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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
TakeCover OrDie
Not Guilty EoN.
25
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Posted - 2013.07.12 04:35:00 -
[1] - Quote
Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
After reading some of the comments in response to this petition, many people are requesting something be done about the gunnlogi vs madrugar tank battles. The only way for a gunnlogi to outgun a madrugar is to put rail guns on but even then a madrugar with rails can easily destroy a gunnlogi. Back in chromsome i was a shield tank and madrugars were still more powerful than the gunnlogis but the balance was gunnlogis were fast. Me personally ran chassis modules ( which are still removed) and every time a madrugar popped out i would either drive away or drive to a more tactical location. But now madrugars are faster than gunnlogis and have the ability to put on nitrous modules and they out gun us and out race us. I know the balance is gunns are more effective against infantry but still. It needs to be like a scout vs a heavy. The scout can outgun the heavy but it has the speed to either outrun it or jump behind him or kill him. But now the gunnlogi heavy with the body of a scout and the madrugar is a scout with the body of a heavy. So please ccp, let the madrugars outgun gunnlogis but atleast give the gunnlogi the means to escape
After reading some comments this will also be added, the biggest thing that ruined things for tanks is the Logi Lav's. After everyone saw how affective they were everyone started specing into Av. All the time my buddy goes 20 & 0 in his logi lav and when me and him squad up together and im getting hammered i literally ask him to take the forge gun shots for me since he can survive them better than i can. LLAV > Tank should not happen i shouldn't feel safer in a llav than my tank i know the point of the llav is to sit in the middle of the battlefield and revive people but no one does that. They just murder taxi
So far the supporters of the list are: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you. |
TakeCover OrDie
Not Guilty EoN.
25
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Posted - 2013.07.12 04:35:00 -
[2] - Quote
sadfsdfsadf |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:35:00 -
[3] - Quote
sdafsdfsadf |
Void Echo
Internal Error. League of Infamy
522
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Posted - 2013.07.12 04:41:00 -
[4] - Quote
reserved
also I suggest you keep just one post for the list and one for the petition itself |
Shield Creno
Kill Mode Activated
0
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Posted - 2013.07.12 04:43:00 -
[5] - Quote
My shield tank character as well! |
Mary Sedillo
BetaMax. CRONOS.
135
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Posted - 2013.07.12 04:43:00 -
[6] - Quote
If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:44:00 -
[7] - Quote
Void Echo wrote:reserved
also I suggest you keep just one post for the list and one for the petition itself
thats what im doing :) |
TakeCover OrDie
Not Guilty EoN.
25
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Posted - 2013.07.12 04:45:00 -
[8] - Quote
Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail.
Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars |
TakeCover OrDie
Not Guilty EoN.
25
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Posted - 2013.07.12 04:50:00 -
[9] - Quote
x |
Mary Sedillo
BetaMax. CRONOS.
135
|
Posted - 2013.07.12 04:51:00 -
[10] - Quote
TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars
I have been in a pc fight with them, and a GOOD user of missiles can send a blaster madrugar running -IF- you engage him at range. You WILL die if you engage at his range or within easy sprint distance.
THINK, DAMNIT!
All of you pansies who want CCP to spoon feed ya!
You think armor has it EASY in PC either? Hell no! Almost the entire other side consists of some proto level explosive AV and the cleverness to use tactics to take you out. Its no walk in the park for us either,
-BUT-
I don't cry for an "iWin" button when I lose. |
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Cormack's Modified Griefer
Expert Intervention Caldari State
52
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Posted - 2013.07.12 04:52:00 -
[11] - Quote
TakeCover OrDie wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. Yea....you obviously haven't been in a real p/c fight against good tankers if you think puny gunn with missles can still destroy madrugars My missile mad has killed it's fair share of enforcers even, it's not like tanks are locked to hybrids or railguns amd missiles only. |
Void Echo
Internal Error. League of Infamy
523
|
Posted - 2013.07.12 04:54:00 -
[12] - Quote
we aren't getting that much feedback on this thread as we were on the other one, but I guess its because all the pages were just arguments |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:54:00 -
[13] - Quote
Alright let's play a game of logic shield missle v mad blaster outside city shield wins shield missle v mad blaster inside city mad wins now marry where do you see mads 95% of the time? besides im not trying to say it's not possible for gunns to kill mads ive killed many mads but based of stats and other info mads outgun gunns and thats perfectly fine im just saying shields need the speed like they used to too stand a chance or i'll just continue to rail mads like i do in p/c
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gbh08
Seituoda Taskforce Command Caldari State
63
|
Posted - 2013.07.12 04:55:00 -
[14] - Quote
LoL
You can take my name off the list
crybaby tankers are crybabys
I <3 my lame shield tank as said in previous posts
Voids a *****
/thread |
Void Echo
Internal Error. League of Infamy
523
|
Posted - 2013.07.12 04:56:00 -
[15] - Quote
TakeCover OrDie wrote:Alright let's play a game of logic shield missle v mad blaster outside city shield wins shield missle v mad blaster inside city mad wins now marry where do you see mads 95% of the time? besides im not trying to say it's not possible for gunns to kill mads ive killed many mads but based of stats and other info mads outgun gunns and thats perfectly fine im just saying shields need the speed like they used to too stand a chance or i'll just continue to rail mads like i do in p/c
it honestly depends on the drivers ability to pilot and use the modules of their tank that determines the victory, Iv gone up against rails with a blaster before and I won every time because I would activate my modules I need to win.
continue to flag the post above this one until it is deleted. no trolling allowed in this thread by me |
low genius
The Sound Of Freedom Renegade Alliance
195
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Posted - 2013.07.12 04:58:00 -
[16] - Quote
this is the wrong room, and a bad idea. |
Void Echo
Internal Error. League of Infamy
524
|
Posted - 2013.07.12 04:59:00 -
[17] - Quote
low genius wrote:this is the wrong room, and a bad idea.
how so? |
Mary Sedillo
BetaMax. CRONOS.
135
|
Posted - 2013.07.12 05:01:00 -
[18] - Quote
Your Role is mostly Anti-Infantry.
If you can kill an armor tank, good, but that is not what you excel at. If you don't like that, go gallente and learn why we LOVE AV nades.
I also do dropships, and sometimes I have to swallow my pride. For example, if they enemy team is wielding 2-3 (or more forge guns) my role of air to air and air to ground suppression and intel is suppressed itself. I COULD stay on the field but I would always be risking that the FGs would work together and take me out fast. So I recall and approach differently.
-IF- you know the enemy is fielding a well fit madrugar, ask yourself and your teammates what kind of turret it has. From my experience to counter: Blaster >>> Use your mobility and blindside us. Your rockets outrange our blaster. However, if you don't use the terrain and surprise we just might catch you. 9/10 I will disengage a Gunnlogi missile tank if he/she is striking me because good lvl of missiles really puts the hurt on them. Missile >>> Use rail. Unless he or she is really close, your rail's will outrange his rockets. It may take many more hits due to the extra PG he gets due to the lowered pg reqs of it, but you will be able to put the hurting on it. Rails are where it gets complicated. A rail to rail fight tends to tip towards the madrugar UNLESS the caldari tank has the presence of mind to recall/bring in new tanks when needed and fit for survivability rather than pure damage output.
These are potential counters, but your real strength lies in how much you can resist the main Madrugar killing weaponry, swarms and AV nades. |
Cy Clone1
Kinsho Swords Caldari State
113
|
Posted - 2013.07.12 05:05:00 -
[19] - Quote
Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail.
missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly. |
Void Echo
Internal Error. League of Infamy
524
|
Posted - 2013.07.12 05:06:00 -
[20] - Quote
Original thread taken over by a troll |
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TakeCover OrDie
Not Guilty EoN.
26
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Posted - 2013.07.12 05:10:00 -
[21] - Quote
Cy Clone1 wrote:Mary Sedillo wrote:If you think the only way for a gunnlogi to beat an armor blaster tank is rail, you are sad. Missile turrets can SHRED one if you engage them first and outside of its blaster range while backpedaling. Sheesh. Fail. missile cant dish out enough damage in time and because of the speed mads have the window in which missiles are more effective closes almost instantly.
EXACTLY! everyone click this link to see the picture to see what this brilliant mans explanation did to me!
http://images.sodahead.com/polls/002260503/1620742673_532dd66d_mind_blown_xlarge.jpeg |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:12:00 -
[22] - Quote
gbh08 wrote:LoL
You can take my name off the list
crybaby tankers are crybabys
I <3 my lame shield tank as said in previous posts
Voids a *****
/thread
btw everyone flag this person he was very rude to many people in the last post of this topic and will continue to be, thank you |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:18:00 -
[23] - Quote
Where gaining support! :) keep up the good work everyone keep spreading the word ccp will have to compromise with us eventually :) |
TakeCover OrDie
Not Guilty EoN.
26
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Posted - 2013.07.12 05:21:00 -
[24] - Quote
x |
CuuCH Crusher
Commando Perkone Caldari State
87
|
Posted - 2013.07.12 05:22:00 -
[25] - Quote
No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:25:00 -
[26] - Quote
CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about.
i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. |
CuuCH Crusher
Commando Perkone Caldari State
87
|
Posted - 2013.07.12 05:32:00 -
[27] - Quote
TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster.
Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy? |
Cy Clone1
Kinsho Swords Caldari State
114
|
Posted - 2013.07.12 05:34:00 -
[28] - Quote
I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help. |
Void Echo
Internal Error. League of Infamy
525
|
Posted - 2013.07.12 05:35:00 -
[29] - Quote
Cy Clone1 wrote: I want to make a good game. Dust 514 needs intense vehicle on vehicle combat, as well as neck and neck fights between powerful machines and dedicated av players. Whether or not we agree on suggested changes we have to respect each others roles. I don't want to ruin a av players experience like they shouldn't want to ruin mine. Im usually pretty good at keeping tanks alive, I don't redline snipe, but because of the over whelming amount of strong av ive honestly thought about it. You may not like it but you cant deny that tanks are becoming obsolete in New Eden and they need help.
+1 I agree |
TakeCover OrDie
Not Guilty EoN.
26
|
Posted - 2013.07.12 05:37:00 -
[30] - Quote
CuuCH Crusher wrote:TakeCover OrDie wrote:CuuCH Crusher wrote:No to your forge gun nerf. Keep your tank moving and you won't be blown up. Good tankers know what I'm talking about. i've gone 80-0 before with tanks, i've been tanking longer than you've had dust, im a damn good tanker, but i do undestand the inbalance of a forgegun up on a roof shooting down on a tank where theirs no cover or no way to hide. You want us to keep moving? Then sign the damn petition to either buff tanks or make them cheaper and faster. Fine lets make a compromise. Buff your tank all you want. In return make hitting the tanks weak spot do 8 times damage. That way you can't be blown up unless I get in back of you. Will that make you happy?
You know you still don't get the issue your adorable what 40k? 60k? even possibly 100k dropsuit with forge can get way up above me or even just at an awkward angle on pipes pop in and out or just sit at a range where it's virtually impossible to hit you, you have almost no range, and you can destroy me in 3-4 shots, and if i turn around (i dont lots of people do) to run away you hit my weak point and one shot me. Perfectly balanced :) ps btw my tank costs like 600-800k 1.7 mill for p/c |
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