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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Eurydice Itzhak
Militaires Sans Jeux
111
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Posted - 2013.07.14 23:05:00 -
[1] - Quote
When I first started tanking I would lose 3 mlt tanks a match.
I'm at a point where on average a tank will last me 10 games because I play so ridiculously safe. I cannot afford to die. its non option.
Although in factional warfare I have been known to lose up to 4 tanks in a match. My wallet for caldari. Gallente scum must die. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:06:00 -
[2] - Quote
Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo.
Mechanics need reworking. Numbers need changing.
We don't need to become gods. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:14:00 -
[3] - Quote
CharCharOdell wrote:Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods. You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them.
I take offence to that. I am definitely better than the average tanker. I lose my tanks a lot less than other people quote but i admit I rarely meet any top tier tankers on the battlefield due to not playing pc much. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:23:00 -
[4] - Quote
That the requested changes go too far and I could do too much with them. |
Eurydice Itzhak
Militaires Sans Jeux
112
|
Posted - 2013.07.16 03:53:00 -
[5] - Quote
daishi mk03 wrote:Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank. Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ...
Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
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Eurydice Itzhak
Militaires Sans Jeux
112
|
Posted - 2013.07.16 05:19:00 -
[6] - Quote
The Attorney General wrote:Eurydice Itzhak wrote:daishi mk03 wrote:Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank. Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ... Get out of that npc corp man. No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position. I took a full mag from a Gastuns Forge today. Didn't even move because I knew the FG user. Build your tank better.
Sure must be nice to have a gallente tank and all your cooldowns ready. |
Eurydice Itzhak
Militaires Sans Jeux
112
|
Posted - 2013.07.16 15:11:00 -
[7] - Quote
daishi mk03 wrote:Eurydice Itzhak wrote:Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
The breach version has the highest damage / shot and it won't three shot a 'properly fitted' madrugar. How will the assault forge gun do it. Please, tell me. Must be nice to be gallente. I don't know how this turned from "tanks can all survive proto av, np." To "one specialization of tanks can survive this particular av with all its cooldowns up so its Kk."
Wyrkomi and packed Lai dai wreck armor. |
Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.18 04:41:00 -
[8] - Quote
Mary Sedillo wrote:ZDub 303 wrote:Stinker Butt wrote:Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down? Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad. That is exactly right. Therefore proto AV should be removed from the game or proto and adv tanks should be added. btw... as someone who has about 200k into vehicles and HAVs in general. I agree with this petition. Tanks are an absolute joke... pretty much free WPs anymore. It pretty much takes three Proto AV'rs to take my fit down. I think the problem is that most people are prioritizing damage output to their survival... i.e. stacking damage mods and calling it a day. WRONG. Resistance, both active and passive will save the day. Tired of being snuck up on? USE A SCANNER. Problem is, most people here want the game so brain-dead easy you don't have to think. I think that is a wrong way to approach it. If you want that game play, go play Mario Kart. It seems most gamers are at that level anyways. No tank can use damage mods and only gallente tanks can use an active scanner. It's like you've never played this game. |
Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.18 04:54:00 -
[9] - Quote
Your points are not valid. You made up an imaginary issue of people stacking damage mods. People cant fit one let alone stack them. Your madrugar is no doubt forced to use a pg extended in your main HP slot. On what world is that cool? Caldari must use both lows for them. Giving us 0 freedom on fits.
There is a best fit for caldari and something very close to it for gallente. This should not be.
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Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.19 03:16:00 -
[10] - Quote
With the comment from nova knife and the alleged "big" vehicle changes in 1.4, I will quiet myself on this matter. Can't botched about what might be getting fixed. Or do we keep crying so they stay focused?
Is anyone else excited to have a proto suit to walk around the warbarge in? |
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Eurydice Itzhak
Militaires Sans Jeux
113
|
Posted - 2013.07.20 20:24:00 -
[11] - Quote
They are nerfing armor reppers.
Good game.
I'm done. This game is dead. |
Eurydice Itzhak
Militaires Sans Jeux
151
|
Posted - 2013.08.01 03:48:00 -
[12] - Quote
Ded vehicles.
Ded thread.
Ded game.
Vehicle fixes have been pushed from 1.3 to 1.5 at the earliest.
Two months to even begin thinking about enjoying the game assuming Ccp doesn't push it back again.
No point. Move on.
I'm just Gunna sit in the corner and be hyped for battlefront. |
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