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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Alpha 443-6732
Not Guilty EoN.
43
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Posted - 2013.07.19 21:31:00 -
[541] - Quote
I was active in that thread long before this thread was even created. Even now I come by and bump it once in a while. It's good feedback and an overall well designed piece of work.
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Soldiersaint
Deepspace Digital
230
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Posted - 2013.07.19 21:34:00 -
[542] - Quote
*sigh* all i want for Christmas.......is an Amarr tank with an anti aircraft gun on it |
PsychoLogiKal PsyDrei
ZionTCD
45
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Posted - 2013.07.19 22:16:00 -
[543] - Quote
BobThe 844-1 CakeMan wrote:can't quote u so i'll just label the points one by 1 here.
2. u are balancing tanks based off ur fully speced out tank compared to other AV that could or could not be maxed out. more than likely not. as u said 6 proto swarms could not kill u. assuming they came from the same person tht damage output maxed out would be over 20k damage. so unless ur telling me ur tank is some sort of god this is not true.
In all reality a fully maxed out maddy can take 20k damage and survive, think about the numbers. You get with dual stacked Carapace hardeners 45% resist after stacking penalty, the 10% from Armor Upgrades, the 15% added to Armor Repair Rate, and that the first volley is negated by 1200+ shields with their natural resist to explosive + 20% from Shield Upgrades + module = a tank that can take 20k damage from swarms.
But that is literally the MAX it can take until rep cycles come back. Not to mention you have to be on the ball and moving to avoid anyone else who might be shooting at you as well but it IS possible through the numbers. |
The Attorney General
ZionTCD
449
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Posted - 2013.07.19 22:19:00 -
[544] - Quote
BobThe 844-1 CakeMan wrote:1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and ....... *snip*
1. Agree to proto AV costing more, Forge Guns in particular should be much more expensive, as their are more versatile than anything else. Used in groups, they can either drive off or kill the tank, so they don't really have much risk.
2. Edited the post to reflect.
3. Tanks in PC almost need a different thread. The gulf in class between squad AV and squad HAV is too much for competitive gaming. Remote repair and Shield Transportation need a lot of help before we can properly engage in spider tanking.
5.Adding more depth to the encounter would be nice, but I think that right now, we need to help the Devs figure out the basics, long before we go for the frills.
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Void Echo
Internal Error. Negative-Feedback
769
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Posted - 2013.07.19 22:58:00 -
[545] - Quote
The Attorney General wrote:BobThe 844-1 CakeMan wrote:1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and ....... *snip*
1. Agree to proto AV costing more, Forge Guns in particular should be much more expensive, as their are more versatile than anything else. Used in groups, they can either drive off or kill the tank, so they don't really have much risk. 2. Edited the post to reflect. 3. Tanks in PC almost need a different thread. The gulf in class between squad AV and squad HAV is too much for competitive gaming. Remote repair and Shield Transportation need a lot of help before we can properly engage in spider tanking. 5.Adding more depth to the encounter would be nice, but I think that right now, we need to help the Devs figure out the basics, long before we go for the frills.
finally, I agree with you on something.. |
Void Echo
Internal Error. Negative-Feedback
769
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Posted - 2013.07.19 23:01:00 -
[546] - Quote
The Attorney General wrote:Reserved.
im just going to ignore your posts because all you seem to do is ignore the real topic of the thread and go directly for personal insults which I turn makes you look weak as if you don't have a base for an argument or debate yourself |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.19 23:10:00 -
[547] - Quote
Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again.
I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game.
It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage.
You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage.
Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers.
I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern. |
Void Echo
Internal Error. Negative-Feedback
769
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Posted - 2013.07.19 23:10:00 -
[548] - Quote
Heres my stance on this.
I can handle my own against enemy AV, I have tactics and strategies that iv developed for survival and annihilation, im pretty good at tank driving and am considered one of the hardest tankers to kill in this game and I would agree with them.
it does anger me that every time that we try to have a decent conversation between AV or infantry that all you guys want to do is nerf tanks even more, weve already been nerfed to near uselessness.
on the case of average tankers, without them there are no future tanks that will bring fear into the battle or be known as the bringers of death, without average tankers being encouraged to skill more into tanking, all that will be left are the tank vets and im pretty sure that even we are disappearing because of the lack of balance and the hardships that come with tanks.
we need average tankers to continue on with our play style so vehicles don't go extinct and let this become COD 514. and with the way balance is now (we have no advanced or proto tanks yet you have advanced and proto av and you can solo any tank you want if you have enough damage mods on your dropsuit or you have av grenades) vehicles are going extinct and you guys want this to happen because you want this to be battlefield or planetside or cod or some other game that's exactly the opposite of dust 514, then why do you play this game?
anyway without the average tankers in the field, tanking will become extinct, which is why im trying to defend them and speak for them. |
The Attorney General
ZionTCD
449
|
Posted - 2013.07.19 23:11:00 -
[549] - Quote
Void Echo wrote:The Attorney General wrote:Reserved. im just going to ignore your posts because all you seem to do is ignore the real topic of the thread and go directly for personal insults which I turn makes you look weak as if you don't have a base for an argument or debate yourself
Wut? |
Void Echo
Internal Error. Negative-Feedback
769
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Posted - 2013.07.19 23:12:00 -
[550] - Quote
Stinker Butt wrote:Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again. I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game. It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage. You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage. Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers. I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern.
1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes |
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SGT NOVA STAR
No Corporation Specified
71
|
Posted - 2013.07.19 23:47:00 -
[551] - Quote
Put Mr. Stars name on the list. |
microwave UDIE
S.e.V.e.N. Top Men.
40
|
Posted - 2013.07.19 23:51:00 -
[552] - Quote
Void Echo wrote:Stinker Butt wrote:Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again. I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game. It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage. You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage. Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers. I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern. 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast 2- you forgot about the major isk cost difference. there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS.
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Promethius Franklin
DUST University Ivy League
79
|
Posted - 2013.07.20 00:00:00 -
[553] - Quote
microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 00:04:00 -
[554] - Quote
Void Echo wrote: 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Why should it require a minimum of 2 dedicated people to take down a tank that only requires 1 person to drive and kill everything in sight? How is that balance?
2. I haven't forgotten isk. I've said from the beginning that the only problem with tanks is the high isk cost. It should be lowered. Your problem is that you think that by spending the isk you've earned yourself the easy win button.
People will still drive a tank because a tank is still the dominating counter to 99% of the game. I'd love to see you get as many kills and die as few times with an HMG or forge. You may get one lucky game, but you can't do it consistently.
On a side note, I love seeing the forge gunners posting in this thread. They say that tanks are too weak because they only require a few hits from their proto AV. They don't seem to mind that they one-hit-kill infantry, installations, LAVs, and dropships. And yet, it's the tanks that are too weak. lmao at the irony.
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microwave UDIE
S.e.V.e.N. Top Men.
40
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Posted - 2013.07.20 00:05:00 -
[555] - Quote
Promethius Franklin wrote:microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. Nor should it be nullified by militia gear. 3 to 4 adv guys and I would agree.
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Promethius Franklin
DUST University Ivy League
79
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Posted - 2013.07.20 00:10:00 -
[556] - Quote
microwave UDIE wrote:Promethius Franklin wrote:microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. Nor should it be nullified by militia gear. 3 to 4 adv guys and I would agree. To specify, I mean same level. If it's a militia fit militia tank I have no issue with 3-4 militia swarm users taking it down. I realize this gives you the short end of the stick as we can escalate while you can't on hulls past standard and lolenforcers, but when the time does come and we see higher level tanks it's going to be... problematic if tanks are buffed to the point where proto/adv is required to counter standard (note, with standard fit! A proto or advanced tank fit should also require additional effort from AV as well). |
microwave UDIE
S.e.V.e.N. Top Men.
40
|
Posted - 2013.07.20 00:18:00 -
[557] - Quote
Promethius Franklin wrote:microwave UDIE wrote:Promethius Franklin wrote:microwave UDIE wrote:For the cost it should take a dedicated squad to squish them. They are expensive both in Isk and SP. Its a tank FFS. Going to disagree here, while a non-militia tanks shouldn't be a solo job, a single tank shouldn't effectively nullify 1/3rd of a team. 3/4 dedicated infantry specialist is IMHO very fair. as it leaves room for a team to not have to chose between being completely defenseless against infantry or completely ineffective against armor. Especially in the case of a team that drops more than one HAV. Nor should it be nullified by militia gear. 3 to 4 adv guys and I would agree. To specify, I mean same level. If it's a militia fit militia tank I have no issue with 3-4 militia swarm users taking it down. I realize this gives you the short end of the stick as we can escalate while you can't on hulls past standard and lolenforcers, but when the time does come and we see higher level tanks it's going to be... problematic if tanks are buffed to the point where proto/adv is required to counter standard (note, with standard fit! A proto or advanced tank fit should also require additional effort from AV as well). I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
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Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 00:31:00 -
[558] - Quote
microwave UDIE wrote: I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
Whose well fitted STD tank are you taking out with 3 adv AV nades? My 3 packed prototype AV nades won't do that to a well fitted tank, so I'm calling BS. Or perhaps by "well fitted" tank you meant "shite" tank. |
microwave UDIE
S.e.V.e.N. Top Men.
41
|
Posted - 2013.07.20 00:39:00 -
[559] - Quote
Stinker Butt wrote:microwave UDIE wrote: I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
Whose well fitted STD tank are you taking out with 3 adv AV nades? My 3 packed prototype AV nades won't do that to a well fitted tank, so I'm calling BS. Or perhaps by "well fitted" tank you meant "shite" tank. Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
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Void Echo
Internal Error. Negative-Feedback
770
|
Posted - 2013.07.20 00:42:00 -
[560] - Quote
Stinker Butt wrote:Void Echo wrote: 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Why should it require a minimum of 2 dedicated people to take down a tank that only requires 1 person to drive and kill everything in sight? How is that balance?2. I haven't forgotten isk. I've said from the beginning that the only problem with tanks is the high isk cost. It should be lowered. Your problem is that you think that by spending the isk you've earned yourself the easy win buttonPeople will still drive a tank because a tank is still the dominating counter to 99% of the game. I'd love to see you get as many kills and die as few times with an HMG or forge. You may get one lucky game, but you can't do it consistently. On a side note, I love seeing the forge gunners posting in this thread. They say that tanks are too weak because they only require a few hits from their proto AV. They don't seem to mind that they one-hit-kill infantry, installations, LAVs, and dropships. And yet, it's the tanks that are too weak. lmao at the irony.
the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point. |
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Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 00:56:00 -
[561] - Quote
microwave UDIE wrote: Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
tempted to say your mom. but I wont, because I don't drive a tank.
Void Echo wrote: the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
1. Those "50" ton killing machines are still disabled by a single RPG in real life. It clearly isn't the most advanced on the market since it's only "standard." I'm not emotional, I'm trying to speak so that a child would understand. You didn't spend 2x my SP. And if it's based on that, I'd probably win every time. EVE Online is a different game, not even in the same class.
2. Pay to win some other game. Learn some skill.
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Void Echo
Internal Error. Negative-Feedback
770
|
Posted - 2013.07.20 01:07:00 -
[562] - Quote
Stinker Butt wrote:microwave UDIE wrote: Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
tempted to say your mom. but I wont, because I don't drive a tank. Void Echo wrote: the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
1. Those "50" ton killing machines are still disabled by a single RPG in real life. It clearly isn't the most advanced on the market since it's only "standard." I'm not emotional, I'm trying to speak so that a child would understand. You didn't spend 2x my SP. And if it's based on that, I'd probably win every time. EVE Online is a different game, not even in the same class. 2. Pay to win some other game. Learn some skill.
ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life). |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 01:35:00 -
[563] - Quote
Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it.
The same rules do not apply to dust and EVE. You are naive if you think they do.
You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules?
Get some skill, boy. And come back to Dust when you have it. |
Celeste Cyra
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.07.20 02:42:00 -
[564] - Quote
Feel free to add me to the list of supporters. Kinda want a reduction on your rail guns range added to number 2 though. It sucks calling in a dropship and watching it get vaporized from across the map before it even touches the ground. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
9
|
Posted - 2013.07.20 03:34:00 -
[565] - Quote
Stinker Butt wrote:Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it. The same rules do not apply to dust and EVE. You are naive if you think they do. You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules? Get some skill, boy. And come back to Dust when you have it. first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. i do't nt to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread. |
Void Echo
Internal Error. Negative-Feedback
772
|
Posted - 2013.07.20 05:26:00 -
[566] - Quote
Stinker Butt wrote:Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it. The same rules do not apply to dust and EVE. You are naive if you think they do. You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules? Get some skill, boy. And come back to Dust when you have it.
your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD. |
Zekain Kade
TeamPlayers EoN.
1268
|
Posted - 2013.07.20 05:28:00 -
[567] - Quote
Add my name! |
Falitroke
Corporacion Lince
2
|
Posted - 2013.07.20 08:12:00 -
[568] - Quote
Feel free to add me to the list of supporters. |
Stinker Butt
Not Guilty EoN.
146
|
Posted - 2013.07.20 09:19:00 -
[569] - Quote
BobThe 844-1 CakeMan wrote: first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. I don't want to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread.
Since this petition asks for a nerf to my weapons, I have every right to speak on it as you do. Besides, I don't see anywhere in the rules that states I have to agree with a thread to post in it. And you're welcome for the bumps.
Void Echo wrote:[quote=Stinker Butt] your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD.
Who knows, you may actually kill me someday. You have an easy-win button so you should be embarrassed if you don't. But I'm ok with dying because it's part of the game.
What I want is real balance, which is a basic principle in FPS games. It's here now. Your mentality is that, "I should be more powerful than anything because I'm a tank - end of story"
|
Mary Sedillo
BetaMax. CRONOS.
153
|
Posted - 2013.07.20 10:25:00 -
[570] - Quote
Stinker Butt wrote:BobThe 844-1 CakeMan wrote: first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. I don't want to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread.
Since this petition asks for a nerf to my weapons, I have every right to speak on it as you do. Besides, I don't see anywhere in the rules that states I have to agree with a thread to post in it. And you're welcome for the bumps. Void Echo wrote:[quote=Stinker Butt] your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD. Who knows, you may actually kill me someday. You have an easy-win button so you should be embarrassed if you don't. But I'm ok with dying because it's part of the game. What I want is real balance, which is a basic principle in FPS games. It's here now. Your mentality is that, "I should be more powerful than anything because I'm a tank - end of story"
The average tanker wants to just roll over everyone completely with no viable threat to his vehicle. My madrugar blaster fit allows survivability and aggressive power. I use it often in PC, or I use my rail as the situation demands.
As the situation demands... This ability to read the situation and react accordingly is a weakness of many people, not just gamers. We just get to see their complaints on the forums.
To the guy who is arguing against scanners, it is a GREAT tool for picking up EVERYONE around. Your teammates aren't always going to pick up the squad trying to flank, or the guys just up ahead setting up an ambush... just saying. :) |
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