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1. I'll Take Deaths from KB/M players over Aim assist. - in General Discussions [original thread]
Lucrezia LeGrand wrote: ok, makes sense. but talking from a pro to a noob (or just a casual player), what would be a good reason to not use aim assist when a) practically everyone uses AA and b) you're running militia and standard fittings agai...
- by CuuCH Crusher - at 2014.02.28 07:53:00
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2. I'll Take Deaths from KB/M players over Aim assist. - in General Discussions [original thread]
I remember back when there was no aim assist. Gun battles were fun. You could realistically get to cover with out insta-dying. You could even dance in between the bullets of sucky players who spray and pray. Back then you needed skill to play the ...
- by CuuCH Crusher - at 2014.02.28 07:36:00
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3. SSD Before and After video - in General Discussions [original thread]
Side by side loading screens with a timer would be nice. (To see how much faster the ssd is.)
- by CuuCH Crusher - at 2014.02.24 01:15:00
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4. Tankers prepare your Anuses - in General Discussions [original thread]
I like how most of the tankers seem to think a tank nerf isn't an AV buff. If CCP nerfs your boosters or you hardeners, you're done. Given past history, we all know how CCP likes to double or sometimes even triple nerf stuff. So if I get both a bo...
- by CuuCH Crusher - at 2014.02.16 19:53:00
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5. Tankers prepare your Anuses - in General Discussions [original thread]
Racro 01 Arifistan wrote: CuuCH Crusher wrote: Guess where my forge is going once the AV buff happens. You have limited time... you should make the most of it. you do know that hitting a tank in the ass witha breach forge will most likle...
- by CuuCH Crusher - at 2014.02.16 10:40:00
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6. Tankers prepare your Anuses - in General Discussions [original thread]
Guess where my forge is going once the AV buff happens. You have limited time... you should make the most of it.
- by CuuCH Crusher - at 2014.02.16 10:29:00
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7. tanks need a nerf - in General Discussions [original thread]
You know what's interesting. I didn't hear you mention baby nerfs when they nerfed AV. The nerf buff cycle will continue as planned. Enjoy you tank while you can.
- by CuuCH Crusher - at 2014.02.16 08:10:00
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8. A respec would be hilarious - in General Discussions [original thread]
Spkr4theDead wrote: Also countered by forges and railguns. Yup exactly. Kinda forgot the best counter for a forge is a forge. I don't really run into many enemies who still use the forge gun.
- by CuuCH Crusher - at 2014.02.14 08:50:00
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9. A respec would be hilarious - in General Discussions [original thread]
DeadlyAztec11 wrote: CuuCH Crusher wrote: cedz636 wrote: Buff to AV would take the vehicle / AV balance issues full circle....again... Yeah but it would be funny this time because if (god willing) we get a respec, the FOTM chasers wou...
- by CuuCH Crusher - at 2014.02.14 07:33:00
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10. A respec would be hilarious - in General Discussions [original thread]
cedz636 wrote: Buff to AV would take the vehicle / AV balance issues full circle....again... Yeah but it would be funny this time because if (god willing) we get a respec, the FOTM chasers would go full ****** and spec into tanks. Mean whil...
- by CuuCH Crusher - at 2014.02.14 05:45:00
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11. A respec would be hilarious - in General Discussions [original thread]
I would find it funny if CCP gave respecs a week before they buff the AV. The tears would flow harder than a wide set vagina.
- by CuuCH Crusher - at 2014.02.14 05:30:00
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12. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
Well... since everyone agrees, I'm sure CCP will get right on getting rid of the aim bot.
- by CuuCH Crusher - at 2013.12.20 04:49:00
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13. Maybe If You Put Down The AR... - in General Discussions [original thread]
I see a lot of people complaining about tanks. Yet when I get on the battlefield, I feel like I am the only one trying to take them out with my forge gun. I feel that if more people used/speced into forge guns (or other AV), tanks would be much ...
- by CuuCH Crusher - at 2013.12.20 01:50:00
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14. Solution to modded controller problem. - in General Discussions [original thread]
Rei Shepard wrote: Then full auto weapons need a serious kick in recoil aswell otherwise you end up with the Tac from chromosone as a mantlepiece again. I think initial kick will do a lot to solve the problem. Kind of like battlefield 3 has...
- by CuuCH Crusher - at 2013.11.17 20:51:00
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15. Solution to modded controller problem. - in General Discussions [original thread]
KEROSIINI-TERO wrote: You missed the point: it is not cheating. It is very basic functionality. An analogy to car games: One player has DS3 for racing game. The other has steering wheel. It is likely for the wheel user to have at least some ad...
- by CuuCH Crusher - at 2013.11.17 20:48:00
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16. Solution to modded controller problem. - in General Discussions [original thread]
KEROSIINI-TERO wrote: CuuCH Crusher wrote: Rowdy Railgunner wrote: [quote=Knight Soiaire]The only fix they can come up with for that is going to screw over everybody, not just turbo users. If CCP simply monitors button presses, and kic...
- by CuuCH Crusher - at 2013.11.17 20:42:00
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17. Solution to modded controller problem. - in General Discussions [original thread]
Rowdy Railgunner wrote: Knight Soiaire wrote: Sleepy Zan wrote: wat modded controller problem? https://www.youtube.com/watch?v=xzISdIq-JYQ The only fix they can come up with for that is going to screw over everybody, not just turbo...
- by CuuCH Crusher - at 2013.11.17 16:30:00
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18. Solution to modded controller problem. - in General Discussions [original thread]
deepfried salad gilliam wrote: Just look for constant repetition And do the punishment with sp and isk fines How much should the fines be?
- by CuuCH Crusher - at 2013.11.17 15:50:00
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19. Solution to modded controller problem. - in General Discussions [original thread]
KEROSIINI-TERO wrote: Instead of creating a system setting forbidding rules, monitoring and enforcing those rules it makes more sense to create the weapons so that inhuman input doesn't benefit from it that much. I remind that 'modded' control...
- by CuuCH Crusher - at 2013.11.17 03:47:00
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20. Solution to modded controller problem. - in General Discussions [original thread]
Tectonic Fusion wrote: They could make it so the gun simply stops firing if a limit is reached. That would be hilarious. Especially if CCP ninja patched it in.
- by CuuCH Crusher - at 2013.11.17 03:23:00
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