Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Rattati, are you aware that... - in Feedback/Requests [original thread]
I always thought that the reasoning behind long cooldowns and short durations was that shield hardeners used to have 60% resistance. There are just so many problems with tanks, that I will just say CCP will take ~6 months to come up with an upda...
- by GVGMODE - at 2015.04.12 16:32:00
|
2. JLAVs have got to be removed. - in General Discussions [original thread]
JLAVS are fine according to CCP, else they would have fixed them several builds ago. If a tank is having trouble dealing with a group of JLAVS it should just recall his tank or stay in the reline in a fortress of proximity mines. Unless you belie...
- by GVGMODE - at 2015.04.06 00:14:00
|
3. Time to reintroduce the old vehicle variants - in General Discussions [original thread]
CCP decided to change tank mechanics a year ago with the intention of vehicles dying faster, hence passive resistances were removed. It is very unlikely they will reintroduce such modules, mechanics and turrents. Just accept it and move on... or ...
- by GVGMODE - at 2014.10.02 19:39:00
|
4. Dear ADS pilots - in General Discussions [original thread]
Derrith Erador wrote: Rocket incubus. That incubus fit is similar to my old fit, but with basic armor rep and basic afterburner. I don't use that anymore though.
- by GVGMODE - at 2014.10.02 03:59:00
|
5. ASCR - in Feedback/Requests [original thread]
You cannot fire the entire clip without overheating; given Amarr Assault Dropsuit (lvl 5) and Scrambler Rifle(lvl 5). Let's not forget that raw damage is terrible if we consider the current rate of fire. It is currently the worst rifle to me.
- by GVGMODE - at 2014.09.27 02:36:00
|
6. Review for ADS post delta - in Feedback/Requests [original thread]
I am not saying vehicles should be immortal mechanized behemoths, instead I'm just pointing out to the fact that using swarms is so easy for the weapon to be so good. If swarms required at least some degree of physical skill from the player I wo...
- by GVGMODE - at 2014.09.25 17:01:00
|
7. Review for ADS post delta - in Feedback/Requests [original thread]
Soraya Xel wrote: GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV. There is ...
- by GVGMODE - at 2014.09.25 16:21:00
|
8. Review for ADS post delta - in Feedback/Requests [original thread]
Swarm Launcher is back and better than it's old-self. It is strong, easy to chain, it tracks everything with precision and requires no skill. since an ADS can be spotted from very long distances, which means a well positioned commando with swarms...
- by GVGMODE - at 2014.09.25 15:51:00
|
9. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Forge is fine. Rail need a buff to 450m, immobilized while firing, and higher fitting costs. The redline needs removed. Problems solved. Forge Guns are not fine, since they allow players to be hundreds of meters above ...
- by GVGMODE - at 2014.04.23 03:12:00
|
10. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Since the "Forge Gun" glitch has been fixed, it is time to bring balance to the portable version of the well known "Rail Turrets". ( Source )
- by GVGMODE - at 2014.04.23 02:31:00
|
11. Tanking majorly sucks - in General Discussions [original thread]
Vayu* Tanks are about to get worst, wait for 1.9
- by GVGMODE - at 2014.04.05 22:23:00
|
12. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
It mainly hurts Amarr dropsuits since they are mainly brick tankers, where Gallente dropsuits are meant to have armor regeneration.
- by GVGMODE - at 2014.03.31 00:33:00
|
13. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
CLONE117 wrote: lol with forge gun.....im still having that dry fire bug with my assault variant.. fix that bug first before suggestion a stupid nerf for forge gun.. Regardless of a bug or not, adjustments need to be done to mechanic that wa...
- by GVGMODE - at 2014.03.31 00:25:00
|
14. The Problem with Assault Dropships - in General Discussions [original thread]
Just stop using tanks and let infantry get beasted by ADS for a month or two, they do the QQ
- by GVGMODE - at 2014.03.30 19:31:00
|
15. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
I tax myself 25% in weekdays and to 50% in weekends.
- by GVGMODE - at 2014.03.30 17:49:00
|
16. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
One step at a time... The first thing to address must be the combat ranges between anti-vehicle weapons, turrets and ADS' flight zone. Once this is balanced, the damage must be tuned and finally damage mitigation (vehicle modules). Trying to cha...
- by GVGMODE - at 2014.03.30 17:44:00
|
17. Hard counter to Clacks! - in Feedback/Requests [original thread]
noob cavman wrote: The problem is the cloak adds another 25% to my already dampened gal scout ^ This The 25% dampened helps other dropsuits stay competitive but the Gallente becomes the Master Ghost since it already has an innate dampening ...
- by GVGMODE - at 2014.03.30 03:08:00
|
18. 2 CPE on Logi = still can't detect dampened/cloaked/Gallente sco... - in Feedback/Requests [original thread]
At the moment not even 4 Precision enhancers in a Caldari Scout could scan a Gallente Scout with 1 Dampener in Cloak or 2 Dampeners.
- by GVGMODE - at 2014.03.30 00:00:00
|
19. Any hotfix for the forge bug? - in General Discussions [original thread]
The damage of forge guns are not the problem at the moment the issue is the range.
- by GVGMODE - at 2014.03.29 23:39:00
|
20. Fanfest build name contest! - in General Discussions [original thread]
Dust 514: Inquisition
- by GVGMODE - at 2014.03.29 23:37:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |