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Mister Goo
Random Gunz RISE of LEGION
165
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Posted - 2015.03.02 06:29:00 -
[1471] - Quote
If you start on about page 70 you can see a link to RedBleach's proposal and see some of the discussion on the repair tool.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Pseudogenesis
Nos Nothi
1949
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Posted - 2015.03.02 07:12:00 -
[1472] - Quote
Will do. I had assumed the OP was out of date but this looks good. Re: Nanite injectors, has there been any thought given to making them like the BF3 revive system? As in player hits you with the revive tool and then you've given the option to respawn? At least then you don't have to rely on people asking for pickups to use your injector. I know Rattati's got a soft spot for the battlefield series too.
Pokey Dravon wrote:So make the reward system more granular? I can get behind that as long as it doesn't cause performance issues. Yeah, exactly. I hadn't given thought to the possibility of performance issues but it doesn't seem to be a problem, since they introduced the point defense bonus and reintroduced the squad bonus there don't seem to have been any issues.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Bayeth Mal
Nos Nothi
2431
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Posted - 2015.03.02 11:31:00 -
[1473] - Quote
I know it may have already come up, but for the last few months, what little I've been playing is logi, and one thing I could get behind is increasing the equipment slots for STD and ADV. (Note I mean Equipment, not Mod slots). Obviously alter PG/CPU a little, though my Advanced logi wouldn't need much more.
Though other than that I've been finding my logi to be pretty darn good.
That's just a suggestion for a buff for the below proto suits, I'm not going to get into a discussion on the proto suits as I only run logi for the extra ISK and thusly don't run proto.
We'll bang, OK?
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Mister Goo
Random Gunz RISE of LEGION
165
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Posted - 2015.03.02 14:01:00 -
[1474] - Quote
Pseudogenesis wrote:Will do. I had assumed the OP was out of date but this looks good. Re: Nanite injectors, has there been any thought given to making them like the BF3 revive system? As in player hits you with the revive tool and then you've given the option to respawn? At least then you don't have to rely on people asking for pickups to use your injector. I know Rattati's got a soft spot for the battlefield series too.
It has been discussed, most of us like it, it wasn't us that asked for the X-if you want picked up. We all wanted what you suggested, it just makes more sense.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
Random Gunz RISE of LEGION
165
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Posted - 2015.03.02 14:04:00 -
[1475] - Quote
Bayeth Mal wrote:I know it may have already come up, but for the last few months, what little I've been playing is logi, and one thing I could get behind is increasing the equipment slots for STD and ADV. (Note I mean Equipment, not Mod slots). Obviously alter PG/CPU a little, though my Advanced logi wouldn't need much more.
Though other than that I've been finding my logi to be pretty darn good.
That's just a suggestion for a buff for the below proto suits, I'm not going to get into a discussion on the proto suits as I only run logi for the extra ISK and thusly don't run proto.
Again take the time to review what is proposed. Cross's spreadsheet proposal is on page 1 And RedBleach's spreadsheet proposal can be found on page 70 and if you read there is some discussion of repair tools mechanics and slot layout.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
261
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Posted - 2015.03.02 16:04:00 -
[1476] - Quote
Pseudogenesis wrote: There's no reason to act all exclusionary and hostile over something as harmless as that.
I entirely agree. Hostility is unnecessary and irrelevant. However, calling a spade a spade is useful. Pointing out some of the severe flaws in some of the arguments presented is constructive. Noting shabby rhetorical tactics from people who don't really seem to have much interest in fixing Logis is useful.
There is nothing exclusionary about asking people contributing to this thread to keep signal/noise ratio relatively noise free, if it seems like what they're really here to do is recruit for their corporation or argue for scout/assault buffs. It is focused, not exclusionary, to ask that conversation to happen elsewhere.
I'd welcome constructive criticism towards any of the ideas for buffing Logis in thread. Less-than-constructive criticism that's really just advocacy for buffing scouts, is going to get pointed out for the BS it is. Its a testament to the politeness of most of the sort of people who run logis that you've seen more, "Please take that elsewhere" than "GTFO" responses to some ridiculously shabby arguments.
Do you agree that logi survivability needs a buff? If so, I'd like to read something constructive about what form it should take. If not, I'd like to read a reasonable argument why not.
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
OSG Planetary Operations Covert Intervention
261
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Posted - 2015.03.02 16:21:00 -
[1477] - Quote
When thinking about the survivability and expense of running a logi, I just realized something that I haven't noticed being explicitly stated in this thread.
There are matches where I go isk positive, but they tend to be poor matches, i.e. stomps. If my team stomps, I hardly die, I hardly rep, but I still typically make isk. If my team gets stomped, its usually pretty apparent pretty early on that this will be a good match to use a weak and free (as an ongoing expense) apex logi suit. Still, isk positive.
Good fights though, the matches that keep me playing Dust, are almost always horrific isk losses. Really good fights where who won sometimes isn't even apparent until the vicotry/defeat screen shows up, those can easily cost more than a million isk loss, even if I got an awesome payout.
A big part of the why logis NEED a buff of some kind is because I almost never have a match that doesn't suffer from either poor match making or outrageous expense. The precise matches where it matter most to run good gear, shouldn't be a nearly guaranteed large isk loss. To a lesser extent, everybody suffers from the same problem. Its particularly nasty for vehicle pilots and logis.
Its particularly frustrating to have a months-long thread about it, when some portion of the fixes aren't development resource intensive. Coding a better revive system; I understand how that could take a long time. Fixing the stats and costs of logi suits; why in the world would that take as long as it has?
That delay doesn't indicate a lack of development resources. That indicates that CCP thinks there are enough people running logis, and bearing the costs of running logis, so that they just aren't a priority for getting fixed.
The Dust/Eve Isk Exchange Thread
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Adipem Nothi
Nos Nothi
7123
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Posted - 2015.03.02 16:52:00 -
[1478] - Quote
Gyn Wallace wrote: A big part of the why logis NEED a buff of some kind is because I almost never have a match that doesn't suffer from either poor match making or outrageous expense. The precise matches where it matter most to run good gear, shouldn't be a nearly guaranteed large isk loss. To a lesser extent, everybody suffers from the same problem. Its particularly nasty for vehicle pilots and logis.
Better matchmaking could affect today's "proto standard" for the reasons you've outlined above. In a close and hard-fought match, deaths are frequent and the majority of those who field proto gear tend to lose Isk. Today, good fights are unfortunately the exception. Should they become the norm, the wallets of those who always field proto gear will take a big it. Further, there will no longer be 3 stomps per good fight, so there will be less opportunity to recover Isk losses.
The "proto standard" may not change immediately, but as Isk losses mount, they could with time.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 19:29:00 -
[1479] - Quote
Pseudogenesis wrote:
I want to try and figure out exactly the issues are but I don't have time to read through all 72 pages of this thread so, again
What am I missing? For perspective, the logi stuff I have access to and use is an ADV minlogi with proto repper, advanced nanohive, advanced drop uplinks, and advanced nanite injector.
Actual current experience in the frames at all levels, usage of all the equipments with all the frames at all levels as well as usage in all of the available gamemodes at all levels (pubs, FW and PC) at least
As well as a prioritized position of playing as a Logi most often as opposed to some other role with a Logisuit on-hand for reward supplementation.
Since, y'know, you're claiming qualified and worthwhile input suggestion generation for the entire role and class.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 19:33:00 -
[1480] - Quote
Mister Goo wrote:Pseudogenesis wrote:Alright, I've gone ahead and hidden el operator's posts for now, since he doesn't seem interested in talking about logistics at all. Sorry for being melodramatic, I just want to actually talk about logis.
So I've actually played a fair bit of logi (mostly during the days of chromosome) and I've been playing them a lot more recently but I'm still pretty foggy on what the actual balance issues are currently. Since they aren't combat suits their effectiveness has to be evaluated completely differently from how you would most other suits. I want to try and figure out exactly the issues are but I don't have time to read through all 72 pages of this thread so, again, sorry if you've heard all of this before.
- A properly fitted logistics suit costs way more than a properly fitted combat suit - Logistics suits curve out poorly from STD to PRO because of the number of equipment slots - Logi bonuses are lackluster and too focused on individual equipment - Most support equipment has been nerfed without compensation to the logi suits themselves - Logistics is harder to get into than other roles because of the sheer SP investment required - Nanite injectors are much less useful than they used to be
What am I missing? For perspective, the logi stuff I have access to and use is an ADV minlogi with proto repper, advanced nanohive, advanced drop uplinks, and advanced nanite injector. If your going to honestly try to give input you need to at least look at the spreadsheet proposals Cross has linked to on page one and you also need to look at the most current proposal that RedBleach has done. If your not going to waste our time and yours this will give you a good idea of where things stand now. Of course we don't have any blue tags to give us an idea of what they are thinking.
Not meaning to be harsh, but if you don't look at whats all ready been done your wasting a lot of time rehashing what has been talked about.
I welcome your input as long as it stays in balancing the Logi class and I do mean balance not creating another problem that takes months to fix. I think Cross's and RedBleach's proposals are real close to what is needed. Im not sure that I agree with RedBleach's current Ewar metrics for the Logi, IMHO they take too much from the scouts. But everything else is in a good place.
^^^^^^^^^^^^^^^^^^Gets It^^^^^^^^^^^^^^^^°
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 19:49:00 -
[1481] - Quote
Bayeth Mal wrote:I know it may have already come up, but for the last few months, what little I've been playing is logi, and one thing I could get behind is increasing the equipment slots for STD and ADV. (Note I mean Equipment, not Mod slots). Obviously alter PG/CPU a little, though my Advanced logi wouldn't need much more.
Though other than that I've been finding my logi to be pretty darn good.
That's just a suggestion for a buff for the below proto suits, I'm not going to get into a discussion on the proto suits as I only run logi for the extra ISK and thusly don't run proto.
The reasoning you're using for wanting the full pro equipment slot layout available at std is the exact reason it shouldn't be : "You only run Logi for the extra isk"
This will sound rude on the surface but it's not a fabrication to descibe your use of the frame as "whoring" which is behaviour we do not want to enable or entrench in any update on these suits' stats since it has been overwhelmingly proven and agreed that a big part of the problem with the Logi class is its abuse by "WPWhores", those individuals solely focused on their own WP take and not focused on their squad/team's force multiplication.
There is NOTHING wrong with the STD frame having fewer eq slots than the PRO especially for new or training logis whose ISK/SP investments are still being made as they still learn the role, the equipment and the various usages relative to the circumstances.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 19:57:00 -
[1482] - Quote
Mister Goo wrote:Pseudogenesis wrote:Will do. I had assumed the OP was out of date but this looks good. Re: Nanite injectors, has there been any thought given to making them like the BF3 revive system? As in player hits you with the revive tool and then you've given the option to respawn? At least then you don't have to rely on people asking for pickups to use your injector. I know Rattati's got a soft spot for the battlefield series too. It has been discussed, most of us like it, it wasn't us that asked for the X-if you want picked up. We all wanted what you suggested, it just makes more sense.
Was a bit of a flashpoint forum/feedback-wise when it happened, LogiWPWhores basically burnt out the public with bad (still under fire) and dirty-needle/dirty-repper (low repair so as to "milk" the max poss WP) pickups. Public Opinion is that the existing mechanic works best for the other roles . Water under the bridge, train that has already left the station, ship that has already sailed...sort of thing that anyone who's actually been engaged in Logi use for more than a whim is familiar with.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:08:00 -
[1483] - Quote
Adipem Nothi wrote:Gyn Wallace wrote: A big part of the why logis NEED a buff of some kind is because I almost never have a match that doesn't suffer from either poor match making or outrageous expense. The precise matches where it matter most to run good gear, shouldn't be a nearly guaranteed large isk loss. To a lesser extent, everybody suffers from the same problem. Its particularly nasty for vehicle pilots and logis.
Better matchmaking could affect today's "proto standard" for the reasons you've outlined above. In a close and hard-fought match, deaths are frequent and the majority of those who field proto gear tend to lose Isk. Today, good fights are unfortunately the exception. Should they become the norm, the wallets of those who always field proto gear will take a big it. There will no longer be 3 stomps per good fight, so there will be less opportunity to recover Isk losses. The "proto standard" may not change immediately, but as Isk losses mount, it could with time.
This is a conversation of MatchMaking, NPE and Player Culture evolution which while completely worthwhile to have isn't going to be resolved with Logi buffs (except in a couple instances I've described previously) or in this thread.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:14:00 -
[1484] - Quote
Gyn Wallace wrote:
That delay doesn't indicate a lack of development resources. That indicates that CCP thinks there are enough people running logis, and bearing the costs of running logis, so that they just aren't a priority for getting fixed.
That sense that, whatever a blue tag might say (if one ever shows up in this thread), CCP's actions indicate that they really don't think this is much of a priority, may be why you'll see a less than welcoming response to scouts coming here trying to derail the thread.
Exactly what I've been saying the last couple of days in here and have said repeatedly multiple times before in this thread when it happens: The process is long and time-consuming already so "input" from people who are not or do actually run the role is next-to-worthless except for the most cursory sort of insight. Especially if that cursory insight can be traced back to ulterior motive that has nothing to do with improving Logis. It's not flaming, it's due diligence.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:16:00 -
[1485] - Quote
*hammers hammering*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:20:00 -
[1486] - Quote
*saws sawing*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:21:00 -
[1487] - Quote
Presto, page 75 ready for use!!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7150
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Posted - 2015.03.02 21:03:00 -
[1488] - Quote
Edit: Just realized whose post I was responding to. Oops and Redacted.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 21:38:00 -
[1489] - Quote
Adipem Nothi wrote:
[Redacted]
10/10 would read again and hope for sequels.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
764
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Posted - 2015.03.03 02:01:00 -
[1490] - Quote
el OPERATOR wrote:RedBleach LeSanglant wrote:Adipem Nothi and Mr. Goo
Yeah the whole scan thing I'm still mulling over. Gears are grinding and I'm not completely set on any one thing, and balancing it all will take some time.
STILL working on the rest of what I see as a more current proposal. Playing with numbers, ideas and definition.
Thanks for the support all Don't forget to play the game too. Data analytics is fun and all but its really all about the game.
Yep, getting trashed.
I've played inverted my entire life. But, recently played a game for a month where that wasn't an option, so now playing standard I' cant shoot for crap anymore... trying to figure out what to do to find my groove again. Maybe go through the Mass Effects and regain it. My KDR is just going to the toilet.
I've been playing this for years so I have Thousands of deaths but I've seen it go from a 1.8 to a 1.4... maybe now a 1.2 and I don't consider myself decent at a shooter unless I can maintain a 1/1. Then again, the way this game plays and is not all about KDR my beliefs are being challenged... I just don't want to change. Oh, help me my empress
The Logi Code. Creator, Believer, Follower
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el OPERATOR
Capital Acquisitions LLC Bad Intention
871
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Posted - 2015.03.03 02:16:00 -
[1491] - Quote
RedBleach LeSanglant wrote:el OPERATOR wrote:RedBleach LeSanglant wrote:Adipem Nothi and Mr. Goo
Yeah the whole scan thing I'm still mulling over. Gears are grinding and I'm not completely set on any one thing, and balancing it all will take some time.
STILL working on the rest of what I see as a more current proposal. Playing with numbers, ideas and definition.
Thanks for the support all Don't forget to play the game too. Data analytics is fun and all but its really all about the game. Yep, getting trashed. I've played inverted my entire life. But, recently played a game for a month where that wasn't an option, so now playing standard I' cant shoot for crap anymore... trying to figure out what to do to find my groove again. Maybe go through the Mass Effects and regain it. My KDR is just going to the toilet. I've been playing this for years so I have Thousands of deaths but I've seen it go from a 1.8 to a 1.4... maybe now a 1.2 and I don't consider myself decent at a shooter unless I can maintain a 1/1. Then again, the way this game plays and is not all about KDR my beliefs are being challenged... I just don't want to change. Oh, help me my empress
Its, a hard-knock life! For! Us!!!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Amakakeru-Ryu-no-Hirameki
1555
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Posted - 2015.03.03 03:13:00 -
[1492] - Quote
The main problem with costs of equipment is that there's such a huge gap in tier performance.
BDR-8:75 on a single target Six Kin:88 on two targets.
Thats 13x2 hp/s loss.
On weapons the change in damage is maybe 1 point per tier.
I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison.
------ I'd like any possible updates if available.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Mister Goo
Random Gunz RISE of LEGION
175
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Posted - 2015.03.03 15:40:00 -
[1493] - Quote
Meee One wrote:The main problem with costs of equipment is that there's such a huge gap in tier performance. BDR-8:75 on a single target Six Kin:88 on two targets. Thats 13x2 hp/s loss. On weapons the change in damage is maybe 1 point per tier. I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison. ------ I'd like any possible updates if available.
you forgot the price comparison
BDR-8= 8070 ISK Six Kin = 2163 ISK
Thats why when I try to cut costs I use the Core Repair tool.
70 HPS 13215 ISK
It is worth the extra 5000 ISK for the two streams.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Meee One
Amakakeru-Ryu-no-Hirameki
1555
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Posted - 2015.03.03 16:36:00 -
[1494] - Quote
Mister Goo wrote:Meee One wrote:The main problem with costs of equipment is that there's such a huge gap in tier performance. BDR-8:75 on a single target Six Kin:88 on two targets. Thats 13x2 hp/s loss. On weapons the change in damage is maybe 1 point per tier. I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison. ------ I'd like any possible updates if available. you forgot the price comparison BDR-8= 8070 ISK Six Kin = 2163 ISK Thats why when I try to cut costs I use the Core Repair tool. 70 HPS 13215 ISK It is worth the extra 5000 ISK for the two streams. Which is why ADV needs 2 as well.
No other class is forced into Pro gear for such dramatic performance increase.
But i just thought of possible bonuses for the repair tool for the other races.
Min-High rep amount (Current) Amarr- Armor Damage resistance Cal-Shield damage resistance Gal-increased weapons efficiency (slower heat build up,faster reload,lower kick,etc.)
Since nanites run the world,why not have the individual logistics be able to focus them towards additional functions. With this it becomes more desired to have more logistics,rather than just Min.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
766
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Posted - 2015.03.04 04:07:00 -
[1495] - Quote
Meee One wrote:Mister Goo wrote:Meee One wrote:The main problem with costs of equipment is that there's such a huge gap in tier performance. BDR-8:75 on a single target Six Kin:88 on two targets. Thats 13x2 hp/s loss. On weapons the change in damage is maybe 1 point per tier. I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison. ------ I'd like any possible updates if available. you forgot the price comparison BDR-8= 8070 ISK Six Kin = 2163 ISK Thats why when I try to cut costs I use the Core Repair tool. 70 HPS 13215 ISK It is worth the extra 5000 ISK for the two streams. Which is why ADV needs 2 as well. No other class is forced into Pro gear for such dramatic performance increase. But i just thought of possible bonuses for the repair tool for the other races. Min-High rep amount (Current) Amarr- Armor Damage resistance Cal-Shield damage resistance Gal-increased weapons efficiency (slower heat build up,faster reload,lower kick,etc.) Since nanites run the world,why not have the individual logistics be able to focus them towards additional functions. With this it becomes more desired to have more logistics,rather than just Min.
Good Points All :) Particularly Tiering of equipment and the performance gaps is stupid huge, but careful how its phrased as a DEV may decide to nerf reps to make them more equal ... more to add to my logi list of things to do :) ADV 2 Streamers is a good idea.
I like the ideas for the added effects of the streams, could be really awesome. I question the Gal from a lore standpoint of valuing life and all that stuff - a damage increase doesn't seem to fit them... if we are just spitballing ideas I wonder what else....
I could see Ammo resupply in there as well.
The Logi Code. Creator, Believer, Follower
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Meee One
Amakakeru-Ryu-no-Hirameki
1559
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Posted - 2015.03.04 08:03:00 -
[1496] - Quote
RedBleach LeSanglant wrote:Meee One wrote:Mister Goo wrote:Meee One wrote:The main problem with costs of equipment is that there's such a huge gap in tier performance. BDR-8:75 on a single target Six Kin:88 on two targets. Thats 13x2 hp/s loss. On weapons the change in damage is maybe 1 point per tier. I think ADV should get 2 targets,with the Pro having higher reps. It would make ADV not feel as worthless by comparison. ------ I'd like any possible updates if available. you forgot the price comparison BDR-8= 8070 ISK Six Kin = 2163 ISK Thats why when I try to cut costs I use the Core Repair tool. 70 HPS 13215 ISK It is worth the extra 5000 ISK for the two streams. Which is why ADV needs 2 as well. No other class is forced into Pro gear for such dramatic performance increase. But i just thought of possible bonuses for the repair tool for the other races. Min-High rep amount (Current) Amarr- Armor Damage resistance Cal-Shield damage resistance Gal-increased weapons efficiency (slower heat build up,faster reload,lower kick,etc.) Since nanites run the world,why not have the individual logistics be able to focus them towards additional functions. With this it becomes more desired to have more logistics,rather than just Min. Good Points All :) Particularly Tiering of equipment and the performance gaps is stupid huge, but careful how its phrased as a DEV may decide to nerf reps to make them more equal ... more to add to my logi list of things to do :) ADV 2 Streamers is a good idea. I like the ideas for the added effects of the streams, could be really awesome. I question the Gal from a lore standpoint of valuing life and all that stuff - a damage increase doesn't seem to fit them... if we are just spitballing ideas I wonder what else.... I could see Ammo resupply in there as well. Actually the rep gap between ADV and Pro is only so large because of dual beams.
As an alternative Gal bonus how about module efficiency? They would then increase the efficiency of modules already present on the suit,aiding in survival.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Zaria Min Deir
0uter.Heaven
1209
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Posted - 2015.03.04 10:41:00 -
[1497] - Quote
Meee One wrote:
As an alternative Gal bonus how about module efficiency? They would then increase the efficiency of modules already present on the suit,aiding in survival.
I am assuming when you say module efficiency here, you actually mean efficacy as CCP uses the term, as in, increasing the output of the module, say x% more HP out of a HP module, and not fitting efficiency. In which case, not a good idea. I should hope I don't have to remind anyone of the original Cal logi shield module efficacy bonus? And the problems that ensued at least partially because of it... We are all hopefully trying to make all logistics suits better, as in worth running and balanced, making one logi suit the obviously best choice for "slayers" who want multiple equipment slots doesn't in my mind serve that purpose.
And even if giving the Gal logi an efficacy bonus to a non-direct HP module (though, which one?), it would still differentiate the Gal logi very much from the other logis, who are equipment oriented... Which really is what the role is supposed to mainly be about, yes? (At least according to the very much equipment oriented bonuses all the logistics suits currently have.)
And if you do mean efficiency as in fitting efficiency, of a certain type of module... you are still enabling potentially more HP tanking on the gal logi (in comparison to the other logi suits), while also detracting from the equipment orientation of the suit.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Adipem Nothi
Nos Nothi
7231
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Posted - 2015.03.04 15:37:00 -
[1498] - Quote
In light of upcoming HMG nerf, I'd like to formally suspend efforts (my own included) to "nerf GalLogi scans".
I'd expect a decrease in PC Heavy usage to trigger a decrease in PC Scout usage; Assaults seem to be the superior slayer option in the absence of Heavies (see Ambush). It is possible, however, that the opposite will happen; that PC Scout usage will incline as PC Heavy usage declines. Which would be really bad news.
I'm no fan of GalLogi scans, but they might be the only thing holding Scouts back from taking PC over (again). Emphasis on "might be". I think it too great a risk to nerf GalLogi scans and simultaneously nerf Heavies.
So let's wait-and-see for now. If PC Scout usage inclines as PC Heavy usage declines, then keep those scans up until subsequent balance passes are made. If, on the other hand, PC Assault usage inclines as PC Heavy usage declines, then we'll resume efforts "nerf GalLogi scans".
Shoot scout with yes.
- Ripley Riley
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Meee One
Amakakeru-Ryu-no-Hirameki
1560
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Posted - 2015.03.04 16:43:00 -
[1499] - Quote
Zaria Min Deir wrote:Meee One wrote:
As an alternative Gal bonus how about module efficiency? They would then increase the efficiency of modules already present on the suit,aiding in survival.
I am assuming when you say module efficiency here, you actually mean efficacy as CCP uses the term, as in, increasing the output of the module, say x% more HP out of a HP module, and not fitting efficiency. In which case, not a good idea. I should hope I don't have to remind anyone of the original Cal logi shield module efficacy bonus? And the problems that ensued at least partially because of it... We are all hopefully trying to make all logistics suits better, as in worth running and balanced, making one logi suit the obviously best choice for "slayers" who want multiple equipment slots doesn't in my mind serve that purpose. And even if giving the Gal logi an efficacy bonus to a non-direct HP module (though, which one?), it would still differentiate the Gal logi very much from the other logis, who are equipment oriented... Which really is what the role is supposed to mainly be about, yes? (At least according to the very much equipment oriented bonuses all the logistics suits currently have.) And if you do mean efficiency as in fitting efficiency, of a certain type of module... you are still enabling potentially more HP tanking on the gal logi (in comparison to the other logi suits), while also detracting from the equipment orientation of the suit. >Didn't read the post i was responding to.
I was talking about the rep target. Like Min has higher rep amount,Gal would increase the module efficiency on the suit it's repairing not itself.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Zaria Min Deir
0uter.Heaven
1209
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Posted - 2015.03.04 17:15:00 -
[1500] - Quote
Meee One wrote: I was talking about the rep target. Like Min has higher rep amount,Gal would increase the module efficiency on the suit it's repairing not itself.
Well, thank ****. Because I was thinking you'd lost it for good.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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