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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Casius Hakoke
Fenrir's Wolves RUST415
162
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Posted - 2013.07.19 05:19:00 -
[511] - Quote
Nova Knife wrote:Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith!
Thank you for posting something. It gives a little hope on the horizon, but a little scary as we don't know what any of the coming changes might be.
P.S. Posted this from my phone so sorry for any mistakes. |
Jaqueline Apples
Isuuaya Tactical Caldari State
2
|
Posted - 2013.07.19 07:02:00 -
[512] - Quote
Bump |
EnglishSnake
Zumari Force Projection Caldari State
1441
|
Posted - 2013.07.19 09:40:00 -
[513] - Quote
Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV.
Lai Dai nearly 1800 damage roughly
Add in 20% extra damage to armor
So in fact doing 120% damage to armor
So 120% of 1800 is 2160 for 1 nade
x3 = 6480 roughly
Confirmed for knowing more about AV than you |
Big Popa Smurff
Seraphim Initiative. CRONOS.
397
|
Posted - 2013.07.19 10:25:00 -
[514] - Quote
TakeCover OrDie wrote:
After reading some comments this will also be added, the biggest thing that ruined things for tanks is the Logi Lav's. After everyone saw how affective they were everyone started specing into Av. All the time my buddy goes 20 & 0 in his logi lav and when me and him squad up together and im getting hammered i literally ask him to take the forge gun shots for me since he can survive them better than i can. LLAV > Tank should not happen i shouldn't feel safer in a llav than my tank i know the point of the llav is to sit in the middle of the battlefield and revive people but no one does that. They just murder taxi
The problem seems to be tha charb Logi LAV, ist near impossible to destroy. im am prob 1 of the few that actually use the Limbus logi LAV as it was intended and rep and support tanks. the problem is no war points for doing so, if people got more war points than kills repping tanks it would solve murder taxi's and why your tanks get blown up so much. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.19 10:25:00 -
[515] - Quote
EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you
Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that.
STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
|
EnglishSnake
Zumari Force Projection Caldari State
1441
|
Posted - 2013.07.19 10:41:00 -
[516] - Quote
Stinker Butt wrote:EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that. STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
Advanced/proto tanks are easy wins
So OP its like you are forced to use teamwork which is not on, you should be able to solo everything and anything on your own with no help from anyone ever and should always have the best weapons which give you a massive advantage over the enemy which can only have the basic varients because if they happen to have the best weapons also that would be too OP because that means they may actually have a chance to kill you |
Void Echo
Internal Error. Negative-Feedback
757
|
Posted - 2013.07.19 11:22:00 -
[517] - Quote
Stinker Butt wrote:EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that. STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users. |
LudiKure ninda
Trans Worlds Operations League of Infamy
0
|
Posted - 2013.07.19 11:53:00 -
[518] - Quote
Get my PG/CPU back!!! |
Soldiersaint
Deepspace Digital
216
|
Posted - 2013.07.19 13:43:00 -
[519] - Quote
um i know im not some one of importance but can you guys put my name on the sig? i mean the more the better right? |
Pikachu Power
XERCORE E X T E R M I N A T U S
44
|
Posted - 2013.07.19 13:46:00 -
[520] - Quote
Soldiersaint wrote:um i know im not some one of importance but can you guys put my name on the sig? i mean the more the better right?
Your signature is no more or less important than mine or anyone else's, bro. Last time I check, none of us were senators. Hahaha. |
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Pikachu Power
XERCORE E X T E R M I N A T U S
44
|
Posted - 2013.07.19 13:48:00 -
[521] - Quote
Stinker Butt wrote:EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that. STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
Only if they are truly OP. When ANY dumb noob can hop into a tank and get more than 3 kills, we have a problem. I want tanks to be something that gets killed in 2 minutes by a stupid driver, but that can easily go 40:0 in the hands of a skilled expert in most pub matches.
|
Neb M'kay
Pro Hic Immortalis League of Infamy
2
|
Posted - 2013.07.19 14:40:00 -
[522] - Quote
Pikachu Power wrote:Stinker Butt wrote: ...STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
Only if they are truly OP. When ANY dumb noob can hop into a tank and get more than 3 kills, we have a problem. I want tanks to be something that gets killed in 2 minutes by a stupid driver, but that can easily go 40:0 in the hands of a skilled expert in most pub matches.
All of this arguing over noobs and tank OP? The solution is obvious. I can't field a dropsuit that I do not have the skills for (suit or equipment), yet any noob lacking the skills to pilot a standard or enforcer tank can hop in and joyride. Fix this and the noob problem is solved. Anywhere else in New Eden, if a pilot comes across a ship floating in space, that pilot can not enter that ship if he/she hasn't the skills to pilot it. Incorporate this element planet side and it will reduce many of these issues.
I agree with Stinker Butt's AV comment. AV nades should have the ability to drop a HAV quicker. Much of the HAV issues are not an OP on either side (HAV or AV). HAV are infantry support vehicles and should be used as such. If an HAV pilot has problems staying ISK efficient, then that pilot should consider another path. With the exception of PC, I have remained ISK efficient for months now and I roll standard and enforcer tanks, both rail and blaster. Another solution for ISK efficiency is introducing item sales. Once we have the ability to sell all of this useless loot, ISK efficiency will be a non-issue. I have loads of proto dropsuits and equipment in my assets wasting away. Once item sales or trades are introduced, I wouldn't be surprised if another 100mil is added to my wallet for this loot.
As for my disclaimer, before anyone starts throwing stones in my direction, I am a dedicated ISK efficient HAV pilot.
~Neb
Edit: P.S. @ Pikachu.. They can go 40:0 in matches, I've hit in the 30's many times; but it was while supporting my squad. |
Dethosis
Sebiestor Field Sappers Minmatar Republic
5
|
Posted - 2013.07.19 14:43:00 -
[523] - Quote
signed |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
146
|
Posted - 2013.07.19 17:01:00 -
[524] - Quote
Bump
|
The Attorney General
ZionTCD
448
|
Posted - 2013.07.19 17:05:00 -
[525] - Quote
Void Echo wrote:
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
Responses like these are neither helpful, productive, or good for eliciting sympathy. They make you seem very childish.
You consistently argue that if you don't get what you want, then the game is ruined for vehicle users. You consistently tell people who don't agree with you to go to CoD, or BF.
Whereas there are many people here, both tankers and AV users who are capable of having a real discussion, you seem dead set against any form of debate that doesn't end with people agreeing with you.
If CCP listens only to whiners, then why have you and Charlotte not been able to convince them to craft your rolling unkillable death machines for you? There is more than enough whining and crying in this thread to surely get the response you allege.
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WyrmHero1945
SyNergy Gaming EoN.
474
|
Posted - 2013.07.19 17:18:00 -
[526] - Quote
Signed |
Torr Wrath
Subdreddit Test Alliance Please Ignore
500
|
Posted - 2013.07.19 17:22:00 -
[527] - Quote
Signed |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
7
|
Posted - 2013.07.19 17:27:00 -
[528] - Quote
The Attorney General wrote:Void Echo wrote:
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
Responses like these are neither helpful, productive, or good for eliciting sympathy. They make you seem very childish. You consistently argue that if you don't get what you want, then the game is ruined for vehicle users. You consistently tell people who don't agree with you to go to CoD, or BF. Whereas there are many people here, both tankers and AV users who are capable of having a real discussion, you seem dead set against any form of debate that doesn't end with people agreeing with you. If CCP listens only to whiners, then why have you and Charlotte not been able to convince them to craft your rolling unkillable death machines for you? There is more than enough whining and crying in this thread to surely get the response you allege. all u are saying in this thread is how good your tank is and how av barley hurts u.
For example u took 6 shots from a gastuns forge gun. -u know the damage is lower than a normal forge for higher rate of fire. Better for handling infantry.
Taking 6 proto swarm hits. -this could be the due fact he has a lack of skills in the av weapon no damage mods and only has the gun compared to ur fully speced out tank max resist.
Not everyone has 8-12 mil sp in vehicles and no new player will want this to have a "decent" tank.
Also saying u played in PCs vs other corps and saying u were the top scorer means nothing.
After playing plenty of PCs i can tell u 1 AV fully speced into his class can kill a maxed out tank. His suit can cost less than a 100k isk to blow up a tank tht cost 2-3 mil isk.
As i have proto forges and a gastuns forge i can tell u it has the ability to kill most tanks in a 1v1. and i don't even have prof 5 or complex damage mods. and i one shots milita tanks.
Balancing tanks over ur skills and not the avreage. ( assuming u are above avreage ) is not the way to balance AV v Tank.
Even noobs with no skill could kill u throwing av nades at u and locking on to u with proto swarms across the map and jumping around while u try hitting him. A forge has o aim at u but even then it's hard to find them assuming they hide.
Even then tanks die realitivly fast for their cost.
There r some points i don't agree with in the petiton but something has to be done and doing nothing but bragging about yourself does no good.
see u on the battlefield. o/ |
ZDub 303
TeamPlayers EoN.
1041
|
Posted - 2013.07.19 17:29:00 -
[529] - Quote
I don't know if anyone else has posted it.. but it looks like the devs are acknowledging this thread.
https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375
So that's gotta mean something.
Here was a thought I had yesterday too. What if CCP introduced an "Assault LAV" variant which had a driver operated turret and two seats?
Could give vehicle drivers something to use in pubs other than 1.5 million isk HAVs. With high level vehicle skills im sure an assault LAV could be quite terrifying in the right hands, and only cost ~400k isk instead of ~1500k isk.
Sounds cool... hell i'd even spec into that. |
The Attorney General
ZionTCD
448
|
Posted - 2013.07.19 18:19:00 -
[530] - Quote
BobThe 844-1 CakeMan wrote: all u are saying in this thread is how good your tank is and how av barley hurts u.
For example u took 6 shots from a gastuns forge gun. -u know the damage is lower than a normal forge for higher rate of fire. Better for handling infantry.
Taking 6 proto swarm hits. -this could be the due fact he has a lack of skills in the av weapon no damage mods and only has the gun compared to ur fully speced out tank max resist.
Many tankers in this thread have made the point that all it takes is one proto AV to assure the destruction of any tank. That is not the case. There needs to be some perspective instead of a bunch of people simply complaining. You can build a tank that can resist proto AV, you can build a tank that can survive a brief onslaught long enough to get away.
BobThe 844-1 CakeMan wrote: Not everyone has 8-12 mil sp in vehicles and no new player will want this to have a "decent" tank.
I made this exact point, although for different reasons. At the same time, trying to balance tanking around some middle ground SP number is very difficult, and leads to all sorts of problems when you get to SP maxed out vehicles.
BobThe 844-1 CakeMan wrote: Also saying u played in PCs vs other corps and saying u were the top scorer means nothing.
After playing plenty of PCs i can tell u 1 AV fully speced into his class can kill a maxed out tank. His suit can cost less than a 100k isk to blow up a tank tht cost 2-3 mil isk.
As i have proto forges and a gastuns forge i can tell u it has the ability to kill most tanks in a 1v1. and i don't even have prof 5 or complex damage mods. and i one shots milita tanks.
I referred to PC play because the whiners needed some sort of validation of my experience, not because I think I am good, or that is has some bearing on the argument. I maintain that I am average at best.
As for forges, I too have a character with FG's with prof 5 and proto AV grenades. I also had months of hunting tanks in Chromo before I started tanking.
Yes, if someone has only 1 million SP into tanks they will not stand a chance against someone with a 10 million SP AV fit. How is this a surprise?
When you get to 10 million SP AV vs. 10 million SP tank, things are not as cut and dried. One would first assume(and this is a HUGE assumption) that someone with that much SP into tanks would know when to retreat. They should also know how to exploit their advantages while minimizing their flaws.
The other part of it is that if one were to look at it from a teamwork perspective, if you do not have infantry that is capable of helping you out in a PC, your tank is toast anyway.
Most often, tanks getting popped in PC are taking fire from more than one source. Either a couple of AV grenades and a FG, or maybe a FG/Swarmer and a tank at the same time. Focused fire will win everytime, and I don't see how you can call that unbalanced.
BobThe 844-1 CakeMan wrote: Balancing tanks over ur skills and not the avreage. ( assuming u are above avreage ) is not the way to balance AV v Tank.
http://www.youtube.com/watch?v=EitZRLt2G3w
BobThe 844-1 CakeMan wrote:
Even noobs with no skill could kill u throwing av nades at u and locking on to u with proto swarms across the map and jumping around while u try hitting him. A forge has o aim at u but even then it's hard to find them assuming they hide.
Even then tanks die realitivly fast for their cost.
There r some points i don't agree with in the petiton but something has to be done and doing nothing but bragging about yourself does no good.
see u on the battlefield. o/
If you find yourself within throwing distance of an infantry, without any back up, and stay there, enjoy the respawn screen, because you messed up.
If you cannot recognize that swarms are a very real threat to an armor tank, and take proper action, which includes not pushing too far forward, not straying too far from cover, and not letting yourself get into outnumbered situations, then enjoy the respawn screen. You messed up.
If there is a forge gunner up high, and you don't have the good sense to not go rolling out into their field of fire, enjoy the respawn screen, you messed up.
I have made numerous suggestions about how to balance shield v armor tanking, as well as suggestions regarding AV nades, enforcers, and more. Yet all these posts get overlooked because I find the amount of whining to be intolerable. So because I do not join in the chorus of saying we need buffs, anything else I do add to the discussion is moot?
Bottom line is that any tank that gets called in becomes a priority target for the enemy team. until there is some form of matchmaking, new guys are going to get decimated by experienced AV players. If they buff tanks instead of fixing matchmaking, then when you get to SP max scenarios, the tanks become OP.
At the same time, anyone who expects to one day get into a proto tank and then go and square off against a squad that is packing Lai Dai grenades, Ishukone Assault Forges and some decent swarms without getting popped mercilessly is dreaming. Just because our tanks cost us an arm and a leg does not mean that we should be able to roll up into a confined space with a blaster tank and have a slug fest vs enemy AV.
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EnglishSnake
Zumari Force Projection Caldari State
1442
|
Posted - 2013.07.19 18:30:00 -
[531] - Quote
ZDub 303 wrote:I don't know if anyone else has posted it.. but it looks like the devs are acknowledging this thread. https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375So that's gotta mean something. Here was a thought I had yesterday too. What if CCP introduced an "Assault LAV" variant which had a driver operated turret and two seats? Could give vehicle drivers something to use in pubs other than 1.5 million isk HAVs. With high level vehicle skills im sure an assault LAV could be quite terrifying in the right hands, and only cost ~400k isk instead of ~1500k isk. Sounds cool... hell i'd even spec into that.
Seriously they take this thread over this one
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
Which pretty much contains all the problems with vehicles and goes into detail
I wasted my ******* time |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
7
|
Posted - 2013.07.19 18:44:00 -
[532] - Quote
can't quote u so i'll just label the points one by 1 here.
1. 1 proto av character is skilled enough can kill a tank 1 v 1. it has been done plenty of times. Now as we know we don't have proto vehicles so this is expected but as one of ur previous post was to say a maddy or gunnlogi was a proto tank then would u be happy and if this is ur thinking of proto vehicles then u would expect a proto HAV to be killed 1 v 1 to a proto av person.
2. u are balancing tanks based off ur fully speced out tank compared to other AV that could or could not be maxed out. more than likely not. as u said 6 proto swarms could not kill u. assuming they came from the same person tht damage output maxed out would be over 20k damage. so unless ur telling me ur tank is some sort of god this is not true.
3. as far as PC goes it's pretty much a slaughter fest for tanks assuming the enemy has some av with tank support. mostly u will be bombarted by 1 maxed out AV specialist with a tank as support. so as u would imagine u or the reciever would probably die either way.
4. balancing a vehicle based off of only ur perspective is biased said in other words. if we only took account ur expirence from tanking and used only tht we would get a sloppy illistration. as u see in this thread there are plenty of suggestions tht need to be used not only urs. Although not everyone agrees i understand. and yes i watched tht video. then where are the ways for beginers to have a good since of power in tanks. milita is not it and can be destroied by everything. now milita av is good vs good tanks to an extent as far as distracting them but there r better options. either way these better options completely outway the better options for vehicles
5. here u r telling me the skill of the driver and/or the av person to kill/suppress a tank. and u just stated not to balance off skill. and as far as isk goes i expect my tank to be able to live long enough to pay for itself. the only time i expect to lose it is if i make a mistake or underestimate something. right now i die to any av with any teamwork proto or not.
i hope i made since i kind of rushed it. XD. but i probably didn't knowing myself. |
The Attorney General
ZionTCD
448
|
Posted - 2013.07.19 19:17:00 -
[533] - Quote
1. Should a proto AV be able to take down a proto tank when we get them? Yes. This ignores tactics, or even the tanker trying to save himself. If, when we get proto tanks, one wants to just sit out in a field for a few minutes, then one guy should be able to destroy it.
2. I do not recall saying that I could take 6 proto swarms. I don't think any tank right now can. If I did say so, please point me to the post and I will change it. I recall saying that as soon as I see someone fire a six rocket swarm(proto) I immediately start retreating.
3. Yes, in a PC match tanks are expendable. Sometimes the FC needs you to drive right up on to an enemy position. This will normally cost you the tank. That is why corps should be keeping their tankers supplied. An organized group of 3 or 4 AV, or a team of one tank and an AV guy will destroy a tank very very fast.
4. I do not want anything balanced off of just my perspective. But having my perspective called pro-infantry, or to have it be derided as invalid due to my disagreement with the common themes is poor form. The larger balance discussion requires much more input than just mine or yours. I am not a low SP tanker, so trying to get an idea of what low SP tankers need is beyond me. However, what I think would go a long way is to promote the idea that proper matchmaking should hopefully be able to keep low SP tankers away from high SP AV.
5. I provided the link because we DO need to balance for skill. Tanks should not be balanced so that bad drivers can do well. They need to be balanced so that really good drivers like you have to play really smart to dominate. Bad drivers should ALWAYS get ripped apart. Just like stupid infantry gets killed right away. If someone runs at my tank with full health and tried to throw an AV nade at me, or hit me with a Mass Driver, they die because they were stupid, not because my tank is OP. Just as if someone drives their tank right into the middle of a group of infantry and gets AV naded, it is not AV nades that are OP, it is the driver who is stupid.
I look forward to keeping this discussion going, hopefully we can get some more information out there for the Devs to read.
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Pikachu Power
XERCORE E X T E R M I N A T U S
46
|
Posted - 2013.07.19 20:16:00 -
[534] - Quote
The Attorney General wrote:1. Should a proto AV be able to take down a proto tank when we get them? Yes. This ignores tactics, or even the tanker trying to save himself. If, when we get proto tanks, one wants to just sit out in a field for a few minutes, then one guy should be able to destroy it.
2. I do not recall saying that I could take 6 proto swarms. I don't think any tank right now can. If I did say so, please point me to the post and I will change it. I recall saying that as soon as I see someone fire a six rocket swarm(proto) I immediately start retreating.
3. Yes, in a PC match tanks are expendable. Sometimes the FC needs you to drive right up on to an enemy position. This will normally cost you the tank. That is why corps should be keeping their tankers supplied. An organized group of 3 or 4 AV, or a team of one tank and an AV guy will destroy a tank very very fast.
4. I do not want anything balanced off of just my perspective. But having my perspective called pro-infantry, or to have it be derided as invalid due to my disagreement with the common themes is poor form. The larger balance discussion requires much more input than just mine or yours. I am not a low SP tanker, so trying to get an idea of what low SP tankers need is beyond me. However, what I think would go a long way is to promote the idea that proper matchmaking should hopefully be able to keep low SP tankers away from high SP AV.
5. I provided the link because we DO need to balance for skill. Tanks should not be balanced so that bad drivers can do well. They need to be balanced so that really good drivers like you have to play really smart to dominate. Bad drivers should ALWAYS get ripped apart. Just like stupid infantry gets killed right away. If someone runs at my tank with full health and tried to throw an AV nade at me, or hit me with a Mass Driver, they die because they were stupid, not because my tank is OP. Just as if someone drives their tank right into the middle of a group of infantry and gets AV naded, it is not AV nades that are OP, it is the driver who is stupid.
I look forward to keeping this discussion going, hopefully we can get some more information out there for the Devs to read.
I usually don't like you, but this post has some merit.
3 minutes in the middle of a battlefield is absolutely ridiculous. In Chromosome, with good AV effort, you might do a good 15 seconds and that was plenty in my opinion, but right now, it's about 5 seconds. 5 is too short. 30 is absolutely way too long. With the damage output of a tank, in 15 seconds, a good gunner can gun down 10 dudes with ease.
I absolutely agree that bad drivers should be punished as they were in Chromosome, but good drivers should be able to go 25:0 EVERY game just like the good assault players do (I'm talking THE BEST assault guys and the BEST tankers). It was like that in Chromosome. Give a 2.5 mil Saggy to a bad tanker and it wouldnt last 30 seconds past the redline, but put it in the hands of someone like Slap or Zitro and the tank would be a win button. It sounds OP, but with only 20 guys capable of that due to their tactical knowledge, it was fine because you'd meet a tanker of that calibre only in CBs or 1 in 20 matches, at the most.
In PC, i agree that tanks should be expendable, but only because of the huge amount of proto AV that everybody has and the fact that there are other extremely powerful havs dominating open areas. Right now, one proto av can deny a 300m radius to any tank. Bring that number up to 3 proto AV and it's pretty balanced. This way, a single AV guy can swing the balance of power in favor of his own tanker, should he choose to exist, but not solo good tankers as often as they do. (I'm speaking in the case of the average tanker here. Personally, it's not common that a team will dedicate, literally, 5 guys to my destruction in pubs or PC)
On the topic of AV grenades, I feel they are too powerful at such low levels for their fitting cost, sp investment, and isk. Standard ones should be able to solo mlt lavs every time (nerf mlt lavs), adv ones should be able to drive a tank back if used by 2 mercs, and pro ones should be just as capeable as an ishukone forge in close range- which they are not. For their cost, AV grenades (even standard) are the most effective AV weapons due to their dps. 6 guys throwing adv av grenades can do 27000 damage in 3 seconds (resistances ignored). No tank can handle that. I propose either a CPU/PG increase so the user cannot be effective vs infantry and tanks at close range OR a straight up damage nerf of 30% to all levels. As you said, isk balancing does not work.
I have an idea that there is a ratio unique to every tanker regarding how many AV units of the same meta level of his tank it takes to kill him without him running away or getting in cover for more than 3 seconds at a time. For me, it is 1:5- that is to say, my standard tank with meta 3 modules can handle up to 5 standard AV weapons until I stand no chance of survival. For most tankers, the ratio is 1:3, for those with fully specced tanks of one kind, it is 1:6 if they have good tactics and experience; for the worst of us, it is 1:2 or even 1:1 if theyre not using a keyboard- though that is rare. That means that a true proto tank needs to be able to tank the dps of 3 proto AV for the average tanker. This formula, however, is highly subjective as there are too many variables, and should not be used as the perfect idea to balance AV, as some maps that are open with high cover, would bring the ratio up to 1:8 for me, and others down to 1:2 in closed spaces where i cant shoot back-even 1:1 if im caught with my hardeners off and boosters on recharge.
Still, just ideas and I'll keep it civil, this time, if you do, AG. I think I'll let Void do the trollin' for now. :P |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
9
|
Posted - 2013.07.19 20:20:00 -
[535] - Quote
1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and/or would require help to kill the tank. Proto av should cost more IMO due to the high cost of standard tanks. Proto tanks will cost more. Proto av should not be used all the time, it should be a choice to either use very expensive gear to have a better chance to kill the tank or lower tier gear to be able to distract the tank. I'm talking 300-400k isk. Sure they die a lot more but it is still cheaper than the tank and they took the risk.
2. page 17, 3 post down thou u did say maybe. :)
3. This is why i do not think PC is a good way of balancing tanks at least. in no standard can a tank live long enough because of teamwork of pc. which is wat should be required to kill a tank most of the time.
4. i do agree of matchmaking in fact it is almost required to get started with tanking due to the fact new tanks r garbage and proto av will easily destroy u. which discourages them to continue their tanking carrer along with the hefty prices of tanks.
5. i might have misunderstood the video like i said i was in a rush XD. but yes i agree with this. but i also think tanks and av need countermeasures of countering eachother rather than just killing them.
For example tanks could have smoke screens that remove the lock off ones vehicle. This could be one way to make it where tanks have a better defence than a wall or armor/shields.
Or for infantry to have a module tht last 10 seconds and lets them take 90% less damage from vehicle turrets.
Both sides need counters other than death or hiding. Right now all we have are ways to heal, reduce damage, and increase health. No ways of countering anything. other than walls. which sometimes doesn't even affect swarms. XD
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Pikachu Power
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.07.19 20:23:00 -
[536] - Quote
EnglishSnake wrote:ZDub 303 wrote:I don't know if anyone else has posted it.. but it looks like the devs are acknowledging this thread. https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375So that's gotta mean something. Here was a thought I had yesterday too. What if CCP introduced an "Assault LAV" variant which had a driver operated turret and two seats? Could give vehicle drivers something to use in pubs other than 1.5 million isk HAVs. With high level vehicle skills im sure an assault LAV could be quite terrifying in the right hands, and only cost ~400k isk instead of ~1500k isk. Sounds cool... hell i'd even spec into that. Seriously they take this thread over this one https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183Which pretty much contains all the problems with vehicles and goes into detail I wasted my ******* time
you have good ideas, sir. i think ill bump for you |
Pikachu Power
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.07.19 20:28:00 -
[537] - Quote
I can handle 1 proto AV and win because ill shoot him. 2 and ill run. 3 and im dead. that is technically how it should be, which is why we need proto havs. |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 20:53:00 -
[538] - Quote
Reserved. |
ZDub 303
TeamPlayers EoN.
1041
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Posted - 2013.07.19 20:56:00 -
[539] - Quote
Pikachu Power wrote:I can handle 1 proto AV and win because ill shoot him. 2 and ill run. 3 and im dead. that is technically how it should be, which is why we need proto havs. Im curious what you think about this Charlotte.
What if they did this.
Std Madrugar is what we have now.
Chassis is 200k iirc? So lower the chassis down to 100k isk.
Requires Gallente HAV I
Add Adv Madrugar
Same Slot Count Base Armor/Shields +15% Base PG +15%
Price: 300k ISK
Requires Gallente HAV III
Add Pro Madrugar
Add +1 High Slot Base Armor/Shields +40% (over std) Base PG +40% (over std)
Price: 800k ISK.
Requires Gallente HAV V
You would do the exact same for Caldari HAVs (this doesn't address shield/armor imbalances but at least gets better basic frame HAVs out there)
Then Surya/Sagaris will be "Marauder HAVs" added later on and skilled into similar to Enforcer HAVs are now.
Lower Std Enforcer Price bt 50% and perform the same procedure adding base health and PG and adding an extra slot at pro tier.
Pricing would be something like
$600k std, $1.2M adv, $2M Pro.
Not that the numbers are finalized... but more the concept of basic frame and specialty frame HAVs and how increasing PG and base health is not hard to program. Could even change the color set a little making adv and proto tanks different colors.
Seems like it wouldn't be that hard.
You could add just the adv frame first and see how the meta game reacts, and then iterate as needed and eventually add the pro frames.
Seems like such an easy solution to me... |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 21:13:00 -
[540] - Quote
Reserved. |
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