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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
daishi mk03
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.07.12 06:09:00 -
[1] - Quote
I've read only ~half oft the posts (old and new thread) but I fully support gbh08 here. Fyi, I currently sit in a 600k railgun madrugar.
We can one-shot 90% of every infantary, kill enemy installations with ease, kill lav, air and other hav and take a ton of damage. What do you guys want more? Of course 3-4 proto AV guys can kill you in a coordinated attack, but they are food for your mates and paying also thousands of ISK.
It is good how it is at the moment. |
daishi mk03
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.07.12 06:38:00 -
[2] - Quote
@Void Echo No, I only sympathize with him. Who cares about the label? Standard, Adv, Proto ... we could label the mad/gunn as prototype if you want. Also, one tank cost as much as the gear it takes to kill it easily. So I see no problem here, despite the naming, no.
@TakeCover OrDie I don't stay on mountains right now (mainly because of the missing drawing above 300 m). Usually I stay behind the infantry line right now, somewhere near cover. High armor, 2x hardeners and heavy repair offer a big enough time window to take cover, if they try to focus me. Forges have 300 m range and swarms aren't that intelligent, but yeah, those people kill you and this is fine. Four AVs in Protogear pay as much as my tank for their equip and they are just food for my infantry.
I won many games just because the enemy had to switch to AV and got steamrolled by our assaults. From public skirmish to PC a high amount of coordination appears and things get harder, but this is the case for every role, not just tanks. |
daishi mk03
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.07.12 12:43:00 -
[3] - Quote
Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both? |
daishi mk03
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.07.12 13:36:00 -
[4] - Quote
So let me rephrase my question: Nowadays (and now I would like to use more realistic numbers) 3-4 Proto Forgegunners / Swarmers can reliably kill my Madruger even with 2x hardners and repairs running.
So, how many AV Infantry you want to be able to kill / survive to? Four AV infantry is 25% of the enemy team. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 08:21:00 -
[5] - Quote
Kekklian Noobatronic wrote:[..]
Finally, someone who isn't completly insane showed up.
What is you **** problem with dying to AV people, you selfmade "A-list" tankers? Make an alt, skill Proto Swarms, be on the giving end from time to time. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 16:24:00 -
[6] - Quote
pegasis prime wrote:^^ claims to be a tanker but takes an infantry sided view. Face palm.
Criticising someone for looking at a topic from different point of views and being open minded. I don't want to live on this planet anymore.
Right now, one proto AV player doesn't pose a threat and can be killed alone, two AV guys force you to retreat and might kill you (depends on you), three have good chances to kill you and four AV player seal your fate. -> Perfectly fine.
AV guys have to run around with sidearm vs your normal infantry (forget about Commando suits). |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 16:48:00 -
[7] - Quote
pegasis prime wrote:Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm.
I'm sorry, what did you read there? I said AV makes sacrifices to be effective against vehicles (besides AV grenades, they are small sacrifices), so let them. Don't tell me you will **** every Assault, Sniper or Heavy, you are food for them. Why the **** do you want to beat the whole enemy team alone as tank? I'm happy to kill all those DSs, LAVs and one-shot every infantry. Don't need god mode. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 18:26:00 -
[8] - Quote
What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine? |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 19:27:00 -
[9] - Quote
So you are claiming that you die to one single AV guy who needs to fire at least five times (vs 2x hardeners and 1x rep) and who dies instantly to one single shot of your railgun. If it is a heavy, he won't even move fast. Okay. Yeah, then you got a problem. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 19:56:00 -
[10] - Quote
Void Echo wrote:funny thing is that noobs with even a months experience with tanks think that they know more about it that the real tankers do...
sad thing is that people, who call themselves and each other "A-list tankers" and "best tank players", write that they get wrecked by a single forgegun in three shots. |
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daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 20:33:00 -
[11] - Quote
Void Echo wrote:if its a standard forge gun, no it should do that, advanced... maybe, proto definitely, but standard and militia, absolutely not
Take the proto breach version with 2,7k damage, +15% skills + mods +10% armor damage make it 4k armor damage / shot with a rather long charge up time and immobilizing the heavy. Those are the moments hardener / reppers are for and one-shotting this guy is better than trying to survive, but yeah, I still cannot see a certainly dead tank.
Reality is different, for sure, a third of the enemies having AV grenades, maybe a Commando with a SL from somewhere + this freaking heavy. But life isn't easy for anybody ... |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.16 06:35:00 -
[12] - Quote
Eurydice Itzhak wrote:Get out of that npc corp man.
No one uses breach. It's all about assault and yes they will 3 or 4 shot me at proto level if they start in an advantageous position.
The breach version has the highest damage / shot and it won't three shot a 'properly fitted' madrugar. How will the assault forge gun do it. Please, tell me. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.16 16:21:00 -
[13] - Quote
I took the breach version to show, that not even this thing can three-hit you, of coz it is crap, immobilizing for 6 sec means death to railgun. Learn to retreat and trust your mates to handle av. |
daishi mk03
Brutor Vanguard Minmatar Republic
14
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Posted - 2013.07.18 07:18:00 -
[14] - Quote
Void Echo wrote:by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD
Dear "A-list tanker",
Tanks got the advantage over assault infantry, snipers, LAV, DS and installations.
Of course, people calling themselves ANTI-vehicles should always have the advantage over tanks BY DEFINITION. FFS. BY F**** DEFINITION. You want an advantage over AV ... what the f***? Why are they called AV if they are in disadvantage vs. vehicles? |
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