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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kilo Spartan'5SFG
New Eden's Most Wanted Top Men.
0
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Posted - 2013.07.16 16:48:00 -
[331] - Quote
TakeCover OrDie wrote:Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
4th thing Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you.
ATTENTION ANY ADDED INFORMATION WILL BE POSTED UNDER HERE FOLLOW BY THE LIST OF SUPPORTERS
Adapt or DIE!!!
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Takahiro Kashuken
Red Star. EoN.
693
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Posted - 2013.07.16 16:52:00 -
[332] - Quote
The Attorney General wrote:pegasis prime wrote:
Dude I used to solo horribly driven sagis and suyrias last build with the dcma breech .
Fixed that for you. Seriously, if any tank driver is going to let you hit them in the ass 4 times then they deserve to die. Doubly so if they allow you to immobilize yourself for 4.5 seconds between each shot. Bad tactics will erase any advantage a good vehicle gives you.
How is that fixed?
The tank driver has no option, he can get hit even if hes moving and trying to find cover
Use OP swarms and cover isnt enough because they follow you around it half the time while being invisible so you dont know where he is
FG can be the same, get hit from the side and infact the marker is wrong and hes behind you
Using proto AV any tank can be easily killed without much effort and its a fact |
The Attorney General
ZionTCD
434
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Posted - 2013.07.16 19:16:00 -
[333] - Quote
If a madrugar can face off with a Gastuns and drive off after taking more than 10k damage, calling it easy is a stretch.
It is also far from certain that you get popped by a single AV user.
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Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.16 20:15:00 -
[334] - Quote
The Attorney General wrote:Stinker Butt wrote:
So far you're the only tanker I really believe when I read this thread. I don't know if I've ever faced you, but I've unloaded all of my proto AV swarms, and packed lai dai's into tanks that have withstood it only to mow me down. I hate to think of what it would be like if tanks were buffed to any significant amount.
Luckily most tanks aren't fitted well or people just aren't good at tanking - So a well equipped AVer has a chance.
I don't know about getting a all your swarms and Lai Dai grenades and not getting a kill. I would suspect at least one if not two of the grenades missed. When facing armor tanks, proto swarms with 2 damage mods can absolutely devastate them. Depending on reps and hardeners you can take up to 6 hits MAYBE. And that assumes that nothing else hits you, which normally never happens. Best case scenario for a swarmer as an armor tank is that you can get away in time without magically following swarms finding you in cover and popping your ass. But make no mistake, an armor tank that doesn't start going for cover as soon as they see the first volley of six pop out will more than likely die. IF they see them. IF they are not coming from someone on top of the MCC, or up above where the angles and cover don't matter, etc.
Well, I rarely have a full ammo when engaged with a tank. There are too many lav's waiting to be popped before I get there. And frequently the full volley of swarms doesnt hit the tank. But if theyre repping, theyll definitely take 5, and as a heavy its hard to dodge those blasters. Sad to say ive even been run over by a few tanks. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.16 20:24:00 -
[335] - Quote
Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
71
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Posted - 2013.07.16 20:27:00 -
[336] - Quote
TakeCover OrDie wrote:Alright let's play a game of logic shield missle v mad blaster outside city shield wins shield missle v mad blaster inside city mad wins now marry where do you see mads 95% of the time? besides im not trying to say it's not possible for gunns to kill mads ive killed many mads but based of stats and other info mads outgun gunns and thats perfectly fine im just saying shields need the speed like they used to too stand a chance or i'll just continue to rail mads like i do in p/c
you need commas... |
The Attorney General
ZionTCD
434
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Posted - 2013.07.16 20:37:00 -
[337] - Quote
I love running over infantry. It still takes too long. There is no reason the stupid lav can kill so quickly but my tank has to go thrpugh your shields. Better than it was but still not quite there. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.17 01:34:00 -
[338] - Quote
bump. |
Killar-12
Greatness Achieved Through Training EoN.
194
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Posted - 2013.07.17 03:43:00 -
[339] - Quote
Take away the 5% PG buff for infantry or give pilots and tankers back our 5% PG! |
Killar-12
Greatness Achieved Through Training EoN.
194
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Posted - 2013.07.17 03:47:00 -
[340] - Quote
The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender.
Why does infantry get 5% per level then? |
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Void Echo
Internal Error. League of Infamy
719
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Posted - 2013.07.17 09:52:00 -
[341] - Quote
17 pages so far, lets see how many we can get before we get a response from CCP themselves instead of trolls |
Takahiro Kashuken
Red Star. EoN.
693
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Posted - 2013.07.17 10:03:00 -
[342] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining.
Well get some height and its even easier |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
588
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Posted - 2013.07.17 10:16:00 -
[343] - Quote
Takahiro Kashuken wrote:The Attorney General wrote:pegasis prime wrote:
Dude I used to solo horribly driven sagis and suyrias last build with the dcma breech .
Fixed that for you. Seriously, if any tank driver is going to let you hit them in the ass 4 times then they deserve to die. Doubly so if they allow you to immobilize yourself for 4.5 seconds between each shot. Bad tactics will erase any advantage a good vehicle gives you. How is that fixed? The tank driver has no option, he can get hit even if hes moving and trying to find cover Use OP swarms and cover isnt enough because they follow you around it half the time while being invisible so you dont know where he is FG can be the same, get hit from the side and infact the marker is wrong and hes behind you Using proto AV any tank can be easily killed without much effort and its a fact
Dude ask mr jason person how scary I was with the breech models. Trust me when I say I only used the breech on deacent pilots the crap pilots I used to take on with the assault varients. Honestly dude the breech is evil. 1 dcma breech pluss 2 complex dammage mods hitting the sweet spot on a sagi lost you 6000 shields in 1 shot. If I was placed correctly av nades would finish the tank off when they tryed to retreat in my direction.
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Maliki Iceni
Gravity Prone EoN.
0
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Posted - 2013.07.17 10:59:00 -
[344] - Quote
signed |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
79
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Posted - 2013.07.17 11:41:00 -
[345] - Quote
Add me. |
Jason Pearson
Seraphim Initiative. CRONOS.
1931
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Posted - 2013.07.17 11:55:00 -
[346] - Quote
Mary Sedillo wrote:TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance. THINK, DAMNIT! All of you pansies who want CCP to spoon feed ya! You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either, -BUT- I don't cry for an "iWin" button when I lose.
No. Stop. Missiles are lulzy against Good Tankers
I thought I signed this but /signed just to make sure :D |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
588
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Posted - 2013.07.17 12:30:00 -
[347] - Quote
Jason Pearson wrote:Mary Sedillo wrote:TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance. THINK, DAMNIT! All of you pansies who want CCP to spoon feed ya! You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either, -BUT- I don't cry for an "iWin" button when I lose. No. Stop. Missiles are lulzy against Good Tankers I thought I signed this but /signed just to make sure :D
Yip the only maddys iv melted with my missiles have obviously been less skilld pilots . That being said proto accelerated missiles have the highest alpha dammage out of all the large turrets .
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The Attorney General
ZionTCD
434
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Posted - 2013.07.17 13:26:00 -
[348] - Quote
Killar-12 wrote:The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender. Why does infantry get 5% per level then?
Infantry skills do not have to be equal with vehicle skills.
Don't make yourself angry by looking at the skill tree for infantry and getting all misty eyed for what you could put together.
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Takahiro Kashuken
Red Star. EoN.
694
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Posted - 2013.07.17 13:30:00 -
[349] - Quote
The Attorney General wrote:Killar-12 wrote:The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender. Why does infantry get 5% per level then? Infantry skills do not have to be equal with vehicle skills. Don't make yourself angry by looking at the skill tree for infantry and getting all misty eyed for what you could put together.
So you are happy with bias towards infantry? |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.17 13:57:00 -
[350] - Quote
Takahiro Kashuken wrote:Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. Well get some height and its even easier
Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem. |
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Takahiro Kashuken
Red Star. EoN.
694
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Posted - 2013.07.17 14:07:00 -
[351] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. Well get some height and its even easier Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
So proto AV player doesnt want to see advanced/proto tanks
Go figure |
Racro 01 Arifistan
The Surrogates Of War
4
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Posted - 2013.07.17 14:12:00 -
[352] - Quote
I get anoyed when i kill a suciding millita suite then i die and it turns out he had fckn proto wykomi packed av. if he dies first why should his grenade still be allowed to kill me. i've had experience running av. i pull out my av nade get killed byn the tank at 10 m's nad my nade dosnt even track and explode on him. then i try swarming. make a lock let go of my trigger hear the swarms fire, get killed but my swarms dont launch and i dont get hit indicates. yet when people do this to me it workd for them. i kill them and they still manage to kill me after they died first. if a swarmer dies his swarms should drop out of the air. |
The Attorney General
ZionTCD
434
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Posted - 2013.07.17 14:13:00 -
[353] - Quote
Takahiro Kashuken wrote: So you are happy with bias towards infantry?
Vehicle skills and infantry skills do not have to confer the same bonuses.
This bias you speak of Is not actually a bias, just a byproduct of the infantry team being further along the dev cycle than vehicles currently.
Which, if i were in charge, would make sense, as there are a lot more infantry players than vehicle users, so getting certain aspects of the game right for them is important.
I am going to try and play nice on the forums today, so if you want to be productive, we can get some good discussion going on. If you want to cry I can go back to trolling. |
The Attorney General
ZionTCD
434
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Posted - 2013.07.17 14:21:00 -
[354] - Quote
Stinker Butt wrote:
Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
Couple of points here:
1) Getting AV up high is a tactical imperative. Should be done by any team in pretty much any match. Being able to respond to this is another tactical consideration that any good team will be ready for.
2) unreachable is subjective, because as I have made clear, there are very few places I have seen that cannot be hit back at with a rail gun. It may be difficult, but it isn't that you can't shoot back. More like they have a massive advantage especially using swarms because of how the tracking works and inhibits a tank from finding decent cover.
3) Advanced and proto tanks are coming, and that is a good thing, the question is how strong will they be, how strong SHOULD they be, and what steps need to be taken to establish a healthy balance between AV and Vehicle users.
4) Shield tanks need some love, Armor tanks are not as bad as some people make them out to be. Would I like an extra 60 PG and 15 CPU on my Madrugar? Of course, but it doesn't break my builds if I don't have it.
5) We all know that pilot suits are coming, lets all put our heads together and really try to make sure they don't come out broken, or they don't come out OP and get the nerf hammer into being useless.
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Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:24:00 -
[355] - Quote
The Attorney General wrote:Takahiro Kashuken wrote: So you are happy with bias towards infantry?
Vehicle skills and infantry skills do not have to confer the same bonuses. This bias you speak of Is not actually a bias, just a byproduct of the infantry team being further along the dev cycle than vehicles currently. Which, if i were in charge, would make sense, as there are a lot more infantry players than vehicle users, so getting certain aspects of the game right for them is important. I am going to try and play nice on the forums today, so if you want to be productive, we can get some good discussion going on. If you want to cry I can go back to trolling.
So taking 5% PG per level is fair?
So taking 5% shield per level is fair?
So taking 5% armor per level is fair?
These skills were in and working fine, no one complained and vehicle specailsts used them and maxed them out
Now they just added the missing HP from these skills to all vehicles so now infantry basically got a free buff to a free vehicle which means it lives longer and is harder to kill
These skills were in pretty much from the start, this has nothing to do with devs behind ahead of another dev team
So why is fair to do this to vehicle users? |
The Attorney General
ZionTCD
434
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Posted - 2013.07.17 14:30:00 -
[356] - Quote
Takahiro Kashuken wrote:
So taking 5% PG per level is fair?
So taking 5% shield per level is fair?
So taking 5% armor per level is fair?
These skills were in and working fine, no one complained and vehicle specailsts used them and maxed them out
Now they just added the missing HP from these skills to all vehicles so now infantry basically got a free buff to a free vehicle which means it lives longer and is harder to kill
These skills were in pretty much from the start, this has nothing to do with devs behind ahead of another dev team
So why is fair to do this to vehicle users?
Yes you lost your PG. If you want to make a thread about why that made everything wrong in the game, please do so.
You didn't lose the 5% shield and armor per level. Those percentages were added to the vehicle stats, and we all got an ADDITIONAL 10% resist to our shields and armor. That is called a buff, and if you are complaining about that you are drunk maybe?
Stop acting like you are being persecuted. It is not helpful, and kind of sad.
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Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:48:00 -
[357] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
So taking 5% PG per level is fair?
So taking 5% shield per level is fair?
So taking 5% armor per level is fair?
These skills were in and working fine, no one complained and vehicle specailsts used them and maxed them out
Now they just added the missing HP from these skills to all vehicles so now infantry basically got a free buff to a free vehicle which means it lives longer and is harder to kill
These skills were in pretty much from the start, this has nothing to do with devs behind ahead of another dev team
So why is fair to do this to vehicle users?
Yes you lost your PG. If you want to make a thread about why that made everything wrong in the game, please do so. You didn't lose the 5% shield and armor per level. Those percentages were added to the vehicle stats, and we all got an ADDITIONAL 10% resist to our shields and armor. That is called a buff, and if you are complaining about that you are drunk maybe? Stop acting like you are being persecuted. It is not helpful, and kind of sad.
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 i already did
We as vehicle specalists lost skills which were for vehicles thus true vehicle specalists lost out, sure we got 10% resists which tbh should have been new skills to add to the vehicle tree, to expand the tree with new skills |
The Attorney General
ZionTCD
434
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Posted - 2013.07.17 14:52:00 -
[358] - Quote
So you want 25% more PG plus the HP bump, plus 10% resists?
Yeah, that is asking for a lot. Too much IMO. But at least we have a clearer picture of where you stand. |
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 14:59:00 -
[359] - Quote
The Attorney General wrote:So you want 25% more PG plus the HP bump, plus 10% resists? Yeah, that is asking for a lot. Too much IMO. But at least we have a clearer picture of where you stand.
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 15:08:00 -
[360] - Quote
Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user.
What happens when we get proto vehicles?
Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea?
I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case.
There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry.
As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen.
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