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Alpha 443-6732
Not Guilty EoN.
13
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Posted - 2013.07.13 11:27:00 -
[151] - Quote
BUMP |
daishi mk01
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.07.13 11:40:00 -
[152] - Quote
Alpha 443-6732 wrote:[..]Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.[..]
No. Maybe your Madrugar, not mine. |
Takahiro Kashuken
Red Star. EoN.
653
|
Posted - 2013.07.13 11:58:00 -
[153] - Quote
Stinker Butt wrote:Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map stop the unlimited ammo and make them resupply at supply depots - then they'll stop destroying them constantly since they need them as much as anyone else
Only reason it seems that a tank is a 'one man army' is because all it takes is 1 man to operate it which sounds easy enough but in the thick of it turning modules on and off while still moving and trying to kill a tank or something else while getting rocked by AV is a major pain in the arse and if it was so easy then why isnt everyone in a tank?
Majority are not in a tank and instead skill up AV because its super easy and can be easily skilled up while you use your main suit and skill up the primary weapon while having lots of SP to spare
The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
Lower price - 200k to 100k while my turret still costs me 1mil that aint going to do ****, turret prices are the problem
Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
Unlimited ammo - Again another bad idea and i will go over why it is
We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 17:10:00 -
[154] - Quote
Purona wrote: you see 2-3 militia tanks in every match they are worthless and get destroyed easy I can fight a militia tanks in my madrugar with only a minor hit to my armor
so 3-4 tanks that are considerably more "durable" is better? I disagree. So another suggestion. Limit tanks to 1 tank per side.
Alpha 443-6732 wrote: A tank is not a one man army, trust me. It can't maneuver for **** and is a huge target. It doesn't even have the defense to back up its slow acceleration. Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
Takahiro Kashuken wrote:The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied?
Takahiro Kashuken wrote:Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly.
Takahiro Kashuken wrote: We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game
Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one.
Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you.
I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same. |
Void Echo
Internal Error. League of Infamy
583
|
Posted - 2013.07.13 17:19:00 -
[155] - Quote
Quote:you see 2-3 militia tanks in every match they are worthless and get destroyed easy I can fight a militia tanks in my madrugar with only a minor hit to my armor
so 3-4 tanks that are considerably more "durable" is better? I disagree. So another suggestion. Limit tanks to 1 tank per side.
A tank is not a one man army, trust me. It can't maneuver for **** and is a huge target. It doesn't even have the defense to back up its slow acceleration. Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied?
Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly.
We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game
Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one.
Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you.
I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same.
soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 18:10:00 -
[156] - Quote
Void Echo wrote:soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works
LOL, this guy thinks only tank drivers are entitled to speak.
I'm skilled into vehicles. I don't drive tanks because I don't like to drive them. So why don't you clarify which parts of my post are soooooo wrong? |
Void Echo
Internal Error. League of Infamy
584
|
Posted - 2013.07.13 18:11:00 -
[157] - Quote
Stinker Butt wrote:Void Echo wrote:soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works LOL, this guy thinks only tank drivers are entitled to speak. I'm skilled into vehicles. I don't drive tanks because I don't like to drive them. So why don't you clarify which parts of my post are soooooo wrong?
ok hold on thisl take a while |
Void Echo
Internal Error. League of Infamy
584
|
Posted - 2013.07.13 18:16:00 -
[158] - Quote
your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance. |
TakeCover OrDie
Not Guilty EoN.
55
|
Posted - 2013.07.13 18:29:00 -
[159] - Quote
Where the heck is a CPM and or CCP DEV?!!? |
TakeCover OrDie
Not Guilty EoN.
55
|
Posted - 2013.07.13 18:40:00 -
[160] - Quote
anyone know a ccp dev personally? |
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Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 18:42:00 -
[161] - Quote
Void Echo wrote:your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance.
As stated before, those are my opinions. You're allowed to disagree.
The statement that you shouldn't have to resupply because you're worried about AV is a poor argument. But like I said, nobody is ever going to want to have to resupply when they have unlimited ammo. But it seems a little odd to me that you can hammer down vehicles, installations, and infantry the entire match, barely letting go of the trigger and never running out of ammo.
I know this isn't real life, but real tanks require 4 people to man them and they still get disabled by RPG's. Why do solo tankers think they should be unbeatable by a single AV player? Just lower the price. Balance will be achieved. |
EnglishSnake
Zumari Force Projection Caldari State
1405
|
Posted - 2013.07.13 18:44:00 -
[162] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote:The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied? Takahiro Kashuken wrote:Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly. Takahiro Kashuken wrote: We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one. Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you. I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same.
I said leaderboard is BS, i didnt say anything else really except how a tank driver can easily get to the top
Yes it is true, only time swarms dont hit is if im already behind cover yet they can still lock on and fly to my position
Its my small turret, i might want someone who can aim and use it, you know that thing that infantry players consistantly moan about vehicle pilots not using, what is it now i think it begins with a t
Anyways its my tank and my turret and my ammo hes wasting which will cost me isk so no
Resupply at depots its that simple, hold on let me climb these stairs to it sorry my hav wont fit
|
Void Echo
Internal Error. League of Infamy
588
|
Posted - 2013.07.13 18:48:00 -
[163] - Quote
Stinker Butt wrote:Void Echo wrote:your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance. As stated before, those are my opinions. You're allowed to disagree. The statement that you shouldn't have to resupply because you're worried about AV is a poor argument. But like I said, nobody is ever going to want to have to resupply when they have unlimited ammo. But it seems a little odd to me that you can hammer down vehicles, installations, and infantry the entire match, barely letting go of the trigger and never running out of ammo. I know this isn't real life, but real tanks require 4 people to man them and they still get disabled by RPG's. Why do solo tankers think they should be unbeatable by a single AV player? Just lower the price. Balance will be achieved.
lower the price wont help alone, if you really want balance, then youl agree with us that getting advanced and prototype HAVs will finally bring the balance.
this is not like other games, in BF vehicles require more than 1 person to operate yes, but do those players personally skill up to get to drive them or operate the turrets, do they personally buy the vehicles they use there? no, no other game iv ever heard of lets you personally skill into and buy vehicles, Dust 514 stands alone in that.
for me to personally invest almost all of my SP into the skills of the tank then use my ISK to buy, then all of a sudden I get the message that im required to have people inside of my tank that never did the same? no way in hell will I ever let some random blue get into my vehicle and use the turrets.
and about the "well squad up and you wont have to worry about it", there are lots of times when im not able to squad up with others, either everyone is already in a match, squads are already full or nobody is online, leaving me to go solo (which is what I do 90% of the time). |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 19:10:00 -
[164] - Quote
EnglishSnake wrote: Yes it is true, only time swarms dont hit is if im already behind cover yet they can still lock on and fly to my position
Since I use swarms, I know that's not true - unless there's some glitch that I don't know about. Since I also drive vehicles, I know it seems true.
Void Echo wrote: lower the price wont help alone, if you really want balance, then youl agree with us that getting advanced and prototype HAVs will finally bring the balance.
this is not like other games, in BF vehicles require more than 1 person to operate yes, but do those players personally skill up to get to drive them or operate the turrets, do they personally buy the vehicles they use there? no, no other game iv ever heard of lets you personally skill into and buy vehicles, Dust 514 stands alone in that.
for me to personally invest almost all of my SP into the skills of the tank then use my ISK to buy, then all of a sudden I get the message that im required to have people inside of my tank that never did the same? no way in hell will I ever let some random blue get into my vehicle and use the turrets.
and about the "well squad up and you wont have to worry about it", there are lots of times when im not able to squad up with others, either everyone is already in a match, squads are already full or nobody is online, leaving me to go solo (which is what I do 90% of the time).
You're missing the point. I dont want you to have to squad up. But if you're solo, and I'm solo, and we're both spec'd into vehicles and anti-vehicles respectively, then I deserve a decent chance at taking you down.
I agree with lowering the price, as I've said before. But nothing more. You're proto HAV's will come and dominate all in time.
|
undeadsoldier90
Hellstorm Inc League of Infamy
599
|
Posted - 2013.07.13 20:14:00 -
[165] - Quote
Signed like 1000000000000000000900000000000000000000000000000000000000000000000000000 Times. |
Void Echo
Internal Error. League of Infamy
589
|
Posted - 2013.07.13 22:02:00 -
[166] - Quote
still increasing in numbers |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.13 23:56:00 -
[167] - Quote
my name should come off. I can't agree to all of that, sorry. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
113
|
Posted - 2013.07.14 00:06:00 -
[168] - Quote
Where is CCP Blam!? His last post was May 23rd. He needs to recognize some of the great suggestions that appear through discussions like this. Even if nothing is done to AV or tanks themselves, there are several mechanics, adjustments, and variants that could be added to the vehicles as a whole. Blam is in charge of vehicles and balancing. Why doesn't he do his job or react with the community to get some feedback? We can't lose this thread to trolls or get discouraged. IT TOOK 20 PAGES OF DROPSHIP FEEDBACK TO EVEN GET HIM TO RESPOND BEFORE. We might as well have Mintchip be in charge of vehicles. She has interacted more with the community and done more than CCP Blam has in the past month. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 01:03:00 -
[169] - Quote
Stinker Butt wrote:
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
Firstly, I said the proto swarm launcher can 3 shot a tank, as in I've witnessed it and experienced it multiple times. If he catches you with your reps available, and you have cover nearby, you would make a mad dash for said cover, rep, attempt to continue what you were doing before, get harassed by an infinite amount of swarm launcher rounds (2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
So what if it takes 6+ swarm launcher rounds to take out a tank? The shots are usually spread out over time, because you have probably pinned down the tank (or even more than 1 easily, lol), rendering him useless as one person, with no actual skill or large sp/isk investment involved
Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies. Dropships can take you places where tanks cant reach you but you can shoot at them. LAVs can easily be used to ambush a tanker. On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
That being said, I don't have that much of a problem with forgeguns, as they at least involve aiming and leading their targets. Although it does need a little bit of tweaking in general, because the ishukone forge becomes a great infantry slaying tool and vehicle slaying tool. Just a tad strong at the moment, nothing gamebreaking.
On a more positive note, I just want to say I don't want anything AV related nerfed. I want swarms to get their missile physics and behavior reworked, forge guns to stay pretty much how they are and AV nades to get a rework (less raw damage, possibly a strong slowing effect to counter speedy LAVs and other upcoming vehicles). What I do want to see is proper advanced and proto tanks, against advanced and proto AV.
TL;DR bring us advanced and proto tanks, swarms need missile behaviour reworked to be easier to counter, forge guns stay how they are for the most part, AV nades need a rework but not a nerf. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 01:10:00 -
[170] - Quote
ALSO, people who damage vehicles with AV weapons should get bonus points based on how much damage they do, with a limit that varies between vehicle class.
E.G. 50 bonus WP for each 1000 dmg dealt to a standard tank with a cap of 300 bonus WP.
This means if they do all the damage to the tank and someone nabs the last hit, he/she who nabbed said vehicle will, at the most (fully loaded tank), be earning equal warpoints to the person who did all the work taking the tank down. |
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Purpleness
Gravity Prone EoN.
0
|
Posted - 2013.07.14 01:27:00 -
[171] - Quote
You shouldn't ask for an av nerf or a tank buff when you don't have proto tanks. |
Stinker Butt
Not Guilty EoN.
135
|
Posted - 2013.07.14 01:57:00 -
[172] - Quote
Alpha 443-6732 wrote:(2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
that's an interesting concept of unlimited ammo. by that logic, tanks will still have unlimited ammo if they have to resupply, so it shouldn't affect you. I've never seen a tank that wasn't spam, spam, spamming with no punishment for missing. Tanks do 3k+ damage to my lav in the span of a few seconds, much faster than swarms. So if I don't have the element of surprise, or good cover, there's little chance of surviving the encounter.
Alpha 443-6732 wrote: Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
then allow me to enlighten you. Level 3 weapony 174k Level 3 light weapon 174k Level 5 swarm launcher 621k Level 5 Handheld weapon upgrades 621k Level 5 Swarm proficiency 1.554 mil Level 5 AV grenades 1.243 mil
That's just shy of 4.4mil. but wait, I don't have a suit yet. We need those when we're not in a tank, walking around with a swarm launcher and people are shooting as us. Throw on another 2 mil for your choice of suits. Sidearm would be nice so I'm not defenseless when the other 95% of your team attacks me. And those advance nanohives you think we all have cost sp too. You want me to use my Dropship and my LAV to help me beat you? well those cost SP too unless you want me to be OHK'd.
Alpha 443-6732 wrote: Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies.
Are you going to claim railguns can't snipe infantry? wow, ok.
Alpha 443-6732 wrote: On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
I feel this is a glitch that needs to be fixed. separate issue. Similar issues apply to snipers, forge guns, even Tanks.
I think I'm pretty good at what I do. Maybe not the best, but I hold my own. It's not as easy as tankers claim, unless you're sitting on the towers where nobody can reach you.
|
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
133
|
Posted - 2013.07.14 03:09:00 -
[173] - Quote
Bump. This thread needs to stay front page. |
Alpha 443-6732
Not Guilty EoN.
14
|
Posted - 2013.07.14 04:54:00 -
[174] - Quote
Stinker Butt wrote:Alpha 443-6732 wrote:(2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
that's an interesting concept of unlimited ammo. by that logic, tanks will still have unlimited ammo if they have to resupply, so it shouldn't affect you. I've never seen a tank that wasn't spam, spam, spamming with no punishment for missing. Tanks do 3k+ damage to my lav in the span of a few seconds, much faster than swarms. So if I don't have the element of surprise, or good cover, there's little chance of surviving the encounter. Alpha 443-6732 wrote: Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
then allow me to enlighten you. Level 3 weapony 174k Level 3 light weapon 174k Level 5 swarm launcher 621k Level 5 Handheld weapon upgrades 621k Level 5 Swarm proficiency 1.554 mil Level 5 AV grenades 1.243 mil That's just shy of 4.4mil. but wait, I don't have a suit yet. We need those when we're not in a tank, walking around with a swarm launcher and people are shooting as us. Throw on another 2 mil for your choice of suits. Sidearm would be nice so I'm not defenseless when the other 95% of your team attacks me. And those advance nanohives you think we all have cost sp too. You want me to use my Dropship and my LAV to help me beat you? well those cost SP too unless you want me to be OHK'd. Alpha 443-6732 wrote: Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies.
Are you going to claim railguns can't snipe infantry? wow, ok. Alpha 443-6732 wrote: On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
I feel this is a glitch that needs to be fixed. separate issue. Similar issues apply to snipers, forge guns, even Tanks. I think I'm pretty good at what I do. Maybe not the best, but I hold my own. It's not as easy as tankers claim, unless you're sitting on the towers where nobody can reach you.
On the topic of ammo, nanohives can be wherever you need them, while supply depos cannot, and sometimes unreachable even.
On the topic of SP requirement, I believe I said bare minimum to run an effective AV role, you have gone beyond that with the build you have given me an almost completed suit. If we wanted to go by the standard you were using, then a tanker would need around 8 mil to max out his standard tanks, but as I had said before, this still isnt enough to effectively combat high tier AV (still possible to adapt, but we are here to balance the game). In the foreseeable future, it may cost around 10-12mil SP to field an effective ADV tank (estimate), in addition to the massively increased isk prices as well.
When I said you need to rethink your strategies, I had meant that as an AV specialist, you should always be looking for the highest/most exploitable vantage point on the map. This is one of the things that make the swarm launcher so powerful. It makes it almost inescapable, as the swarm rockets would fly to your targets at such an angle that cover would be useless if you were to shoot at ground targets from all the way up there. On top of this, the swarm launcher does not suffer from hit detection/lag because it locks onto a target, meaning that you will be hitting tankers, even if you are in blaster range of us, while we cannot effectively retaliate and attempt pull out of the situation, or have to depend on luck to remove AV threats.
Lastly, I don't doubt your skill as we serve the same corporation. I just want to see tanking and AV looked at from an objective point of view. I want handheld AV vs tank to be fun and balanced. I want actual dedicated custom AV installations to wreck our **** if we make mistakes because that's what they are... dedicated and immobile installations. Handheld AV even in RL was never meant to dominate tanks, it was merely meant as an adaption/countermeasure to allow infantry to retaliate against armored vehicles. Vehicles are effective at fighting vehicles simply because they can field a bigger gun than an infantryman could ever dream of holding, and we should retain that logic. As AV on foot you can fit places that tanks simply can't reach you at/hit you and be a nuisance.
In the end, there is more to balancing then just stats like damage. People fail to realize the nature of each different class, their downsides, like size, mobility, counters, etc. People wanting to balance tanks and handheld AV should first ask themselves, "why were tanks made to begin with?," and start from there.
On top of this, people tell us to HTFU. Of course we are capable of HTFU, what we are complaining about is balance issues in a broken game, while at the same time, in pursuit of what is truly logical, fair, balanced and strengthens the diversity in this game, for both AV users and vehicle operators alike.
These are just my thoughts, I hope I didn't offend anyone. Thanks for taking the time to read the petition, especially to those that contributed feedback so far. |
Alpha 443-6732
Not Guilty EoN.
14
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Posted - 2013.07.14 04:58:00 -
[175] - Quote
Purpleness wrote:You shouldn't ask for an av nerf or a tank buff when you don't have proto tanks.
What would really be nice would be having a temporary tank buff to make tanks more relevant in PC, then removing that buff when the higher tiered tanks come out. I think I speak for many when I say that we desperately need a change soon, and proto tanks dont seem to be on the roadmap atm.
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Harpyja
DUST University Ivy League
250
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Posted - 2013.07.14 08:41:00 -
[176] - Quote
I support. I just want tanks to not get soloed by proto AVers anymore. With so much proto AV now, we are no longer a challenge but simply juicy WPs. Give us some love, especially shield tanks. We need a lot of love! |
thhrey eyuwayreyuwr
Super Smash Corp.
2
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Posted - 2013.07.14 09:37:00 -
[177] - Quote
remove this cancer of a game from the ps3 |
CharCharOdell
Shining Flame Amarr Empire
494
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Posted - 2013.07.14 12:05:00 -
[178] - Quote
We will need at least 500 lists before the devas take us seriously, like on the MD and drop ship threads. Keep bumping! I want every tanker and av guy here! |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
488
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Posted - 2013.07.14 12:07:00 -
[179] - Quote
Harpyja wrote:I support. I just want tanks to not get soloed by proto AVers anymore. With so much proto AV now, we are no longer a challenge but simply juicy WPs. Give us some love, especially shield tanks. We need a lot of love!
We all know that the only way we shall stand a chance against proto av is with the return of the marauders or even the introduction of proto HAVs. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
63
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Posted - 2013.07.14 12:11:00 -
[180] - Quote
Dear CCP my tank gets killed by AV.
QQ
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