Juedfin90
BLACK-GUARD E.B.O.L.A.
5
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Posted - 2014.11.16 08:57:00 -
[1] - Quote
Hey, i m a min logi since the beginning, run out every core skill and i think that are the main points:
- HP is totally okay...i got about 900 Hp totally
- we need only rep (like wirkomy) nanohives at lvl 3 or 4 - we need better HP of Proto equipments, its not balanced if STD Grenades (1K ISK) is destroying PROTO Equipment (70k ISK) - we need SHIELD REP....PLEAAASE... make it exactly the same way as the armor rep!!!
For example:
---> Amarr Heavy got about 1300 Armor maxed ----> min logi needs with core rep.about 9 seconds : 125 HP + Bonus 30 HP=155 HP ---> 1300/15 makes about 9s ----> Cal. Heavy got about 900 Shield maxed out: if there exists an CORE SHIELD Repper , he should take 9 seconds too... so the repper must rep about 100 Shield
----> So we player want DISPARITY, if you CCP just have amror rep in the game and in PC just Amarr and Gallente heavy will run!!! You see it right now! There are no Minmatar Heavys and Cal Heavys in PC!! Make somethink please
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Juedfin90
BLACK-GUARD E.B.O.L.A.
6
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Posted - 2014.11.17 10:12:00 -
[2] - Quote
I-Shayz-I wrote:I really don't want a shield rep tool in this game. It would be the most OP thing ever, and no one realizes why.
Once you get them down to armor you might be able to take out 100 armor but then they rep shield HP back again. While you are busy taking out the constantly repping shields, the player's armor is slowly regenerating in the background. With armor repair tools you kill the guy if his HP drops to 0, but shield suits stay alive and can be repped after shields drop to 0.
Even if you make it so that all it does is activate the player's personal recharge and doesn't actually add anything more to it, the only way to kill shield suits being repped would be to use a ton of alpha damage. When it comes to heavies, Armor Sentinels with HMGs wouldnt be able to do anything to repped shield suits (unless they take out the logi of course)
I agree with you that we need mechanics that regular this case.
But first of all, are you a logi? If I take the core repper with my pro mini logi and play together with my boddy that is full pro amarr, he never dies if someone protects my back....i rep him since the last year, doing most of the time nothing else...
He just dies if I die....so the difference isnt that big. But i agree it could be a small problem, but easy to handy...
solution:
Add a delay, so if someone is down with his shield (even being shield repped) add a delay . So the Heavy has to cover or die....
Next question is how long this delay has to be? I think when we take the Cal sentinel for example, his left armor would be about 450 HP. So you just need 1-2 seconds to kill him. This time should be the time of the Delay.
----> with that solution it would not make a difference of shield or armour rep. Because both would die if they are completly down with their main HP
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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