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RKKR
The Southern Legion Final Resolution.
1008
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Posted - 2014.08.12 19:48:00 -
[1] - Quote
Cal Logi lately (Well I usually swap out to a different suit because I'm more usefull that way after I deploy all my equipment)
See that phrase between the parentheses? That shouldn't be necessary if one decides to spawn in with a support role. I recently made a quick post in this thread. Added the posts at the end of this post for your convenience (actually I don't feel like spending the energy to go to deep into this topic before we get a glimpse that CCP changes their attitude towards the support role: eg. The original idea of reducing speed of logis, just to make assault more viable & ignoring all feedback from the 1.8 changes)
Besides that...I'm supposed to support the team...I need to run around the battlefield from ally to ally...I can't with the current pool of stamina and regen...(the suit is called LOGISTICS for fucks sake) unless I sacrifice all my low slots to some modules.
RKKR wrote:RedBleach LeSanglant wrote:This is a good age for a logi. I'm not feeling the passive VS active Logi idea... In short: The passive logi will just become a much worse version of an assault/scout after all his equipment is used. The current mechanics don't even allow the passive logi to switch suits or he will lose his racial bonus. All this while the active logi will have benefits from their undestroyable/mobile/infinite usage equipment. Callogi will need even more CPU for it's sidearm, while it's not even 100% sure they wil adjust the crap CPU of the suit after all the warnings just out of fear of a slayer logi and shield tanking is still too CPU extensive en suckt compared to armor tanking. Seems that an assault with a rep tool might be more useful than my callogi. This game is getting more cookie cutter like with every update.
RKKR wrote:RedBleach LeSanglant wrote: So besides the bonuses what needs to be fixed with logis? Because the next hotfix PG/CPU adjustments are due and a few other changes. Lets be ready.
Just some unlikely idea: If we have to keep our bonuses...maybe they could change the way how equipment works. Make all equipment unlimited use but with some kind of cool-down period for it's next usage, more like the scanner and cloak. Limit maximum active equipment of deployable items per type and maybe let them be destroyed when switching to another suit that hasn't got the equipment currently deployed (fixes spamming aswell, win-win), this way the caldari/amarr logi can keep it's bonus playing the game without needing to restock at the supply depot and losing their bonus. Scanners are squad only, maybe allow it to be visual for a few seconds for the whole team aswell?
In short: CCP drop the passive support role thing, it's not even a thing and drives the 'experience and effectives' to the lowest point it can get. |
RKKR
The Southern Legion Final Resolution.
1008
|
Posted - 2014.08.12 20:40:00 -
[2] - Quote
Apothecary Za'ki wrote: people dont run cal logi cause its rubish.. its a case of armor tank or GTFO the battlefield cause 1 flux and your defence is nullified as a shield tanker.
Shield VS armor is a different topic and the callogi is not entirely rubbish BUT it's the reason why I'm constantly switching out at the supply depot for the equipment that is needed on the battlefield and try to stay on the long range side. Sadly this is not always possible due to the crap spawn system in ambush that spawn you near your teammates that are getting spawn camped and domination/skirmish are game-mode where you have to go in close at some point (or have boring redline games). In those situations I have to rely more on my teammates, but the problem is that teammates don't rely on me unless they are out of ammo,...then they are the first to complain about logis not doing their job.
The point was: why stay in a logi suit when all passive equipment is dropped down? |
RKKR
The Southern Legion Final Resolution.
1010
|
Posted - 2014.08.23 08:43:00 -
[3] - Quote
The problem with this eHP-buff or eWar/stamina-buff discussion for logi-suits is that there are different playstyles. A logi that focusses on repping heavies wants (needs?) that eHP. A logi who focusses on the perimeter wants that eWar/stamina.
Cass Caul wrote:To the logis that don't brink tank, could you use www.protofits.com to show how you set up your Logi suits?
A fit I'm having fun and experimenting with:
ADV callogi: 2 Shield EXT 1 Precision enhancer 2 range amps Equipment: uplink, triage hive, ammo hive (all ADV)
I try to stay far away from the enemy and in cover, using the range amps to position myself in a good spot. Picking of my targets one by one if feasible.
Problem: this alone doesn't work if the game 'smartspawn you in a blob right in front of the enemy'
I usually run off away from my team and try to flank an enemy while putting an uplink down to repeat.
Problem: Tried running long distances with a logi suit? They are supposed to be kings of equipment yet a scout and assault suit are a better idea for running and dropping down that link to suprise the enemy.
If some blueberry is smart enough to spawn on my uplink instead of the spawnfarm blob and not foolishly rush the enemy, I can support him with my hives.
Problem: those hives are used up in an eyeblink, I'm now officially a handicapped scout. And that's the biggest problem, the above ones could be fixed by running with a squad, so someone can do the scanning so I could use speedmods,... (But how do we promote that kind of teamwork? More WP for actions and how to implement those?) but I will always be a handicapped version of an assault/scout with limited equipment.
Problem: I'm too stuborn to want keep using logi suits , why shouldn't I use a high eHP logi with a reptool? Atleast that way you could be usefull the entire time. |
RKKR
The Southern Legion Final Resolution.
1029
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Posted - 2014.09.23 15:07:00 -
[4] - Quote
Spkr4theDead wrote: Something like making a nanite injector unselectable in the wheel when you're playing so you don't accidentally choose it when you want a nanohive or repair tool.
I have Min logi to 5 and all equipment minus scanners to 5.
I find the O-shortcut to revive incredibly slow, this would completely ruin 'manual' reviving...and it's not that hard to select the right equipment in the first place... |
RKKR
The Southern Legion Final Resolution.
1033
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Posted - 2014.09.25 08:48:00 -
[5] - Quote
Caldari Logi > CPU
No explanation needed I guess. |
RKKR
The Southern Legion Final Resolution.
1038
|
Posted - 2014.10.05 18:58:00 -
[6] - Quote
How are things going with the DEVs? You see them talking about other stuff, posting in other threads,... but nothing here? |
RKKR
WarRavens Capital Punishment.
1042
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Posted - 2014.11.01 11:11:00 -
[7] - Quote
Cross Atu wrote:Iteration 3 is up, current revision includes the new native armor rep stats. This iteration should be considered in draft form until after the 1.9 patch has been deployed and we have further opportunity to test its effects, I'm just getting a jump on things
Just took a quick look, some questions (i'm not so up to date anymore):
Are the slot lay-outs the same as the current ones in the 3rd draft?
Why the CPU difference between the cal assault and logi, will it work? (at first glance it seems that equipment is more CPU favorable for logis, but what about the shield modules?)
something small: Think you mixed the 'current' (no change) & 'proposed' (empty) columns of Scan profile/precision?
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RKKR
WarRavens Capital Punishment.
1043
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Posted - 2014.11.01 11:31:00 -
[8] - Quote
Thanks for the quick response, about the column mix up: I just thought you wanted to put the 'no changes' in the proposed-column and add numbers to the current-column, now the 'no changes' is in the current-column (without any numbers). |
RKKR
WarRavens Capital Punishment.
1047
|
Posted - 2014.11.09 12:27:00 -
[9] - Quote
It wouldn't hurt to make it more clear that you have to ask for help if you want to revive.
I keep forgetting itself and it seems that you can see who the dead fellow on the ground is now with an e empty health bar when looking at them. I found a few of them who where lying there for a long time before respawning without asking for help.
Haven't really noticed less revives yet, but I usually only use them when running in a squad anyway.
My survivability seems to be the same, but haven't played that much yet. |
RKKR
WarRavens Capital Punishment.
1047
|
Posted - 2014.11.10 09:58:00 -
[10] - Quote
Cross,
Why is CCP even considering to change the orbital system (https://forums.dust514.com/default.aspx?g=posts&t=179453&find=unread) before adjusting the support role?
It's already no fun to run around when you have used up all your deployable equipment and now they want to make it even more useless by making it more easier than it is now to destroy equipment.
Why can't they fix the support role first before implementing this? (enough ideas were already given in the past) |
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RKKR
WarRavens Capital Punishment.
1047
|
Posted - 2014.11.10 10:51:00 -
[11] - Quote
Breakin Stuff wrote:The game is too dependent upon equipment spam.
Yes they should focus on this problem, not a counter to this problem.
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RKKR
WarRavens Capital Punishment.
1049
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Posted - 2014.11.10 18:01:00 -
[12] - Quote
You haven't thought about ways that makes the game less dependent on equipment spam in the first place did you?
Well you are completely right, my logic is flawed, CCP will never implement different mechanics, let's wrap this thread up.
Have a nice day. |
RKKR
WarRavens Capital Punishment.
1056
|
Posted - 2014.11.16 12:27:00 -
[13] - Quote
After running around with the injector without a squad:
First of all, running without a squad makes a logi more vurnable as you don't have teammates (to communicate) to protect you and that random have none to almost no situational awareness (with the consequences that you have to use your gun yourself more than usual to protect your pretty ass). This also leads to blueberries dying in places where it is too dangerous to revive. The case of joining a good squads are rare, but they are usually happy that you are using a proto-injector which leads in more patience to being revived (in the case if they do die).
It seems that enough people are calling for help, my problem HOWEVER is that people usually call TOO LATE for their revival:
In most cases I could have revived a blue dot successfully if they had called for help much sooner. By the time that they called for help the enemy team would have usually taken over the position, making a revive too dangerous or impossible.
When two dots died at one location and they both ask for help at a different time. I think this explains itself, it's a waste of effort/opportunity and I'm already wasting my time shooting red berries myself most of the time due to the stupidity of randoms.
On being revived myself (usually doesn't happen): lol people still time their revives badly, sometimes I'm already dead before I gain control over my character.
Possible solution: Make it so that you can stab people and that they have to accept the revive after they got stabbed (oh, I guess this was proposed many times before....). I don't care if you give WP after he accepts the revive or not or divide it between a +35 "first aid" for the stab & +35 "Revive" for the actual revive or not at all. I want to revive and help my team efficiently in the first place. |
RKKR
WarRavens Capital Punishment.
1058
|
Posted - 2014.11.16 21:24:00 -
[14] - Quote
^ What about a system, where you only get (limited) WP after the blueberry that spawned on your uplink does something usefull +á la transportation WP system? I don't really know, just throwing something out here.
Cross (or shy DEV), about the injector stuff above? is it doable?
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RKKR
WarRavens Capital Punishment.
1060
|
Posted - 2014.12.13 11:17:00 -
[15] - Quote
Meh to the bandwidth implementation: You only fixed the spam problem because dropping down equipment and running around with nothing left to drop down (or lose your bonuses by switching at a supply depot) is still too passive for a support role.
Heck if repair tools can have infinite nanites to restore suits, then give my cal-logi infinite hives or better...a ammo-restock-tool.
I'm not sure if only 3 equipment slots on my proto-suit cut it with the bandwidth implementation. |
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