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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.13 07:35:00 -
[1] - Quote
Reducing the price is fine, but I don't agree with anything else. Tanks shouldn't be a one man army. they are meant to be destroyed like anything else in the game. I still see 2-3 tanks every public match, so that tells me they can't be that underpowered. Decent tanks are usually number one on the end of match leader board.
My suggestions: lower price limit range of rail tanks to stop sniping from across the map stop the unlimited ammo and make them resupply at supply depots - then they'll stop destroying them constantly since they need them as much as anyone else
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Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.13 17:10:00 -
[2] - Quote
Purona wrote: you see 2-3 militia tanks in every match they are worthless and get destroyed easy I can fight a militia tanks in my madrugar with only a minor hit to my armor
so 3-4 tanks that are considerably more "durable" is better? I disagree. So another suggestion. Limit tanks to 1 tank per side.
Alpha 443-6732 wrote: A tank is not a one man army, trust me. It can't maneuver for **** and is a huge target. It doesn't even have the defense to back up its slow acceleration. Someone who has specced into AV properly can literally 3 shot a madrugar with a protoswarm. What you are seeing is a bunch of idiots who don't know how to counter tanks/ignore them, get killed by them, rinse and repeat.
They aren't a one man army now, but they were before. And most tankers want that again.
I'm AV. Prototype swarms, level 5 proficiency, 2 complex damage modifiers. I even have a prototype logi suit that can equip 5 complex damage modifiers, but despite the claims in this thread, I've tested extensively and it's barely any stronger than 2, so it's not worth it.
So yes, with several million sp invested, I can 3 hit some madrugers. Many take 6+ hits or more if they use reppers. If I didn't combine AV nades, swarms, and help from others, they would never go down. Majority of players are these "idiots" (your words, not mine), so if I play solo against your new buffed tanks, I guess I'm expected to just accept dieing repeatedly and losing.
Despite all my investment, I'm still one-hitted by tanks who shoot the ground near me.
Takahiro Kashuken wrote:The leaderboard is BS tbh, at the end of the game the tanker is top due to WP, half the time my tank is fragoed by the SL so when i take out installations and vehicles i get points for it while normal infantry have to do alot more to get 100WP where as i can 3 shot something, half the time i can get 1k of WP by hitting the installtions before the game has truly started
So you want the number 1 position, the most WP, the highest kills, and the least deaths, then you will be satisfied?
Takahiro Kashuken wrote:Limit rails - Then you have to limit the FG then aswell, also the range of SL if the rail cannot shoot as far as the SL
That's not true. don't know about the FG, but I get killed by tanks that my swarms can't reach repeatedly.
Takahiro Kashuken wrote: We cannot lock the vehicle or kick ppl out of the turrets who would waste our ammo spamming it as the mcc, how many to a clip? how long to reload? where do we resupply? is it at depots? if so then some depots need to be brought down to ground lvl, is it by special nanohive? if so we need it in the game
Who cares if some blueberry uses up the ammo reserve on your small turret. You have a large one.
Resupply at supply depots like everyone else. locations of these are easy to change. But the supply is just a suggestion. There's no tanker in this game that's going to want limited ammo. Hell, I want unlimited ammo too, but alas, the rest of us are not so lucky as you.
I'm not trying to troll here, just giving my opinions. I see a lot of good tankers using good tactics and staying alive most matches while maintaining top position with the some of the highest k/d ratio's in the game. It seems unreasonable for anyone to throw any tank on the field and expect the same. |
Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.13 18:10:00 -
[3] - Quote
Void Echo wrote:soooooo many things wrong with this guy's post, likely because hes infantry and knows nothing about driving tanks, if your not skilled into something don't talk about it because you don't know how it works
LOL, this guy thinks only tank drivers are entitled to speak.
I'm skilled into vehicles. I don't drive tanks because I don't like to drive them. So why don't you clarify which parts of my post are soooooo wrong? |
Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.13 18:42:00 -
[4] - Quote
Void Echo wrote:your 1st statement on how you think there should be only one tank on each side of the battle, that would make this game too much like COD and no true dust player I know wants this to be a COD clone. the part of limited ammo, no way, we already have to worry about the enemy of getting the supply depots because of AV, you infantry can easily switch to AV within 2 seconds and immediately start hammering us, which is why we destroy them, eliminate the problem before it arises. and ok yeah I did say that anyone that doesn't know how to drive tanks shouldn't be posting mainly because all that ever comes out of your mouths are suggestions that will nerf us even more, and you immediately refuse anything that we suggest that will bring back the balance.
As stated before, those are my opinions. You're allowed to disagree.
The statement that you shouldn't have to resupply because you're worried about AV is a poor argument. But like I said, nobody is ever going to want to have to resupply when they have unlimited ammo. But it seems a little odd to me that you can hammer down vehicles, installations, and infantry the entire match, barely letting go of the trigger and never running out of ammo.
I know this isn't real life, but real tanks require 4 people to man them and they still get disabled by RPG's. Why do solo tankers think they should be unbeatable by a single AV player? Just lower the price. Balance will be achieved. |
Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.13 19:10:00 -
[5] - Quote
EnglishSnake wrote: Yes it is true, only time swarms dont hit is if im already behind cover yet they can still lock on and fly to my position
Since I use swarms, I know that's not true - unless there's some glitch that I don't know about. Since I also drive vehicles, I know it seems true.
Void Echo wrote: lower the price wont help alone, if you really want balance, then youl agree with us that getting advanced and prototype HAVs will finally bring the balance.
this is not like other games, in BF vehicles require more than 1 person to operate yes, but do those players personally skill up to get to drive them or operate the turrets, do they personally buy the vehicles they use there? no, no other game iv ever heard of lets you personally skill into and buy vehicles, Dust 514 stands alone in that.
for me to personally invest almost all of my SP into the skills of the tank then use my ISK to buy, then all of a sudden I get the message that im required to have people inside of my tank that never did the same? no way in hell will I ever let some random blue get into my vehicle and use the turrets.
and about the "well squad up and you wont have to worry about it", there are lots of times when im not able to squad up with others, either everyone is already in a match, squads are already full or nobody is online, leaving me to go solo (which is what I do 90% of the time).
You're missing the point. I dont want you to have to squad up. But if you're solo, and I'm solo, and we're both spec'd into vehicles and anti-vehicles respectively, then I deserve a decent chance at taking you down.
I agree with lowering the price, as I've said before. But nothing more. You're proto HAV's will come and dominate all in time.
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Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.13 23:56:00 -
[6] - Quote
my name should come off. I can't agree to all of that, sorry. |
Stinker Butt
Not Guilty EoN.
135
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Posted - 2013.07.14 01:57:00 -
[7] - Quote
Alpha 443-6732 wrote:(2 advanced nanohives will last you an entire match, look who also has unlimited ammo!) that take no effort or mental input from the user, no punishment for missing, just spam spam spam, and on top of that, these volleys do about 2k damage to my armor while I run about 40% armor resists.
that's an interesting concept of unlimited ammo. by that logic, tanks will still have unlimited ammo if they have to resupply, so it shouldn't affect you. I've never seen a tank that wasn't spam, spam, spamming with no punishment for missing. Tanks do 3k+ damage to my lav in the span of a few seconds, much faster than swarms. So if I don't have the element of surprise, or good cover, there's little chance of surviving the encounter.
Alpha 443-6732 wrote: Secondly, don't know where you are spending your SP because any good swarm launcher fit can be made with less than 2 mil sp (including dropsuits, modules, etc), anything more is inefficient for the SP cost and bloats the data. This compared to a tankers minimum SP cost of about 6mil, large isk costs, etc just goes to show the imbalance. Where tankers must work harder to be competitive, in comparison.
then allow me to enlighten you. Level 3 weapony 174k Level 3 light weapon 174k Level 5 swarm launcher 621k Level 5 Handheld weapon upgrades 621k Level 5 Swarm proficiency 1.554 mil Level 5 AV grenades 1.243 mil
That's just shy of 4.4mil. but wait, I don't have a suit yet. We need those when we're not in a tank, walking around with a swarm launcher and people are shooting as us. Throw on another 2 mil for your choice of suits. Sidearm would be nice so I'm not defenseless when the other 95% of your team attacks me. And those advance nanohives you think we all have cost sp too. You want me to use my Dropship and my LAV to help me beat you? well those cost SP too unless you want me to be OHK'd.
Alpha 443-6732 wrote: Lastly, if you are actually getting hit by a railgun as an AVer, you seriously need to rethink your strategies.
Are you going to claim railguns can't snipe infantry? wow, ok.
Alpha 443-6732 wrote: On my AV alt character with proto swarm launchers, I simply fly to the highest point of the map, lay down a nanohive and establish full map control from all vehicles, just because I know how to hold the trigger of a weapon down for 2 seconds in the general direction of my target and then release the trigger.
I feel this is a glitch that needs to be fixed. separate issue. Similar issues apply to snipers, forge guns, even Tanks.
I think I'm pretty good at what I do. Maybe not the best, but I hold my own. It's not as easy as tankers claim, unless you're sitting on the towers where nobody can reach you.
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Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 17:50:00 -
[8] - Quote
What is balance to a tanker? How many people should it take to counter one person driving a tank?
if you're going to require 3-4 people to take a tank down, it should require 3-4 people to operate it. That's the only balance that makes sense. I know you guys get hit by multiple people at once, but that's part of the game. As infantry you constantly get hit by 2+ people, and usually die in those situations. The only problem is your cost, and that needs better balance. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 18:13:00 -
[9] - Quote
Harpija wrote:Stinker Butt wrote:What is balance to a tanker? How many people should it take to counter one person driving a tank?
if you're going to require 3-4 people to take a tank down, it should require 3-4 people to operate it. That's the only balance that makes sense. I know you guys get hit by multiple people at once, but that's part of the game. As infantry you constantly get hit by 2+ people, and usually die in those situations. The only problem is your cost, and that needs better balance. This guy knows nothing about tanking... My alt's .02 ISK
You got ripped off. that post isn't worth 0.02 ISK.
So answer the question, for balance sake, how many people should it require to take down a solo tank? |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 19:08:00 -
[10] - Quote
it has to be balanced toward pub matches since that's what 99% of the matches are. Or just ban tanks from pub matches. |
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Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 19:22:00 -
[11] - Quote
Alpha 443-6732 wrote: Absolutely not. If you have the ability to field your proto gear and stomp, then I want the ability to do the same with a vehicle.
Thank you. that's what I've been waiting to hear. Tankers want to stomp. You won't be happy until you top all the leaderboards. You already have the highest kills, the most war points, now you want 0 deaths too.
You cant compare to proto infantry - getting run over, gang raped by an entire squad, or blown up riding in someone else's vehicle. easy deaths no matter what your gear. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 19:50:00 -
[12] - Quote
Alpha 443-6732 wrote: What you just pulled there is called a strawman arguement. We don't want to be pubstomping kings. We just want to be as effective at our job as everyone else is at theirs.
Why do infantrymen get to top all the leaderboards, but not vehicle users?
Don't get me wrong, it's fun. I remember riding around with Exmaple Core, laughing at people trying to beat his tank. Unstoppable, dominating the leaderboard. Good times. Throw a defend order on him, use a small turret with one hand while eating a burrito with the other - and rake in massive points. orbitals left and right.
I don't blame you for wanting that again. I guess it's human nature.
Good luck with your petition.
For the record - 3 vs 1 is not balance. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 20:15:00 -
[13] - Quote
Killar-12 wrote: Last I checked a Cal Logi is at the top of the Leaderboards.
that's new since the lav buff. and probably short lived. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.14 21:09:00 -
[14] - Quote
Alpha 443-6732 wrote: How condescending of you. Maybe we should just turn all vehicles into dropsuits so we can have a sick 1v1 420 quickscope match! Why have teamwork right guys? We should water down gameplay so much that diversity is thrown out of the window!
Thinking like this is why this game is devolving more and more into just another infantry only arena shooter. Vehicles are seriously a joke at their current state in any serious competitive playing environment.
I'm sorry if I seem condescending. You know as well as I do that there is no teamwork in pub matches. Making a claim that "there's supposed to be," doesn't make it happen. You can't get people to squad up, let alone cooperate.
Take the top 10% of tankers, and average out how many tanks they lose a match. My guess is it's somewhere between 0 and 1, probably closer to 0. If CCP actually listens to you guys and buffs tanks while nerfing everything that can oppose them, the top tankers will be impossible to kill.
PS: I don't really know what the average tank loss is, I can only guess from the few great tankers that I know. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.15 20:59:00 -
[15] - Quote
I keep seeing tankers say they are killed by a solo AVer, but they dont mention that they probably killed 10 to 20 AVers between deaths. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.15 23:05:00 -
[16] - Quote
Tank Gorillarape wrote:Xero The Mishima wrote:Tank Gorillarape wrote:God all tankers are such complainers i hate tankers they are the biggest douchbags in the game Agreed, they are the biggest babies in all of DUST. Constantly crying and making petitions. They like it up the butt
From a tanker, so must be true. :P |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.16 13:40:00 -
[17] - Quote
The Attorney General wrote:
I took a full mag from a Gastuns Forge today. Didn't even move because I knew the FG user.
Build your tank better.
So far you're the only tanker I really believe when I read this thread. I don't know if I've ever faced you, but I've unloaded all of my proto AV swarms, and packed lai dai's into tanks that have withstood it only to mow me down. I hate to think of what it would be like if tanks were buffed to any significant amount.
Luckily most tanks aren't fitted well or people just aren't good at tanking - So a well equipped AVer has a chance. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.16 20:15:00 -
[18] - Quote
The Attorney General wrote:Stinker Butt wrote:
So far you're the only tanker I really believe when I read this thread. I don't know if I've ever faced you, but I've unloaded all of my proto AV swarms, and packed lai dai's into tanks that have withstood it only to mow me down. I hate to think of what it would be like if tanks were buffed to any significant amount.
Luckily most tanks aren't fitted well or people just aren't good at tanking - So a well equipped AVer has a chance.
I don't know about getting a all your swarms and Lai Dai grenades and not getting a kill. I would suspect at least one if not two of the grenades missed. When facing armor tanks, proto swarms with 2 damage mods can absolutely devastate them. Depending on reps and hardeners you can take up to 6 hits MAYBE. And that assumes that nothing else hits you, which normally never happens. Best case scenario for a swarmer as an armor tank is that you can get away in time without magically following swarms finding you in cover and popping your ass. But make no mistake, an armor tank that doesn't start going for cover as soon as they see the first volley of six pop out will more than likely die. IF they see them. IF they are not coming from someone on top of the MCC, or up above where the angles and cover don't matter, etc.
Well, I rarely have a full ammo when engaged with a tank. There are too many lav's waiting to be popped before I get there. And frequently the full volley of swarms doesnt hit the tank. But if theyre repping, theyll definitely take 5, and as a heavy its hard to dodge those blasters. Sad to say ive even been run over by a few tanks. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.16 20:24:00 -
[19] - Quote
Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. |
Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.17 13:57:00 -
[20] - Quote
Takahiro Kashuken wrote:Stinker Butt wrote:Takahiro Kashuken wrote:
Using proto AV any tank can be easily killed without much effort and its a fact
Thats BS. LAVs (except proto) are a joke. Drop ships are pathetic unless they go high. Tanks are the only challenge and good tanks kill me more than i kill them. Though I tend to stay on the ground and fight as its more entertaining. Well get some height and its even easier
Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem. |
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Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.17 21:54:00 -
[21] - Quote
Takahiro Kashuken wrote: Flying a dropship to unreachable places and then shooting down with sniper rifles, forges, swarms, or tanks while youre pretty much unstoppable is not the way this game is meant to be played, imo. The solution isnt to buff the tanks. Im sure ccp can find better ways to fix the problem.
So proto AV player doesnt want to see advanced/proto tanks
Go figure[/quote]
lol, how did you get that? Sure I want to see them, and see them all be destroyed.
The Attorney General wrote:
Couple of points here:
1) Getting AV up high is a tactical imperative. Should be done by any team in pretty much any match. Being able to respond to this is another tactical consideration that any good team will be ready for.
2) unreachable is subjective, because as I have made clear, there are very few places I have seen that cannot be hit back at with a rail gun. It may be difficult, but it isn't that you can't shoot back. More like they have a massive advantage especially using swarms because of how the tracking works and inhibits a tank from finding decent cover.
3) Advanced and proto tanks are coming, and that is a good thing, the question is how strong will they be, how strong SHOULD they be, and what steps need to be taken to establish a healthy balance between AV and Vehicle users.
4) Shield tanks need some love, Armor tanks are not as bad as some people make them out to be. Would I like an extra 60 PG and 15 CPU on my Madrugar? Of course, but it doesn't break my builds if I don't have it.
5) We all know that pilot suits are coming, lets all put our heads together and really try to make sure they don't come out broken, or they don't come out OP and get the nerf hammer into being useless.
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
It's not impossible to get them back, just near impossible. At least for 99% of the population. I don't really care. I know how to survive. It's just my opinion that this isn't really the way it was meant to be played. Making stronger tanks against everyone else isn't the solution. I welcome adv and proto tanks - that's not my argument.
There needs to be a proper balance of risk vs benefit. Little risk with big benefit is not balance. Driving tanks should be risky, and fighting them should be too. The outcome has the potential to change the course of the match, so the benefit is great.
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Stinker Butt
Not Guilty EoN.
143
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Posted - 2013.07.18 00:24:00 -
[22] - Quote
TakeCover OrDie wrote:no ccp response? i wonder if the devs died and everything is being ran by a hamster running on a wheel :(
Again, take my name off of your petition. |
Stinker Butt
Not Guilty EoN.
144
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Posted - 2013.07.18 01:12:00 -
[23] - Quote
Alpha 443-6732 wrote:Stinker Butt wrote:
As I said, it was my opinion. I see the advantage of being high in places like those towers, but not sure that it's imperative. I guess it depends on your play style.
No it doesn't depend on your playstyle. If you aren't using high ground to your advantage, then how are you engaging the tank? Running right in its face or within blaster range? You just invalidated all of your posts, with these statements above. If you don't want to use AV properly, then suffer the consequences and get out of the way.
It's not my job to teach you how to play. I have a K/D ratio of 7, so I guess I'm suffering lots of consequences. You don't need to be up there to engage a tank. There is cover on the ground as well.
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Stinker Butt
Not Guilty EoN.
144
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Posted - 2013.07.18 01:24:00 -
[24] - Quote
TakeCover OrDie wrote:ATTENTION STARTING TONIGHT AND CONTINUING EVERY NIGHT FROM 9-10 PM EST WE WILL ALL BE SPAMMING "PROTO TANKS" "WHERE IS BLAM" AND "SUPPORT THE PETTITION" WE ARE TIRED OF BEING BENT OVER, TANKERS AND NON-TANKERS UNITE!!!
You've already posted a ton of worthless spam in this thread, and now you're going to do this?
Your petition is worthless because you sign the name of anybody who posts here even if they don't support it. |
Stinker Butt
Not Guilty EoN.
144
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Posted - 2013.07.18 01:44:00 -
[25] - Quote
TakeCover OrDie wrote:If you see a name i accidentally put on that's a non-supporter please tell me and ill remove it
Take my name off. This is the 3rd time I've asked for it. |
Stinker Butt
Not Guilty EoN.
144
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Posted - 2013.07.18 02:16:00 -
[26] - Quote
Alpha 443-6732 wrote:
Oh well, I might have been a bit harsh.
If you can manage 7.00 kdr with your playstyle, good for you. I don't know what that says about the balance between AV and tanks, if you are that successful with a such a strategy. Could you give me some more depth on your strategy, so I can see from your perspective a little more?
I'll admit, I've only been AV for a month. My K/D was 6.2 with an HMG, and since switching to AV, it's slowly creeping up.
The majority of my kills are not from tanks as they are one of the few challenges in the game. Most come from keeping the lavs at bay or mowing over mercs playing in the street.
I use cover. Sometimes just a hill will do, especially if the tank is out in the open. Stay hidden if I can. Sneaking up behind a tank is ideal, but depending on their position, that's sometimes easier said than done. I like to use my logi lav as bait. By the time they finish that off, I've usually got 3 packed lai dai's burried into them and just need launch a couple more swarms. I don't mind losing the lav because I've literally got enough isk for 1,800 more.
If the tank has good ground support, it's not safe to engage alone on the ground. If multiple people are attacking it, I can help from a distance. Sometimes the tank wins, but I usually feel like I've at least put up a good fight. I find my play style more fun than sitting on a tower with a couple of nanohives. It has more risk, but keeps the adrenaline pumping and keeps me interested in this game.
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Stinker Butt
Not Guilty EoN.
144
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Posted - 2013.07.18 02:53:00 -
[27] - Quote
Harpyja wrote:Void Echo wrote:Harpyja wrote:Woo 20 pages! and still no response from CCP
Here is CCP's response:
http://www.youtube.com/watch?v=VgvM7av1o1Q |
Stinker Butt
Not Guilty EoN.
144
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Posted - 2013.07.18 03:25:00 -
[28] - Quote
BobThe 844-1 CakeMan wrote: just cause u don't agree with it doesn't mean u have to troll it. please. go bother some other thread.
Just because someone disagrees with you, doesn't make them a troll. If it weren't for some good criticism here this thread it would be mostly posts saying "where's CCP's response?" and "bump." And since this petition includes nerfing AV, I think I have every right to speak about it.
For the record, I only came here after seeing this thread spammed in my alliance chat, then getting an email sent to everyone to come check it out. I planned on making one post, but after it got criticized by a bunch of tankers for having a different opinion, I decided to keep posting. |
Stinker Butt
Not Guilty EoN.
145
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Posted - 2013.07.18 03:51:00 -
[29] - Quote
Void Echo wrote: we wont agree to anything that nerfs us even further.
and the rest of dust wont agree to anything that requires 3+ proto players to take down one STD.
I've been playing FPS's since wolfenstein was released and I've never seen tanks that go 10 matches without 1 death, but for some reason people think it should be standard here.
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Stinker Butt
Not Guilty EoN.
145
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Posted - 2013.07.18 04:16:00 -
[30] - Quote
Void Echo wrote: because this is not a regular fps game where its nothing but ar dumbshit 24/7. this is not a game that stands on its own, its a connection to eve online, and there, they have ships that take 5 or more ships to destroy and they have ships that are complete jokes, this is not meant to be a game where those of us who spent a year or so skilling into tanks to be easily taken down by one guy with anti vehicle weapons, that's not right.
what you are crying is that we want god mode, no we ******* don't, we want REAL BALANCE, not this **** that infantry keeps crying for, if you don't like vehicles then go and play cod, that's the only fps game I know of that has almost no vehicles at all and guess what you can one shot vehicles there because they DONT FOCUS ON VEHICLES, this game DOESNT FOCUS ON INFANTRY ONLY DAMNIT.
You don't know what you're talking about. I drive vehicles. I get hit by AV every match. I have multiple skills, and my favorites are AV and Vehicles.
I've got as many skill points as you and as much time invested. you have no more right to live than I do. How many AVers do you kill before one is finally good enough to kill you? 20? 30? You don't want balance, you do want god mode. |
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Stinker Butt
Not Guilty EoN.
146
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Posted - 2013.07.18 04:22:00 -
[31] - Quote
Alpha 443-6732 wrote:
Thats not what we are asking. I want it to be a team of 3 proto or so to take on a fully fit proto tank, not a standard.
Proto tanks aren't in the game, so how do you know that it won't require 3 proto to take it down?
Currently, solo STD AV is not taking any decent STD tank down. If it is, then your tank is really bad.
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Stinker Butt
Not Guilty EoN.
146
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Posted - 2013.07.18 04:32:00 -
[32] - Quote
Void Echo wrote: how many times have you seen an advanced or prototype tank be called in since uprising began? oh? none? thats what I thought, you idiot...
I kill about 3 avers before they send my ass running for the redline because I cant stand my ground against prototype av with just a standard tank.
we want balance, how is it balanced that we don't have advanced or prototype tanks on the field yet you have advanced and prototype av weapons to switch out in an instant? stop giving us emotional crap and give us actual facts already, im tired of listening to you infantry crying "whaaaaa I cant take down this standard tank with my militia av alone... whaaa we want to solo you with standard av weapons even when you get prototype tanks... whaaa it takes 3 standard av guys to kill one of you off.... whaaa you don't want balance, you just don't want to be soloed by us... whaaa you don't want this to be COD...... whaaa this is dust 514"
You've really made yourself look pathetic. You need to have your mom change your diaper. it's clear that you can't read. I'll say it again, I welcome the proto tanks.
Tanks need to have a counter. You don't get to just walk all over everyone because you want to. 1 highly skilled prototype anti tank player should be able to take down the equivalent tank - and vice versa. If not, then there is a clear advantage to the side with the tanks. If you can't see that, then you are the one that lacks common sense. The math is so easy, even you can do it. |
Stinker Butt
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Posted - 2013.07.18 04:46:00 -
[33] - Quote
Void Echo wrote: by your definition of balance here, there should be no balance and av should always have the advantage over vehicles like it has now.... I see, your an idiot.
we haven't had advantage over av since before chromosome, why do you think that nobody wants to skill into tanks? its not worth, it, the balance is broken and always will be if a standard av payer can solo a standard tank. because right now that's the way it is and its making this into another COD
lol, going to go off topic briefly, but how old are you? I would guess, but I don't want to insult you.
If nobody skills into tanks, why do I see 2-3 tanks every match? You don't need a buff, you need someone to teach you how to tank. |
Stinker Butt
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Posted - 2013.07.18 18:24:00 -
[34] - Quote
ZDub 303 wrote:I seriously can't believe that people are arguing that pro AV vs std tanks is balanced. And this comes from someone who is NOT a tanker. I don't even have to bother speccing into AV at all... I just run with hacked ex-0s and my buddy has lai dais.... There is no tank that can take 4 of each of those.
Seriously, its like what if there was onl std gallente suits available but proto caldari suits... how long do you think that would fly for?
I had some matches yesterday morning, really early so no one special on and it was my MLT tank vs MLT and std AV. Now with the right tactics and squad support i could manage to keep it alive the whole match. It felt really fun, engaging, and balanced.
Then i go to work and try again in the evening... My tank had a lifespan of less than 1 minute against proto AV. Okay that's fine, I can't understand its just a 200k ISK throw away tank against proto AV, probably balanced and fine, even if it was a little sad. But knowing that all tankers have is the std level... It's completely not balanced.
Now I'm almost always playing infantry, logi generally. When I'm squared up with 4-6 TPs... Then tanks are not, In the least fearsome, they are generally just free wps and occasionally rail snipers are an annoyance. Back in chrome if you saw a surya or a sagaris, they were a mighty force to be reckoned with. It was fun and engaging trying to take them down.
Fast forward to today, and generally its like oh crap hurry we better run over and take out that tank quick before some one else gets the WPs.
Or... If i have one our heavies running forge on my team, it literally goes like this:
"Tank coming down" "Okay np, just give me a few seconds... Okay it's gone"
All of our AVers have about 10x more trouble with LLAVs than with tanks of any sort.
Yeah... Tanks right now are a joke. Even in PC, 1-2 AVers on a rooftop will lock down any vehicles for the entire match. They don't need support, if they get sniped they can just spawn back in on their uplink.
So yeah, as someone who isn't a tanker. We need adv and pro of all vehicles or the removal of adv and pro AV until there is.
The real question is... should tank chassis and av weaponry have the same tiers available for all?
So your argument is basically that when you dominated with a militia tank you thought it was "balanced," but when you lost it later to a proto anti-vehicle player, you thought it was unbalanced and unfair. You may not be a tanker, but you sure think like one.
Tankers seem to think that they're not supposed to die and that is balance. They got spoiled in chromosome and then the "easy kill" button got taken away. Even if the change is only temporary, they cry constantly. You're a clone, and you're supposed to die in this game.
If your AVers are forgers, they will always have difficulty with LLAV's. I played most of the day yesterday and took out every LLAV I played against. I can't say the same for the tanks, but I play solo.
PC battles are a completely different scenario. Mostly organized, AV and Vehicle, lots of support. I won't believe tanks are as useless as so many claim until they stop showing up in multiple numbers to every match. If you tankers really want to teach ccp how bad they are, stop using them. |
Stinker Butt
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Posted - 2013.07.18 18:30:00 -
[35] - Quote
EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. |
Stinker Butt
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Posted - 2013.07.19 10:25:00 -
[36] - Quote
EnglishSnake wrote:Stinker Butt wrote:EnglishSnake wrote: Wut?
Confirmed for knowing nothing about tanks
Take a std basic tank into a PC match, proto AV tears it a new one not too mention it seems everyone carrys lai dai which are thrown 100m it seems and home in while causing 5400 damage at least to an armor tank
Confirmed for knowing nothing about AV. Lai Dai nearly 1800 damage roughly Add in 20% extra damage to armor So in fact doing 120% damage to armor So 120% of 1800 is 2160 for 1 nade x3 = 6480 roughly Confirmed for knowing more about AV than you
Your original post would imply you're talking about 1 nade. If you mean multiple, then I guess you can insert whatever number you want to try and prove your point. I doubt you know more than me, but go ahead and keep thinking that.
STD tanks are supposed to be torn apart by proto AV. Pretty soon every sad noob with no gun game is going to drive tanks for the easy win. It makes me sad to think CCP is going to support it. But whatever. AV will probably cry for a buff next.
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Stinker Butt
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Posted - 2013.07.19 23:10:00 -
[37] - Quote
Void Echo wrote: then why even have this game at all? its not meant to be solely infantry or gun grunts running around, that's what other games have like cod and bf, if you don't like vehicles get out of dust 514, we are a valid play style and deserve as much respect as you demand from us.
again if you don't like vehicles, then why the hell are you playing this game? its honestly sad to see that CCP only listens to whiners like you. and if you want facts for my statement, look throughout the history of dust 514 and the forums, youl see that CCP rarely ever listens to vehicle users.
I really feel like I'm trying to explain something to a child, and I'm probably just wasting my time, but here it goes again.
I drive vehicles. I have dropships, LAVs, and even tanks. I'm not a fan of piloting Tanks or dropships, but I do prefer the LAVs. Being mostly an anti-vehicle player it would be self-harmful for me to try and eliminate vehicles from the game.
It isn't that I dislike vehicles, but I don't think it's balance to require half of a team to take down one person in a tank. For every player that's anti-vehicle that team loses someone who is anti-infantry. Anti-vehicle players are easy targets for anti-infantry. Meanwhile, what has the tank side given up? Nothing. That gives the tank side an advantage.
You're pissed because being able to destroy every installation, every vehicle, and 99% of the infantry isn't enough for you. You find it unfair that there are people out there that can destroy you because you're a tank and they're not. That's where you should rely on your team. You're just one person, so your support should be taking care of the ones you can't get to. If you don't have good support, maybe you should consider keeping your tank in the garage.
Tankers believe that 1 person in anti-vehicle vs 1 person in vehicle should favor the vehicle. That's a stupid argument. You already have the favor in every other way. Why should you get it in anti-vehicle too? There needs to be a counter - it's a basic principle in MMO gaming. 3+ vs 1 is not balanced - that's getting overwhelmed by numbers.
I love vehicles. I just want real balance. Not a tankers warped opinion of what balance should be. An average AV player dies 10x more often than an average tanker because he has to worry about much more than just the tank. The only thing a tank is worried about is AV. If you manage to lessen that threat, then you pretty much run the map. You still need to worry about other tanks, but run with an envoy of 2-3 tanks and even that isn't a concern. |
Stinker Butt
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Posted - 2013.07.20 00:04:00 -
[38] - Quote
Void Echo wrote: 1- theres your problem, we are wanting it to require a MIMIMUM of 2 av players to take down a tank, that way we don't feel like we are being cheated like we are now and you guys still get your kill fast
2- you forgot about the major isk cost difference.
there is no balance, and the way your talking makes it seem like there is complete balance the way it is now, there is no way this is balanced. also many people agree on the standard vs standard right now because we have both classes in standard tier right now. one guy should not equal a tank, if that's the case then why the **** should we be in tanks, we should just be heavies going on foot a destroying everything with an HMG or forge gun if one dropsuit alone is able to match a fully proto tank by himself, theres no reason for the tank to exist if there is a cheaper more moveable smaller version of them in the infantry classes
1. Why should it require a minimum of 2 dedicated people to take down a tank that only requires 1 person to drive and kill everything in sight? How is that balance?
2. I haven't forgotten isk. I've said from the beginning that the only problem with tanks is the high isk cost. It should be lowered. Your problem is that you think that by spending the isk you've earned yourself the easy win button.
People will still drive a tank because a tank is still the dominating counter to 99% of the game. I'd love to see you get as many kills and die as few times with an HMG or forge. You may get one lucky game, but you can't do it consistently.
On a side note, I love seeing the forge gunners posting in this thread. They say that tanks are too weak because they only require a few hits from their proto AV. They don't seem to mind that they one-hit-kill infantry, installations, LAVs, and dropships. And yet, it's the tanks that are too weak. lmao at the irony.
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Stinker Butt
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Posted - 2013.07.20 00:31:00 -
[39] - Quote
microwave UDIE wrote: I see your point and I agree, I just don't think anyone with Adv AV nades should be able to take out a well fitted tank. As much as I like to do it.
Whose well fitted STD tank are you taking out with 3 adv AV nades? My 3 packed prototype AV nades won't do that to a well fitted tank, so I'm calling BS. Or perhaps by "well fitted" tank you meant "shite" tank. |
Stinker Butt
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Posted - 2013.07.20 00:56:00 -
[40] - Quote
microwave UDIE wrote: Easy peanut, that's exaggeration with a hint of sarcasm. So who blew up your tank?
tempted to say your mom. but I wont, because I don't drive a tank.
Void Echo wrote: the answer to your 1st question is because a tank is a 50 ton killing machine that can be used for various purposes and have the most advanced equipment in the market while a dropsuit is the size of a human figure thus cannot fullful everything like the tank does. I see you got emotional there with that question instead of going with actual fact and statistics. and let me answer you question with an emotional response too... why should a solo dropsuit the size of a human match me in a tank when I spent over 2x the SP to get into my tank as he did to get into his dropsuit? this game is based on ISK and SP like it or not, its not based on personal skill unfortunately. like in EVE Online where you CANNOT SOLO A TITAN WITH A FIGHTER, you need multiple starships to take down a single titan, this is NOT a regular fps game.
2 yes I do feel that im entitled to an easier way of victory because I chose to put almost everything I own into tanks which makes me have the best ones on the market which leads me to be feared, but that's besides the point.
1. Those "50" ton killing machines are still disabled by a single RPG in real life. It clearly isn't the most advanced on the market since it's only "standard." I'm not emotional, I'm trying to speak so that a child would understand. You didn't spend 2x my SP. And if it's based on that, I'd probably win every time. EVE Online is a different game, not even in the same class.
2. Pay to win some other game. Learn some skill.
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Stinker Butt
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Posted - 2013.07.20 01:35:00 -
[41] - Quote
Void Echo wrote: ok eve online is the game that this is meant to be PART of and it is so to say that a game connected to EVE Online should not be similar to EVE Online is complete idiocy.
pay to win is not using the in-game currency, its using real money to pay for an advantage over people who do things with regular ****. that is COD mindset and a COD fanboy whiner saying right there. this is NOT COD OR BF OR HALO OR A REGULAR FPS, THIS IS DUST 514.
Pay to Win-Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (NOT using the in-game currency, using currency from real life).
lol, you must love COD because you constantly advertise it and try to get everyone to go play it.
The same rules do not apply to dust and EVE. You are naive if you think they do.
You want to pay isk to win the game. I have well over 300 million isk, so I win. I have over 17 million SP invested, so I probably win again. Aren't those your rules?
Get some skill, boy. And come back to Dust when you have it. |
Stinker Butt
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Posted - 2013.07.20 09:19:00 -
[42] - Quote
BobThe 844-1 CakeMan wrote: first off if u don't agree with this thread and/or have nothing constructive to say then just stop replying to this thread. I don't want to have to read though this entire thread with ur yellng and whining how u think vehicles r fine or watever ur defending. We got it the first time if u want to say vehicles r fine then go make a petiton asking for CCP to make them the same. Ok good. Now just stop replying. since obviously all u know wat to do is say how wrong we are and stating ur base off ur oppnion.
Thank u for ur time and ur bumps through the thread.
Since this petition asks for a nerf to my weapons, I have every right to speak on it as you do. Besides, I don't see anywhere in the rules that states I have to agree with a thread to post in it. And you're welcome for the bumps.
Void Echo wrote:[quote=Stinker Butt] your completely ignorant, you know that? I would love to kill you off in a match. im not advertising anything, I keep bringing it up because everything you want vehicles to be can be found in COD.
Who knows, you may actually kill me someday. You have an easy-win button so you should be embarrassed if you don't. But I'm ok with dying because it's part of the game.
What I want is real balance, which is a basic principle in FPS games. It's here now. Your mentality is that, "I should be more powerful than anything because I'm a tank - end of story"
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