|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kaze Eyrou
Molon Labe. General Tso's Alliance
505
|
Posted - 2014.08.24 18:49:00 -
[1] - Quote
Logi mk.0 (also have the ak.0 but I don't use it unless uplink spam).
Basic Shield Energizer Complex Shield Extender Complex Shield Extender Complex Shield Extender
Complex Armor Repair Basic Armor Plate Enhanced Armor Plate Enhanced Armor Plate
Boundless Combat Rifle (used to use Six Kin but I found that there's more total damage potential. Still partial to that Six Kin ACR) C-7 Flux Grenade
Wyrkomi Nanite Injector Six Kin Triage Repair Tool Ishukone Gauged Nanohive Creodron Flux Active Scanner
Alright here we go....
MOBILITY I believe logis need more mobility but I don't think that should come from movement speed or sprint speed. I believe a slight stamina increase with a slight increase to stamina recovery should do it. This way, the Assault class still maintains the ability to run faster than the Logi, but the Logi will be able to keep up over the long haul.
HEALTH I don't believe the Logi's need a health increase (memories of the Slayer Logi era comes back) however, I'm not sure about the stats that the Logis had before. If that was reverted, then Logis would get a "buff" of sorts to health, but I think it would be more of a "reverse-nerf"? I guess I'm still mixed on this.
NEEDLES I carry a needle on all my "LogiBro" suits. Fixing the bug of "false positives" would be nice. I would like to see the "downed" icon of squadmates to green. Also, I think the Kaalakiota Needle would be much more desirable if it picked you up for 100% armor AND shields. But that may be OP and it doesn't quite fit the lore either (nanites giving shields? They only do hull and armor).
SCANNERS I'm going to disagree with P14GU3 because for me, active scanners are one of the most efficient tools for spotting the enemy. For instance I scan in the direction of a friendly CRU to see if the enemy is flanking. I get back "Some Margin of Error". I report to my team and start heading that way, looking for shimmer and for the CRU to be hacked. Sure I don't get a chevron over their head, but even if they are cloaked and dampened, I know they are there somewhere.
UPLINKS Extremely powerful. Part of me wants to nerf the hell out of these and make it where they are only active if you carry them. And when you die or switch suits they pop. Yeah. I don't think everyone will stop me on this point.
Also I like uplink spamming and uplink hunting too.
I will say it was a good decision to change the uplink times.
NANOHIVES Good as they are. I miss their 72 clusters they used to have though. I do think they need to not resupply grenades; maybe have a seperate nanohive to do that? But then again I use Flux nades to take out REs and equipment and like when I can restock with nanohives. Sigh. Most of the stuff I say I feel like I'm nerfing.
REPAIR TOOLS I think they are fine as they are. Sure there's issues with locking but that's game functionality related, not actually the rep tool itself.
REMOTE EXPLOSIVES I don't care about scouts throwing them or even that they are sticky... but could we get an arming timer for them like we used to have?
PROXIMITY EXPLOSIVES Anyone remember the Onikuma BPO and the Murder Taxi era? Guess what I skilled into to counter that.
My biggest complaint is that we are unable to throw down the maxmium amount of Proxies. We only carry 3 Std, 3, Adv, and 4 Pro, when we can have 4 Std, 5 Adv, and 6 Pro active. On top of that, they only do 750 damage and while LAVs are lit up like fireworks, tanks drive over them with no problem (admittedly, only some of the time). On top of that when laying out Proxies, we are extremely vulnerable, and once they are spotted, can easily be blown up by the enemy.
Oh and in Friendly Fire environments, make it so the owner of the damage is either null or the proximity mine itself if that's possible. I want to help my team by using proxies but I can't do that if I'm going to get kicked from Faction Warfare because half brain-dead blueberry decides to shoot my proxies. Or blow them up somehow. Whatever the f*** he did.
So yeah, to sum up: would like Proxies carried to match active. Code the system where it checks incoming damage to prevent incorrect determination of so called "friendly fire" with Proxies.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
533
|
Posted - 2014.08.30 01:51:00 -
[2] - Quote
zzZaXxx wrote:Now that installations are so important (for example on Ambush OMS bridge map) a proto Axis repair tool would fill a void and add a dynamic element to the game. This would have mediocre effect on infantry but would be excellent on vehicles and installations. It would enable teams to keep supply depots and key turrets alive when rail/missile turrets and forges are focused on them. Depending on how valuable the installation is, more reps could be put on it. Axis was vehicle. Inert was Installation. I remember because I think I was the only one the entire game with a fitting that used an Inert rep tool. 100% know I'm right. Why? Because Piccolo kept reminding me in my head about how my tool was inert.
Also, part of me wishes the Inert tool would come back, but you don't want to. Why? Because every installation I repped became invulnerable except to a Sagaris or Surya with can't-count-em damage mods with closed-beta railguns that hit you so hard your clone counter would tick 10 clones off. The only other time I remember is I repped a supply depot to full health. It took 2 minutes of continuous AV fire from 4 protoswarms and 2 protoforges to finally beat it.
And this was before the Minmatar Logistics suit bonus. And now you bring back the Inert rep tool in my hands? With a +25% bonus? Holy ****. Just give me a bad day again on Manus Peak as they try to take out the Supply Depot and I'll switch to that in a heartbeat. All I need is 10 seconds; **** I might rep it so hard the shields might come back AND overcharge. Then I'll spend the next 10 minutes tanking the enemy team from 2 protorailtanks, 4 Gastunforges, and 8 protoswarms, as I sip on my tea, pretending I'm English or British, win the match, and find out the forums are livid with "WTF CAN'T I KILL THAT SUPPLY DEPOT" only to have CCP go "K" and nerf them into the ground with a next-day hotfix.
But come and sit next to me as I pack a bowl and join me in the wishful thinking that is to bring back the Inert Repair Tool.
And I guess Axis-onee-chan can come too.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
533
|
Posted - 2014.08.30 01:53:00 -
[3] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:I'm all for racial equality...
Of gear.
(Otherwise you're on your own; the Empire shall prevail.) On behalf half of all Minmatar... Get bent. *heavily slaps bogeyman on the back with a hearty laugh* "You are not the first and highly unlikely to be the last matari to say that, young one! Have a drink, we will settle it on the battlefield tomorrow..." What are you going to do? Rep each other to death?
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
533
|
Posted - 2014.08.30 02:11:00 -
[4] - Quote
el OPERATOR wrote:Meee One wrote:(Gëº-ëGëª)
Ok,back on track now.
I'd like an update on the +1 deployable carried per level suggestion. Soon(tm) Where are you on Logistics requiring DS Command 5 for entry? I also like the +1 deployable carried per level....
But I'm just a little against Logistics requiring DS Command 5. They'd have to rework the skill tree again wouldn't they? Even if they didn't it would be confusing ("Why can't I unlock Logistics but I can get Assault?" "I have to be DSC 5? That's stupid" sort of thing).
Or are you saying that DSC would be the skill to put the +1 deployable carried per level? Because if so, why not just add it to Logistics bonuses?
Anyways, while I know the DSC skill is cheap, it doesn't warrant it to have it. That's my take at least.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
569
|
Posted - 2014.09.03 17:33:00 -
[5] - Quote
I wanted to post this in my own post without cluttering this thread, but I hit the character limit.
Anyways, shameless post I just made on Active Scanners. I let the other post do the talking.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
952
|
Posted - 2014.11.16 05:42:00 -
[6] - Quote
Sgt Kirk wrote:I told Rattati (or at least I said it in a thread) that I skilled out of the Lohistics because I saw dark skies ahead for Logistics. I hope that what you saw was simply a bad dream and not a vision...
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
|
|
|
|