|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Killar-12
Greatness Achieved Through Training EoN.
190
|
Posted - 2013.07.15 16:05:00 -
[1] - Quote
Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well. and then keep FG's and AV nades how they are and a minor buff to Swarms range(making assault Swarm launcers a close range 100m short lock-on weapon 1-1.5 sec) and make there be two Plasma cannon variants An Breach AV variant with longer charge time more direct damage for AV An Assualt for Infantry with larger blast radius and splash damage with reduced direct damage
To adress Tankstomping Matchmaking should be used with some maps allowing vehicles and others for infantry who refuse to spec into AV or use teamwork to eliminate tanks. |
Killar-12
Greatness Achieved Through Training EoN.
193
|
Posted - 2013.07.15 17:31:00 -
[2] - Quote
daishi mk03 wrote:pegasis prime wrote:Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm. I'm sorry, what did you read there? I said AV makes sacrifices to be effective against vehicles (besides AV grenades, they are small sacrifices), so let them. Don't tell me you will **** every Assault, Sniper or Heavy, you are food for them. Why the **** do you want to beat the whole enemy team alone as tank? I'm happy to kill all those DSs, LAVs and one-shot every infantry. Don't need god mode. Shouldn't an AV'er have a Escort? |
Killar-12
Greatness Achieved Through Training EoN.
194
|
Posted - 2013.07.17 03:43:00 -
[3] - Quote
Take away the 5% PG buff for infantry or give pilots and tankers back our 5% PG! |
Killar-12
Greatness Achieved Through Training EoN.
194
|
Posted - 2013.07.17 03:47:00 -
[4] - Quote
The Attorney General wrote:Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender.
Why does infantry get 5% per level then? |
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:00:00 -
[5] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user. What happens when we get proto vehicles? Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea? I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case. There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry. As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen. So your tanking must have helped Zion in PC? |
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:02:00 -
[6] - Quote
Take the F**king Resistance It's broken and makes my hardeners get a stacking penalty so take the broke skill and give PG back! |
Killar-12
Greatness Achieved Through Training EoN.
200
|
Posted - 2013.07.18 01:06:00 -
[7] - Quote
PG skill! |
Killar-12
Greatness Achieved Through Training EoN.
203
|
Posted - 2013.07.18 02:13:00 -
[8] - Quote
The Treadnaught rages on! Fix PG! |
Killar-12
Greatness Achieved Through Training EoN.
203
|
Posted - 2013.07.18 02:23:00 -
[9] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more?
I'll admit, I've only been AV for a month. My K/D was 6.2 with an HMG, and since switching to AV, it's slowly creeping up. The majority of my kills are not from tanks as they are one of the few challenges in the game. Most come from keeping the lavs at bay or mowing over mercs playing in the street. I use cover. Sometimes just a hill will do, especially if the tank is out in the open. Stay hidden if I can. Sneaking up behind a tank is ideal, but depending on their position, that's sometimes easier said than done. I like to use my logi lav as bait. By the time they finish that off, I've usually got 3 packed lai dai's burried into them and just need launch a couple more swarms. I don't mind losing the lav because I've literally got enough isk for 1,800 more. If the tank has good ground support, it's not safe to engage alone on the ground. If multiple people are attacking it, I can help from a distance. Sometimes the tank wins, but I usually feel like I've at least put up a good fight. I find my play style more fun than sitting on a tower with a couple of nanohives. It has more risk, but keeps the adrenaline pumping and keeps me interested in this game. I have two styles of AV either get an LAV with 2 swarmers and my Plasma Cannon to kill the tank sneak to the back and unleash hell. LAV's need mines and/or AV nades. DS'es aren't as easy to kill unless I have a heavy or they come towards my position Swarms are generally the best choice but if they come close enough AV nades, Plasma Cannons, or Mass Divers will do the job. |
Killar-12
Greatness Achieved Through Training EoN.
204
|
Posted - 2013.07.18 02:29:00 -
[10] - Quote
Void Echo wrote:Harpyja wrote:Woo 20 pages! and still no response from CCP Wow, CCP no longer looks at General Discussions. |
|
Killar-12
Greatness Achieved Through Training EoN.
205
|
Posted - 2013.07.18 02:54:00 -
[11] - Quote
Jaqueline Apples wrote:Allotek Industries supports this. Those from Lai Dai belive their Grenades are fine |
Killar-12
Greatness Achieved Through Training EoN.
208
|
Posted - 2013.07.18 03:23:00 -
[12] - Quote
GhostOfOpeth wrote:Being a tanker myself i agree, tanks need some kind of buff to be able to take on all the av, there is no point in getting the falchion or the vayu, they are not worth the price. the enforcers were meant to deal more damage but they needed to keep the Marauders. |
Killar-12
Greatness Achieved Through Training EoN.
208
|
Posted - 2013.07.18 03:25:00 -
[13] - Quote
CCP you will release Blam OR ELSE!
I mean I won't do anything but someone else MAY! |
Killar-12
Greatness Achieved Through Training EoN.
208
|
Posted - 2013.07.18 03:55:00 -
[14] - Quote
What should be the bounuses on Pilot suits of each race?
I'd like to know for another thread I'm doing atm and this looks like the best place to ask. |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:43:00 -
[15] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks. Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot. we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD he said Highly skilled Proto AV not your average idiot infantryman |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:49:00 -
[16] - Quote
Void Echo wrote:Killar-12 wrote:Void Echo wrote:Stinker Butt wrote:Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks. Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot. we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD he said Highly skilled Proto AV not your average idiot infantryman on that note, we wont know if its still unbalanced or not until we get our advanced and prototype tanks, but I will never agree to one person continuing to solo a tank, only if its proto av vs standard tank then I will agree Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:57:00 -
[17] - Quote
Void Echo wrote:Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you. True but you can have a scanner I remeber that you run Gallente Tanks, Correct? |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 05:10:00 -
[18] - Quote
Void Echo wrote:Killar-12 wrote:Void Echo wrote:Killar-12 wrote:Genius AV'er vs Average tanker the odds go to the AV'er because he's smarter in how he fights hes also smaller and more moveable which will result in him sneaking behind you or surprising you from a mountain top about 20 feet way from you. True but you can have a scanner I remeber that you run Gallente Tanks, Correct? yeah I do, but scanners are useless imo. they don't add to my damage output nor do they increase my hp Scanners are peices of **** but hey they do help identify nearby threats, then again so can squadmates. |
Killar-12
Greatness Achieved Through Training EoN.
222
|
Posted - 2013.07.18 22:19:00 -
[19] - Quote
Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the same effect would be nice too but making Vehicle Engineering useful would help not a waste of SP.
Give 5 pre-fit militia tanks, DS'es,and 10 LAV's to all new players to let them test out Vehicles.
making small turrets optional would help too but in LAVs and DSes too |
Killar-12
Greatness Achieved Through Training EoN.
222
|
Posted - 2013.07.18 22:32:00 -
[20] - Quote
ZDub 303 wrote:Killar-12 wrote:Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the same effect would be nice too but making Vehicle Engineering useful would help not a waste of SP.
Give 5 pre-fit militia tanks, DS'es,and 10 LAV's to all new players to let them test out Vehicles.
making small turrets optional would help too but in LAVs and DSes too Or they could just change it to 3% per level and leave everything else as it is. I like this, my methana would be fine, so yeah.
Return our PG Skill! |
|
Killar-12
Greatness Achieved Through Training EoN.
222
|
Posted - 2013.07.19 03:55:00 -
[21] - Quote
Eurydice Itzhak wrote: This post is about tanks. Vehicles. Not dropsuits.
I have never seen anyone in TEST post anything remotely on point.
I've never seen anyone in TEST thats human, Dreddit or Subdreddit JK still a minor PG fix making the skill useful even if it is less useful than in Chromo |
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:54:00 -
[22] - Quote
Akurabis wrote:The ****** tank situation is exactly what CCP wants; think about it -
What hooks a newbie more than popping a tank?
What ragequits a newbie more than getting pwnd by a tank?
That's why they have all these great and ready AV weapons (that are just really well tuned for their job), and tanks have unwieldy noise holes, with no electronic targeting/defence for all our teraflops. and the next 5 rounds they encounter Cal Logis and Ragequit Dust forever So they really shouldn't care about new players they should worry about existing players and making PG back to what it was (or 3% increase per level) will help even if it is to a lesser degree remeber the large problem was with Hardeners not the Tanks |
Killar-12
Intrepidus XI EoN.
276
|
Posted - 2013.07.23 03:03:00 -
[23] - Quote
Take COVER!!!!!!
...because the thread's coming Back! |
Killar-12
Intrepidus XI EoN.
281
|
Posted - 2013.07.23 05:12:00 -
[24] - Quote
This is the Chilled-out petition and N-F guys with some exceptions(SoTa,Warlord,Void,Kain if you count ex-N-F too) aren't the most stable people |
Killar-12
Intrepidus XI EoN.
281
|
Posted - 2013.07.23 05:21:00 -
[25] - Quote
The legend345 wrote:Killar-12 wrote:This is the Chilled-out petition and N-F guys with some exceptions(SoTa,Warlord,Void,Kain if you count ex-N-F too) aren't the most stable people But Im here and im not stable :O I don't see you throwing a temper tantrum |
Killar-12
Intrepidus XI EoN.
285
|
Posted - 2013.07.23 06:01:00 -
[26] - Quote
I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID |
Killar-12
Intrepidus XI EoN.
286
|
Posted - 2013.07.23 06:40:00 -
[27] - Quote
BobThe 844-1 CakeMan wrote:The legend345 wrote:BobThe 844-1 CakeMan wrote:Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm blind sue me. I hit reply and when I did I seen a different post. #awkward u saw nothing. REPLY TO MY QUESTION!!! |
Killar-12
Intrepidus XI EoN.
311
|
Posted - 2013.07.24 06:23:00 -
[28] - Quote
The Attorney General wrote:1.5 is the new 1.4.
Spread the new gospel of October for parity.
But seriously I'll be playing something on PS4 before its really fixed. let the fanboys balance most of them aren't AR users anyways so they won't nerf tanks out of existance |
Killar-12
Intrepidus XI EoN.
316
|
Posted - 2013.07.24 21:19:00 -
[29] - Quote
PsychoLogiKal PsyDrei wrote:The legend345 wrote:Good news boys, I was talking to ccp wolfman and he said they do not find the armor repping a problem. So they are considering keeping it and the reevaluating it for 1.5 (which is a vehicle overhaul patch). *fingers crossed* :) Not to be an ass or anything but 1.4 is the vehicle overhaul patch, not 1.5. Both affect vehicles |
Killar-12
Intrepidus XI EoN.
317
|
Posted - 2013.07.24 22:03:00 -
[30] - Quote
Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization
but in PC the other team can co-ordinate so tanks are a joke to beat. |
|
Killar-12
Intrepidus XI EoN.
318
|
Posted - 2013.07.24 22:22:00 -
[31] - Quote
KenKaniff69 wrote:The legend345 wrote:Killar-12 wrote:Captain Wontubulous wrote:I think if you want buffs like this that tanks should not be able to even operate without 2-3 people in them. The driver should not be operating a turret and the turret should not operate without a driver. I've seen games where a tank comes in with a proper squad for support. This didn't even mean having people following him, he just had 2 logis in his tank with him running his turrets and when it got hot for him they would get somewhere a little safer and one or both logis would jump out and start repairing. He didn't die the whole match no matter how much AV got thrown at him. Strategy like that is what is needed, not OP tanks. You shouldn't get the things you're asking for at all without giving things up.
I think the issue is that tanks are just right in pubs because there is no organization but in PC the other team can co-ordinate so tanks are a joke to beat. You must be playing different pubs then me :/. Agreed. The presence of Proto AV is on the rise and pretty much every match I play there is at least one Proto AV weapon if not more. My STD tank is clearly not able to withstand this nor is another person's tank That's where proto AV vs STD tanks come in. |
Killar-12
Intrepidus XI EoN.
320
|
Posted - 2013.07.24 22:44:00 -
[32] - Quote
Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. |
Killar-12
Intrepidus XI EoN.
323
|
Posted - 2013.07.24 23:10:00 -
[33] - Quote
Statement Retracted |
Killar-12
Intrepidus XI EoN.
323
|
Posted - 2013.07.24 23:14:00 -
[34] - Quote
KenKaniff69 wrote:The legend345 wrote:KenKaniff69 wrote:Killar-12 wrote:Washlee wrote:Lol Takecover was ban for this thread you already know CCP Blam is not happy. Did you talk to him in game or must I ask to him he's not the type who likes to be a forum troll. Confirmed. Spoke with him last night. what he say :O Will not say here. Contact me in game. Lets just say there is some 1984 stuff going on. Oh well that was a good year, OH THE BOOK, that's another story |
Killar-12
Molon Labe. League of Infamy
361
|
Posted - 2013.08.01 03:47:00 -
[35] - Quote
Void Echo wrote:this game's community is just too shitheaded for me to care about it anymore.... lol Well we don't have a force of organized and committed players, *cought* Goons *cough* we just have bickering clans on consoles. |
Killar-12
The Corporate Raiders Top Men.
1274
|
Posted - 2013.09.25 19:34:00 -
[36] - Quote
Well 1.6 is coming Soon tm |
|
|
|