Kekklian Noobatronic
Goonfeet Top Men.
187
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Posted - 2013.07.15 07:29:00 -
[1] - Quote
Time to smack down yet another crybaby tanker. God I love this job.
TakeCover OrDie wrote:Useless Paragraph, mostly pleading to no end
List of stupid items I want fixed since I can't drive tanks well yet, but want the benefit of a well skilled tanker:
First, I think proto tanks will solve everything, give me them NAO!
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
Ok, enough monkeying around. Clearly the train of thought he was driving turned into a train of thought wreck. You want AV range to get even *smaller*? You must be horribad on the battlefield, because AV weapons are designed around enabling their users to kill vehicles (Hint: ANTI vehicle), not the other way around. Furthermore, why would you ask for reduced AV range, then go on to say dropships have no height ceiling? So, you're basically asking for dropships to be IMPOSSIBLE to kill? You do realize, all they have to do is go.. Up.. And then we cant hit them on most maps?
TakeCover OrDie wrote: 3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
Ahh you've shown your true colors here. Another FOTM Mardrugar pilot who got smacked down by someone who invested well over 2 million SP into an Anti-Vehicle weapon system. And in THIS case, he WAS in your blaster range. So clearly, it's not the blaster range you want buffed, but all aspects of the tank - since this case clearly demonstrates you don't know how to recognize threats OR avoid them. Protip: If someone is RUNNING AT YOUR TANK - and you don't attempt to keep distance(Or you arent good enough to kill him LAWL) - you're gonna have a bad time.
Btw, Mardrugars can have 2 active hardeners and a large repper active at one time. I've literally pumped jacked up Proficency 4 breach shots and Swarms in to Mardrugers before, only to have them rep through the damage. Mardrugars are the FOTM of the month for a reason. Well trained, you have a base 8-10% resist, plus two active hardeners for another ~25% resist(or more? Fairly sure it's more - being conservative here). That's over 35% damage resist, plus HUGE reps. L2Fit, son.
Oh, and a final thought - Let's say you took 3 grenades. You actually are complaining about not being able to SIT THERE AND TAKE MORE while he slowly hives back up? People like you give tank drivers a bad name. You never see real tankers like Sir Meode griping about not being able to sit there and take 5 Lai Dai grenades(Probably because he and other 'real tankers' know what they're doing).
TakeCover OrDie wrote: 4th thing Now me personally don't want tanks to be OP...
*Cough* BS *Cough*
TakeCover OrDie wrote: ... anti-armor should have to put some effort... I personally ... have single handedly ... kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
I did a big post about the math of time-to-kill with Swarms, but then I re-read the paragraph. First you say it takes 3-4 swarms. Then it takes more for a gunnlogi. Then you say it takes 2 swarms, and 3-4 for a gunnlogi. Which is it?
Also, let your friend know - only scrub AVers use more than 2 mods. STACKING PENALTIES ARE SRS BIZ BRO (10 - 5 - 2.5 - 1.75 - .75 - Last 3 not worth it). Oh, and your friend has no sidearm, E Z PICKINGS.
TakeCover OrDie wrote: profit off tanking 600-1.5 mill for one tank In my AR suit that costs 12k or less This game is about making money not losing money
Oh, and can u make them dirt cheap, too? Because buffed auto-win buttons should be dirt cheap. Oh, and can you rename this WORLD OF DUST514 TANKS too?
Please like my dumb noob petition.
ALSO PLZ DONT FLAME ME Q_Q
I went ahead and cut out the fluff on this one. Also, I'm too busy laughing to actually take that paragraph down, you did a beautiful job yourself.. Hahaha..
Ha.. Haa..
Sigh.
I don't want to live on this planet anymore.. |
Kekklian Noobatronic
Goonfeet Top Men.
189
|
Posted - 2013.07.15 15:18:00 -
[2] - Quote
CharCharOdell wrote:Awesome suggestions here. My recent additions:
I lose 1 tank/6 pubs and break even. Much more in PC. Sometimes I'll lose five but that's to other really good tankers...and they'll lose six. Lol.
It's true, with what the best tankers due, now, we would never die in real proto tanks except to eachother but that's no different than the very best AR players BC they play very smart.
The argument that we can't have nice things BC we will solo stomp new berries is a match making issue and would solve itself if they stopped putting us against guys with 750k SP when we have ten or more million. The acady should cut off at 6mil but that's another issue.
If tanks get buffed, AV needs to get WP and ISk based on the damage they throw at them. (10k ISK/1k damage) I want any tank fixes to benefit av just as much. This way, just holding a tank bank will be worth time.
Example is good and there is no reason to punish him or any of us for our skill.
I support this. AV needs some love, even if they fail to remove the tank from the match. Some tanks are very tough nuts to crack, and while AV may not be able to bring them down, they are forcing them either off the field, or out of combat. And that's just as good in some cases. |