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Meee One
Amakakeru-Ryu-no-Hirameki
1439
|
Posted - 2015.01.03 19:26:00 -
[1171] - Quote
el OPERATOR wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk. I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob. The problem is that the killing and supporting activities are grouped together.
Kill specialists can see they helped,but supporting is foreign and unknown,so it is undervalued. So when they see someone with 0/X higher than them in 'points',they react as other FPS that don't have suppot have taught them,they complain.
If there were 2 separate but equal EOM leader boards it would end most complaining. -A 'kill' board showing kills (from 1-total players) -A 'support' board showing support based actions (from 1-total players,showing amount healed,ammo refilled,spawns provided)
Someone specializing in support with 0 kills would be at the bottom of the 'kill' board. While they are the top of the 'support' board.
While to the 'killer' the inverse would be true.
Payouts would work as usual for each board,top gets the most.
WP wouldn't change,it would just tally it up differently.
0 wp from kills? To the bottom of the 'kill' board you go.
1000 wp from support? To the top of the 'support' board you go.
If push comes to shove (killers still complain about WP) the boards could be completely cut off from one another. Having a 'you must run logistics 51% of the time to see the support board' requirement.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1439
|
Posted - 2015.01.03 20:02:00 -
[1172] - Quote
As a sidenote.
Rattati did say they were going to try to make a mass based inertia system.
Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen.
But that also means any eHP mods are going to have a crippling effect on logistics speed,but assaults it'll barely scratch.
So the most expensive suit in the game will probably have its strafe be sub par,because 'logistics shouldn't be able to survive'. As well as have crippling penalties to speed,which were actually meant to hurt scouts,because 'logistics shouldn't be able to survive'.
That's if the rules are applied fairly.
Remember how he was willing (and almost eager) to nerf logistics speed while simultaneously buffing assault eHP and slots with 0 speed reduction?
That alone showed that logistics and assault are immune to the words 'fair' or 'balanced'. The latter receiving the favoritism.
Something tells me logistics will still be disproportionately slow with low eHP. And new speed penalties (on eHP mods) will push the class further to extinction.
Which is why BW was so readily accepted,because they're about to royally f*** the class up. So they force anyone wanting to use equipment to stay in an even slower low eHP suit.
My future predicting powers say you're going to see 400-500 eHP logistics moving as fast as sentinels. Or eHP stacked logistics moving slower than sentinels. Assaults will be moving 1% slower,maybe. Scouts will be unphased. And sentinels will still be fat.
Brace for more heavy-logi QQ than ever before!
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
672
|
Posted - 2015.01.03 23:50:00 -
[1173] - Quote
Meee One wrote:As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods are going to have a crippling effect on logistics speed,but assaults it'll barely scratch. So the most expensive suit in the game will probably have its strafe be sub par,because 'logistics shouldn't be able to survive'. As well as have crippling penalties to speed,which were actually meant to hurt scouts,because 'logistics shouldn't be able to survive'. That's if the rules are applied fairly. Remember how he was willing (and almost eager) to nerf logistics speed while simultaneously buffing assault eHP and slots with 0 speed reduction? That alone showed that logistics and assault are immune to the words 'fair' or 'balanced'. The latter receiving the favoritism. Something tells me logistics will still be disproportionately slow with low eHP. And new speed penalties (on eHP mods) will push the class further to extinction. Which is why BW was so readily accepted,because they're about to royally f*** the class up. So they force anyone wanting to use equipment to stay in an even slower low eHP suit. My future predicting powers say you're going to see 400-500 eHP logistics moving as fast as sentinels. Or eHP stacked logistics moving slower than sentinels. Assaults will be moving 1% slower,maybe. Scouts will be unphased. And sentinels will still be fat. Brace for more heavy-logi QQ than ever before!
I can't lie about the amount of entertainment I've had and will have as all these little ideas that were proposed to balance scouts just continue to nerf everyone else instead
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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benandjerrys
NECROM0NGERS
78
|
Posted - 2015.01.04 00:52:00 -
[1174] - Quote
Jaysyn Larrisen wrote:SirManBoy wrote:Jaysyn Larrisen wrote:Meee One wrote:About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize performance. But as i've said before. Do you really want logis shooting more than they are supporting? If so,you should add a cooldown/capacitor. And here i thought people had enough of slayer logis. Just a general reply aimed at no one. Just a lot of nerf rep tool threads coming up. I've been noticing the rep tool nerf threads a few times as well. I'm growing mildly concerned to be honest. I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even further. I'm getting pretty frustrated with this. For the record, I do not support any sort of rep tool nerf, whatsoever. As it stands, heavy hugging is a two man mechanic where one player forgoes using his own gun to enhance the defensive capabilities of another player. In my view that seems like a totally acceptable team-oriented, sacrifice-laden activity. It doesn't deserve to be nerfed. Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching. We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Very few logivets left? They have morphed into omnisoldiers... Guys tired of that heavy that doesn't listen that gets his suit killed in the process. Everyone is talking about rep tool reduction and ehp when it really comes down to the wp. When I first started logibroin it was for the wp like many people out there, its lackluster and hated. When I support people now its to keep the push not get the wp. Baseline support actions are needed. When I get a kill assist with a Intel kill assist with a guardian its hilarious mix in a triage and resupp for lulz. Point restructuring is needed and its a simple fix but boosters would exploit this I fear.
Tl;Dr Bring changes to support efficiency not wp hoarders. And this for more lulz https://forums.dust514.com/default.aspx?g=posts&t=59148 |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1442
|
Posted - 2015.01.04 02:32:00 -
[1175] - Quote
Meee One wrote:As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods are going to have a crippling effect on logistics speed,but assaults it'll barely scratch. So the most expensive suit in the game will probably have its strafe be sub par,because 'logistics shouldn't be able to survive'. As well as have crippling penalties to speed,which were actually meant to hurt scouts,because 'logistics shouldn't be able to survive'. That's if the rules are applied fairly. Remember how he was willing (and almost eager) to nerf logistics speed while simultaneously buffing assault eHP and slots with 0 speed reduction? That alone showed that logistics and assault are immune to the words 'fair' or 'balanced'. The latter receiving the favoritism. Something tells me logistics will still be disproportionately slow with low eHP. And new speed penalties (on eHP mods) will push the class further to extinction. Which is why BW was so readily accepted,because they're about to royally f*** the class up. So they force anyone wanting to use equipment to stay in an even slower low eHP suit. My future predicting powers say you're going to see 400-500 eHP logistics moving as fast as sentinels. Or eHP stacked logistics moving slower than sentinels. Assaults will be moving 1% slower,maybe. Scouts will be unphased. And sentinels will still be fat. Brace for more heavy-logi QQ than ever before!
This could all be made so much simpler.
1) Have both Logi & Assaults have the same suit stats and high/low slots. Adjust CPU / PG for outlier slot shifts.
2) Add a moderate amount of CPU to the Cal Logi and either a sidearm or 4th equipment slot. At this point I don't care which one - I can make both work fine. (I would probably prefer the sidearm option).
3) Give a second equipment option bonus to all logi suits so you've got a bigger range of options or just give everyone a different flavor or retool bonus on top of their current bonus (range, intensity, etc).
4) Cut the price of equipment dramatically.
5) Don't nerf the rep tools. If you add a capacitor or heat mechanic give the logi's a massive role bonus to it's use (like 200% cap or heat build up). This is pretty similar to some of the different type of EVE mechanics and if pushed in a corner this is what we need to hold the line for.
Do 4 things and don't do 1 thing and we've got some solid progress.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Meee One
Amakakeru-Ryu-no-Hirameki
1445
|
Posted - 2015.01.04 08:03:00 -
[1176] - Quote
Jaysyn Larrisen wrote:Meee One wrote:As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods are going to have a crippling effect on logistics speed,but assaults it'll barely scratch. So the most expensive suit in the game will probably have its strafe be sub par,because 'logistics shouldn't be able to survive'. As well as have crippling penalties to speed,which were actually meant to hurt scouts,because 'logistics shouldn't be able to survive'. That's if the rules are applied fairly. Remember how he was willing (and almost eager) to nerf logistics speed while simultaneously buffing assault eHP and slots with 0 speed reduction? That alone showed that logistics and assault are immune to the words 'fair' or 'balanced'. The latter receiving the favoritism. Something tells me logistics will still be disproportionately slow with low eHP. And new speed penalties (on eHP mods) will push the class further to extinction. Which is why BW was so readily accepted,because they're about to royally f*** the class up. So they force anyone wanting to use equipment to stay in an even slower low eHP suit. My future predicting powers say you're going to see 400-500 eHP logistics moving as fast as sentinels. Or eHP stacked logistics moving slower than sentinels. Assaults will be moving 1% slower,maybe. Scouts will be unphased. And sentinels will still be fat. Brace for more heavy-logi QQ than ever before! This could all be made so much simpler. 1) Have both Logi & Assaults have the same suit stats and high/low slots. Adjust CPU / PG for outlier slot shifts. 2) Add a moderate amount of CPU to the Cal Logi and either a sidearm or 4th equipment slot. At this point I don't care which one - I can make both work fine. (I would probably prefer the sidearm option). 3) Give a second equipment option bonus to all logi suits so you've got a bigger range of options or just give everyone a different flavor of reptool bonus on top of their current bonus (range, intensity, etc). 4) Cut the price of equipment dramatically. 5) Don't nerf the rep tools. If you add a capacitor or heat mechanic give the logi's a massive role bonus to it's use (like 200% cap or heat build up). This is pretty similar to some of the different type of EVE mechanics and if pushed in a corner this is what we need to hold the line for. Do 4 things and don't do 1 thing and we've got some solid progress. I like your suggestions,but i already know the answers.
1)Slayer logistics QQ -truth be told logistics is about 100x more valuable than assaults so instead of trying to make assaults more appealing with fair and balanced changes,they'd rather black logistics eye an knock out a few teeth to make assaults look better by comparison. -will never happen because logistics isn't favored like assaults
2)You forgot +1 equipment at basic. -cal logistics actually have the same equipment as the cal scout,yet it cost the logistics base stats and a weapon. -will be ignored because logistics isn't favored like assaults
3)Or give half bonuses to all equipment,and 100% to racial. -This way any logistics will be better with any equipment than any other suit. -will be ignored because logistics isn't favored like assaults,or even worse it'll be so half-assed it becomes too confusing to deal with
4)This should be obvious seeing as a PRO rep tool can't outrep a BASIC weapon. -Full PRO equipment is almost if not more expensive as a full PRO weapon (old variation prices). -So logistics has to foot the bill for a weapon and equipment as expensive as a main weapon,not sidearm,main...logistics aren't commandos FFS so these costs make 0 sense. -will be ignored because logistics isn't favored like assaults,and CCP thinks it's fine that the easiest killed suit in the game also happens to be the most expensive (which just so happens to defy any normal or rational gaming logic)
5)The one and only tooth left in logistics badly beaten head are the rep tools. -Scanners got insane cooldowns,uplinks got insane uptimes and low spawns,nanos received a dramatic cluster reduction without improved performance,and yes even rep tools were nerfed in range and rep amount. -Well,there was one equipment that was buffed,the injector,but only after assault users said they use it... It wasn't buffed for logistics it was buffed for assaults,sad isn't it? -As long as logistics out shines assaults at anything (even their own role ) you can expect CCP to nerf that too,so i fully expect some imbecile with access to will do exactly that...if not sooner then later
Assaults are so favored they can get equipment buffed on a whim.
And players complain there aren't enough medics on the field.(because CCP ignores the actual medics and listens to the WP whores)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
Hawkings Greenback
Red Star. EoN.
246
|
Posted - 2015.01.04 08:22:00 -
[1177] - Quote
el OPERATOR wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk. I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob.
I've got to be honest here, I have been known to go solo and logi in ambush but quite I often I will solo in all game modes just to see if I can stay alive and still support. I feel dirty now but in my defence it is with support in mind and not to brag about WP whoring.
I must be a little mad as I often prefer to go solo, if I can get in a squad that's easy going then it's cool.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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Meee One
Amakakeru-Ryu-no-Hirameki
1450
|
Posted - 2015.01.05 10:15:00 -
[1178] - Quote
Hawkings Greenback wrote:el OPERATOR wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk. I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob. I've got to be honest here, I have been known to go solo and logi in ambush but quite I often I will solo in all game modes just to see if I can stay alive and still support. I feel dirty now but in my defence it is with support in mind and not to brag about WP whoring. I must be a little mad as I often prefer to go solo, if I can get in a squad that's easy going then it's cool. Meh,i solo too.
IDC how posers try ro make me look,my skills speak for themselves. It's just hard to frequently find a squad of reasonably skilled players.
I'm not asking for 100% victory,but at least every 1 of 5. That might just be my experience though.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
712
|
Posted - 2015.01.06 18:11:00 -
[1179] - Quote
Meee One wrote:Jaysyn Larrisen wrote:Meee One wrote:As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods are going to have a crippling effect on logistics speed,but assaults it'll barely scratch. So the most expensive suit in the game will probably have its strafe be sub par,because 'logistics shouldn't be able to survive'. As well as have crippling penalties to speed,which were actually meant to hurt scouts,because 'logistics shouldn't be able to survive'. That's if the rules are applied fairly. Remember how he was willing (and almost eager) to nerf logistics speed while simultaneously buffing assault eHP and slots with 0 speed reduction? That alone showed that logistics and assault are immune to the words 'fair' or 'balanced'. The latter receiving the favoritism. Something tells me logistics will still be disproportionately slow with low eHP. And new speed penalties (on eHP mods) will push the class further to extinction. Which is why BW was so readily accepted,because they're about to royally f*** the class up. So they force anyone wanting to use equipment to stay in an even slower low eHP suit. My future predicting powers say you're going to see 400-500 eHP logistics moving as fast as sentinels. Or eHP stacked logistics moving slower than sentinels. Assaults will be moving 1% slower,maybe. Scouts will be unphased. And sentinels will still be fat. Brace for more heavy-logi QQ than ever before! This could all be made so much simpler. 1) Have both Logi & Assaults have the same suit stats and high/low slots. Adjust CPU / PG for outlier slot shifts. 2) Add a moderate amount of CPU to the Cal Logi and either a sidearm or 4th equipment slot. At this point I don't care which one - I can make both work fine. (I would probably prefer the sidearm option). 3) Give a second equipment option bonus to all logi suits so you've got a bigger range of options or just give everyone a different flavor of reptool bonus on top of their current bonus (range, intensity, etc). 4) Cut the price of equipment dramatically. 5) Don't nerf the rep tools. If you add a capacitor or heat mechanic give the logi's a massive role bonus to it's use (like 200% cap or heat build up). This is pretty similar to some of the different type of EVE mechanics and if pushed in a corner this is what we need to hold the line for. Do 4 things and don't do 1 thing and we've got some solid progress. I like your suggestions,but i already know the answers. 1)Slayer logistics QQ -truth be told logistics is about 100x more valuable than assaults so instead of trying to make assaults more appealing with fair and balanced changes,they'd rather black logistics eye an knock out a few teeth to make assaults look better by comparison. -will never happen because logistics isn't favored like assaults 2)You forgot +1 equipment at basic. -cal logistics actually have the same equipment as the cal scout,yet it cost the logistics base stats and a weapon. -will be ignored because logistics isn't favored like assaults 3)Or give half bonuses to all equipment,and 100% to racial. -This way any logistics will be better with any equipment than any other suit. -will be ignored because logistics isn't favored like assaults,or even worse it'll be so half-assed it becomes too confusing to deal with 4)This should be obvious seeing as a PRO rep tool can't outrep a BASIC weapon. -Full PRO equipment is almost if not more expensive as a full PRO weapon (old variation prices). -So logistics has to foot the bill for a weapon and equipment as expensive as a main weapon,not sidearm, main...logistics aren't commandos FFS so these costs make 0 sense. -will be ignored because logistics isn't favored like assaults,and CCP thinks it's fine that the easiest killed suit in the game also happens to be the most expensive (which just so happens to defy any normal or rational gaming logic) 5)The one and only tooth left in logistics badly beaten head are the rep tools. -Scanners got insane cooldowns,uplinks got insane uptimes and low spawns,nanos received a dramatic cluster reduction without improved performance,and yes even rep tools were nerfed in range and rep amount. -Well,there was one equipment that was buffed,the injector,but only after assault users said they use it... It wasn't buffed for logistics it was buffed for assaults,sad isn't it? -As long as logistics out shines assaults at anything (even their own role ) you can expect CCP to nerf that too,so i fully expect some imbecile with access to will do exactly that...if not sooner then later Assaults are so favored they can get equipment buffed on a whim. And players complain there aren't enough medics on the field. (because CCP ignores the actual medics and listens to the WP whores)
I wish I could like this more. Many of my frustrations live in your words and though i am saddened because I did not write them I am pleased that you are.
I don't often see things the same way, but the raw feeling of disenfranchisement is real. It takes some time for me to cool down and look at it in a patient and understanding light.... and then I just get mad again ;)
A few things need to change, I am faithful, but not hopeful. Hope kills. Faith endures. I await news from Cross and SirManBoy.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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el OPERATOR
Capital Acquisitions LLC Bad Intention
699
|
Posted - 2015.01.07 19:17:00 -
[1180] - Quote
building...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
699
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Posted - 2015.01.07 19:18:00 -
[1181] - Quote
building....
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
699
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Posted - 2015.01.07 19:19:00 -
[1182] - Quote
building......
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
700
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Posted - 2015.01.07 19:20:00 -
[1183] - Quote
buuuuiiiillldiiiinng........
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
700
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Posted - 2015.01.07 19:21:00 -
[1184] - Quote
...buuuiiiilllllddiiiiiinnnggggg........
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
700
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Posted - 2015.01.07 19:23:00 -
[1185] - Quote
jesus christ.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
700
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Posted - 2015.01.07 19:24:00 -
[1186] - Quote
*hammers banging, powersaw squealing*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
700
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Posted - 2015.01.07 19:43:00 -
[1187] - Quote
DONE! Page 60, ready for use!!
If you'd have told me that it'd be 4+ months, 3+ patches and fixes, 60 pages and we'd still be waiting for basic worthwhile buffs I'd have said......
yeah, you're probably right.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
701
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Posted - 2015.01.07 20:32:00 -
[1188] - Quote
Hawkings Greenback wrote:el OPERATOR wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Jaysyn Larrisen wrote:
Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "the logi's are fine where they are now". Way more of those voices and most don't actually undertand the impact of what they are pitching.
We need some help. Would be nice if CCP Rattati would commit to working somehting out for us in the next HF.
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression. Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk. I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob. I've got to be honest here, I have been known to go solo and logi in ambush but quite I often I will solo in all game modes just to see if I can stay alive and still support. I feel dirty now but in my defence it is with support in mind and not to brag about WP whoring. I must be a little mad as I often prefer to go solo, if I can get in a squad that's easy going then it's cool.
Nothing to feel dirty about, brah. Running solo (RandomBlueBerryTheory, I call it) as a Logi can teach you a lot about what goes on that you wouldn't ever be exposed to were you anchored to a fatty. Things like Team Support vs Squad Support, for starters. Its not always a bad thing, running solo.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Amakakeru-Ryu-no-Hirameki
1465
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Posted - 2015.01.11 23:16:00 -
[1189] - Quote
el OPERATOR wrote:DONE! Page 60, ready for use!!
If you'd have told me that it'd be 4+ months, 3+ patches and fixes, 60 pages and we'd still be waiting for basic worthwhile buffs I'd have said......
yeah, you're probably right. Oh logistics can get a 2% buff,it'll just cost 50%.
Assaults on the other hand can get a 300% buff fo' free.
The struggle is real.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1465
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Posted - 2015.01.11 23:17:00 -
[1190] - Quote
Meee One wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I still like this idea.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Zindorak
Nyain Chan General Tso's Alliance
1625
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Posted - 2015.01.11 23:34:00 -
[1191] - Quote
Uplinks have heavy fitting costs lower them maybe
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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John Demonsbane
Unorganized Ninja Infantry Tactics
5109
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Posted - 2015.01.12 00:23:00 -
[1192] - Quote
el OPERATOR wrote:Hawkings Greenback wrote:el OPERATOR wrote:Hawkings Greenback wrote:Pokey Dravon wrote:
Especially since there are some simple quality of life changes that could happen easily and don't really require extensive balance passes such as fixing the messed up slot progression.
Maybe the issue now is that there are no logi tourists left ( or very few ) and that those that are left are either very good to ok at the role. This probably translates as logis, in some respects, that get very few kills but lots of WP's BECAUSE they understand the role and know how to fit the suits to get the best out of the role. Therefore placing fairly high on the leaderboard and therefore upsetting some of the misplaced epeen of the slayer mindset ? This then results in threads asking for nerfs to logi gameplay. The issue perhaps is the perception as a logi as a WP *****/leech who contributes little in the way of slaying and objective capture. An absurd notion for even the staunchest logi hater that flies in the face of some of the more obvious cons of running a logi suit in a slayer environment yet will gladly accept the benefits without question. Now I am not saying everyone thinks this way, in fact most decent squads are looking for logis for reps, uplinks, hives and scans. Which shows that people understand that logis are a force multiplier. It should be a symbiotic relationship that benefits all players and in most cases it is. Having a logi in squad IS a massive benefit for all in the squad and the team. It does mean that the logis weapon is not always drawn and that they need some protection BUT they can rez you, rep you when hurt, provide spawn points and give you ammo. Seems like a good idea to me and a role I enjoy. Occasionally you will run into extreme examples of logi gameplay. Obviously the 1000+ HP heavy and several logis repping it and each other and also the most recent one the tanked min assault with logi support. However in each case there are several disadvantages and several ways of dealing with this none of which I am going to bother explaining as anyone with half a brain can figure out. A logi should be the one thing a good squad needs as much as the other suits need weapons, not a necessity but beneficial. Some people will not be happy until the logi is castrated completely but will be the first to moan there is no one to rep, rez, drop ammo and provide spawns in game. Go figure !!!! Anyway rambled on enough, just my 2isk. I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob. I've got to be honest here, I have been known to go solo and logi in ambush but quite I often I will solo in all game modes just to see if I can stay alive and still support. I feel dirty now but in my defence it is with support in mind and not to brag about WP whoring. I must be a little mad as I often prefer to go solo, if I can get in a squad that's easy going then it's cool. Nothing to feel dirty about, brah. Running solo (RandomBlueBerryTheory, I call it) as a Logi can teach you a lot about what goes on that you wouldn't ever be exposed to were you anchored to a fatty. Things like Team Support vs Squad Support, for starters. Its not always a bad thing, running solo.
Absolutely. One shouldn't necessarily balance things in the game with the solo player foremost in mind, but you can learn an awful lot playing that way and trying to support based on instinct and battle awareness alone.
(Just make sure you have enough ISK to afford losing a few suits, lol. Solo logi isnt for "the poors", as Viktor might say)
(The godfather of tactical logisticsGäó)
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lee corwood
Knights Of Ender RISE of LEGION
1119
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Posted - 2015.01.12 17:58:00 -
[1193] - Quote
el OPERATOR wrote:Hawkings Greenback wrote:el OPERATOR wrote:[quote=Hawkings Greenback][quote=Pokey Dravon]
I'm still seeing the tourists abound, especially in ambush. BushLogis, it seems to me, are doing the most to reinforce the "Logis are WP whores" notion since they primarily ONLY rep or pitch links. As the matches are short and focused on killing those end of match leaderboards that list Logis in the top spots with or over good slayers create the easily distorted perception Logistics is ezmode. I've quietly sighed to myself many times while squadded with some random who decides to randomly run a beam then spend the next 7 minutes crowing about their WP take as they do NOTHING besides heavyblob. I've got to be honest here, I have been known to go solo and logi in ambush but quite I often I will solo in all game modes just to see if I can stay alive and still support. I feel dirty now but in my defence it is with support in mind and not to brag about WP whoring. I must be a little mad as I often prefer to go solo, if I can get in a squad that's easy going then it's cool. Nothing to feel dirty about, brah. Running solo (RandomBlueBerryTheory, I call it) as a Logi can teach you a lot about what goes on that you wouldn't ever be exposed to were you anchored to a fatty. Things like Team Support vs Squad Support, for starters. Its not always a bad thing, running solo.
If I end up at the top of the list, usually the only people who hate on me are my own team members, calling me a WP *****. Never mind that yes I killed less, but I deprived them of X clones/kills by doing my job correctly. Yes, I put uplinks in areas that you could spawn in safely and flood the objective instead of running solo across open ground. Yes, I went 0/3 and you went 23/1 and I'm above you on that list, but you didn't do that alone.
No one is the solo master here. I'm only good at my job when I have great soldiers at my back. When all of us don't come together, I end up at 0/7 and you end up at 16/11. It's a relationship, not an 'out do you'.
But when I'm singled out, by myself, and some thirsty redberry thinks I'm easy pickings, it shouldn't be on me that you didn't bother to strafe, bother with cover, or consider that I too spent skills in weapon proficiency. It shouldn't be gasp/anger worthy that I, a soldier on the field, was able to encounter you with the same tactics despite being a dirty, dirty logi.
Also, it's a big misconception that because you last saw me as a logi that that is all I'm doing on the field. It's like people forget I too have the option to switch suits to better serve me depending on the situation. I'm also proto AV and can really rake in the points taking down vehicles/installations.
Do I like those that use my suit for the slots and stack dmg mods and armor plates? Hate them.
Have a seen that many? Not really. Since the rise of the scouts, I saw more scouts repping than logi's prior to the most recent release. I have seen quite a few logi snipers out there, stacking the plates. I like to tickle them with my knives.
Do I think nerfing the suit will fix it? Nope. You're just going to chase them into the next best thing.
I don't fair well in ambush which is why I force myself to do so once in a while. However, I have stopped bringing uplinks into ambushes. I know a LOT of roles do so, for the massive points, but I have never been in an ambush where my links weren't used against me. My uplink always ends up being camped and I refuse to let my BBs be cannon fodder to pad my WP. Even if I carried the same uplink to 'move' the one deployed, I am too busy worrying about my survival to remember to move it in time or at all. Being in ambush and running in only starter fits has really upped my gun game tho :) Well...when I'm not being absolutely murderstomped and camped on someone else's uplink.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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John Demonsbane
Unorganized Ninja Infantry Tactics
5111
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Posted - 2015.01.12 21:19:00 -
[1194] - Quote
IDK, I do ambush a fair amount so I can play with laz0rs and I find that if you play your cards right, uplinks can be super effective and very profitable. The latter part I suspect is probably due to the belief that uplinks are not that helpful so few actual logi's do it (and that we tend to hate ambush in general, it seems)
All the blueberries drop uplinks at the initial spawn point like idiots, or at best somewhere at the periphery of the blob, so what I do is take a nice fast/sneaky Dragonfly scout well off to the side and put them somewhere that can't be camped really easily.... ladder-accesible rooftops are are favorite, because I still have PTSD from the old tankbush days. Can't get an HAV up there!
At worst it never gets used if my side is winning easily. At best it gives the team (and me) a nice safe spot to spawn after the initial wave wipes a lot of us out and a new front needs to be formed.
(The godfather of tactical logisticsGäó)
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lee corwood
Knights Of Ender RISE of LEGION
1122
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Posted - 2015.01.12 22:01:00 -
[1195] - Quote
John Demonsbane wrote:IDK, I do ambush a fair amount so I can play with laz0rs and I find that if you play your cards right, uplinks can be super effective and very profitable. The latter part I suspect is probably due to the belief that uplinks are not that helpful so few actual logi's do it (and that we tend to hate ambush in general, it seems)
All the blueberries drop uplinks at the initial spawn point like idiots, or at best somewhere at the periphery of the blob, so what I do is take a nice fast/sneaky Dragonfly scout well off to the side and put them somewhere that can't be camped really easily.... ladder-accesible rooftops are are favorite, because I still have PTSD from the old tankbush days. Can't get an HAV up there!
At worst it never gets used if my side is winning easily. At best it gives the team (and me) a nice safe spot to spawn after the initial wave wipes a lot of us out and a new front needs to be formed.
I've tried this and it always back fired on me. I notice a lot of people who spawn on the default spawn and immediately lay one down to try and catch all the ones coming immediately after them. I used to use my dragonfly (which sadly can only lay down one hive now...) on the far corner. But I guess I've been the victim of too many bad matches. In those, I ended up being the only uplink left after we were bulldozed and inevitably camped.
That being said, I haven't dropped an uplink in ambush for almost 8 months now...
Knights of Ender Director
Logi 4 Life | Youtube Vids
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John Demonsbane
Unorganized Ninja Infantry Tactics
5112
|
Posted - 2015.01.12 22:15:00 -
[1196] - Quote
lee corwood wrote:John Demonsbane wrote:IDK, I do ambush a fair amount so I can play with laz0rs and I find that if you play your cards right, uplinks can be super effective and very profitable. The latter part I suspect is probably due to the belief that uplinks are not that helpful so few actual logi's do it (and that we tend to hate ambush in general, it seems)
All the blueberries drop uplinks at the initial spawn point like idiots, or at best somewhere at the periphery of the blob, so what I do is take a nice fast/sneaky Dragonfly scout well off to the side and put them somewhere that can't be camped really easily.... ladder-accesible rooftops are are favorite, because I still have PTSD from the old tankbush days. Can't get an HAV up there!
At worst it never gets used if my side is winning easily. At best it gives the team (and me) a nice safe spot to spawn after the initial wave wipes a lot of us out and a new front needs to be formed. I've tried this and it always back fired on me. I notice a lot of people who spawn on the default spawn and immediately lay one down to try and catch all the ones coming immediately after them. I used to use my dragonfly (which sadly can only lay down one hive now...) on the far corner. But I guess I've been the victim of too many bad matches. In those, I ended up being the only uplink left after we were bulldozed and inevitably camped. That being said, I haven't dropped an uplink in ambush for almost 8 months now...
Most times, if a smartly placed uplink gets camped, you would have gotten camped anyway regardless, IMO.
No need to feel bad about it... it is spambush, after all. Everything and anything will get you camped or backfire eventually, lol.
Also: No uplink will ever be worse than "smart" deploy. If nothing else at least you know where on the map you are going to be.
(The godfather of tactical logisticsGäó)
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Hawkings Greenback
Red Star.
265
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Posted - 2015.01.20 04:50:00 -
[1197] - Quote
Just gonna kick this up off page 6
I take it there is not much else to report ?
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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Meee One
Amakakeru-Ryu-no-Hirameki
1475
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Posted - 2015.01.20 11:38:00 -
[1198] - Quote
Hawkings Greenback wrote:Just gonna kick this up off page 6
I take it there is not much else to report ? Here's a short summary from what i've seen. -logistics with it's lower eHP will still be slower than heavier tanked assaults. -Although stamina will be higher. -A PRO BP can still OHK any logistics.
-an omnisoldier (shayz) suggested nerfing equipment by reducing its output but increasing its carried amount for all classes As a logistics purist i can easily see it as what it is,a horrible equipment destroying nerf disguised as a 'spam' solution. "Need 2 grenades? Let me throw down 2 hives." (one for each grenade) Cross is actually considering this nerf in the OP as a "good" thing for logistics,but it's actually a stealth buff for assaults.
-multiple 'add a capacitor to rep tools' threads have popped up. These are from the same players that complained logistics were using their gun too much,and should be repping instead. Now that logistics is repping,they're mad about that,saying logistics takes no 'skill' and should have to shoot every now and then. Cross has apparently caved in to the whiny brats because he put forth an idea for a capacitor for rep tools,even though weapons can do 400% more damage than a tool can repair per second.
-assaults are still the biggest drama queens to play the game,and still get catered to hand and foot. (surprise surprise...) These are the players that most often complain about BW and rep tool activation length.
-logistics will still not be getting that well deserved equipment cost reduction. PRO equipment still pales in effect compared to basic weapons,yet costs say otherwise.
[sarcasm] I wish you had to get a players permission to OHK them with KN like you have to with injectors amirite? [/sarcasm]
-IMHO the recent changes to scanners could be seen as a buff. Keeping the little arrow is actually pretty significant.
-Players are still trying to strip the Amarr logistics of its sidearm. They say 'buff' it's actually a hard nerf.
-Nonlogistics users keep suggesting things that sound good in their own heads,but would actually be bad for logistics as a whole. See all the logistics based suggestions not posted ITT. (They're afraid of Meee!)
That's about all i've seen.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
715
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Posted - 2015.01.22 02:08:00 -
[1199] - Quote
Meee One wrote:Hawkings Greenback wrote:Just gonna kick this up off page 6
I take it there is not much else to report ? Here's a short summary from what i've seen. -logistics with it's lower eHP will still be slower than heavier tanked assaults. -Although stamina will be higher. -A PRO BP can still OHK any logistics. -an omnisoldier (shayz) suggested nerfing equipment by reducing its output but increasing its carried amount for all classes As a logistics purist i can easily see it as what it is,a horrible equipment destroying nerf disguised as a 'spam' solution. "Need 2 grenades? Let me throw down 2 hives." (one for each grenade) Cross is actually considering this nerf in the OP as a "good" thing for logistics,but it's actually a stealth buff for assaults. -multiple 'add a capacitor to rep tools' threads have popped up. These are from the same players that complained logistics were using their gun too much,and should be repping instead. Now that logistics is repping,they're mad about that,saying logistics takes no 'skill' and should have to shoot every now and then. Cross has apparently caved in to the whiny brats because he put forth an idea for a capacitor for rep tools,even though weapons can do 400% more damage than a tool can repair per second. -assaults are still the biggest drama queens to play the game,and still get catered to hand and foot. (surprise surprise...) These are the players that most often complain about BW and rep tool activation length. -logistics will still not be getting that well deserved equipment cost reduction. PRO equipment still pales in effect compared to basic weapons,yet costs say otherwise. [sarcasm] I wish you had to get a players permission to OHK them with KN like you have to with injectors amirite? [/sarcasm] -IMHO the recent changes to scanners could be seen as a buff. Keeping the little arrow is actually pretty significant. -Players are still trying to strip the Amarr logistics of its sidearm. They say 'buff' it's actually a hard nerf. -Nonlogistics users keep suggesting things that sound good in their own heads,but would actually be bad for logistics as a whole. See all the logistics based suggestions not posted ITT. (They're afraid of Meee! ) That's about all i've seen.
Amen. It's a pretty good summation. While we have seen many new threads pop up about changes to the logistics class - mainly nerfs. We haven't seen an update from the OP Author in some time. Another CPM has posted that they are still working together and that he is still fighting the good fight for logis. (Cross, I worry - hope you are OK). But no more news than that.
No feedback threads opening up for proposed changes yet.... time is an enemy in these discussions when replies are limited by hype, NDA, current events, absent voices. I ponder on the amalgamation of fixes we will see. I would like it to be role defining in a positive way. That there may be some strengths to running a Logi.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Meee One
Amakakeru-Ryu-no-Hirameki
1478
|
Posted - 2015.01.22 10:57:00 -
[1200] - Quote
RedBleach LeSanglant wrote:
Amen. It's a pretty good summation. While we have seen many new threads pop up about changes to the logistics class - mainly nerfs. We haven't seen an update from the OP Author in some time. Another CPM, SirManBoy, has posted that they are still working together and that he is still fighting the good fight for logis. (Cross, I worry - hope you are OK). But no more news than that.
No feedback threads opening up for proposed changes yet.... time is an enemy in these discussions when replies are limited by hype, NDA, current events, absent voices. I ponder on the amalgamation of fixes we will see. I would like it to be role defining in a positive way. That there may be some strengths to running a Logi. NOT JUST: "YOU CAN HOLD 3 or More pieces of equipment!" Base stats blow in most cases. Give them something more. Increased walking/strafing speed, faster regens, something more.
Speaking of equipment - Super expensive stuff. Drop the prices on that stuff!
The idea to hold more equipment is good IFF (that means: If and only If - to those unfamiliar to math rules... i digress) the logi naturally just gets more/better equipment. Turning all regular gear in to special logi gear. I think that dividing the uplinks is ok, But Dividing Nano Hives is ridiculous when the hives barely last as is! We are talking a clip per hive.... maybe, and maybe not even that (sarcasm).
A Logi's piece of equipment should blow away every other user's equipment. Enough so that a vocal squad would say to an assault or scout about to lay down a hive "don't drop that **** here, we have a logi". Any other suit running the supportive gear of a logi should be laughed at and shunned. No assault running a rep tool or a scout dropping a hive would be accepted in public.
A logi's hive should glow brighter, be bigger, and refill at twice the rate with 4 times as much nanites per hive (exagerated? not really). It Should Be Ridiculous how great the equipment of a logi is. When not-a-logi a player should feel like they are tossing crap, very expensive crap, onto the battlefield. A polished turd of an uplink. A Brown banana of an allotek hive. Etc.
While equipment does need tweaking, the equipment should be adequate but short lived (as it is now even with logi's) when used by all other classes. A scout has 2EQ slots (the logi-light) like the Amar logi, and can therefore out-logi the amarr with ease (the scout strafe is amazing). The bonuses should be so great that a even a 2 EQ logi (and honestly that needs adjusted to 3 and 4 for every race) should out do every bit of logi work that the scout could even attempt.
The current logi bonuses are inadequate when only racially applied. Apply the bonuses universally and we begin to see what a basic unleveled logi should look like. (BTW - Caldari bonus is still tooooooo low). After we have raised the new basic logi class to the level proposed then we apply the racial bonuses AGAIN and you may begin to see what I'm a proper logi would look like in my mind.
The Logi is to be a "force multiplier"...? When made out of 100.000+ isk paper that dies with each breeze on the battlefield my LOGI hands should reflect a godlike ability to resupply, repair, rally, revive, and reinforce; an ability that i was born to provide. IFF EQ is my bag... baby - MAKE IF FREAKING AWESOME in MY HANDS!
What is this heresy?!
You believe (as i do) that logistics should be the best with equipment?
Are you insane? *braces for equipment slots to be removed from logistics and given to assaults*
---
Assaults were buffed to crazy insane levels of OP to 'kill stuff'.
Why can't logistics get the same in regards to equipment?
Rep tools that can beat weapon DPS with insane ranges AND have multiple targets. Scanners that can scan nearly 100% of the time at insane ranges with insane accuracy. Hives that can refill 75% at 50m that last nearly forever. Uplinks with 0 spawn time and 75-100 spawns. RE/PE damage increase of 100-200% Injectors that refill ammo when you rez.
All provided through logistics exclusive bonuses, of course.
You can keep me slow,and you can keep me frail. But atleast all that sacrifice should be used to boost equipment.
Hell,assaults sacrifice nothing and can out DPS a logistics that does. If anything,all power that would be used for survival should be redirected so a logistics can OUTREP an assaults DPS.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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