to let you hit them in the ass 4 times then they deserve to die.
Doubly so if they allow you to immobilize yourself for 4.5 seconds between each shot.
Bad tactics will erase any advantage a good vehicle gives you. |
|
Kilo Spartan'5SFG
New Eden's Most Wanted Top Men.
0
|
Posted - 2013.07.16 16:48:00 -
[331] - Quote
TakeCover OrDie wrote:Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
4th thing Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you.
ATTENTION ANY ADDED INFORMATION WILL BE POSTED UNDER HERE FOLLOW BY THE LIST OF SUPPORTERS
Adapt or DIE!!!
|
Takahiro Kashuken
Red Star. EoN.
693
|
Posted - 2013.07.16 16:52:00 -
[332] - Quote
The Attorney General wrote:pegasis prime wrote:
Dude I used to solo horribly driven sagis and suyrias last build with the dcma breech .
Fixed that for you. Seriously, if any tank driver is going to let you hit them in the ass 4 times then they deserve to die. Doubly so if they allow you to immobilize yourself for 4.5 seconds between each shot. Bad tactics will erase any advantage a good vehicle gives you.
How is that fixed?
The tank driver has no option, he can get hit even if hes moving and trying to find cover
Use OP swarms and cover isnt enough because they follow you around it half the time while being invisible so you dont know where he is
FG can be the same, get hit from the side and infact the marker is wrong and hes behind you
Using proto AV any tank can be easily killed without much effort and its a fact |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.16 19:16:00 -
[333] - Quote
If a madrugar can face off with a Gastuns and drive off after taking more than 10k damage, calling it easy is a stretch.
It is also far from certain that you get popped by a single AV user.
|
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.16 20:15:00 -
[334] - Quote
The Attorney General wrote:Stinker Butt wrote:
So far you're the only tanker I really believe when I read this thread. I don't know if I've ever faced you, but I've unloaded all of my proto AV swarms, and packed lai dai's into tanks that have withstood it only to mow me down. I hate to think of what it would be like if tanks were buffed to any significant amount.
Luckily most tanks aren't fitted well or people just aren't good at tanking - So a well equipped AVer has a chance.
I don't know about getting a all your swarms and Lai Dai grenades and not getting a kill. I would suspect at least one if not two of the grenades missed. When facing armor tanks, proto swarms with 2 damage mods can absolutely devastate them. Depending on reps and hardeners you can take up to 6 hits MAYBE. And that assumes that nothing else hits you, which normally never happens. Best case scenario for a swarmer as an armor tank is that you can get away in time without magically following swarms finding you in cover and popping your ass. But make no mistake, an armor tank that doesn't start going for cover as soon as they see the first volley of six pop out will more than likely die. IF they see them. IF they are not coming from someone on top of the MCC, or up above where the angles and cover don't matter, etc.
Well, I rarely have a full ammo when engaged with a tank. There are too many lav's waiting to be popped before I get there. And frequently the full volley of swarms doesnt hit the tank. But if theyre repping, theyll definitely take 5, and as a heavy its hard to dodge those blasters. Sad to say ive even been run over by a few tanks. |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.16 20:24:00 -
[335] - Quote
Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
71
|
Posted - 2013.07.16 20:27:00 -
[336] - Quote
TakeCover OrDie wrote:Alright let's play a game of logic shield missle v mad blaster outside city shield wins shield missle v mad blaster inside city mad wins now marry where do you see mads 95% of the time? besides im not trying to say it's not possible for gunns to kill mads ive killed many mads but based of stats and other info mads outgun gunns and thats perfectly fine im just saying shields need the speed like they used to too stand a chance or i'll just continue to rail mads like i do in p/c
you need commas... |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.16 20:37:00 -
[337] - Quote
I love running over infantry. It still takes too long. There is no reason the stupid lav can kill so quickly but my tank has to go thrpugh your shields. Better than it was but still not quite there. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.17 01:34:00 -
[338] - Quote
bump. |
Killar-12
Greatness Achieved Through Training EoN.
194
|
Posted - 2013.07.17 03:43:00 -
[339] - Quote
Take away the 5% PG buff for infantry or give pilots and tankers back our 5% PG! |
Killar-12
Greatness Achieved Through Training EoN.
194
|
Posted - 2013.07.17 03:47:00 -
[340] - Quote
The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender.
Why does infantry get 5% per level then? |
|
Void Echo
Internal Error. League of Infamy
719
|
Posted - 2013.07.17 09:52:00 -
[341] - Quote
17 pages so far, lets see how many we can get before we get a response from CCP themselves instead of trolls |
Takahiro Kashuken
Red Star. EoN.
693
|
Posted - 2013.07.17 10:03:00 -
[342] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining.
Well get some height and its even easier |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
588
|
Posted - 2013.07.17 10:16:00 -
[343] - Quote
Takahiro Kashuken wrote:The Attorney General wrote:pegasis prime wrote:
Dude I used to solo horribly driven sagis and suyrias last build with the dcma breech .
Fixed that for you. Seriously, if any tank driver is going to let you hit them in the ass 4 times then they deserve to die. Doubly so if they allow you to immobilize yourself for 4.5 seconds between each shot. Bad tactics will erase any advantage a good vehicle gives you. How is that fixed? The tank driver has no option, he can get hit even if hes moving and trying to find cover Use OP swarms and cover isnt enough because they follow you around it half the time while being invisible so you dont know where he is FG can be the same, get hit from the side and infact the marker is wrong and hes behind you Using proto AV any tank can be easily killed without much effort and its a fact
Dude ask mr jason person how scary I was with the breech models. Trust me when I say I only used the breech on deacent pilots the crap pilots I used to take on with the assault varients. Honestly dude the breech is evil. 1 dcma breech pluss 2 complex dammage mods hitting the sweet spot on a sagi lost you 6000 shields in 1 shot. If I was placed correctly av nades would finish the tank off when they tryed to retreat in my direction.
|
Maliki Iceni
Gravity Prone EoN.
0
|
Posted - 2013.07.17 10:59:00 -
[344] - Quote
signed |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
79
|
Posted - 2013.07.17 11:41:00 -
[345] - Quote
Add me. |
Jason Pearson
Seraphim Initiative. CRONOS.
1931
|
Posted - 2013.07.17 11:55:00 -
[346] - Quote
Mary Sedillo wrote:TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance. THINK, DAMNIT! All of you pansies who want CCP to spoon feed ya! You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either, -BUT- I don't cry for an "iWin" button when I lose.
No. Stop. Missiles are lulzy against Good Tankers
I thought I signed this but /signed just to make sure :D |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
588
|
Posted - 2013.07.17 12:30:00 -
[347] - Quote
Jason Pearson wrote:Mary Sedillo wrote:TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance. THINK, DAMNIT! All of you pansies who want CCP to spoon feed ya! You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either, -BUT- I don't cry for an "iWin" button when I lose. No. Stop. Missiles are lulzy against Good Tankers I thought I signed this but /signed just to make sure :D
Yip the only maddys iv melted with my missiles have obviously been less skilld pilots . That being said proto accelerated missiles have the highest alpha dammage out of all the large turrets .
|
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 13:26:00 -
[348] - Quote
Killar-12 wrote:The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender. Why does infantry get 5% per level then?
Infantry skills do not have to be equal with vehicle skills.
Don't make yourself angry by looking at the skill tree for infantry and getting all misty eyed for what you could put together.
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 13:30:00 -
[349] - Quote
The Attorney General wrote:Killar-12 wrote:The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender. Why does infantry get 5% per level then? Infantry skills do not have to be equal with vehicle skills. Don't make yourself angry by looking at the skill tree for infantry and getting all misty eyed for what you could put together.
So you are happy with bias towards infantry? |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.17 13:57:00 -
[350] - Quote
Takahiro Kashuken wrote:Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. Well get some height and its even easier
Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem. |
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:07:00 -
[351] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. Well get some height and its even easier Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
So proto AV player doesnt want to see advanced/proto tanks
Go figure |
Racro 01 Arifistan
The Surrogates Of War
4
|
Posted - 2013.07.17 14:12:00 -
[352] - Quote
I get anoyed when i kill a suciding millita suite then i die and it turns out he had fckn proto wykomi packed av. if he dies first why should his grenade still be allowed to kill me. i've had experience running av. i pull out my av nade get killed byn the tank at 10 m's nad my nade dosnt even track and explode on him. then i try swarming. make a lock let go of my trigger hear the swarms fire, get killed but my swarms dont launch and i dont get hit indicates. yet when people do this to me it workd for them. i kill them and they still manage to kill me after they died first. if a swarmer dies his swarms should drop out of the air. |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 14:13:00 -
[353] - Quote
Takahiro Kashuken wrote: So you are happy with bias towards infantry?
Vehicle skills and infantry skills do not have to confer the same bonuses.
This bias you speak of Is not actually a bias, just a byproduct of the infantry team being further along the dev cycle than vehicles currently.
Which, if i were in charge, would make sense, as there are a lot more infantry players than vehicle users, so getting certain aspects of the game right for them is important.
I am going to try and play nice on the forums today, so if you want to be productive, we can get some good discussion going on. If you want to cry I can go back to trolling. |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 14:21:00 -
[354] - Quote
Stinker Butt wrote:
Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
Couple of points here:
1) Getting AV up high is a tactical imperative. Should be done by any team in pretty much any match. Being able to respond to this is another tactical consideration that any good team will be ready for.
2) unreachable is subjective, because as I have made clear, there are very few places I have seen that cannot be hit back at with a rail gun. It may be difficult, but it isn't that you can't shoot back. More like they have a massive advantage especially using swarms because of how the tracking works and inhibits a tank from finding decent cover.
3) Advanced and proto tanks are coming, and that is a good thing, the question is how strong will they be, how strong SHOULD they be, and what steps need to be taken to establish a healthy balance between AV and Vehicle users.
4) Shield tanks need some love, Armor tanks are not as bad as some people make them out to be. Would I like an extra 60 PG and 15 CPU on my Madrugar? Of course, but it doesn't break my builds if I don't have it.
5) We all know that pilot suits are coming, lets all put our heads together and really try to make sure they don't come out broken, or they don't come out OP and get the nerf hammer into being useless.
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:24:00 -
[355] - Quote
The Attorney General wrote:Takahiro Kashuken wrote: So you are happy with bias towards infantry?
Vehicle skills and infantry skills do not have to confer the same bonuses. This bias you speak of Is not actually a bias, just a byproduct of the infantry team being further along the dev cycle than vehicles currently. Which, if i were in charge, would make sense, as there are a lot more infantry players than vehicle users, so getting certain aspects of the game right for them is important. I am going to try and play nice on the forums today, so if you want to be productive, we can get some good discussion going on. If you want to cry I can go back to trolling.
So taking 5% PG per level is fair?
So taking 5% shield per level is fair?
So taking 5% armor per level is fair?
These skills were in and working fine, no one complained and vehicle specailsts used them and maxed them out
Now they just added the missing HP from these skills to all vehicles so now infantry basically got a free buff to a free vehicle which means it lives longer and is harder to kill
These skills were in pretty much from the start, this has nothing to do with devs behind ahead of another dev team
So why is fair to do this to vehicle users? |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 14:30:00 -
[356] - Quote
Takahiro Kashuken wrote:
So taking 5% PG per level is fair?
So taking 5% shield per level is fair?
So taking 5% armor per level is fair?
These skills were in and working fine, no one complained and vehicle specailsts used them and maxed them out
Now they just added the missing HP from these skills to all vehicles so now infantry basically got a free buff to a free vehicle which means it lives longer and is harder to kill
These skills were in pretty much from the start, this has nothing to do with devs behind ahead of another dev team
So why is fair to do this to vehicle users?
Yes you lost your PG. If you want to make a thread about why that made everything wrong in the game, please do so.
You didn't lose the 5% shield and armor per level. Those percentages were added to the vehicle stats, and we all got an ADDITIONAL 10% resist to our shields and armor. That is called a buff, and if you are complaining about that you are drunk maybe?
Stop acting like you are being persecuted. It is not helpful, and kind of sad.
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:48:00 -
[357] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
So taking 5% PG per level is fair?
So taking 5% shield per level is fair?
So taking 5% armor per level is fair?
These skills were in and working fine, no one complained and vehicle specailsts used them and maxed them out
Now they just added the missing HP from these skills to all vehicles so now infantry basically got a free buff to a free vehicle which means it lives longer and is harder to kill
These skills were in pretty much from the start, this has nothing to do with devs behind ahead of another dev team
So why is fair to do this to vehicle users?
Yes you lost your PG. If you want to make a thread about why that made everything wrong in the game, please do so. You didn't lose the 5% shield and armor per level. Those percentages were added to the vehicle stats, and we all got an ADDITIONAL 10% resist to our shields and armor. That is called a buff, and if you are complaining about that you are drunk maybe? Stop acting like you are being persecuted. It is not helpful, and kind of sad.
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 i already did
We as vehicle specalists lost skills which were for vehicles thus true vehicle specalists lost out, sure we got 10% resists which tbh should have been new skills to add to the vehicle tree, to expand the tree with new skills |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 14:52:00 -
[358] - Quote
So you want 25% more PG plus the HP bump, plus 10% resists?
Yeah, that is asking for a lot. Too much IMO. But at least we have a clearer picture of where you stand. |
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:59:00 -
[359] - Quote
The Attorney General wrote:So you want 25% more PG plus the HP bump, plus 10% resists? Yeah, that is asking for a lot. Too much IMO. But at least we have a clearer picture of where you stand.
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 15:08:00 -
[360] - Quote
Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user.
What happens when we get proto vehicles?
Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea?
I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case.
There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry.
As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen.
|
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 15:22:00 -
[361] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user. What happens when we get proto vehicles? Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea? I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case. There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry. As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen.
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 15:39:00 -
[362] - Quote
Takahiro Kashuken wrote:
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus
If you use a DCU you are doing it wrong. It completely nullifies your second carapace hardener. Waste of a slot that could be better filled with something else.
I want to explain a concept to you, and hopefully this will help you to see things from a different perspective. When you have skills that increase certain attributes you invariably create stronger vehicles based on SP levels. This results in people with more SP in a role having higher success rates versus those with lower SP. In the case of infantry, this can be worked around through skill, such that a MLT dropsuit always has some chance, however small of beating a proto.
In vehicles it is not the same. If I have 25% more PG than a 2 million SP tanker, there is almost nothing they can do to me to compensate for that other than run like hell and recall their tank to avoid losing it. Not very fun at all. Not easy to learn with, and forcing a tanker to go to infantry because someone with more SP showed up is not in any way balanced.
As it is right now, what divides the gear between tankers is how much you can fit into the hull based off of your SP. So even though SP plays a role, it is not as dramatic as if your tank can fit a whole different league of tank, gank or both.
Not all things are about the infantry vs vehicles argument, sometimes it is about new tankers versus long term guys.
The fact that I can handle one proto AV in my STD tank is balanced. Lets all wait patiently for our next tier of vehicles, while we also work on getting the enforcers turned into something useful. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
589
|
Posted - 2013.07.17 16:10:00 -
[363] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus
If you use a DCU you are doing it wrong. It completely nullifies your second carapace hardener. Waste of a slot that could be better filled with something else. I want to explain a concept to you, and hopefully this will help you to see things from a different perspective. When you have skills that increase certain attributes you invariably create stronger vehicles based on SP levels. This results in people with more SP in a role having higher success rates versus those with lower SP. In the case of infantry, this can be worked around through skill, such that a MLT dropsuit always has some chance, however small of beating a proto. In vehicles it is not the same. If I have 25% more PG than a 2 million SP tanker, there is almost nothing they can do to me to compensate for that other than run like hell and recall their tank to avoid losing it. Not very fun at all. Not easy to learn with, and forcing a tanker to go to infantry because someone with more SP showed up is not in any way balanced. As it is right now, what divides the gear between tankers is how much you can fit into the hull based off of your SP. So even though SP plays a role, it is not as dramatic as if your tank can fit a whole different league of tank, gank or both. Not all things are about the infantry vs vehicles argument, sometimes it is about new tankers versus long term guys. The fact that I can handle one proto AV in my STD tank is balanced. Lets all wait patiently for our next tier of vehicles, while we also work on getting the enforcers turned into something useful.
The problem you describe is a match making problem and of course a vehicle with less sp is less survivable thats the point in investibg your sp.
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 16:46:00 -
[364] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus
If you use a DCU you are doing it wrong. It completely nullifies your second carapace hardener. Waste of a slot that could be better filled with something else. I want to explain a concept to you, and hopefully this will help you to see things from a different perspective. When you have skills that increase certain attributes you invariably create stronger vehicles based on SP levels. This results in people with more SP in a role having higher success rates versus those with lower SP. In the case of infantry, this can be worked around through skill, such that a MLT dropsuit always has some chance, however small of beating a proto. In vehicles it is not the same. If I have 25% more PG than a 2 million SP tanker, there is almost nothing they can do to me to compensate for that other than run like hell and recall their tank to avoid losing it. Not very fun at all. Not easy to learn with, and forcing a tanker to go to infantry because someone with more SP showed up is not in any way balanced. As it is right now, what divides the gear between tankers is how much you can fit into the hull based off of your SP. So even though SP plays a role, it is not as dramatic as if your tank can fit a whole different league of tank, gank or both. Not all things are about the infantry vs vehicles argument, sometimes it is about new tankers versus long term guys. The fact that I can handle one proto AV in my STD tank is balanced. Lets all wait patiently for our next tier of vehicles, while we also work on getting the enforcers turned into something useful.
But generally its the same with infantry and ther skills
The more SP infantry have the more they have to unlock stuff and use against lower SP players, hence pub stomping
The difference is skill and generally the more skilled player will win regardless of gear but that gear can make or break a fight and tbh this is new eden where its supposed to be hard and cruel and where gear is supposed to give you an advantage anyways
I found when i was proto AR i was awesome and generally i had everyone else bet |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.17 17:07:00 -
[365] - Quote
The Attorney General wrote: You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user.
What happens when we get proto vehicles?
Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea?
I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case.
There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry.
As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen.
I agree with this, but I think the original request in the OP was to get proto and adv tanks, and pilot suits out asap so we can compete in PC. The other request was to have the standard tanks temporarily buffed until the higher tiered tanks come out.
What I can say about tanks though, is that we really don't need any more damage boosting skills, but personally I would like more HP, more PG and CPU, more viable fitting options (scanners, using speed modules, cru) and definitely around 10 mod slots total on the proto tank (reasonable, as the proto logis get around 8).
I don't think handheld AV should really be nerfed but swarm AI should be improved. AV grenades should trade off damage for a vehicle slowing effect instead (or a capacitor draining effect). |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.17 21:54:00 -
[366] - Quote
Takahiro Kashuken wrote: Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
So proto AV player doesnt want to see advanced/proto tanks
Go figure[/quote]
lol, how did you get that? Sure I want to see them, and see them all be destroyed.
The Attorney General wrote:
Couple of points here:
1) Getting AV up high is a tactical imperative. Should be done by any team in pretty much any match. Being able to respond to this is another tactical consideration that any good team will be ready for.
2) unreachable is subjective, because as I have made clear, there are very few places I have seen that cannot be hit back at with a rail gun. It may be difficult, but it isn't that you can't shoot back. More like they have a massive advantage especially using swarms because of how the tracking works and inhibits a tank from finding decent cover.
3) Advanced and proto tanks are coming, and that is a good thing, the question is how strong will they be, how strong SHOULD they be, and what steps need to be taken to establish a healthy balance between AV and Vehicle users.
4) Shield tanks need some love, Armor tanks are not as bad as some people make them out to be. Would I like an extra 60 PG and 15 CPU on my Madrugar? Of course, but it doesn't break my builds if I don't have it.
5) We all know that pilot suits are coming, lets all put our heads together and really try to make sure they don't come out broken, or they don't come out OP and get the nerf hammer into being useless.
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
It's not impossible to get them back, just near impossible. At least for 99% of the population. I don't really care. I know how to survive. It's just my opinion that this isn't really the way it was meant to be played. Making stronger tanks against everyone else isn't the solution. I welcome adv and proto tanks - that's not my argument.
There needs to be a proper balance of risk vs benefit. Little risk with big benefit is not balance. Driving tanks should be risky, and fighting them should be too. The outcome has the potential to change the course of the match, so the benefit is great.
|
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:00:00 -
[367] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user. What happens when we get proto vehicles? Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea? I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case. There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry. As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen. So your tanking must have helped Zion in PC? |
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:02:00 -
[368] - Quote
Take the F**king Resistance It's broken and makes my hardeners get a stacking penalty so take the broke skill and give PG back! |
Void Echo
Internal Error. League of Infamy
726
|
Posted - 2013.07.17 22:41:00 -
[369] - Quote
@ The Attorney General
after further reading your posts and all, I have the question of asking....
are you an alt of Iron Wolf Saber, or are you an alt of CCP Minchip?
because all you want to do is ethnically make tanks worthless. I understand your stance on the matter because I skilled into infantry one time and I have to say, its still way to easy to kill tanks, and many many of the AV players will agree with me. its people like you that we are trying to fight so that we can achieve the balance that was meant to be for this game |
The Attorney General
ZionTCD
439
|
Posted - 2013.07.17 22:52:00 -
[370] - Quote
Void Echo wrote:@ The Attorney General
after further reading your posts and all, I have the question of asking....
are you an alt of Iron Wolf Saber, or are you an alt of CCP Minchip?
because all you want to do is ethnically make tanks worthless. I understand your stance on the matter because I skilled into infantry one time and I have to say, its still way to easy to kill tanks, and many many of the AV players will agree with me. its people like you that we are trying to fight so that we can achieve the balance that was meant to be for this game
Go get some lessons from sota, your trolling is just as shabby as the way you demand buffs.
Between you and charlotte there are more tears in here than there were at your place when the cancelled the L word. |
|
Void Echo
Internal Error.
726
|
Posted - 2013.07.17 22:58:00 -
[371] - Quote
The Attorney General wrote:Void Echo wrote:@ The Attorney General
after further reading your posts and all, I have the question of asking....
are you an alt of Iron Wolf Saber, or are you an alt of CCP Minchip?
because all you want to do is ethnically make tanks worthless. I understand your stance on the matter because I skilled into infantry one time and I have to say, its still way to easy to kill tanks, and many many of the AV players will agree with me. its people like you that we are trying to fight so that we can achieve the balance that was meant to be for this game Go get some lessons from sota, your trolling is just as shabby as the way you demand buffs. Between you and charlotte there are more tears in here than there were at your place when the cancelled the L word.
I have no idea what your talking about, and why did you get all defensive and avoid my question? its just a simple question, are you an alt of one of them yes or no?
what the hell is the "L" word?
but seriously I just asked a simple question and you get all defensive and try to avoid it. |
TakeCover OrDie
Intrepidus XI EoN.
88
|
Posted - 2013.07.17 23:10:00 -
[372] - Quote
no ccp response? i wonder if the devs died and everything is being ran by a hamster running on a wheel :( |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.18 00:24:00 -
[373] - Quote
TakeCover OrDie wrote:no ccp response? i wonder if the devs died and everything is being ran by a hamster running on a wheel :(
Again, take my name off of your petition. |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 00:40:00 -
[374] - Quote
Stinker Butt wrote:
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
No it doesn't depend on your playstyle. If you aren't using high ground to your advantage, then how are you engaging the tank? Running right in its face or within blaster range?
You just invalidated all of your posts, with these statements above. If you don't want to use AV properly, then suffer the consequences and get out of the way.
|
TakeCover OrDie
Intrepidus XI EoN.
91
|
Posted - 2013.07.18 01:03:00 -
[375] - Quote
PROTO TANKS |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 01:05:00 -
[376] - Quote
TakeCover OrDie wrote:PROTO TANKS what |
Killar-12
Greatness Achieved Through Training EoN.
200
|
Posted - 2013.07.18 01:06:00 -
[377] - Quote
PG skill! |
TakeCover OrDie
Intrepidus XI EoN.
94
|
Posted - 2013.07.18 01:10:00 -
[378] - Quote
ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!! |
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 01:12:00 -
[379] - Quote
Alpha 443-6732 wrote:Stinker Butt wrote:
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
No it doesn't depend on your playstyle. If you aren't using high ground to your advantage, then how are you engaging the tank? Running right in its face or within blaster range? You just invalidated all of your posts, with these statements above. If you don't want to use AV properly, then suffer the consequences and get out of the way.
It's not my job to teach you how to play. I have a K/D ratio of 7, so I guess I'm suffering lots of consequences. You don't need to be up there to engage a tank. There is cover on the ground as well.
|
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 01:24:00 -
[380] - Quote
TakeCover OrDie wrote:ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!!
You've already posted a ton of worthless spam in this thread, and now you're going to do this?
Your petition is worthless because you sign the name of anybody who posts here even if they don't support it. |
|
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.18 01:26:00 -
[381] - Quote
TakeCover OrDie wrote:ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!! GG servers r down. |
TakeCover OrDie
Intrepidus XI EoN.
98
|
Posted - 2013.07.18 01:26:00 -
[382] - Quote
I only put supporters names on here, and this was voted by the Tanks R Us channel to spam |
TechMechMeds
Swamp Marines
72
|
Posted - 2013.07.18 01:27:00 -
[383] - Quote
Blood for the blood god, milk for the khorne flakes, bump |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 01:28:00 -
[384] - Quote
Stinker Butt wrote: It's not my job to teach you how to play. I have a K/D ratio of 7, so I guess I'm suffering lots of consequences. You don't need to be up there to engage a tank. There is cover on the ground as well.
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more? |
TakeCover OrDie
Intrepidus XI EoN.
98
|
Posted - 2013.07.18 01:28:00 -
[385] - Quote
If you see a name i accidentally put on that's a non-supporter please tell me and ill remove it |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 01:30:00 -
[386] - Quote
TechMechMeds wrote:Blood for the blood god, milk for the khorne flakes, bump
Back to the warp with you!
|
Soldiersaint
Deepspace Digital
193
|
Posted - 2013.07.18 01:32:00 -
[387] - Quote
hey guys im not a tank driver..but i support this! |
Name York
0uter.Heaven EoN.
9
|
Posted - 2013.07.18 01:34:00 -
[388] - Quote
I just want to hear from CCP Blam! on anything. Hell, I don't even know if he's still the guy we need to talk to anymore. Can any dev confirm if he's still in charge of this section of the game development? |
TakeCover OrDie
Intrepidus XI EoN.
100
|
Posted - 2013.07.18 01:35:00 -
[389] - Quote
Soldiersaint wrote:hey guys im not a tank driver..but i support this!
Then help us friend from 9-10 pm EST please spam PROTO TANKS WHERE IS BLAM? AND SUPPORT THE PETTITION! |
Sev Alcatraz
Bullet Cluster
302
|
Posted - 2013.07.18 01:37:00 -
[390] - Quote
Im a retired tanker from closed beta and support this petition
"long are gone of the Sagaris Missile tanks and there carpe bombing epicness" |
|
Heavy Breaks
Red Star. EoN.
103
|
Posted - 2013.07.18 01:42:00 -
[391] - Quote
Signed. |
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 01:44:00 -
[392] - Quote
TakeCover OrDie wrote:If you see a name i accidentally put on that's a non-supporter please tell me and ill remove it
Take my name off. This is the 3rd time I've asked for it. |
Heavy Breaks
Red Star. EoN.
103
|
Posted - 2013.07.18 01:46:00 -
[393] - Quote
TechMechMeds wrote:Blood for the blood god, milk for the khorne flakes, bump
"Embrace your hunger, your lust, your desire. (and any bit of flesh you can get you grubby little hands on) The universe is ours for the taking!"
Slaaneshi fo lyfe yo! |
TakeCover OrDie
Intrepidus XI EoN.
100
|
Posted - 2013.07.18 01:52:00 -
[394] - Quote
Stinker Butt wrote:TakeCover OrDie wrote:If you see a name i accidentally put on that's a non-supporter please tell me and ill remove it Take my name off. This is the 3rd time I've asked for it. ok |
Harpyja
DUST University Ivy League
271
|
Posted - 2013.07.18 02:10:00 -
[395] - Quote
Woo 20 pages! |
Killar-12
Greatness Achieved Through Training EoN.
203
|
Posted - 2013.07.18 02:13:00 -
[396] - Quote
The Treadnaught rages on! Fix PG! |
Casius Hakoke
Fenrir's Wolves RUST415
136
|
Posted - 2013.07.18 02:16:00 -
[397] - Quote
I'll sign your petition. Put my name on there. |
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 02:16:00 -
[398] - Quote
Alpha 443-6732 wrote:
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more?
I'll admit, I've only been AV for a month. My K/D was 6.2 with an HMG, and since switching to AV, it's slowly creeping up.
The majority of my kills are not from tanks as they are one of the few challenges in the game. Most come from keeping the lavs at bay or mowing over mercs playing in the street.
I use cover. Sometimes just a hill will do, especially if the tank is out in the open. Stay hidden if I can. Sneaking up behind a tank is ideal, but depending on their position, that's sometimes easier said than done. I like to use my logi lav as bait. By the time they finish that off, I've usually got 3 packed lai dai's burried into them and just need launch a couple more swarms. I don't mind losing the lav because I've literally got enough isk for 1,800 more.
If the tank has good ground support, it's not safe to engage alone on the ground. If multiple people are attacking it, I can help from a distance. Sometimes the tank wins, but I usually feel like I've at least put up a good fight. I find my play style more fun than sitting on a tower with a couple of nanohives. It has more risk, but keeps the adrenaline pumping and keeps me interested in this game.
|
Killar-12
Greatness Achieved Through Training EoN.
203
|
Posted - 2013.07.18 02:23:00 -
[399] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more?
I'll admit, I've only been AV for a month. My K/D was 6.2 with an HMG, and since switching to AV, it's slowly creeping up. The majority of my kills are not from tanks as they are one of the few challenges in the game. Most come from keeping the lavs at bay or mowing over mercs playing in the street. I use cover. Sometimes just a hill will do, especially if the tank is out in the open. Stay hidden if I can. Sneaking up behind a tank is ideal, but depending on their position, that's sometimes easier said than done. I like to use my logi lav as bait. By the time they finish that off, I've usually got 3 packed lai dai's burried into them and just need launch a couple more swarms. I don't mind losing the lav because I've literally got enough isk for 1,800 more. If the tank has good ground support, it's not safe to engage alone on the ground. If multiple people are attacking it, I can help from a distance. Sometimes the tank wins, but I usually feel like I've at least put up a good fight. I find my play style more fun than sitting on a tower with a couple of nanohives. It has more risk, but keeps the adrenaline pumping and keeps me interested in this game. I have two styles of AV either get an LAV with 2 swarmers and my Plasma Cannon to kill the tank sneak to the back and unleash hell. LAV's need mines and/or AV nades. DS'es aren't as easy to kill unless I have a heavy or they come towards my position Swarms are generally the best choice but if they come close enough AV nades, Plasma Cannons, or Mass Divers will do the job. |
Void Echo
Internal Error.
731
|
Posted - 2013.07.18 02:28:00 -
[400] - Quote
Harpyja wrote:Woo 20 pages!
and still no response from CCP |
|
Killar-12
Greatness Achieved Through Training EoN.
204
|
Posted - 2013.07.18 02:29:00 -
[401] - Quote
Void Echo wrote:Harpyja wrote:Woo 20 pages! and still no response from CCP Wow, CCP no longer looks at General Discussions. |
Jaqueline Apples
Isuuaya Tactical Caldari State
2
|
Posted - 2013.07.18 02:39:00 -
[402] - Quote
Allotek Industries supports this. |
Harpyja
DUST University Ivy League
271
|
Posted - 2013.07.18 02:40:00 -
[403] - Quote
Void Echo wrote:Harpyja wrote:Woo 20 pages! and still no response from CCP
|
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 02:53:00 -
[404] - Quote
Harpyja wrote:Void Echo wrote:Harpyja wrote:Woo 20 pages! and still no response from CCP
Here is CCP's response:
http://www.youtube.com/watch?v=VgvM7av1o1Q |
Killar-12
Greatness Achieved Through Training EoN.
205
|
Posted - 2013.07.18 02:54:00 -
[405] - Quote
Jaqueline Apples wrote:Allotek Industries supports this. Those from Lai Dai belive their Grenades are fine |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.18 03:00:00 -
[406] - Quote
just cause u don't agree with it doesn't mean u have to troll it. please. go bother some other thread. |
GVGMODE
WorstPlayersEver
23
|
Posted - 2013.07.18 03:01:00 -
[407] - Quote
Bad players like me support this.
Anti vehicles is not the problem, the real issue is the lack of a real tool for a tanker to fight proto AV weapons.This really needs to be solved because as of now it is utterly rail sniping a viable way to play with tanks and make a profit.
it is not like we all think the standard tanks are bad but taking down a tank should be a task for at least 2 to 3 people when the AV set is so SP soft and building a decent vehicle requires a large pool of SP and ISK. |
GhostOfOpeth
Molon Labe. League of Infamy
0
|
Posted - 2013.07.18 03:12:00 -
[408] - Quote
Being a tanker myself i agree, tanks need some kind of buff to be able to take on all the av, there is no point in getting the falchion or the vayu, they are not worth the price. |
Pikachu Power
XERCORE E X T E R M I N A T U S
4
|
Posted - 2013.07.18 03:13:00 -
[409] - Quote
405 posts and no response. only 300 more and we break a record. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
218
|
Posted - 2013.07.18 03:22:00 -
[410] - Quote
Still no response? Damn, that's a goddamn shame |
|
Killar-12
Greatness Achieved Through Training EoN.
208
|
Posted - 2013.07.18 03:23:00 -
[411] - Quote
GhostOfOpeth wrote:Being a tanker myself i agree, tanks need some kind of buff to be able to take on all the av, there is no point in getting the falchion or the vayu, they are not worth the price. the enforcers were meant to deal more damage but they needed to keep the Marauders. |
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 03:25:00 -
[412] - Quote
BobThe 844-1 CakeMan wrote: just cause u don't agree with it doesn't mean u have to troll it. please. go bother some other thread.
Just because someone disagrees with you, doesn't make them a troll. If it weren't for some good criticism here this thread it would be mostly posts saying "where's CCP's response?" and "bump." And since this petition includes nerfing AV, I think I have every right to speak about it.
For the record, I only came here after seeing this thread spammed in my alliance chat, then getting an email sent to everyone to come check it out. I planned on making one post, but after it got criticized by a bunch of tankers for having a different opinion, I decided to keep posting. |
Killar-12
Greatness Achieved Through Training EoN.
208
|
Posted - 2013.07.18 03:25:00 -
[413] - Quote
CCP you will release Blam OR ELSE!
I mean I won't do anything but someone else MAY! |
Void Echo
Internal Error.
732
|
Posted - 2013.07.18 03:26:00 -
[414] - Quote
Stinker Butt wrote:BobThe 844-1 CakeMan wrote: just cause u don't agree with it doesn't mean u have to troll it. please. go bother some other thread.
Just because someone disagrees with you, doesn't make them a troll. If it weren't for some good criticism here this thread it would be mostly posts saying "where's CCP's response?" and "bump." And since this petition includes nerfing AV, I think I have every right to speak about it. For the record, I only came here after seeing this thread spammed in my alliance chat, then getting an email sent to everyone to come check it out. I planned on making one post, but after it got criticized by a bunch of tankers for having a different opinion, I decided to keep posting.
we wont agree to anything that nerfs us even further. |
Covert Clay
Red Star. EoN.
52
|
Posted - 2013.07.18 03:42:00 -
[415] - Quote
Bump |
Pikachu Power
XERCORE E X T E R M I N A T U S
5
|
Posted - 2013.07.18 03:45:00 -
[416] - Quote
Spam! |
Stinker Butt
Not Guilty EoN.
145
|
Posted - 2013.07.18 03:51:00 -
[417] - Quote
Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD.
I've been playing FPS's since wolfenstein was released and I've never seen tanks that go 10 matches without 1 death, but for some reason people think it should be standard here.
|
Gogo O'Dell
Psygod9 RISE of LEGION
0
|
Posted - 2013.07.18 03:53:00 -
[418] - Quote
Candy! |
Killar-12
Greatness Achieved Through Training EoN.
208
|
Posted - 2013.07.18 03:55:00 -
[419] - Quote
What should be the bounuses on Pilot suits of each race?
I'd like to know for another thread I'm doing atm and this looks like the best place to ask. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
220
|
Posted - 2013.07.18 03:55:00 -
[420] - Quote
Stinker Butt wrote:Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD. I've been playing FPS's since wolfenstein was released and I've never seen tanks that go 10 matches without 1 death, but for some reason people think it should be standard here.
At least they could take out PROTO AV....... |
|
Void Echo
Internal Error.
734
|
Posted - 2013.07.18 03:58:00 -
[421] - Quote
Stinker Butt wrote:Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD. I've been playing FPS's since wolfenstein was released and I've never seen tanks that go 10 matches without 1 death, but for some reason people think it should be standard here.
because this is not a regular fps game where its nothing but ar dumbshit 24/7. this is not a game that stands on its own, its a connection to eve online, and there, they have ships that take 5 or more ships to destroy and they have ships that are complete jokes, this is not meant to be a game where those of us who spent a year or so skilling into tanks to be easily taken down by one guy with anti vehicle weapons, that's not right.
what you are crying is that we want god mode, no we ******* don't, we want REAL BALANCE, not this **** that infantry keeps crying for, if you don't like vehicles then go and play cod, that's the only fps game I know of that has almost no vehicles at all and guess what you can one shot vehicles there because they DONT FOCUS ON VEHICLES, this game DOESNT FOCUS ON INFANTRY ONLY DAMNIT. |
Alpha 443-6732
Not Guilty EoN.
37
|
Posted - 2013.07.18 04:09:00 -
[422] - Quote
Stinker Butt wrote:Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD.
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard. |
Mary Sedillo
BetaMax. CRONOS.
146
|
Posted - 2013.07.18 04:10:00 -
[423] - Quote
TakeCover OrDie wrote:CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy? You know you still don't get the issue your adorable what 40k? 60k? even possibly 100k dropsuit with forge can get way up above me or even just at an awkward angle on pipes pop in and out or just sit at a range where it's virtually impossible to hit you, you have almost no range, and you can destroy me in 3-4 shots, and if i turn around (i dont lots of people do) to run away you hit my weak point and one shot me. Perfectly balanced :) ps btw my tank costs like 600-800k 1.7 mill for p/c
This guys is just an idiot with his tank. He should probably reroll his character the next time he gets the opportunity. |
Void Echo
Internal Error.
735
|
Posted - 2013.07.18 04:11:00 -
[424] - Quote
Alpha 443-6732 wrote:Stinker Butt wrote:Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD. Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
if only infantry had actual common sense... |
Pikachu Power
XERCORE E X T E R M I N A T U S
7
|
Posted - 2013.07.18 04:15:00 -
[425] - Quote
Void Echo wrote:Alpha 443-6732 wrote:Stinker Butt wrote:Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD. Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard. if only infantry had actual common sense...
That'll happen when we get another respec. |
Stinker Butt
Not Guilty EoN.
145
|
Posted - 2013.07.18 04:16:00 -
[426] - Quote
Void Echo wrote: because this is not a regular fps game where its nothing but ar dumbshit 24/7. this is not a game that stands on its own, its a connection to eve online, and there, they have ships that take 5 or more ships to destroy and they have ships that are complete jokes, this is not meant to be a game where those of us who spent a year or so skilling into tanks to be easily taken down by one guy with anti vehicle weapons, that's not right.
what you are crying is that we want god mode, no we ******* don't, we want REAL BALANCE, not this **** that infantry keeps crying for, if you don't like vehicles then go and play cod, that's the only fps game I know of that has almost no vehicles at all and guess what you can one shot vehicles there because they DONT FOCUS ON VEHICLES, this game DOESNT FOCUS ON INFANTRY ONLY DAMNIT.
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode. |
Void Echo
Internal Error.
737
|
Posted - 2013.07.18 04:21:00 -
[427] - Quote
Stinker Butt wrote:Void Echo wrote: because this is not a regular fps game where its nothing but ar dumbshit 24/7. this is not a game that stands on its own, its a connection to eve online, and there, they have ships that take 5 or more ships to destroy and they have ships that are complete jokes, this is not meant to be a game where those of us who spent a year or so skilling into tanks to be easily taken down by one guy with anti vehicle weapons, that's not right.
what you are crying is that we want god mode, no we ******* don't, we want REAL BALANCE, not this **** that infantry keeps crying for, if you don't like vehicles then go and play cod, that's the only fps game I know of that has almost no vehicles at all and guess what you can one shot vehicles there because they DONT FOCUS ON VEHICLES, this game DOESNT FOCUS ON INFANTRY ONLY DAMNIT.
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles. I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode.
how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514" |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.18 04:22:00 -
[428] - Quote
Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down?
Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad.
|
Void Echo
Internal Error.
737
|
Posted - 2013.07.18 04:23:00 -
[429] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad.
how did you go from an infantry supporter 2 posts above to a common sense user just now? |
Mary Sedillo
BetaMax. CRONOS.
146
|
Posted - 2013.07.18 04:25:00 -
[430] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: because this is not a regular fps game where its nothing but ar dumbshit 24/7. this is not a game that stands on its own, its a connection to eve online, and there, they have ships that take 5 or more ships to destroy and they have ships that are complete jokes, this is not meant to be a game where those of us who spent a year or so skilling into tanks to be easily taken down by one guy with anti vehicle weapons, that's not right.
what you are crying is that we want god mode, no we ******* don't, we want REAL BALANCE, not this **** that infantry keeps crying for, if you don't like vehicles then go and play cod, that's the only fps game I know of that has almost no vehicles at all and guess what you can one shot vehicles there because they DONT FOCUS ON VEHICLES, this game DOESNT FOCUS ON INFANTRY ONLY DAMNIT.
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles. I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode. how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot... I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank. we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
They are proto av for a reason. Play smart or go play Mario Kart. Jesus.
|
|
Pikachu Power
XERCORE E X T E R M I N A T U S
7
|
Posted - 2013.07.18 04:25:00 -
[431] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad.
3 std forges kills 1 std hav if its well fit and piloted by a competant dude. so 3 pro av will kill 1 pro hav. |
Void Echo
Internal Error.
737
|
Posted - 2013.07.18 04:26:00 -
[432] - Quote
Mary Sedillo wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: because this is not a regular fps game where its nothing but ar dumbshit 24/7. this is not a game that stands on its own, its a connection to eve online, and there, they have ships that take 5 or more ships to destroy and they have ships that are complete jokes, this is not meant to be a game where those of us who spent a year or so skilling into tanks to be easily taken down by one guy with anti vehicle weapons, that's not right.
what you are crying is that we want god mode, no we ******* don't, we want REAL BALANCE, not this **** that infantry keeps crying for, if you don't like vehicles then go and play cod, that's the only fps game I know of that has almost no vehicles at all and guess what you can one shot vehicles there because they DONT FOCUS ON VEHICLES, this game DOESNT FOCUS ON INFANTRY ONLY DAMNIT.
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles. I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode. how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot... I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank. we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514" They are proto av for a reason. Play smart or go play Mario Kart. Jesus.
.....what.....? |
ZDub 303
TeamPlayers EoN.
1001
|
Posted - 2013.07.18 04:27:00 -
[433] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad.
That is exactly right.
Therefore proto AV should be removed from the game or proto and adv tanks should be added.
btw... as someone who has about 200k into vehicles and HAVs in general. I agree with this petition.
Tanks are an absolute joke... pretty much free WPs anymore. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.18 04:32:00 -
[434] - Quote
Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks.
Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. |
Mary Sedillo
BetaMax. CRONOS.
147
|
Posted - 2013.07.18 04:32:00 -
[435] - Quote
ZDub 303 wrote:Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad. That is exactly right. Therefore proto AV should be removed from the game or proto and adv tanks should be added. btw... as someone who has about 200k into vehicles and HAVs in general. I agree with this petition. Tanks are an absolute joke... pretty much free WPs anymore.
It pretty much takes three Proto AV'rs to take my fit down.
I think the problem is that most people are prioritizing damage output to their survival... i.e. stacking damage mods and calling it a day.
WRONG.
Resistance, both active and passive will save the day.
Tired of being snuck up on?
USE A SCANNER.
Problem is, most people here want the game so brain-dead easy you don't have to think.
I think that is a wrong way to approach it.
If you want that game play, go play Mario Kart. It seems most gamers are at that level anyways. |
Mary Sedillo
BetaMax. CRONOS.
147
|
Posted - 2013.07.18 04:34:00 -
[436] - Quote
ZDub 303 wrote:Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad. That is exactly right. Therefore proto AV should be removed from the game or proto and adv tanks should be added. btw... as someone who has about 200k into vehicles and HAVs in general. I agree with this petition. Tanks are an absolute joke... pretty much free WPs anymore.
200k sp into tanks and you think you are an expert? That's pathetic. Over 10 million SP in vehicles here. |
Void Echo
Internal Error.
737
|
Posted - 2013.07.18 04:36:00 -
[437] - Quote
Stinker Butt wrote:Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks. Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it.
by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot. |
Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.18 04:41:00 -
[438] - Quote
Mary Sedillo wrote:ZDub 303 wrote:Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad. That is exactly right. Therefore proto AV should be removed from the game or proto and adv tanks should be added. btw... as someone who has about 200k into vehicles and HAVs in general. I agree with this petition. Tanks are an absolute joke... pretty much free WPs anymore. It pretty much takes three Proto AV'rs to take my fit down. I think the problem is that most people are prioritizing damage output to their survival... i.e. stacking damage mods and calling it a day. WRONG. Resistance, both active and passive will save the day. Tired of being snuck up on? USE A SCANNER. Problem is, most people here want the game so brain-dead easy you don't have to think. I think that is a wrong way to approach it. If you want that game play, go play Mario Kart. It seems most gamers are at that level anyways. No tank can use damage mods and only gallente tanks can use an active scanner. It's like you've never played this game. |
Mary Sedillo
BetaMax. CRONOS.
148
|
Posted - 2013.07.18 04:42:00 -
[439] - Quote
AV don't always have the advantage you brain-dead twit. Sheesh. I am a tanker and I KNOW they NEED their AV or we would roll over them like they were nothing. |
ZDub 303
TeamPlayers EoN.
1003
|
Posted - 2013.07.18 04:43:00 -
[440] - Quote
Mary Sedillo wrote:200k sp into tanks and you think you are an expert? That's pathetic. Over 10 million SP in vehicles here.
Did I ever mention in my post I was an expert? Geez dude.. calm down. |
|
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:43:00 -
[441] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks. Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot. we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD he said Highly skilled Proto AV not your average idiot infantryman |
Void Echo
Internal Error.
738
|
Posted - 2013.07.18 04:45:00 -
[442] - Quote
Killar-12 wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks. Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot. we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD he said Highly skilled Proto AV not your average idiot infantryman
on that note, we wont know if its still unbalanced or not until we get our advanced and prototype tanks, but I will never agree to one person continuing to solo a tank, only if its proto av vs standard tank then I will agree |
Mary Sedillo
BetaMax. CRONOS.
148
|
Posted - 2013.07.18 04:45:00 -
[443] - Quote
Eurydice Itzhak wrote:Mary Sedillo wrote:ZDub 303 wrote:Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad. That is exactly right. Therefore proto AV should be removed from the game or proto and adv tanks should be added. btw... as someone who has about 200k into vehicles and HAVs in general. I agree with this petition. Tanks are an absolute joke... pretty much free WPs anymore. It pretty much takes three Proto AV'rs to take my fit down. I think the problem is that most people are prioritizing damage output to their survival... i.e. stacking damage mods and calling it a day. WRONG. Resistance, both active and passive will save the day. Tired of being snuck up on? USE A SCANNER. Problem is, most people here want the game so brain-dead easy you don't have to think. I think that is a wrong way to approach it. If you want that game play, go play Mario Kart. It seems most gamers are at that level anyways. No tank can use damage mods and only gallente tanks can use an active scanner. It's like you've never played this game.
I have "played this game" and know it pretty well. Yes, I am speaking from a Gallente point of view. My points are valid and they carry me through to victory and I hardly lose vehicles in Pubs or PCs. It is something I have seen.
Also, some tankers want to 'solo', which while possible is not the best use of the vehicle. We are predominantly a force multiplier for the ground force and there shouldn't be a penalty for the enemy responding intelligently by fielding AV against us. We should communicate that to our squad and suppress them as well.
|
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.18 04:46:00 -
[444] - Quote
Void Echo wrote: by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth, it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD
lol, going to go off topic briefly, but how old are you? I would guess, but I don't want to insult you.
If nobody skills into tanks, why do I see 2-3 tanks every match? You don't need a buff, you need someone to teach you how to tank. |
Void Echo
Internal Error.
740
|
Posted - 2013.07.18 04:49:00 -
[445] - Quote
Stinker Butt wrote:Void Echo wrote: by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth, it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD
lol, going to go off topic briefly, but how old are you? I would guess, but I don't want to insult you. If nobody skills into tanks, why do I see 2-3 tanks every match? You don't need a buff, you need someone to teach you how to tank.
im an adult already, that's all you need to know, and riiight..... a tanker that knows almost everything about tanking because hes been a tanker since closed beta and has tons of experience against av and other tanks needs lessons on how to drive tanks...... riiiight |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:49:00 -
[446] - Quote
Void Echo wrote:Killar-12 wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks. Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot. we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD he said Highly skilled Proto AV not your average idiot infantryman on that note, we wont know if its still unbalanced or not until we get our advanced and prototype tanks, but I will never agree to one person continuing to solo a tank, only if its proto av vs standard tank then I will agree Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights |
Void Echo
Internal Error.
740
|
Posted - 2013.07.18 04:52:00 -
[447] - Quote
Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights
hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you. |
Pikachu Power
XERCORE E X T E R M I N A T U S
13
|
Posted - 2013.07.18 04:54:00 -
[448] - Quote
Void Echo wrote:Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you.
I'd be pretty powerful if I had the hitbox of a person and not a bus. |
Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.18 04:54:00 -
[449] - Quote
Your points are not valid. You made up an imaginary issue of people stacking damage mods. People cant fit one let alone stack them. Your madrugar is no doubt forced to use a pg extended in your main HP slot. On what world is that cool? Caldari must use both lows for them. Giving us 0 freedom on fits.
There is a best fit for caldari and something very close to it for gallente. This should not be.
|
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:57:00 -
[450] - Quote
Void Echo wrote:Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you. True but you can have a scanner I remeber that you run Gallente Tanks, Correct? |
|
Void Echo
Internal Error.
740
|
Posted - 2013.07.18 04:58:00 -
[451] - Quote
Killar-12 wrote:Void Echo wrote:Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you. True but you can have a scanner I remeber that you run Gallente Tanks, Correct?
yeah I do, but scanners are useless imo. they don't add to my damage output nor do they increase my hp |
Alpha 443-6732
Not Guilty EoN.
37
|
Posted - 2013.07.18 05:05:00 -
[452] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad.
It was said earlier in the thread that we like the balance in the STD vs STD area ( no complaints there).
I never said tanks were in the game, I had just given an opinion as to what I think the balance should be, considering 1 proto AVer matches a standard tank. |
Mary Sedillo
BetaMax. CRONOS.
150
|
Posted - 2013.07.18 05:09:00 -
[453] - Quote
Eurydice Itzhak wrote:Your points are not valid. You made up an imaginary issue of people stacking damage mods. People cant fit one let alone stack them. Your madrugar is no doubt forced to use a pg extended in your main HP slot. On what world is that cool? Caldari must use both lows for them. Giving us 0 freedom on fits.
There is a best fit for caldari and something very close to it for gallente. This should not be.
My madrugar needs no PG upgrade. I just have good skills and know builds. A keen situational awareness and reliable teammates can outperform AV and win the game.
Just there are plenty of idiots who know nothing of how to fight AV and cry when their overpriced vehicle blows up due to a lack of intelligence. |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 05:10:00 -
[454] - Quote
Void Echo wrote:Killar-12 wrote:Void Echo wrote:Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you. True but you can have a scanner I remeber that you run Gallente Tanks, Correct? yeah I do, but scanners are useless imo. they don't add to my damage output nor do they increase my hp Scanners are peices of **** but hey they do help identify nearby threats, then again so can squadmates. |
Alpha 443-6732
Not Guilty EoN.
37
|
Posted - 2013.07.18 05:12:00 -
[455] - Quote
Mary Sedillo wrote: Just there are plenty of idiots who know nothing of how to fight AV and cry when their overpriced vehicle blows up due to a lack of intelligence.
We aren't just complaining that we got blown up. We are trying to look at the philosophy behind the current balance state, which gives the proto AVer an advantage, with less effort/input. Of course we can adapt to these conditions, but why should we, when it is clear that proto and advanced tanks are absolutely needed to give us an even balance. |
Alpha 443-6732
Not Guilty EoN.
39
|
Posted - 2013.07.18 05:20:00 -
[456] - Quote
Stinker Butt wrote:
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode.
Have you ever heard of the term "pubstomping machine?," because that is what standard tanks are right now. We only dominate because the enemy team is too lazy to field AV. I've just played my 5th or so PC match today, where I am forced to fight smart AVers. I adapt, but the pain and frustration remains.
Also, I'm pretty sure I'm the only one in all of PC who uses a Vayu effectively (I have to make use of the 4mil sp sink somehow). |
Pikachu Power
XERCORE E X T E R M I N A T U S
17
|
Posted - 2013.07.18 05:31:00 -
[457] - Quote
Alpha 443-6732 wrote:Stinker Butt wrote:
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode.
Have you ever heard of the term "pubstomping machine?," because that is what standard tanks are right now. We only dominate because the enemy team is too lazy to field AV. I've just played my 5th or so PC match today, where I am forced to fight smart AVers. I adapt, but the pain and frustration remains. Also, I'm pretty sure I'm the only one in all of PC who uses a Vayu effectively (I have to make use of the 4mil sp sink somehow).
The day I see a Vayu win a tank battle against a competant tanker is the day I eat my locus grenade. |
Alpha 443-6732
Not Guilty EoN.
39
|
Posted - 2013.07.18 05:35:00 -
[458] - Quote
Pikachu Power wrote:Alpha 443-6732 wrote:Stinker Butt wrote:
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode.
Have you ever heard of the term "pubstomping machine?," because that is what standard tanks are right now. We only dominate because the enemy team is too lazy to field AV. I've just played my 5th or so PC match today, where I am forced to fight smart AVers. I adapt, but the pain and frustration remains. Also, I'm pretty sure I'm the only one in all of PC who uses a Vayu effectively (I have to make use of the 4mil sp sink somehow). The day I see a Vayu win a tank battle against a competant tanker is the day I eat my locus grenade.
I've been running my Vayu all day, I have a secret build that no one knows about. Even in instant battles I use it more than my Madrugar and most of the time my Vayu out performs my madrugar.
For example, just today I had killed Tank Gorillarape in his fully fit Madrugar, with my Vayu. He was not the only one, but he was one of the more noticeable ones.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
249
|
Posted - 2013.07.18 05:44:00 -
[459] - Quote
Alpha 443-6732 wrote:Pikachu Power wrote:Alpha 443-6732 wrote:Stinker Butt wrote:
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode.
Have you ever heard of the term "pubstomping machine?," because that is what standard tanks are right now. We only dominate because the enemy team is too lazy to field AV. I've just played my 5th or so PC match today, where I am forced to fight smart AVers. I adapt, but the pain and frustration remains. Also, I'm pretty sure I'm the only one in all of PC who uses a Vayu effectively (I have to make use of the 4mil sp sink somehow). The day I see a Vayu win a tank battle against a competant tanker is the day I eat my locus grenade. I've been running my Vayu all day, I have a secret build that no one knows about. Even in instant battles I use it more than my Madrugar and most of the time my Vayu out performs my madrugar. For example, just today I had killed Tank Gorillarape in his fully fit Madrugar, with my Vayu. He was not the only one, but he was one of the more noticeable ones.
Lies
-XOXO |
Alpha 443-6732
Not Guilty EoN.
39
|
Posted - 2013.07.18 05:48:00 -
[460] - Quote
FATPrincess - XOXO wrote:
Lies
-XOXO
I swear to god. If you truly don't believe me, then hit me up so we can do some 1v1 fox only no items final destination. |
|
Pikachu Power
XERCORE E X T E R M I N A T U S
20
|
Posted - 2013.07.18 05:51:00 -
[461] - Quote
Alpha 443-6732 wrote:Pikachu Power wrote:Alpha 443-6732 wrote:Stinker Butt wrote:
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode.
Have you ever heard of the term "pubstomping machine?," because that is what standard tanks are right now. We only dominate because the enemy team is too lazy to field AV. I've just played my 5th or so PC match today, where I am forced to fight smart AVers. I adapt, but the pain and frustration remains. Also, I'm pretty sure I'm the only one in all of PC who uses a Vayu effectively (I have to make use of the 4mil sp sink somehow). The day I see a Vayu win a tank battle against a competant tanker is the day I eat my locus grenade. I've been running my Vayu all day, I have a secret build that no one knows about. Even in instant battles I use it more than my Madrugar and most of the time my Vayu out performs my madrugar. For example, just today I had killed Tank Gorillarape in his fully fit Madrugar, with my Vayu. He was not the only one, but he was one of the more noticeable ones.
Well that's just the thing- did you take him head on or did you play sneaky? I defeat tankers with 10+ mil sp in tanks when i only have like 3.5 in armor havs because i never attack head-on. |
Alpha 443-6732
Not Guilty EoN.
39
|
Posted - 2013.07.18 06:04:00 -
[462] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more?
I'll admit, I've only been AV for a month. My K/D was 6.2 with an HMG, and since switching to AV, it's slowly creeping up. The majority of my kills are not from tanks as they are one of the few challenges in the game. Most come from keeping the lavs at bay or mowing over mercs playing in the street. I use cover. Sometimes just a hill will do, especially if the tank is out in the open. Stay hidden if I can. Sneaking up behind a tank is ideal, but depending on their position, that's sometimes easier said than done. I like to use my logi lav as bait. By the time they finish that off, I've usually got 3 packed lai dai's burried into them and just need launch a couple more swarms. I don't mind losing the lav because I've literally got enough isk for 1,800 more. If the tank has good ground support, it's not safe to engage alone on the ground. If multiple people are attacking it, I can help from a distance. Sometimes the tank wins, but I usually feel like I've at least put up a good fight. I find my play style more fun than sitting on a tower with a couple of nanohives. It has more risk, but keeps the adrenaline pumping and keeps me interested in this game.
Interesting, not a bad strategy with the logi LAV, probably one of the more effective ones I see. This is a good tactic for when there are no towers or spires present, but if there are, I advise that you use them. At the least, If you don't want to completely throw away your current strategy for the match, integrate the towers into your strategy and switch between using your current strategy and using the towers, depending on the situation.
If this is truly your strategy, then I have faith in your skill. I respect your use of cover instead of rushing blindly into my line of fire like many people do. But remember that when given the choice, (even in real life) a vantage point is superior to running around on the ground (think normandy in WW2) about 7 times out of 10.
|
Alpha 443-6732
Not Guilty EoN.
39
|
Posted - 2013.07.18 06:06:00 -
[463] - Quote
Pikachu Power wrote:
Well that's just the thing- did you take him head on or did you play sneaky? I defeat tankers with 10+ mil sp in tanks when i only have like 3.5 in armor havs because i never attack head-on.
We both started firing at the same time, he had the high ground. It was a pretty basic tank fight. |
daishi mk03
Brutor Vanguard Minmatar Republic
14
|
Posted - 2013.07.18 07:18:00 -
[464] - Quote
Void Echo wrote:by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD
Dear "A-list tanker",
Tanks got the advantage over assault infantry, snipers, LAV, DS and installations.
Of course, people calling themselves ANTI-vehicles should always have the advantage over tanks BY DEFINITION. FFS. BY F**** DEFINITION. You want an advantage over AV ... what the f***? Why are they called AV if they are in disadvantage vs. vehicles? |
Void Echo
Internal Error.
740
|
Posted - 2013.07.18 07:32:00 -
[465] - Quote
daishi mk03 wrote:Void Echo wrote:by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD Dear "A-list tanker", Tanks got the advantage over assault infantry, snipers, LAV, DS and installations. Of course, people calling themselves ANTI-vehicles should always have the advantage over tanks BY DEFINITION. FFS. BY F**** DEFINITION. You want an advantage over AV ... what the f***? Why are they called AV if they are in disadvantage vs. vehicles?
with proper balance to it, av wont just annihilate use like the way you want it to, with proper balance we will be able to have the tools we need to stay alive against av. just because its meant to destroy us doesn't mean we aren't meant to defend ourselves against it. |
The Attorney General
ZionTCD
439
|
Posted - 2013.07.18 12:27:00 -
[466] - Quote
Void Echo wrote:
the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD
No, no, and..... no.
If you are getting solo'd by std AV than the problem is with your fits or tactics, not the AV.
If my Madrugar can take a whole magazine from a Gastuns forge, why can't you handle one std AV user?
I don't know what it is that you are actually after with these ridiculous posts, but it certainly isn't balance.
For all the experience you talk about, you certainly haven't put any of it into practice if you are getting solo'd by std AV.
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1607
|
Posted - 2013.07.18 12:36:00 -
[467] - Quote
I can't support a thread that only asks for tank buffs and AV nerfs. Tanks are fine right now.
If anything, they can reduce the cost of tanks..but don't buff anything. Armor tanks have two types of resistances. Not to mention, the active resistance lasts a minute with a 15 sec cooldown. We cant make a game where tanks are unbearable. If anything reduce the cost.. |
GVGMODE
WorstPlayersEver
24
|
Posted - 2013.07.18 12:48:00 -
[468] - Quote
Ydubbs81 RND wrote:I can't support a thread that only asks for tank buffs and AV nerfs. Tanks are fine right now.
If anything, they can reduce the cost of tanks..but don't buff anything. Armor tanks have two types of resistances. Not to mention, the active resistance lasts a minute with a 15 sec cooldown. We cant make a game where tanks are unbearable. If anything reduce the cost..
Tank buff? err no .
People are just asking for advanced and prototype level tanks, so that it is tanks are aligned with the prototype level of anti-vehicle, regarding anti-vehicle people should carry more risk instead of sitting down on the highest point of the map makingthe same amount of damage at some point out of an optimal range such damage should be less effective |
EnglishSnake
Zumari Force Projection Caldari State
1438
|
Posted - 2013.07.18 12:56:00 -
[469] - Quote
Ydubbs81 RND wrote:I can't support a thread that only asks for tank buffs and AV nerfs. Tanks are fine right now.
If anything, they can reduce the cost of tanks..but don't buff anything. Armor tanks have two types of resistances. Not to mention, the active resistance lasts a minute with a 15 sec cooldown. We cant make a game where tanks are unbearable. If anything reduce the cost..
Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
|
ZDub 303
TeamPlayers EoN.
1007
|
Posted - 2013.07.18 14:55:00 -
[470] - Quote
I seriously can't believe that people are arguing that pro AV vs std tanks is balanced. And this comes from someone who is NOT a tanker. I don't even have to bother speccing into AV at all... I just run with hacked ex-0s and my buddy has lai dais.... There is no tank that can take 4 of each of those.
Seriously, its like running std suits and going against duvolles... Yeah you can sometimes win 1v1 but where is the balance?
I had some matches yesterday morning, really early so no one special on and it was my MLT tank vs MLT and std AV. Now with the right tactics and squad support i could manage to keep it alive the whole match. It felt really fun, engaging, and balanced.
Then i go to work and try again in the evening... My tank had a lifespan of less than 1 minute against proto AV. Okay that's fine, I can't understand its just a 200k ISK throw away tank against proto AV, probably balanced and fine, even if it was a little sad. But knowing that all tankers have is the std level... It's completely not balanced.
Now I'm almost always playing infantry, logi generally. When I'm squared up with 4-6 TPs... Then tanks are not, In the least fearsome, they are generally just free wps and occasionally rail snipers are an annoyance. Back in chrome if you saw a surya or a sagaris, they were a mighty force to be reckoned with. It was fun and engaging trying to take them down.
Fast forward to today, and generally its like oh crap hurry we better run over and take out that tank quick before some one else gets the WPs.
Or... If i have one our heavies running forge on my team, it literally goes like this:
"Tank coming down" "Okay np, just give me a few seconds... Okay it's gone"
All of our AVers have about 10x more trouble with LLAVs than with tanks of any sort.
Yeah... Tanks right now are a joke. Even in PC, 1-2 AVers on a rooftop will lock down any vehicles for the entire match. They don't need support, if they get sniped they can just spawn back in on their uplink.
So yeah, as someone who isn't a tanker. We need adv and pro of all vehicles or the removal of adv and pro AV until there is. |
|
Alpha 443-6732
Not Guilty EoN.
41
|
Posted - 2013.07.18 17:20:00 -
[471] - Quote
daishi mk03 wrote:Void Echo wrote:by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD Dear "A-list tanker", Tanks got the advantage over assault infantry, snipers, LAV, DS and installations. Of course, people calling themselves ANTI-vehicles should always have the advantage over tanks BY DEFINITION. FFS. BY F**** DEFINITION. You want an advantage over AV ... what the f***? Why are they called AV if they are in disadvantage vs. vehicles?
It's still a handheld weapon. It should not have the advantage over tankers. In fact, handheld AV is one of the lowest items on the AV foodchain. As I had said before, handheld AV was an adaption for infantry to stand a chance while fight tanks. When AV gets more fleshed out and heavier weapons are added, then feel free to dominate tanks. You will have to make compromises, though.
Honestly, I think it's silly that you think a handheld weapon should be as powerful as a tank mounted railgun. Your handheld weapon gives you more mobility than a tank, allows you to hide places where we can't see or hit you, allows you to be flexible and easily hold your own against infantry while suppressing tanks, etc. Tanks compromise by having massive sizes making them easier to notice, slow acceleration and agility, and generally being an easy target to shoot at in general, among other things.
Maybe wait for when self propelled guns or tank destroyers are added, then like I said before, feel free to dominate tanks. But as long as you are infantry, you should NEVER annihilate tanks easily with your comparably small gun. |
ZDub 303
TeamPlayers EoN.
1012
|
Posted - 2013.07.18 17:37:00 -
[472] - Quote
Also... would it be that hard to add in tiers for each tank.
Marauder tanks, like enforcers are specialized variants, similar to medium vs. assault and logistics.
I really can't understand how hard it would be to had std/adv/pro variants of Madrugars/Gunnlogis which are essentially basic frame HAVs.
And then std/adv/pro variants of enforcers, mauraders, and eventually destroyer tanks.
Literally the only thing that should change between variants is base health, CPU/PG, and price. |
Alpha 443-6732
Not Guilty EoN.
41
|
Posted - 2013.07.18 17:45:00 -
[473] - Quote
ZDub 303 wrote:
Literally the only thing that should change between variants is base health, CPU/PG, and price.
Don't forget slots...
|
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
143
|
Posted - 2013.07.18 17:51:00 -
[474] - Quote
Still no blue tags on this one eh? I would appreciate door locks on my HAV, even if I had to skill into it it would be worth it!! |
ZDub 303
TeamPlayers EoN.
1012
|
Posted - 2013.07.18 17:56:00 -
[475] - Quote
Alpha 443-6732 wrote:ZDub 303 wrote:
Literally the only thing that should change between variants is base health, CPU/PG, and price.
Don't forget slots...
From what I can see, tank progression doesn't work like dropsuit progression... seems like number of slots only changes when you move into a specialty variant.
I've been trying to argue dropsuits shouldn't work that way either... and that normalizing std/adv variants to the proto tier's slot count would be the best way to do things. Esp when the NPE is so bad due to 'protostomping'. |
Covert Clay
Red Star. EoN.
52
|
Posted - 2013.07.18 18:16:00 -
[476] - Quote
Tanks need a buff |
Dr Allopathy
Homos Erected
208
|
Posted - 2013.07.18 18:22:00 -
[477] - Quote
EnglishSnake wrote:it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Your tank is **** fix that fit son |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.18 18:24:00 -
[478] - Quote
ZDub 303 wrote:I seriously can't believe that people are arguing that pro AV vs std tanks is balanced. And this comes from someone who is NOT a tanker. I don't even have to bother speccing into AV at all... I just run with hacked ex-0s and my buddy has lai dais.... There is no tank that can take 4 of each of those.
Seriously, its like what if there was onl std gallente suits available but proto caldari suits... how long do you think that would fly for?
I had some matches yesterday morning, really early so no one special on and it was my MLT tank vs MLT and std AV. Now with the right tactics and squad support i could manage to keep it alive the whole match. It felt really fun, engaging, and balanced.
Then i go to work and try again in the evening... My tank had a lifespan of less than 1 minute against proto AV. Okay that's fine, I can't understand its just a 200k ISK throw away tank against proto AV, probably balanced and fine, even if it was a little sad. But knowing that all tankers have is the std level... It's completely not balanced.
Now I'm almost always playing infantry, logi generally. When I'm squared up with 4-6 TPs... Then tanks are not, In the least fearsome, they are generally just free wps and occasionally rail snipers are an annoyance. Back in chrome if you saw a surya or a sagaris, they were a mighty force to be reckoned with. It was fun and engaging trying to take them down.
Fast forward to today, and generally its like oh crap hurry we better run over and take out that tank quick before some one else gets the WPs.
Or... If i have one our heavies running forge on my team, it literally goes like this:
"Tank coming down" "Okay np, just give me a few seconds... Okay it's gone"
All of our AVers have about 10x more trouble with LLAVs than with tanks of any sort.
Yeah... Tanks right now are a joke. Even in PC, 1-2 AVers on a rooftop will lock down any vehicles for the entire match. They don't need support, if they get sniped they can just spawn back in on their uplink.
So yeah, as someone who isn't a tanker. We need adv and pro of all vehicles or the removal of adv and pro AV until there is.
The real question is... should tank chassis and av weaponry have the same tiers available for all?
So your argument is basically that when you dominated with a militia tank you thought it was "balanced," but when you lost it later to a proto anti-vehicle player, you thought it was unbalanced and unfair. You may not be a tanker, but you sure think like one.
Tankers seem to think that they're not supposed to die and that is balance. They got spoiled in chromosome and then the "easy kill" button got taken away. Even if the change is only temporary, they cry constantly. You're a clone, and you're supposed to die in this game.
If your AVers are forgers, they will always have difficulty with LLAV's. I played most of the day yesterday and took out every LLAV I played against. I can't say the same for the tanks, but I play solo.
PC battles are a completely different scenario. Mostly organized, AV and Vehicle, lots of support. I won't believe tanks are as useless as so many claim until they stop showing up in multiple numbers to every match. If you tankers really want to teach ccp how bad they are, stop using them. |
Dr Allopathy
Homos Erected
208
|
Posted - 2013.07.18 18:25:00 -
[479] - Quote
Where do I sign? |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.18 18:30:00 -
[480] - Quote
EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. |
|
Void Echo
Internal Error.
748
|
Posted - 2013.07.18 19:23:00 -
[481] - Quote
im trying to speak for the average tanker, but it seems that's impossible without everyone questioning how I personally drive them. |
ZDub 303
TeamPlayers EoN.
1014
|
Posted - 2013.07.18 19:24:00 -
[482] - Quote
Stinker Butt wrote:So your argument is basically that when you dominated with a militia tank you thought it was "balanced," but when you lost it later to a proto anti-vehicle player, you were sad and things started to seem unbalanced. You may not be a tanker, but you sure think like one.
Tankers seem to think that they're not supposed to die and that is balance. They got spoiled in chromosome and then the "easy kill" button got taken away. Even if the change is only temporary, they cry constantly. You're a clone, and you're supposed to die in this game.
If your AVers are forgers, they will always have difficulty with LLAV's. I played most of the day yesterday and took out every LLAV I played against. I can't say the same for the tanks, but I play solo.
PC battles are a completely different scenario. Mostly organized, AV and Vehicle, lots of support. I won't believe tanks are as useless as so many claim until they stop showing up in multiple numbers to every match. If you tankers really want to teach ccp how bad they are, stop using them.
Dominated? Lol I went like 4-5 kills and 0-1 deaths/tanks lost in those games. I stuck around on the outskirts and picked off stragglers and always remained behind my blueberry infantry. I was actually trying to remain as a force multiplier, esp since my tank was so weak. I would literally run when I saw 2+ infantry as I knew i didn't stand a chance.
I'll admit im no super tanker, and militia swarms were wrecking my soma.. but I could at least respond and get out of the situation if it was too much. If I come up against adv/pro swarms in my tank right now... no way im escaping.. its already over. Its two shots even when repping. But i'm fine with that... It was a tank with almost no SP dedicated to it.
I can get about 4-5x as many kills in my proto logi build than I can in a tank... so no.. im not whining that I should be OP. I am almost always on the recieving end of tanks, and I can say... they are ****. In chromosome if you saw a tank you needed to worry about it and find a way to take it down, in uprising... they are free WPs and thats it.
Can you imagine when matchmaking is finally released? A well fitted tank right now may be able to do some pubstomping against an unorganized team with some decent players and most bad players... but what happens when a tanker with 12+ mil SP is placed in a game where all 16 players on the other team have 10+ million SP and 8+ of them have proto AV? Tankers won't stand a chance, period. Even with a price reduction whats the point? You won't be doing anything.
And still... it doesn't change the fact that there is AV weaponry progression from std to officer and there is absolutely no tank progression. If proto tanks were to be such a problem, thats an issue with tank balance. But saying... oh the milita noobs don't like dying to tanks... lets make sure we have 2 more tiers of AV than tanks at all times? wtf seriously? |
Pikachu Power
XERCORE E X T E R M I N A T U S
35
|
Posted - 2013.07.18 20:29:00 -
[483] - Quote
Void Echo wrote:im trying to speak for the average tanker, but it seems that's impossible without everyone questioning how I personally drive them.
This^
When all of you talk about tanks being too powerful, you're talking about an amount of the tank population that can be counted on 3 hands. The rest get soloed a lot by proto AV. It isn't fair to the tankers who are not the absolute cream of the crop. How would you infantry feel if you had to have 16 mil SP and have THE BEST TACTICS in the game to be efficient and make money? |
Void Echo
Internal Error.
750
|
Posted - 2013.07.18 20:42:00 -
[484] - Quote
on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself |
Casius Hakoke
Fenrir's Wolves RUST415
147
|
Posted - 2013.07.18 20:45:00 -
[485] - Quote
Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself
TODAY? That's insane! |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.18 20:46:00 -
[486] - Quote
Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. |
Void Echo
Internal Error.
750
|
Posted - 2013.07.18 20:47:00 -
[487] - Quote
check the market place and find out for yourself |
Casius Hakoke
Fenrir's Wolves RUST415
147
|
Posted - 2013.07.18 20:48:00 -
[488] - Quote
I'll check my HAV restock prices when I get on tonight, I don't have the prices for the cannons memorized right now like I used to pre uprising. But I do know the over all cost of my HAV's. |
Void Echo
Internal Error.
750
|
Posted - 2013.07.18 20:49:00 -
[489] - Quote
BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came.
not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.18 20:51:00 -
[490] - Quote
Void Echo wrote:BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million it has always been like tht dude. i've been buying these overpriced things for my tanks since the uprising build. |
|
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
82
|
Posted - 2013.07.18 21:02:00 -
[491] - Quote
Eurydice Itzhak wrote:Your points are not valid. You made up an imaginary issue of people stacking damage mods. People cant fit one let alone stack them. Your madrugar is no doubt forced to use a pg extended in your main HP slot. On what world is that cool? Caldari must use both lows for them. Giving us 0 freedom on fits.
There is a best fit for caldari and something very close to it for gallente. This should not be.
HHAHAHAH I'm fairly new to the game and i can stack basic damage mods on my dropsuit. I have people in corp that are stacking complex damage mods 2-3 at a time. It happens, a lot. yes we can run PG extenders, but that's because there isn't enough PG to keep our tanks survivable without one, and it sacrifices an armor slot to even fit one one it. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
82
|
Posted - 2013.07.18 21:05:00 -
[492] - Quote
Alpha 443-6732 wrote:I swear to god. If you truly don't believe me, then hit me up so we can do some 1v1 fox only no items final destination.
Are...are you just putting random words together to try to form sentences now? |
The Attorney General
ZionTCD
446
|
Posted - 2013.07.18 21:10:00 -
[493] - Quote
Void Echo wrote:BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million
Claims to be the source on tanking, doesn't know cannon costs.
Lol. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.18 21:12:00 -
[494] - Quote
The Attorney General wrote:Void Echo wrote:BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million Claims to be the source on tanking, doesn't know cannon costs. Lol. claims to have good advice on tanks and has only been using them for a couple of months. |
Void Echo
Internal Error.
750
|
Posted - 2013.07.18 21:38:00 -
[495] - Quote
The Attorney General wrote:Void Echo wrote:BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million Claims to be the source on tanking, doesn't know cannon costs. Lol.
claims to know better than every other tank driver even though hes only been doing so for a months or 2 LOL |
ZDub 303
TeamPlayers EoN.
1025
|
Posted - 2013.07.18 22:08:00 -
[496] - Quote
One thing they could probably patch in right away that would help tankers at least a little is to make the small turrets optional like sidearms are for assault suits. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
144
|
Posted - 2013.07.18 22:14:00 -
[497] - Quote
ZDub 303 wrote:One thing they could probably patch in right away that would help tankers at least a little is to make the small turrets optional like sidearms are for assault suits.
Never happen, it's been begged for already |
Killar-12
Greatness Achieved Through Training EoN.
222
|
Posted - 2013.07.18 22:19:00 -
[498] - Quote
Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the same effect would be nice too but making Vehicle Engineering useful would help not a waste of SP.
Give 5 pre-fit militia tanks, DS'es,and 10 LAV's to all new players to let them test out Vehicles.
making small turrets optional would help too but in LAVs and DSes too |
ZDub 303
TeamPlayers EoN.
1027
|
Posted - 2013.07.18 22:29:00 -
[499] - Quote
Killar-12 wrote:Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the same effect would be nice too but making Vehicle Engineering useful would help not a waste of SP.
Give 5 pre-fit militia tanks, DS'es,and 10 LAV's to all new players to let them test out Vehicles.
making small turrets optional would help too but in LAVs and DSes too
Or they could just change it to 3% per level and leave everything else as it is. |
Killar-12
Greatness Achieved Through Training EoN.
222
|
Posted - 2013.07.18 22:32:00 -
[500] - Quote
ZDub 303 wrote:Killar-12 wrote:Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the same effect would be nice too but making Vehicle Engineering useful would help not a waste of SP.
Give 5 pre-fit militia tanks, DS'es,and 10 LAV's to all new players to let them test out Vehicles.
making small turrets optional would help too but in LAVs and DSes too Or they could just change it to 3% per level and leave everything else as it is. I like this, my methana would be fine, so yeah.
Return our PG Skill! |
|
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
5
|
Posted - 2013.07.18 23:47:00 -
[501] - Quote
bump. |
Neb M'kay
Pro Hic Immortalis League of Infamy
1
|
Posted - 2013.07.19 00:00:00 -
[502] - Quote
There appears to be a very important fault missing from this petition. Why is it that an Eve pilot can not move their pod into a ship that lack the skills or equipment for, yet any random bluedot can steal a vehicle of which they do not have the skills for? I do support this petition and continue to strive to remain positive but after losing a 2.5mil ISK Vayu to a random bluedot, I'm losing my patients for this major fault.
|
Nova Knife
Seituoda Taskforce Command Caldari State
1135
|
Posted - 2013.07.19 00:03:00 -
[503] - Quote
Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith! |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
5
|
Posted - 2013.07.19 00:05:00 -
[504] - Quote
Nova Knife wrote:Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith! well it's a start thanks for telling us something.
Now for some dev tags to get in this thread. |
PsychoLogiKal PsyDrei
ZionTCD
45
|
Posted - 2013.07.19 00:16:00 -
[505] - Quote
Void Echo wrote:The Attorney General wrote:Void Echo wrote:BobThe 844-1 CakeMan wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million Claims to be the source on tanking, doesn't know cannon costs. Lol. claims to know better than every other tank driver even though hes only been doing so for a months or 2 LOL
You sir are the one who made an ass out of yourself by saying every time you went to the market they were only 400k, as EVERY serious tanker knows the cost of each one of the turrets that they use on a regular basis. So you are someone who JUST got access to Compressed Cannons or an idiot who talks trash without knowing about a thing he is talking about.
They both kinda go hand in hand though since all this time since May 15th you've thought they were just 400k |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
5
|
Posted - 2013.07.19 02:19:00 -
[506] - Quote
bump |
Pikachu Power
XERCORE E X T E R M I N A T U S
38
|
Posted - 2013.07.19 03:03:00 -
[507] - Quote
Nova Knife wrote:Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith!
Thanks for keeping us informed as best you can. We are getting closer to where we need to be and will refuse to stop until the average tanker with 7m sp in tanks can call in a gunlogi or maddy with STD gear and profit over the course of their career, without being REALLY good. that being said, tanks cant be win buttons. I want bad tankers to splode in 1 min like they did in chromo while the A-list guys are indomitable (that's about 20 guys total, or less) |
Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.19 03:16:00 -
[508] - Quote
With the comment from nova knife and the alleged "big" vehicle changes in 1.4, I will quiet myself on this matter. Can't botched about what might be getting fixed. Or do we keep crying so they stay focused?
Is anyone else excited to have a proto suit to walk around the warbarge in? |
Killar-12
Greatness Achieved Through Training EoN.
222
|
Posted - 2013.07.19 03:55:00 -
[509] - Quote
Eurydice Itzhak wrote: This post is about tanks. Vehicles. Not dropsuits.
I have never seen anyone in TEST post anything remotely on point.
I've never seen anyone in TEST thats human, Dreddit or Subdreddit JK still a minor PG fix making the skill useful even if it is less useful than in Chromo |
Void Echo
Internal Error. Negative-Feedback
754
|
Posted - 2013.07.19 05:15:00 -
[510] - Quote
Nova Knife wrote:Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith!
finally, a higher up posts here, not we need to get the direct attention from the blue tags |
|
Casius Hakoke
Fenrir's Wolves RUST415
162
|
Posted - 2013.07.19 05:19:00 -
[511] - Quote
Nova Knife wrote:Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith!
Thank you for posting something. It gives a little hope on the horizon, but a little scary as we don't know what any of the coming changes might be.
P.S. Posted this from my phone so sorry for any mistakes. |
Jaqueline Apples
Isuuaya Tactical Caldari State
2
|
Posted - 2013.07.19 07:02:00 -
[512] - Quote
Bump |
EnglishSnake
Zumari Force Projection Caldari State
1441
|
Posted - 2013.07.19 09:40:00 -
[513] - Quote
Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV.
Lai Dai nearly 1800 damage roughly
Add in 20% extra damage to armor
So in fact doing 120% damage to armor
So 120% of 1800 is 2160 for 1 nade
x3 = 6480 roughly
Confirmed for knowing more about AV than you |
Big Popa Smurff
Seraphim Initiative. CRONOS.
397
|
Posted - 2013.07.19 10:25:00 -
[514] - Quote
TakeCover OrDie wrote:
After reading some comments this will also be added, the biggest thing that ruined things for tanks is the Logi Lav's. After everyone saw how affective they were everyone started specing into Av. All the time my buddy goes 20 & 0 in his logi lav and when me and him squad up together and im getting hammered i literally ask him to take the forge gun shots for me since he can survive them better than i can. LLAV > Tank should not happen i shouldn't feel safer in a llav than my tank i know the point of the llav is to sit in the middle of the battlefield and revive people but no one does that. They just murder taxi
The problem seems to be tha charb Logi LAV, ist near impossible to destroy. im am prob 1 of the few that actually use the Limbus logi LAV as it was intended and rep and support tanks. the problem is no war points for doing so, if people got more war points than kills repping tanks it would solve murder taxi's and why your tanks get blown up so much. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.19 10:25:00 -
[515] - Quote
EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you
Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that.
STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
|
EnglishSnake
Zumari Force Projection Caldari State
1441
|
Posted - 2013.07.19 10:41:00 -
[516] - Quote
Stinker Butt wrote:EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that. STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
Advanced/proto tanks are easy wins
So OP its like you are forced to use teamwork which is not on, you should be able to solo everything and anything on your own with no help from anyone ever and should always have the best weapons which give you a massive advantage over the enemy which can only have the basic varients because if they happen to have the best weapons also that would be too OP because that means they may actually have a chance to kill you |
Void Echo
Internal Error. Negative-Feedback
757
|
Posted - 2013.07.19 11:22:00 -
[517] - Quote
Stinker Butt wrote:EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that. STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users. |
LudiKure ninda
Trans Worlds Operations League of Infamy
0
|
Posted - 2013.07.19 11:53:00 -
[518] - Quote
Get my PG/CPU back!!! |
Soldiersaint
Deepspace Digital
216
|
Posted - 2013.07.19 13:43:00 -
[519] - Quote
um i know im not some one of importance but can you guys put my name on the sig? i mean the more the better right? |
Pikachu Power
XERCORE E X T E R M I N A T U S
44
|
Posted - 2013.07.19 13:46:00 -
[520] - Quote
Soldiersaint wrote:um i know im not some one of importance but can you guys put my name on the sig? i mean the more the better right?
Your signature is no more or less important than mine or anyone else's, bro. Last time I check, none of us were senators. Hahaha. |
|
Pikachu Power
XERCORE E X T E R M I N A T U S
44
|
Posted - 2013.07.19 13:48:00 -
[521] - Quote
Stinker Butt wrote:EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that. STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
Only if they are truly OP. When ANY dumb noob can hop into a tank and get more than 3 kills, we have a problem. I want tanks to be something that gets killed in 2 minutes by a stupid driver, but that can easily go 40:0 in the hands of a skilled expert in most pub matches.
|
Neb M'kay
Pro Hic Immortalis League of Infamy
2
|
Posted - 2013.07.19 14:40:00 -
[522] - Quote
Pikachu Power wrote:Stinker Butt wrote: ...STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
Only if they are truly OP. When ANY dumb noob can hop into a tank and get more than 3 kills, we have a problem. I want tanks to be something that gets killed in 2 minutes by a stupid driver, but that can easily go 40:0 in the hands of a skilled expert in most pub matches.
All of this arguing over noobs and tank OP? The solution is obvious. I can't field a dropsuit that I do not have the skills for (suit or equipment), yet any noob lacking the skills to pilot a standard or enforcer tank can hop in and joyride. Fix this and the noob problem is solved. Anywhere else in New Eden, if a pilot comes across a ship floating in space, that pilot can not enter that ship if he/she hasn't the skills to pilot it. Incorporate this element planet side and it will reduce many of these issues.
I agree with Stinker Butt's AV comment. AV nades should have the ability to drop a HAV quicker. Much of the HAV issues are not an OP on either side (HAV or AV). HAV are infantry support vehicles and should be used as such. If an HAV pilot has problems staying ISK efficient, then that pilot should consider another path. With the exception of PC, I have remained ISK efficient for months now and I roll standard and enforcer tanks, both rail and blaster. Another solution for ISK efficiency is introducing item sales. Once we have the ability to sell all of this useless loot, ISK efficiency will be a non-issue. I have loads of proto dropsuits and equipment in my assets wasting away. Once item sales or trades are introduced, I wouldn't be surprised if another 100mil is added to my wallet for this loot.
As for my disclaimer, before anyone starts throwing stones in my direction, I am a dedicated ISK efficient HAV pilot.
~Neb
Edit: P.S. @ Pikachu.. They can go 40:0 in matches, I've hit in the 30's many times; but it was while supporting my squad. |
Dethosis
Sebiestor Field Sappers Minmatar Republic
5
|
Posted - 2013.07.19 14:43:00 -
[523] - Quote
signed |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
146
|
Posted - 2013.07.19 17:01:00 -
[524] - Quote
Bump
|
The Attorney General
ZionTCD
448
|
Posted - 2013.07.19 17:05:00 -
[525] - Quote
Void Echo wrote:
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
Responses like these are neither helpful, productive, or good for eliciting sympathy. They make you seem very childish.
You consistently argue that if you don't get what you want, then the game is ruined for vehicle users. You consistently tell people who don't agree with you to go to CoD, or BF.
Whereas there are many people here, both tankers and AV users who are capable of having a real discussion, you seem dead set against any form of debate that doesn't end with people agreeing with you.
If CCP listens only to whiners, then why have you and Charlotte not been able to convince them to craft your rolling unkillable death machines for you? There is more than enough whining and crying in this thread to surely get the response you allege.
|
WyrmHero1945
SyNergy Gaming EoN.
474
|
Posted - 2013.07.19 17:18:00 -
[526] - Quote
Signed |
Torr Wrath
Subdreddit Test Alliance Please Ignore
500
|
Posted - 2013.07.19 17:22:00 -
[527] - Quote
Signed |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
7
|
Posted - 2013.07.19 17:27:00 -
[528] - Quote
The Attorney General wrote:Void Echo wrote:
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
Responses like these are neither helpful, productive, or good for eliciting sympathy. They make you seem very childish. You consistently argue that if you don't get what you want, then the game is ruined for vehicle users. You consistently tell people who don't agree with you to go to CoD, or BF. Whereas there are many people here, both tankers and AV users who are capable of having a real discussion, you seem dead set against any form of debate that doesn't end with people agreeing with you. If CCP listens only to whiners, then why have you and Charlotte not been able to convince them to craft your rolling unkillable death machines for you? There is more than enough whining and crying in this thread to surely get the response you allege. all u are saying in this thread is how good your tank is and how av barley hurts u.
For example u took 6 shots from a gastuns forge gun. -u know the damage is lower than a normal forge for higher rate of fire. Better for handling infantry.
Taking 6 proto swarm hits. -this could be the due fact he has a lack of skills in the av weapon no damage mods and only has the gun compared to ur fully speced out tank max resist.
Not everyone has 8-12 mil sp in vehicles and no new player will want this to have a "decent" tank.
Also saying u played in PCs vs other corps and saying u were the top scorer means nothing.
After playing plenty of PCs i can tell u 1 AV fully speced into his class can kill a maxed out tank. His suit can cost less than a 100k isk to blow up a tank tht cost 2-3 mil isk.
As i have proto forges and a gastuns forge i can tell u it has the ability to kill most tanks in a 1v1. and i don't even have prof 5 or complex damage mods. and i one shots milita tanks.
Balancing tanks over ur skills and not the avreage. ( assuming u are above avreage ) is not the way to balance AV v Tank.
Even noobs with no skill could kill u throwing av nades at u and locking on to u with proto swarms across the map and jumping around while u try hitting him. A forge has o aim at u but even then it's hard to find them assuming they hide.
Even then tanks die realitivly fast for their cost.
There r some points i don't agree with in the petiton but something has to be done and doing nothing but bragging about yourself does no good.
see u on the battlefield. o/ |
ZDub 303
TeamPlayers EoN.
1041
|
Posted - 2013.07.19 17:29:00 -
[529] - Quote
I don't know if anyone else has posted it.. but it looks like the devs are acknowledging this thread.
https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375
So that's gotta mean something.
Here was a thought I had yesterday too. What if CCP introduced an "Assault LAV" variant which had a driver operated turret and two seats?
Could give vehicle drivers something to use in pubs other than 1.5 million isk HAVs. With high level vehicle skills im sure an assault LAV could be quite terrifying in the right hands, and only cost ~400k isk instead of ~1500k isk.
Sounds cool... hell i'd even spec into that. |
The Attorney General
ZionTCD
448
|
Posted - 2013.07.19 18:19:00 -
[530] - Quote
BobThe 844-1 CakeMan wrote: all u are saying in this thread is how good your tank is and how av barley hurts u.
For example u took 6 shots from a gastuns forge gun. -u know the damage is lower than a normal forge for higher rate of fire. Better for handling infantry.
Taking 6 proto swarm hits. -this could be the due fact he has a lack of skills in the av weapon no damage mods and only has the gun compared to ur fully speced out tank max resist.
Many tankers in this thread have made the point that all it takes is one proto AV to assure the destruction of any tank. That is not the case. There needs to be some perspective instead of a bunch of people simply complaining. You can build a tank that can resist proto AV, you can build a tank that can survive a brief onslaught long enough to get away.
BobThe 844-1 CakeMan wrote: Not everyone has 8-12 mil sp in vehicles and no new player will want this to have a "decent" tank.
I made this exact point, although for different reasons. At the same time, trying to balance tanking around some middle ground SP number is very difficult, and leads to all sorts of problems when you get to SP maxed out vehicles.
BobThe 844-1 CakeMan wrote: Also saying u played in PCs vs other corps and saying u were the top scorer means nothing.
After playing plenty of PCs i can tell u 1 AV fully speced into his class can kill a maxed out tank. His suit can cost less than a 100k isk to blow up a tank tht cost 2-3 mil isk.
As i have proto forges and a gastuns forge i can tell u it has the ability to kill most tanks in a 1v1. and i don't even have prof 5 or complex damage mods. and i one shots milita tanks.
I referred to PC play because the whiners needed some sort of validation of my experience, not because I think I am good, or that is has some bearing on the argument. I maintain that I am average at best.
As for forges, I too have a character with FG's with prof 5 and proto AV grenades. I also had months of hunting tanks in Chromo before I started tanking.
Yes, if someone has only 1 million SP into tanks they will not stand a chance against someone with a 10 million SP AV fit. How is this a surprise?
When you get to 10 million SP AV vs. 10 million SP tank, things are not as cut and dried. One would first assume(and this is a HUGE assumption) that someone with that much SP into tanks would know when to retreat. They should also know how to exploit their advantages while minimizing their flaws.
The other part of it is that if one were to look at it from a teamwork perspective, if you do not have infantry that is capable of helping you out in a PC, your tank is toast anyway.
Most often, tanks getting popped in PC are taking fire from more than one source. Either a couple of AV grenades and a FG, or maybe a FG/Swarmer and a tank at the same time. Focused fire will win everytime, and I don't see how you can call that unbalanced.
BobThe 844-1 CakeMan wrote: Balancing tanks over ur skills and not the avreage. ( assuming u are above avreage ) is not the way to balance AV v Tank.
http://www.youtube.com/watch?v=EitZRLt2G3w
BobThe 844-1 CakeMan wrote:
Even noobs with no skill could kill u throwing av nades at u and locking on to u with proto swarms across the map and jumping around while u try hitting him. A forge has o aim at u but even then it's hard to find them assuming they hide.
Even then tanks die realitivly fast for their cost.
There r some points i don't agree with in the petiton but something has to be done and doing nothing but bragging about yourself does no good.
see u on the battlefield. o/
If you find yourself within throwing distance of an infantry, without any back up, and stay there, enjoy the respawn screen, because you messed up.
If you cannot recognize that swarms are a very real threat to an armor tank, and take proper action, which includes not pushing too far forward, not straying too far from cover, and not letting yourself get into outnumbered situations, then enjoy the respawn screen. You messed up.
If there is a forge gunner up high, and you don't have the good sense to not go rolling out into their field of fire, enjoy the respawn screen, you messed up.
I have made numerous suggestions about how to balance shield v armor tanking, as well as suggestions regarding AV nades, enforcers, and more. Yet all these posts get overlooked because I find the amount of whining to be intolerable. So because I do not join in the chorus of saying we need buffs, anything else I do add to the discussion is moot?
Bottom line is that any tank that gets called in becomes a priority target for the enemy team. until there is some form of matchmaking, new guys are going to get decimated by experienced AV players. If they buff tanks instead of fixing matchmaking, then when you get to SP max scenarios, the tanks become OP.
At the same time, anyone who expects to one day get into a proto tank and then go and square off against a squad that is packing Lai Dai grenades, Ishukone Assault Forges and some decent swarms without getting popped mercilessly is dreaming. Just because our tanks cost us an arm and a leg does not mean that we should be able to roll up into a confined space with a blaster tank and have a slug fest vs enemy AV.
|
|
EnglishSnake
Zumari Force Projection Caldari State
1442
|
Posted - 2013.07.19 18:30:00 -
[531] - Quote
ZDub 303 wrote:I don't know if anyone else has posted it.. but it looks like the devs are acknowledging this thread. https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375So that's gotta mean something. Here was a thought I had yesterday too. What if CCP introduced an "Assault LAV" variant which had a driver operated turret and two seats? Could give vehicle drivers something to use in pubs other than 1.5 million isk HAVs. With high level vehicle skills im sure an assault LAV could be quite terrifying in the right hands, and only cost ~400k isk instead of ~1500k isk. Sounds cool... hell i'd even spec into that.
Seriously they take this thread over this one
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
Which pretty much contains all the problems with vehicles and goes into detail
I wasted my ******* time |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
7
|
Posted - 2013.07.19 18:44:00 -
[532] - Quote
can't quote u so i'll just label the points one by 1 here.
1. 1 proto av character is skilled enough can kill a tank 1 v 1. it has been done plenty of times. Now as we know we don't have proto vehicles so this is expected but as one of ur previous post was to say a maddy or gunnlogi was a proto tank then would u be happy and if this is ur thinking of proto vehicles then u would expect a proto HAV to be killed 1 v 1 to a proto av person.
2. u are balancing tanks based off ur fully speced out tank compared to other AV that could or could not be maxed out. more than likely not. as u said 6 proto swarms could not kill u. assuming they came from the same person tht damage output maxed out would be over 20k damage. so unless ur telling me ur tank is some sort of god this is not true.
3. as far as PC goes it's pretty much a slaughter fest for tanks assuming the enemy has some av with tank support. mostly u will be bombarted by 1 maxed out AV specialist with a tank as support. so as u would imagine u or the reciever would probably die either way.
4. balancing a vehicle based off of only ur perspective is biased said in other words. if we only took account ur expirence from tanking and used only tht we would get a sloppy illistration. as u see in this thread there are plenty of suggestions tht need to be used not only urs. Although not everyone agrees i understand. and yes i watched tht video. then where are the ways for beginers to have a good since of power in tanks. milita is not it and can be destroied by everything. now milita av is good vs good tanks to an extent as far as distracting them but there r better options. either way these better options completely outway the better options for vehicles
5. here u r telling me the skill of the driver and/or the av person to kill/suppress a tank. and u just stated not to balance off skill. and as far as isk goes i expect my tank to be able to live long enough to pay for itself. the only time i expect to lose it is if i make a mistake or underestimate something. right now i die to any av with any teamwork proto or not.
i hope i made since i kind of rushed it. XD. but i probably didn't knowing myself. |
The Attorney General
ZionTCD
448
|
Posted - 2013.07.19 19:17:00 -
[533] - Quote
1. Should a proto AV be able to take down a proto tank when we get them? Yes. This ignores tactics, or even the tanker trying to save himself. If, when we get proto tanks, one wants to just sit out in a field for a few minutes, then one guy should be able to destroy it.
2. I do not recall saying that I could take 6 proto swarms. I don't think any tank right now can. If I did say so, please point me to the post and I will change it. I recall saying that as soon as I see someone fire a six rocket swarm(proto) I immediately start retreating.
3. Yes, in a PC match tanks are expendable. Sometimes the FC needs you to drive right up on to an enemy position. This will normally cost you the tank. That is why corps should be keeping their tankers supplied. An organized group of 3 or 4 AV, or a team of one tank and an AV guy will destroy a tank very very fast.
4. I do not want anything balanced off of just my perspective. But having my perspective called pro-infantry, or to have it be derided as invalid due to my disagreement with the common themes is poor form. The larger balance discussion requires much more input than just mine or yours. I am not a low SP tanker, so trying to get an idea of what low SP tankers need is beyond me. However, what I think would go a long way is to promote the idea that proper matchmaking should hopefully be able to keep low SP tankers away from high SP AV.
5. I provided the link because we DO need to balance for skill. Tanks should not be balanced so that bad drivers can do well. They need to be balanced so that really good drivers like you have to play really smart to dominate. Bad drivers should ALWAYS get ripped apart. Just like stupid infantry gets killed right away. If someone runs at my tank with full health and tried to throw an AV nade at me, or hit me with a Mass Driver, they die because they were stupid, not because my tank is OP. Just as if someone drives their tank right into the middle of a group of infantry and gets AV naded, it is not AV nades that are OP, it is the driver who is stupid.
I look forward to keeping this discussion going, hopefully we can get some more information out there for the Devs to read.
|
Pikachu Power
XERCORE E X T E R M I N A T U S
46
|
Posted - 2013.07.19 20:16:00 -
[534] - Quote
The Attorney General wrote:1. Should a proto AV be able to take down a proto tank when we get them? Yes. This ignores tactics, or even the tanker trying to save himself. If, when we get proto tanks, one wants to just sit out in a field for a few minutes, then one guy should be able to destroy it.
2. I do not recall saying that I could take 6 proto swarms. I don't think any tank right now can. If I did say so, please point me to the post and I will change it. I recall saying that as soon as I see someone fire a six rocket swarm(proto) I immediately start retreating.
3. Yes, in a PC match tanks are expendable. Sometimes the FC needs you to drive right up on to an enemy position. This will normally cost you the tank. That is why corps should be keeping their tankers supplied. An organized group of 3 or 4 AV, or a team of one tank and an AV guy will destroy a tank very very fast.
4. I do not want anything balanced off of just my perspective. But having my perspective called pro-infantry, or to have it be derided as invalid due to my disagreement with the common themes is poor form. The larger balance discussion requires much more input than just mine or yours. I am not a low SP tanker, so trying to get an idea of what low SP tankers need is beyond me. However, what I think would go a long way is to promote the idea that proper matchmaking should hopefully be able to keep low SP tankers away from high SP AV.
5. I provided the link because we DO need to balance for skill. Tanks should not be balanced so that bad drivers can do well. They need to be balanced so that really good drivers like you have to play really smart to dominate. Bad drivers should ALWAYS get ripped apart. Just like stupid infantry gets killed right away. If someone runs at my tank with full health and tried to throw an AV nade at me, or hit me with a Mass Driver, they die because they were stupid, not because my tank is OP. Just as if someone drives their tank right into the middle of a group of infantry and gets AV naded, it is not AV nades that are OP, it is the driver who is stupid.
I look forward to keeping this discussion going, hopefully we can get some more information out there for the Devs to read.
I usually don't like you, but this post has some merit.
3 minutes in the middle of a battlefield is absolutely ridiculous. In Chromosome, with good AV effort, you might do a good 15 seconds and that was plenty in my opinion, but right now, it's about 5 seconds. 5 is too short. 30 is absolutely way too long. With the damage output of a tank, in 15 seconds, a good gunner can gun down 10 dudes with ease.
I absolutely agree that bad drivers should be punished as they were in Chromosome, but good drivers should be able to go 25:0 EVERY game just like the good assault players do (I'm talking THE BEST assault guys and the BEST tankers). It was like that in Chromosome. Give a 2.5 mil Saggy to a bad tanker and it wouldnt last 30 seconds past the redline, but put it in the hands of someone like Slap or Zitro and the tank would be a win button. It sounds OP, but with only 20 guys capable of that due to their tactical knowledge, it was fine because you'd meet a tanker of that calibre only in CBs or 1 in 20 matches, at the most.
In PC, i agree that tanks should be expendable, but only because of the huge amount of proto AV that everybody has and the fact that there are other extremely powerful havs dominating open areas. Right now, one proto av can deny a 300m radius to any tank. Bring that number up to 3 proto AV and it's pretty balanced. This way, a single AV guy can swing the balance of power in favor of his own tanker, should he choose to exist, but not solo good tankers as often as they do. (I'm speaking in the case of the average tanker here. Personally, it's not common that a team will dedicate, literally, 5 guys to my destruction in pubs or PC)
On the topic of AV grenades, I feel they are too powerful at such low levels for their fitting cost, sp investment, and isk. Standard ones should be able to solo mlt lavs every time (nerf mlt lavs), adv ones should be able to drive a tank back if used by 2 mercs, and pro ones should be just as capeable as an ishukone forge in close range- which they are not. For their cost, AV grenades (even standard) are the most effective AV weapons due to their dps. 6 guys throwing adv av grenades can do 27000 damage in 3 seconds (resistances ignored). No tank can handle that. I propose either a CPU/PG increase so the user cannot be effective vs infantry and tanks at close range OR a straight up damage nerf of 30% to all levels. As you said, isk balancing does not work.
I have an idea that there is a ratio unique to every tanker regarding how many AV units of the same meta level of his tank it takes to kill him without him running away or getting in cover for more than 3 seconds at a time. For me, it is 1:5- that is to say, my standard tank with meta 3 modules can handle up to 5 standard AV weapons until I stand no chance of survival. For most tankers, the ratio is 1:3, for those with fully specced tanks of one kind, it is 1:6 if they have good tactics and experience; for the worst of us, it is 1:2 or even 1:1 if theyre not using a keyboard- though that is rare. That means that a true proto tank needs to be able to tank the dps of 3 proto AV for the average tanker. This formula, however, is highly subjective as there are too many variables, and should not be used as the perfect idea to balance AV, as some maps that are open with high cover, would bring the ratio up to 1:8 for me, and others down to 1:2 in closed spaces where i cant shoot back-even 1:1 if im caught with my hardeners off and boosters on recharge.
Still, just ideas and I'll keep it civil, this time, if you do, AG. I think I'll let Void do the trollin' for now. :P |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
9
|
Posted - 2013.07.19 20:20:00 -
[535] - Quote
1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and/or would require help to kill the tank. Proto av should cost more IMO due to the high cost of standard tanks. Proto tanks will cost more. Proto av should not be used all the time, it should be a choice to either use very expensive gear to have a better chance to kill the tank or lower tier gear to be able to distract the tank. I'm talking 300-400k isk. Sure they die a lot more but it is still cheaper than the tank and they took the risk.
2. page 17, 3 post down thou u did say maybe. :)
3. This is why i do not think PC is a good way of balancing tanks at least. in no standard can a tank live long enough because of teamwork of pc. which is wat should be required to kill a tank most of the time.
4. i do agree of matchmaking in fact it is almost required to get started with tanking due to the fact new tanks r garbage and proto av will easily destroy u. which discourages them to continue their tanking carrer along with the hefty prices of tanks.
5. i might have misunderstood the video like i said i was in a rush XD. but yes i agree with this. but i also think tanks and av need countermeasures of countering eachother rather than just killing them.
For example tanks could have smoke screens that remove the lock off ones vehicle. This could be one way to make it where tanks have a better defence than a wall or armor/shields.
Or for infantry to have a module tht last 10 seconds and lets them take 90% less damage from vehicle turrets.
Both sides need counters other than death or hiding. Right now all we have are ways to heal, reduce damage, and increase health. No ways of countering anything. other than walls. which sometimes doesn't even affect swarms. XD
|
Pikachu Power
XERCORE E X T E R M I N A T U S
46
|
Posted - 2013.07.19 20:23:00 -
[536] - Quote
EnglishSnake wrote:ZDub 303 wrote:I don't know if anyone else has posted it.. but it looks like the devs are acknowledging this thread. https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375So that's gotta mean something. Here was a thought I had yesterday too. What if CCP introduced an "Assault LAV" variant which had a driver operated turret and two seats? Could give vehicle drivers something to use in pubs other than 1.5 million isk HAVs. With high level vehicle skills im sure an assault LAV could be quite terrifying in the right hands, and only cost ~400k isk instead of ~1500k isk. Sounds cool... hell i'd even spec into that. Seriously they take this thread over this one https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183Which pretty much contains all the problems with vehicles and goes into detail I wasted my ******* time
you have good ideas, sir. i think ill bump for you |
Pikachu Power
XERCORE E X T E R M I N A T U S
46
|
Posted - 2013.07.19 20:28:00 -
[537] - Quote
I can handle 1 proto AV and win because ill shoot him. 2 and ill run. 3 and im dead. that is technically how it should be, which is why we need proto havs. |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 20:53:00 -
[538] - Quote
Reserved. |
ZDub 303
TeamPlayers EoN.
1041
|
Posted - 2013.07.19 20:56:00 -
[539] - Quote
Pikachu Power wrote:I can handle 1 proto AV and win because ill shoot him. 2 and ill run. 3 and im dead. that is technically how it should be, which is why we need proto havs. Im curious what you think about this Charlotte.
What if they did this.
Std Madrugar is what we have now.
Chassis is 200k iirc? So lower the chassis down to 100k isk.
Requires Gallente HAV I
Add Adv Madrugar
Same Slot Count Base Armor/Shields +15% Base PG +15%
Price: 300k ISK
Requires Gallente HAV III
Add Pro Madrugar
Add +1 High Slot Base Armor/Shields +40% (over std) Base PG +40% (over std)
Price: 800k ISK.
Requires Gallente HAV V
You would do the exact same for Caldari HAVs (this doesn't address shield/armor imbalances but at least gets better basic frame HAVs out there)
Then Surya/Sagaris will be "Marauder HAVs" added later on and skilled into similar to Enforcer HAVs are now.
Lower Std Enforcer Price bt 50% and perform the same procedure adding base health and PG and adding an extra slot at pro tier.
Pricing would be something like
$600k std, $1.2M adv, $2M Pro.
Not that the numbers are finalized... but more the concept of basic frame and specialty frame HAVs and how increasing PG and base health is not hard to program. Could even change the color set a little making adv and proto tanks different colors.
Seems like it wouldn't be that hard.
You could add just the adv frame first and see how the meta game reacts, and then iterate as needed and eventually add the pro frames.
Seems like such an easy solution to me... |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 21:13:00 -
[540] - Quote
Reserved. |
|
Alpha 443-6732
Not Guilty EoN.
43
|
Posted - 2013.07.19 21:31:00 -
[541] - Quote
I was active in that thread long before this thread was even created. Even now I come by and bump it once in a while. It's good feedback and an overall well designed piece of work.
|
Soldiersaint
Deepspace Digital
230
|
Posted - 2013.07.19 21:34:00 -
[542] - Quote
*sigh* all i want for Christmas.......is an Amarr tank with an anti aircraft gun on it |
PsychoLogiKal PsyDrei
ZionTCD
45
|
Posted - 2013.07.19 22:16:00 -
[543] - Quote
BobThe 844-1 CakeMan wrote:can't quote u so i'll just label the points one by 1 here.
2. u are balancing tanks based off ur fully speced out tank compared to other AV that could or could not be maxed out. more than likely not. as u said 6 proto swarms could not kill u. assuming they came from the same person tht damage output maxed out would be over 20k damage. so unless ur telling me ur tank is some sort of god this is not true.
In all reality a fully maxed out maddy can take 20k damage and survive, think about the numbers. You get with dual stacked Carapace hardeners 45% resist after stacking penalty, the 10% from Armor Upgrades, the 15% added to Armor Repair Rate, and that the first volley is negated by 1200+ shields with their natural resist to explosive + 20% from Shield Upgrades + module = a tank that can take 20k damage from swarms.
But that is literally the MAX it can take until rep cycles come back. Not to mention you have to be on the ball and moving to avoid anyone else who might be shooting at you as well but it IS possible through the numbers. |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 22:19:00 -
[544] - Quote
BobThe 844-1 CakeMan wrote:1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and ....... *snip*
1. Agree to proto AV costing more, Forge Guns in particular should be much more expensive, as their are more versatile than anything else. Used in groups, they can either drive off or kill the tank, so they don't really have much risk.
2. Edited the post to reflect.
3. Tanks in PC almost need a different thread. The gulf in class between squad AV and squad HAV is too much for competitive gaming. Remote repair and Shield Transportation need a lot of help before we can properly engage in spider tanking.
5.Adding more depth to the encounter would be nice, but I think that right now, we need to help the Devs figure out the basics, long before we go for the frills.
|
Void Echo
Internal Error. Negative-Feedback
769
|
Posted - 2013.07.19 22:58:00 -
[545] - Quote
The Attorney General wrote:BobThe 844-1 CakeMan wrote:1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and ....... *snip*
1. Agree to proto AV costing more, Forge Guns in particular should be much more expensive, as their are more versatile than anything else. Used in groups, they can either drive off or kill the tank, so they don't really have much risk. 2. Edited the post to reflect. 3. Tanks in PC almost need a different thread. The gulf in class between squad AV and squad HAV is too much for competitive gaming. Remote repair and Shield Transportation need a lot of help before we can properly engage in spider tanking. 5.Adding more depth to the encounter would be nice, but I think that right now, we need to help the Devs figure out the basics, long before we go for the frills.
finally, I agree with you on something.. |
Void Echo
Internal Error. Negative-Feedback
769
|
Posted - 2013.07.19 23:01:00 -
[546] - Quote
The Attorney General wrote:Reserved.
im just going to ignore your posts because all you seem to do is ignore the real topic of the thread and go directly for personal insults which I turn makes you look weak as if you don't have a base for an argument or debate yourself |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.19 23:10:00 -
[547] - Quote
Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again.
I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game.
It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage.
You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage.
Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers.
I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern. |
Void Echo
Internal Error. Negative-Feedback
769
|
Posted - 2013.07.19 23:10:00 -
[548] - Quote
Heres my stance on this.
I can handle my own against enemy AV, I have tactics and strategies that iv developed for survival and annihilation, im pretty good at tank driving and am considered one of the hardest tankers to kill in this game and I would agree with them.
it does anger me that every time that we try to have a decent conversation between AV or infantry that all you guys want to do is nerf tanks even more, weve already been nerfed to near uselessness.
on the case of average tankers, without them there are no future tanks that will bring fear into the battle or be known as the bringers of death, without average tankers being encouraged to skill more into tanking, all that will be left are the tank vets and im pretty sure that even we are disappearing because of the lack of balance and the hardships that come with tanks.
we need average tankers to continue on with our play style so vehicles don't go extinct and let this become COD 514. and with the way balance is now (we have no advanced or proto tanks yet you have advanced and proto av and you can solo any tank you want if you have enough damage mods on your dropsuit or you have av grenades) vehicles are going extinct and you guys want this to happen because you want this to be battlefield or planetside or cod or some other game that's exactly the opposite of dust 514, then why do you play this game?
anyway without the average tankers in the field, tanking will become extinct, which is why im trying to defend them and speak for them. |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 23:11:00 -
[549] - Quote
Void Echo wrote:The Attorney General wrote:Reserved. im just going to ignore your posts because all you seem to do is ignore the real topic of the thread and go directly for personal insults which I turn makes you look weak as if you don't have a base for an argument or debate yourself
Wut? |
Void Echo
Internal Error. Negative-Feedback
769
|
Posted - 2013.07.19 23:12:00 -
[550] - Quote
Stinker Butt wrote:Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again. I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game. It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage. You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage. Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers. I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern.
1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes |
|
SGT NOVA STAR
No Corporation Specified
71
|
Posted - 2013.07.19 23:47:00 -
[551] - Quote
Put Mr. Stars name on the list. |
microwave UDIE
S.e.V.e.N. Top Men.
40
|
Posted - 2013.07.19 23:51:00 -
[552] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again. I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game. It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage. You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage. Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers. I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern. 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast 2- you forgot about the major isk cost difference. there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS.
|
Promethius Franklin
DUST University Ivy League
79
|
Posted - 2013.07.20 00:00:00 -
[553] - Quote
microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 00:04:00 -
[554] - Quote
Void Echo wrote: 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Why should it require a minimum of 2 dedicated people to take down a tank that only requires 1 person to drive and kill everything in sight? How is that balance?
2. I haven't forgotten isk. I've said from the beginning that the only problem with tanks is the high isk cost. It should be lowered. Your problem is that you think that by spending the isk you've earned yourself the easy win button.
People will still drive a tank because a tank is still the dominating counter to 99% of the game. I'd love to see you get as many kills and die as few times with an HMG or forge. You may get one lucky game, but you can't do it consistently.
On a side note, I love seeing the forge gunners posting in this thread. They say that tanks are too weak because they only require a few hits from their proto AV. They don't seem to mind that they one-hit-kill infantry, installations, LAVs, and dropships. And yet, it's the tanks that are too weak. lmao at the irony.
|
microwave UDIE
S.e.V.e.N. Top Men.
40
|
Posted - 2013.07.20 00:05:00 -
[555] - Quote
Promethius Franklin wrote:microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. Nor should it be nullified by militia gear. 3 to 4 adv guys and I would agree.
|
Promethius Franklin
DUST University Ivy League
79
|
Posted - 2013.07.20 00:10:00 -
[556] - Quote
microwave UDIE wrote:Promethius Franklin wrote:microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. Nor should it be nullified by militia gear. 3 to 4 adv guys and I would agree. To specify, I mean same level. If it's a militia fit militia tank I have no issue with 3-4 militia swarm users taking it down. I realize this gives you the short end of the stick as we can escalate while you can't on hulls past standard and lolenforcers, but when the time does come and we see higher level tanks it's going to be... problematic if tanks are buffed to the point where proto/adv is required to counter standard (note, with standard fit! A proto or advanced tank fit should also require additional effort from AV as well). |
microwave UDIE
S.e.V.e.N. Top Men.
40
|
Posted - 2013.07.20 00:18:00 -
[557] - Quote
Promethius Franklin wrote:microwave UDIE wrote:Promethius Franklin wrote:microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. Nor should it be nullified by militia gear. 3 to 4 adv guys and I would agree. To specify, I mean same level. If it's a militia fit militia tank I have no issue with 3-4 militia swarm users taking it down. I realize this gives you the short end of the stick as we can escalate while you can't on hulls past standard and lolenforcers, but when the time does come and we see higher level tanks it's going to be... problematic if tanks are buffed to the point where proto/adv is required to counter standard (note, with standard fit! A proto or advanced tank fit should also require additional effort from AV as well). I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
|
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 00:31:00 -
[558] - Quote
microwave UDIE wrote: I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
Whose well fitted STD tank are you taking out with 3 adv AV nades? My 3 packed prototype AV nades won't do that to a well fitted tank, so I'm calling BS. Or perhaps by "well fitted" tank you meant "shite" tank. |
microwave UDIE
S.e.V.e.N. Top Men.
41
|
Posted - 2013.07.20 00:39:00 -
[559] - Quote
Stinker Butt wrote:microwave UDIE wrote: I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
Whose well fitted STD tank are you taking out with 3 adv AV nades? My 3 packed prototype AV nades won't do that to a well fitted tank, so I'm calling BS. Or perhaps by "well fitted" tank you meant "shite" tank. Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
|
Void Echo
Internal Error. Negative-Feedback
770
|
Posted - 2013.07.20 00:42:00 -
[560] - Quote
Stinker Butt wrote:Void Echo wrote: 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Why should it require a minimum of 2 dedicated people to take down a tank that only requires 1 person to drive and kill everything in sight? How is that balance?2. I haven't forgotten isk. I've said from the beginning that the only problem with tanks is the high isk cost. It should be lowered. Your problem is that you think that by spending the isk you've earned yourself the easy win buttonPeople will still drive a tank because a tank is still the dominating counter to 99% of the game. I'd love to see you get as many kills and die as few times with an HMG or forge. You may get one lucky game, but you can't do it consistently. On a side note, I love seeing the forge gunners posting in this thread. They say that tanks are too weak because they only require a few hits from their proto AV. They don't seem to mind that they one-hit-kill infantry, installations, LAVs, and dropships. And yet, it's the tanks that are too weak. lmao at the irony.
the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point. |
|
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 00:56:00 -
[561] - Quote
microwave UDIE wrote: Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
tempted to say your mom. but I wont, because I don't drive a tank.
Void Echo wrote: the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
1. Those "50" ton killing machines are still disabled by a single RPG in real life. It clearly isn't the most advanced on the market since it's only "standard." I'm not emotional, I'm trying to speak so that a child would understand. You didn't spend 2x my SP. And if it's based on that, I'd probably win every time. EVE Online is a different game, not even in the same class.
2. Pay to win some other game. Learn some skill.
|
Void Echo
Internal Error. Negative-Feedback
770
|
Posted - 2013.07.20 01:07:00 -
[562] - Quote
Stinker Butt wrote:microwave UDIE wrote: Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
tempted to say your mom. but I wont, because I don't drive a tank. Void Echo wrote: the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
1. Those "50" ton killing machines are still disabled by a single RPG in real life. It clearly isn't the most advanced on the market since it's only "standard." I'm not emotional, I'm trying to speak so that a child would understand. You didn't spend 2x my SP. And if it's based on that, I'd probably win every time. EVE Online is a different game, not even in the same class. 2. Pay to win some other game. Learn some skill.
ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life). |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 01:35:00 -
[563] - Quote
Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it.
The same rules do not apply to dust and EVE. You are naive if you think they do.
You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules?
Get some skill, boy. And come back to Dust when you have it. |
Celeste Cyra
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.07.20 02:42:00 -
[564] - Quote
Feel free to add me to the list of supporters. Kinda want a reduction on your rail guns range added to number 2 though. It sucks calling in a dropship and watching it get vaporized from across the map before it even touches the ground. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
9
|
Posted - 2013.07.20 03:34:00 -
[565] - Quote
Stinker Butt wrote:Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it. The same rules do not apply to dust and EVE. You are naive if you think they do. You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules? Get some skill, boy. And come back to Dust when you have it. first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. i do't nt to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread. |
Void Echo
Internal Error. Negative-Feedback
772
|
Posted - 2013.07.20 05:26:00 -
[566] - Quote
Stinker Butt wrote:Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it. The same rules do not apply to dust and EVE. You are naive if you think they do. You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules? Get some skill, boy. And come back to Dust when you have it.
your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD. |
Zekain Kade
TeamPlayers EoN.
1268
|
Posted - 2013.07.20 05:28:00 -
[567] - Quote
Add my name! |
Falitroke
Corporacion Lince
2
|
Posted - 2013.07.20 08:12:00 -
[568] - Quote
Feel free to add me to the list of supporters. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 09:19:00 -
[569] - Quote
BobThe 844-1 CakeMan wrote: first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. I don't want to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread.
Since this petition asks for a nerf to my weapons, I have every right to speak on it as you do. Besides, I don't see anywhere in the rules that states I have to agree with a thread to post in it. And you're welcome for the bumps.
Void Echo wrote:[quote=Stinker Butt] your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD.
Who knows, you may actually kill me someday. You have an easy-win button so you should be embarrassed if you don't. But I'm ok with dying because it's part of the game.
What I want is real balance, which is a basic principle in FPS games. It's here now. Your mentality is that, "I should be more powerful than anything because I'm a tank - end of story"
|
Mary Sedillo
BetaMax. CRONOS.
153
|
Posted - 2013.07.20 10:25:00 -
[570] - Quote
Stinker Butt wrote:BobThe 844-1 CakeMan wrote: first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. I don't want to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread.
Since this petition asks for a nerf to my weapons, I have every right to speak on it as you do. Besides, I don't see anywhere in the rules that states I have to agree with a thread to post in it. And you're welcome for the bumps. Void Echo wrote:[quote=Stinker Butt] your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD. Who knows, you may actually kill me someday. You have an easy-win button so you should be embarrassed if you don't. But I'm ok with dying because it's part of the game. What I want is real balance, which is a basic principle in FPS games. It's here now. Your mentality is that, "I should be more powerful than anything because I'm a tank - end of story"
The average tanker wants to just roll over everyone completely with no viable threat to his vehicle. My madrugar blaster fit allows survivability and aggressive power. I use it often in PC, or I use my rail as the situation demands.
As the situation demands... This ability to read the situation and react accordingly is a weakness of many people, not just gamers. We just get to see their complaints on the forums.
To the guy who is arguing against scanners, it is a GREAT tool for picking up EVERYONE around. Your teammates aren't always going to pick up the squad trying to flank, or the guys just up ahead setting up an ambush... just saying. :) |
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Pikachu Power
XERCORE E X T E R M I N A T U S
74
|
Posted - 2013.07.20 13:43:00 -
[571] - Quote
WE DID IT! CCP RESPONDED! CHECK THE WEEKLY UPDATES STICKY! |
The Attorney General
ZionTCD
450
|
Posted - 2013.07.20 13:52:00 -
[572] - Quote
Void Echo wrote:
1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Have to disagree. As stated previously, if a tanker wants to sit around in the open for long enough, one AV user should be able to destroy them. Also, please don't use the plural in your arguments. You are not the voice of all tankers.
2. I have said this many times before, but I guess it needs to be expanded upon. You cannot balance with ISK. Just becuase our tanks cost more than an AV fit does not mean that they are more powerful. It just means that they take more materials to manufacture(in the general sense, not in the New Eden specific, as I am well aware that we are currently not manufacturing anything). The cost of an item is not a measure of how powerful it is, in any way.
Your idea that tanks are worthless if they can be taken out by a single AV user I cannot agree with. A tank has more range than a heavy, more ammo, greater flexibility, is more mobile, durable, can operate without a logi, etc. Just becuase an infantry man can destroy it, doesn't make it worthless. |
The Attorney General
ZionTCD
450
|
Posted - 2013.07.20 14:05:00 -
[573] - Quote
Void Echo wrote:
why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit?
Did you really spend 2x the SP though? In order for a heavy to equip a proto assault forge, proto AV grenades, 2x complex damage mods, and a good SMG requires more SP than a fully fit STD tank. So unless you want to have absolutely massive amounts of SP needed for proto tanks, this argument doesn't really hold up.
Void Echo wrote: this game is based on ISK and SP like it or not, its not based on personal skill unfortunately.
SP is a factor, to an extent, but ISK is not, except for new people. Having more SP is not an automatic win, nor is using more expensive items.
Void Echo wrote: like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
A group of 10 rookie ships can drop a battleship costing 1000x as much if the battleship pilot is bad. It may not be a Titan, and it may not be solo, but unlike Eve, we are not playing with huge numbers. In a 16 v 16 battle, saying that it would take a quarter of the enemy team dedicated to AV to drop a tank is not balanced.
Void Echo wrote: 2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
Hell no. I have to strongly resist the urge to troll the crap out of you for saying this. The idea that just because you specced tanks there should not be a counter easily at hand is absurd. Armor is the hard counter for infantry, AV is the hard counter for Armor. We could have a discussion on if tanks need to be more lethal to compensate for the lethality of AV, but in no way shape or form is just speccing into a tank and dropping a couple of million ISK an assured victory. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 15:02:00 -
[574] - Quote
Put Ignoble Son on that list. Ignoble is my main. He is a tank pilot. Also I would like for you to amend the OP by adding another request:
Fix turret ADS render distance. |
Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.20 20:24:00 -
[575] - Quote
They are nerfing armor reppers.
Good game.
I'm done. This game is dead. |
Space -Moose
0uter.Heaven EoN.
2
|
Posted - 2013.07.20 21:23:00 -
[576] - Quote
Add my name to the list! |
TheBLAZZED
VENGEANCE FOR HIRE
102
|
Posted - 2013.07.20 21:47:00 -
[577] - Quote
the OP has my full support, please add my name to the list! |
Void Echo
Internal Error. Negative-Feedback
776
|
Posted - 2013.07.20 23:02:00 -
[578] - Quote
The Attorney General wrote:Void Echo wrote:
1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Have to disagree. As stated previously, if a tanker wants to sit around in the open for long enough, one AV user should be able to destroy them. Also, please don't use the plural in your arguments. You are not the voice of all tankers. 2. I have said this many times before, but I guess it needs to be expanded upon. You cannot balance with ISK. Just becuase our tanks cost more than an AV fit does not mean that they are more powerful. It just means that they take more materials to manufacture(in the general sense, not in the New Eden specific, as I am well aware that we are currently not manufacturing anything). The cost of an item is not a measure of how powerful it is, in any way. Your idea that tanks are worthless if they can be taken out by a single AV user I cannot agree with. A tank has more range than a heavy, more ammo, greater flexibility, is more mobile, durable, can operate without a logi, etc. Just becuase an infantry man can destroy it, doesn't make it worthless.
I agree with your statement that a tank sitting out in the open should be killed but where is the rest of it? an average tank with standard modules will survive much less than a tank with prototype or advanced modules and a skilled driver, so wheres the difference in the 2 situations? I don't care if im not the voice of all the tankers, I know there are some that don't agree with everything I suggest and I understand that, but when someone insults me, that's when I fire back, and I don't see any other tankers saying that I don't stand for them besides you and the other guy, so if anyone else says it then I wont speak for them either.
2nd statement really disproves reality, for instance, when your comparing the playstation 3 to a playstation 2 the playstation 3 will costs a lot more because its more advanced and more durable, its also the better of the 2 which leads it to cost more, the fact that the playstation 3 costs more than the playstation 2 mans that the playstation 3 is more advanced, has more abilities and all around more and better technology than the playstation 2, to say what your saying would mean that the playstation 2 does the same as the playstaion 3 regardless of the cost with is not true. |
Viktor Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.07.20 23:12:00 -
[579] - Quote
Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead.
Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time.
|
Void Echo
Internal Error. Negative-Feedback
776
|
Posted - 2013.07.20 23:15:00 -
[580] - Quote
The only thing that was keeping armor tanks up to speed with AV (the armor reps) are going to be nerfed and thus causing only dumbasses to go directly into the battlefield and dies instantly. tanking is one step closer to total extinction, id say about 2 more nerfs and we will all quit tanks for good in this game. il just be afking now since tanks are about to be what infantry want them to be. |
|
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
16
|
Posted - 2013.07.20 23:16:00 -
[581] - Quote
Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. STFU no one ever complained about them. And the people who do used milita AV. Proto AV users laugh at tanks good repper or not. All thts going to happen is u r going to see more railgun snipping tanks do to the crappy repair rate of them or more shield tanks. Only noobs would want this "bugged" module broken. |
Void Echo
Internal Error. Negative-Feedback
776
|
Posted - 2013.07.20 23:17:00 -
[582] - Quote
Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time.
typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now |
Viktor Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.07.20 23:23:00 -
[583] - Quote
Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now
Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry |
Void Echo
Internal Error. Negative-Feedback
778
|
Posted - 2013.07.20 23:26:00 -
[584] - Quote
Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry
then why would you want a tank nerf?
I would imagine that you would have common sense and want your shield regens to catch up to the armor reps |
ZDub 303
TeamPlayers EoN.
1083
|
Posted - 2013.07.20 23:26:00 -
[585] - Quote
we'll just have to see what happens. The post was rather vague and cryptic. Only stating 'fixed in a future patch'. They could very well have only meant "we are aware of this and will address it when we do our vehicle pass for 1.4"/
However, Shanghai's communication is about as good as microsoft's and we're all left wondering wtf is going on... |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
16
|
Posted - 2013.07.20 23:27:00 -
[586] - Quote
Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry shield tankers should be wanting a buff for vehicles in general not a nerfing of the opposite tank. U could ask for better shield modules or better passive reps instead of Yeah finally their tanks sucks as bad as mine. So STFU and know u have a booster and passive rep while armor only has active. 50% of ur reps come from active 50% from passive armor is 100% active. |
Viktor Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.07.20 23:34:00 -
[587] - Quote
BobThe 844-1 CakeMan wrote:Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry shield tankers should be wanting a buff for vehicles in general not a nerfing of the opposite tank. U could ask for better shield modules or better passive reps instead of Yeah finally their tanks sucks as bad as mine. So STFU and know u have a booster and passive rep while armor only has active. 50% of ur reps come from active 50% from passive armor is 100% active.
Sry if i was a bit one sided I do want both shield and armor tanks fixed but ccp also needs to deal with the ever increasing amount of av. When they balance av and fix the tanks then we'll see how useful tanks will be. |
Castrated Tanker
lnternal Error.
0
|
Posted - 2013.07.22 02:14:00 -
[588] - Quote
Is it true that CCP is going to turn my armor repper into a paintjob repper? |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
|
Posted - 2013.07.22 03:03:00 -
[589] - Quote
Castrated Tanker wrote:Is it true that CCP is going to turn my armor repper into a paintjob repper? yes. Tanks and Derpships r a dying race.
LLAV's are still the best tanks in the game.
GG CCP. |
EternalRMG
Eir Gaming
439
|
Posted - 2013.07.22 03:08:00 -
[590] - Quote
Dropships, dont forget dropships |
|
Akurabis
The Guardians 910
18
|
Posted - 2013.07.22 03:15:00 -
[591] - Quote
The ****** tank situation is exactly what CCP wants; think about it -
What hooks a newbie more than popping a tank?
What ragequits a newbie more than getting pwnd by a tank?
That's why they have all these great and ready AV weapons (that are just really well tuned for their job), and tanks have unwieldy noise holes, with no electronic targeting/defence for all our teraflops. |
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:54:00 -
[592] - Quote
Akurabis wrote:The ****** tank situation is exactly what CCP wants; think about it -
What hooks a newbie more than popping a tank?
What ragequits a newbie more than getting pwnd by a tank?
That's why they have all these great and ready AV weapons (that are just really well tuned for their job), and tanks have unwieldy noise holes, with no electronic targeting/defence for all our teraflops. and the next 5 rounds they encounter Cal Logis and Ragequit Dust forever So they really shouldn't care about new players they should worry about existing players and making PG back to what it was (or 3% increase per level) will help even if it is to a lesser degree remeber the large problem was with Hardeners not the Tanks |
Castrated Tanker
lnternal Error.
3
|
Posted - 2013.07.22 16:10:00 -
[593] - Quote
Gotta make some cash tonight, if any tankers would like to join up we could get a full squad of indestructable Charys together and demo derby some swarm launcher scrubs |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
259
|
Posted - 2013.07.22 16:16:00 -
[594] - Quote
Son-Of A-Gun wrote:Put Ignoble Son on that list. Ignoble is my main. He is a tank pilot. Also I would like for you to amend the OP by adding another request:
Fix turret ADS render distance.
Hay, nobody ever put my name on the list. What the hell? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.07.22 20:18:00 -
[595] - Quote
Blam get it together and read the feedback. We need a real dev to right the ship for vehicles. Your vehicle pilots are a dying breed with the way things are headed. There are a lot more people leaving the vehicle ring than new people joining us. Eventually they won't need you because there will be no more vehicles called out besides militia coffins that are sicas and somas. |
Pje251296
KILL ORDERS
62
|
Posted - 2013.07.22 20:24:00 -
[596] - Quote
I support this. |
LADY MYATO
QcGOLD Astroya Conglomerate
52
|
Posted - 2013.07.22 21:02:00 -
[597] - Quote
30 page to this topic and not even one f u c k i n g answer from any Dev... Ridiculous |
Darrius Smithmage
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1
|
Posted - 2013.07.22 21:11:00 -
[598] - Quote
Add me to the list to. |
Xender17
Intrepidus XI EoN.
352
|
Posted - 2013.07.22 21:13:00 -
[599] - Quote
30 pages and no dev post? |
PO0KY
Armored Wolves
16
|
Posted - 2013.07.22 21:28:00 -
[600] - Quote
Agreed!
Add me up |
|
WhoWolf
Zumari Force Projection Caldari State
0
|
Posted - 2013.07.22 21:38:00 -
[601] - Quote
You can add my name |
LogiBitch
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.07.22 21:40:00 -
[602] - Quote
I'm in support of this. |
Utter Brutality
Armored Wolves
0
|
Posted - 2013.07.22 21:43:00 -
[603] - Quote
Yep, add me to the list sir. |
Alldin Kan
Internal Error. Negative-Feedback
424
|
Posted - 2013.07.22 22:07:00 -
[604] - Quote
TakeCover OrDie wrote:So far the supporters of the list are numbering over 100
Oh my. |
Killar-12
Intrepidus XI EoN.
276
|
Posted - 2013.07.23 03:03:00 -
[605] - Quote
Take COVER!!!!!!
...because the thread's coming Back! |
The legend345
TeamPlayers EoN.
786
|
Posted - 2013.07.23 03:26:00 -
[606] - Quote
This threads supporters are OVER 9000 SOONtm. |
KR-91N
Intara Direct Action Caldari State
18
|
Posted - 2013.07.23 03:41:00 -
[607] - Quote
Add me, for sure. |
Markul Gartel
Not Guilty EoN.
3
|
Posted - 2013.07.23 04:09:00 -
[608] - Quote
I agree |
Sylvana Nightwind
Expert Intervention Caldari State
444
|
Posted - 2013.07.23 05:01:00 -
[609] - Quote
How about learn to read and chill the hell out with your petitions:
https://forums.dust514.com/default.aspx?g=posts&m=1085377#post1085377 |
The legend345
TeamPlayers EoN.
786
|
Posted - 2013.07.23 05:10:00 -
[610] - Quote
I was getting ready to rip you a new ******* then I read about the new vehicle balance overhaul :) |
|
Killar-12
Intrepidus XI EoN.
281
|
Posted - 2013.07.23 05:12:00 -
[611] - Quote
This is the Chilled-out petition and N-F guys with some exceptions(SoTa,Warlord,Void,Kain if you count ex-N-F too) aren't the most stable people |
The legend345
TeamPlayers EoN.
786
|
Posted - 2013.07.23 05:14:00 -
[612] - Quote
Killar-12 wrote:This is the Chilled-out petition and N-F guys with some exceptions(SoTa,Warlord,Void,Kain if you count ex-N-F too) aren't the most stable people But Im here and im not stable :O |
Killar-12
Intrepidus XI EoN.
281
|
Posted - 2013.07.23 05:21:00 -
[613] - Quote
The legend345 wrote:Killar-12 wrote:This is the Chilled-out petition and N-F guys with some exceptions(SoTa,Warlord,Void,Kain if you count ex-N-F too) aren't the most stable people But Im here and im not stable :O I don't see you throwing a temper tantrum |
Gogo O'Dell
Psygod9 RISE of LEGION
40
|
Posted - 2013.07.23 05:35:00 -
[614] - Quote
i demand bacon and better tanks |
Markul Gartel
Not Guilty EoN.
4
|
Posted - 2013.07.23 05:36:00 -
[615] - Quote
We need proto tanks and tank fixes |
The legend345
TeamPlayers EoN.
788
|
Posted - 2013.07.23 05:55:00 -
[616] - Quote
Markul Gartel wrote:We need proto tanks and tank fixes We need a vehicle balance overhaul! |
Killar-12
Intrepidus XI EoN.
285
|
Posted - 2013.07.23 06:01:00 -
[617] - Quote
I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
53
|
Posted - 2013.07.23 06:04:00 -
[618] - Quote
Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm an idiot sue me. |
The legend345
TeamPlayers EoN.
788
|
Posted - 2013.07.23 06:06:00 -
[619] - Quote
BobThe 844-1 CakeMan wrote:Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm blind sue me. I hit reply and when I did I seen a different post. #awkward |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
55
|
Posted - 2013.07.23 06:16:00 -
[620] - Quote
The legend345 wrote:BobThe 844-1 CakeMan wrote:Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm blind sue me. I hit reply and when I did I seen a different post. #awkward u saw nothing. |
|
Killar-12
Intrepidus XI EoN.
286
|
Posted - 2013.07.23 06:40:00 -
[621] - Quote
BobThe 844-1 CakeMan wrote:The legend345 wrote:BobThe 844-1 CakeMan wrote:Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm blind sue me. I hit reply and when I did I seen a different post. #awkward u saw nothing. REPLY TO MY QUESTION!!! |
jace silencerww
D3M3NT3D M1NDZ
5
|
Posted - 2013.07.23 08:31:00 -
[622] - Quote
just a thought but how about the ability to shoot the swarm missles down or an ability in tanks or modules that is anti-swarm. as far as forge guns lower the damage i mean 2772 base then add in damage mods and max skills damage equals 3500+ (not including the damage bonus of +10% to armor forge guns get) than is more than the pro compressed rail with stack mods and maxed turrets operation and large railgun. |
Shadow of War88
0uter.Heaven EoN.
15
|
Posted - 2013.07.23 08:38:00 -
[623] - Quote
LOL ccp sucks unless they bring back the Sagaris |
BRIANNA BEACH
Pradox One
13
|
Posted - 2013.07.23 10:53:00 -
[624] - Quote
I'm all for this, count me in
proto av vs armour tank is ridiculously one sided |
D3LTA Blitzkrieg II
0uter.Heaven EoN.
16
|
Posted - 2013.07.23 11:06:00 -
[625] - Quote
BRIANNA BEACH wrote:I'm all for this, count me in
proto av vs armour tank is ridiculously one sided
damn straight |
Covert Clay
Red Star. EoN.
55
|
Posted - 2013.07.23 21:48:00 -
[626] - Quote
Bump. CCP needs to do something ... |
Alpha 443-6732
Pure Innocence.
44
|
Posted - 2013.07.23 22:17:00 -
[627] - Quote
Can we get some details on 1.4 CCP?! I swear that I'll do anything... |
D3LTA Blitzkrieg II
0uter.Heaven EoN.
19
|
Posted - 2013.07.23 22:45:00 -
[628] - Quote
maybe 1.3 will have vehicle balance as well not just weapon and dropsuits balance |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
92
|
Posted - 2013.07.24 02:54:00 -
[629] - Quote
I have over 1 million sp waiting for something for my tank
Therefore SIGNED. |
Meeko Fent
Seituoda Taskforce Command Caldari State
359
|
Posted - 2013.07.24 03:04:00 -
[630] - Quote
TakeCover OrDie wrote:So far the supporters of the list are numbering over 100: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell Shadow Of War88 TITANICA Xangore Covert Clay Washlee richiesutie2 Aythadis Smith Blammo ChicagoCubs4ever Sponglyboy Squaredoo Hired Pinp Lorhark Gannarsein Ken Kaniff69 Ludicure Ninda Brjann Innree Adeila Lafayette Purona English Snake undeadsoldier90 Harpyja thhrey euwayreurer Sotapopgrey gay Kam Elto Azura Sakura Death Klok Serimos Haeraven Sucia Kelly Harpja Dumpster Juice Dre PrEach Abby invo Pocket Rocker Girl The Window Licker Sheneingay Mcbob Eurydice McBob Svipgdar Hero Ghost Kaiser Syther Shadows Gogo O'dell Kekklian Noobatronic demonkiller12 raex001 Xera The Mishima Pikachu Power noname warrior Muud Kipz Seymour Krellborn maliki iceni Operative 1171 Aaiji Jason Pearson SoldierSaint sev alcatraz Add Me to that Bro.
Signed for feeling bad that the HAVs are so Easy to whoop.
Me-Co Out. |
|
hackerzilla
Defenders of the Helghast Dream
144
|
Posted - 2013.07.24 03:08:00 -
[631] - Quote
+1 Signed |
The legend345
TeamPlayers EoN.
793
|
Posted - 2013.07.24 06:13:00 -
[632] - Quote
LOL over 100 people out of the 5k that play this game xD |
The Attorney General
ZionTCD
568
|
Posted - 2013.07.24 06:20:00 -
[633] - Quote
1.5 is the new 1.4.
Spread the new gospel of October for parity.
But seriously I'll be playing something on PS4 before its really fixed. |
The legend345
TeamPlayers EoN.
794
|
Posted - 2013.07.24 06:21:00 -
[634] - Quote
The Attorney General wrote:1.5 is the new 1.4.
Spread the new gospel of October for parity.
But seriously I'll be playing something on PS4 before its really fixed. Dat ps4 tho <3 |
Killar-12
Intrepidus XI EoN.
311
|
Posted - 2013.07.24 06:23:00 -
[635] - Quote
The Attorney General wrote:1.5 is the new 1.4.
Spread the new gospel of October for parity.
But seriously I'll be playing something on PS4 before its really fixed. let the fanboys balance most of them aren't AR users anyways so they won't nerf tanks out of existance |
The legend345
TeamPlayers EoN.
794
|
Posted - 2013.07.24 06:59:00 -
[636] - Quote
Good news boys, I was talking to ccp wolfman and he said they do not find the armor repping a problem. So they are considering keeping it and the reevaluating it for 1.5 (which is a vehicle overhaul patch). *fingers crossed* :) |
PsychoLogiKal PsyDrei
ZionTCD
46
|
Posted - 2013.07.24 07:04:00 -
[637] - Quote
The legend345 wrote:Good news boys, I was talking to ccp wolfman and he said they do not find the armor repping a problem. So they are considering keeping it and the reevaluating it for 1.5 (which is a vehicle overhaul patch). *fingers crossed* :)
Not to be an ass or anything but 1.4 is the vehicle overhaul patch, not 1.5. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
160
|
Posted - 2013.07.24 18:46:00 -
[638] - Quote
This threads total supporters are now close to 150 by my count. Still no blue tag though. |
Killar-12
Intrepidus XI EoN.
316
|
Posted - 2013.07.24 21:19:00 -
[639] - Quote
PsychoLogiKal PsyDrei wrote:The legend345 wrote:Good news boys, I was talking to ccp wolfman and he said they do not find the armor repping a problem. So they are considering keeping it and the reevaluating it for 1.5 (which is a vehicle overhaul patch). *fingers crossed* :) Not to be an ass or anything but 1.4 is the vehicle overhaul patch, not 1.5. Both affect vehicles |
Bone Scratcher
Red and Silver Hand Amarr Empire
3
|
Posted - 2013.07.24 21:28:00 -
[640] - Quote
Agreed. |
|
The legend345
TeamPlayers EoN.
796
|
Posted - 2013.07.24 21:45:00 -
[641] - Quote
PsychoLogiKal PsyDrei wrote:The legend345 wrote:Good news boys, I was talking to ccp wolfman and he said they do not find the armor repping a problem. So they are considering keeping it and the reevaluating it for 1.5 (which is a vehicle overhaul patch). *fingers crossed* :) Not to be an ass or anything but 1.4 is the vehicle overhaul patch, not 1.5. To be an ass, it got pushed back to 1.5. Do your homework |
ladwar
Dead Six Initiative Lokun Listamenn
971
|
Posted - 2013.07.24 21:48:00 -
[642] - Quote
hm... 32 pages and dev response. impressive how badly they want to push the tanks out of matches. welp im still waiting.. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
28
|
Posted - 2013.07.24 21:58:00 -
[643] - Quote
I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
|
Killar-12
Intrepidus XI EoN.
317
|
Posted - 2013.07.24 22:03:00 -
[644] - Quote
Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization
but in PC the other team can co-ordinate so tanks are a joke to beat. |
The legend345
TeamPlayers EoN.
797
|
Posted - 2013.07.24 22:16:00 -
[645] - Quote
Killar-12 wrote:Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization but in PC the other team can co-ordinate so tanks are a joke to beat. You must be playing different pubs then me :/. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
161
|
Posted - 2013.07.24 22:21:00 -
[646] - Quote
The legend345 wrote:Killar-12 wrote:Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization but in PC the other team can co-ordinate so tanks are a joke to beat. You must be playing different pubs then me :/. Agreed. The presence of Proto AV is on the rise and pretty much every match I play there is at least one Proto AV weapon if not more. My STD tank is clearly not able to withstand this nor is another person's tank |
Killar-12
Intrepidus XI EoN.
318
|
Posted - 2013.07.24 22:22:00 -
[647] - Quote
KenKaniff69 wrote:The legend345 wrote:Killar-12 wrote:Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization but in PC the other team can co-ordinate so tanks are a joke to beat. You must be playing different pubs then me :/. Agreed. The presence of Proto AV is on the rise and pretty much every match I play there is at least one Proto AV weapon if not more. My STD tank is clearly not able to withstand this nor is another person's tank That's where proto AV vs STD tanks come in. |
Covert Clay
Red Star. EoN.
56
|
Posted - 2013.07.24 22:37:00 -
[648] - Quote
33 pages and not one Dev response...nice |
Washlee
Pure Innocence. EoN.
224
|
Posted - 2013.07.24 22:40:00 -
[649] - Quote
Lol Takecover was ban for this thread you already know CCP Blam is not happy. |
Killar-12
Intrepidus XI EoN.
320
|
Posted - 2013.07.24 22:44:00 -
[650] - Quote
Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. |
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
162
|
Posted - 2013.07.24 22:47:00 -
[651] - Quote
Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. |
The legend345
TeamPlayers EoN.
798
|
Posted - 2013.07.24 23:00:00 -
[652] - Quote
KenKaniff69 wrote:Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. what he say :O |
Washlee
Pure Innocence. EoN.
227
|
Posted - 2013.07.24 23:01:00 -
[653] - Quote
The legend345 wrote:KenKaniff69 wrote:Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. what he say :O
The Forum Mods called this nothing more than a rant |
KenKaniff69
Subdreddit Test Alliance Please Ignore
164
|
Posted - 2013.07.24 23:10:00 -
[654] - Quote
The legend345 wrote:KenKaniff69 wrote:Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. what he say :O Will not say here. Contact me in game. Lets just say there is some 1984 stuff going on. |
Killar-12
Intrepidus XI EoN.
323
|
Posted - 2013.07.24 23:10:00 -
[655] - Quote
Statement Retracted |
Killar-12
Intrepidus XI EoN.
323
|
Posted - 2013.07.24 23:14:00 -
[656] - Quote
KenKaniff69 wrote:The legend345 wrote:KenKaniff69 wrote:Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. what he say :O Will not say here. Contact me in game. Lets just say there is some 1984 stuff going on. Oh well that was a good year, OH THE BOOK, that's another story |
The legend345
TeamPlayers EoN.
799
|
Posted - 2013.07.24 23:27:00 -
[657] - Quote
KenKaniff69 wrote:The legend345 wrote:KenKaniff69 wrote:Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. what he say :O Will not say here. Contact me in game. Lets just say there is some 1984 stuff going on. LOL ill message you late tonight-early tomorrow ;). |
Void Echo
Internal Error. Negative-Feedback
835
|
Posted - 2013.07.24 23:27:00 -
[658] - Quote
Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy.
I don't care about what he has to say, as far as im concerned, hes not the dev for vehicles or our representative in the dev team |
Grunt Shade
Ahrendee Frontlinez Omega Commission
13
|
Posted - 2013.07.25 00:23:00 -
[659] - Quote
Wouldn't mind seeing a anti rocket module. Timed and limited of course you get hit with proto swarms activate it. Itll take one barrage could be what saves your tank and keeps you in the game. Thats just an idea unlikely it'll ever happen. Im a tanker as you've probably guessed. Im just ready to see the new stuff. I mean I can compete pretty decent with what is offered. They are costly so you gotta be careful cant be a wild killing machine all the time you gotta recall it and put boots on the ground and adapt but ill sign if it will get mobile war fare some attention. ha just wait till they bring real aerial ships in tanks will have it real bad then. |
The legend345
TeamPlayers EoN.
801
|
Posted - 2013.07.25 00:59:00 -
[660] - Quote
Void Echo wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. I don't care about what he has to say, as far as im concerned, hes not the dev for vehicles or our representative in the dev team... the only one that has shed some if not even a little light on the matter is CCP Frame, so il stick to watching for him instead I was talking to wolfman about vehicles. I asked him to keep the armor repping bug until the rebalance. He promised me he'd keep it in :O. |
|
Traky78
What The French CRONOS.
167
|
Posted - 2013.07.25 01:00:00 -
[661] - Quote
Hi You can add Laflash and Chaomistres who are pretty disgusted with the curent state of HAV |
KenKaniff69
Subdreddit Test Alliance Please Ignore
164
|
Posted - 2013.07.25 02:54:00 -
[662] - Quote
Traky78 wrote:Hi You can add Laflash and Chaomistres who are pretty disgusted with the curent state of HAV Will do. I'll compile a list and post it soon |
Charlotte O'Dell
Molon Labe. League of Infamy
726
|
Posted - 2013.07.25 03:43:00 -
[663] - Quote
signed...this time on my unbanned main! |
Charlotte O'Dell
Molon Labe. League of Infamy
726
|
Posted - 2013.07.25 03:44:00 -
[664] - Quote
Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
you haven't seen OP tanks until you've seen spider tanking in Chromosome. I was literally unkillable with 3 hardeners, 2 heavy extenders, and 2 heavy reppers cycling on me. It was awesome! :D |
Charlotte O'Dell
Molon Labe. League of Infamy
726
|
Posted - 2013.07.25 03:45:00 -
[665] - Quote
The legend345 wrote:Killar-12 wrote:Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization but in PC the other team can co-ordinate so tanks are a joke to beat. You must be playing different pubs then me :/.
well...sorta. I can take 1 proto AV just fine. In fact, ill kill him 99% of the time. But any more than 2 and I'm royally screwed. Especially when Im also fighting 2 other tanks :/ |
2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.07.25 03:51:00 -
[666] - Quote
I approve |
davhitch
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.25 03:56:00 -
[667] - Quote
I approve Signed. |
Tank Creno
Kill Mode Activated
74
|
Posted - 2013.07.25 04:03:00 -
[668] - Quote
Please CCP don't ignore us! We worked way to hard to get these tanks to have them be destroyed so easily! We used to feel like a tank when we first started and you have made it into a regretable decision to buy any Tanks. I would hope we could get a response from atleast one representative of CCP! We could always stage an AFK Protest on all servers! |
PsychoLogiKal PsyDrei
ZionTCD
48
|
Posted - 2013.07.25 04:17:00 -
[669] - Quote
You must have missed the recent posts from CCP Wolfman about vehicle balancing passes happening in 1.4 and 1.5 |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
72
|
Posted - 2013.07.25 04:21:00 -
[670] - Quote
PsychoLogiKal PsyDrei wrote:You must have missed the recent posts from CCP Wolfman about vehicle balancing passes happening in 1.4 and 1.5 he posted nothing new. like wat they r doing. and if he posted moar stuff please link it. but all he said was wat we already knew. and some stuff about 1.3 and collision damage changes. but nothing new. |
|
Void Echo
Internal Error. Negative-Feedback
839
|
Posted - 2013.07.25 04:26:00 -
[671] - Quote
I think this thread is proof that CCP doesn't dare address tank drivers in person because of how much theyv screwed us over |
Jathniel
G I A N T EoN.
698
|
Posted - 2013.07.25 04:44:00 -
[672] - Quote
Be nice if they simply said what their caveat is.
"Hey guys, we're nerfing the vehicle armor reps... But we're replacing it with THIS!" Or something like that.
Like, I don't understand WHY damage profiles were changed, without ALL weapons being released. Why reduce my sniper rifle's damage vs. shields by 10%, but don't offer me an alternative sniper rifle to skill into? Like, if my snipers damage profile is 90%/110% vs shields/armor... why not ALSO release a new sniper rifle that is 110%/90%? Why do I HAVE to deal with the short end of the stick AND not be offered a respec. Give me a way out! Whether that be a new weapon, or a respec.
People won't be complaining about anything, if a caveat of some sort were offered with every nerf.
Damn it, just posting on these forums make me miserable, and I want to quit the game, but CCP has me hooked at the nose with a character I fkin bothered to play with and skill into, and I don't want to see my play time go to waste. Yet with ALL these changes they keep making, that's exactly what's happening anyway. |
Void Echo
Internal Error. Negative-Feedback
840
|
Posted - 2013.07.25 04:48:00 -
[673] - Quote
Jathniel wrote:Be nice if they simply said what their caveat is.
"Hey guys, we're nerfing the vehicle armor reps... But we're replacing it with THIS!" Or something like that.
Like, I don't understand WHY damage profiles were changed, without ALL weapons being released. Why reduce my sniper rifle's damage vs. shields by 10%, but don't offer me an alternative sniper rifle to skill into? Like, if my snipers damage profile is 90%/110% vs shields/armor... why not ALSO release a new sniper rifle that is 110%/90%? Why do I HAVE to deal with the short end of the stick AND not be offered a respec. Give me a way out! Whether that be a new weapon, or a respec.
People won't be complaining about anything, if a caveat of some sort were offered with every nerf.
Damn it, just posting on these forums make me miserable, and I want to quit the game, but CCP has me hooked at the nose with a character I fkin bothered to play with and skill into, and I don't want to see my play time go to waste. Yet with ALL these changes they keep making, that's exactly what's happening anyway.
I feel the same way |
We are 138
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.07.25 05:21:00 -
[674] - Quote
hey, FYI people are getting banned for posting in this thread... also posts are getting deleted out of this thread. so yeah 1984 big brother is watching us
|
Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.25 05:33:00 -
[675] - Quote
Signed. I'm not afraid of you lot. Get buffed, it'll make the explosions so much tastier! The harder the shell, the sweeter the lobster.
#buttersauce. |
Void Echo
Internal Error. Negative-Feedback
841
|
Posted - 2013.07.25 06:18:00 -
[676] - Quote
We are 138 wrote:hey, FYI people are getting banned for posting in this thread... also posts are getting deleted out of this thread. so yeah 1984 big brother is watching us
well its probably just trolls and people who aren't constructive |
The legend345
TeamPlayers EoN.
808
|
Posted - 2013.07.25 06:41:00 -
[677] - Quote
Well here confirming av will kick the **** out of you in pubs. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.26 08:39:00 -
[678] - Quote
Really... They're banning people now, huh?
Can't say I'm surprised at all... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.26 08:40:00 -
[679] - Quote
The legend345 wrote:Well here confirming av will kick the **** out of you in pubs.
This has been confirmed long ago... |
thhrey eyuwayreyuwr
Super Smash Corp.
27
|
Posted - 2013.07.26 08:58:00 -
[680] - Quote
while we are at it, lets just give tanks the ability to disarm my weapon, blast my armor off my clones body and hang my corpse by the scoreboard for everyone to see. |
|
thhrey eyuwayreyuwr
Super Smash Corp.
27
|
Posted - 2013.07.26 08:59:00 -
[681] - Quote
world of tanks: pub stomping 514 |
Nestil
Seraphim Auxiliaries
0
|
Posted - 2013.07.26 11:21:00 -
[682] - Quote
thhrey eyuwayreyuwr wrote:world of tanks: pub stomping 514
^lol this
had this morning 5 games against the same team calling in 2-3 tanks ... stat padding prof lvl 5 -.- |
Shadow of War88
0uter.Heaven EoN.
20
|
Posted - 2013.07.26 11:49:00 -
[683] - Quote
sagaris man thats where its at |
Void Echo
Internal Error. Negative-Feedback
845
|
Posted - 2013.07.26 15:35:00 -
[684] - Quote
i think thy have been listening to us for the 1st time |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
72
|
Posted - 2013.07.26 17:12:00 -
[685] - Quote
well thts some good news for vehicles. hopefully the overhaul on vehicles fixes av vs tanks. but i guess we'll see. |
Principus Shmoof Triariian
Defective by Design
40
|
Posted - 2013.07.26 17:21:00 -
[686] - Quote
I support this! |
Bullets2yaface
Red Star. EoN.
41
|
Posted - 2013.07.27 03:22:00 -
[687] - Quote
I support this other than lowering forge gun range. |
Void Echo
Internal Error. Negative-Feedback
847
|
Posted - 2013.07.28 00:12:00 -
[688] - Quote
well does it count that this thread is linked to the dev blogs? |
GorillaMonsoon
The Southern Legion
5
|
Posted - 2013.07.28 00:22:00 -
[689] - Quote
I agree. |
Void Echo
Internal Error. Negative-Feedback
850
|
Posted - 2013.07.28 02:50:00 -
[690] - Quote
TakeCover OrDie wrote:So far the supporters of the list are numbering over 100: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell Shadow Of War88 TITANICA Xangore Covert Clay Washlee richiesutie2 Aythadis Smith Blammo ChicagoCubs4ever Sponglyboy Squaredoo Hired Pinp Lorhark Gannarsein Ken Kaniff69 Ludicure Ninda Brjann Innree Adeila Lafayette Purona English Snake undeadsoldier90 Harpyja thhrey euwayreurer Sotapopgrey gay Kam Elto Azura Sakura Death Klok Serimos Haeraven Sucia Kelly Harpja Dumpster Juice Dre PrEach Abby invo Pocket Rocker Girl The Window Licker Sheneingay Mcbob Eurydice McBob Svipgdar Hero Ghost Kaiser Syther Shadows Gogo O'dell Kekklian Noobatronic demonkiller12 raex001 Xera The Mishima Pikachu Power noname warrior Muud Kipz Seymour Krellborn maliki iceni Operative 1171 Aaiji Jason Pearson SoldierSaint sev alcatraz
I lost count after 50.. |
|
Exmaple Core
Ancient Exiles Negative-Feedback
601
|
Posted - 2013.07.28 02:57:00 -
[691] - Quote
Void Echo wrote:TakeCover OrDie wrote:So far the supporters of the list are numbering over 100: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell Shadow Of War88 TITANICA Xangore Covert Clay Washlee richiesutie2 Aythadis Smith Blammo ChicagoCubs4ever Sponglyboy Squaredoo Hired Pinp Lorhark Gannarsein Ken Kaniff69 Ludicure Ninda Brjann Innree Adeila Lafayette Purona English Snake undeadsoldier90 Harpyja thhrey euwayreurer Sotapopgrey gay Kam Elto Azura Sakura Death Klok Serimos Haeraven Sucia Kelly Harpja Dumpster Juice Dre PrEach Abby invo Pocket Rocker Girl The Window Licker Sheneingay Mcbob Eurydice McBob Svipgdar Hero Ghost Kaiser Syther Shadows Gogo O'dell Kekklian Noobatronic demonkiller12 raex001 Xera The Mishima Pikachu Power noname warrior Muud Kipz Seymour Krellborn maliki iceni Operative 1171 Aaiji Jason Pearson SoldierSaint sev alcatraz I lost count after 50.. really? then add mine to the list. signed |
Shadow of War88
0uter.Heaven EoN.
21
|
Posted - 2013.07.29 05:22:00 -
[692] - Quote
the list is much larger, even heavies want a challenge vs tanks, Sagaris must return! |
Void Echo
Internal Error. Negative-Feedback
867
|
Posted - 2013.07.29 05:27:00 -
[693] - Quote
Shadow of War88 wrote:the list is much larger, even heavies want a challenge vs tanks, Sagaris must return!
the sagris was a fukkn monster..... |
Heathen Bastard
Kang Lo Directorate Gallente Federation
406
|
Posted - 2013.07.29 05:32:00 -
[694] - Quote
Add my name to that list, shields and missiles forever! |
Ld Collins
TransStellar Empire Defense Force
20
|
Posted - 2013.07.29 05:38:00 -
[695] - Quote
I support this add me to the list |
Surt gods end
Demon Ronin
748
|
Posted - 2013.07.29 05:45:00 -
[696] - Quote
Just Lower the damn price. What Fps game does it take 3 guys to take out a tank? Infantry should fear tanks. But tanks SHOULD fear AV. JUST.....LIKE.....EVERY....OTHER...FPS.
|
Void Echo
Internal Error. Negative-Feedback
867
|
Posted - 2013.07.29 05:48:00 -
[697] - Quote
Surt gods end wrote:Just Lower the damn price. What Fps game does it take 3 guys to take out a tank? Infantry should fear tanks. But tanks SHOULD fear AV. JUST.....LIKE.....EVERY....OTHER...FPS.
you do notice that this isn't a "regular fps" game right? it has more than infantry to skill into, believe it or not, vehicles in this game require you to personally skill into... I know shocker for you |
Surt gods end
Demon Ronin
748
|
Posted - 2013.07.29 06:11:00 -
[698] - Quote
Void Echo wrote:Surt gods end wrote:Just Lower the damn price. What Fps game does it take 3 guys to take out a tank? Infantry should fear tanks. But tanks SHOULD fear AV. JUST.....LIKE.....EVERY....OTHER...FPS.
you do notice that this isn't a "regular fps" game right? it has more than infantry to skill into, believe it or not, vehicles in this game require you to personally skill into... I know shocker for you also, no infantry player fears tanks because everyone has at least one type of AV weapon with their dropsuit in games and only infantry scrubs are whining because we are in vehicles and this isn't only assault riffles
By personally skill into, you mean spend all your SP in to driving a TANK which when up against 2 guys on either side with AV can tear it apart like a bag of Doritos? which then is the same as a player from any other FPS who just has to just jump in to a tank and get raped by two players holding AV? SHOCKER. lol
So basically your saying CCP just said to you guys that you wasted your skills. JUST TELL CCP TO LOWER THE PRICE. A whole squad shouldn't have to gather to take out one tank. ARMA, BF, PS2, ext. None of those Fps games need 3 guys to take out one tank. Yeah, yeah, "cause it's not a normal FPS" But I don't play mmo, so if mmo tanks are mini bosses, then I see why sometimes these talks of stats sometimes sounds like the game table at the local comic book store. |
Void Echo
Internal Error. Negative-Feedback
867
|
Posted - 2013.07.29 06:18:00 -
[699] - Quote
Surt gods end wrote:Void Echo wrote:Surt gods end wrote:Just Lower the damn price. What Fps game does it take 3 guys to take out a tank? Infantry should fear tanks. But tanks SHOULD fear AV. JUST.....LIKE.....EVERY....OTHER...FPS.
you do notice that this isn't a "regular fps" game right? it has more than infantry to skill into, believe it or not, vehicles in this game require you to personally skill into... I know shocker for you also, no infantry player fears tanks because everyone has at least one type of AV weapon with their dropsuit in games and only infantry scrubs are whining because we are in vehicles and this isn't only assault riffles By personally skill into, you mean spend all your SP in to driving a TANK which when up against 2 guys on either side with AV can tear it apart like a bag of Doritos? which then is the same as a player from any other FPS who just has to just jump in to a tank and get raped by two players holding AV? SHOCKER. lol So basically your saying CCP just said to you guys that you wasted your skills. JUST TELL CCP TO LOWER THE PRICE. A whole squad shouldn't have to gather to take out one tank. ARMA, BF, PS2, ext. None of those Fps games need 3 guys to take out one tank. Yeah, yeah, "cause it's not a normal FPS" But I don't play mmo, so if mmo tanks are mini bosses, then I see why sometimes these talks of stats sometimes sounds like the game table at the local comic book store.
if youd actually read this, we believe it should take minimum o 2 avers of the same tier to take us down. |
Surt gods end
Demon Ronin
748
|
Posted - 2013.07.29 06:24:00 -
[700] - Quote
Void Echo wrote:Surt gods end wrote:Void Echo wrote:Surt gods end wrote:Just Lower the damn price. What Fps game does it take 3 guys to take out a tank? Infantry should fear tanks. But tanks SHOULD fear AV. JUST.....LIKE.....EVERY....OTHER...FPS.
you do notice that this isn't a "regular fps" game right? it has more than infantry to skill into, believe it or not, vehicles in this game require you to personally skill into... I know shocker for you also, no infantry player fears tanks because everyone has at least one type of AV weapon with their dropsuit in games and only infantry scrubs are whining because we are in vehicles and this isn't only assault riffles By personally skill into, you mean spend all your SP in to driving a TANK which when up against 2 guys on either side with AV can tear it apart like a bag of Doritos? which then is the same as a player from any other FPS who just has to just jump in to a tank and get raped by two players holding AV? SHOCKER. lol So basically your saying CCP just said to you guys that you wasted your skills. JUST TELL CCP TO LOWER THE PRICE. A whole squad shouldn't have to gather to take out one tank. ARMA, BF, PS2, ext. None of those Fps games need 3 guys to take out one tank. Yeah, yeah, "cause it's not a normal FPS" But I don't play mmo, so if mmo tanks are mini bosses, then I see why sometimes these talks of stats sometimes sounds like the game table at the local comic book store. if youd actually read this, we believe it should take minimum o 2 avers of the same tier to take us down.
Then my post wasn't meant at you, and we have that in common. It was for the "it should take 3+ guys to take us out!" crowd. (I see them there. look at them pouting..) |
|
Shadow of War88
0uter.Heaven EoN.
21
|
Posted - 2013.07.31 12:39:00 -
[701] - Quote
i hear CCP Wolfman is in charge of vehicles now sagaris + pilot suit = revived tank game, lets see how good Wolfman is at simple math |
Void Echo
Internal Error. Negative-Feedback
874
|
Posted - 2013.07.31 20:10:00 -
[702] - Quote
Shadow of War88 wrote:i hear CCP Wolfman is in charge of vehicles now sagaris + pilot suit = revived tank game, lets see how good Wolfman is at simple math
hopefully good, unlike blam and his "don't give 2 *****" ness |
Shadow of War88
0uter.Heaven EoN.
24
|
Posted - 2013.07.31 20:27:00 -
[703] - Quote
Void Echo wrote:Shadow of War88 wrote:i hear CCP Wolfman is in charge of vehicles now sagaris + pilot suit = revived tank game, lets see how good Wolfman is at simple math hopefully good, unlike blam and his "don't give 2 *****" ness
yeh |
The legend345
TeamPlayers EoN.
833
|
Posted - 2013.07.31 21:16:00 -
[704] - Quote
Sagaris meh. Its ALL ABOUT THE WHITE STEEEDDD (MAH SURYA <3) |
Tank Creno
Kill Mode Activated
75
|
Posted - 2013.07.31 23:40:00 -
[705] - Quote
CCP approved ignorance! Tanking is dead until Uprising 1.5! Looks like my tanks will be parked safely in my vehicle fittings until October, except for Planetary Conquest of course! |
Colonel Killar
Corprate Raiders
173
|
Posted - 2013.07.31 23:55:00 -
[706] - Quote
Tank Creno wrote:CCP approved ignorance! Tanking is dead until Uprising 1.5! Looks like my tanks will be parked safely in my vehicle fittings until October, except for Planetary Conquest of course! PC is the worst place to call a tank in. |
THOR ODINSON41
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2013.08.01 00:03:00 -
[707] - Quote
i miss chromosome tanks. |
Void Echo
Internal Error. Negative-Feedback
875
|
Posted - 2013.08.01 03:45:00 -
[708] - Quote
this game's community is just too shitheaded for me to care about it anymore.... lol |
Killar-12
Molon Labe. League of Infamy
361
|
Posted - 2013.08.01 03:47:00 -
[709] - Quote
Void Echo wrote:this game's community is just too shitheaded for me to care about it anymore.... lol Well we don't have a force of organized and committed players, *cought* Goons *cough* we just have bickering clans on consoles. |
Eurydice Itzhak
Militaires Sans Jeux
151
|
Posted - 2013.08.01 03:48:00 -
[710] - Quote
Ded vehicles.
Ded thread.
Ded game.
Vehicle fixes have been pushed from 1.3 to 1.5 at the earliest.
Two months to even begin thinking about enjoying the game assuming Ccp doesn't push it back again.
No point. Move on.
I'm just Gunna sit in the corner and be hyped for battlefront. |
|
LudiKure ninda
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.08.01 08:58:00 -
[711] - Quote
2 months of camping tanks in Redline :P |
Stalken Pathfinder
Shadow Company HQ
33
|
Posted - 2013.08.02 16:14:00 -
[712] - Quote
Please add my name to petition. My tanker is "Stalken II" if that matters :)
I've only been tanking for a couple months now since my alt got his respec. It is unbelieveably frustrating at times but really enjoying it honestly. That being said I have a really great group of guys i play with who support me financially regardless of how many i lose to OP AV. For anyone trying to make a living driving tanks I feel your pain since it really isn't possible right now.
Anyway all in all still love this game. Thank you CCP for working to fix the problems. Looking forward to the coming vehicle changes.
PS I fly drop ships too so please don't forget to give them some lovin :) Thanks! |
laflash
What The French CRONOS.
6
|
Posted - 2013.08.05 03:23:00 -
[713] - Quote
KenKaniff69 wrote:Traky78 wrote:Hi You can add Laflash and Chaomistres who are pretty disgusted with the curent state of HAV Will do. I'll compile a list and post it soon
thank you
I'll get my brother in arms to sign |
HUNK tm
What The French CRONOS.
6
|
Posted - 2013.08.06 00:39:00 -
[714] - Quote
You can add SoldatDu02, Haz Hot, Luigi33 and Un Flop from WTFR. |
Void Echo
Internal Error. Negative-Feedback
909
|
Posted - 2013.08.06 00:40:00 -
[715] - Quote
half of these people... I don't recognize.. |
Charlotte O'Dell
0uter.Heaven EoN.
834
|
Posted - 2013.08.06 01:25:00 -
[716] - Quote
So did all the other tankers spec into infantry too to make ends meet? |
Casius Hakoke
Fenrir's Wolves RUST415
201
|
Posted - 2013.08.06 01:29:00 -
[717] - Quote
Charlotte O'Dell wrote:So did all the other tankers spec into infantry too to make ends meet?
No, I've been breaking even with tanks lately. But I do run into matches every now and then that cost me way more then I should be willing to spend. In other words, actual AV. But other than that, I break even most nights tanking.
I would probably be doing better than even if I railgun sniped, but lots of risk mixing it up with infantry is what I find fun. |
v4victory
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
|
Posted - 2013.08.08 09:15:00 -
[718] - Quote
ATTENTION DUE TO THE LACK OF CCP SUPPORT TO THIS HIGHLY SUPPORTED TANKERS PETTITION WE ARE RESORTING TO MORE DRASTIC MEASURES, STARTING EVERY NIGHT AT 9-10PM EASTERN TIME WE ASK THAT EVERYONE TANKER OR NON-TANKER SPAM IN EVERY CHANNEL IN POST "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER AND HAVING SUCH A LACK OF SUPPORT, TANKERS UNITE![/quote]
first off well said and well put together you clearly put alot of time and effort into this thread and i aplod you for it
tanks have been a controversial topic since the games release as i was not one of the fortunate players to be included into closed beta i did get to come in and enjoy the open beta and have been playing since and from the time i started playing to currently i have seen a lot of changes done to tanks mostly encouraged by foot soldiers complaining that tanks where wrecking the game and they couldn't kill them with there free av gear so they where being labeled as straight op without taking the time to actual test on proper levels such as militia tanks verse militia equipment standard verse standard and looking at individual basis and seeing where things needed changes ccp just went overboard and just pounded on tanks with a nerf bat mainly pg and hp making modules harder to fit and increasing the price tag to discourage more tanks on the field
as i am sure i will get some hate but overall on level tiers tanks are fairly balanced and we really need advanced and prototype tier tanks to fully see where balancing needs to come into play but right now we are looking at standard tier vehicles verse adv and proto tier av and that isn't a very balanced area especially adding in complex damage mods to the proto tier thus making takes at the current moment very easy to pop or just stay pinned for a majority of the fight
now with that out of the way shield tanks verse armor tanks as a armor tanker myself i do feel armor is back having a clear advantage over shield tanks now this is a balancing problem and a common problem in games where you have 2 items that keep getting changed to be changed and not changed with thought involved armor tanks are now faster then shield tanks this logically don't makes since as shield tanks are lighter then armor now this is also a change that got overlooked when uprising was released since more tanks now spec into resistance and not stacking hp like they did in open beta thus armor tanks where alot slower with 2 or 3 plates on them now most are only running one plate now shield tanks have trouble catching up to armor tanks and armor tanks can run up blast the shield tank and run away
shield resistance verse armor resistance honestly as right now there are many things on the battlefield that are aimed to take out armor and not so much shield when looking at tanks so armor resistance really need to be looked into since the large amount of explosive damage on the battlefield and no i am not saying this cause i drive a armor tank if there where more things on the battlefield that took out shield tanks then i would be encouraging for shield tank resistance to be increased though i do feel that the duration of shield tank active modules is a little on the low side and should be extended least to 15 seconds with a 15 second cool down but that is something for someone who drives shield tanks to input in on
rail turrets verse missile turrets both should have fairly equal range as they are polar opposites missiles specialize in anti armor while rail specialize in anti shield blasters specialize in anti infantry and really yes taking out drop ships would be nice with a blaster it inst what the turret is mainly designed for but missiles and rails should be able to hit them without much problem now f the drop ship pilot got to close to a blaster tank then yes by all means it should be able to shot it down but there made to kill infantry and close quarter combat with vehicles
over all the op has there heart in the right spot and yes us tankers don't really get love by ccp we really are to bottom of the barrel used to think we where right next to heavies but really we are even below them in ccp's eyes as heavies started to cry and immediately got buffed after being nerfed tankers have been crying for a long time and ccp just nerfs us more
bottom line while threads about tanks are great they never get anything accomplished as ccp clearly don't care about tankers in general and as many other players have stated if you don't use the fit of the month you don't become successful in your time in dust the age of vehicles has come and past now is the age of ar's this has been dust ever since i started playing and it wont change anytime soon as much as we all would like it to |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.08.08 09:17:00 -
[719] - Quote
Bananaboat! belafonteeeeeoooo
|
Alpha 443-6732
Pure Innocence. EoN.
46
|
Posted - 2013.08.13 02:33:00 -
[720] - Quote
yolo swaggins |
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
21
|
Posted - 2013.08.13 03:58:00 -
[721] - Quote
Hands down ... For their cost tanks die too fast. |
Meeko Fent
Seituoda Taskforce Command Caldari State
682
|
Posted - 2013.08.21 23:24:00 -
[722] - Quote
I support this.
Sign me up. |
Void Echo
Echo Galactic Industries
963
|
Posted - 2013.08.22 00:17:00 -
[723] - Quote
i forgot about this.. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
242
|
Posted - 2013.08.22 00:28:00 -
[724] - Quote
TakeCover OrDie wrote:So far the supporters of the list are numbering over 100: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell Shadow Of War88 TITANICA Xangore Covert Clay Washlee richiesutie2 Aythadis Smith Blammo ChicagoCubs4ever Sponglyboy Squaredoo Hired Pinp Lorhark Gannarsein Ken Kaniff69 Ludicure Ninda Brjann Innree Adeila Lafayette Purona English Snake undeadsoldier90 Harpyja thhrey euwayreurer Sotapopgrey gay Kam Elto Azura Sakura Death Klok Serimos Haeraven Sucia Kelly Harpja Dumpster Juice Dre PrEach Abby invo Pocket Rocker Girl The Window Licker Sheneingay Mcbob Eurydice McBob Svipgdar Hero Ghost Kaiser Syther Shadows Gogo O'dell Kekklian Noobatronic demonkiller12 raex001 Xera The Mishima Pikachu Power noname warrior Muud Kipz Seymour Krellborn maliki iceni Operative 1171 Aaiji Jason Pearson SoldierSaint sev alcatraz
signed..
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
208
|
Posted - 2013.08.22 02:25:00 -
[725] - Quote
Lets make wolfmans job easy! If we compile a list of great threads and conversations we can find solutions that work for everyone. This tank thread is awesome and there are lots more like it that deal with vehicles and AV. Competition creates better ideas. We have done the arguing and we all have seen who wins-all day every day. Wolfman has it quite easy when you think about it. |
SILVERBACK 02
SVER True Blood Public Disorder.
138
|
Posted - 2013.08.22 02:25:00 -
[726] - Quote
signed . |
hggythujhji fvvfghyyyu6
Siddiqui Industries
0
|
Posted - 2013.08.23 01:37:00 -
[727] - Quote
Signed |
Void Echo
Echo Galactic Industries
1065
|
Posted - 2013.08.26 07:45:00 -
[728] - Quote
I think we need to bring this back, tankers are giving really good ideas.
il get takecover to edit this post next time I see him online |
|
GM Archduke
Game Masters C C P Alliance
1
|
Posted - 2013.09.02 13:31:00 -
[729] - Quote
Oh my. I really do want to read this, but seriously, 37 pages? This is going to take ages. I better go get some coffee. |
|
Takahiro Kashuken
Red Star. EoN.
1174
|
Posted - 2013.09.02 13:32:00 -
[730] - Quote
Void Echo wrote:I think we need to bring this back, tankers are giving really good ideas.
il get takecover to edit this post next time I see him online
Get Takecover to spell my name right aswell |
|
Void Echo
Echo Galactic Industries
1164
|
Posted - 2013.09.02 13:54:00 -
[731] - Quote
GM Archduke wrote:Oh my. I really do want to read this, but seriously, 37 pages? This is going to take ages. I better go get some coffee.
its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol.
also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen |
Void Echo
Echo Galactic Industries
1164
|
Posted - 2013.09.02 13:55:00 -
[732] - Quote
Takahiro Kashuken wrote:Void Echo wrote:I think we need to bring this back, tankers are giving really good ideas.
il get takecover to edit this post next time I see him online Get Takecover to spell my name right aswell
unfortunately, he gave up on this game a month ago, we refuses to come back and will not be seen here again. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
257
|
Posted - 2013.09.02 13:57:00 -
[733] - Quote
Start a new thread, Void. Copy the names and begin anew; that way we can have a new threadnaught and you can be OP. |
Garrett Blacknova
Codex Troopers
3448
|
Posted - 2013.09.02 14:03:00 -
[734] - Quote
Lorhak Gannarsein wrote:Start a new thread, Void. Copy the names and begin anew; that way we can have a new threadnaught and you can be OP. +1 |
Void Echo
Echo Galactic Industries
1164
|
Posted - 2013.09.02 15:01:00 -
[735] - Quote
we have a month before 1.5 so this thread wont matter for much longer... I guess Il try to do it. despite my forum reputation |
|
GM Archduke
Game Masters C C P Alliance
2
|
Posted - 2013.09.02 16:58:00 -
[736] - Quote
Void Echo wrote:its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol.
also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen
Well, to be honest I'm just a random GM interested in vehicles. The DEVs you are trying to reach with this are always checking the Forum (lurking in the shadows) - although this topic should probably be in Feedback/Requests. I would also suggest to start a new topic, but in the appropriate section this time. |
|
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
201
|
Posted - 2013.09.02 17:07:00 -
[737] - Quote
Signed. |
Void Echo
Echo Galactic Industries
1164
|
Posted - 2013.09.02 17:08:00 -
[738] - Quote
GM Archduke wrote:Void Echo wrote:its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol.
also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen Well, to be honest I'm just a random GM interested in vehicles. The DEVs you are trying to reach with this are always checking the Forum (lurking in the shadows) - although this topic should probably be in Feedback/Requests. I would also suggest to start a new topic, but in the appropriate section this time.
that wouldn't be a problem if this section of the forums didn't get 95% of the attention, most of the tags I see from devs are in the general discussion section. so its natural to put something where it would get the most attention. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
296
|
Posted - 2013.09.02 23:25:00 -
[739] - Quote
GM Archduke wrote:Oh my. I really do want to read this, but seriously, 37 pages? This is going to take ages. I better go get some coffee. Thank you for being true to your words. The first couple pages sum it up very well. Glad to know at least someone at CCP is willing to listen. |
TunRa
Ill Omens
128
|
Posted - 2013.09.02 23:27:00 -
[740] - Quote
I heard takecover quit because this thread turned into a joke and everyone made fun of him. Lol. |
|
Void Echo
Echo Galactic Industries
1166
|
Posted - 2013.09.03 00:30:00 -
[741] - Quote
TunRa wrote:I heard takecover quit because this thread turned into a joke and everyone made fun of him. Lol.
maybe |
Godin Thekiller
Hellstorm Inc League of Infamy
450
|
Posted - 2013.09.03 00:59:00 -
[742] - Quote
GM Archduke wrote:Void Echo wrote:its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol.
also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen Well, to be honest I'm just a random GM interested in vehicles. The DEVs you are trying to reach with this are always checking the Forum (lurking in the shadows) - although this topic should probably be in Feedback/Requests. I would also suggest to start a new topic, but in the appropriate section this time.
Well you could always punch Logibro and be like "Hey! give this to Void, and move it for him!" and he would be all like, "Bro! Okay! Don't hit me!" and I'm still like, "Where's my name/s on the list? |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:27:00 -
[743] - Quote
i got 1 shotted by proto av from behind. modules were off. sneaky bastard did 7k damage. im in |
KenKaniff69
Subdreddit Test Alliance Please Ignore
499
|
Posted - 2013.09.25 13:38:00 -
[744] - Quote
And now we wait until 1.6. I can't believe CCP did this. GTA for another month guess. |
Mortedeamor
Hellstorm Inc League of Infamy
284
|
Posted - 2013.09.25 14:04:00 -
[745] - Quote
never had proto tanks to begin with so we cant have them back |
CharCharOdell
Shining Flame Amarr Empire
988
|
Posted - 2013.09.25 14:22:00 -
[746] - Quote
chase rowland wrote:i got 1 shotted by proto av from behind. modules were off. sneaky bastard did 7k damage. im in Me too |
knight of 6
SVER True Blood Public Disorder.
304
|
Posted - 2013.09.25 14:35:00 -
[747] - Quote
I just want tanks to be combat effective(do their job) and be profitable... the rest is means to an end.
signed |
Killar-12
The Corporate Raiders Top Men.
1274
|
Posted - 2013.09.25 19:34:00 -
[748] - Quote
Well 1.6 is coming Soon tm |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 19:46:00 -
[749] - Quote
CharCharOdell wrote:chase rowland wrote:i got 1 shotted by proto av from behind. modules were off. sneaky bastard did 7k damage. im in Me too (hugs char) i feel the pain too bro! |
HUNK tm
What The French CRONOS.
13
|
Posted - 2013.10.11 18:58:00 -
[750] - Quote
Please sign the petition today to avoid another 1.5 ... |
|
Void Echo
Edimmu Warfighters Gallente Federation
1728
|
Posted - 2013.10.11 19:03:00 -
[751] - Quote
HUNK tm wrote:Please sign the petition today to avoid another 1.5 ...
doesn't matter anymore.
CCP will either kill vehicle pilots all together or save it somehow, and by the way the notes looks.... it seems as though were going to be killed off. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
554
|
Posted - 2013.10.12 00:27:00 -
[752] - Quote
Void Echo wrote:HUNK tm wrote:Please sign the petition today to avoid another 1.5 ... doesn't matter anymore. CCP will either kill vehicle pilots all together or save it somehow, and by the way the notes looks.... it seems as though were going to be killed off. Following the simple suggestions in this thread could have balanced tanks with ease. Dropships have a similar petition as well. There was no need to gut the system and force all vehicles to have to endure 60 second cool down times on all modules and reduced health. Just ********. Zero sense of reality on CCP's part. |
Obodiah Garro
Tech Guard RISE of LEGION
405
|
Posted - 2013.10.12 00:39:00 -
[753] - Quote
The way CCP sees it, HAV is currently viable if you fit properly with whats available and pilot them accordingly.
They arent going to risk turning the game into World of Tanks because the vocal minority want off the wall buffs, I do agree the lack of feedback to some of the hundreds of good suggestions is quite sad, but face it, game is still in beta and HAV/DS are not high on the priority list atm. |
KalOfTheRathi
Nec Tributis
806
|
Posted - 2013.10.12 00:43:00 -
[754] - Quote
Why bother? The die is cast and we are just waiting to see which numbers are going to be on the top. Which will be obvious because we will be on the bottom of the die.
CCP only wants vehicles to be played the exact way they want them played. Cool, it's their game. It is really funny personally because right now I am listening to a GDC Vault film by CCP developer, Matthew Woodward, about the three pillars for sandbox games. None of which is working in DUST, IMO.
Just give me my Vehicle Command, Vehicle Operations and Turret Operations SP back. Then they can do whatever they want to any vehicle and I will never care again. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
554
|
Posted - 2013.10.12 02:19:00 -
[755] - Quote
Obodiah Garro wrote:The way CCP sees it, HAV is currently viable if you fit properly with whats available and pilot them accordingly.
They arent going to risk turning the game into World of Tanks because the vocal minority want off the wall buffs, I do agree the lack of feedback to some of the hundreds of good suggestions is quite sad, but face it, game is still in beta and HAV/DS are not high on the priority list atm. Vocal minority? Look at the people who have signed this. Half of them are dedicated HAV pilots. This half composes 80% of the portion of the dust community that can run tanks because of how pathetic they are. Take today's AV vs the tanks of Chrome and then we would have balanced fights. There might only be 50 or so tank drivers left who can really run an HAV. That's just sad. When tanks were balanced in Chrome, there were numerous tank battles which were fun. Now it goes down as one guy with proto swarms and a dead tank(s). The solution? Revert to Chrome vehicle mechanics AND rendering. Gutting everything is the last thing they should have done. |
Void Echo
Edimmu Warfighters Gallente Federation
1730
|
Posted - 2013.10.12 03:09:00 -
[756] - Quote
Obodiah Garro wrote:The way CCP sees it, HAV is currently viable if you fit properly with whats available and pilot them accordingly.
They arent going to risk turning the game into World of Tanks because the vocal minority want off the wall buffs, I do agree the lack of feedback to some of the hundreds of good suggestions is quite sad, but face it, game is still in beta and HAV/DS are not high on the priority list atm.
funny thing is that they ran the risk of making this a call of duty clone and now look at it, the game is nearly dead because its almost mainly infantry retards controlling everything. |
Spkr4theDead
Red Star. EoN.
1009
|
Posted - 2013.10.12 03:25:00 -
[757] - Quote
Void Echo wrote:GM Archduke wrote:Oh my. I really do want to read this, but seriously, 37 pages? This is going to take ages. I better go get some coffee. its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol. also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen I don't see mine. |
Spkr4theDead
Red Star. EoN.
1009
|
Posted - 2013.10.12 03:27:00 -
[758] - Quote
GM Archduke wrote:Void Echo wrote:its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol.
also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen Well, to be honest I'm just a random GM interested in vehicles. The DEVs you are trying to reach with this are always checking the Forum (lurking in the shadows) - although this topic should probably be in Feedback/Requests. I would also suggest to start a new topic, but in the appropriate section this time. Well with the proposed changes to vehicles, doesn't exactly look like they're taking any pilot's advice. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
555
|
Posted - 2013.10.12 03:54:00 -
[759] - Quote
Spkr4theDead wrote:GM Archduke wrote:Void Echo wrote:its about time, not our fault for there being so many pages, you couldv gotten here when it was at 25 pages lol.
also, do you have an option to make me the author of this thread? the original author is no longer here and there are more names that need to be seen Well, to be honest I'm just a random GM interested in vehicles. The DEVs you are trying to reach with this are always checking the Forum (lurking in the shadows) - although this topic should probably be in Feedback/Requests. I would also suggest to start a new topic, but in the appropriate section this time. Well with the proposed changes to vehicles, doesn't exactly look like they're taking any pilot's advice. There were two main routes to rebalancing vehicle, as I saw it. Take the players advice across the board (chrome mechanics+dropship balances+lav nerfs) OR gut everything and start from scratch with no timeline.
Looks like they are way in over their heads. Given their current track record, I have no confidence left in them any more. Why should anyone who is specced into vehicles even remotely trust CCP's plans?
A failure to lead. Simple as that. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
731
|
Posted - 2013.10.19 23:19:00 -
[760] - Quote
Clearly CCP took something from this 38 page discussion on tanks in their vehicle re-balance. Oh, wait CCP hates vehicles and those who use them. |
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Void Echo
Algintal Core Gallente Federation
1874
|
Posted - 2013.10.20 00:49:00 -
[761] - Quote
KenKaniff69 wrote:Clearly CCP took something from this 38 page discussion on tanks in their vehicle re-balance. Oh, wait CCP hates vehicles and those who use them.
how the **** did they get eve right? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
734
|
Posted - 2013.10.20 00:55:00 -
[762] - Quote
Void Echo wrote:KenKaniff69 wrote:Clearly CCP took something from this 38 page discussion on tanks in their vehicle re-balance. Oh, wait CCP hates vehicles and those who use them. how the **** did they get eve right? I have no idea how EVE is so beautiful constructed, yet dust has ended up being a degenerating product as it ages. The ages of the two are completely opposite, but then again there is the little known fact that CCP has been working on this game since 2006. So the ages of the two games are somewhat similar in that way.
Still this is no excuse for taking ZERO player feedback in regards to a massive overhaul. Can't wait to be the one to say-"I told you so" |
Lynn Beck
Granite Mercenary Division
150
|
Posted - 2013.10.20 01:11:00 -
[763] - Quote
TakeCover OrDie wrote:So far the supporters of the list are numbering over 100: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell Shadow Of War88 TITANICA Xangore Covert Clay Washlee richiesutie2 Aythadis Smith Blammo ChicagoCubs4ever Sponglyboy Squaredoo Hired Pinp Lorhark Gannarsein Ken Kaniff69 Ludicure Ninda Brjann Innree Adeila Lafayette Purona English Snake undeadsoldier90 Harpyja thhrey euwayreurer Sotapopgrey gay Kam Elto Azura Sakura Death Klok Serimos Haeraven Sucia Kelly Harpja Dumpster Juice Dre PrEach Abby invo Pocket Rocker Girl The Window Licker Sheneingay Mcbob Eurydice McBob Svipgdar Hero Ghost Kaiser Syther Shadows Gogo O'dell Kekklian Noobatronic demonkiller12 raex001 Xera The Mishima Pikachu Power noname warrior Muud Kipz Seymour Krellborn maliki iceni Operative 1171 Aaiji Jason Pearson SoldierSaint sev alcatraz
Hrm.. A tanking petition, and im NOT signed up? Well we'll have to fix that. Tired of my gunnlogi thats designed as evasive maneuvers anti infantry getting popped by any and all madrugars. I even jumped behind a gunnlogi and blasted his weakspot with adv turrets and lost to a plasma cannon, i mean wtf? Plas 1, lemme on that list! |
KenKaniff69
Subdreddit Test Alliance Please Ignore
735
|
Posted - 2013.10.20 01:26:00 -
[764] - Quote
Lynn Beck wrote:
Hrm.. A tanking petition, and im NOT signed up? Well we'll have to fix that. Tired of my gunnlogi thats designed as evasive maneuvers anti infantry getting popped by any and all madrugars. I even jumped behind a gunnlogi and blasted his weakspot with adv turrets and lost to a plasma cannon, i mean wtf? Plas 1, lemme on that list!
unfortunately the OP has since not been seen playing dust after this post quickly racked up 30 pages of discussions and over 100 supporters at the time-without any CCP acknowledgement. I suppose I could make an updated list, but then again why? CCP clearly paid no attention to this thread, if you read the vehicle changes inbound. |
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