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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Pikachu Power
XERCORE E X T E R M I N A T U S
74
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Posted - 2013.07.20 13:43:00 -
[571] - Quote
WE DID IT! CCP RESPONDED! CHECK THE WEEKLY UPDATES STICKY! |
The Attorney General
ZionTCD
450
|
Posted - 2013.07.20 13:52:00 -
[572] - Quote
Void Echo wrote:
1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Have to disagree. As stated previously, if a tanker wants to sit around in the open for long enough, one AV user should be able to destroy them. Also, please don't use the plural in your arguments. You are not the voice of all tankers.
2. I have said this many times before, but I guess it needs to be expanded upon. You cannot balance with ISK. Just becuase our tanks cost more than an AV fit does not mean that they are more powerful. It just means that they take more materials to manufacture(in the general sense, not in the New Eden specific, as I am well aware that we are currently not manufacturing anything). The cost of an item is not a measure of how powerful it is, in any way.
Your idea that tanks are worthless if they can be taken out by a single AV user I cannot agree with. A tank has more range than a heavy, more ammo, greater flexibility, is more mobile, durable, can operate without a logi, etc. Just becuase an infantry man can destroy it, doesn't make it worthless. |
The Attorney General
ZionTCD
450
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Posted - 2013.07.20 14:05:00 -
[573] - Quote
Void Echo wrote:
why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit?
Did you really spend 2x the SP though? In order for a heavy to equip a proto assault forge, proto AV grenades, 2x complex damage mods, and a good SMG requires more SP than a fully fit STD tank. So unless you want to have absolutely massive amounts of SP needed for proto tanks, this argument doesn't really hold up.
Void Echo wrote: this game is based on ISK and SP like it or not, its not based on personal skill unfortunately.
SP is a factor, to an extent, but ISK is not, except for new people. Having more SP is not an automatic win, nor is using more expensive items.
Void Echo wrote: like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
A group of 10 rookie ships can drop a battleship costing 1000x as much if the battleship pilot is bad. It may not be a Titan, and it may not be solo, but unlike Eve, we are not playing with huge numbers. In a 16 v 16 battle, saying that it would take a quarter of the enemy team dedicated to AV to drop a tank is not balanced.
Void Echo wrote: 2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
Hell no. I have to strongly resist the urge to troll the crap out of you for saying this. The idea that just because you specced tanks there should not be a counter easily at hand is absurd. Armor is the hard counter for infantry, AV is the hard counter for Armor. We could have a discussion on if tanks need to be more lethal to compensate for the lethality of AV, but in no way shape or form is just speccing into a tank and dropping a couple of million ISK an assured victory. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
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Posted - 2013.07.20 15:02:00 -
[574] - Quote
Put Ignoble Son on that list. Ignoble is my main. He is a tank pilot. Also I would like for you to amend the OP by adding another request:
Fix turret ADS render distance. |
Eurydice Itzhak
Militaires Sans Jeux
113
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Posted - 2013.07.20 20:24:00 -
[575] - Quote
They are nerfing armor reppers.
Good game.
I'm done. This game is dead. |
Space -Moose
0uter.Heaven EoN.
2
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Posted - 2013.07.20 21:23:00 -
[576] - Quote
Add my name to the list! |
TheBLAZZED
VENGEANCE FOR HIRE
102
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Posted - 2013.07.20 21:47:00 -
[577] - Quote
the OP has my full support, please add my name to the list! |
Void Echo
Internal Error. Negative-Feedback
776
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Posted - 2013.07.20 23:02:00 -
[578] - Quote
The Attorney General wrote:Void Echo wrote:
1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Have to disagree. As stated previously, if a tanker wants to sit around in the open for long enough, one AV user should be able to destroy them. Also, please don't use the plural in your arguments. You are not the voice of all tankers. 2. I have said this many times before, but I guess it needs to be expanded upon. You cannot balance with ISK. Just becuase our tanks cost more than an AV fit does not mean that they are more powerful. It just means that they take more materials to manufacture(in the general sense, not in the New Eden specific, as I am well aware that we are currently not manufacturing anything). The cost of an item is not a measure of how powerful it is, in any way. Your idea that tanks are worthless if they can be taken out by a single AV user I cannot agree with. A tank has more range than a heavy, more ammo, greater flexibility, is more mobile, durable, can operate without a logi, etc. Just becuase an infantry man can destroy it, doesn't make it worthless.
I agree with your statement that a tank sitting out in the open should be killed but where is the rest of it? an average tank with standard modules will survive much less than a tank with prototype or advanced modules and a skilled driver, so wheres the difference in the 2 situations? I don't care if im not the voice of all the tankers, I know there are some that don't agree with everything I suggest and I understand that, but when someone insults me, that's when I fire back, and I don't see any other tankers saying that I don't stand for them besides you and the other guy, so if anyone else says it then I wont speak for them either.
2nd statement really disproves reality, for instance, when your comparing the playstation 3 to a playstation 2 the playstation 3 will costs a lot more because its more advanced and more durable, its also the better of the 2 which leads it to cost more, the fact that the playstation 3 costs more than the playstation 2 mans that the playstation 3 is more advanced, has more abilities and all around more and better technology than the playstation 2, to say what your saying would mean that the playstation 2 does the same as the playstaion 3 regardless of the cost with is not true. |
Viktor Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.07.20 23:12:00 -
[579] - Quote
Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead.
Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time.
|
Void Echo
Internal Error. Negative-Feedback
776
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Posted - 2013.07.20 23:15:00 -
[580] - Quote
The only thing that was keeping armor tanks up to speed with AV (the armor reps) are going to be nerfed and thus causing only dumbasses to go directly into the battlefield and dies instantly. tanking is one step closer to total extinction, id say about 2 more nerfs and we will all quit tanks for good in this game. il just be afking now since tanks are about to be what infantry want them to be. |
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BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
16
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Posted - 2013.07.20 23:16:00 -
[581] - Quote
Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. STFU no one ever complained about them. And the people who do used milita AV. Proto AV users laugh at tanks good repper or not. All thts going to happen is u r going to see more railgun snipping tanks do to the crappy repair rate of them or more shield tanks. Only noobs would want this "bugged" module broken. |
Void Echo
Internal Error. Negative-Feedback
776
|
Posted - 2013.07.20 23:17:00 -
[582] - Quote
Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time.
typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now |
Viktor Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.07.20 23:23:00 -
[583] - Quote
Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now
Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry |
Void Echo
Internal Error. Negative-Feedback
778
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Posted - 2013.07.20 23:26:00 -
[584] - Quote
Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry
then why would you want a tank nerf?
I would imagine that you would have common sense and want your shield regens to catch up to the armor reps |
ZDub 303
TeamPlayers EoN.
1083
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Posted - 2013.07.20 23:26:00 -
[585] - Quote
we'll just have to see what happens. The post was rather vague and cryptic. Only stating 'fixed in a future patch'. They could very well have only meant "we are aware of this and will address it when we do our vehicle pass for 1.4"/
However, Shanghai's communication is about as good as microsoft's and we're all left wondering wtf is going on... |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
16
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Posted - 2013.07.20 23:27:00 -
[586] - Quote
Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry shield tankers should be wanting a buff for vehicles in general not a nerfing of the opposite tank. U could ask for better shield modules or better passive reps instead of Yeah finally their tanks sucks as bad as mine. So STFU and know u have a booster and passive rep while armor only has active. 50% of ur reps come from active 50% from passive armor is 100% active. |
Viktor Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.07.20 23:34:00 -
[587] - Quote
BobThe 844-1 CakeMan wrote:Viktor Vikrizi wrote:Void Echo wrote:Viktor Vikrizi wrote:Eurydice Itzhak wrote:They are nerfing armor reppers.
Good game.
I'm done. This game is dead. Nerfing? Dont make me laugh armor reppers were bugged and they are finally getting fixed. About time. typical infantry ******, the "bug" as you call it has been around for forever and was keeping us alive, the way they SHOULD have done it was make the shield regens catch up to the armor reps, now that they are nerfing the armor reps, prepar for all tanks to go redline now Go talk to ccp about that. Guess I should have posted that I'm a shield tanker and not your typical infantry shield tankers should be wanting a buff for vehicles in general not a nerfing of the opposite tank. U could ask for better shield modules or better passive reps instead of Yeah finally their tanks sucks as bad as mine. So STFU and know u have a booster and passive rep while armor only has active. 50% of ur reps come from active 50% from passive armor is 100% active.
Sry if i was a bit one sided I do want both shield and armor tanks fixed but ccp also needs to deal with the ever increasing amount of av. When they balance av and fix the tanks then we'll see how useful tanks will be. |
Castrated Tanker
lnternal Error.
0
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Posted - 2013.07.22 02:14:00 -
[588] - Quote
Is it true that CCP is going to turn my armor repper into a paintjob repper? |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
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Posted - 2013.07.22 03:03:00 -
[589] - Quote
Castrated Tanker wrote:Is it true that CCP is going to turn my armor repper into a paintjob repper? yes. Tanks and Derpships r a dying race.
LLAV's are still the best tanks in the game.
GG CCP. |
EternalRMG
Eir Gaming
439
|
Posted - 2013.07.22 03:08:00 -
[590] - Quote
Dropships, dont forget dropships |
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Akurabis
The Guardians 910
18
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Posted - 2013.07.22 03:15:00 -
[591] - Quote
The ****** tank situation is exactly what CCP wants; think about it -
What hooks a newbie more than popping a tank?
What ragequits a newbie more than getting pwnd by a tank?
That's why they have all these great and ready AV weapons (that are just really well tuned for their job), and tanks have unwieldy noise holes, with no electronic targeting/defence for all our teraflops. |
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:54:00 -
[592] - Quote
Akurabis wrote:The ****** tank situation is exactly what CCP wants; think about it -
What hooks a newbie more than popping a tank?
What ragequits a newbie more than getting pwnd by a tank?
That's why they have all these great and ready AV weapons (that are just really well tuned for their job), and tanks have unwieldy noise holes, with no electronic targeting/defence for all our teraflops. and the next 5 rounds they encounter Cal Logis and Ragequit Dust forever So they really shouldn't care about new players they should worry about existing players and making PG back to what it was (or 3% increase per level) will help even if it is to a lesser degree remeber the large problem was with Hardeners not the Tanks |
Castrated Tanker
lnternal Error.
3
|
Posted - 2013.07.22 16:10:00 -
[593] - Quote
Gotta make some cash tonight, if any tankers would like to join up we could get a full squad of indestructable Charys together and demo derby some swarm launcher scrubs |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
259
|
Posted - 2013.07.22 16:16:00 -
[594] - Quote
Son-Of A-Gun wrote:Put Ignoble Son on that list. Ignoble is my main. He is a tank pilot. Also I would like for you to amend the OP by adding another request:
Fix turret ADS render distance.
Hay, nobody ever put my name on the list. What the hell? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.07.22 20:18:00 -
[595] - Quote
Blam get it together and read the feedback. We need a real dev to right the ship for vehicles. Your vehicle pilots are a dying breed with the way things are headed. There are a lot more people leaving the vehicle ring than new people joining us. Eventually they won't need you because there will be no more vehicles called out besides militia coffins that are sicas and somas. |
Pje251296
KILL ORDERS
62
|
Posted - 2013.07.22 20:24:00 -
[596] - Quote
I support this. |
LADY MYATO
QcGOLD Astroya Conglomerate
52
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Posted - 2013.07.22 21:02:00 -
[597] - Quote
30 page to this topic and not even one f u c k i n g answer from any Dev... Ridiculous |
Darrius Smithmage
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1
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Posted - 2013.07.22 21:11:00 -
[598] - Quote
Add me to the list to. |
Xender17
Intrepidus XI EoN.
352
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Posted - 2013.07.22 21:13:00 -
[599] - Quote
30 pages and no dev post? |
PO0KY
Armored Wolves
16
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Posted - 2013.07.22 21:28:00 -
[600] - Quote
Agreed!
Add me up |
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