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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 15:22:00 -
[361] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user. What happens when we get proto vehicles? Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea? I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case. There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry. As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen.
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 15:39:00 -
[362] - Quote
Takahiro Kashuken wrote:
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus
If you use a DCU you are doing it wrong. It completely nullifies your second carapace hardener. Waste of a slot that could be better filled with something else.
I want to explain a concept to you, and hopefully this will help you to see things from a different perspective. When you have skills that increase certain attributes you invariably create stronger vehicles based on SP levels. This results in people with more SP in a role having higher success rates versus those with lower SP. In the case of infantry, this can be worked around through skill, such that a MLT dropsuit always has some chance, however small of beating a proto.
In vehicles it is not the same. If I have 25% more PG than a 2 million SP tanker, there is almost nothing they can do to me to compensate for that other than run like hell and recall their tank to avoid losing it. Not very fun at all. Not easy to learn with, and forcing a tanker to go to infantry because someone with more SP showed up is not in any way balanced.
As it is right now, what divides the gear between tankers is how much you can fit into the hull based off of your SP. So even though SP plays a role, it is not as dramatic as if your tank can fit a whole different league of tank, gank or both.
Not all things are about the infantry vs vehicles argument, sometimes it is about new tankers versus long term guys.
The fact that I can handle one proto AV in my STD tank is balanced. Lets all wait patiently for our next tier of vehicles, while we also work on getting the enforcers turned into something useful. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
589
|
Posted - 2013.07.17 16:10:00 -
[363] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus
If you use a DCU you are doing it wrong. It completely nullifies your second carapace hardener. Waste of a slot that could be better filled with something else. I want to explain a concept to you, and hopefully this will help you to see things from a different perspective. When you have skills that increase certain attributes you invariably create stronger vehicles based on SP levels. This results in people with more SP in a role having higher success rates versus those with lower SP. In the case of infantry, this can be worked around through skill, such that a MLT dropsuit always has some chance, however small of beating a proto. In vehicles it is not the same. If I have 25% more PG than a 2 million SP tanker, there is almost nothing they can do to me to compensate for that other than run like hell and recall their tank to avoid losing it. Not very fun at all. Not easy to learn with, and forcing a tanker to go to infantry because someone with more SP showed up is not in any way balanced. As it is right now, what divides the gear between tankers is how much you can fit into the hull based off of your SP. So even though SP plays a role, it is not as dramatic as if your tank can fit a whole different league of tank, gank or both. Not all things are about the infantry vs vehicles argument, sometimes it is about new tankers versus long term guys. The fact that I can handle one proto AV in my STD tank is balanced. Lets all wait patiently for our next tier of vehicles, while we also work on getting the enforcers turned into something useful.
The problem you describe is a match making problem and of course a vehicle with less sp is less survivable thats the point in investibg your sp.
|
Takahiro Kashuken
Red Star. EoN.
694
|
Posted - 2013.07.17 16:46:00 -
[364] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
2 or 3 lol worthy, i take it fit would be heavy rep, 180 best plate and 3 resists and highs maybe DC2, remember tho with 10% armor resist the mods start with a stacking penalty so the DCU add overall maybe 2/3% and the 3rd active resist mod is about 8% roughly - it maybe able to handle one but 2 would push it and 3 overkill most likely espc with swarms with the usual 2 damage mods maybe more
If they wanted to nerf the standard tanks for proto tanks then you reduce the PG off of the tank instead of nerfing the skill, thats easier instead of taking off the skill completely and replacing it with a useless bonus
If you use a DCU you are doing it wrong. It completely nullifies your second carapace hardener. Waste of a slot that could be better filled with something else. I want to explain a concept to you, and hopefully this will help you to see things from a different perspective. When you have skills that increase certain attributes you invariably create stronger vehicles based on SP levels. This results in people with more SP in a role having higher success rates versus those with lower SP. In the case of infantry, this can be worked around through skill, such that a MLT dropsuit always has some chance, however small of beating a proto. In vehicles it is not the same. If I have 25% more PG than a 2 million SP tanker, there is almost nothing they can do to me to compensate for that other than run like hell and recall their tank to avoid losing it. Not very fun at all. Not easy to learn with, and forcing a tanker to go to infantry because someone with more SP showed up is not in any way balanced. As it is right now, what divides the gear between tankers is how much you can fit into the hull based off of your SP. So even though SP plays a role, it is not as dramatic as if your tank can fit a whole different league of tank, gank or both. Not all things are about the infantry vs vehicles argument, sometimes it is about new tankers versus long term guys. The fact that I can handle one proto AV in my STD tank is balanced. Lets all wait patiently for our next tier of vehicles, while we also work on getting the enforcers turned into something useful.
But generally its the same with infantry and ther skills
The more SP infantry have the more they have to unlock stuff and use against lower SP players, hence pub stomping
The difference is skill and generally the more skilled player will win regardless of gear but that gear can make or break a fight and tbh this is new eden where its supposed to be hard and cruel and where gear is supposed to give you an advantage anyways
I found when i was proto AR i was awesome and generally i had everyone else bet |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.17 17:07:00 -
[365] - Quote
The Attorney General wrote: You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user.
What happens when we get proto vehicles?
Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea?
I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case.
There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry.
As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen.
I agree with this, but I think the original request in the OP was to get proto and adv tanks, and pilot suits out asap so we can compete in PC. The other request was to have the standard tanks temporarily buffed until the higher tiered tanks come out.
What I can say about tanks though, is that we really don't need any more damage boosting skills, but personally I would like more HP, more PG and CPU, more viable fitting options (scanners, using speed modules, cru) and definitely around 10 mod slots total on the proto tank (reasonable, as the proto logis get around 8).
I don't think handheld AV should really be nerfed but swarm AI should be improved. AV grenades should trade off damage for a vehicle slowing effect instead (or a capacitor draining effect). |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.17 21:54:00 -
[366] - Quote
Takahiro Kashuken wrote: Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
So proto AV player doesnt want to see advanced/proto tanks
Go figure[/quote]
lol, how did you get that? Sure I want to see them, and see them all be destroyed.
The Attorney General wrote:
Couple of points here:
1) Getting AV up high is a tactical imperative. Should be done by any team in pretty much any match. Being able to respond to this is another tactical consideration that any good team will be ready for.
2) unreachable is subjective, because as I have made clear, there are very few places I have seen that cannot be hit back at with a rail gun. It may be difficult, but it isn't that you can't shoot back. More like they have a massive advantage especially using swarms because of how the tracking works and inhibits a tank from finding decent cover.
3) Advanced and proto tanks are coming, and that is a good thing, the question is how strong will they be, how strong SHOULD they be, and what steps need to be taken to establish a healthy balance between AV and Vehicle users.
4) Shield tanks need some love, Armor tanks are not as bad as some people make them out to be. Would I like an extra 60 PG and 15 CPU on my Madrugar? Of course, but it doesn't break my builds if I don't have it.
5) We all know that pilot suits are coming, lets all put our heads together and really try to make sure they don't come out broken, or they don't come out OP and get the nerf hammer into being useless.
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
It's not impossible to get them back, just near impossible. At least for 99% of the population. I don't really care. I know how to survive. It's just my opinion that this isn't really the way it was meant to be played. Making stronger tanks against everyone else isn't the solution. I welcome adv and proto tanks - that's not my argument.
There needs to be a proper balance of risk vs benefit. Little risk with big benefit is not balance. Driving tanks should be risky, and fighting them should be too. The outcome has the potential to change the course of the match, so the benefit is great.
|
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:00:00 -
[367] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
We had the 25% PG before - if we get it back nothing changes apart from fits and maybe better survival rates against advanced/proto AV which isnt a bad thing espc for PC matches since i dont have to run everytime it hits me
The 10% resists would be new skills so would require SP to hit lvl 5 - you wouldnt get them at lvl5 automatically
The old 5% shield and armor per level go back to where they used to be and if its already at lvl5 or whatever you get the new skills at that level without having to put SP to get it to the existing level
As a consequence the removal of the HP buff to all vehicles means that milita vehicles are weaker so murder taxis with free LAVs wont be as good and vehicle specalists generally use LLAVs anyways
The only difference between all the changes is that we get 2 new skills that can offer 10% resists for shield/armor and tbh its barely gamebreaking at all because the other skills are what we had before and no one complained about vehicles then
You give me 25% more PG, and I will make a Madrugar that will take 2 or 3 Proto AV to tackle. I can already shrug off a single proto AV user. What happens when we get proto vehicles? Why is it that no one seems to think that maybe the STD tanks got stepped down to make room for proto tanks that won't be OP? Is that such a strange idea? I do not like that they made a balancing pass before introducing new stuff, but I can at least see that being the case. There seems to be a contingent here that wants to have big performance out of STD tanks and still want a big step up in performance to proto. That leads to OP tanks and complaining infantry. As it is right now, I can face off with a proto AV without too much fear, but as soon as there is more than one of them I am in deep trouble. This to me is balanced. They are two people, I am one. How this balance will change with the introduction of future vehicles remains to be seen. So your tanking must have helped Zion in PC? |
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:02:00 -
[368] - Quote
Take the F**king Resistance It's broken and makes my hardeners get a stacking penalty so take the broke skill and give PG back! |
Void Echo
Internal Error. League of Infamy
726
|
Posted - 2013.07.17 22:41:00 -
[369] - Quote
@ The Attorney General
after further reading your posts and all, I have the question of asking....
are you an alt of Iron Wolf Saber, or are you an alt of CCP Minchip?
because all you want to do is ethnically make tanks worthless. I understand your stance on the matter because I skilled into infantry one time and I have to say, its still way to easy to kill tanks, and many many of the AV players will agree with me. its people like you that we are trying to fight so that we can achieve the balance that was meant to be for this game |
The Attorney General
ZionTCD
439
|
Posted - 2013.07.17 22:52:00 -
[370] - Quote
Void Echo wrote:@ The Attorney General
after further reading your posts and all, I have the question of asking....
are you an alt of Iron Wolf Saber, or are you an alt of CCP Minchip?
because all you want to do is ethnically make tanks worthless. I understand your stance on the matter because I skilled into infantry one time and I have to say, its still way to easy to kill tanks, and many many of the AV players will agree with me. its people like you that we are trying to fight so that we can achieve the balance that was meant to be for this game
Go get some lessons from sota, your trolling is just as shabby as the way you demand buffs.
Between you and charlotte there are more tears in here than there were at your place when the cancelled the L word. |
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Void Echo
Internal Error.
726
|
Posted - 2013.07.17 22:58:00 -
[371] - Quote
The Attorney General wrote:Void Echo wrote:@ The Attorney General
after further reading your posts and all, I have the question of asking....
are you an alt of Iron Wolf Saber, or are you an alt of CCP Minchip?
because all you want to do is ethnically make tanks worthless. I understand your stance on the matter because I skilled into infantry one time and I have to say, its still way to easy to kill tanks, and many many of the AV players will agree with me. its people like you that we are trying to fight so that we can achieve the balance that was meant to be for this game Go get some lessons from sota, your trolling is just as shabby as the way you demand buffs. Between you and charlotte there are more tears in here than there were at your place when the cancelled the L word.
I have no idea what your talking about, and why did you get all defensive and avoid my question? its just a simple question, are you an alt of one of them yes or no?
what the hell is the "L" word?
but seriously I just asked a simple question and you get all defensive and try to avoid it. |
TakeCover OrDie
Intrepidus XI EoN.
88
|
Posted - 2013.07.17 23:10:00 -
[372] - Quote
no ccp response? i wonder if the devs died and everything is being ran by a hamster running on a wheel :( |
Stinker Butt
Not Guilty EoN.
143
|
Posted - 2013.07.18 00:24:00 -
[373] - Quote
TakeCover OrDie wrote:no ccp response? i wonder if the devs died and everything is being ran by a hamster running on a wheel :(
Again, take my name off of your petition. |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 00:40:00 -
[374] - Quote
Stinker Butt wrote:
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
No it doesn't depend on your playstyle. If you aren't using high ground to your advantage, then how are you engaging the tank? Running right in its face or within blaster range?
You just invalidated all of your posts, with these statements above. If you don't want to use AV properly, then suffer the consequences and get out of the way.
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TakeCover OrDie
Intrepidus XI EoN.
91
|
Posted - 2013.07.18 01:03:00 -
[375] - Quote
PROTO TANKS |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 01:05:00 -
[376] - Quote
TakeCover OrDie wrote:PROTO TANKS what |
Killar-12
Greatness Achieved Through Training EoN.
200
|
Posted - 2013.07.18 01:06:00 -
[377] - Quote
PG skill! |
TakeCover OrDie
Intrepidus XI EoN.
94
|
Posted - 2013.07.18 01:10:00 -
[378] - Quote
ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!! |
Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 01:12:00 -
[379] - Quote
Alpha 443-6732 wrote:Stinker Butt wrote:
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
No it doesn't depend on your playstyle. If you aren't using high ground to your advantage, then how are you engaging the tank? Running right in its face or within blaster range? You just invalidated all of your posts, with these statements above. If you don't want to use AV properly, then suffer the consequences and get out of the way.
It's not my job to teach you how to play. I have a K/D ratio of 7, so I guess I'm suffering lots of consequences. You don't need to be up there to engage a tank. There is cover on the ground as well.
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Stinker Butt
Not Guilty EoN.
144
|
Posted - 2013.07.18 01:24:00 -
[380] - Quote
TakeCover OrDie wrote:ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!!
You've already posted a ton of worthless spam in this thread, and now you're going to do this?
Your petition is worthless because you sign the name of anybody who posts here even if they don't support it. |
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BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.18 01:26:00 -
[381] - Quote
TakeCover OrDie wrote:ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!! GG servers r down. |
TakeCover OrDie
Intrepidus XI EoN.
98
|
Posted - 2013.07.18 01:26:00 -
[382] - Quote
I only put supporters names on here, and this was voted by the Tanks R Us channel to spam |
TechMechMeds
Swamp Marines
72
|
Posted - 2013.07.18 01:27:00 -
[383] - Quote
Blood for the blood god, milk for the khorne flakes, bump |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 01:28:00 -
[384] - Quote
Stinker Butt wrote: It's not my job to teach you how to play. I have a K/D ratio of 7, so I guess I'm suffering lots of consequences. You don't need to be up there to engage a tank. There is cover on the ground as well.
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more? |
TakeCover OrDie
Intrepidus XI EoN.
98
|
Posted - 2013.07.18 01:28:00 -
[385] - Quote
If you see a name i accidentally put on that's a non-supporter please tell me and ill remove it |
Alpha 443-6732
Not Guilty EoN.
34
|
Posted - 2013.07.18 01:30:00 -
[386] - Quote
TechMechMeds wrote:Blood for the blood god, milk for the khorne flakes, bump
Back to the warp with you!
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Soldiersaint
Deepspace Digital
193
|
Posted - 2013.07.18 01:32:00 -
[387] - Quote
hey guys im not a tank driver..but i support this! |
Name York
0uter.Heaven EoN.
9
|
Posted - 2013.07.18 01:34:00 -
[388] - Quote
I just want to hear from CCP Blam! on anything. Hell, I don't even know if he's still the guy we need to talk to anymore. Can any dev confirm if he's still in charge of this section of the game development? |
TakeCover OrDie
Intrepidus XI EoN.
100
|
Posted - 2013.07.18 01:35:00 -
[389] - Quote
Soldiersaint wrote:hey guys im not a tank driver..but i support this!
Then help us friend from 9-10 pm EST please spam PROTO TANKS WHERE IS BLAM? AND SUPPORT THE PETTITION! |
Sev Alcatraz
Bullet Cluster
302
|
Posted - 2013.07.18 01:37:00 -
[390] - Quote
Im a retired tanker from closed beta and support this petition
"long are gone of the Sagaris Missile tanks and there carpe bombing epicness" |
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