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Vitantur Nothus
Nos Nothi
222
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Posted - 2014.11.15 16:57:00 -
[931] - Quote
Meee One wrote:
So,logistics,the non killing suit (defensive),will be able to hunt other suits down(offensive),instead of hiding like a non killer should.(defensive )
And assaults,a killing suit(offensive),won't be able to actively hunt targets(offensive),but instead will be able to hide from them?(defensive)
Doesn't that seem slightly backwards?
Negative.
Support is neither defensive or offensive. Support is support, and a support-oriented Logi doesn't hide; he actively helps Killers kill with greater efficiency. It makes perfect sense that he share sensor data with the Killers he actively supports.
Losing assets to flank by HP tanked Shotgun Scouts or dampened Shotgun Assaults? Swap out your Logi loadout for one with better sensors. Adapt and overcome. |
Arkena Wyrnspire
Fatal Absolution
19110
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Posted - 2014.11.15 17:10:00 -
[932] - Quote
Vitantur Nothus wrote: dampened Shotgun Assaults?
Did we go back to Chromosome?
I can't remember the last time I saw a shotgun assault who was actually competent.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Vitantur Nothus
Nos Nothi
222
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Posted - 2014.11.15 17:17:00 -
[933] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote: dampened Shotgun Assaults?
Did we go back to Chromosome? I can't remember the last time I saw a shotgun assault who was actually competent. Thinking ahead ...
Assumes that Logis will receive a Precision buff and Assaults a Profile buff. (see earlier posts) |
Sgt Kirk
Fatal Absolution
8460
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Posted - 2014.11.15 17:37:00 -
[934] - Quote
]Vitantur Nothus wrote:Arkena Wyrnspire wrote:Vitantur Nothus wrote: dampened Shotgun Assaults?
Did we go back to Chromosome? I can't remember the last time I saw a shotgun assault who was actually competent. Thinking ahead ... Assumes that Logis will receive a Precision buff and Assaults a Profile buff. (see earlier posts) I'm completely confused why Assaults are getting a profile damp when they are "Assaults".
Shouldn't their thing be scan range? Or maybe it's just the Gallente assault that's damped and you have the other Assaults doing the appropriate Assault eWar for their race.
CCP holds the Caldari's hand so this doesn't happen again.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
156
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Posted - 2014.11.15 17:38:00 -
[935] - Quote
Vitantur Nothus wrote: Will bet Cross 1M Isk that Logi scan range will be buffed to 18-20m (max range 80-90m) and scan precision buffed to 42 dB (max precision 20dB). My money's on you guys becoming better Hunters while Assaults become better Hiders. Would be really neat to see Logi passives forcing Scouts to run damps.
This would be awesome. Particularly if precision enhancing mods affected both passive and active scans. This would give me a viable alternative to brick tanking.
The Dust/Eve Isk Exchange Thread
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Vitantur Nothus
Nos Nothi
224
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Posted - 2014.11.15 17:41:00 -
[936] - Quote
Gyn Wallace wrote:Particularly if precision enhancing mods affected ... active scans.
Ouch! We can't have 90 degree / 200m scanners pinging below 21 dB. That'd completely remove any reason to ever run damps on an Assault. |
Vitantur Nothus
Nos Nothi
224
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Posted - 2014.11.15 17:48:00 -
[937] - Quote
Sgt Kirk wrote: I'm completely confused why Assaults are getting a profile damp when they are "Assaults".
Shouldn't their thing be scan range? Or maybe it's just the Gallente assault that's damped and you have the other Assaults doing the appropriate Assault eWar for their race.
Agreed. Scout EWAR functions are divided by faction; it'd be really neat if Rattati did something similar for Meds. Looking at the APEX assaults, only the GA got the damp ... maybe you're on to something :-) |
Llast 326
An Arkhos
5404
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Posted - 2014.11.15 17:50:00 -
[938] - Quote
Vitantur Nothus wrote:Sgt Kirk wrote: I'm completely confused why Assaults are getting a profile damp when they are "Assaults".
Shouldn't their thing be scan range? Or maybe it's just the Gallente assault that's damped and you have the other Assaults doing the appropriate Assault eWar for their race.
Agreed. Scout EWAR functions are divided by faction; it'd be really neat if Rattati did something similar for Meds. Looking at the APEX assaults, only the GA got the damp ... maybe you're on to something :-) Concerned that all Min suits will fall behind on EWAR
MOAR Ladders
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Victor Moody Stahl
Amarr Templars Amarr Empire
114
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Posted - 2014.11.15 18:43:00 -
[939] - Quote
Meee One wrote:I am so glad no one can read. The weaponless logistics would be a variation not a replacement. Just like the equipment they hold,logistics would have a non-combat variety. Where the current gun toting logistics suffers base stat wise. This new completely separate variety would sacrifice offensive power for defensive.
The problem is not "no one can read", the problem is that the idea is still stupid, even if it's a variant platform. Considering that DUST is a shooter, it doesn't make any sense as to why there should be a class with no ability to kill enemies whatsoever.
Because really all that happens, is that such a class can try to run away, but will mostly just die slowly and helplessly. It would be like heavies in Chrome, when they were free kills that shot stuff a little bit but mostly just died in a proverbial fire.
Meee One wrote:And as for hybrid hives being repurposed.
I'd prefer copy and paste current compact stats on amount refilled and cluster amount. Still keeping 1 deployed per level. STD- 1 carried ADV- 2 carried Pro- 3 carried
The smaller bubble would make them more useful to players that try to hide. Eg.Snipers,scouts,etc
I was simply offering my opinion on how to implement additional compact nano variants at ADV and PRO levels. As I said, it was by no means a definitive solution, merely the one that, quite honestly, first came to mind. Part of my goal was to help make sure that it is more difficult to spam nanohives; I'd honestly say that proposal I set forth would be more suited to the current game state than to combine it with the suggested nanohive changes in the 3rd iteration spreadsheet.
However, I also think that if the hybrid hives are retained mostly as-is, then they need a lot of adjustment. My personal recommendation would be to adjust compact nanos down slightly in rep rate only, to 40 HP/s, nudge the K17/D (R) up to 30 HP/s, and the Allotek (R) up to 50 HP/s; the primary advantage of compact nanos should generally be their very low fitting costs, not their surprisingly incredible rep rate.
Keep in mind that 40 HP/s is still really awesome as well.
Sgt Kirk wrote:I'm completely confused why Assaults are getting a profile damp when they are "Assaults".
Shouldn't their thing be scan range? Or maybe it's just the Gallente assault that's damped and you have the other Assaults doing the appropriate Assault eWar for their race.
As someone once said to me, this just makes way too much sense. Incidentally, it opens the door for Caldari scouts to be made the scan precision masters, creating a proper interplay between Caldari and Gallente scout EWAR interplay. It also means that my pet idea of giving the Amarr Scout a biotics module efficacy bonus could be implemented.
Distributing EWAR so that Logis have reasonably good precision, Scouts have good precision and amazeballs damping, and Assaults have amazeballs range? I like this idea- season with a Sentinel role change to long-range fire support, and assaults are now an excellent offensive/defensive CQC platform, in addition to their general-purpose flexibility.
Vitantur Nothus wrote:Gyn Wallace wrote:Particularly if precision enhancing mods affected ... active scans. Ouch! We can't have 90 degree / 200m scanners pinging below 21 dB. That'd completely remove any reason to ever run damps on an Assault.
I'm reasonably certain that any and every person who's very scanner-savvy agrees that the Proto Flux scanner is actually broken. Referencing myself, I recommend that we simply swap the scan angles of the PRO-level Proxy and Flux scanners- the short-ranged Proxy now has a useful scan angle of 90 degrees, while the long-range Flux has an appropriate scan angle of 45 degrees.
The other side of why that's a bad idea is twofold: for one, it doesn't actually make sense (why do dropsuit scan mods effect a self-contained equipment device?), and for two, I'm quite certain that there's about a dozen different ripple effects that you haven't considered, most of which will not be known until after people play with it for about a day.
Of course, I do think it may be appropriate to slightly lower the cooldown on the Focused scanner, as 40 seconds of cooldown for an, IIRC, 5-second paint time is pretty nearly useless.
Buff Logis | Nerf Scouts
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
668
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Posted - 2014.11.15 20:55:00 -
[940] - Quote
This was a long thread but worth the read. I see a few points that I would like to address, yet there are many that I do not need to get into as Cross, John, eL, Meee, and many others have already made the points perfectly.
Equipment Lag: @Cross - maybe there is a reference I am missing but, I am surprised that the cause of equipment lag wasn't referenced earlier. It became clear during several PC tests that were monitored closely by CCP some time ago; they were able to route it especially for the match between the teams. It was actually caused by the sounds and not the visuals of the game. Each piece of equipment has a very distinct sound and a certain number would cause little issue, but when each one was firing off in a field of 50 the system was overloaded to make every one distinct to each player. This may have been 8-16months ago. I do not recall if there was a solution.... sorry. I'll see if I can find the reference if you like.
If there was no solution, then Veloctte's works. This new idea of shorter life span equipment works as well, but in tandem with the bandwidth idea makes it a real winner I think.
Concerns and Ideas STATS AND FITTINGS #1 Tier Standardization and Slot Count Equalization. Back in the Charlie Feedback conversation with Rattati we shared a few ideas. One was the slot count equalization of the logis and assaults and the other classes; that happened for all but the Logis. Along with that discussion was the push for tier equalization that happened for all classes except the Logi. This is my first request. I donGÇÖt care for the sidearm discussion right now, what I want are equal slots and to make the step from level to level as even as possible. Otherwise we get into the Gal and Cal having a huge disparity in their character life.
UNIQUE Logis GÇô (3EQ, Side Arm, or Module Focus) AMARR SIDE ARM S- 1H/3L/2E + Side Arm A- 2H/4L/3E + Side Arm P- 3H/5L/3E + Side Arm
CALDARI........................ OR With Side Arm (I'm open to it) S- 3H/1L/3E.....................3H/1L/2E + Side Arm A- 4H/2L/3E.....................4H/2L/3E + Side Arm P- 5H/3L/4E.....................5H3L/3E + Side Arm
EQ SPECIFIC Logis GÇô (4EQ) GALLENTE S- 1H/3L/3E A- 2H/4L/3E P- 3H/5L/4E
MINMATAR S- 2H/2L/3E A- 3H/3L/3E P- 4H/4L/4E
#2 I agree that role should be defined. STATS
Your questions around "if everyone else could do without a logi is it specialized?" is dead on. The bonus, stats, and all the rest should define that; and in turn we should not step on the toes of other classes - and they should not step on ours. So a few changes are in order.
So what are we? A Logistics class suit is also a MEDIUM Suit, so why does the ASSAULT Class need to kick our stats in everything? Why has our thinking been relegated to a state where the ASSAULT Frame must win 10/10 times (HP/Regen/speed/cpu/pg/etc)? Should we not be better in some battle things and they in others? TOO often they win. We are supposed to be between Assaults and Scouts in stats. That does not mean less than assault always. I know that CCP wants to keep the Assault class as the Go To Slayer Class, but other classes have better stats in some areas and worse in others GÇô can we not find that balance? Or must we always be less? We do not beat the other type medium frames in what are often the deciding factors of a battle like HP, what we can fit, movement and sprint speed, or regen. Why can we not be faster than Assaults? Or better at regen? This is a shooter too, and we must have the chance to survive.
I see TWO CHOICES when it comes to size. We are either more like a heavy or more like a scout. A heavy is slower but has a Krap-Ton of HP, and slow regens. (nothing new). Or are we more like scouts? Speed, low HP, better regens. We are essentially an assault frame that can go either way. Where do you want to go? With all the Low HP talk it sounds like we donGÇÖt want to be slow delivery tanks but rescue speedersGǪ so Scout specialties are right up our ally.
We have a medium frame, ripped off some armor and shield generators so we could mount some equipment on there. We can have Assaultish stats and we can have Scoutish stats; we just donGÇÖt need to beat them; but we can get much closer to their values to be a competitive class. So, get your heads out of the slow fatty lane or start suggesting stats that put us closer to our hitbox size in a good way; like Piles and Piles of HP. nüè
Why? Because CCP can, and may, pick and choose what they like. Why do we not ask for the best? Best is: we get what we need. A step down is a compromise, and a step down from that is getting screwed over.... so same spot the Logi is in now.
A. HIT BOX. This is a FPS. Give me chance to defend myself and not be swatted down so quickly. A logistics class stats should NOT HAVE THE HITBOX of a *uneducated expletives written in righteous fury* HEAVY. HITBOX to MED. - not altered medium just the standard medium.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
668
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Posted - 2014.11.15 20:57:00 -
[941] - Quote
B. Base stat adjustments. In my view, with maxed skill trees, a Proto suit should be able to fit Proto Equipment and Modules and still fit a basic to ADV weapon, sacrifice for a grenade (Racial Weapons please). Should be anyway. Regardless of my feelings, why are we asking for less PG/CPU Than Assaults and having them Equalized between races GÇô I didnGÇÖt see where we came up with this magic number? I get that we would have more fitting power IFF the skills and Equipment changes were passed through as well. But that is no guarantee.
Beginning with the solution that will most likely be chosen at the end of a long discussion is rarely a sound negotiation tactic. But, if this is the discussion... and we are compromising, dropping stats is not what I would recommend, especially when they aren't enough to run the fittings I can run now. Dropping Min, Gal, and Amarr PG/CPU... no.
The improvements in Regen, HP, etc. are nice but that is where the suit needs to go anyway. Do we really feel we need to compromise what stats we do have for a meager helping of a few more? I do not. If we do anything with PG and CPU it should be to raise them to Gal/Min standards if we were to equalize them. Even then there should be a set amount for logis and then the racial differences take over to shift PG and CPU. But maybe that was broke from the start.... Amarr should always have had more PG and GET RID of that Forsaken CAL CPU NERF! It has run its course. No more slayers are there. None are hiding in the shadows to jump into that mess should it even become a viable logi suit again. CCP killed it. THE CPU intensive CAL modules require much more. IFF we are to Equalize our CPU and PG then at least get every suit up there. The Cal logi does not need to sit in the corner and continue on as the ******** cousin at the kids table on Thanksgiving. Let him come back into the fold, please.
Each Logi beats its Assault brother in either CPU or PG and is very close to the other stat that it does not surpass. Same pattern should apply unless CCP is Equalizing all Classes.
TLDR I'm just saying that perhaps our lower PG/CPU equalization should be a PLAN B. We should have a Plan A for a standalone stat adjustment.
b. Continued. The rest of the stats can be bolder as well. In this thread we have spoken of the unique jobs of a logi and how the equipment use and our color make us more of a target than those we are protecting. Given that we are between Assaults and Scouts, let me propose some rules for these stat changes.
PG/CPU GÇô Meet or beat, only by a little, the other classes. I would see the Amarr with more PG, Caldari CPU, and the others nearly where they are at now.
HP needed a buff. Thank you. But I am also in the group that sees it as perhaps only a millisecond more of survival GÇô but it helps. I pushed mine to just 100 away from that of each assault class. That is a fair gap I feel. Above a scout but still far from the AssaultGÇÖs values.
LOGI REGENS I would like to see above the Assaults or SPEEDs over an Assaults GÇô we donGÇÖt have to be gimped twice. So in my proposal Our regens are in between an assault and scout with the rates and delays. SHIELD RR GÇô Between Scout and Assault SHIELD RD GÇô Good SHIELD DRD GÇô Good ARMOR Repair Rate GÇô I would like more, I only increased it with Amarr and CaldariGǪ but it is OK.
MOVEMENT SPEED .2-.25 above assaults or I would like at least equal with Assaults but if this is as far as we can go I get it, ok. Quicker strafe has been discussed and is a nice quality for our class. (even though we will be loaded up to compensate for lower HP and will loose the edge, the net effect is still good). It looks like the original was just a blanket boost of .25m/s, but if we are defining the Logistics character we should really set what it is in stone.
Sprint SPEED GÇô Good. Should be at Assaults level or close. GÇô could we trade on stamina?GǪ what do we need? A long running logi or a quick sprinting logi? Needing to be in 7 Places at once I would go for more sprint speed.
STAMINA GÇô I believe it should either be beating the scouts or it should not. We have inconsistencies within our groups. It looks like it was just a blanket boost of 25%, but if we are defining the Logistics character what should it be? For increased move and Sprint less stamina is OK. For Increased move and equal or less sprint we should have a large pool.
STAMINA Recovery GÇô Decide GÇô Better or Same or Under Assault? GÇô Same part of the earlier discussion about should we be sprinting longer or more often? Right now we have it under an assaults. But I think that is debatable. A smaller pool but faster regen is good or just a large sized pool with decent regen.
SCAN Profile GÇô Awaiting Ewar. I Feel it Should be Better than Assaults GÇô always. SCAN Precision GÇô Awaiting Ewar.Should be better than Assaults GÇô Always. SCAN RADIUS GÇô Good.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
668
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Posted - 2014.11.15 20:58:00 -
[942] - Quote
#3 SKILLS
Class GÇô the change with equipment updates is golden.
Logistics Racial Buffs I like Suggestion #1. I believe it offers bonuses for Beginners and Vets. Beginners and Vets get the immediate effect of the skill for that race and if a player already has a rank in the same class that miniscule amount will still impact their experience.
I believe it is especially great for keeping beginners trying new suits and also allows a bonus if it turns out they really didnGÇÖt like that particular dropsuit. For Vets, it keeps them investing in new possibilities and can make a stagnant experience new again. If they want the Minmatar bonus but REALLY REALLY just like to play Caldari then they can have a piece of it, and who knows, if they proto that bonus they may whip out their special Minmatar Proto setup and get a whole new experience.
I see that while I could just keep maxing out weapons the skills my character learns, the interactions with the culturesGÇÖ technologies will allow me to have an edge during my sojourn in the EVE universe. So that whatever I learn in each class can be applied to that class regardless of racial suit, at least in a minimal way. Which means that I will be playing those races to get the bonuses for all of my setups.
Doing all the calculations on how that would affect each class beyond just the LOGI is not a task I want for myself but IFF it is a possibility I can guarantee each class will want it. And why wouldnGÇÖt they? If LOGIs get this really cool option more will see the benefits. Vets will have a reason to continue and CCP will have the SP sinks that they desire in a near Legionesque way. We want what we do to matter. Having these bonuses apply throughout the class would be awesome.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
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Posted - 2014.11.15 23:06:00 -
[943] - Quote
This thread is now officially long overdue for a blue tag. I know, Cross is handling it and handling it well, but still.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1198
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Posted - 2014.11.15 23:54:00 -
[944] - Quote
Victor Moody Stahl wrote:While I am a big fan of bring DUST and EVE closer in conceptual design... it's a stupid idea for an infantry unit to have no ability to shoot stuff in the face. Almost every player will, at some point, have to run around on foot.
If such a player chooses a logi suit, I'm sure they would appreciate being able to shoot something in the face. I mean, look at Team Fortress 2 (which I haven't actually played), where the medic has some pretty amazeballs ability (so I've heard, at least), and still has a freakin' gun.
Even Blizzard's new FPS, with it's super-supporty-medic-class, still gives said class a freakin' gun.
TL;DR: don't replace the Logi's gun with a repair tool. It's stupid and a fail idea.
Addendum: racial repair tools is an admittedly cool idea. Still, no likes for you.
who suggested taking their gun away?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Vitantur Nothus
Nos Nothi
259
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Posted - 2014.11.16 00:02:00 -
[945] - Quote
Auris Lionesse wrote: who suggested taking their gun away?
Was not Meeeeee. |
Meee One
Amakakeru-Ryu-no-Hirameki
1299
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Posted - 2014.11.16 00:32:00 -
[946] - Quote
el OPERATOR wrote:This thread is now officially long overdue for a blue tag. I know, Cross is handling it and handling it well, but still. Well,the problem is the most worshipped Dev runs assault. So our concerns will fall upon deaf ears.
Look at what he proposed for logistics before,a .25 speed nerf to below 300 eHP suits. And look now,an active scanner nerf aimed at logistics.
Yet he has managed to sneak in a buff to his preferred class,the assaults.
Do you think he would allow any buffs if he was willing to nerf the speed of below 300 eHP suits (which were already slow)? Or buff eHP when he said '240 eHP was fine "?
Let's just consider that for a second... -Basics have 60 more eHP -Basics are faster,with better regen -Assaults have 160 more eHP (compared to their racial logistics) -Assaults recently got logistics slots,so 8-9 (insanely OP with their base stats) -Assaults sacrifice nothing,they maintain full speed and stamina -Logistics has 300 eHP on Amarr -Logistics is slower than basics -Logistics has less eHP than basics -Logistics costs more investment than basics -Assault and logistics costs the same
So,for the same time and investment as assaults with 400 eHP base. You get to be worse than basics,which take much less investment.
But hey it isn't all bad,your fits will only cost nearly 2x as much as a comperable assault. With less offense,less eHP,less speed,less regen,mediocre eWAR,and as a bonus you'll get singled out first every time! Come join logistics today*
*Must be a masochist to apply.
Tl;dr Don't expect a blue tag,the CCP (that favors assaults) is intentionally pushing logistics to extinction.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
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Posted - 2014.11.16 01:20:00 -
[947] - Quote
Meee One wrote:el OPERATOR wrote:This thread is now officially long overdue for a blue tag. I know, Cross is handling it and handling it well, but still. Well,the problem is the most worshipped Dev runs assault. So our concerns will fall upon deaf ears. Look at what he proposed for logistics before,a .25 speed nerf to below 300 eHP suits. And look now,an active scanner nerf aimed at logistics. Yet he has managed to sneak in a buff to his preferred class,the assaults. Do you think he would allow any buffs if he was willing to nerf the speed of below 300 eHP suits (which were already slow)? Or buff eHP when he said '240 eHP was fine "? Let's just consider that for a second... -Basics have 60 more eHP -Basics are faster,with better regen -Assaults have 160 more eHP (compared to their racial logistics) -Assaults recently got logistics slots,so 8-9 (insanely OP with their base stats) -Assaults sacrifice nothing,they maintain full speed and stamina -Logistics has 300 eHP on Amarr -Logistics is slower than basics -Logistics has less eHP than basics -Logistics costs more investment than basics -Assault and logistics costs the same So,for the same time and investment as assaults with 400 eHP base. You get to be worse than basics,which take much less investment. But hey it isn't all bad,your fits will only cost nearly 2x as much as a comperable assault. With less offense,less eHP,less speed,less regen,mediocre eWAR,and as a bonus you'll get singled out first every time! Come join logistics today* *Must be a masochist to apply. Tl;dr Don't expect a blue tag,the CCP (that favors assaults) is intentionally pushing logistics to extinction.
I don't contest our extreme disparity with other suits , survivability-wise, its why we're here. But if we can't trust in the mechanisms of change working than theres no point in continuing and I for one am not there yet. I see the same things you do, and have been waiting just as long as you for things to be improved. Join me in not salting the ground before we even get to plant something that might grow.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Sgt Kirk
Fatal Absolution
8466
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Posted - 2014.11.16 01:21:00 -
[948] - Quote
I told Rattati (or at least I said it in a thread) that I skilled out of the Lohistics because I saw dark skies ahead for Logistics.
CCP holds the Caldari's hand so this doesn't happen again.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4557
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Posted - 2014.11.16 02:57:00 -
[949] - Quote
As is usual, I agree with a lot of what RedBleach said, in particular I've always liked the Logi as "light medium" instead of the "heavy medium", though there is a good case to be made the other way. But if you do that, like he said, you better be putting a pretty sizable HP buff on the table.
One place I do disagree though, is in the CPU/PG buff. Personally, while there are obvious issues with the Caldari CPU, and the Amarr logi PG has literally always been broken since it's creation... it was, what, some laughable amount like 20 PG at STD when it first existed?
But, I don't think that a fitting resource buff to the level of the assault is the answer. I would favor a more modest buff and then a 50-100% increase to the fitting bonus instead, to make it relatively easy to fit proto equipment but not proto weapons. This is just a sort of pre-emptive thing to stop the slayerlogi derpiness that is 100% guaranteed to follow any buff to logis.
By doing it with an EQ bonus you can very easily make the claim that the offensive capabilities of the suit will be at most only modestly better but the "intended" capability, as a support platform, is brought in line with the other frames.
(The godfather of tactical logistics)
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
678
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Posted - 2014.11.16 04:43:00 -
[950] - Quote
John Demonsbane wrote:As is usual, I agree with a lot of what RedBleach said, in particular I've always liked the Logi as "light medium" instead of the "heavy medium", though there is a good case to be made the other way. But if you do that, like he said, you better be putting a pretty sizable HP buff on the table.
One place I do disagree though, is in the CPU/PG buff. Personally, while there are obvious issues with the Caldari CPU, and the Amarr logi PG has literally always been broken since it's creation... it was, what, some laughable amount like 20 PG at STD when it first existed?
But, I don't think that a fitting resource buff to the level of the assault is the answer. I would favor a more modest buff and then a 50-100% increase to the fitting bonus instead, to make it relatively easy to fit proto equipment but not proto weapons. This is just a sort of pre-emptive thing to stop the slayerlogi derpiness that is 100% guaranteed to follow any buff to logis.
By doing it with an EQ bonus you can very easily make the claim that the offensive capabilities of the suit will be at most only modestly better but the "intended" capability, as a support platform, is brought in line with the other frames.
I completely agree. I suppose I have not taken the time to run numbers and fits to find the perfect PG/CPU combinations. I am with you that the key is to get proto gear and proto modules equipped and then have little left over so the sacrifices are between weapon level, grenade level (if at all), and side arm where applicable.
If the bonus works and it allows me to maintain current fittings I am ready to move with it. But I need to take some time to wrap my head around why the Lower PG/CPU would work out. I don't want there to be a rush of slayer logi's but I do know that there are various types of Logistics characters. I typically fall on the Logibro side of things but a bomber fit must be just as viable, a logi that can kill/defend should be possible. I believe it boils down to the ease at which one can accomplish such a fitting. If it is easy for common newbs to jump into a logi and slay it up then there is a problem. But a creative individual that can tailor their playstyle and fitting to have a fit that can sadface the opponent is ok.
But saying anything light that brings the logi hate for logistics killing anything - we all know this.
Can you tell me Your PG/CPU suggestions and Why? I would just like to see something as an example about why the values are too much. Maybe what I ask is not available. I can get on board, I just need the logic.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Victor Moody Stahl
Amarr Templars Amarr Empire
116
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Posted - 2014.11.16 05:10:00 -
[951] - Quote
I think what John is getting at is the fact that an improved equipment fitting bonus means that it's easier to fit like a logi- IE, equipment is generally prioritized and the equipment chosen is typically of similar tier to the suit- than to fit like an assault, where tank and gank are prioritized and equipment choice comes down to "whatever fits".
Random note: some people build fits with like 2 PG leftover, and an empty equipment slot. This bugs me, because you could throw a compact nano on there, and compact nanos are pretty awesome.
Back on topic, given that RE's and proxies are equipment (and thus get the fitting bonus), then a bomber fit is still very possible- in fact it might be the case that logi-bombers become more common than scout-bombers... which I honestly would prefer given that it's a lot easier to see a logi coming for you.
Paraphrasing what was probably the best way I saw it put (and I think it was John who said it too), was thusly: you've got two players, A and B. A is a guy who just likes to shoot things in the face, while B is a logibro to the core. They use the same suit, with 300 CPU and 60 PG. A loads his suit down with tank and gank, skipping equipment. B fits equipment to the tune of 100 CPU and 20 PG, using the rest (200 CPU/40 PG) for tank and gank.
CCP patches the game, changing the suit to 275 CPU and 55 PG instead of the previous 300/60, while also giving it a -25% bonus to CPU/PG usage for equipment. Player A flips out, because his god-mode slayer fit is now impossible to build. Player B chuckles quietly to himself, while going on with his usual routine and fitting habits.
Because Player B used only 200 CPU/40 PG to fill out his fit after fitting equipment, his fit never changes- while his equipment used to cost 100 CPU/20 PG, because it's now using 25% less CPU/PG, it instead requires only 75 CPU and 15 PG. Adding that to the previous 200/40 that was used for tank and gank, we get 275 CPU and 55 PG.
So having a good fitting bonus means that it's easier to fit equipment, and makes it difficult to just max out tank&gank without any regard to equipment. Moreover, it also makes it easier to fit higher-end equipment to a suit. I find that the equipment fitting bonus has been positively critical in my AmLogi fits- though I would never say no to more PG. And a different slot layout. That would be nice too.
Buff Logis | Nerf Scouts
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Kaze Eyrou
Molon Labe. General Tso's Alliance
952
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Posted - 2014.11.16 05:42:00 -
[952] - Quote
Sgt Kirk wrote:I told Rattati (or at least I said it in a thread) that I skilled out of the Lohistics because I saw dark skies ahead for Logistics. I hope that what you saw was simply a bad dream and not a vision...
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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I-Shayz-I
I----------I
5074
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Posted - 2014.11.16 07:10:00 -
[953] - Quote
I should really make a video to organize thoughts better on this topic.
There are too many ideas being thrown around with far too much detail and specific ways we all want to improve logistics differently.
I would like to talk with some more people in-game about this. Please join my personal chat channel "Dusting Around" if you would like to throw your ideas my way to possibly include them in a summary video.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Juedfin90
BLACK-GUARD E.B.O.L.A.
5
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Posted - 2014.11.16 08:57:00 -
[954] - Quote
Hey, i m a min logi since the beginning, run out every core skill and i think that are the main points:
- HP is totally okay...i got about 900 Hp totally
- we need only rep (like wirkomy) nanohives at lvl 3 or 4 - we need better HP of Proto equipments, its not balanced if STD Grenades (1K ISK) is destroying PROTO Equipment (70k ISK) - we need SHIELD REP....PLEAAASE... make it exactly the same way as the armor rep!!!
For example:
---> Amarr Heavy got about 1300 Armor maxed ----> min logi needs with core rep.about 9 seconds : 125 HP + Bonus 30 HP=155 HP ---> 1300/15 makes about 9s ----> Cal. Heavy got about 900 Shield maxed out: if there exists an CORE SHIELD Repper , he should take 9 seconds too... so the repper must rep about 100 Shield
----> So we player want DISPARITY, if you CCP just have amror rep in the game and in PC just Amarr and Gallente heavy will run!!! You see it right now! There are no Minmatar Heavys and Cal Heavys in PC!! Make somethink please
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
217
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Posted - 2014.11.16 09:18:00 -
[955] - Quote
I just had a thought, and please, explain to me why I am wrong. A lot of the backlash against, to me, what would seem like reasonable changes is the fact that, in spite of being a suit used primarily by masochists almost always puts the wielder at the top of the leaderboards due to it's inherent WP payouts. To those that haven't been in the trenches as a logi allow me to explain it this way, I now have an irrational hatred of scouts, but that doesn't to justice to the loathing I have for them and any opinion of mine in a scout topic should be promptly ignored, because I won't be happy until it only takes 1 basic MD round (splash) to kill any scout... I am getting very far off topic, back to the matter at hand.
Now many of the suggestions that could be used to improve the logis efficacy and experience are being demolished because of one thing. Other people like being able to achieve 1st place on the leaderboards, because first and foremost, this is a game, a thing that people play to be able to feel good about themselves if they can't get jack diddly done in real life, or as just an escape to have some fun with some friends. Do you know what sours that whole experience? Seeing your name below some jackhole that went 0/7 with a metric **** load of WP. Everybody is being rated on a system(leaderboad) that is inherently favorable to logis, and are being paid according to their ranking in that system.
So we need to change the end of game experience so that there are multiple leaderboards (E.G. WP, Kills, Vehicle Kills, Armor Repaired, Objectives Hacked, etc etc) that can be flipped through or are selected for you based on what was your favorite suit and most used weapon. That way people with fragile egos can flip to the leaderboard that they are closest to the top on because due to how many different classes there are in the FPS you can't rely on a simple who earned the most points leaderboard when some points are earned easier than others. Today's youth somewhat rely on getting a trophy to maintain their interest and all that this game offers to new players is a swift, and HARD kick in the nuts repeatedly... but once again I am getting off track.
So basically, once the leaderboards are able to be closer to individualized allowing everyone able to see the importance of what they did on the battlefield, so they aren't trying to tear down ideas that would be beneficial for logis because they would make logis a permanence at the top of the leaderboards and forever getting paid more.
TL;DR version
We need to change the end of match leaderboads and actual leaderboards so shallow s.o.b.s can stop tearing down ideas that are good for logis.
P.S. Payouts would also have to be looked at, and can we please change how we earn orbitals?
P.P.S. Changing the leaderboards like this would also improve new player retention because giving praise to a gamer is like giving crack to an addict.
After rereading this I realize that it really doesn't belong in this topic.
Ebola makes me feel all warm and squishy inside.
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Baal Omniscient
Onslaught Inc RISE of LEGION
2091
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Posted - 2014.11.16 09:55:00 -
[956] - Quote
Forgive me for not reading the whole thread, but I am under time constraints. I have only a few things to say as a jack of all trades in the game, and I'm sure it will all be unpopular because I am recommending nerfs to adjust for all of it's benifits.
Repair tools, like everything else in the game has done so far, needs an anti-point farming mechanic built in. We nerfed nano hives and uplinks because they were too easy to just continuously farm points with, despite their usefulness to the team. The repair tool should be no different. I know points cut off if the person you're repairing hasn't done damage within a set amount of time, but the amount of points able to be accrued with a repair tool has been a bit laughable for a long time now (Reference: I-Shayz-I videos). I have no problem with a logi being able to work hard and do poorly k/d wise and still hit the top, I'm merely saying the repair tool allows a logi with a heavy or two to repair all match to be at the top in pretty much every match. All I'm saying is is that they are being a little overcompensated WP-wise for their role repairing. A slight drop to WP/rep cycle should smooth things out nicely, dropping it from 25 to 20 would probably even be enough.
Also, repairing the squad lead while he's dropping an OB for points? Totally dumb. Point farming, pure and simple, and for no good reason. This leads into another debate where nobody in a squad should get kills from the OB but all instead get assists since they aren't actually killing the enemy, but simply put: repairing the squad lead while he/she drops an OB should NOT award points.
Lastly, I recommend that the repair tool begins to overheat if you are repairing a suit who's armor is full already. Sitting in an objective repairing two heavies who are full on armor just to farm points shouldn't be a thing. Once a person you are repairing has full armor, your repair tool should start overheating. Make a logi have to pay attention to his job if he's going to be getting points for other people's successes. Just like a heavy has to watch his overheat to deal with multiple targets, a logi should have to pay attention to the one's he's caring for. I'll leave that one where it sits and let you ponder it for a bit.
Anyway, hate to be a party pooper, I know most people probably came here for logi buffs, but point farming with the repair tool has been something that has been an issue for a while now and for the game to be complete, it needs to be rectified at some point.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Zaria Min Deir
TeamPlayers Negative-Feedback
852
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Posted - 2014.11.16 10:22:00 -
[957] - Quote
Baal Omniscient wrote: Repair tools, like everything else in the game has done so far, needs an anti-point farming mechanic built in. We nerfed nano hives and uplinks because they were too easy to just continuously farm points with, despite their usefulness to the team. The repair tool should be no different. I know points cut off if the person you're repairing hasn't done damage within a set amount of time, but the amount of points able to be accrued with a repair tool has been a bit laughable for a long time now (Reference: I-Shayz-I videos). I have no problem with a logi being able to work hard and do poorly k/d wise and still hit the top, I'm merely saying the repair tool allows a logi with a heavy or two to repair all match to be at the top in pretty much every match. All I'm saying is is that they are being a little overcompensated WP-wise for their role repairing. A slight drop to WP/rep cycle should smooth things out nicely, dropping it from 25 to 20 would probably even be enough.
Also, repairing the squad lead while he's dropping an OB for points? Totally dumb. Point farming, pure and simple, and for no good reason. This leads into another debate where nobody in a squad should get kills from the OB but all instead get assists since they aren't actually killing the enemy, but simply put: repairing the squad lead while he/she drops an OB should NOT award points.
Lastly, I recommend that the repair tool begins to overheat if you are repairing a suit who's armor is full already. Sitting in an objective repairing two heavies who are full on armor just to farm points shouldn't be a thing. Once a person you are repairing has full armor, your repair tool should start overheating. Make a logi have to pay attention to his job if he's going to be getting points for other people's successes. Just like a heavy has to watch his overheat to deal with multiple targets, a logi should have to pay attention to the one's he's caring for. I'll leave that one where it sits and let you ponder it for a bit.
First: there is another mechanic built in in addition to not gaining points for repping someone who hasn't done any damage, there is also a WP over time cap, which I can assure you most logis are also very familiar with. But yeah, I don't see an issue with dropping triage points down from 25 to say, 20.
The OB point farming is bloody stupid, I agree. And, yes, actually, the OB shouldn't give the squad lead kills, but should instead give everyone in the squad assists (not necessarily 25/each/kill, it could instead be a set amount per kill that is divided amongst the squad, for instance 60 points, so that a 6 man squad gets 10 each, but a 2 man squad earning an OB gets 30 each... just an idle thought)
But I can't agree with you on any changes that make the rep tool any harder to use than it is. The lock on mechanic is still cumbersome as hell, and if there is any lag or framerate issues, locking onto a specific target can be a ******* chore. But of course, there are never any framerate issues in Dust, so... I have had friendlies die on me because I dropped reps to do something else, and then the reptool just WOULD NOT lock on until 3rd or 4th try, costing precious seconds of rep for someone under fire. Having to be constantly dropping and relocking reps because of some idiotic overheat mechanic could quite possibly be the last straw that would make me stop using them entirely, for the first time ever. And I carried a reptool around for an entire build of no personal gain from it, so... Sorry, but not all of us are just warpoint farmers.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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I-Shayz-I
I----------I
5074
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Posted - 2014.11.16 10:53:00 -
[958] - Quote
Orion Sanjeet wrote: TL;DR version
We need to change the end of match leaderboads and actual leaderboards so shallow s.o.b.s can stop tearing down ideas that are good for logis.
P.S. Payouts would also have to be looked at, and can we please change how we earn orbitals?
P.P.S. Changing the leaderboards like this would also improve new player retention because giving praise to a gamer is like giving crack to an addict.
After rereading this I realize that it really doesn't belong in this topic.
this is why I keep suggesting that triage bonuses should be reduced while things like equipment destruction and Intel assist should be increased.
also Sentinels should have another way of earning wp since they are not able to use equipment.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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RKKR
WarRavens Capital Punishment.
1056
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Posted - 2014.11.16 12:27:00 -
[959] - Quote
After running around with the injector without a squad:
First of all, running without a squad makes a logi more vurnable as you don't have teammates (to communicate) to protect you and that random have none to almost no situational awareness (with the consequences that you have to use your gun yourself more than usual to protect your pretty ass). This also leads to blueberries dying in places where it is too dangerous to revive. The case of joining a good squads are rare, but they are usually happy that you are using a proto-injector which leads in more patience to being revived (in the case if they do die).
It seems that enough people are calling for help, my problem HOWEVER is that people usually call TOO LATE for their revival:
In most cases I could have revived a blue dot successfully if they had called for help much sooner. By the time that they called for help the enemy team would have usually taken over the position, making a revive too dangerous or impossible.
When two dots died at one location and they both ask for help at a different time. I think this explains itself, it's a waste of effort/opportunity and I'm already wasting my time shooting red berries myself most of the time due to the stupidity of randoms.
On being revived myself (usually doesn't happen): lol people still time their revives badly, sometimes I'm already dead before I gain control over my character.
Possible solution: Make it so that you can stab people and that they have to accept the revive after they got stabbed (oh, I guess this was proposed many times before....). I don't care if you give WP after he accepts the revive or not or divide it between a +35 "first aid" for the stab & +35 "Revive" for the actual revive or not at all. I want to revive and help my team efficiently in the first place. |
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
681
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Posted - 2014.11.16 18:32:00 -
[960] - Quote
RKKR wrote:After running around with the injector without a squad:
First of all, running without a squad makes a logi more vurnable as you don't have teammates (to communicate) to protect you and that random have none to almost no situational awareness (with the consequences that you have to use your gun yourself more than usual to protect your pretty ass). This also leads to blueberries dying in places where it is too dangerous to revive. The case of joining a good squads are rare, but they are usually happy that you are using a proto-injector which leads in more patience to being revived (in the case if they do die).
It seems that enough people are calling for help, my problem HOWEVER is that people usually call TOO LATE for their revival:
In most cases I could have revived a blue dot successfully if they had called for help much sooner. By the time that they called for help the enemy team would have usually taken over the position, making a revive too dangerous or impossible.
When two dots died at one location and they both ask for help at a different time. I think this explains itself, it's a waste of effort/opportunity and I'm already wasting my time shooting red berries myself most of the time due to the stupidity of randoms.
On being revived myself (usually doesn't happen): lol people still time their revives badly, sometimes I'm already dead before I gain control over my character.
Possible solution: Make it so that you can stab people and that they have to accept the revive after they got stabbed (oh, I guess this was proposed many times before....). I don't care if you give WP after he accepts the revive or not or divide it between a +35 "first aid" for the stab & +35 "Revive" for the actual revive or not at all. I want to revive and help my team efficiently in the first place.
If I understand correctly you are saying to allow needle pickup everytime and the downed player can decide whether to accept the revive or not. I like that more than just calling out for an injection or not. I don't know how difficult that might be to program for or whether that would be client or server side, but either way I like it. Lets me do my job and move on.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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