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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
raex001
Eliters D.E.F.I.A.N.C.E
36
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Posted - 2013.07.15 08:48:00 -
[241] - Quote
signed |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
133
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Posted - 2013.07.15 08:52:00 -
[242] - Quote
For Tanks being a "dead breed" you guys sure do QQ a awful lot and always get 10+ pages easy of QQ. God mode is fine as is. I see corps bringing in 3 tanks and putting up good fights. Even with all the AV Tanks are more than fine if anything nerfs are in order. |
Gogo O'Dell
Psygod9 rise of legion
0
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Posted - 2013.07.15 14:10:00 -
[243] - Quote
Xero The Mishima wrote:For Tanks being a "dead breed" you guys sure do QQ a awful lot and always get 10+ pages easy of QQ. God mode is fine as is. I see corps bringing in 3 tanks and putting up good fights. Even with all the AV Tanks are more than fine if anything nerfs are in order.
Really? Do you even tank? |
Pikachu Power
Planetary Response Organisation
0
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Posted - 2013.07.15 14:11:00 -
[244] - Quote
Xero The Mishima wrote:For Tanks being a "dead breed" you guys sure do QQ a awful lot and always get 10+ pages easy of QQ. God mode is fine as is. I see corps bringing in 3 tanks and putting up good fights. Even with all the AV Tanks are more than fine if anything nerfs are in order.
^Never tanked in his life. |
noname warrior
DUST University Ivy League
21
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Posted - 2013.07.15 14:39:00 -
[245] - Quote
I gotta weight in on this. As someone who runs primarily AV, tanks HAVE TO BE VULNERABLE. Proto tanks were incredibly hard to kill, almost impossible in fact, unless by another tank or turret or unless everyone on the enemy team targets it with AV fits.
The tank fit as it stands now is that if you've leveled up enough and speced out your tank fit with the proper shields/armor and repair, you have a good chance of survival IF you think. Retreat to cover when your tank's been weakened. Tanks can strafe too, - fire, retreat behind cover so the swarm hits a wall instead of you, etc. Those days when a proto tank could take everything I could throw at it with not much damage, not have to retreat and survive and kill at will made those tanks way too OP and way out of balance with the rest of the game.
Remember, I'm on foot with only one effective anti infantry weapon - an smg - and as such I'm one of the most vulnerable players on the battlefield. A tank has far more mobility, amo and range, is wrapped in well over a thousand points of health and has firepower and rate of fire that I can't even begin to match. There has to be some balance on the dust battlefield. And, there has to be some risk on the battlefield as well. Wrapping yourself in a proto tank speced with proto armor, shields and weapons quite frankly doesn't seem to involve much risk the the driver.
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Takahiro Kashuken
Red Star. EoN.
691
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Posted - 2013.07.15 14:44:00 -
[246] - Quote
noname warrior wrote:I gotta weight in on this. As someone who runs primarily AV, tanks HAVE TO BE VULNERABLE. Proto tanks were incredibly hard to kill,
Stopped reading there
Never had proto tanks, you dont know what you are talking about |
Gogo O'Dell
Psygod9 rise of legion
0
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Posted - 2013.07.15 15:00:00 -
[247] - Quote
Takahiro Kashuken wrote:noname warrior wrote:I gotta weight in on this. As someone who runs primarily AV, tanks HAVE TO BE VULNERABLE. Proto tanks were incredibly hard to kill,
Stopped reading there Never had proto tanks, you dont know what you are talking about
I was gonna comment but you already have it done. lol. nice one. |
The Attorney General
ZionTCD
414
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Posted - 2013.07.15 15:06:00 -
[248] - Quote
Jesus you guys are petty. Substitute Marauder for proto in his statement if you need to feel better.
You refuse to debate someone without them using your terms, so that you can highlight what you consider to be your plight.
I am starting to understand why Blam committed seppuku, just to get away from you guys. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
572
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Posted - 2013.07.15 15:15:00 -
[249] - Quote
The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto in his statement if you need to feel better.
You refuse to debate someone without them using your terms, so that you can highlight what you consider to be your plight.
I am starting to understand why Blam committed seppuku, just to get away from you guys.
^^ claims to be a tanker but takes an infantry sided view. Face palm. |
Kekklian Noobatronic
Goonfeet Top Men.
189
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Posted - 2013.07.15 15:18:00 -
[250] - Quote
CharCharOdell wrote:Awesome suggestions here. My recent additions:
I lose 1 tank/6 pubs and break even. Much more in PC. Sometimes I'll lose five but that's to other really good tankers...and they'll lose six. Lol.
It's true, with what the best tankers due, now, we would never die in real proto tanks except to eachother but that's no different than the very best AR players BC they play very smart.
The argument that we can't have nice things BC we will solo stomp new berries is a match making issue and would solve itself if they stopped putting us against guys with 750k SP when we have ten or more million. The acady should cut off at 6mil but that's another issue.
If tanks get buffed, AV needs to get WP and ISk based on the damage they throw at them. (10k ISK/1k damage) I want any tank fixes to benefit av just as much. This way, just holding a tank bank will be worth time.
Example is good and there is no reason to punish him or any of us for our skill.
I support this. AV needs some love, even if they fail to remove the tank from the match. Some tanks are very tough nuts to crack, and while AV may not be able to bring them down, they are forcing them either off the field, or out of combat. And that's just as good in some cases. |
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Killar-12
Greatness Achieved Through Training EoN.
190
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Posted - 2013.07.15 16:05:00 -
[251] - Quote
Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well. and then keep FG's and AV nades how they are and a minor buff to Swarms range(making assault Swarm launcers a close range 100m short lock-on weapon 1-1.5 sec) and make there be two Plasma cannon variants An Breach AV variant with longer charge time more direct damage for AV An Assualt for Infantry with larger blast radius and splash damage with reduced direct damage
To adress Tankstomping Matchmaking should be used with some maps allowing vehicles and others for infantry who refuse to spec into AV or use teamwork to eliminate tanks. |
The Attorney General
ZionTCD
416
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Posted - 2013.07.15 16:13:00 -
[252] - Quote
Killar-12 wrote:Why didn't they buff AV instead of nerfing tanks? just make vehicles like they were in Chromo (but no invincible soma!) (this means fixing PG! so we can use our heavy shield reppers and extenders or 180 mm plates and heavy reppers with out 3 complex PG modules) Advanced tanks would be nice as well.
When you get your skills up you can fit a Heavy Efficient repper, a 180 mm Nano plate, and a proto rail with only 1 PG extender.
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Takahiro Kashuken
Red Star. EoN.
691
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Posted - 2013.07.15 16:17:00 -
[253] - Quote
The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto
Stopped reading there
Marauder was never proto, you dont know what you are talking about
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daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 16:24:00 -
[254] - Quote
pegasis prime wrote:^^ claims to be a tanker but takes an infantry sided view. Face palm.
Criticising someone for looking at a topic from different point of views and being open minded. I don't want to live on this planet anymore.
Right now, one proto AV player doesn't pose a threat and can be killed alone, two AV guys force you to retreat and might kill you (depends on you), three have good chances to kill you and four AV player seal your fate. -> Perfectly fine.
AV guys have to run around with sidearm vs your normal infantry (forget about Commando suits). |
The Attorney General
ZionTCD
416
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Posted - 2013.07.15 16:25:00 -
[255] - Quote
Takahiro Kashuken wrote:The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto Stopped reading there Marauder was never proto, you dont know what you are talking about
Never said it was. I said substitute the use of the word proto with Marauder.
Thanks for trying to troll, but you should get past basic english comprehension before attempting to play.
No wonder you guys can't get CCP to help buff your stuff, you can't even figure out how to deconstruct a sentence let alone concepts like game balance. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
573
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Posted - 2013.07.15 16:28:00 -
[256] - Quote
daishi mk03 wrote:pegasis prime wrote:^^ claims to be a tanker but takes an infantry sided view. Face palm. Criticising someone for looking at a topic from different point of views and being open minded. I don't want to live on this planet anymore. Right now, one proto AV player doesn't pose a threat and can be killed alone, two AV guys force you to retreat and might kill you (depends on you), three have good chances to kill you and four AV player seal your fate. -> Perfectly fine. AV guys have to run around with sidearm vs your normal infantry (forget about Commando suits).
Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm. |
Takahiro Kashuken
Red Star. EoN.
691
|
Posted - 2013.07.15 16:29:00 -
[257] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:The Attorney General wrote:Jesus you guys are petty. Substitute Marauder for proto Stopped reading there Marauder was never proto, you dont know what you are talking about Never said it was. I said substitute the use of the word proto with Marauder. Thanks for trying to troll, but you should get past basic english comprehension before attempting to play. No wonder you guys can't get CCP to help buff your stuff, you can't even figure out how to deconstruct a sentence let alone concepts like game balance.
You cant sub it in
The whole post was based on this mythical proto tank the OP was harping on about and going against
Your solution was subbing in Marauder for proto
Ergo Marauder = Proto
Ergo you still fail |
The Attorney General
ZionTCD
416
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Posted - 2013.07.15 16:34:00 -
[258] - Quote
Takahiro Kashuken wrote:
You cant sub it in
The whole post was based on this mythical proto tank the OP was harping on about and going against
Your solution was subbing in Marauder for proto
Ergo Marauder = Proto
Ergo you still fail
The post you are referring to was someone saying that Marauders were hard to kill.
He mistakenly called them proto.
The rest is you trying to be smart, but failing horribly.
Just because you think you are smart doesn't make it so. Sadly, when you grow up a little this will sink in.
Probably about the time you get KTFO'd for trying to use ergo in a bar at 2 a.m.
Have fun with that. |
The Attorney General
ZionTCD
416
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Posted - 2013.07.15 16:37:00 -
[259] - Quote
pegasis prime wrote: And tge atoury there has dissagreed with every other tanker I know.
Incorrect. Exmaple and I had a very productive discussion on improving Shield tanks.
Keep on thinking that all dissent is some sort of infantry bias.
That really makes you seem reasonable. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 16:48:00 -
[260] - Quote
pegasis prime wrote:Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm.
I'm sorry, what did you read there? I said AV makes sacrifices to be effective against vehicles (besides AV grenades, they are small sacrifices), so let them. Don't tell me you will **** every Assault, Sniper or Heavy, you are food for them. Why the **** do you want to beat the whole enemy team alone as tank? I'm happy to kill all those DSs, LAVs and one-shot every infantry. Don't need god mode. |
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Killar-12
Greatness Achieved Through Training EoN.
193
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Posted - 2013.07.15 17:31:00 -
[261] - Quote
daishi mk03 wrote:pegasis prime wrote:Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry because they are restricted to a side arm . I melt plenty of mercs with my toxin smg and I know many av players who are better than some assaults at getting killswith their side arm. I'm sorry, what did you read there? I said AV makes sacrifices to be effective against vehicles (besides AV grenades, they are small sacrifices), so let them. Don't tell me you will **** every Assault, Sniper or Heavy, you are food for them. Why the **** do you want to beat the whole enemy team alone as tank? I'm happy to kill all those DSs, LAVs and one-shot every infantry. Don't need god mode. Shouldn't an AV'er have a Escort? |
TakeCover OrDie
Not Guilty EoN.
81
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Posted - 2013.07.15 17:53:00 -
[262] - Quote
holy crap 13 pages! |
Harpyja
DUST University Ivy League
265
|
Posted - 2013.07.15 18:04:00 -
[263] - Quote
Every single infantry player and AV'er seems to think like this:
"Every tank must be soloable by militia AV."
What if we tankers suddenly started asking for:
"Every dropsuit with an AV weapon must be killed by one militia AR bullet."
Because that's what you're trying to do: trying to nerf us to extinction. It's not enough for you that our current STD tanks can be 3 shotted by PRO AV? For shield tankers, they especially get the shaft because armor tanks are better, which means they have to be aware for both AV and armor tanks.
It seems that whenever tanks above STD level are brought into question, every infantry player tries to nerf vehicles. But when it comes to proto pubstomping, you only complain about matchmaking . You don't call for nerfs on proto suits and proto weapons. So don't talk away ideas about ADV and PRO vehicles, because in reality it's matchmaking that's at fault.
I say, fix matchmaking, bring in ADV and PRO vehicles, and balance shield and armor between tanks. |
daishi mk03
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.07.15 18:26:00 -
[264] - Quote
What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine? |
Stile451
Red Star. EoN.
144
|
Posted - 2013.07.15 18:28:00 -
[265] - Quote
I would love to see proto tanks back. Now that there is proto AV just about everywhere they probably don't even need a minor nerf. |
Medic 1879
Tritan's Onslaught rise of legion
686
|
Posted - 2013.07.15 18:31:00 -
[266] - Quote
I would just really love the rendering issues fixed, on my alt most of the tanks I have lost have been to swarm launchers firing from a distance where the swarm rounds dont render even when they hit the tank that coupled with the occasional hit indicator coming from one side but you are infact getting hit from the other makes it extremely hard to dodge them. Or you realise the SL guy is sitting on top of a very tall building and your turret cant aim high enough to get an angle on them and because they are so high up it doesn't matter if you get in cover they can fire over it or failing that the swarms do the whole stop and re-direct thing.
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Medic 1879
Tritan's Onslaught rise of legion
686
|
Posted - 2013.07.15 18:33:00 -
[267] - Quote
daishi mk03 wrote:What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine?
Well because 1 proto AV can kill you quite easily what happens if the proto guy survives your rail gun, or you miss, or your not just railgun sniping or more importantly in my opinion the proto AV guy is attacking you from beyond your draw distance so you dont have a clue where he is and are there fore unable to fight back.
EDIT apologies for double post. |
Harpyja
DUST University Ivy League
265
|
Posted - 2013.07.15 18:41:00 -
[268] - Quote
daishi mk03 wrote:What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four proto:gg
Why isn't this fine? Perhaps you're lucky and the AV people you come across are not as skilled.
Otherwise, Madrugars get destroyed by 3-4 proto SL volleys and Gunnlogis get destroyed by 4 proto assault FG shots. So, therefore, one single proto AV can solo our current tanks without needing to reload. Nanohive and AV grenade spam is just bull****. |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 18:50:00 -
[269] - Quote
Harpyja wrote:Every single infantry player and AV'er seems to think like this:
"Every tank must be soloable by militia AV."
What if we tankers suddenly started asking for:
"Every dropsuit with an AV weapon must be killed by one militia AR bullet."
Because that's what you're trying to do: trying to nerf us to extinction. It's not enough for you that our current STD tanks can be 3 shotted by PRO AV? For shield tankers, they especially get the shaft because armor tanks are better, which means they have to be aware for both AV and armor tanks.
It seems that whenever tanks above STD level are brought into question, every infantry player tries to nerf vehicles. But when it comes to proto pubstomping, you only complain about matchmaking . You don't call for nerfs on proto suits and proto weapons. So don't talk away ideas about ADV and PRO vehicles, because in reality it's matchmaking that's at fault.
I say, fix matchmaking, bring in ADV and PRO vehicles, and balance shield and armor between tanks.
That type of response is hilariously ridiculous.
I love how people act as if the current situation is completely unacceptable because bad tankers get ripped apart. That hasn't changed from Chromosome.
I'm not that good but I make a healthy profit. Clearly tanking can be sustainable provided you aren't an idiot. Yes proto AV hurts, but just one AV user can be avoided or killed before you go down, provided you don't make a mistake.
Now, lets talk about something most of the tankers in these threads don't like to have mentioned. In Chromo, FG's did a little less damage than they do now, but they also had double the range. This made it much easier for a single FG to deny access to vast stretches of the field simply by getting into a good location and being aware. Now, they have much less area denial but are more effective within that area owing to the higher DPS output. In any situation where a FG can hit you, if you have a rail, you can hit them back. Doesn't matter where they are hiding, every map gives you an option to tilt your tank up enough to hit any place an FG can hide.
If you are not aware of a FG, it can rip you apart very quickly. If a heavy can wait until you are already engaged then it will probably turn out poorly for you. Teamwork sucks like that. But in a 1 v 1, the tanker has the range and mobility advantage, and those are huge.
As for swarms, the biggest issue in my eyes is the whole bunnyhopping while reloading and targetting BS. But that is a larger issue throughout the whole game. Add in the render issues, which are also a problem throughout the game, and they can be very frustrating. But there is a hard counter to the swarm launcher: the AR. You destroy the supply depot and let your infantry advance to clear out the AV troops.
AV grenades are interesting, if only because I feel they are too strong at lower levels. I have no problem with Lai Dai packed, other than maybe giving them a longer refresh time from a hive. However the lower grade packed AV nades need to be toned down enough to encourage SP investment.
As for ADV vehicles, I say we should start by reducing the movement penalty on Enforcer tanks. The main reason for the death of many a Falchion is the absolutely horrid acceleration preventing proper tactical movement in a firefight. However, one needs to be cautious with how much one makes changes, because it very quickly reaches a point where the Falchion or the Vayu would completely supplant the STD tanks if you take the penalty too low. Right now, there is almost zero reason to ever put a Vayu on the field. There is currently a place for the Falchion as the anchor to a pair of Maddy sweepers, but again, caution needs to be advised before you relegate the Gunnloggi to a non factor if you make the Falchion too good.
For any future vehicles, it is important that we as the community get to have a dialogue with the devs about the intended role of the vehicle BEFORE it gets released. I won't engage in supposition about something that is on the drawing board. Lets instead do our best to initiate a discussion on those hypothetical vehicles so that we can help the devs to create a balanced vehicle that we as tankers can use, and the AV folks can still destroy if the have the right tools.
I do not believe that merely having a proto tank should make you immune to being destroyed by low level AV, because stupid drivers deserve to lose their shirts just as much as bad proto assaults deserve to go ISK negative.
Now, I know that the bad tankers, and the ones who used to have their crutches will not like these things that i have said. I don't care. Most of them have no AV experience, and simply want to be able to roll into a group of infantry and take their time picking them apart before rolling away to rep. That is a stupid idea, and not balanced at all. Any tanker who rolls up on a group of infantry without their own infantry to close with and kill the enemy deserves to get popped. Any tanker who believes that they should be able to operate in close environments without supporting troops deserves to get AV grenaded to death and have the enemy dancing on their hull like so many Afghans prancing on a T-72.
But let us also be real here:
I don't see infantry calling for tank nerfs. So don't pretend as if everyone is on a crusade to make the game really tough for you.
At the same time though, the life of a tanker SHOULD be difficult. If you are any good, the enemy team should focus on wiping you out. They should send a squad after you. If that squad is any good, you should go down. I don't care if they have MLT swarms, or just three kamikaze douchebags out to Jihad Jeep you. If the enemy is prepared to throw 4 guys at you over and over, you will, and should go down if they are competent.
Now watch the "tankers" fall over themselves calling me all sorts of names. |
The Attorney General
ZionTCD
418
|
Posted - 2013.07.15 18:56:00 -
[270] - Quote
Harpyja wrote: Perhaps you're lucky and the AV people you come across are not as skilled.
Otherwise, Madrugars get destroyed by 3-4 proto SL volleys and Gunnlogis get destroyed by 4 proto assault FG shots. So, therefore, one single proto AV can solo our current tanks without needing to reload. Nanohive and AV grenade spam is just bull****.
Don't you have reps and hardeners?
When I see six missiles get fired(seeing them is another issue that is not tank specific) I don't mess around and keep going forward. I hit the repper, activate the hardeners and report to my infantry on where the AV troops are and quickly figure out how to get my infantry into contact with those AV guys.
I routinely survive whole clips from Ishukone Assault forges without issue, and because I am aware of their range, normally by the time the fourth is fired I am at the extreme of their range or out of their sight.
You know the great thing about the whole nanohive AV nade thing? You can hear them throw the hive down before they get started. If you are having that much trouble from nades, start moving more, but also equip a nitrous module to help you get out of AV range faster. It works wonders.
If you are getting solo'd by proto AV, then there is a problem with your fit, your tactics, or your intelligence. That is the hard truth, and I am sorry to break it to you that way.
If you are getting tackled by a proto AV while you are engaged with someone else, thats teamwork, enjoy the respawn screen. |
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