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Orion Sanjeet
Fatal Absolution General Tso's Alliance
163
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Posted - 2014.08.18 18:19:00 -
[181] - Quote
Pokey Dravon wrote:Orion Sanjeet wrote:Mister Goo wrote:+1 Pokey Very good analyses of the current situation and side arm logis are not the answer. Not unless ya make Mass Drivers sidearms. But I'd guess pagl1u M is a scout and doesn't like logis being able to fight back with the only weapon truly effective against them. We have a Mass Driver Sidearm, it's called the flaylock
I said something EFFECTIVE against scouts.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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pagl1u M
Namtar Elite Gallente Federation
949
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Posted - 2014.08.18 18:32:00 -
[182] - Quote
Orion Sanjeet wrote:Mister Goo wrote:+1 Pokey Very good analyses of the current situation and side arm logis are not the answer. Not unless ya make Mass Drivers sidearms. But I'd guess pagl1u M is a scout and doesn't like logis being able to fight back with the only weapon truly effective against them. No need to insult me... I just proposed a possible way to Fix things. I also want to say that I have always been against sidearm only logis, I just wanted to add that possible solution, I still think it could be a good solution if it is mixed with a GREAT buff to logis survivability.
Minmatar loyalist!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2866
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Posted - 2014.08.18 18:39:00 -
[183] - Quote
Orion Sanjeet wrote:Pokey Dravon wrote:Orion Sanjeet wrote:Mister Goo wrote:+1 Pokey Very good analyses of the current situation and side arm logis are not the answer. Not unless ya make Mass Drivers sidearms. But I'd guess pagl1u M is a scout and doesn't like logis being able to fight back with the only weapon truly effective against them. We have a Mass Driver Sidearm, it's called the flaylock I said something EFFECTIVE against scouts.
Haha I know I was just giving you ****. |
John Demonsbane
Unorganized Ninja Infantry Tactics
3861
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Posted - 2014.08.18 19:16:00 -
[184] - Quote
Mister Goo wrote:+1 Pokey Very good analyses of the current situation and side arm logis are not the answer.
Definitely not. This idea has more lives than Cat Merc, unfortunately. Some people do just fine with sidearm-only fits (like TechMechMeds) but the key difference is that nobody knows if that's what you are packing.
The possibility that you could have any weapon exists. If the suit was restricted to only a sidearm, however, suddenly everyone knows that's the only thing you can have, putting you at a huge tactical disadvantage.
(He also does it with a maxed out Ishukone assault SMG, which is pretty much a mini HMG, realistically. I'd like to see someone pull it off with an unskilled STD SMG like newer logi's would have to.)
(The godfather of tactical logistics)
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
164
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Posted - 2014.08.18 20:06:00 -
[185] - Quote
Pokey Dravon wrote:Orion Sanjeet wrote:Pokey Dravon wrote:Orion Sanjeet wrote:Mister Goo wrote:+1 Pokey Very good analyses of the current situation and side arm logis are not the answer. Not unless ya make Mass Drivers sidearms. But I'd guess pagl1u M is a scout and doesn't like logis being able to fight back with the only weapon truly effective against them. We have a Mass Driver Sidearm, it's called the flaylock I said something EFFECTIVE against scouts. Haha I know I was just giving you ****. Blast, my failure to detect sarcasm has foiled me again.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2869
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Posted - 2014.08.18 21:04:00 -
[186] - Quote
Orion Sanjeet wrote: Blast, my failure to detect sarcasm has foiled me again.
No worries mate, online text forums are not exactly good at expressing inflections in voice. Because English is a terrible language |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
164
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Posted - 2014.08.18 21:32:00 -
[187] - Quote
Pokey Dravon wrote:Orion Sanjeet wrote: Blast, my failure to detect sarcasm has foiled me again.
No worries mate, online text forums are not exactly good at expressing inflections in voice. Because English is a terrible language
Yep, because I before E except after C because yeah, english is a science.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Cross Atu
OSG Planetary Operations Covert Intervention
2748
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Posted - 2014.08.19 03:45:00 -
[188] - Quote
Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. Keep it coming folks.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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SponkSponkSponk
The Southern Legion Final Resolution.
1000
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Posted - 2014.08.19 04:31:00 -
[189] - Quote
Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town.
What are your takeaways so far?
Dust/Eve transfers
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Booby Tuesdays
Tuesdays With Boobies
779
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Posted - 2014.08.19 04:32:00 -
[190] - Quote
Meee One wrote:While you're looking at the logistics suits.... Fix the Min logis stats. It has more armor than shields and it's supposed to be a shield based race. It has 90 shields and 150 armor. Used to be 120 Shield and 150 Armor. This was back in Chrome. It was a stealth nerf in Uprising 1.0 and was never explained why.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Cross Atu
OSG Planetary Operations Covert Intervention
2749
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Posted - 2014.08.19 05:32:00 -
[191] - Quote
SponkSponkSponk wrote:Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far? I am currently working with my SMB to compile notes on that for discussion with the rest of the CPM and then move toward formulation for something to push to CCP.
Once we have some actual action times for upcoming hotfix deployment I'll be posting here what that update (or more likely a link to it).
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Hawkings Greenback
Red Star. EoN.
215
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Posted - 2014.08.19 06:29:00 -
[192] - Quote
Cross Atu wrote:SponkSponkSponk wrote:Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far? I am currently working with my SMB to compile notes on that for discussion with the rest of the CPM and then move toward formulation for something to push to CCP. Once we have some actual action times for upcoming hotfix deployment I'll be posting here what that update (or more likely a link to it). Cheers, Cross
It's good to see threads like this come up, so yeah thnx for taking the time to try and make a difference. Are CCP being receptive towards things like this?
Also It would be good if we could get a Dev response on how they see logi's on the battlefield.
Good stuff anyway.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
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Cross Atu
OSG Planetary Operations Covert Intervention
2750
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Posted - 2014.08.19 09:21:00 -
[193] - Quote
Hawkings Greenback wrote:Cross Atu wrote:SponkSponkSponk wrote:Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far? I am currently working with my SMB to compile notes on that for discussion with the rest of the CPM and then move toward formulation for something to push to CCP. Once we have some actual action times for upcoming hotfix deployment I'll be posting here what that update (or more likely a link to it). Cheers, Cross It's good to see threads like this come up, so yeah thnx for taking the time to try and make a difference. Are CCP being receptive towards things like this? Also It would be good if we could get a Dev response on how they see logi's on the battlefield. Good stuff anyway.
CCP (specifically R and Logibro) have been very engaged with the CPM so far and honestly I'm happy to report the biggest constrained we've faced in getting ideas iterated has been more resource/tech than a willingness on their part to be receptive or interactive.
I agree a conceptual roadmap, for logis, support in general, or even roles more broadly, would be useful, even if we don't end up with a full description I am hopeful we can at minimum get some form of hotfix level outline before too long (all times are obviously subjective because of the many factors in play but it is high on my list of things I'd like to see moved forward).
I'm glad to see the level of participation in this thread and would like to extend my thanks to everyone in the community who has taken the time to constructively articulate concepts related to this theme.
Moving forward I will be focusing more heavily on compiling the ideas already present into a comprehensive/actionable "TL;DR" for CCP and the rest of the CPM. Even that being the case, please do not feel as if discussion in this thread must, or even should, cease as I will still have an eye on new developments here (the other will simply be focused on that write up ).
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2231
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Posted - 2014.08.19 09:38:00 -
[194] - Quote
Said my piece. Have fun |
Symbioticforks
Pure Evil.
656
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Posted - 2014.08.19 11:30:00 -
[195] - Quote
No more HP for anyone.. EVER
POWER CREEP!
Sniping Dust 514 (video series)
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XxVEXESxX
23
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Posted - 2014.08.20 00:49:00 -
[196] - Quote
Dear CPM,
I look forward to the success of dust and its improvements. I hope this may help the CPM in the light of Hotfix Delta. I play Minmatar Logi and play a purely support focus .
That being said here is my logistic analysis of Hotfix Delta and a proposed possible improvement to the role:
Time delays close to scout shield depleted and non depleted delays could emulate improvement. This will help both shield and armor. Having any amount of shields protecting armor at any time with it damaged will allow armor to continue to repair and shields HP returning sooner will emulate higher EHP. They will still retain their current EHP, lowest DPS Potential, ineffective placement on the EWAR table and third slowest suit. Time to Kill will stay the same but the second to second effectiveness will increase allowing the logi to sustain trough front line support conditions. This will be rewarding to those using cover by helping them to repair through high splash and wide effect weapons. Logis will still have to sacrificing EHP for damage and while attempting to be a slayer will assume the role of the "Charlie Assault".( known to be the least combat effective suit in Charlie. )
Not sure if this was mentioned but hopefully this can be discussed and a possible solution for the logi class.
Regards,
XxVEXESxX
PSN: XxVEXESxX
Minmatar loyalist
Dropsuit Upgrades level 5
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John Demonsbane
Unorganized Ninja Infantry Tactics
3877
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Posted - 2014.08.20 01:32:00 -
[197] - Quote
Cross Atu wrote:Hawkings Greenback wrote:Cross Atu wrote:SponkSponkSponk wrote:Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far? I am currently working with my SMB to compile notes on that for discussion with the rest of the CPM and then move toward formulation for something to push to CCP. Once we have some actual action times for upcoming hotfix deployment I'll be posting here what that update (or more likely a link to it). Cheers, Cross It's good to see threads like this come up, so yeah thnx for taking the time to try and make a difference. Are CCP being receptive towards things like this? Also It would be good if we could get a Dev response on how they see logi's on the battlefield. Good stuff anyway. CCP (specifically R and Logibro) have been very engaged with the CPM so far and honestly I'm happy to report the biggest constrained we've faced in getting ideas iterated has been more resource/tech than a willingness on their part to be receptive or interactive. I agree a conceptual roadmap, for logis, support in general, or even roles more broadly, would be useful, even if we don't end up with a full description I am hopeful we can at minimum get some form of hotfix level outline before too long (all times are obviously subjective because of the many factors in play but it is high on my list of things I'd like to see moved forward). I'm glad to see the level of participation in this thread and would like to extend my thanks to everyone in the community who has taken the time to constructively articulate concepts related to this theme. Moving forward I will be focusing more heavily on compiling the ideas already present into a comprehensive/actionable "TL;DR" for CCP and the rest of the CPM. Even that being the case, please do not feel as if discussion in this thread must, or even should, cease as I will still have an eye on new developments here (the other will simply be focused on that write up ). Cheers, Cross
That's a very unsatisfying answer, cross! Give us something... What here do you like?
(The godfather of tactical logistics)
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.20 02:56:00 -
[198] - Quote
Hawkings Greenback wrote:Cross Atu wrote:SponkSponkSponk wrote:Cross Atu wrote:Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far? I am currently working with my SMB to compile notes on that for discussion with the rest of the CPM and then move toward formulation for something to push to CCP. Once we have some actual action times for upcoming hotfix deployment I'll be posting here what that update (or more likely a link to it). Cheers, Cross It's good to see threads like this come up, so yeah thnx for taking the time to try and make a difference. Are CCP being receptive towards things like this? Also It would be good if we could get a Dev response on how they see logi's on the battlefield.Good stuff anyway. Read any posts Rattatai has commented on...
They all sum up to a TL;DR of "Logis should be slow and easily killed,while being unable to defend themselves and costs staying the same,because screw logis i run assault"
Seriously,that's the exact meaning behind ANYTHING he posts about logistics.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2241
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Posted - 2014.08.20 11:50:00 -
[199] - Quote
Gee because accusing the devs of hating X class has gotten SO much positive response in the past. |
Cross Atu
OSG Planetary Operations Covert Intervention
2767
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Posted - 2014.08.20 23:50:00 -
[200] - Quote
John Demonsbane wrote:That's a very unsatisfying answer, cross! Give us something... What here do you like?
Reading the entire thread, compiling answers and doing so along with my other CPM and IRL duties is a somewhat time intensive task, I realize that my prior answer can somewhat amount to "I'm workin' on stuff" but in all honest that is exactly what is going on. I do understand that a lack of definitive information can be unsatisfying, and I totally sympathize with that but the simple truth of the matter is that since every idea or change has an effect on the others and there are often tech considerations that must be accounted for - but which I do not know the details of until conversations can happen with CCP - any answer I give at this point would effectively amount to "that's kind of nifty I wonder if that'll work" which when coupled to the aforementioned questions of what is or is not actionable at this stage wouldn't be worth much more than "I'm workin' on stuff".
I will try to get something more meaningful out to you guys soon as I am able, I know waiting on this stuff can get frustrating in short order - as I've done quite a bit of it myself - but realistically it is likely to take awhile yet before I have something to present (just to be clear "awhile" should, if nothing goes awry, be tallied more in days than weeks).
Diving back in to the project now
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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I-Shayz-I
I----------I
4622
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Posted - 2014.08.21 00:01:00 -
[201] - Quote
Btw
I'd like to see some more posts in this thread about the support experience rather than just how to change the logistics suit to be better.
I feel like I'm one of very few people who actually would like to better the experience of the support player rather than arguing about suit stats.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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SponkSponkSponk
The Southern Legion Final Resolution.
1010
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Posted - 2014.08.21 00:32:00 -
[202] - Quote
[quote=I-Shayz-I]I'd like to see some more posts in this thread about the support experience rather than just how to change the logistics suit to be better./quote]
I play a Medic in Team Fortress, and the dynamics of support in Dust are very different. The fact that I often can't keep up with heavies, let alone assaults, while repairing them, the activation-not-always-working bug when doing weapon swaps just makes for a frustrating experience. Sometimes I think it would be easier to just load up on healy hives and just say "stand on this, deal with it". At least then I'd be able to put together a nest to turtle up in.
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
1010
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Posted - 2014.08.21 00:33:00 -
[203] - Quote
Cross Atu wrote: I will try to get something more meaningful out to you guys soon as I am able, I know waiting on this stuff can get frustrating in short order - as I've done quite a bit of it myself - but realistically it is likely to take awhile yet before I have something to present (just to be clear "awhile" should, if nothing goes awry, be tallied more in days than weeks).
You could share a google doc.... :)
Dust/Eve transfers
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Major IMPACT
Vengeance Unbound Dark Taboo
8
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Posted - 2014.08.21 01:06:00 -
[204] - Quote
To add, I really would really like to see an ADV triage repair tool that can repair 2 targets at once (40/70) . I would also like to have the Proto Tier triage to repair 3 targets at once.
Caldari logi- Ruler of Nanites
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I-Shayz-I
I----------I
4626
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Posted - 2014.08.21 01:24:00 -
[205] - Quote
Major IMPACT wrote:To add, I really would really like to see an ADV triage repair tool that can repair 2 targets at once (40/70) . I would also like to have the Proto Tier triage to repair 3 targets at once.
I'd rather see a tri-beam repair tool as an officer variant or the LP item.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
165
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Posted - 2014.08.21 01:31:00 -
[206] - Quote
I've again, just tossing out our there but, now that orbitals are now 5k, would it be possible to soften the wp cap on logis maybe?
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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I-Shayz-I
I----------I
4629
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Posted - 2014.08.21 03:13:00 -
[207] - Quote
Orion Sanjeet wrote:I've again, just tossing out our there but, now that orbitals are now 5k, would it be possible to soften the wp cap on logis maybe?
My idea was to increase wp amounts of various things like ammo resupply, intel assist, and transport assist, while decreasing triage.
The thing is, while yes triage would be less, the cap would still be the same, meaning that the potential able to be earned would still be there, you'd just get more bonuses to feel like you're actually doing something.
This would essentially "raise the cap" or at least the average duration before hitting the cap...while still keeping things balanced.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.21 10:08:00 -
[208] - Quote
I-Shayz-I wrote:Btw
I'd like to see some more posts in this thread about the support experience rather than just how to change the logistics suit to be better.
I feel like I'm one of very few people who actually would like to better the experience of the support player rather than arguing about suit stats. Support experience from the view of a support logi,equipment focused:
Rep tool -Hard to get a lock -Frequently point right at injured allies and the tool refuses to lock on,this then forces you to release the fire button,sit through the 'powering down and withdrawal' animation while your ally dies right in front of you -Forces you to walk,and in such a terribly balanced suit,the person you're repping often outruns you by walking -0 incentive besides Wp,leaves you defenseless -When switching to your weapon,you are required to sit through the 'powering down and withdrawal' animation,only after the animation is finished are you permitted to defend yourself (a good 1-2 seconds,yet scouts can shoot instantly from being cloaked) -Insanely expensive for 'better' variants yet provides 0 additional advantages to it's user,it actually makes its weaknesses more profound. (range)
Nanite injector: -Invest SP to get to Pro,and run to a downed ally just to get cut off by a garbage needle -Paralyzes you on top of an ally (leap frog effect) -Leaves you vulnerable (Notice a trend?) -Makes you run down a hill,because 'lolragdoll' won't let you see where their invisible revive point is
Hives: -As soon as one goes down enemies 'lolspam' grenades -Usually pop before refilling a single ally -Insanely expensive for the 'better' variants,yet they pop just as easily -Grenade/RE spam depletes them almost instantly removing any chance for any more allies to get ammo.
REs: -A luxury for a true support logi,abused by scouts -Can be thrown huge distances,despite the description saying the chemicals are volitile. -You can expect as a logi, that when an RE goes off you'll be the only one targeted,or the only one to be killed scouts heavies and even assault can stand almost on the dead center and survive,while a logi can be 2m away from an REs maximum radius and still be killed by it
Scanners: -With scanners being nerfed everyone thought wall hack days were over,but were wrong,all CCP did was nerf the logistics class (for the 4th time in a row) and give what used to be logistics to scouts instead.
Uplinks: -Meh
Logistics suits: -I've learned the hard way nothing beats eHP -Tried other modules like kincats and cardiac regs,horrible result,it's a slow scout (low eHP) thats as easy to shoot as a heavy. -I would like to run something besides eHP modules,but my base speed is horrible,and i can't even outrun basic mediums even if i could i unlike a scout i would still be as big as a heavy. -Lose lose all the way around,logistics is forced to eHP tank because it literally can't do anything else and expect to survive long enough to do its job. -Personal experience with odd hitbox happenings: I have been killed by bullets i watch fly right by me. I can literally look at their side as they fly by,and i'll still be killed by them.
Sidenote:I see you're trying to blow off and deflect from any relevant suit buffs to logistics. You can better the support experience dramatically by fixing the suits first. Trying to call it an 'arguement' is a lowbrow strategy trying to get off the subject of buffs for logistics,which are severely needed.Go somewhere else with your 'subterfuge'.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3882
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Posted - 2014.08.21 13:09:00 -
[209] - Quote
Meee One wrote:
Sidenote:I see you're trying to blow off and deflect from any relevant suit buffs to logistics. You can better the support experience dramatically by fixing the suits first. Trying to call it an 'arguement' is a lowbrow strategy trying to get off the subject of buffs for logistics,which are severely needed.Go somewhere else with your 'subterfuge'.
lol... slow down there, newb. PIck your targets a little better. Shayz has a lot more cred on the topic than most anyone else.
(The godfather of tactical logistics)
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1571
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Posted - 2014.08.21 13:31:00 -
[210] - Quote
John Demonsbane wrote:Meee One wrote:
Sidenote:I see you're trying to blow off and deflect from any relevant suit buffs to logistics. You can better the support experience dramatically by fixing the suits first. Trying to call it an 'arguement' is a lowbrow strategy trying to get off the subject of buffs for logistics,which are severely needed.Go somewhere else with your 'subterfuge'.
lol... slow down there, newb. PIck your targets a little better. Shayz has a lot more cred on the topic than most anyone else. He does have a point though. Buffs to support modules and such are kind of moot if the suit designed to be best with them is still flawed. Although I think shayz meant more along the lines of "support that isn't exclusively logistics suits" which is a valid point.
Rest in peace, oh Captain, my Captain.
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