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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.15 19:33:00 -
[1] - Quote
I approve this thread. :D |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.15 19:55:00 -
[2] - Quote
@ attorney
ur basing ur tanking carrer on 1 battle when u probably destroyed instalations. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.17 01:34:00 -
[3] - Quote
bump. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.18 01:26:00 -
[4] - Quote
TakeCover OrDie wrote:ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!! GG servers r down. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.18 03:00:00 -
[5] - Quote
just cause u don't agree with it doesn't mean u have to troll it. please. go bother some other thread. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.18 20:46:00 -
[6] - Quote
Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.18 20:51:00 -
[7] - Quote
Void Echo wrote:BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million it has always been like tht dude. i've been buying these overpriced things for my tanks since the uprising build. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.18 21:12:00 -
[8] - Quote
The Attorney General wrote:Void Echo wrote:BobThe 844-1 CakeMan wrote:Casius Hakoke wrote:Void Echo wrote:on a side note:
the turrets both small and large just got a price increase, I noticed because the 80GJ compressed Particle Cannon was increased from 400K to almost 1 million ISK by itself TODAY? That's insane! old news. happened months ago. when uprising came. not really dude, I never saw the price increased until now, the whole time when I went to the market the price for my cannon was always around 400K, it was never nearly 1 million Claims to be the source on tanking, doesn't know cannon costs. Lol. claims to have good advice on tanks and has only been using them for a couple of months. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
5
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Posted - 2013.07.18 23:47:00 -
[9] - Quote
bump. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
5
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Posted - 2013.07.19 00:05:00 -
[10] - Quote
Nova Knife wrote:Yo.
Just want to tell you folks you're not being ignored.
I don't have any details I can share, but some stuff's in the works from what I'm hearing.
As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things suck less :)
Keep the faith! well it's a start thanks for telling us something.
Now for some dev tags to get in this thread. |
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BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
5
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Posted - 2013.07.19 02:19:00 -
[11] - Quote
bump |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
7
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Posted - 2013.07.19 17:27:00 -
[12] - Quote
The Attorney General wrote:Void Echo wrote:
then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
Responses like these are neither helpful, productive, or good for eliciting sympathy. They make you seem very childish. You consistently argue that if you don't get what you want, then the game is ruined for vehicle users. You consistently tell people who don't agree with you to go to CoD, or BF. Whereas there are many people here, both tankers and AV users who are capable of having a real discussion, you seem dead set against any form of debate that doesn't end with people agreeing with you. If CCP listens only to whiners, then why have you and Charlotte not been able to convince them to craft your rolling unkillable death machines for you? There is more than enough whining and crying in this thread to surely get the response you allege. all u are saying in this thread is how good your tank is and how av barley hurts u.
For example u took 6 shots from a gastuns forge gun. -u know the damage is lower than a normal forge for higher rate of fire. Better for handling infantry.
Taking 6 proto swarm hits. -this could be the due fact he has a lack of skills in the av weapon no damage mods and only has the gun compared to ur fully speced out tank max resist.
Not everyone has 8-12 mil sp in vehicles and no new player will want this to have a "decent" tank.
Also saying u played in PCs vs other corps and saying u were the top scorer means nothing.
After playing plenty of PCs i can tell u 1 AV fully speced into his class can kill a maxed out tank. His suit can cost less than a 100k isk to blow up a tank tht cost 2-3 mil isk.
As i have proto forges and a gastuns forge i can tell u it has the ability to kill most tanks in a 1v1. and i don't even have prof 5 or complex damage mods. and i one shots milita tanks.
Balancing tanks over ur skills and not the avreage. ( assuming u are above avreage ) is not the way to balance AV v Tank.
Even noobs with no skill could kill u throwing av nades at u and locking on to u with proto swarms across the map and jumping around while u try hitting him. A forge has o aim at u but even then it's hard to find them assuming they hide.
Even then tanks die realitivly fast for their cost.
There r some points i don't agree with in the petiton but something has to be done and doing nothing but bragging about yourself does no good.
see u on the battlefield. o/ |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
7
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Posted - 2013.07.19 18:44:00 -
[13] - Quote
can't quote u so i'll just label the points one by 1 here.
1. 1 proto av character is skilled enough can kill a tank 1 v 1. it has been done plenty of times. Now as we know we don't have proto vehicles so this is expected but as one of ur previous post was to say a maddy or gunnlogi was a proto tank then would u be happy and if this is ur thinking of proto vehicles then u would expect a proto HAV to be killed 1 v 1 to a proto av person.
2. u are balancing tanks based off ur fully speced out tank compared to other AV that could or could not be maxed out. more than likely not. as u said 6 proto swarms could not kill u. assuming they came from the same person tht damage output maxed out would be over 20k damage. so unless ur telling me ur tank is some sort of god this is not true.
3. as far as PC goes it's pretty much a slaughter fest for tanks assuming the enemy has some av with tank support. mostly u will be bombarted by 1 maxed out AV specialist with a tank as support. so as u would imagine u or the reciever would probably die either way.
4. balancing a vehicle based off of only ur perspective is biased said in other words. if we only took account ur expirence from tanking and used only tht we would get a sloppy illistration. as u see in this thread there are plenty of suggestions tht need to be used not only urs. Although not everyone agrees i understand. and yes i watched tht video. then where are the ways for beginers to have a good since of power in tanks. milita is not it and can be destroied by everything. now milita av is good vs good tanks to an extent as far as distracting them but there r better options. either way these better options completely outway the better options for vehicles
5. here u r telling me the skill of the driver and/or the av person to kill/suppress a tank. and u just stated not to balance off skill. and as far as isk goes i expect my tank to be able to live long enough to pay for itself. the only time i expect to lose it is if i make a mistake or underestimate something. right now i die to any av with any teamwork proto or not.
i hope i made since i kind of rushed it. XD. but i probably didn't knowing myself. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
9
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Posted - 2013.07.19 20:20:00 -
[14] - Quote
1. proto av should be able to kill a proto tank. i agree to an extent. If the tank driver mess up then yes. If he is trying his best to stay alive but can't help but dying then yes. But proto av should not be a able to do so easily and/or would require help to kill the tank. Proto av should cost more IMO due to the high cost of standard tanks. Proto tanks will cost more. Proto av should not be used all the time, it should be a choice to either use very expensive gear to have a better chance to kill the tank or lower tier gear to be able to distract the tank. I'm talking 300-400k isk. Sure they die a lot more but it is still cheaper than the tank and they took the risk.
2. page 17, 3 post down thou u did say maybe. :)
3. This is why i do not think PC is a good way of balancing tanks at least. in no standard can a tank live long enough because of teamwork of pc. which is wat should be required to kill a tank most of the time.
4. i do agree of matchmaking in fact it is almost required to get started with tanking due to the fact new tanks r garbage and proto av will easily destroy u. which discourages them to continue their tanking carrer along with the hefty prices of tanks.
5. i might have misunderstood the video like i said i was in a rush XD. but yes i agree with this. but i also think tanks and av need countermeasures of countering eachother rather than just killing them.
For example tanks could have smoke screens that remove the lock off ones vehicle. This could be one way to make it where tanks have a better defence than a wall or armor/shields.
Or for infantry to have a module tht last 10 seconds and lets them take 90% less damage from vehicle turrets.
Both sides need counters other than death or hiding. Right now all we have are ways to heal, reduce damage, and increase health. No ways of countering anything. other than walls. which sometimes doesn't even affect swarms. XD
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BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
9
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Posted - 2013.07.20 03:34:00 -
[15] - Quote
Stinker Butt wrote:Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it. The same rules do not apply to dust and EVE. You are naive if you think they do. You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules? Get some skill, boy. And come back to Dust when you have it. first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. i do't nt to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
16
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Posted - 2013.07.20 23:16:00 -
[16] - Quote
Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. STFU no one ever complained about them. And the people who do used milita AV. Proto AV users laugh at tanks good repper or not. All thts going to happen is u r going to see more railgun snipping tanks do to the crappy repair rate of them or more shield tanks. Only noobs would want this "bugged" module broken. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
16
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Posted - 2013.07.20 23:27:00 -
[17] - Quote
Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry shield tankers should be wanting a buff for vehicles in general not a nerfing of the opposite tank. U could ask for better shield modules or better passive reps instead of Yeah finally their tanks sucks as bad as mine. So STFU and know u have a booster and passive rep while armor only has active. 50% of ur reps come from active 50% from passive armor is 100% active. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
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Posted - 2013.07.22 03:03:00 -
[18] - Quote
Castrated Tanker wrote:Is it true that CCP is going to turn my armor repper into a paintjob repper? yes. Tanks and Derpships r a dying race.
LLAV's are still the best tanks in the game.
GG CCP. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
53
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Posted - 2013.07.23 06:04:00 -
[19] - Quote
Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm an idiot sue me. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
55
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Posted - 2013.07.23 06:16:00 -
[20] - Quote
The legend345 wrote:BobThe 844-1 CakeMan wrote:Killar-12 wrote:I wan't a rough Idea from the vehicle community, how many MLT AV'ers should it take to take on a MLT tank how many MLT AV'ers should it take to take on a STD tank how many ADV AV'ers should it take to take on a STD tank how many PRO AV'ers should it take to take on a STD tank
how many MLT AV'ers should it take to take on a MLT LAV how many MLT AV'ers should it take to take on a STD LAV how many ADV AV'ers should it take to take on a STD LAV how many PRO AV'ers should it take to take on a STD LAV
how many MLT AV'ers should it take to take on a MLT DS how many MLT AV'ers should it take to take on a STD DS how many ADV AV'ers should it take to take on a STD DS how many PRO AV'ers should it take to take on a STD DS
Answer all of these Questions and send me a in-game or PSN mail and I'll give you 1 million ISK
PSN ID is the same as the in-game ID NVM u said should thought u said does it take. i'm blind sue me. I hit reply and when I did I seen a different post. #awkward u saw nothing. |
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
72
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Posted - 2013.07.25 04:21:00 -
[21] - Quote
PsychoLogiKal PsyDrei wrote:You must have missed the recent posts from CCP Wolfman about vehicle balancing passes happening in 1.4 and 1.5 he posted nothing new. like wat they r doing. and if he posted moar stuff please link it. but all he said was wat we already knew. and some stuff about 1.3 and collision damage changes. but nothing new. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
72
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Posted - 2013.07.26 17:12:00 -
[22] - Quote
well thts some good news for vehicles. hopefully the overhaul on vehicles fixes av vs tanks. but i guess we'll see. |
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