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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cy Clone1
Kinsho Swords Caldari State
113
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Posted - 2013.07.12 05:05:00 -
[1] - Quote
Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail.
missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly. |
Cy Clone1
Kinsho Swords Caldari State
114
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Posted - 2013.07.12 05:34:00 -
[2] - Quote
I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help. |
Cy Clone1
Kinsho Swords Caldari State
114
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Posted - 2013.07.12 05:37:00 -
[3] - Quote
CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy?
keeping a tank moving wont save it from a forgegun. if I can be flying as fast as possible in a asd and still get hit tanks are fish in a barrel. You know how often logi lavs pull up with a proto assault forgegun and gun tanks down? |
Cy Clone1
Kinsho Swords Caldari State
114
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Posted - 2013.07.12 05:45:00 -
[4] - Quote
The Attorney General wrote:That is an interesting list of complaints.
Even more interesting is the list of signees.
Some of you are better than this, and should shake the pessimism from your heads.
The rest of you don't surprise me.
To the points:
1) Content will get here when it does. You know CCP sucks at getting stuff released, don't cry about it.
2) Forge gun range is fine, swarms could maybe come down 20 or 30 m.
3) Armor resists are fine.
4) You forgot 4.
5) How often do you guys lose tanks? I make a healthy profit taking and I don't redline tank. Anybody who pops my tank has to work for it. As long as I don't make a mistake I live. Welcome to new Eden.
6) The shield v armor balance needs to be worked on with Blam, not handled in a shameful petition.
honestly I think this is more of an awareness petition over a meet our demands or else kinda thing. I don't agree with all the points, but Id rather have some points seen imstead of trying to convince everyone and eventually come to a consensus then have it posted. |
Cy Clone1
Internal Error. League of Infamy
117
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Posted - 2013.07.13 03:44:00 -
[5] - Quote
I don't agree with decreasing the swarms range or increasing the blasters range. I think a decrease in the forge guns projectiles speed would still allow its effectiveness at a distance, but making hitting at long range harder. Tanks have fairly low resistances, but only in comparison to logi lavs. I think that the resistances should be left as is. maybe introduce new mods, but not the base resistance. |
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