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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 21:09:00 -
[211] - Quote
Alpha 443-6732 wrote: How condescending of you. Maybe we should just turn all vehicles into dropsuits so we can have a sick 1v1 420 quickscope match! Why have teamwork right guys? We should water down gameplay so much that diversity is thrown out of the window!
Thinking like this is why this game is devolving more and more into just another infantry only arena shooter. Vehicles are seriously a joke at their current state in any serious competitive playing environment.
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate.
Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill.
PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know. |
Alpha 443-6732
Not Guilty EoN.
28
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Posted - 2013.07.14 22:46:00 -
[212] - Quote
Stinker Butt wrote:
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate. Why should AVers have to use teamwork when tankers dont?
Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill.
PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know.
Apology accepted. I can say that in the average pub match, I will lose a tank about .33 times (once every 3 matches). But that is excluding the times I am against decent AV, where I can lose up to 2 tanks in a single match, costing me 2 million isk total.
The reason why tankers don't often die, is because if they do, there is a massive punishment. What frustrates me is that handheld/portable AV being as strong as it is, makes this punishment almost impossible to avoid.
Also, if there was any confusion before about what I mean by handheld AV, I mean the AV weapons that are held in the hand by a footsoldier, not who are being handheld. That's all I have for now. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
556
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Posted - 2013.07.14 22:52:00 -
[213] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote: How condescending of you. Maybe we should just turn all vehicles into dropsuits so we can have a sick 1v1 420 quickscope match! Why have teamwork right guys? We should water down gameplay so much that diversity is thrown out of the window!
Thinking like this is why this game is devolving more and more into just another infantry only arena shooter. Vehicles are seriously a joke at their current state in any serious competitive playing environment.
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate. Why should AVers have to use teamwork when tankers dont? Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill. PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know.
Personally I can play all day in the same tank and not loose one but some days you have a run of vad games and can losse a tank on every battle pending on resistanse from the opposition. Loosing 1 tank every 3 games will make a tanker bankrupt eventually as we dont profit from our tanks till the 4th or 5th gameso if we loose one we are really out of pocket. Its a bit different loosing a tank compaird to a dropsuit .we shoild be hard to kill we drive tanks for christ sake. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2357
|
Posted - 2013.07.14 23:02:00 -
[214] - Quote
I think both tankers and AVers would agree that drastically reducing the price of HAVs would be best for the game. Currently infantry rule because only infantry is profitable. |
Alpha 443-6732
Not Guilty EoN.
28
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Posted - 2013.07.14 23:03:00 -
[215] - Quote
Stinker Butt wrote: Why should AVers have to use teamwork when tankers dont?
To equalize the effort put in on both sides, i.e. a tanker has to put in a lot of effort to combat a single proto swarmlauncher, while the swarmlauncher either strafes it off and is impossible to hit due to bad hit detection, or is unreachable.
You ignore that currently when we have 3 standard swarm launchers pounding on a tank, it is an even fight with even effort both ways. We just want to bring that up to the proto level with proto tanks, so AVers don't have such an easy time as they do now.
If you want to keep your homing swarms and av nades of death that are incredibly easy to use, at least balance it around its ease of use. What is so important to me is the balance of input from both sides, so neither side has it easy or difficult when even tiers are present.
Also, going to say this again:
"I want handheld AV vs tank to be fun and balanced. I want actual dedicated custom AV installations to wreck our **** if we make mistakes because that's what they are... dedicated and immobile installations. Handheld AV even in RL was never meant to dominate tanks, it was merely meant as an adaption/countermeasure to allow infantry to retaliate against armored vehicles. Vehicles are effective at fighting vehicles simply because they can field a bigger gun than an infantryman could ever dream of holding, and we should retain that logic. As AV on foot you can fit places that tanks simply can't reach you at/hit you and be a nuisance."
What I mean by this, is that you WILL most likely see AV that will be able to wreck a tanks **** no problem 1v1, whether it is proto or not. Just not handheld/portable AV like what we focus our arguements on right now. So you will not be doomed to be the slaves of proto tanks you want to solo, there will be more to come. I promise. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2357
|
Posted - 2013.07.14 23:05:00 -
[216] - Quote
Cy Clone1 wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly. But the speed mad window missile flying boom are shoot the shield so drive to no boom, then sneaky sneaky stick da chompy. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.14 23:05:00 -
[217] - Quote
When I first started tanking I would lose 3 mlt tanks a match.
I'm at a point where on average a tank will last me 10 games because I play so ridiculously safe. I cannot afford to die. its non option.
Although in factional warfare I have been known to lose up to 4 tanks in a match. My wallet for caldari. Gallente scum must die. |
Void Echo
Internal Error. League of Infamy
694
|
Posted - 2013.07.14 23:09:00 -
[218] - Quote
with the great war going on, im expecting to lose a lot of ISK within the next few months, iv already lost 6 million to EoN, hehe but iv destroyed 8 of their tanks as well.... |
Pocket Rocket Girl
Psygod9 RISE of LEGION
3
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Posted - 2013.07.15 00:05:00 -
[219] - Quote
Stinker Butt wrote: Why should AVers have to use teamwork when tankers dont?
who says tankers don't use teams just because they don't roll with other tanks does not mean that they don't have any one inside, I've also seen tanks roll with other tanks watching each others back. There were plenty of times when i went to assault a tank from behind and get gunned down from the top turret.
Alpha 443-6732 wrote: You ignore that currently when we have 3 standard swarm launchers pounding on a tank, it is an even fight with even effort both ways. We just want to bring that up to the proto level with proto tanks, so AVers don't have such an easy time as they do now.
If you want to keep your homing swarms and av nades of death that are incredibly easy to use, at least balance it around its ease of use. What is so important to me is the balance of input from both sides, so neither side has it easy or difficult when even tiers are present.
I have to disagree with you on some of that , yes when you have a a team of swarms working on a single tank it should go down but that's not always the case. Like i said before i DO NOT expect my solo swarm to take down a tank on it 's own, push it back behind cover so my team can move in with out being gunned down in the 10-15 seconds before the tank comes back YES. I will admit there have been times where I've gotten tunnel vision and have gone after a tank and its about 1 or of 4 that i end up soloing, other than that it's either I get gunned down, or the tank retreats behind cover where I cannot get it or hides in the red zone. I cannot comment on the AV nades because i do not use them. I really think that the only reason why it seems that the AV are having a easy time is because a lot of people are carrying AV nades and when you have and bunch of nades thrown at you it does not matter what you do some one will get you ( its the same with the flaylocks and the fused contact nades but thats a different topic). |
Alpha 443-6732
Not Guilty EoN.
28
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Posted - 2013.07.15 02:05:00 -
[220] - Quote
bump for life |
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We are 138
Subdreddit Test Alliance Please Ignore
111
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Posted - 2013.07.15 02:23:00 -
[221] - Quote
re-bump for more life. 11 pages guys! |
KenKaniff69
Subdreddit Test Alliance Please Ignore
114
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Posted - 2013.07.15 02:28:00 -
[222] - Quote
Blam where are you? There are a lot of excellent suggestions in this post. |
Covert Clay
Red Star. EoN.
51
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Posted - 2013.07.15 03:00:00 -
[223] - Quote
KenKaniff69 wrote:Blam where are you? There are a lot of excellent suggestions in this post.
Blam, your about to miss your opportunity |
Svipdagr Hero
Molon Labe. League of Infamy
20
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Posted - 2013.07.15 03:19:00 -
[224] - Quote
+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. |
Eurydice Itzhak
Militaires Sans Jeux
111
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Posted - 2013.07.15 04:06:00 -
[225] - Quote
Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo.
Mechanics need reworking. Numbers need changing.
We don't need to become gods. |
CharCharOdell
Shining Flame Amarr Empire
555
|
Posted - 2013.07.15 04:08:00 -
[226] - Quote
Awesome suggestions here. My recent additions:
I lose 1 tank/6 pubs and break even. Much more in PC. Sometimes I'll lose five but that's to other really good tankers...and they'll lose six. Lol.
It's true, with what the best tankers due, now, we would never die in real proto tanks except to eachother but that's no different than the very best AR players BC they play very smart.
The argument that we can't have nice things BC we will solo stomp new berries is a match making issue and would solve itself if they stopped putting us against guys with 750k SP when we have ten or more million. The acady should cut off at 6mil but that's another issue.
If tanks get buffed, AV needs to get WP and ISk based on the damage they throw at them. (10k ISK/1k damage) I want any tank fixes to benefit av just as much. This way, just holding a tank bank will be worth time.
Example is good and there is no reason to punish him or any of us for our skill. |
CharCharOdell
Shining Flame Amarr Empire
555
|
Posted - 2013.07.15 04:09:00 -
[227] - Quote
Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods.
You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them. |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:14:00 -
[228] - Quote
CharCharOdell wrote:Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods. You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them.
I take offence to that. I am definitely better than the average tanker. I lose my tanks a lot less than other people quote but i admit I rarely meet any top tier tankers on the battlefield due to not playing pc much. |
CharCharOdell
Shining Flame Amarr Empire
555
|
Posted - 2013.07.15 04:17:00 -
[229] - Quote
Eurydice Itzhak wrote:CharCharOdell wrote:Eurydice Itzhak wrote:Svipdagr Hero wrote:+1. As a Tanker, of course I support more power for tanks... Silly not to sign this in favor of yourself tankers. It goes too far imo. Mechanics need reworking. Numbers need changing. We don't need to become gods. You won't become god if u r no good. Look at chromosome. 95% of tanks didn't last 3 minutes....but the best of us....we were something else; as it should be. Reward players for their skill; not punish them. I take offence to that. I am definitely better than the average tanker. I lose my tanks a lot less than other people quote but i admit I rarely meet any top tier tankers on the battlefield due to not playing pc much.
So what is your point? |
Eurydice Itzhak
Militaires Sans Jeux
111
|
Posted - 2013.07.15 04:23:00 -
[230] - Quote
That the requested changes go too far and I could do too much with them. |
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CharCharOdell
Shining Flame Amarr Empire
557
|
Posted - 2013.07.15 04:28:00 -
[231] - Quote
Eurydice Itzhak wrote:That the requested changes go too far and I could do too much with them.
Sounds like a matchmaking issue to me. |
CharCharOdell
Shining Flame Amarr Empire
557
|
Posted - 2013.07.15 04:30:00 -
[232] - Quote
Well we have broken coast the replies of the drop ship post when it got a reply from CCP. Keep going! This thread will be first page until we get an answer! |
Ghost Kaisar
Intrepidus XI EoN.
148
|
Posted - 2013.07.15 04:37:00 -
[233] - Quote
I don't even tank, but I know that those things are expensive as hell, and the high level fits only resist low level AV. ADV or Proto AV shreds through tanks, which is BS when you consider it only takes about 200k SP to get ADV, and barely half a mil to go proto.
TL;DR It takes more SP to build a great tank than to take it apart. Just like the scout. (btw, one of you guys should bump the scout post ) |
Void Echo
Internal Error. League of Infamy
704
|
Posted - 2013.07.15 04:38:00 -
[234] - Quote
only a scrub would take offence to what char said, lately though, all the real tankers are either in EoN fighting against LoI's tanks, nd the other way around all in pc matches. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2013.07.15 05:24:00 -
[235] - Quote
ive seen plenty of good tankers dominate troops who spec into av REALLY EASY
all he had to do was drive safe and have expensive gear he killed ALL attempts our team made to kill him and more or less redlines us
hell his friends called in tanks as well just to overwhelm us |
TechMechMeds
Swamp Marines
70
|
Posted - 2013.07.15 06:16:00 -
[236] - Quote
Bump |
Gogo O'Dell
Psygod9 RISE of LEGION
0
|
Posted - 2013.07.15 06:39:00 -
[237] - Quote
Got banned again :( Anyway, signed as ALT #2. |
Kekklian Noobatronic
Goonfeet Top Men.
187
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Posted - 2013.07.15 07:29:00 -
[238] - Quote
Time to smack down yet another crybaby tanker. God I love this job.
TakeCover OrDie wrote:Useless Paragraph, mostly pleading to no end
List of stupid items I want fixed since I can't drive tanks well yet, but want the benefit of a well skilled tanker:
First, I think proto tanks will solve everything, give me them NAO!
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
Ok, enough monkeying around. Clearly the train of thought he was driving turned into a train of thought wreck. You want AV range to get even *smaller*? You must be horribad on the battlefield, because AV weapons are designed around enabling their users to kill vehicles (Hint: ANTI vehicle), not the other way around. Furthermore, why would you ask for reduced AV range, then go on to say dropships have no height ceiling? So, you're basically asking for dropships to be IMPOSSIBLE to kill? You do realize, all they have to do is go.. Up.. And then we cant hit them on most maps?
TakeCover OrDie wrote: 3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
Ahh you've shown your true colors here. Another FOTM Mardrugar pilot who got smacked down by someone who invested well over 2 million SP into an Anti-Vehicle weapon system. And in THIS case, he WAS in your blaster range. So clearly, it's not the blaster range you want buffed, but all aspects of the tank - since this case clearly demonstrates you don't know how to recognize threats OR avoid them. Protip: If someone is RUNNING AT YOUR TANK - and you don't attempt to keep distance(Or you arent good enough to kill him LAWL) - you're gonna have a bad time.
Btw, Mardrugars can have 2 active hardeners and a large repper active at one time. I've literally pumped jacked up Proficency 4 breach shots and Swarms in to Mardrugers before, only to have them rep through the damage. Mardrugars are the FOTM of the month for a reason. Well trained, you have a base 8-10% resist, plus two active hardeners for another ~25% resist(or more? Fairly sure it's more - being conservative here). That's over 35% damage resist, plus HUGE reps. L2Fit, son.
Oh, and a final thought - Let's say you took 3 grenades. You actually are complaining about not being able to SIT THERE AND TAKE MORE while he slowly hives back up? People like you give tank drivers a bad name. You never see real tankers like Sir Meode griping about not being able to sit there and take 5 Lai Dai grenades(Probably because he and other 'real tankers' know what they're doing).
TakeCover OrDie wrote: 4th thing Now me personally don't want tanks to be OP...
*Cough* BS *Cough*
TakeCover OrDie wrote: ... anti-armor should have to put some effort... I personally ... have single handedly ... kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
I did a big post about the math of time-to-kill with Swarms, but then I re-read the paragraph. First you say it takes 3-4 swarms. Then it takes more for a gunnlogi. Then you say it takes 2 swarms, and 3-4 for a gunnlogi. Which is it?
Also, let your friend know - only scrub AVers use more than 2 mods. STACKING PENALTIES ARE SRS BIZ BRO (10 - 5 - 2.5 - 1.75 - .75 - Last 3 not worth it). Oh, and your friend has no sidearm, E Z PICKINGS.
TakeCover OrDie wrote: profit off tanking 600-1.5 mill for one tank In my AR suit that costs 12k or less This game is about making money not losing money
Oh, and can u make them dirt cheap, too? Because buffed auto-win buttons should be dirt cheap. Oh, and can you rename this WORLD OF DUST514 TANKS too?
Please like my dumb noob petition.
ALSO PLZ DONT FLAME ME Q_Q
I went ahead and cut out the fluff on this one. Also, I'm too busy laughing to actually take that paragraph down, you did a beautiful job yourself.. Hahaha..
Ha.. Haa..
Sigh.
I don't want to live on this planet anymore.. |
demonkiller 12
Seraphim Initiative. CRONOS.
64
|
Posted - 2013.07.15 08:03:00 -
[239] - Quote
as a shield and armor tanker, ill sign up, also my 1.5mil SP Gunloggi better against infantry that my 7.5mil SP madrugar, what? |
daishi mk03
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.07.15 08:21:00 -
[240] - Quote
Kekklian Noobatronic wrote:[..]
Finally, someone who isn't completly insane showed up.
What is you **** problem with dying to AV people, you selfmade "A-list" tankers? Make an alt, skill Proto Swarms, be on the giving end from time to time. |
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